Steinberg Groove Agent 4 Manual
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131 Effects Reference Reverb and Delay Effects REVerence REVerence is a convolution tool that allows you to apply room characteristics (reverb) to the audio. By recording an impulse in a room, you capture the characteristics of this room. Convolut ion superimposes these characteristics to the sound. The result is a very natural sounding reverb. Included with this effect is a collection of high-quality reverb impulse responses. Impulse Response Allows you to select an impulse resp ons e. This determines the basic sound character of the reverb. Reverse Reverses the impulse response. Predelay Determines the amount of time between the dry signal and the onset of the re verb. With higher predelay values, you can simulate larger rooms. Time Controls the reverb time. At a setting of 100 %, the impulse response is applied with its original length. Size Scales the size of the simulated room. At a setting of 100 %, the impulse response is applied as recorded in the original room.
Effects Reference Reverb and Delay Effects132 LevelAdjusts the level of the impulse response. Equalizer Activates the built-in three-band equalizer. ER Tail Split Sets the split point between the early reflections and the reverb tail. ER Tail Mix Sets the balance between the early reflections and the reverb tail. At a setting of 50 % the early reflections and the tail have the same volume level. Settings below 50 % raise the early reflections and lower the tail, as a result the sound sou rce moves towards the front of the room. Settings above 50 % raise the ta il and lower the early reflections, as a result the sound source moves towards the back of the room. Reverb This effect produces a high-quality algorithmic reverb with early reflections and reverb tail. The early reflections are responsible for the spatial impression in the first mi lliseconds of the reverb. Fo r emulating different rooms, you can choose between different early reflections patterns and adjust their size. The reverb tail, or late reverberation, offers parameters for controlling the room size and the reverb time. You can adjust the reverb time individually in 3 frequency bands. Predelay Determines the amount of time between the dry signal and the onset of the re verb. With higher predelay values, you can simulate larger rooms. Early Reflections Here, you select an early reflections pattern. The early reflections pattern c ontains the most important delays that deliver the key information for the spatial impression of the room. Show Early Reflections/Chorusing Page With the two buttons below the Early Reflections pop-up menu, you can choose whether to display the early reflections settings or the chorusing settings in the lower left part of the effect panel.
Effects Reference Reverb and Delay Effects133 ER/Tail MixSets the level balance between the early reflections and the reverb tail. At a setting of 50 %, early reflections and tail have the same volume. Settings below 50 % raise the early reflections and lower the tail, as a result the sound sou rce moves towards the front of the room. Settings above 50 % raise the ta il and lower the early reflections, as a result the sound source moves towards the back of the room. Size Adjusts the length of the early refl ection s pattern. At a setting of 100 %, the pattern is applied with it s original length and th e room sounds the most natural. At settings below 100 %, the early reflections pattern is compressed and the room is perceived smaller. Low Cut Attenuates the low frequencies of the earl y reflections. The higher this value, the less low frequencies are present in the early reflections. High Cut Attenuates the high frequencies of the ea rly reflections. The lower this value, the less high frequencies the early reflections will have. Delay Delays the onset of the reverb tail. Room Size Controls the dimensions of the simulated room. At a setting of 100 %, the dime nsions correspond to a cathedral or a large concert hall. At a setting of 50 %, the dimensions correspond to a medium-sized room or studio. Settings below 50 % simulate the dimensions of small rooms or a booth. Main Time Controls the overall reverb time of the ta i l. The higher this value, the longer the reverb tail will decay. At a setting of 100 %, the reverb time is infinitely long. T he Main Time parameter also represents the mid band of the reverb tail. High Time Controls the reverb time for the high frequencies of the reverb tail. With positive val ues, the decay time of the high frequencies is longer. With negative values, it is shorter. Frequencies are affected depending on the High Freq parameter. Low Time Controls the reverb time for the low frequencies of the reverb tail. For positive value s, low frequencies decay longer and vice versa. Frequencies will be affected depending on the Low Freq parameter. High Freq Sets the cross-over frequency between the mid and the high band of the r everb tail. You can offset the reverb time for frequencies above this value from the main reverb time with the High Time parameter.
Effects Reference Reverb and Delay Effects134 Low FreqSets the cross-over frequency between the low and the mid band of the r everb tail. The reverb time for frequenci es below this value can be offset from the main reverb time with the Low Time parameter. Shape Controls the attack of the reverb tail. At a setting of 0 %, the attack is more im mediate, which is a good setting for drums. The higher this value, the less immediate the attack. Density Adjusts the echo density of the reverb tail. At a setting of 100 %, single r eflections from walls cannot be heard. The lower this value, the more single reflections can be heard. High Cut Attenuates the high frequencies of the reverb tail. The lower this value, the le ss high frequencies the reverb tail will have. Width Adjusts the output of the reverb signal between mono and stereo. At a setting of 0 %, the output of the reverb is mono, at 100 % it is stereo. Mix Sets the ratio between the dry and the wet signal. Chorusing Chorusing allows you to enrich the reverb tail through subtle pitch modulations. To access the chorusing parameters, click the Show Chorusing Page button. Chorusing On/Off Activates/Deactivates the chorusing effect. Chorusing Rate Specifies the frequency of the pitch modulation. Chorusing Depth Sets the intensity of the pitch modulation.
Effects Reference Reverb and Delay Effects135 Multi Delay This effect produces delays, with adjustable time, feedback, and filters. With the Mode parameter , you can set up this effect as Stereo, Cross, or Ping-Pong delay effect. Depending on the selected mode, the echoes repeat in varying patterns across the stereo panorama. Mode Multi Delay offers three different modes: •Ster eo mode has two independent delay lines, one for the left and one for the right audio channel, each with a feedback path of its own. • Cross mode has two delay lines with cross feedback. Cross feedback means that the delay of the left channe l is fed back into the delay of the right channel, and vice versa. • Ping-Pong mode mixes the left and right input channel and sends it to hard-panned left and right delays. This way, the echoes bounce like a ping-pong ball between left and right in the stereo panorama. Time Sets the overall time for the left and right delay. Use the Delay L/R parameter to shorten the time for the left or right delay. Activate Sync to set the delay time as a note value. Sync Activate Sync t o synch ron ize the delay time to the host tempo. Wh en Sync is activated, the time is set as a note value. NOTE The maximum delay time is 5000 ms. If the note length exceeds this value, it is automatically shortened. Delay L/R Offsets the time of the left or right delay from the overall delay time. At a factor o f 1, the right or left delay time has t he same length as the overall delay time. At a factor of 0.5, the time is half as long as the overall delay time. To offset the left delay time, turn the control to the left. To offset the right delay time, turn the control to the right.
Effects Reference EQ Effects136 FeedbackSets the overall amount of feedback fo r the left and right delay. Feedback means that the output of the delay is fe d back to its input. At a setting of 0 %, yo u hear one echo. At a setting of 100 %, the echoes repeat endlessly. Feedback L/R Offsets the amount of feedback of the left or right delay from the overall feedback. A factor of 1 means that the amount of feedback corresponds to the overall feedback. A factor of 0.5 mean s that the amount is half the overall feedback. To offset the left feedback, turn the control to the left. To offset the right feedback, turn the control to the right. NOTE This parameter is only available in Stereo mode. Filter Low Attenuates the low frequencies of the delays. Filter High Attenuates the high frequencies of the delays. Mix Sets the ratio between the dry and the wet signal. EQ Effects Studio EQ Studio EQ is a high-quality 4-band parametric equalizer. With the 4 frequency bands, you can shape the tone color, to create a brighter or darker sound, for example. The two mid-range bands act as peak filters and the low and high bands act as shelving filters. All bands are fully parametr ic with adjustable gain, frequency, and Q factor. Each frequency band offers the following controls:
Effects Reference EQ Effects137 GainSets the amount of cut or boost for the corresponding band. Freq Sets the frequency that is cut or boosted with the Gain parameter. Q (Quality) Use this parameter to adjust the bandwi dth of the mid-range peak filters from wide to narrow. By increasing the Q value on the low and high shelving filters, you can add a dip to their shape. • To adjust the parameters Ga in and Freq simultaneously, drag the points in the EQ curve display. Graphic EQ Graphic EQ is an equalizer with ten freque ncy bands that can be cut or boosted by up to 12 dB. In addition, you can specify the overall range and output of the equ alizer. Output Controls the overall output level of the equalizer. Mode Allows you to add color or character to the equalized output. The following op tions are available: • True Respon se mode uses serial filters with accurate frequency response. • Classic mode uses parallel filters wh ere the resonance depends on the amount of gain. • Constant Q mode uses parallel filters where the resonance is raised when boosting the gain. Range Adjusts the maximum cut or boost for all frequency bands together. Invert Activate this to invert the EQ curve.
Effects Reference EQ Effects138 FlattenResets all frequency bands to 0 dB. DJ-EQ This plug-in is an easy-to-use 3-band pa rametric equalizer that resembles the EQs found on typical DJ mixers. This plug -in is designed for quick sound fixes. • To set the Low, Mid , and Hi frequency bands, click and drag the EQ points. • To fine-adjust the Lo w, Mid , and Hi frequency bands, press [Shift] and drag the EQ points. • To set a parameter to zero, pre ss [Ct rl]/[Command] and click it. • To change the Ga in values, click them and move the mouse up or down. Low Gain Sets the amount of attenuation/boost for the low band. Low Kill (Activates Low Cut) Cuts the low band. Mid Gain Sets the amount of attenuat ion/boos t for the mid band. Mid Kill (Activates Mid Cut) Cuts the mid band.
Effects Reference Filter Effects139 Filter Effects Auto Filter Auto Filter provides 2 morphable filter shapes with distortion. The morphing between the two shapes, as well as the cutoff, can be controlled with a ma nual pedal control, an LF O, or an envelope shaper. Filter Parameters Filter Shapes • LP 24, 18, 12, and 6 are low-pass filters with 24, 18, 12, and 6 dB/oct. Fr equencies above the cutoff are attenuated. • BP 12 and BP 24 are band-pass filters with 12 and 24 dB/oct. Frequencies below and above the cutoff are attenuated. • HP 24, 18, 12, and 6 are high-pass filters with 24, 18, 12, and 6 dB/oct. Frequencies below the cutoff are attenuated. • BR 12 and BR 24 are band-reject filter with 12 and 24 dB/oct. Frequencies around the cutoff are attenuated. • AP is an all-pass filter with 18 dB /oct. Frequencies around the cutoff are attenuated. Input Adjusts the gain before the filter and distortion. This parameter only affects the wet signal. Cutoff Specifies the cutoff frequency of the filter. Resonance Emphasizes the frequencies around the cutoff. At higher resonance settings, the filter self-oscillates, wh ich results in a ringing tone.
Effects Reference Filter Effects140 DistortionAdds distortion to the signal. The effect depends on the selected distortion type. At hi gher settings, it creates a very intense distortion effect. NOTE This parameter is only available for the Tube Drive, Hard Clip , Bit Red , and Rate Red types. Type The following options are available: • When this parameter is set to Off, the filter offers no distortion. • Tube Drive offers a lot of character by adding warm, tube-like distortion. • Hard Clip adds bright, transistor-like distortion. • Bit Red adds digital distortion by means of quantization noise. • Rate Red adds digital distortion by means of aliasing. Output Adjusts the gain after the filter and dist ortion. This parameter only affects the wet signal. Mix Sets the ratio between the dry and the wet signal. LFO Section LFO Waveform and ShapeWaveform selects the bas ic type of waveform. Shape changes the characteristic of the waveform. • Sine produc es smooth modulation. Shape adds additional harmonics to the waveform. • Triangle is similar in character to Sine. The waveform periodically ramps up and down. Shape continuously changes the triangle waveform to a trapezoid. • Saw produces a ramp cycle. Shape continuously changes the waveform from ramp down to triangle to ramp up. • Pulse produces stepped modulation, wh ere the modulation switches abruptly between two values. Shape continuously changes the ratio between the high and low state of the waveform. At 50 %, it produces a square wave. • Ramp is similar to the Saw waveform. Shape increasingly puts silence before the sawtooth ramps up. • Log is a logarithmic curvature. Shape continuously changes the curvature from negative to positive.