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Steinberg VST Sampler HALION 4 Operation Manual
Steinberg VST Sampler HALION 4 Operation Manual
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81 Editing Zones in the Sound Editor Preload HALion provides two different ways of working with sam- ple data. A sample can either be loaded completely into RAM or it can be streamed from the hard disk. However, when samples are streamed, HALion needs to preload a portion of these samples to be able to play a voice without having to search for the sample data first. The size of this preload buffer can be set in the Options editor. The Pre - load setting enables you to adapt this buffer size for indi- vidual sample zones by setting a multiplier from 1 to 16. Increasing the buffer size can be useful if a sample can be transposed in a wide range and HALion needs to read out the sample data faster, for example. If you set Preload to its maximum, HALion preloads the complete sample. This option is useful for smaller samples. Sample Start Range The Sample Start Range parameter allows you to deter- mine the range for sample start offset modulation. When Sample Start is selected as a modulation destination in the modulation matrix, the Sample Start Range parameter controls the range, that is the sample portion that is af - fected by the start offset modulation. If this parameter is set to zero, no sample start modulation is performed. For example, if note-on velocity is used to modulate the sample start parameter, a high key velocity starts playback later in the sample, and the range of this modulation is de - termined by the Range Start parameter. Fixed Pitch When a sample zone is triggered by a MIDI note other than the one defined by the Root Key setting, the sample is normally pitched accordingly. When Fixed Pitch is acti - vated, the relation between played note and root key is disregarded and all keys play the sample just like it was recorded. ÖYou can still apply the usual pitch modulations in the Pitch section and set the sample to follow the keyboard according to the Key Follow Root Key setting. The Loop Tab The options on the Loop tab are identical with the loop options on the Loop tab of the Sample editor, see “Creat- ing Loops” on page 108. The Filter Section The Filter section for synth and sample zones allows you to adjust the tone color of the sound. Filter Type By selecting the filter type, you specify the basic sound character of the filter. Note that filters without distortion use less processing power. The following filter types are available: Filter typeDescription OffThe filter section is switched off. ClassicThis filter type offers 24 filter shapes with resonance. Tube DriveThis filter type offers a lot of character by adding warm, tube-like distortion. You can set the amount of tube drive with the Distortion parameter. Hard ClipThis filter type adds bright, transistor-like distortion. You can set the amount of hard clipping with the Dis-tortion parameter. Bit Red(Bit Reduction)This filter type adds digital distortion by means of quan-tization noise. You can adjust the bit reduction with the Distortion parameter. Rate RedThis filter type adds digital distortion by means of alias-ing. You can adjust the rate reduction with the Distor-tion parameter. Rate Red KFAs above, but with Key Follow: The rate reduction fol-lows the keyboard, so the higher you play, the higher the sample rate. WaldorfThis filter type offers 14 filter shapes, including two comb filters. HALion 3This filter type offers the 5 legacy filter shapes from HALion 3.
82 Editing Zones in the Sound Editor Filter Mode The buttons on the left of the Filter section determine the overall filter structure. The filter types provide the following options: ÖFor compatibility reasons, the filter types HALion 3 and Waldorf are included. These filters always use Single filter mode. Filter Shape Each filter type offers 24 different filter shapes. By select- ing the filter shape you determine which frequencies are affected. Depending on the chosen filter mode, you can either select one, two, or four shapes. Filter modeDescription Single Filter This mode uses one filter with one selectable filter shape. Dual Filter Se rialThis mode uses two separate filters connected in series. You can select the filter shapes for each filter indepen-dently. The parameters Cutoff and Resonance control both filters simultaneously. However, you can offset the cutoff and resonance of the second filter with the param -eters CF Offset and Res Offset. Dual Filter ParallelThis mode uses two separate filters connected in parallel. You can select the filter shapes for each filter indepen-dently. The parameters Cutoff and Resonance control both filters simultaneously. However, you can offset the cutoff and resonance of the second filter with the param -eters CF Offset and Res Offset. Morph 2This mode morphs between filter shape A and B. You can select the filter shapes for filter shape A and B indepen-dently. Adjust the morphing with the Morph Y parameter. Morph 4This mode morphs sequentially from filter shape A to D. You can select the filter shapes for filter shape A, B, C, and D independently. Adjust the morphing with the Morph Y parameter. Morph XYThis mode morphs freely between the filter shapes A, B, C, and D. You can select the filter shapes for filter shape A, B, C, and D independently. Adjust the morphing with the Morph X and Morph Y parameters. Filter shapeDescription LP24Low-pass filter with 24 dB/oct. Frequencies above the cutoff are attenuated. LP18Low-pass filter with 18 dB/oct. Frequencies above the cutoff are attenuated. LP12Low-pass filter with 12 dB/oct. Frequencies above the cutoff are attenuated. LP6Low-pass filter with 6 dB/oct. Frequencies above the cutoff are attenuated. BP12Band-pass filter with 12 dB/oct. Frequencies below and above the cutoff are attenuated. BP24Band-pass filter with 24 dB/oct. Frequencies below and above the cutoff are attenuated. HP6+LP18High-pass filter with 6 dB/oct plus low-pass filter with 18 dB/oct (asymmetric band-pass filter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies above the cutoff. HP6+LP12High-pass filter with 6 dB/oct plus low-pass filter with 12 dB/oct (asymmetric band-pass filter). Frequencies below and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies above the cutoff. HP12+LP6High-pass filter with 12 dB/oct plus low-pass filter with 6 dB/oct (asymmetric band-pass filter). Frequencies be-low and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies below the cutoff. HP18+LP6High-pass filter with 18 dB/oct plus low-pass filter with 6 dB/oct (asymmetric band-pass filter). Frequencies be-low and above the cutoff are attenuated. Attenuation is more pronounced for the frequencies below the cutoff. HP24High-pass filter with 24 dB/oct. Frequencies below the cutoff are attenuated. HP18High-pass filter with 18 dB/oct. Frequencies below the cutoff are attenuated. HP12High-pass filter with 12 dB/oct. Frequencies below the cutoff are attenuated. HP6High-pass filter with 6 dB/oct. Frequencies below the cutoff are attenuated. BR12Band-reject filter with 12 dB/oct. Frequencies around the cutoff are attenuated. BR24Band-reject filter with 24 dB/oct. Frequencies around the cutoff are attenuated. BR12+LP6Band-reject filter with 12 dB/oct plus low-pass filter with 6 dB/oct. Frequencies around and above the cut-off are attenuated. BR12+LP12Band-reject filter with 12 dB/oct plus low-pass filter with 12 dB/oct. Frequencies around and above the cut-off are attenuated. BP12+BR12Band-pass filter with 12 dB/oct plus band-reject filter with 12 dB/oct. Frequencies below, above and around the cutoff are attenuated. HP6+BR12High-pass filter with 6 dB/oct plus band-reject filter with 12 dB/oct. Frequencies below and around the cut-off are attenuated. HP12+BR12High-pass filter with 12 dB/oct plus band-reject filter with 12 dB/oct. Frequencies below and around the cut-off are attenuated. APAll-pass filter with 18 dB/oct. Frequencies around the cutoff are attenuated. AP+LP6All-pass filter with 18 dB/oct plus low-pass filter with 6 dB/oct. Frequencies around and above the cutoff are attenuated. HP6+APHigh-pass filter with 6 dB/oct plus all-pass filter with 18 dB/oct. Frequencies around the cutoff are attenuated. Filter shape Description
83 Editing Zones in the Sound Editor Cutoff Here, you can adjust the cutoff frequency of the filter. The effect depends on the selected filter type. X/Y Control The X/Y control allows you to adjust two parameters si- multaneously. This is especially useful with the morphing filters, where the X/Y control adjusts the mix between the filter shapes. For the other filter modes, the X/Y control adjusts cutoff and resonance. Depending on the selected filter type, the X/Y control adjusts different parameters: Resonance This parameter emphasizes the frequencies around the cutoff. For an electronic sound, increase the resonance. At higher resonance settings, the filter self-oscillates, which results in a ringing tone. Distortion This parameter adds distortion to the signal. The effect depends largely on the selected filter type. At higher set - tings, it creates a very intense distortion effect. ÖThis parameter is only available for the Tube Drive, Hard Clip, Bit Red, Rate Red and Rate Red KF filter types. CF Offset For the dual filters, this parameter allows you to offset the cutoff frequency of the second filter (filter shape B). Res Offset For the dual filters, this parameter allows you to offset the resonance of the second filter (filter shape B). Velocity This parameter adjusts the cutoff modulation from velocity. Set this parameter to positive values to increase the cutoff with higher velocities. Use negative values to decrease the cutoff with higher velocities. Norm The Norm option allows you to normalize the velocity val- ues that are used to modulate the filter. This means that the velocity range for the zone is remapped to a full veloc - ity range. For example, if a zone ranges from 40 to 80 on the map- ping velocity scale, an incoming velocity of 40 results in a velocity value of 0 being sent to the cutoff, an incoming velocity of 80 results in 127. This way, you can adapt ve - locity-layered zones in such a way that each zone starts with a damped filter setting and opens completely to - wards the zone above. Fatness This parameter (only available for the algorithms Waldorf and HALion 3) adds a warm, tube-like filter distortion to the signal. Env Amnt (Envelope Amount) Use this parameter to adjust the cutoff modulation from the filter envelope. Setting negative values inverts the di - rection of the modulation from the filter envelope. Key Follow Here, you can adjust the cutoff modulation using the note number. Set this parameter to positive values to raise the cutoff with notes above the center key. Use negative val - ues to lower the cutoff with notes below the center key. At +100 % the cutoff follows the played pitch exactly. Center Key This parameter determines the MIDI note that is used as the central position for the Key Follow function. Bypass The Bypass buttons in the top right of the section allow you to listen to the zone without modulation of the filter en - velope and without any filtering. FilterDescription Single, Dual Serial & Dual ParallelThe X/Y control adjusts the cutoff frequency on the horizontal and resonance on the vertical axis. Morph 2 and 4The X/Y control adjusts the morphing between the filter shapes on the vertical (Morph Y) axis. The horizontal axis adjusts the cutoff frequency. Morph XYThe X/Y control adjusts the morphing between the filter shapes AD and BC on the horizontal (Morph X) and AB and DC on the vertical axis (Morph Y).
84 Editing Zones in the Sound Editor The Amplifier Section The Amplifier section has two tabs: Main and AUX. The Main Tab The Main tab gives you access to the Level and Pan set- tings of the zone. Level Here, you can adjust the loudness of the zone. Headroom Use this parameter to specify the headroom for poly- phonic playback. By default, HALion uses a headroom of 12 dB. For monophonic programs, such as drum loops, set the headroom to 0 dB. If you work with low polyphony values, a headroom of 6 dB is sufficient. Key Follow Use this parameter to control the volume depending on the note pitch. Positive values mean that the volume is higher the higher the notes you play. With negative values, the volume decreases the higher the notes you play. Center Key This parameter determines the MIDI note that is used as the central position for the Key Follow function. Pan Here, you can set the position of a sound in the stereo panorama. At a setting of -100 %, the sound is panned hard left and at +100 %, it is panned hard right. Mode With this option you can specify how the loudness changes across the stereo panorama. The following modes are available: •0dB: This option works like a balance control. Setting the pan control towards the left fades out the right channel and vice versa. At the center position, the loudness is not cut. •-3dB: This option uses the cosine/sine pan law The loudness is cut by -3dB at the center position, but the energy is pre- served when moving the source signal across the stereo panorama. The -3dB option sounds more natural. The transition from hard left to hard right sounds much smoother than with the 0dB or the -6dB setting. •-6dB: This option uses the linear pan law. The loudness is cut by -6dB at the center position, and the energy is not preserved when moving the source signal across the stereo panorama. The -6dB option sounds more synthetic. The transition from hard left to hard right sounds more abrupt than with the -3dB setting. •When set to Off, no panning is applied. Random This parameter allows you to offset the pan position ran- domly with each played note. Higher values cause stron- ger variations. At a setting of 100 %, the random offsets can vary from fully left to fully right. Alternate This parameter allows you to alternate the pan position each time you play a note. If you want to start panning on the left, use negative values. Use positive values to begin on the right. At a setting of +100 %, the first note plays hard right, the second note hard left, and so on. Reset The initial pan position is set once when HALion is loaded. Then, HALion counts each note you play to determine the next pan position. To reset this counter, click the Reset button next to the Alternate control. Key Follow Here you can adjust the pan modulation via the MIDI note number. Set this parameter to positive values to offset the pan position towards the right for notes above and to - wards the left for notes below the center key. Use nega- tive values to offset the pan position towards the left for notes above and towards the right for notes below the center key. At the maximum setting of +200 %, the pan position moves from hard left to hard right within two oc - taves: Fully left is reached one octave below and fully right is reached one octave above the center key. Center Key This parameter determines the MIDI note that is used as the central position for the Key Follow function.
85 Editing Zones in the Sound Editor The AUX Tab The AUX tab allows you to send the zone to the four global AUX busses and to directly route the zone to one of the plug-in output busses. AUX 1-4 In HALion, you can send the zone signal to the four global AUX busses. You can control the signal level that is sent to the busses with the knobs AUX 1-4. Output HALion allows you to route a zone directly to one of the output busses. In this case, the zone does not pass through the layer, program and slot busses. The Envelope Section The Envelope section for synth and sample zones gives you access to the four envelopes of the zone: Amp, Filter, Pitch, and User. Each of these is a multisegment envelope with up to 128 nodes. The Amp, Filter and Pitch envelopes are pre-assigned to the amplitude, the filter cutoff fre - quency and the pitch of the zone. You can adjust the pre- assigned modulations in the corresponding sections of the zone. The purpose of the User envelope is freely definable. •Click the Amp button to display the parameters of the amplifier envelope. The amplifier envelope shapes the volume over time. •Click the Filter button to display the parameters of the filter envelope. The filter envelope controls the cutoff frequency to shape the harmonic content over time. •Click the Pitch button to display the parameters of the pitch envelope. The pitch envelope modulates the pitch over time. The pitch envelope is bipolar, which means it allows for negative and positive values to bend the pitch. •Click the User button to display the parameters of the freely assignable user envelope. It is bipolar, which means it allows for negative and positive values, for in- stance, to modulate the pan from left to right. Zooming and Navigating in the Graphical Envelope Editor The vertical axis of the graphical envelope editor displays the level. The horizontal axis displays the time. You can zoom in and out in the following ways: •To zoom in on the horizontal axis, use the “+” button to the right of the scrollbar below the graphical editor. •To zoom out, click the “-” button. •In the timeline, click and drag up or down to zoom in or out at the current position. •To zoom to a certain region, hold [Alt]/[Option] and drag the mouse over the region. You can navigate to a certain position in the following way: •Drag the scrollbar to the left or right to scroll the enve- lope editor. •Click in an empty space next to the scrollbar to jump to the corresponding position in the envelope editor. •Click the triangles to the left and right of the scrollbar to scroll through the envelope step by step. Envelope Zoom Snapshots Envelope zoom snapshots save the current state of the graphical envelope editor. For example, by saving two en - velope zoom snapshots, one for the beginning and one for the end of the envelope, you can conveniently switch be - tween editing the attack and release of the envelope.
86 Editing Zones in the Sound Editor Saving and Loading Envelope Zoom Snapshots To the right of the scrollbar, you can find three numbered buttons that allow you to save and load envelope zoom snapshots for the current envelope editor. An envelope zoom snapshot also includes the zoom factor and scroll position of the graphical envelope editor. These are re - stored when loading the snapshot. •To save the current state of the graphical envelope edi- tor as snapshot, [Shift]-click one of the numbered buttons to the right of the scrollbar. •To load a previously saved envelope zoom snapshot, click the corresponding button. The button color changes to green indicating the snapshot is active. Zooming or scrolling with the graphical envelope editor deactivates the envelope zoom snapshot. Editing the Envelope Each multisegment envelope has up to 128 nodes with the Time, Level and Curve parameters. The nodes and their parameters specify the overall shape of the envelope. You can edit one or multiple nodes in the graphical enve - lope editor or by typing in values. Selecting Nodes •You select a node by clicking on it in the graphical edi- tor. Selected nodes turn light blue. The focused node is indicated by an orange frame. The focused node displays its parameters in the value fields to the left of the graphical envelope editor. •When multiple nodes are selected, you can use the Node pop-up menu above the value fields to set the focus to a different node without losing the current selection. •[Shift]-click on a node to add it to the selection. Se- lected nodes are edited together. •You can select multiple nodes by drawing a rectangle around the nodes with the mouse. •With a single node selected, use the left or right arrow key to select the next or previous node. In a multiselection, the focused node changes and the previous or next node within the multiselection is focused. Adjusting the Time Parameter The Time parameter specifies the period of time between two nodes. Depending on the Sync mode, the Time pa - rameter is displayed in milliseconds and seconds, or frac- tions of beats. To set the Time parameter, select the nodes you want to edit, and enter a value in the Time field. You can also adjust the Time parameter in the graphical envelope editor, by dragging the nodes left or right, to de - crease or to increase the time span. •For a higher resolution, hold [Shift] while moving the nodes. •Hold [Ctrl]/[Command] while dragging to limit the movement to the time axis (horizontal positioning only). Adjusting the Level Parameter The Level parameter specifies the amplitude of the enve- lope at the position set by the Time parameter. The Amp and Filter envelopes are unipolar. Therefore, the value range for the level is 0 % to +100 % (positive values only). The Pitch and User envelopes are bipolar, the value range for the level is from -100 % to +100 % (negative and pos- itive values) for these envelopes. ÖYou can change the polarity of the envelopes in the modulation matrix, for instance, to map the range of the Amplifier Envelope (unipolar) to Pan (bipolar). However, the envelopes always display their values with their default polarity. To set the Level parameter, select the nodes you want to edit and enter a value in the Level field. You can also adjust the Level parameter in the graphical envelope editor by dragging the selected nodes up or down, to decrease or increase the levels. •For a higher resolution, hold [Shift] while moving the nodes. •Hold down [Alt]/[Option] while dragging to limit the movement to the level axis (vertical positioning only).
87 Editing Zones in the Sound Editor Adjusting the Curve Parameter The Curve parameter allows you to adjust the curvature between two nodes from linear to logarithmic or exponen - tial behavior. To set the Curve parameter, select the nodes you want to edit and enter a value in the Curve field. Positive curve val - ues change the curvature towards logarithmic and nega- tive values towards exponential behavior. You can also adjust the Curve parameter in the graphical envelope editor by dragging the curvature of an envelope segment. •[Ctrl]/[Command]-click a curvature to reset it to linear. Adding and Removing Nodes The envelopes Amp, Filter, Pitch, and User can have up to 128 nodes. All nodes added after the sustain node always affect the release stage of the envelope. •To add a node, double-click at the position where you want to add the node. •To remove a node, double-click it. •To delete several selected notes, press [Delete] or [Backspace]. ÖYou cannot remove the first, the last or the sustain node. Adding Nodes Using the Fill Function The Fill function allows you to add multiple envelope nodes after the selected nodes: 1.On the pop-up menu to the right of the Fill button, se- lect the number of nodes you want to add. 2.In the graphical envelope editor, select the node after which you want to add nodes. If several nodes are se - lected, the new nodes are inserted after all selected nodes. 3.If the Fixed function is deactivated, the added nodes are placed with the interval specified by the Time parame - ter of the selected node. If multiple nodes are selected, the interval is specified by the focused node. By activating Sync, you can specify the interval with the Sync note value. For example, if 1/4 is selected, new nodes are added at exact quarter note intervals. 4.If the Fixed function is activated, the added nodes fill the space between the last selected node and the follow - ing one. 5.Click the “Fill” button. The nodes are added. Fixed When Fixed is activated, only the selected nodes are moved on the time axis. With Fixed deactivated, nodes that follow the currently edited nodes are also moved on the time axis. Snap You can select a second envelope to be displayed in the background of the edited envelope. Nodes you position with Snap activated snap to the nodes of the envelope that is shown in the background. •You select the envelope to be displayed in the back- ground from the pop-up menu to the right of the Snap button. Using Sync You can synchronize the envelopes to the tempo of your host application. This allows you to set envelope times that relate to musical time intervals (for example 1 bar), regardless of tempo changes made later on. 1.Click Sync to activate sync mode for the envelope. Sync is active when the button is highlighted. A grid spaced in fractions of beats appears in the graphical envelope editor. 2.On the pop-up menu located to the right of the Sync button, select a note value. This sets the resolution of the grid. For example, if you specify a 1/4 note value, the nodes snap to 1/4 note steps. If the “T” button is activated, the note values correspond to triplet values. You can also manually enter note values and triplets in the value field. •The Time field of a node displays times in fractions of beats. The fraction is always reduced to the smallest pos - sible value. “2/16” is displayed as “1/8”, for example. •Envelope nodes that do not exactly match a note value display the closest note value.
88 Editing Zones in the Sound Editor •Nodes that exactly match a note value are indicated by a red dot inside the handle of the node. This can be useful, for example, when you switch the grid between triplets and normal note values: The triplet nodes still indicate that they match a note value, even if the grid shows normal note values. Selecting an Envelope Mode You can select one of four envelope modes to specify how the envelope is played back each time you hit a key. These modes are selected from the Mode pop-up menu. The following options are available: •Sustain: The envelope starts playback from the first node to its sustain. The sustain level is held as long as you play the note. When you release the note, the envelope continues with the stages behind the sustain. This mode is ideal for looped samples. •Loop: The envelope starts playback from the first node to the loop nodes. The loop is repeated for as long as the key is held. The envelope plays the stages behind the sus - tain when you release the note. This mode is ideal for add- ing motion to the sustain. •One Shot: The envelope is played from the first to the last node, even if you release the key. The envelope has no sustain. This mode is ideal for drum samples. •Sample Loop: This mode allows you to preserve the natural attack of the sample. The decay of the envelope does not start until the sample has reached the sample loop start. Set the second node to the maximum level. Then, use any of the following nodes to shape the decay during the loop phase of the sample. This way, the enve - lope only affects the level during the loop phase of the sample. The attack of the envelope is still executed. ÖThe Sample Loop mode is only available for sample zones. Setting Up the Loop You can set up the envelope to repeat its playback be- tween the nodes you select. Proceed as follows: 1.Set the envelope mode to Loop. 2.Adjust the loop with the graphical envelope editor. •The loop is indicated by the green region in the graphi- cal envelope editor. You can specify the loop start and end by dragging the borders of the region. ÖThe loop region can only be set up in the decay of the envelope. Level Velocity Curve You can select the curve type to specify how the incoming velocity translates to the level of the envelope. The char - acteristic of each curve is displayed by a small icon. Level Velocity (Vel>Lev) Use this parameter to specify how the velocity affects the level of the envelope. The level depends on this parameter and how hard you hit a key. Positive values increase and negative values decrease the level of the envelope the harder you hit a key. Norm The Norm option allows you to normalize the velocity val- ues that are used to control the envelope. This option is also available in the Filter section, see “Norm” on page 83. Time Velocity (Vel>Time) Use this parameter to adjust the influence of velocity on the times of the envelope. Positive values decrease the times for higher velocity values. Negative values increase the times for higher velocity values.
89 Editing Zones in the Sound Editor Segments On the Segments pop-up menu, you can select which stages of the envelope are affected by the Time Velocity parameter. Key Follow and KeyF Rel With Key Follow and KeyF Rel (Key Follow Release) you can scale the envelope times across the keyboard. Key Follow scales all times before the sustain node. KeyF Rel scales all times after the sustain node (which equals the release of the envelope). You can set a center key that is used as the central position for the Key Follow and KeyF Rel functions. The envelope times depend on the position where you play the keyboard and on the corresponding Key Follow setting. Positive values decrease the times for notes above and increase the times for notes below the center key; the envelope becomes faster the higher you play. Negative values increase the times for notes above and decrease the times for notes below the center key; the envelope becomes slower the higher you play. Center Key This parameter determines the MIDI note that is used as the central position for the Key Follow and KeyF Rel functions. The LFO Section The synth and sample zones offer two polyphonic LFOs. Polyphonic means the LFOs are calculated per voice al - lowing for independent modulations with each triggered note. You can use this to create a richer sound, for exam - ple, with an independent pitch modulation per note. The LFOs can be assigned freely in the modulation matrix and they have an additional envelope that allows you to shape the modulation intensity over time. You can also configure monophonic LFOs using a MIDI Module, see “Mono LFO” on page 147. •To access the LFOs, click the corresponding button at the top of the LFO section. LFO Waveform and Shape Waveform selects the basic type of waveform. Shape changes the characteristic of the waveform. OptionDescription AThe velocity affects the attack time only. A+DThe velocity affects all times until the sustain. DThe velocity affects all times until the sustain but without the attack. A+RThe velocity affects the attack and the release times. AllThe velocity affects all times. OptionDescription SineThis produces smooth modulation, suitable for vibrato or tremolo. Shape adds additional harmonics to the waveform. TriangleThis is similar to Sine. Shape continuously changes the triangle waveform to a trapezoid. SawThis produces a ramp cycle. Shape continuously changes the waveform from ramp down to triangle to ramp up. PulseThis produces stepped modulation, where the modula-tion switches abruptly between two values. Shape con-tinuously changes the ratio between the high and low state of the waveform. With Shape set to 50 %, a square wave is produced. RampThis is similar to the Saw waveform. Shape increasingly puts silence before the sawtooth ramp up begins. LogShape continuously changes the logarithmic curvature from negative to positive.
90 Editing Zones in the Sound Editor Sync Mode You can sync the LFO to the tempo of the host applica- tion. The behavior of the Frequency parameter changes with the selected option: Retrigger Mode This defines whether the LFO is restarted when a note is triggered. The waveform restarts at the position you spec - ify with the Phase parameter. The polyphonic LFOs can switch between Retrigger On and Off: When it is off, the LFO runs freely, when set to On, the LFO starts with each triggered note. Frequency This controls the frequency of the modulation, that is the speed of the LFO. When Sync is activated, the frequency is set in fractions of beats. Phase This sets the initial phase of the waveform when the LFO is retriggered. Rnd (Random) When this is activated, each note starts with a randomized start phase. The Phase control is automatically disabled. Delay Delay determines the delay time between the moment you play a note and the moment the LFO comes into effect. Fade In Fade In determines how long the LFO takes to fade in af- ter the note was triggered and the delay time has elapsed. Hold Hold determines the amount of time the LFO is running before the fade out begins. Use the envelope modes “One Shot” or “Hold + Fade Out” to activate the Hold time. With all other envelope modes, the Hold time is omitted and acts as Sustain. Fade Out Fade Out determines how long the LFO takes to fade out after the hold time has elapsed or a note has been re - leased. Use the envelope modes “One Shot + Sustain” or “Sus- tain” to deactivate the fade out. This prevents changes of the modulation when the note has been released. Inv (Invert Envelope) When the Inv option is activated, the behavior of the LFO envelope is inverted. The LFO modulation starts at its maximum level and decreases to zero in the time specified by the Fade In. After the Hold time has elapsed, or when the key is released, the modulation increases to its maxi - mum level in the time specified by the fade out. Envelope Mode Here, you can specify how the LFO envelope reacts to your playing on the keyboard. The One Shot modes do not react to note-off events. In addition, you can select whether the Hold and Fade Out segments act as sustain. S & H 1This produces randomly stepped modulation, where each step is different. Shape puts ramps between the steps and changes the S&H into a smooth random sig -nal when fully turned right. S & H 2This is similar to S & H 1. The steps alternate between random high and low values. Shape puts ramps be-tween the steps and changes the S & H into a smooth random signal when fully turned right. OptionDescription OffSelect this to adjust the speed of the modulation in Hertz. Tempo + RetrigSelect this to adjust the speed of the modulation in fractions of beats. You can also set dotted and triplet note values. The restart behavior of the LFO depends on the Retrigger Mode. Tempo + BeatSelect this to adjust the speed of the modulation in fractions of beats. You can also set dotted and triplet note values. The LFO restarts with the transport of the host and lines up to the beats of the song. The Retrig -ger setting is not taken into account. Option Description OptionDescription One ShotSelect this mode to play the envelope from start to end in the time specified by Delay, Fade In, Hold, and Fade Out. One Shot + SustainThis mode is similar to One Shot. The Delay and Fade In parameters are always applied when you play a note. The Hold and Fade Out parameters are not taken into account. Instead, they act as sustain.