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Steinberg Groove Agent 4 Manual

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    							101
    Acoustic Agent
    Acoustic Agent is a next-generation virtual acoustic drummer offering not only 
    first-class drum sounds but also an integrated player that creates the perfect 
    accompaniment for your songs.
    3 outstanding drum kits are included, read y 
     to be played by the style player, who 
    can conjure over 50 different grooves in a wealth of genres including Blues, Punk, 
    Hip Hop and Indie Rock – perfect for any co ntemporary music style. And you retain 
    full control, both over intensity and complexity of the style player’s drumming and 
    over the sound, thanks to the included  Agent mixer.
    Sound Editing
    On the  Edit page for instrument  pads, you set up the sound of the kits.
    • To open the Edit  page, click the Edit button in the upper right section of the 
    plug-in panel.
    • To show the parameters for a particular drum instrument, click on it.  Depending 
     on the setting of the  Mute Instrument Trigger on Editor  button 
    in the upper right corner of the  Edit page, this also previews the instrument.
    • If a drum instrument is triggered, this  is shown by the instrument turning dark. 
    						
    							Acoustic Agent
    Sound Editing102
    About the 24 Bit and 16 Bit Sample Versions
    All Acoustic Agent and Percussion Agent kits come with dedicated samples in 16 
    and 24 bit. The 24  bit versions have the better audi o qualit
     y at the cost of longer 
    loading times and higher RAM usage. The 16  bit versions load faster and utilize less 
    RAM at the cost of a lower audio quality.
    You can set up which samples are loaded by default with the  Load Preference 
    setting on 
     the Options  page.
    However, you can also switch between the 16 and 24 bit versions without changing 
    the  Load Preference setting and reloading the pres et. This can be done on the Edit 
    page.
    • In the upper right corner of  th
     e Instrument page, click the 16 Bit or the  24 Bit 
    button.
    NOTE
    Not all agents come with 16 and 24  bit versions of the samples. The  16 Bit an d 24 
    Bit  buttons are only available if the agent supports this function.
    Instrument Preview
    On the  Edit page, you can specify whether you want to preview and select an 
    instrument when clicking on it, or whether you only want to select it and show its 
    sound parameters.
    • To preview an instrument when clicking on it, deactivate the  Mute Instrument 
    Trigger on Editor  button in the upper right corner of the  Edit page.
    Instruments that have multiple 
     articulations play the standard articulation. For 
    example, a snare can be played open, with a rimshot, or with sidestick. For 
    preview, the open articulation is used.  To trigger the other articulations, use 
    the instrument pads.
    • To select an instrument and show its settings when clicking on it, activate  M
     ute Instrument Trigger on Editor .
    Sound Parameters
    If you select an instrument in the picture on the right, its sound parameters are 
    available at the bottom of the panel.
    Each instrument has its own set of parameters. 
    						
    							Acoustic Agent
    Sound Editing103
    Kick Drums
    Room LevelAdjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone.
    Bleed Adjusts how much the kick drum bleeds  in
     to the snare bottom microphone.
    Tune Adjusts the pitch.
    Attack Adjusts the attack time of the amplifier envelope.
    Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
    t
    he right to play the entire sample.
    Decay Adjusts the decay time of the amplifier envelope.
    Kick A/B Each kit of the Acoustic Agent allows you to choose between two alternative 
    kick drums. Click the 
     buttons to switch between kick A and kick B.
    Snare Drums
    Room Level
    Adjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone.
    Master Bleed Adjusts how much the kick and the toms bleed into the snare bottom 
    mi
    crophone. This control serves as master control by attenuating the snare 
    bottom samples of the kick and toms.
    Tune Adjusts the pitch.
    Attack Adjusts the attack time of the amplifier envelope.
    Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
    t
    he right to play the entire sample. 
    						
    							Acoustic Agent
    Sound Editing104
    DecayAdjusts the decay time of the amplifier envelope.
    Snare A/B Each kit of the Acoustic Agent allows you to choose between two alternative 
    snare
     drums. Click the buttons to switch between snare A and B.
    Toms
    Room Level
    Adjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone.
    Bleed Adjusts how much the tom bleeds into the snare bottom microphone.
    Tune Adjusts the pitch.
    Attack Adjusts the attack time of the amplifier envelope.
    Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
    t
    he right to play the entire sample.
    Decay Adjusts the decay time of the amplifier envelope.
    Cowbell
    Room LevelAdjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone.
    Tune Adjusts the pitch.
    Attack Adjusts the attack time of the amplifier envelope.
    Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
    t
    he right to play the entire sample. 
    						
    							Acoustic Agent
    Sound Editing105
    DecayAdjusts the decay time of the amplifier envelope.
    Tambourine
    Room LevelAdjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone.
    Attack Adjusts the attack time of the amplifier envelope.
    Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
    t
    he right to play the entire sample.
    Decay Adjusts the decay time of the amplifier envelope.
    Claps
    Room LevelAdjusts the level of the room microphone.
    Attack Adjusts the attack time of the amplifier envelope.
    Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
    t
    he right to play the entire sample.
    Decay Adjusts the decay time of the amplifier envelope.
    Single, Small Group, Large Group Determines whether the D#1 key triggers a single clap, or claps from a small 
    or
     a large group.
    Cymbals
    Room Level
    Adjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone. 
    						
    							Acoustic Agent
    Sound Editing106
    Choke On/OffA choke effect for cymbals is created by hitting a cymbal, and then grabbing 
    it with th
     e hand, dampening the sound. If  Choke is activated, you can choke 
    a cymbal using poly pressure, aftertouch, or note-off events.
    Choke Controller Specifies which MIDI event triggers the choke for the cymbal.
    •Note-off: To play th
     e cymbal, hit the key and hold it. To choke the 
    cymbal, release the key.
    • Aftertouch : To play the cymbal, trigger the corresponding note. To 
    choke the cymbal, send an aftertouch event that is greater than 64.
    • Poly Pressure : To play the cymbal, trigger the corresponding note. To 
    choke the cymbal, send a poly pressure event that is greater than 64.
    Ride Cymbal
    You can play the ride cymbal with the shoulder of the stick on the bell of the cymbal, 
    with the tip of the stick on the bow of the cymbal, or you can hit the cymbal on the 
    edge for a crash sound.
    Room Level
    Adjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone.
    Bow Adjusts the level of the  Bow a
     rticulation that is triggered with D#2.
    Bell Adjusts the level of the  Bell articula
     tion that is triggered with F2.
    Edge Adjusts the level of the  Edg
     e articulation that is triggered with B2.
    Hihat
    Room Level
    Adjusts the level of the room microphone.
    Overhead Level Adjusts the level of the overhead microphone. 
    						
    							Acoustic Agent
    Pattern Editing107
    Shank, Tip, FootYou can play the hihat with the shoulder  of 
     the stick on the edge or with the 
    tip of the stick on the bow of the hihat. When you close the hihat, it produces 
    a foot chick. You can adjust the level for each of these articulations.
    • Shank  
     adjusts the level of the shank hihat articulation that is triggered 
    with F#0 and A#0.
    • Tip adjusts the level of the tip hihat articulation that is triggered with F#1 
    and A#1.
    • Foot adjusts the level of the foot and  pedal hihat articulation that are 
    triggered with G#0/G#1 (F oot) and A0/A-1 (Pedal).
    Hihat Min/Max These controls adjust the minimum and th
     e maximum opening state of the 
    hihat, that is, they specify how much the hihat can be opened or closed with 
    the corresponding hihat controller.
    Hihat Controller The open state of the closed hihat on  
     A#1 and the shank hihat on A#0 can 
    be controlled with MIDI controller  #1 (modulation wheel) or with MIDI 
    controller #4 (foot controller). Use th ese buttons to filter out any incoming 
    MIDI data for controllers #1 or #4.
    For example, activate  MW t
     o avoid that any incoming MIDI controller #1 is 
    received from your MIDI keyboard.
    Pattern Editing
    On the  Edit page for pattern pads, you can make settings for the MIDI patterns. 
    						
    							Acoustic Agent
    Pattern Editing108
    Agent Tab
    The Agent  tab contains the  Pad, Pattern , and Performance  sections.
    The common pad and pattern functions are described in the chapter “Working with 
    Pads”. Those functions that are agent-specific are described in the following 
    sections.
    R
    ELATED LINKS
    Working With Pads on  page 35
    Pattern Section
    Use Style
    Activates the style player.
    MIDI Export Field If the MIDI pattern player is active, the following applies:
    If the style player is ac tive, 
     the following applies:
    • To export a pattern, set the dial in the  Per
     formance section to the MIDI 
    pattern that you want to export, adjust the playback parameters, and 
    click the  MIDI export  field and drag it onto a  MIDI track in your host 
    application. You can also drag the field to other locations and 
    applications that support MIDI files.
    If you export a main pattern, it will be 4 bars long. The lengths for intro, 
    ending, and fill vary.
    Your settings for Halftime , Complexity , Intensity , Quantize , Crash 
    Mode , Hihat Mode , and Ride Mode  are taken into account. Not taken 
    into account are the parameters that vary the playback automatically, 
    like  Auto Complexity  and Auto Fill .
    Using the Style Player
    If the Use Style  button is activated and a style is selected on the pop-up menu, the 
    style player is active and you can assign in tros, fills, and endings to pattern pads by 
    using the large dial in the Performance section.
    • To do so, activate the pattern pad and set  the dial
      to the intro, fill, or ending 
    that you want to use.
    The pattern pad plays the selected part each time you trigger it.
    You can choose between 4 intros, 8 fills, and 4 endings. 
    						
    							Acoustic Agent
    Pattern Editing109
    NOTE
    • Intros and endings are not affected by the parameters Halftime, Complexity , 
    Auto Complexity , Auto Fill , and Crash Mode .
    • Fills are not affected by the parameters  Halftime, Complexity , Auto 
    Complexity , and Auto Fill .
    Removing a Style
    • To remove the selected style, right-click the  Style Library pop-up menu and 
    select  Clear.
    Converting Intros, Main Patterns, Fi lls, or Endings into MIDI Patterns
    You can convert the selected part of a style  to a MIDI pattern. This allows you to edit 
    this part in the  Pattern editor, for example.
    The conversion takes into account the playba ck parameters of a style, for example, 
    Intensity , Quantize , Swing , and Crash Filter  and converts them into MIDI events 
    in the MIDI pattern. The resulting MIDI pa ttern for the main pattern of a style also 
    reflects the set  Complexity.
    NOTE
    Auto Complexity  and Auto Fill  are not taken into account.
    You can convert styles on the  Agent tab or on the  Overview tab.
    • On the  Agent 
     tab, select a style, and select the main pattern, intro, fill, or 
    ending that you want to convert. Set up the playback parameters, and click 
    the  Convert Style to MIDI Pattern  button between the Use Style and Use 
    MIDI File  buttons.
    • On the  Overview tab, right-click the cell that contains the style and select 
    Convert Style to MIDI Pattern  on the context menu.
    NOTE
    Once you have converted a part of a style into a MIDI pattern, it cannot be used in 
    the style player any longer. 
    						
    							Acoustic Agent
    Pattern Editing110
    Performance Section (Style Player)
    Pattern DialAllows you to specify whether you want th e style player 
     to play a main pattern, 
    a fill, an ending, or an intro. Depending on which part of the style you select, 
    you can choose between different variations, for example, 8 different fills are 
    available.
    Complexity You can modify the complexity of drum patterns. Increasing the complexity 
    c
    an add more notes, change from hihat  to ride or from snare to toms, for 
    example. This allows you to introduce a feel of free-style playing to a pattern. 
    You can set the complexity in the following ways:
    •Move the  Complexity handle below the display to  the right or left. Drag 
    to the right to increase the complexi ty, and to the left to decrease the 
    complexity.
    • Click in the display and move the combined  Complexity/Intensity 
    control to the left or right.
    You can modify complexity and intensity at the same time by moving the 
    control both on the x and the y axis.
    • Double-click in the Complexity value field above the display and enter a  new value.
    NOTE
    The Complexity  parameter is only available for  main and halftime patterns, not 
    for intros, fills, and endings.
    Intensity
    The intensity is controlled via the y-axis of the x/y control of the Style Player. 
    A
    ll patterns support the  Intensity parameter. The patterns play with their 
    original velocity at the top position of the y-axis. Decreasing the intensity 
    means decreasing the velocity. You can set the intensity in the following ways:
    • Move the  Intensity handle to the right of the display up or down.
    • Click in the display and move the combined  Complexity/Intensity 
    control up or down.
    You can modify complexity and intensity at the same time by moving the 
    control both on the x and the y axis. 
    						
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