Steinberg Groove Agent 4 Manual
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Beat Agent Sound Editing81 Level Velocity CurveYou can select the curve type to specify how the incoming velocity translates to th e level of the envelope. The charact eristic of each curve is displayed by a small icon. Output The output to which the samples are routed. • By default, samples are routed to the Kit mixer, where they are also sent through the insert effects. • You can route samples to one of the 16 agent busses that are available on the Agent submenu. If samples are sent to an agent bus, they are also sent through the insert effects of this bus. • You can route samples to one of the 16 available stereo outputs. The first stereo out is always the Master output. This output is always active and can also contain insert effects. • You can also route a pad directly to one of the 4 AUX channels, to create sub groups, for example. NOTE Samples that are routed to an output that is deactivated in your host application are automatically sent to the Master output of the plug-in. Norm (Use Normalized Velocity) • If you are working with normalized samples, keep this button de activated. • If you are using velocity-layered samples that are not normalized, activate this button. Otherwise, you might create unrealistic level transitions between different velocity layers when setting the Vel
Beat Agent Sound Editing82 Auto ScrollIf this button is activated, the wavefo rm display is scrolled during playback, keeping the playback cursor visible. Follow Sample Playback Activate this button to see a play locator when triggering a sample via MIDI. Range Selection Tool Click and drag with this t ool to create a selection. Zoom Tool If this tool is selected, you can click in the waveform to zoom in on the position wh ere you click. Play Tool If this tool is selected, click in the wa veform display to play back the sample. It is played back from this position until you release the mouse button. Scrub Tool If this tool is selected, you can click in th e waveform and drag sideways to play back the audio. The playback direction and speed depend on how far you move the mouse left or right from the position you clicked. Snap If the Snap button is activated, the selection start and end points and markers snap to other markers. Snap to Zero Crossing If this button is activated, markers an d selection start and end points are only place d at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks that are caused by sudden amplitude changes. Edit Loop If this icon is activated, the editor sh ows the looped region repeatedly instead of the original sample data. This provides a better overview over the transition between loop end and loop start and allows you to set the loop markers to the best positions. If loop mode is deactiva t ed when you activate the Edit Loop icon, loop mode is automatically set to Continuous and the loop markers are placed at the start and end of the sample. Show Resulting Loop Crossfade Activate this button to see the effect of your crossfade settings in the waveform display. If this butt on is activated, the resulting waveform is displayed in red. NOTE This button only has an effect if Edit Loop is activated.
Beat Agent Sound Editing83 Trim SampleTrims the sample, either to the selection, or to the range that is set with the sample start/end markers. Normalize Sample Normalizes the sample by detecting the highest peak level of the sample and adjusting the gain to reach a predefined level. Normalize Level Sets the level for the No rmalize function. Revert to Full Sample Undoes the trimming, so that the entire sample is restored. NOTE After undoing the trim functions, make sure to set the start/end markers to their original positions, otherwise these parts are not included in the playback. Show Fades in Waveform Activate this button to show your fa de settings directly in the waveform. Show Channel Sum Activate this button to show the sum of the left and right channels in the waveform display. Show Left Channel Activate this button to show the le f t channel in the waveform display. Show Right Channel Activate this button to show the ri gh t channel in the waveform display. Preview Volume Click this icon to display a level slider . Use the slider to specify the level for previewing your samples. Output On this pop-up menu, you can specify to which plug-in output the Sample e ditor sends its signals. This is especially useful if the Mas ter output uses insert effects that you do not want to hear while editing the samples. Ruler The ruler shows the timeline in the specified display format. • To select the format, click the arrow button to the right of the ruler and select an option fr om the pop-up menu. You can choose to display bars and beats, seconds, or samples. If the Slice tab is selected, the ruler shows the timeline in bars and beats.
Beat Agent Sound Editing84 Waveform Display and Level Scale The waveform display shows the waveform image of the sample. To the left of the waveform display, a level scale is shown, indicating the amplitude of the audio. • To select whether the level is shown as a percentage or in dB, click the level scale label (dB or %), and select an option from the pop-up menu. • To display the half level axes, right-clic k in the waveform display and select the corresponding option on the context menu. Parameter Section Velocity Start Range Determines the influence of the velocity on the sample start. Move the start ra nge marker to the right to start th e sample later for lower velocities. Maximum velocity starts the sample at the original sample start. Key On Delay With this parameter, you can delay the p layback of the zone by a specified time or a note value. • To synchronize the delay time to the host tempo, activate the Sync bu tton and select a note value from the pop-up menu. • To change the selected note value to a triplet, activate the T button. If Sy nc is deactivated, the delay is specified in milliseconds. If Sync is activated, the delay is spec ified in fractions of beats. Loop Mode •One Shot – the sample is played from start to end. • No Loop – the sample is played for as long as the note is held. • Continuous – the loop is played even if you release the note. • Until Release – the loop is played for as long as the note is held and then continues to the end of the sample. Reverse Reverses the sample, so that you hear it backwards. Sample Start The start marker of the sample. Sample End The end marker of the sample. Link Sample Start and End If this button is activated, moving the sample start also moves the sample end, and vice versa.
Beat Agent Sound Editing85 Loop StartSpecifies where the loop begins. You can enter a value numerically or move the st art marker in the waveform display. Loop End Specifies where the loop ends. You can enter a value numerically or move the e nd marker in the waveform display. Link Loop Start and End If this button is activate d, moving the loop start also moves the loop end, and vice versa. Loop Crossfade Specifies the time of the crossfade. The Curve parameter defines the curve of the crossfade, from linear to equal power. Loop Tuning Here you can adjust the frequency of the loop in cents. Detune Allows you to tune the sample by +/- 1200 cents. Gain Determines the level of the sample. NOTE When using the Normalize function, this parameter is set automatically. Pan Determines the panorama position of the sample. AudioWarp Parameters In the AudioWarp section, you can apply time stretching and formant shifting to your samples. NOTE The AudioWarp functionality is not available if the playback quality is set to Vintage or Turntable on the Main tab. Mode On this pop-up menu, you select the mode that is used for the AudioWarp functions. • Solo m ode offers parameters for time stretching and formant shifting. This mode is suitable for loops an d samples with solo instruments or vocals.
Beat Agent Sound Editing86 •Music mode offers parameters for time stretching. This mode is suitable for complex material like drum loop s and samples with mixed music. It uses considerably more CPU time than Solo mode. Note that the more the sample is stretched, the higher the CPU load. •Select Off to deactivate the AudioWarp functions. Sync Mode The Sync modes are used to match the playback speed of the sample to the tempo of the host application. • If this is set to Off, you can specify the playback speed manually, in percent. • If this is set to Tempo, the playback speed is calculated using the ratio between the original tempo of the sample and the tempo of the host. • If this is set to Beats, the playback speed is calculated using the note length of the beats, the number of beats, and the tempo of the host. NOTE For the Sync mo des to wor k pr oper ly, the loo p o f the sample has to be se t u p correctly. In Tempo mode, the original tempo must be set as exactly as possible. Speed This control adjusts the playback spee d o f the sample in percent. You can speed up the tempo by up to 800 % of the original. In Music mode, the lower limit of the playback speed adjustment is 12.5 %. Values below this limit have n o effect. Original BPM If Sync Mode is set to Tempo, you can enter the origina l tempo of the sample in beats per minute. Groove Agent adjust s the playback speed of the sample to match the tempo of the host application. NOTE If you load a sample that contains temp o information in the file header, this information is used to set the Original Tempo parameter. If a sample does not contain any tempo information, the va lue is estimated. You can modify the parameter values manually.
Beat Agent Sound Editing87 Note Length and Number of BeatsWhen Sync Mode is se t to Beats , Groove Agent calculates the tempo of the sample, based on the note length and the number of beats you enter. For example, if the sample is a drum loop with four quarter notes, set Note to 1/4 and Beats to 4. Groove Agent adjusts the playback speed of the sample to match the tempo of t he host application. NOTE If you load a sample that contains temp o information in the file header, this information is used to set the Note Length and Number of Beats parameters. If a sample does not cont ain any tempo information, the values are estimated. You can modify the parameter values manually. Formant (Solo Mode Only) Specifies the amount of formant shifting. Markers You can use a set of different markers to specify important positions in a sample. Sample Start Defines where the sample starts to play. Audio before this marker is ignored. Sample End Defines where the sample stops playing. Audio after this marker is ignored. Loop Start Defines where the loop starts. Loop End Defines where the loop ends. Velocity Start Range Defines the attack phase of a sample, w hich can be used for the modulation of the sample start via velocity. Creating Fades
Beat Agent Sound Editing88 • To create fades, drag the fade handles in the waveform display on the Sample tab or specify the length for fade in and fade out on the Slice tab (if you created slices from the audio). • To adjust the curvature, drag the fade line in the display up or down. To reset th e fade curve back to linear, hold do wn [Ctrl]/[Command] and click on the fade line. NOTE The fades directly influence sample playback. They are not part of the amp envelope. Zooming • To zoom in/out on the time and level axis, use the horizontal and vertical zoom sliders. Ve r t i c a l z o o m s l i d e r • The three buttons to the right of the horizontal zoom slider allow you to zoom to the start, the end, and to the full range. Depending on your work situation, these options refer to the sample, the selection, or a loop. Clicking several times increases the zoom level. • To toggle between full zoom and the pr evious zoom setting, click the A button to the right of the horizontal zoom slider. • To zoom in/out on the locato r position, press [G] and [H]. • You can click and drag the ruler to zoom in/out on the position you have clic ked. • Use the options on the Zoom su bmenu of the context menu. View Range When changing from one sample to another, you can specify which range to show in the waveform display for the new sample. These options can be found on the View Range su bmenu of the waveform display context menu. Auto Follows the visible view range of the previous sample.
Beat Agent Sound Editing89 LastEach sample stores the visible range individually. When you select a sample again , its view range is restored. Full Shows the entire sample. Sample Shows the range between sample start and sample end markers. Sample Start Shows the sample start marker with the current zoom factor. Sample Start Range Shows the sample start range marker with the current zoom factor. Sample End Shows the sample end marker with the current zoom factor. Loop Shows the entire loop. Loop Start Shows the loop start marker with the current zoom factor. Loop End Shows the loop end marker with the current zoom factor. Auditioning Samples You can play back the sample using the Play Sample icon on the toolbar. The following applies: • If you have not made a selection, the whole sample is played back. • If you have made a selection, this selection is played back. •If the E dit Loop icon is activated, playback continues repeatedly until you deactivate the audition function. Making Selections PROCEDURE 1. To make a selection, click and drag with the Range Selection tool. •If S n a p t o Z e r o C r o s s i n g is activated, start and end of the selection are always placed at zero crossings.
Beat Agent Sound Editing90 2. To resize the selection, drag its left or right border, or [Shift]-click at the position where you want the selection to start/end. 3. To move a selection, posi tion the mouse pointer inside the selection and drag. Defining Sample Start and End from a Selection • Make a selection, right-click in the Sample editor, open the Selection submenu, and select Set Sample Start/End to Selection . Defining Loop Start and End from a Selection • Make a selection, right-click in the Sample editor, open the Selection submenu, and select Set Loop to Selection . Assigning a Portion of a Sample to another Pad • Make a selection, position the mouse pointer inside it, click and drag the selection to a new pad. This assigns only the selected part of the sample to the pad. NOTE The sample portion that is assigned to the new pad still references the original sample, that is, no new sample is created on disk. Normalizing Samples The Normalize function detects the highest peak level of the sample, and adjusts the gain to reach a predefined level. PROCEDURE 1. On the toolbar, in the Normalize Level field, specify the level that you want to normalize the sample to. 2. Click the Normalize Sample button on the toolbar, or right-click the sample and select Normalize Sample from the Sa mple submenu of the context menu. RESULT The Gain parameter of the sample is adjusted to conform with the predefined Normalize level. The amplitude of the waveform in the Sample editor changes accordingly.