Steinberg Groove Agent 4 Manual
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101 Acoustic Agent Acoustic Agent is a next-generation virtual acoustic drummer offering not only first-class drum sounds but also an integrated player that creates the perfect accompaniment for your songs. 3 outstanding drum kits are included, read y to be played by the style player, who can conjure over 50 different grooves in a wealth of genres including Blues, Punk, Hip Hop and Indie Rock – perfect for any co ntemporary music style. And you retain full control, both over intensity and complexity of the style player’s drumming and over the sound, thanks to the included Agent mixer. Sound Editing On the Edit page for instrument pads, you set up the sound of the kits. • To open the Edit page, click the Edit button in the upper right section of the plug-in panel. • To show the parameters for a particular drum instrument, click on it. Depending on the setting of the Mute Instrument Trigger on Editor button in the upper right corner of the Edit page, this also previews the instrument. • If a drum instrument is triggered, this is shown by the instrument turning dark.
Acoustic Agent Sound Editing102 About the 24 Bit and 16 Bit Sample Versions All Acoustic Agent and Percussion Agent kits come with dedicated samples in 16 and 24 bit. The 24 bit versions have the better audi o qualit y at the cost of longer loading times and higher RAM usage. The 16 bit versions load faster and utilize less RAM at the cost of a lower audio quality. You can set up which samples are loaded by default with the Load Preference setting on the Options page. However, you can also switch between the 16 and 24 bit versions without changing the Load Preference setting and reloading the pres et. This can be done on the Edit page. • In the upper right corner of th e Instrument page, click the 16 Bit or the 24 Bit button. NOTE Not all agents come with 16 and 24 bit versions of the samples. The 16 Bit an d 24 Bit buttons are only available if the agent supports this function. Instrument Preview On the Edit page, you can specify whether you want to preview and select an instrument when clicking on it, or whether you only want to select it and show its sound parameters. • To preview an instrument when clicking on it, deactivate the Mute Instrument Trigger on Editor button in the upper right corner of the Edit page. Instruments that have multiple articulations play the standard articulation. For example, a snare can be played open, with a rimshot, or with sidestick. For preview, the open articulation is used. To trigger the other articulations, use the instrument pads. • To select an instrument and show its settings when clicking on it, activate M ute Instrument Trigger on Editor . Sound Parameters If you select an instrument in the picture on the right, its sound parameters are available at the bottom of the panel. Each instrument has its own set of parameters.
Acoustic Agent Sound Editing103 Kick Drums Room LevelAdjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Bleed Adjusts how much the kick drum bleeds in to the snare bottom microphone. Tune Adjusts the pitch. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample. Decay Adjusts the decay time of the amplifier envelope. Kick A/B Each kit of the Acoustic Agent allows you to choose between two alternative kick drums. Click the buttons to switch between kick A and kick B. Snare Drums Room Level Adjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Master Bleed Adjusts how much the kick and the toms bleed into the snare bottom mi crophone. This control serves as master control by attenuating the snare bottom samples of the kick and toms. Tune Adjusts the pitch. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample.
Acoustic Agent Sound Editing104 DecayAdjusts the decay time of the amplifier envelope. Snare A/B Each kit of the Acoustic Agent allows you to choose between two alternative snare drums. Click the buttons to switch between snare A and B. Toms Room Level Adjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Bleed Adjusts how much the tom bleeds into the snare bottom microphone. Tune Adjusts the pitch. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample. Decay Adjusts the decay time of the amplifier envelope. Cowbell Room LevelAdjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Tune Adjusts the pitch. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample.
Acoustic Agent Sound Editing105 DecayAdjusts the decay time of the amplifier envelope. Tambourine Room LevelAdjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample. Decay Adjusts the decay time of the amplifier envelope. Claps Room LevelAdjusts the level of the room microphone. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample. Decay Adjusts the decay time of the amplifier envelope. Single, Small Group, Large Group Determines whether the D#1 key triggers a single clap, or claps from a small or a large group. Cymbals Room Level Adjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone.
Acoustic Agent Sound Editing106 Choke On/OffA choke effect for cymbals is created by hitting a cymbal, and then grabbing it with th e hand, dampening the sound. If Choke is activated, you can choke a cymbal using poly pressure, aftertouch, or note-off events. Choke Controller Specifies which MIDI event triggers the choke for the cymbal. •Note-off: To play th e cymbal, hit the key and hold it. To choke the cymbal, release the key. • Aftertouch : To play the cymbal, trigger the corresponding note. To choke the cymbal, send an aftertouch event that is greater than 64. • Poly Pressure : To play the cymbal, trigger the corresponding note. To choke the cymbal, send a poly pressure event that is greater than 64. Ride Cymbal You can play the ride cymbal with the shoulder of the stick on the bell of the cymbal, with the tip of the stick on the bow of the cymbal, or you can hit the cymbal on the edge for a crash sound. Room Level Adjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Bow Adjusts the level of the Bow a rticulation that is triggered with D#2. Bell Adjusts the level of the Bell articula tion that is triggered with F2. Edge Adjusts the level of the Edg e articulation that is triggered with B2. Hihat Room Level Adjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone.
Acoustic Agent Pattern Editing107 Shank, Tip, FootYou can play the hihat with the shoulder of the stick on the edge or with the tip of the stick on the bow of the hihat. When you close the hihat, it produces a foot chick. You can adjust the level for each of these articulations. • Shank adjusts the level of the shank hihat articulation that is triggered with F#0 and A#0. • Tip adjusts the level of the tip hihat articulation that is triggered with F#1 and A#1. • Foot adjusts the level of the foot and pedal hihat articulation that are triggered with G#0/G#1 (F oot) and A0/A-1 (Pedal). Hihat Min/Max These controls adjust the minimum and th e maximum opening state of the hihat, that is, they specify how much the hihat can be opened or closed with the corresponding hihat controller. Hihat Controller The open state of the closed hihat on A#1 and the shank hihat on A#0 can be controlled with MIDI controller #1 (modulation wheel) or with MIDI controller #4 (foot controller). Use th ese buttons to filter out any incoming MIDI data for controllers #1 or #4. For example, activate MW t o avoid that any incoming MIDI controller #1 is received from your MIDI keyboard. Pattern Editing On the Edit page for pattern pads, you can make settings for the MIDI patterns.
Acoustic Agent Pattern Editing108 Agent Tab The Agent tab contains the Pad, Pattern , and Performance sections. The common pad and pattern functions are described in the chapter “Working with Pads”. Those functions that are agent-specific are described in the following sections. R ELATED LINKS Working With Pads on page 35 Pattern Section Use Style Activates the style player. MIDI Export Field If the MIDI pattern player is active, the following applies: If the style player is ac tive, the following applies: • To export a pattern, set the dial in the Per formance section to the MIDI pattern that you want to export, adjust the playback parameters, and click the MIDI export field and drag it onto a MIDI track in your host application. You can also drag the field to other locations and applications that support MIDI files. If you export a main pattern, it will be 4 bars long. The lengths for intro, ending, and fill vary. Your settings for Halftime , Complexity , Intensity , Quantize , Crash Mode , Hihat Mode , and Ride Mode are taken into account. Not taken into account are the parameters that vary the playback automatically, like Auto Complexity and Auto Fill . Using the Style Player If the Use Style button is activated and a style is selected on the pop-up menu, the style player is active and you can assign in tros, fills, and endings to pattern pads by using the large dial in the Performance section. • To do so, activate the pattern pad and set the dial to the intro, fill, or ending that you want to use. The pattern pad plays the selected part each time you trigger it. You can choose between 4 intros, 8 fills, and 4 endings.
Acoustic Agent Pattern Editing109 NOTE • Intros and endings are not affected by the parameters Halftime, Complexity , Auto Complexity , Auto Fill , and Crash Mode . • Fills are not affected by the parameters Halftime, Complexity , Auto Complexity , and Auto Fill . Removing a Style • To remove the selected style, right-click the Style Library pop-up menu and select Clear. Converting Intros, Main Patterns, Fi lls, or Endings into MIDI Patterns You can convert the selected part of a style to a MIDI pattern. This allows you to edit this part in the Pattern editor, for example. The conversion takes into account the playba ck parameters of a style, for example, Intensity , Quantize , Swing , and Crash Filter and converts them into MIDI events in the MIDI pattern. The resulting MIDI pa ttern for the main pattern of a style also reflects the set Complexity. NOTE Auto Complexity and Auto Fill are not taken into account. You can convert styles on the Agent tab or on the Overview tab. • On the Agent tab, select a style, and select the main pattern, intro, fill, or ending that you want to convert. Set up the playback parameters, and click the Convert Style to MIDI Pattern button between the Use Style and Use MIDI File buttons. • On the Overview tab, right-click the cell that contains the style and select Convert Style to MIDI Pattern on the context menu. NOTE Once you have converted a part of a style into a MIDI pattern, it cannot be used in the style player any longer.
Acoustic Agent Pattern Editing110 Performance Section (Style Player) Pattern DialAllows you to specify whether you want th e style player to play a main pattern, a fill, an ending, or an intro. Depending on which part of the style you select, you can choose between different variations, for example, 8 different fills are available. Complexity You can modify the complexity of drum patterns. Increasing the complexity c an add more notes, change from hihat to ride or from snare to toms, for example. This allows you to introduce a feel of free-style playing to a pattern. You can set the complexity in the following ways: •Move the Complexity handle below the display to the right or left. Drag to the right to increase the complexi ty, and to the left to decrease the complexity. • Click in the display and move the combined Complexity/Intensity control to the left or right. You can modify complexity and intensity at the same time by moving the control both on the x and the y axis. • Double-click in the Complexity value field above the display and enter a new value. NOTE The Complexity parameter is only available for main and halftime patterns, not for intros, fills, and endings. Intensity The intensity is controlled via the y-axis of the x/y control of the Style Player. A ll patterns support the Intensity parameter. The patterns play with their original velocity at the top position of the y-axis. Decreasing the intensity means decreasing the velocity. You can set the intensity in the following ways: • Move the Intensity handle to the right of the display up or down. • Click in the display and move the combined Complexity/Intensity control up or down. You can modify complexity and intensity at the same time by moving the control both on the x and the y axis.