Steinberg Groove Agent 4 Manual
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Acoustic Agent Pattern Editing111 • Double-click in the Intensity value field below the display and enter a new value. Half Time On/Off Activates halftime rhythmic feel for the pl ayback of the main pattern. This is reached by extending the normal rhythm over two bars rather than by halving the tempo. If a style does not contain halftime patterns, this parameter is not available. NOTE This parameter affects only the main pa tterns. Intros, endings, and fills do not support halftime playing. Auto Complexity This parameter varies the set Complexity randomly, creating a less static playback of the styles. To set up the Auto Com plexity parameter, click the Auto Complexity button and select an option from the menu: • 1/1 bar – The complexity varies randomly after a full bar. • 1/2 bar – The complexity varies randomly after half of a bar. • 1 – The complexity is increased on the first beat of a bar. All other beats of the bar have the same or a lower complexity. • 1+3 – The complexity is increased on the first and the third beat of a bar. The other beats have the same or a lower complexity. • 2+4 – The complexity is increased on beat 2 and 4 of the bar. All other beats of the bar have the same or a lower complexity. • 1+4 – The complexity is increased on beat 1 and 4 of the bar. All other beats of the bar have the same or a lower complexity. • To deactivate Auto Complexity , select Off. If A uto Complexity is activated, the dot in the background of the complexity/intensity display indicates which complexity is currently played. Break The fills from the style player do not have to cover an entire bar. For example, a fill might cover only the last two beats of a bar. • If you want the previous pattern to play up to the start of the fill, de activate the Break button. This way, no gaps occur. If no pattern is playing when you trigge r a fill, the main pattern of the style that is used by the pad is played until the fill starts. The Complexity setting of the pad is taken into account. • If you want a pause before the fill starts, activate the Break button. Auto Fill With the Auto F ill function, the main pattern can play back a fill after a specified interval of bars. This is us eful for jamming with Groove Agent. For example, with a setting of 4, you get a fill every 4 bars. Each time, the fill is randomly chosen from the eight available fills.
Acoustic Agent Pattern Editing112 If Auto Fill is activated, the number of the fill that is playing lights up in yellow. NOTE This setting affects only the main pattern. Intros, endings, and fills are not affected. They play back as usual, that is, they do not change into a fill after the set interval. Quantize Amount Adjusts the timing of the pattern, from live-played to hard-quantized timing. • At a setting of 0 %, the pattern plays with the original timing. • At a setting of 100 %, the timing is hard-quantized. NOTE Flams and rolls are not affected by this parameter. Swing Allows you to shift the timing of notes on even numbered beats to give the pattern a swing feeling. Ne gative values shift the timing backward, and the notes are played earlier. Positive values shift the timing forward, and the notes are played later. Crash Mode Determines whether main pattern, intro, fill, and ending play with crash cymba ls. •If Alw ays is selected, the style player plays the crash cymbals of the main pattern and a crash cymbal on the first beat after the fill. •If Fill is selected, the style player plays all crash cymbals of the fill and one crash cymbal on the first beat after the fill. The crash cymbals of the main pattern are not played. •If Main is selected, the style player plays only the crash cymbals of the main pattern. •If Off is selected, the style player leaves out all crash cymbals. Hihat Mode Specifies whether a pattern plays the hihat with all articulations, or only with the tip or the sh a nk articulation. NOTE • This setting is taken into account when you export a pattern by dragging the MIDI export field to a MIDI track in your host application. • External MIDI input is not affected by this setting, that is, you can play all articulations. Ride Mode Specifies whether a pattern plays the ride cymbal with or without bell articula tion.
Acoustic Agent Mixing113 NOTE • This setting is taken into account when you export a pattern by dragging the MIDI export field to a MIDI track in your host application. • External MIDI input is not affected by this setting, that is, you can play all articulations. Mixing Each agent comes with a dedicated Agent mixer that contains agent-specific options and settings. The AUX mixer, Kit mixer, and Master mixer are available for all agents, and are described in a separate chapter. R ELATED LINKS Mixing and Effect Handling on page 126 Agent Mixer The Agent mixer is where you perform your mi xing for kits that come with the Acoustic Agent. The drum kits for the Acoustic Agent were recorded with multiple microphones. The Agent mixe r contains a channel strip for each microphone, as well as dedicated group channels for kick, snare, hihat, toms, cymbals, and percussion.
Acoustic Agent Mixing114 Agent Mixer Overview The left section of the mixer gives you access to all recorded microphones for the different drums, as well as to group channels that are applied to the sum of all microphone channels of a particular drum instrument. In the top right corner of the Agent mixer, you can find the global Mute and Solo buttons. •To reset all Mute buttons of the Agent mixer, click the global Mute button. •To reset all Solo buttons of the Agent mixer, click the global Solo button. Groups If the Groups tab is active, the Agent mixer shows one channel strip each for all kick drums, snare drums, hihats, toms, pe rcussion instruments, and cymbals. • To make settings for all instruments of a group simultaneously, select the Group tab. Close Microphone Channels If the Kick/Sn/HH (kick, snare, hihat), Toms, Cymbals , or Percussion tabs are active, the mixer displays separate channe l strips for the close microphone channels for the selected instrument. Kick and snare drum were recorded with two microphones: kick main and additional, and snare top and bottom. The other instruments were recorded with only one close microphone. Room and Overhead Microphones The Room/OH tab contains channels for the room and the overhead microphones.
Acoustic Agent Mixing115 Kit Mix Channel The Kit Mix tab contains the channel strip for the Kit Mix output. For the Kit Mix output channel, you can add a Tube Saturator effect. • To activate the Tub e Saturator effect, click its On/Off button. • To change the effect sound, adjust the Dri ve parameter. Channel Parameters The channels have the following parameters: Level Adjusts the volume of the channel. Pan Defines the position of the sound in the stereo panorama. Mute Mutes the channel. Solo Soloes the channel and mutes all other channels. Several channels can be solo ed at the same time. Peak Level Indicates the highest level on the bus. • To reset the peak level, click the text field. Output Each channel can be routed to the main output of Groove Agent or to one of the individual outputs. • Click the Output field to open the pop-up menu with the available outputs. AUX Sends 1-4 Use these controls to send the signal to t he corresponding AUX busses of the agent. Width (Room and Overhead Channel Strips Only) Adjusts the stereo width of the signal from mono to stereo.
Acoustic Agent Mixing116 Agent Mixer Equalizer and Effects In the lower section of the Agent mixer, you can make equalizer and effect settings for the channels and groups. • To make settings for an entire group, open the Groups tab and click the label of the channel strip for the group. • To make settings for a single microphone channel, select the tab for the in strument that you want to edit, and click the label of the channel strip for that channel. If a channel strip is selected, the section below the mixer channels shows the insert e ffects for this channel. The order of the effects can be modified by dragging the tabs. To show the parameters of an insert effect, select the corresponding tab. • To activate an insert effect, click the corresponding On/Off bu tton. Each channel offers an equalizer, a vintage compressor, a tape saturator, and an en velope shaper for the insert effects. These effects correspond to the included effect plug-ins of the same name. R ELATED LINKS Studio EQ on page 136 VintageCompressor on page 156 Tape Saturator on page 144 Envelope Shaper on page 163 Mixer Presets You can create mixer presets for the Acoustic Agent. These presets contain all Agent mixer, AUX mixer, and Kit mixer settings for the loaded kit. Mixer presets can only be applied to the kit they were saved for, because the number of used instruments and mixer channels varies between the kits. Each kit comes with its own set of presets. The controls for loading, saving, and deleti ng mixer presets can be found to the left of the ROOM/OH tab.
117 Percussion Agent Percussion Agent specializes in instruments, grooves, and styles that feature percussive elements. Not only does this agent play perfect acco mpaniments to many of Acoustic Agent’s gr ooves, but it offers an ideal way to create your own percussion tracks from scratch in just a few clicks using the integrated style player. Over 20 percussion instruments, such as bongos, congas, shakers, tambourines, and many more, have been recorded in minute detail using multiple microphones. Percussion Agent also offers a dedicated Agent mixer for full control of your sound. Sound Editing On the Edit page for instrument pads, you set up the sound of the kits. • To open the Edit page, click the Edit button in the upper right section of the plug-in panel. • To show the parameters for a particular percussion instrument, click on it. • If a percussion instrument is triggered, th is is shown by the instrument turning dark.
Percussion Agent Sound Editing118 About the 24 Bit and 16 Bit Sample Versions All Acoustic Agent and Percussion Agent kits come with dedicated samples in 16 and 24 bit. The 24 bit versions have the better audi o qualit y at the cost of longer loading times and higher RAM usage. The 16 bit versions load faster and utilize less RAM at the cost of a lower audio quality. You can set up which samples are loaded by default with the Load Preference setting on the Options page. However, you can also switch between the 16 and 24 bit versions without changing the Load Preference setting and reloading the pres et. This can be done on the Edit page. • In the upper right corner of th e Instrument page, click the 16 Bit or the 24 Bit button. NOTE Not all agents come with 16 and 24 bit versions of the samples. The 16 Bit an d 24 Bit buttons are only available if the agent supports this function. Instrument Preview On the Edit page, you can specify whether you want to preview and select an instrument when clicking on it, or whether you only want to select it and show its sound parameters. • To preview an instrument when clicking on it, deactivate the Mute Instrument Trigger on Editor button in the upper right corner of the Edit page. Instruments that have multiple articulations play the standard articulation. For example, a conga can be played with th e palm, open, or slapped. For preview, the open articulation is used. To tri gger the other articulations, use the instrument pads. • To select an instrument and show its settings when clicking on it, activate M ute Instrument Trigger on Editor .
Percussion Agent Sound Editing119 Sound Parameters If you select an instrument in the picture on the right, its sound parameters are available at the bottom of the panel. Each instrument has its own set of parameters. These parameters can be set up separate ly for the available ar ticulations of the instruments. The following sound parameters are common for all percussion instruments and their articulations, except for the crash cymbal: Room Level Adjusts the level of the room microphone. Tune Adjusts the pitch. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample. Decay Adjusts the decay time of the amplifier envelope. Crash Cymbal For the crash cymbal, the following parameters are available. Room LevelAdjusts the level of the room microphone. Choke On/Off A choke effect for cymbals is created by hitting a cymbal, and then grabbing it with th e hand, dampening the sound. If Choke is activated, you can choke a cymbal using poly pressure, aftertouch, or note-off events. Choke Controller Specifies which MIDI event triggers the choke for the cymbal. •Note-off: To play th e cymbal, hit the key and hold it. To choke the cymbal, release the key. • Aftertouch : To play the cymbal, trigger the corresponding note. To choke the cymbal, send an aftertouch event that is greater than 64. • Poly Pressure : To play the cymbal, trigger the corresponding note. To choke the cymbal, send a poly pressure event that is greater than 64.
Percussion Agent Pattern Editing120 Pattern Editing On the Edit page for pattern pads, you can make settings for the MIDI patterns. Agent Tab The Agent tab contains the Pad, Pattern , and Performance sections. The common pad and pattern functions are described in the chapter “Working with Pads”. Those functions that are agent-specific are described in the following sections. R ELATED LINKS Working With Pads on page 35 Pattern Section Use Style Activates the style player. MIDI Export Field If the MIDI pattern player is active, the following applies: If the style player is ac tive, the following applies: