Steinberg Groove Agent 4 Manual
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Percussion Agent Pattern Editing121 • To export a pattern, set the dial in the Performance section to the MIDI pattern that you want to export, adjust the playback parameters, and click the MIDI export field and drag it onto a MIDI track in your host application. You can also drag the field to other locations and applications that support MIDI files. If you export a main pattern, it will be 4 bars long. The lengths for intro, ending, and fill vary. Your settings for Halftime , Complexity , Intensity , Quantize , Crash Mode , Hihat Mode , and Ride Mode are taken into account. Not taken into account are the parameters that vary the playback automatically, like Auto Complexity and Auto Fill . Style Player The style player allows you to combine up to 8 individual instrument substyles. Each substyle plays a typical rh ythm pattern with a specified percussion instrument. The substyles are organized into folders according to their musical style. By combinin g several instrument substyles, you can create a complete percussion style. Each substyle has its own set of performance parameters that allow you to further modify playback. For example, the Complexity parameter allows you to select one of five variations for a particular substyle . Once you made all your settings, you can save your compilation of instrument substyles together with the performance parameters as a percussion style. In addition, substyles for accompanying particular styles from Acoustic Agent are available. These can be found in folder s that are named after the corresponding Acoustic Agent style. Compiling a Perc ussion Style If the Use Style button is activated and a style is selected on the pop-up menu, the style player is active and you can compile a percussion style using up to 8 substyles. • Select the substyles from the pop-up menus and adjust the performance parameters. Style Player Context Menu •Clear removes the selected style. • Show in Explorer/Finder opens the preset folder for user styles in the Windows Explorer/Mac OS Finder. This function is only available for user styles, not for the factory content. Percussion Styles Presets Groove Agent comes with a number of factory presets for percussion styles.
Percussion Agent Pattern Editing122 You can also create and manage your own percussion styles via the preset controls in the top right corner of the Agent tab. Performance Section (Style Player) Style parameters The following parameters affect the playback of the entire percussion style. Quantize Adjusts the timing of the pattern, from live-played to hard-quantized timing. • At a setting of 0 %, the pattern plays with the original timing. • At a setting of 100 %, the timing is hard-quantized. NOTE Rudiments in the MIDI patterns are not affected by this parameter. Global Intensity Decreases the intensity (v elocity) for the style. Global Swing Allows you to shift the timing of note s o n even-numbered beats to give the pattern a swing feeling. Ne gative values shift the timing backward, and the notes are played earlier. Positive values shift the timing forward, and the notes are played later. Global Swing Grid Determines the grid for applying Swing. For example, to shift the timing at every 16th note position in a pattern, set this to 1/16. Substyle Parameters The following parameters affect on ly the playback of the substyles: Instrument On/Off Activates/Deactivates playback for the corresponding instrument. Instrument Substyle Context menu • Clear removes the selected substyle.
Percussion Agent Mixing123 •Clear All Inactive removes all substyles that are not active. • Clear All removes all substyles. Complexity Allows you to select one of 5 variations. • The higher the complexity, the mo r e intense the rhythm pattern. This way, you can have more intensity in the bongo than in the cowbell, for example. Random Complexity Randomizes the playback. The substyle automatically switches to a random c omplexity at each full bar. Intensity Decreases the intensity (velocity) for each substyle separately. Tempo Scale Allows you to set the tempo of a substyle to half speed ( 1/2), nor mal speed ( 1x ) and double speed ( 2x). Groove Offset Offsets playback of the substyle by up to 8 ei g h th n o t es . F o r e xa m p l e, w i th an offset of 2, the playback star ts on the second quarter note. Swing Adjusts the swing factor for each substy le individually. The swing grid is defined globally with the Global Swing Grid parameter. Mixing Each agent comes with a dedicated Agent mixer that contains agent-specific options and settings. The AUX mixer, Kit mixer, and Master mixer are available for all agents, and are described in a separate chapter. R ELATED LINKS Mixing and Effect Handling on page 126 Agent Mixer The Agent mixer is where you perform your mi xing for kits that come with the Percussion Agent. The Agent mixer co ntains a channel strip for each percussion instrument and its articulations.
Percussion Agent Mixing124 Agent Mixer Overview The left section of the mixer gives you access to all recorded instruments that are grouped on the tabs A, B, C, and D . The channel order in the mixer corresponds to the mapping of the instruments on the MIDI keyboard. In the top right corner of the Agent mixer, you can find the global Mute and Solo buttons. •To reset all Mute buttons of the Agent mixer, click the global Mute button. •To reset all Solo buttons of the Agent mixer, click the global Solo button. Room Microphone The Room tab contains the channels for the room microphone. Kit Mix Channel The Kit Mix tab contains the channel strip for the Kit Mix output. For the Kit Mix output channel, you can add a Tube Saturator effect. • To activate the Tub e Saturator effect, click its On/Off button. • To change the effect sound, adjust the Dri ve parameter. Channel Parameters The channels have the following parameters: Level Adjusts the volume of the channel.
Percussion Agent Mixing125 PanDefines the position of the sound in the stereo panorama. Mute Mutes the channel. Solo Soloes the channel and mutes all other channels. Several channels can be solo ed at the same time. Peak Level Indicates the highest level on the bus. • To reset the peak level, click the text field. Output Each channel can be routed to the main output of Groove Agent or to one of the individual outputs. • Click the Output field to open the pop-up menu with the available outputs. AUX Sends 1-4 Use these controls to send the signal to t he corresponding AUX busses of the agent. Width (Room Channel Strip Only) Adjusts the stereo width of the signal from mono to stereo. Agent Mixer Equalizer and Effects In the lower section of the Agent mixer, you can make equalizer and effect settings for the channels. • To make settings for an instrument channel, select the tab for the instrument that you want to edit, and click the label of the channel strip for that channel. If a channel strip is selected, the section below the mixer channels shows the insert e ffects for this channel. The order of the effects can be modified by dragging the tabs. To show the parameters of an insert effect, select the corresponding tab. • To activate an insert effect, click the corresponding On/Off bu tton. Each channel offers an equalizer, a vintage compressor, a tape saturator, and an envelope shaper for the insert effects. These effects are reduced versions of the included effect plug-ins.
126 Mixing and Effect Handling You perform your mixing operations on the Mixer page. For each agent, a specific Agent mixe r is available. The Agent mixer functions are described in the separate chapters for the agents. Mixer Page The Mixer page contains tabs for the Agent mixer, the AUX mixer, the Kit mixer, and the Master mixer. The order of the tabs represents the signal flow. AUX Mixer The AUX mixer features 4 AUX busses that can be used to realize classic send effects. Each bus hosts up to 4 insert effects, which allows you to set up complex effects. The busses can be routed to the Master output of the plug-in or to one of the individual outputs. Each agent has its own AUX mixer. This means that you can use different Reverb send effects for the different agents, for example. All settings of the AUX mixer are saved in kit presets. Parameters Output On this pop-up menu, you can select one of the 16 available outputs for the A UX bus or you can route the signal to the Kit mixer.
Mixing and Effect Handling Mixer Page127 LevelAllows you to set the level of the AUX bus. Pan Sets the position of the AUX bus in the stereo panorama. Mute Mutes the AUX bus. Effect Slots You can use the 4 slots on the right of each channel strip to add insert effects to t he slot. Kit Mixer The Kit mixer contains the channel strip for the bus that is assigned to the kit slot. Gro ove A ge nt all ows you to load up to 4 ki ts into the kit slots. Eac h slot co mes wi th a dedicated mixer channel that can be used to adjust levels between the different kits, for example. You can also solo and mute kits, to listen to individual kits, or combinations of them. Each mixer channel provides 4 insert effect slots to apply effects to the overall output signal of the kit. Parameters Output On this pop-up menu, you can select one of the 16 available outputs. Level The level fader allows you to adjust the volume of the slot. Pan Sets the position of the slot in the stereo panorama. Mute Mutes the slot. Solo Solos the slot.
Mixing and Effect Handling Effect Handling128 MeterThe meters of the mixer channel show the output level of the kit. Peak Level Meter The meter indicates the highest level on the bus in dB. To reset the peak met er, click on the value field. Effect Slots You can use the 4 slots on the right of the channel strip to add insert effects to t he slot. Master Mixer The Master mixer shows the channel for the Master stereo output bus. It can host up to 4 insert effects that can be used to add a global EQ or compressor to the signal chain, for example. Level Allows you to set the level of the Master bus. Effect Slots You can use the 4 slots on the right to add insert effe cts to the slot. Effect Handling Each agent in Groove Agent features an AUX mixer with 4 AUX busses that can be used to realize classic send effects. Each bus hosts up to 4 insert effects, which allows you to set up complex effects. The busses can be routed to the Master output of the plug-in or to one of the individual outputs. The Kit Mixer provides access to the mixer channel of the kit which also features 4 inserts. Furthermore, the Mixer provides access to the master output bus. This can be used to add a global EQ or compressor to the signal chain, for example.
Mixing and Effect Handling Effect Handling129 Default Effect Settings Each effect comes with factory default settings. However, you can save your own default settings for each effect as a preset. • Set up the effect. •Click the Save Preset bu tton in the title bar of the effect section and save the preset under the na me “--Default--”. The preset is saved in the presets folder of th e effect and is loaded each time you load the effect. • To return to the factory default se ttings, delete your d efault preset. Using the Insert Effect Slots On the Mixer page, you can set up insert effects for the agent channels, the kit channels, the AUX busses, and the master channel. • To assign an insert effect, click the effect slot and select the effect from the menu. • To remove an insert effect including its current settings, click the effect slot and select None from the menu. • To bypass an effect, activate the Bypass button of the slot. Bypass is active wh en the button lights up. • To edit an insert effect, click the e button of the corresponding slot. You can edit only one effect at a time. The parameters of the insert effect are displayed in the bottom section. • To move an effect to another slot, move the mouse below the edit button until the drag icon appears and drag it to another slot. This replaces any effect loaded in this slot. • To change the order of the effects, move the mouse below the edit button until the drag icon appears and drag it to a new position between two slots. • To copy an effect into another slot, hold down [Alt]/[Option], move the mouse below the edit button until the drag icon appears and drag it onto the new slot. This replaces any effect loaded in this slot. NOTE You can also copy effects between the different mixers. First drag an effect to the corresponding mixer tab. Then drag it to the position where you want to insert it.
Mixing and Effect Handling Effect Handling130 • To copy an effect and insert it between two effect slots, hold down [Alt]/[Option], move the mouse below the edit button until the drag icon appears and drag between two slots. NOTE You can also copy effects between the different mixers. First drag an effect to the corresponding mixer tab. Then drag it to the position where you want to insert it.