Steinberg Groove Agent 4 Manual
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Beat Agent Sound Editing71 Filter Shape• LP 24, 18, 12, and 6 are low-pass filters with 24, 18, 12, and 6 dB/oct. Fr equencies above the cutoff are attenuated. • BP 12 and BP 24 are band-pass filters with 12 and 24 dB/oct. Frequencies below and above the cutoff are attenuated. • HP6+LP18 and HP6+LP12 ar e combinations of a high-pass filter with 6 dB/oct and a low-pass filter wi th 18 and 12 dB/oct, respectively (asymmetric band-pass filter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies above the cutoff. • HP12+LP6 and HP18+ LP6 are combinations of a high-pass filter with 12 and 18 dB/oct and a low-pass f ilter with 6 dB/oct (asymmetric band-pass filter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies below the cutoff. • HP 24, 18, 12, and 6 are high-pass filters with 24, 18, 12, and 6 dB/oct. Frequencies below the cutoff are attenuated. • BR 12 and BR 24 are band-reject filters with 12 and 24 dB/oct. Frequencies around the cutoff are attenuated. • BR12+LP6 and BR12+LP12 are combinat ions of a band-reject filter with 12 dB/oct and a low-pass filter with 6 and 12 dB/oct, respectively. Frequencies around and above the cutoff are attenuated. • BP12+BR12 is a band-pass filter wi th 12 dB/oct plus a band-reject filter with 12 dB/oct. Frequencies below, above, and around the cutoff are attenuated. • HP6+BR12 and HP12+BR12 are combinations of a high-pass filter with 6 and 12 dB/oct and a band-reject filter with 12 dB/oct. Frequencies below and around the cutoff are attenuated. • AP is an all-pass filter with 18 dB /oct. Frequencies around the cutoff are attenuated. • AP+LP6 is an all-pass filter with 18 dB/oct plus a low-pass filter with 6 dB/oct. Frequencies around and above the cutoff are attenuated. • HP6+AP is a high-pass filter with 6 dB/oct plus an all-pass filter with 18 dB/oct. Frequencies around and below the cutoff are attenuated. Editing the Envelope An envelope section is available on the Pitch, Filter , and Amp tabs. Each multisegment envelope has up to 128 nodes with the Time, Level , and Curve parameters. The nodes and their parameters specify the overall shape of the envelope. You can edit one or multiple nodes in the graphical envelope editor or by entering values.
Beat Agent Sound Editing72 Fixed •If Fixed is activated and you move selected nodes on the time axis, only the selected nodes are moved. •If Fixed is de activated, all nodes that follow the edited nodes are also moved. Snap You can select a second envelope to be displayed in the background of the edited envelope. If Snap is activated and you ch ange the position of nodes, they snap to the nodes of the envelope that is shown in the background. • To specify the envelope for the background, open the pop-up menu to the r ight of the Snap button and select an envelope from the list. Selecting Nodes • To select a node, click on it in the graphical editor. Selected nodes turn light blue. The focu sed node is indicated by an orange frame. The value fields to the left of the graphical envelope editor display the parameters of the focused node. • If multiple nodes are selected, you can use the Nod e pop-up menu to set the focus to a different node without losing the current selection. • To add a node to a selection, [Shift]-cl i ck the node. Selected nodes are edited together. • You can select multiple nodes by draw ing a re ctangle around the nodes with the mouse. • If the graphical editor has the focus, you can select the next or the previous node with the left and right arrow keys. Adjusting the Time Parameter The Time parameter specifies the period of time between two nodes. Depending on the Sync mode, the Time parameter is displayed in milliseconds and seconds, or in fractions of beats. • To set the Time par ameter, select the nodes that you want to adjust and enter a value in the Time field. • You can also adjust the Time parameter in the graphical envelope editor, by dragging the nodes left or right, to decrease or to increase the time span. For a higher resolution, hold [Shift] while moving the nodes. To limit the movement to the time axis, that is, to change only the horizontal position of a node, hold down [Ctrl]/[Command] while dragging.
Beat Agent Sound Editing73 Adjusting the Level Parameter The Level parameter specifies the amplitude of the envelope at the position set by the Time parameter. •To set the Level parameter, select the nodes that you want to adjust and enter a value in the Level field. • You can also adjust the Level parameter in the graphical envelope editor by dragging the selected nodes up or down, to decrease or increase the levels. For a higher resolution, hold [Shift] while moving the nodes. To limit the movement to the level axis, that is, to change only the vertical position of a node, hold down [Alt]/[Option] while dragging. Adjusting the Curve Parameter The Curve parameter allows you to adjust the curvature of the envelope curve between two nodes from linear to logarithmic or exponential behavior. • To set the Cu rve parameter, select the nodes that you want to adjust and enter a value in the Curve field. Positive curve values change the curvature towards logarithmic and negative va lues towards exponential behavior. • You can also adjust the Curve parameter in the graphical envelope editor by dr agging the curve between two nodes. [Ctrl]/[Command]-click a curve to reset it to linear. Adding and Removing Nodes All nodes added after the sustain node al ways affect the release phase of the envelope. • To add a node, double-click at the posi tio n where you want to add the node. • To remove a node, double-click it. • To delete several selected nodes, pr ess [Delete] or [Backspace]. NOTE You cannot remove the first, the last, or the sustain node.
Beat Agent Sound Editing74 Adding Nodes Using the Fill Function The Fill function allows you to add multiple envelope nodes after the selected nodes. PROCEDURE 1. On the pop-up menu to the right of the Fill button, select the number of nodes that you want to add. 2. In the graphical envelope editor, select the node after which you want to add nodes. If several nodes are selected, the new nodes are inserted after the last selected node. If the Fixed fun ction is deactivated, the added nodes are placed with the interval specified by the Time parameter of the sel ected node. If multiple nodes are selected, the interval is specified by the focused node. By activating Sync, you can speci fy the interval with the Sync note value. For example, if 1/4 is selected, new nodes are added at exact quarter note intervals. If the Fixed fun ction is activated, the added nodes fill the space between the last selected node and the following one. 3. Click the Fill button. RESULT The nodes are added. Using Sync You can synchronize the envelopes to the tempo of your host application. This allows you to set envelope times that relate to musical time intervals, regardless of any tempo changes. PROCEDURE 1. Click Sync to activate sync mode for the envelope. Sync mode is active if the button is highlight ed. A grid spaced in fractions of beats is displayed in the graphical envelope editor. 2. On the pop-up menu located to the right of the Sync button, select a note value. This sets the resolution of the grid. NOTE The Time field of a node displays times in frac tions of beats. The fraction is always reduced to the smallest possible value. 2/16 is displayed as 1/8, for example.
Beat Agent Sound Editing75 3. To use triplet note values, activate the T button. • Envelope nodes that do not exactly match a note value display the closest note value. • Nodes that exactly match a note value are indicated by a red dot inside the handl e of the node. This is useful if you switch the grid between triplets and normal note values, for example. The trip let nodes still indicate that they match a note value, even if the grid shows normal note values. 4. You can also enter note values and triplets manually in the value field. Envelope Modes On the Mode pop-up menu, you can select one of 4 envelope modes, to specify how the envelope is played back each time you hit a key. Sustain The envelope starts playback from the first node to its s ustain. The sustain level is held as long as you play the note. When you release the note, the envelope continues with the phases after the sustain. This mode is ideal for looped samples. Loop The envelope starts playback from the first node to the loop nodes. The loop is re peated for as long as the key is held. The envelope plays the phases after the sustain when you release the note. This mode is ideal for adding motion to the sustain. One Shot The envelope is played from the first to the l ast node, even if you release the key. The envelope has no sustain. This mode is ideal for drum samples. Sample Loop Preserves the natural attack of the sa mple . The decay of the envelope does not start until the sample has reached the sample loop start. If you set the second node to the maximum level and use the following nodes to sh ape the decay during the loop phase of the sample, the envelope only affects the loop phase. The attack of the envelope is still executed. Setting Up the Loop You can set up the envelope to repeat its playback between the selected nodes. PROCEDURE 1. Set the envelope mode to Loop. 2. Adjust the loop with the graphical envelope editor.
Beat Agent Sound Editing76 3. The loop is indicated by the green region in the graphical envelope editor. Specify the loop start and end by dr agging the borders of the region. The loop region can only be set up in the decay phase of the envelope. Pitch Tab Key Range Activate this button to specify the key range of the sample, that is, the range over which it is mapped chromatically to pads. • Lo w Key specifies the first key for the mapping. • High Key specifies the last key for the mapping. If you deactivate the Key Range bu tton, the Low Key and High Key fields are reset. Fixed Pitch •If Fixe d Pitch is deactivated, the sample plays chromatically within the key range. •If Fixed Pitch is activated, the sample plays with its original pitch on all of the keys within the key range. This is useful if you want to layer a pad with the neighboring pads, for example. Coarse Adjusts the tuning in semitones. Fine Adjusts the fine tuning in cents. Random Determines how much the pitch of a sample is changed randomly with each not e that is played. Env Amnt Determines how much the pitch is affected by the pitch envelope. Level Velocity (Vel>Lev) Determines how the velocity affects the level of the envelope. The level depends on this parameter and on how hard you hit a key. Positive values increase the level of the envelope the harder you hit a key. Negative values decrease the level of the envelope the harder you hit a key. Time Velocity (Vel>Time) Adjusts the influence of velocity on the phases of the envelope. Positive valu es decrease the times for higher velocity values. Negative values increase the times for higher velocity values.
Beat Agent Sound Editing77 SegmentsHere, you can select which phases of the envelope are affected by the Time Velo city parameter. • A ttack – The velocity affects the attack only. • Attack + Decay – The velocity affects all phases until the sustain. • Decay – The velocity affects all phases until the sustain but without the attack. • Attack + Release – The velocity affects the attack and the release phases. • All – The velocity affects all phases. Level Velocity Curve You can select the curve type to specify how the incoming velocity translates to th e level of the envelope. The charact eristic of each curve is displayed by a small icon. Mapping Samples Chromatically over Multiple Pads The Key Range settings on the Pitch tab allow you to map samples chromatically over multiple pads. NOTE If Edit Selected Sample or Pad (SEL ) is activated, you adjust the key range for each sample individually. PROCEDURE 1. Set up the range with the Low Key and High Key value fields. When you adjust the key range for chromatic ally mapped samples, the pads within the key range inherit the name of the pad to which the original sample is assigned. The name is only set if the corresponding pad does not have a name. The offset in semitones from the original pad is added as suffix to the name. This helps you to find the original pad more easily.
Beat Agent Sound Editing78 2. Optional: Set up the Fixed Pitch parameter. •If Fixed Pitch is activated, the sample is played with its original pitch on all the pads in the key range. •If Fi xed Pitch is deactivated, the sample is played chromatically within the key range. RESULT The samples are mapped to the pads. An ic on with two notes indicates which pads play a chromatically mapped sample. A FTER COMPLETING THIS TASK The context menu of pads that contain chromatically mapped samples offers the Chromatically Mapped from function, allowing you to locate the original pad for the mapped samples. The original pad it self does not contain this function. Filter Tab The Filter tab allows you to adjust the tone color of the sound. The filter envelope controls the cutoff frequency to shape the harmonic content over time. Filter Type Sets the filter type. You can choose between Classic, Tube Drive , Ha rd Clip, Bit Reduction and Rate Reduction . To deactivate the filter, select Off. Filter Shape • LP 24, 18, 12, and 6 are low-pass filters with 24, 18, 12, and 6 dB/oct. Fr equencies above the cutoff are attenuated. • BP 12 and BP 24 are band-pass filters with 12 and 24 dB/oct. Frequencies below and above the cutoff are attenuated. • HP6+LP18 and HP6+LP12 ar e combinations of a high-pass filter with 6 dB/oct and a low-pass filter wi th 18 and 12 dB/oct, respectively (asymmetric band-pass filter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies above the cutoff. • HP12+LP6 and HP18+ LP6 are combinations of a high-pass filter with 12 and 18 dB/oct and a low-pass f ilter with 6 dB/oct (asymmetric band-pass filter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies below the cutoff. • HP 24, 18, 12, and 6 are high-pass filters with 24, 18, 12, and 6 dB/oct. Frequencies below the cutoff are attenuated. • BR 12 and BR 24 are band-reject filters with 12 and 24 dB/oct. Frequencies around the cutoff are attenuated.
Beat Agent Sound Editing79 • BR12+LP6 and BR12+LP12 are combinations of a band-reject filter with 12 dB/oct and a low-pass filter with 6 and 12 dB/oct, respectively. Frequencies around and above the cutoff are attenuated. • BP12+BR12 is a band-pass filter wi th 12 dB/oct plus a band-reject filter with 12 dB/oct. Frequencies below, above, and around the cutoff are attenuated. • HP6+BR12 and HP12+BR12 are combinations of a high-pass filter with 6 and 12 dB/oct and a band-reject filter with 12 dB/oct. Frequencies below and around the cutoff are attenuated. • AP is an all-pass filter with 18 dB /oct. Frequencies around the cutoff are attenuated. • AP+LP6 is an all-pass filter with 18 dB/oct plus a low-pass filter with 6 dB/oct. Frequencies around and above the cutoff are attenuated. • HP6+AP is a high-pass filter with 6 dB/oct plus an all-pass filter with 18 dB/oct. Frequencies around and below the cutoff are attenuated. Cutoff Controls the cutoff frequency of the filter. Resonance Sets the filter resonance. Distortion Sets the amount of distortion. The effect of this parameter depends on the sele cted filter mode. Velocity This parameter determines the influenc e th at velocity has on the cutoff frequency. If Velocity is set to 0 %, the setting has no effect. At any other valu e, the cutoff frequency changes with the velocity. Env Amnt Determines how much the filter is affected by the filter envelope. Level Velocity (Vel>Lev) Determines how the velocity affects the level of the envelope. The level depends on this parameter and on how hard you hit a key. Positive values increase the level of the envelope the harder you hit a key. Negative values decrease the level of the envelope the harder you hit a key. Time Velocity (Vel>Time) Adjusts the influence of velocity on the phases of the envelope. Positive valu es decrease the times for higher velocity values. Negative values increase the times for higher velocity values. Segments Here, you can select which phases of the envelope are affected by the Time Velo city parameter. • A ttack – The velocity affects the attack only. • Attack + Decay – The velocity affects all phases until the sustain.
Beat Agent Sound Editing80 •Decay – The velocity affects all phases until the sustain but without the attack. • Attack + Release – The velocity affects the attack and the release phases. • All – The velocity affects all phases. Level Velocity Curve You can select the curve type to specify how the incoming velocity translates to th e level of the envelope. The charact eristic of each curve is displayed by a small icon. R ELATED LINKS Editing the Envelope on page 71 Amp Tab Volume Sets the level of the sample. Pan Sets the position of the sample in the stereo panorama. AUX 1-4 Here, you can specify the signal level that is sent to the 4 integrated AUX FX channels. Level Velocity (Vel>Lev) Determines how the velocity affects the level of the envelope. The level depends on this parameter and on how hard you hit a key. Positive values increase the level of the envelope the harder you hit a key. Negative values decrease the level of the envelope the harder you hit a key. Time Velocity (Vel>Time) Adjusts the influence of velocity on the phases of the envelope. Positive valu es decrease the times for higher velocity values. Negative values increase the times for higher velocity values. Segments Here, you can select which phases of the envelope are affected by the Time Velo city parameter. • A ttack – The velocity affects the attack only. • Attack + Decay – The velocity affects all phases until the sustain. • Decay – The velocity affects all phases until the sustain but without the attack. • Attack + Release – The velocity affects the attack and the release phases. • All – The velocity affects all phases.