Steinberg Groove Agent 4 Manual
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Working With Pads Common Pad Settings61 Common Pad Settings • Pads show the associated MIDI note in the top right corner.For pattern pads, you can change the MIDI note assignment. For instrument pads , you can only change this if Use Hardware Controller Mapping is activated. • In the lower section, the name of the pad is displayed. • If samples are assigned to an instrume nt pad, the LED above the pad lights up. • If a MIDI file is mapped to a patter n pad, th e LED above the pad lights up. • A pad lights up if the associated MIDI note is triggered. • A yellow frame around a pad indicates that this pad is selected for editing. Pad Colors You can colorize the instrument pads and the pattern pads using up to 16 different colors. This can be used to improve the overview of instruments within your kit, for example. You can set the bass drum to one color, the snare to another, toms and cymbals to another, and so on. • To apply a color to a pad or to several selected pads, open the context menu and select a color from the Set Color submenu. Selecting Pads Apart from the regular selection options, you can use the additional selection options on the pad context menu. •Select All Pads – All 128 pads are selected. • Select All Pads in Group – All 16 pads of the pad group are selected. • Invert Selectio n – Selects all unselected pads and deselects all selected pads. • Invert Selectio n in Group – As above, but only for the pad group. Pad Functions • To change the name of a pad, right-click the pad, select Rename Pad from the context menu, enter a new name and press [Enter]. This is useful if the names of the sa mples ar e either too long or not very intuitive. Renaming pads also allows you to indicate that more than one sample is mapped to a pad, for example.
Working With Pads Pad Functions62 • You can edit multiple selected pads. The first selected pad shows a yellow frame, the rest of the selected pads a lighter yellow frame. • To select a pad without triggering a sample or pattern, [Alt]/[Option]-click the pad. • In Instrument mode, the pads can be used to trigger sounds. You can trigger the m with different velocities. Velocities are lower the further down towards the bottom of a pad you click. Clicking towards the top of the pad results in higher velocities. • To mute or solo an instrument pad, click the corresponding icon in the upper le ft corner of a pad. Click again to unsolo or unmute. • To unmute or unsolo all instrument pads, click the Reset All Mute/Reset All Solo buttons below the pads. • To remove samples from an instrument pad, right-click the pad and select Remove All Samples from the context menu. • To reset a pad, right-cl ick the pad and select Reset Pad from the context menu. To reset all 128 pads, right-click a pad and select Reset All Pads from the context menu. For instrument pads, this removes all samples and resets name, color, and trigger note for the pads to their default values. For pattern pads, this remo ves the MIDI file and the name from the pads and resets color and trigger note to the default values.
63 Beat Agent Beat Agent is a full beat production instrument with all the tools and sounds to create amazing beats for any electronic or urban music genre. 100 amazing sounding drum kits are included, alongside all the advanced features that you need to edit existing kits and cr eate your own ones. Beat Agent also excels in manipulating samples and loops, with features like automatic loop slicing, one-click drum hit replacement, an onboard FX rack and much, much more. Sound Editing On the Edit page for instrument pads, you set up the sound of the kits. • To open the Edit page, click the Edit button in the upper right section of the plug-in panel. The Edit page contains the Main, Pitch , Filter, Amp, Sample , Slice , and MIDI FX tabs.
Beat Agent Sound Editing64 Absolute and Relative Editing When editing multiple samples, you can either change values absolutely for all the samples (ABS) or make relative changes ( REL), depending on the setting of the corresponding button on the toolbar. • If you use absolute editing and you change a parameter from 50 % to 60 % for one sample, all other samp les are also set to 60 %. • If you use relative editing and you change a parameter from 50 % to 60 % in o ne zone, another selected zone that was set to 70 % is set to 80 %. NOTE Relative changes can be made for all parameters that can be adjusted continuously. Changes of parameters that select one of multiple modes or switch between two states are always absolute. Editing Selection or All You can apply your editing either to the selection ( SEL) or to all samples of the pad ( PAD ), depending on the setting of the corresponding button on the toolbar. Assigning Samples to Pads You can assign samples to pa ds by using drag and drop, replace existing samples using the Mapping View context menu, or add samples to pads using the Browser. Assigning Sample s to Pads using Drag and Drop You can drag one or more samples from the Explorer/Finder and from your host application onto Groove Agent. Samples ca n be mapped to the same pad, or to different pads. You can drag files from the following locations: •MediaBay • Project window • Pool • Sample Editor (regions) • Audio Part Editor • LoopMash slices • To assign a sample to a pad, drag it onto the pad.
Beat Agent Sound Editing65 When you drag one or more samples onto a pad, the drop icons are shown. These determine whether the samples are added to the pad, whether the current sample is replaced with the one you are dragging, or whether the samples that you drag are assigned to multiple consecutive pads. • Drag samples to the topmost drop icon to add them to the pad. You can assign up to 8 samples to a pad. • Drag one or more samples to the middle drop icon to replace the currently assigned samples with the ones that you are dragging. • Drag several samples to the lowest dr op icon to assign them to several consecutive pads in one or in several groups. A yellow border is shown around the pads that receive one of the samples. NOTE How many samples can be dropped to several pads depends on the number of available pads. If Groove Agent cannot supply a suffic ient number of free pads for the number of dropped samples, a dialog is displaye d, allowing you to proceed or cancel the operation. If pads already contained samples, these are replaced. R ELATED LINKS Mapping View on page 67
Beat Agent Sound Editing66 Moving and Copying Samples between Pads Samples can be moved and copied between pads. • To move the samples from one pad to an other pad, drag the pad to either the top, the middle, or the bottom dr op icon of the destination pad. NOTE To copy the samples instead of moving them, keep [Alt]/[Option] pressed when dragging the samples. NOTE When you copy pads that are part of a sliced loop, they are pasted as normal instrument pads, that is, they are no longer related to the loop. Moving and Copying Samples between Groups To move or copy the sample s to pads in another group, drag the samples on the group button first to show the group, and then to the new pad. The options are the same as when moving samples between pads of the same group. Moving Sliced Loops You can move sliced loops with one drag and drop operation. • Drag the first slice of the loop and move it onto the pad section. When you start dragging, Groove Agent shows the pads on which the sliced loop can be dropped, that is, the pads that are followed by enough empty pads to insert all the sl ices. Pads on which the lo op cannot be dropped are grayed out. • Drop the slice on the pad from which you want to start inserting slices. Changing the Order of Pads By default, instrument pads are sorted chromatically, based on the standard mapping. However, in some ca ses, you may want to display pads from other groups within a particular group. Therefore, you can exchange the position of pads. For example, often a second bass drum is mapped to B0, which can be found in pad g roup 2. Most of the other common drum kit instruments are, however, located in group 3. If you want to see the second bass drum together with the other instruments of group 3, exchange the B0 pad with an unused pad in group 3. • To exchange 2 pads, hold down [Shift ] a nd drag one pad onto another pad. This exchanges the entire contents of the pads with all their settings.
Beat Agent Sound Editing67 • To see whether the order of the pads differs from the standard sorting, you can either check the trigger notes of th e pads to see whether they are mapped chromatically or not, or you can click the Info button to see the pad index of all pads. • To reset the order of all pads to a chrom atic order, open the context menu for a pad and select Reset Pad Order . Mapping View The mapping view shows the current sa mple mapping of the selected pad. You can replace and remove samples in the mapping view and adjust their velocity ranges. The focused sample is displayed in a lighter color. NOTE The mapping view always shows the velocity ranges, even if they are not used to trigger samples. However, the values only have an effect in Velocity mode. Changing the Velocity Ranges of Samples • Select the sample in the mapping view and enter new values in the Hi and Lo fields on the right. • Position the mouse between two samples, so that a double-arrow is shown, and drag to the left or right. NOTE Changing the velocity range of a sample automatically adapts adjacent samples, that is, velocity ranges cannot overlap. Editing the Mapping of a Pad A pad can contain up to 8 samples. • You can add samples by dropping them onto the mapping view. They can be inserted between two other samples, behind the last sample, or in front of the first sample. This is indi cated by a red insert line. • To replace a sample, drag a new sample onto an existing sample. Which sample will be replaced is indicated by a red frame.
Beat Agent Sound Editing68 • To change the order of the samples, drag them to a new position. • To map a sample to another pad, drag it onto the pad.This removes the sample from the curren t pad. To map the sample to another pa d without losing the current mappin g, hold down [Alt]/[Option] while dragging. Replacing Samples You can replace individual samples in the Mapping View with other samples on your hard disk. PROCEDURE 1. Right-click the sample and select Replace Sample from the context menu. 2. In the file dialog, navigate to the file that you want to use instead, select it, and click Open. RESULT The sample is replaced. Removing Samples From Pads • To remove a sample from a pa d, right-click it and select Remove Sample from the context menu. • To remove all samples of a pad, righ t-click one of the samples and select Remove Selected Samples . NOTE If the PAD/SEL button is set to PAD, you cannot select individual samples and Remove Selected Samples removes all samples of the pad. Main Tab The Main tab gives you access to the sample mapping of the pad as well as to the most important pa rameters, like Volume, Pan , Cutoff etc. The Main tab also shows a simplified sample ed itor. You can adjust the sample start and end markers as well as fade-in and fa de-out markers and fade curves in the display. Mode Determines the trigger mode for the samples of a pad: •In Velo city mode, the incoming velocity determines which sample is played.
Beat Agent Sound Editing69 •In Layer mode, all samples are played at the same time, regardless of their velocity. •In Round Robin mode, the samples are played repeatedly one after the other, from left to right. •In Random mode, samples are played randomly. Repetitions can occur. •In Random Exclusive mode, samples are played randomly, but repetitions are not allowed. Poly Sets the maximum polyphony of a pad. For example, if this is set to 4, you can trigger a pad 4 times before notes are stolen. NOTE The polyphony value represents the number of notes that can sound simultaneously, therefore triggering la yered samples on a pad may lead to a much higher number of actual sample voices. Fade Specifies the time it takes for a voice to fade out when voices are stolen. NOTE You can specify different fade settings for the different samples of a pad. Exclusive GroupThis allows you to assign a pad to one of 3 2 exclusive groups. Pads within a group are never played back simultaneously. When a new note is played, the previous note stops. Volume Sets the level of the sample. Pan Sets the position of the sample in the stereo panorama. Coarse Adjusts the tuning in semitones. Fine Adjusts the fine tuning in cents. Cutoff Controls the cutoff frequency of the filter. NOTE Cutoff , Resonance, and Distortion are only available if a filter is used. Resonance Sets the filter resonance.
Beat Agent Sound Editing70 DistortionSets the amount of distortion. The effect of this parameter depends on the sele cted filter mode. Output The output to which the samples are routed. • By default, samples are routed to the Kit mixer, where they are also sent through the insert effects. • You can route samples to one of the 16 agent busses that are available on the Agent submenu. If samples are sent to an agent bus, they are also sent through the insert effects of this bus. • You can route samples to one of the 16 available stereo outputs. The first stereo out is always the Master output. This output is always active and can also contain insert effects. • You can also route a pad directly to one of the 4 AUX channels, to create sub groups, for example. NOTE Samples that are routed to an output that is deactivated in your host application are automatically sent to the Master output of the plug-in. Playback Quality Sets the quality. •Standard : Select this mode to play back the samples with their original bit depth and sample rate. • Vintage : Select this mode to emulate the sound quality of early 12-bit drum machines. The detuning of the samples produces the typical aliasing effect. The sample rate is limited to 26040 Hz. • Turntable mode is similar to Vintage mode. The samples are played with 12bit/26040 Hz. Use this mode to emulate the typical workflow of hip hop producers. Because the first digital drum machines only had a very limited amount of RAM, turnta bles were sampled at a speed of 45 RPM instead of 33 1/3 RPM. This way, more samples could be saved into the available RAM. During play back, the samples were tuned down, to correct for the change in pitch. This added the typical crunch and aliasing that the early drum machines are famous for. NOTE If Vintage or Turntable is selected for a sample, you cannot edit the sample using the AudioWarp functions on the Sample tab. If you try to select one of these modes for a sample that uses AudioWarp, a warning message is displayed. Filter Type Sets the filter type. You can choose between Classic, Tube Drive , Ha rd Clip, Bit Reduction and Rate Reduction . To deactivate the filter, select Off.