Steinberg Groove Agent 4 Manual
Have a look at the manual Steinberg Groove Agent 4 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Beat Agent Sound Editing91 NOTE If you adjust the gain of the sample, the amplitude of the waveform in the Sample editor changes. This might be confounded with an adjustment to the vertical zoom of the waveform. To get a better visual feedback, set the vertical zoom to the minimum before you adjust the gain. To play back the sample at its original level, set the Gain parameter to 0.0 dB. Trimming Samples In the Sample editor, you can trim samples to the start and end markers, or to the selection. • To trim the sample to the start and end markers, adjust the markers and click the Trim button on the toolbar. • To trim the sample to a selectio n, make a sele ction and click the Trim button on the toolbar. NOTE The trim functions are also availa ble on the context menu of the Sample editor. All trim operations can be undone. • To undo a trim operation, click the Rev ert to Full Sample button on the toolbar, or right-click the sample and select Revert to Full Sample from the context menu. NOTE After undoing the trim functions, make su re to set the start/end markers to their original positions, otherwise these parts are not included in the playback. Slice Tab On the Slice tab, you can slice audio loops and automatically map the slices to instrument pads. During this process, a MIDI track is created and is associated with the first empty pattern pad. After slicing a loop, you can play back the entire loop via the pattern pad or trigger individual slices with t he instrument pads. Toolbar The toolbar contains several tools that are also available on the Sample tab. In addition, the followin g tools are available: Play Slice Activate this button to play back slices when clicking on them.
Beat Agent Sound Editing92 Lock SlicesActivate this button to prevent slice ma rkers from being moved. Locked slices are shown with red markers. Jump to Previous/Next Slice Click these buttons to jump to the next/previous slice. BPM Displays the tempo of the loop, as read from the sample file or calculated from the sam ple length. You can adjust this value manually. Bars/Beats Shows the length of the sample found by the automatic tempo detection, in bar s and beats. You can adjust this value manually, which has an effect on the grid and the tempo. Parameter Section Create/Remove Slices Click this button to create slices for the se lected loop. If slices exist, click this button to remove them. Slice Detection Mode The slice detection automatically sets slice markers in the sample waveform. The following modes for slice detection are available: • Transient mode allows you to specify the minimum peak level that a transient needs to become a slice marker. • Grid mode sets the slice markers according to a beat grid. You can combine the Transient and Grid modes to detect slices that match both conditions. •In Manual mode, no automatic slice detection is performed. Instead, you can add and remove slices manually by [Alt]/[Option]-clicking in the waveform. Threshold Determines the minimum leve l t hat a transient must have to be detected as the start of a new slice. Min Length Determines the minimum length of a slice. Use this to avoid creating u nwanted short slices. Grid Catch In Transie nt+Grid mode, you can use this control to specify how close to the grid a transient marker must be. Fade In/Out Sets the length of the fade in and the fade out for all slices of the loop.
Beat Agent Sound Editing93 MIDI Export FieldYou can export the MIDI phrase by dra gging the MIDI export field on a MIDI track in your host application. Slicing a loop PREREQUISITE To slice a loop, it is best to start with an empty kit. NOTE The maximum number of slices is 128. Therefore, it is recommended to start on a pad that is assigned to a lower note, so that enough empty pads are available. PROCEDURE 1. Drop the audio loop on the instrument pad that you want to start with. 2. Open the Slice tab and click Create Slices . If the number of slices exceeds the number of available pads, some slices cannot be mapped to instrument pads. These slices ar e shown in red in the waveform display. In this case, the loop plays only with the length of the mapped slices. 3. Adjust the parameters on the Slice tab to create the best set of slices. Any changes that lead to more or less slices will create slices on or remove slices from pads. Automatically Classifying Drum Sounds The Slice page offers a sophisticated Classify Slices feature to analyze sliced drum loops. This function analyzes the slices and assigns them automatically to one of five basic classes: kick, snare, hihat, tom, and percussion. Each slice is assigned to the class it comes the closest to. For example, a kick drum with some hihat on top will still be assign ed to the “kick” class. The name of the class and its predefined color is displayed in the classifier section in the lower part of the waveform display. You can also define your own default class colors. Class colors and class names are transferred to the instrument pads as soon as you classify the slices. This helps you to get a better overview when working with sliced loops. NOTE Some slices are hard to analyze. For example, a kick drum with a crash cymbal on top could be recognized as a snare drum, or a very deep tom could be recognized as kick drum. You can assign these slices manually to classes. PROCEDURE 1. Open a kit and load a drum loop onto an instrument pad. 2. On the Slice page, click Create Slices .
Beat Agent Sound Editing94 3. Optional: Adjust the Threshold and Min Length parameters. 4. Activate Classify Slices . RESULT The slices are analyzed and automatically assigned to one of the five classes. The color and the names of the instrument pads change accordingly. NOTE Very short slices cannot be recognized correctly and are not assigned to classes. In this case, the color and the name of the slices do not change. You can assign these slices manually to classes. NOTE Claps and sidestick are recognized as snare class. Cymbals, shaker, and tambourine are part of the hihat class. Manually Classifying Slices If the automatic classifying did not work because the slices are too short or if slices were classified wrongly, you can manually set the class for a slice. • To manually set the class for a slice, click the classifier section of the slice that yo u want to modify, and select the correct class from the menu. • To discard you modifications, right-click the classifier section and select Re set Classes . Selecting all Slice Pads of the Same Class You can select all pads that contain slices of the same drum class. This is useful if you want to apply the same editing on all slices of a drum class. P REREQUISITE Use the Classify function for a sliced loop. This function is available on the pad cont ext menu and on the context menu for the slice classes in the classifier section. • Right-click a pad in th e pad section and select Select Pads of Same Class on the context menu. • On the Slice tab, right-click the classifier section of a slice that has the right drum class and select Select Pads of Same Class on the context menu. R ESULT All pads of the current sliced loop that co ntain slices of the same class are selected. Pads containing slices from other loops are not taken into account.
Beat Agent Sound Editing95 Replacing Slices With Slices of the Same Drum Class In the Pattern editor, you can set all notes that be long to slices of the same drum class to a specific key out of that drum class. This way, all notes of a drum class play with the same slice. If some of the kick slices play in combination with a hihat and other kick slices play alone, you can set all notes of the kick class to a slice that plays alone. This allows for a more consistent sound. PROCEDURE 1. Load a sliced drum loop. 2. Classify the slices. 3. Open the Patter n editor, right-click the slice that you want to use for playing all note events of that drum class, and select Set Notes of Same Class to [key]. RESULT The notes of the other slices of the same class are set to the key of the slice that you selected. Drum Class Colors • To modify a class color, right-click the classifier section of a slice and select a new color from the Set Class Color submenu. All slices that belong to the same class change to this color. • To return to the default class colors, right-click the classifier section of a slice and select Apply Default Class Colors . • To save your class colors as default, ri g ht-click the classifier section of a slice and select Save Class Colors as Default . From now on, the classes use your class color settings. • To reset the colors to the factory settin gs, righ t-click the classifier section of a slice and select Reset Class Colors to Factory . Adding and Removing Slices • To add a slice marker, [Alt]/[O ption]-click in the editor. • To remove a slice marker, [Alt]/[Option]-click it. NOTE The number of slices that can be created is limited to the number of available empty instrument pads.
Beat Agent Pattern Editing96 Pattern Editing On the Edit page for pattern pads, you can make settings for the MIDI patterns. • To open the Edit page, click the Edit button in the upper right section of the plug-in panel. The Edit page contains the Agent, Overview , and Pattern tabs. The pattern editing functions for the Beat Agent are all described in the chapter “Working with Pads”. R ELATED LINKS Working With Pads on page 35 Mixing Each agent comes with a dedicated Agent mixer that contains agent-specific options and settings. The AUX mixer, Kit mixer, and Master mixer are available for all agents, and are described in a separate chapter. R ELATED LINKS Mixing and Effect Handling on page 126
Beat Agent Mixing97 Agent Mixer The Beat Agent Agent Mixer offers 16 busses. You can assign the output of the individual samples to one of these busses. By default, the output of the Agent mixer busses is routed to the Kit mixer, but you can also assign the busses to one of the plug-in outputs and to the AUX FX 1 to 4. In the top right corner of the Agent mixer, you can find the global Mute and Solo buttons. •To reset all Mute buttons of the Agent mixer, click the global Mute button. •To reset all Solo buttons of the Agent mixer, click the global Solo button. You can access the busses via the numbered buttons at the top. • Click the buttons 1, 2 , 3 , or 4 to display the busses 1 to 4, 5 to 8, 9 to 12, and 13 to 16, respectively. • To assign a sample to an Agent mixer bus, open the Edit page for the Instrument page. Then open the Main tab, select the pad that you want to edit, and select the bus from the Output pop-up menu. Parameters Level The level fader allows you to adjust the volume of the bus. Pan Sets the position of the bus in the stereo panorama. Mute Activate this to mute the bus. Meter The meters of the mixer channel show the output level of the bus. Peak Level Meter The meter indicates the highest level on the bus in dB. To reset the peak met er, click on the value field.
Beat Agent Importing and Exporting Files98 Insert Effect SlotsYou can use the 4 slots on the right of the channel strip to add insert effects to t he bus. Sends 1–4 Use these sliders to send the channe l signal to the corresponding AUX busses. Bus Name At the bottom of a channel strip, the name of the bus is displayed. • To rename a bus, double-click its name and enter a new name. Importing and Exporting Files Importing MPC and GAK Files You can import AKAI MPC 500 and MPC 1000 files and GAK files created in Groove Agent ONE into Groove Agent. You can import the files in the following ways: • Drag a file from the Windows Explorer/Mac OS Finder onto the slot in the kit slot sect ion or on the kit name in the kit rack. • On the context menu for the kit, select Impo rt, select the file in the dialog, and click OK. NOTE When importing GAK files, you will be asked to specify the folder in which to save the included files. Importing REX Files and Sliced Loops You can import REX files and sliced audi o parts from Cubase/Nuendo into Groove Agent. • To import a REX file or a sliced audio pa rt into Groove Agent, drop it onto an empty pad. The slices are automatically distributed across the pads, and a MIDI phrase is created and assigned to th e first empty pattern pad. Once the file is imported, you can trigger th e slices with the instrument pads, or play back th e entire loop by tr iggering the pattern pad. Imported REX files and sliced audio part s are treated like audio loops that were sliced in Groove Agent.
Beat Agent Importing and Exporting Files99 Pads that are part of the sliced loop display a loop icon. The pad that contains the first slice displays a larger loop icon. NOTE If the number of available pads is not hi gh enough to map all slices to pads, the slices that could not be added are shown in red on the slice edit page. You can move pads using drag and drop to free the necessary pads. As soon as enough pads are available, the slices that could not be mapped are automatically added. NOTE If you import a REX file, the Slice Mode in the slice editor is automatically set to Manual , to preserve the slice markers specified in the REX file. Note, however, that in some cases, the slices saved in a REX file may not represent a useful audio loop. Exporting Kits with Samples Groove Agent kits can be exported together with the associated samples. PROCEDURE 1. Right-click the kit in the kit bar and select Export Kit with Samples from the context menu. 2. In the dialog, specify a name and a location for the file. RESULT The kit file is created together with a folder containing the samples. NOTE Samples that are part of the protected factory content cannot be exported. Finding Missing Samples There might be situations where loaded programs cannot find the samples they use. This can happen if the referenced sample s are located on a different drive and the drive name has changed, or because the program was created on a different computer system. When this happens, the Find Missing Sample dialog opens, showing a list of all samples that are missing, with additional information about the format, size, and creation date. The list groups all sample s that are located in the same subfolder. Entering a Search Path In the Find Missing Sample dialog, below the list of missing samples, you can enter the search path to fi nd the missing samples.
Beat Agent Importing and Exporting Files100 NOTE All subdirectories are searched before the results are displayed, therefore the search takes longer if you specify entire drives. Starting the Search Once you have specified the search path, click the Start Search button to start the search process. If the search only finds a single result for each missing sample, the sample path is automatically corrected in the progra m and the sample disappears from the Missing Files list. If all samples are found, the dialog is closed. Multiple Results If sample files with the same name are foun d in more than one location, an additional Found File list appears below the Missing File list. This shows the available samples and their file locations. • To select a sample or a complete folder that is to be used to resolve the mi ssing samples, double-click it in the Found Files list. Each sample or folder that is re solved this way disappears from the Missing File list. Once all samples are resolved the dialog closes. Favorite Paths If a path might be helpful for future searches, you can add it to the search path list. The next time the dialog opens, it allows you to select one or multiple predefined paths to specify which places to include in the search. • To add a path, click the + sign. Search Options By default, Groove Agent searches for samp les that do not only have the same file name, but also correspond in terms of time , size, and format information. A sample is considered “found” only if all of the information is identical. However, you can exclude this information by activating the Ignore File Time and Size and Ignore Audio Format options.