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Steinberg VST Sampler HALION 4 Operation Manual

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    Mixing and Routing
    Output
    Each channel can be routed to various busses. Click the 
    output pop-up menu and select an output.
    ÖThe output busses represent the audio interface to the 
    host application or the audio hardware. Therefore, these 
    channels cannot be routed freely and do not have an out
    -
    put pop-up menu.
    ÖYou can route a surround slot bus to one of the stereo 
    output busses. In this case only the first two channels are 
    connected. To make you aware that the number of chan
    -
    nels do not match, HALion displays a warning icon in the 
    top of the mixer channels (slot and output). You can de
    -
    cide whether to add a downmix effect to the output bus, to 
    reroute the slot to the surround output bus, or to leave it 
    as it is.
    Insert Effects
    Each channel can load up to eight insert effects. To dis-
    play the inserts, the channel strip needs to be expanded.
    Each insert can either be a classical insert effect like a 
    chorus or a delay, or it can load one of the 4 AUX send ef
    -
    fects that allow to send the signal to the AUX busses.
    ÖWhen an AUX send effect is loaded, the insert slot 
    adds a small level fader below. Use this fader to set the 
    level that is send to the AUX bus.
    ÖYou cannot use send effects on AUX and output 
    busses.
    Pre-Fader Send Effects
    By default, send levels are influenced by the level of the 
    bus. If you want to adjust the send level independently 
    from the bus level you can set the send to pre-fader. This 
    can be done by activating the corresponding button to the 
    left of the level fader.
    Changing the Order of Effects
    You can change the order of effects by dragging them to 
    another position. When dropping a slot directly onto an
    -
    other slot, they exchange their positions.
    The Program Tree synchronizes directly with the Mixer. 
    When adding an effect on a bus in the Program Tree, this 
    effect is also shown in the Mixer channel. The first 8 ef
    -
    fects are visible in the Mixer. 
    						
    							123
    Effects Reference
    Introduction
    HALion comes with a collection of high-quality studio ef-
    fects. These effects are described in the following sec-
    tions.
    Reverb and Delay Effects
    REVerence
    REVerence is a convolution tool that allows you to apply 
    room characteristics (reverb) to the audio. By recording an 
    impulse in a room, you get the characteristics of the room. 
    Convolution superimposes these characteristics to the 
    sound. The result is a very natural sounding reverb. In
    -
    cluded with this effect is a collection of high-quality reverb 
    impulse responses.
    Impulse Response
    By selecting an impulse response you determine the basic 
    sound character of the reverb.
    Reverse
    Activate this to reverse the impulse response.
    PreDelay
    This determines the amount of time between the dry signal 
    and the onset of the reverb. With higher predelay values 
    you can simulate larger rooms.
    Time 
    This controls the reverb time. At a setting of 100 % the im-
    pulse response is applied with its original length.
    Size
    This scales the size of the simulated room. At a setting of 
    100
     % the impulse response is applied as recorded in the 
    original room.
    Level
    Here you can adjust the level of the impulse response. 
    Equalizer
    Activates the built-in three-band equalizer. 
    ER Tail Split
    This sets the split point between the early reflections and 
    the reverb tail.
    ER/Tail Mix
    This sets the balance between the early reflections and 
    the reverb tail. At a setting of 50
     % the early reflections 
    and the tail have the same volume level. Settings below 
    50
     % raise the early reflections and lower the tail, as a re-
    sult the sound source moves towards the front of the 
    room. Settings above 50
     % raise the tail and lower the 
    early reflections, as a result the sound source moves to
    -
    wards the back of the room.
    Reverb
    This effect produces a high-quality algorithmic reverb with 
    early reflections and reverb tail. The early reflections are 
    responsible for the spatial impression in the first millisec
    -
    onds of the reverb. For emulating different rooms you can 
    choose from different early reflections patterns and adjust 
    their size. The reverb tail, or late reverberation, offers pa
    -
    rameters for controlling the room size and the reverb time. 
    You can adjust the reverb time individually in three fre
    -
    quency bands.
    PreDelay
    This determines the amount of time between the dry signal 
    and the onset of the reverb. With higher predelay values 
    you can simulate larger rooms. 
    						
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    Effects Reference
    Early Reflections
    Here you select an early reflections pattern. The early re-
    flections pattern contains the most important delays that 
    deliver the key information for the spatial impression of the 
    room. 
    ER/Tail Mix
    This sets the balance between the early reflections and 
    the reverb tail. At a setting of 50
     % the early reflections 
    and the tail have the same volume level. Settings below 
    50
     % raise the early reflections and lower the tail, as a re-
    sult the sound source moves towards the front of the 
    room. Settings above 50
     % raise the tail and lower the 
    early reflections, as a result the sound source moves to
    -
    wards the back of the room.
    Size
    This adjusts the length of the early reflections pattern. At a 
    setting of 100
     % the pattern is applied with its original 
    length and the room sounds the most natural. At settings 
    smaller than 100
     % the early reflections pattern is com-
    pressed and the room is perceived smaller.
    Low Cut
    This attenuates the low frequencies of the early reflec-
    tions. The higher this value, the less low frequencies the 
    early reflections will have.
    High Cut
    This attenuates the high frequencies of the early reflec-
    tions. The lower this value, the less high frequencies the 
    early reflections will have.
    Delay
    This delays the onset of the reverb tail. 
    Room Size
    This parameter controls the dimensions of the simulated 
    room. At a setting of 100
     % the dimensions correspond to 
    a cathedral or a large concert hall. At a setting of 50
     % the 
    dimensions correspond to a medium sized room or studio. 
    Settings below 50
     % simulate the dimensions of small 
    rooms or a booth.
    Main Time
    This controls the overall reverb time of the tail. The higher 
    this value, the longer the reverb tail will decay. At a setting 
    of 100
     % the reverb time is infinitely long. The Tail Main 
    Time parameter also represents the mid band of the re
    -
    verb tail.
    High Time
    This controls the reverb time for the high frequencies of 
    the reverb tail. When you set positive values the decay 
    time of the high frequencies is longer, when you set nega
    -
    tive values it is shorter. Frequencies are affected depend-
    ing on the Tail High Freq parameter.
    High Freq
    This sets the cross-over frequency between the mid and 
    the high band of the reverb tail. You can offset the reverb 
    time for frequencies above this value from the main reverb 
    time with the Tail High Time parameter.
    Low Time
    This controls the reverb time for the low frequencies of the 
    reverb tail. When you set positive values the decay time of 
    the low frequencies is longer, when you set negative val
    -
    ues it is shorter. Frequencies are affected depending on 
    the Tail Low Freq parameter.
    Low Freq
    This sets the cross-over frequency between the low and 
    the mid band of the reverb tail. You can offset the reverb 
    time for frequencies below this value from the main reverb 
    time with the Tail Low Time parameter.
    Shape
    This controls the attack of the reverb tail. At a setting of 0 % 
    the attack is more immediate, which is a good setting for 
    drums. The higher this value, the less immediate the attack.
    Density
    This adjusts the echo density of the reverb tail. At a setting 
    of 100
     % single reflections from walls cannot be heard. 
    Lower this value to hear more single reflections. 
    						
    							125
    Effects Reference
    High Cut
    This attenuates the high frequencies of the reverb tail. The 
    lower this value, the less high frequencies the reverb tail 
    will have.
    Width
    This adjusts the output of the reverb signal between mono 
    and stereo. At a setting of 0
     % the output of the reverb is 
    mono, at 100
     % stereo.
    Mix
    This sets the ratio between the dry and wet signal. 
    Multi Delay
    This effect produces echoes, so-called delays, with adjust-
    able time, feedback, and filters. With the Mode parameter 
    you can set up this effect as Stereo, Cross, or Ping-Pong 
    Delay effect. Depending on the selected mode, the echoes 
    repeat in varying patterns across the stereo panorama.
    Mode
    Multi Delay offers three different modes:
    Time
    This sets the overall time for the left and right delay in mil-
    liseconds. Use the Delay L/R parameter to shorten the 
    time for the left or right delay. Activate Sync to set the de
    -
    lay time as a note length value.
    Sync
    Activate Sync to synchronize the delay time to the host 
    tempo. When activated, the time is set as a note length 
    value.
    ÖIf the note length exceeds the maximum delay time of 
    5000
     ms, because your song tempo is very slow, for ex-
    ample, the note length is halved internally in order to not 
    exceed the maximum possible delay time.
    Delay L/R
    This offsets the time of the left or right delay from the over-
    all delay time. The offset value is a factor. At a factor of 1, 
    the right or left delay time has the same length as the over
    -
    all delay time. At a factor of 0.5, the time is half as long as 
    the overall delay time. To offset the left delay time, turn the 
    control to the left. To offset the right delay time, turn the 
    control to the right. The letter before the factor changes 
    accordingly to “L” or “R”. The mid position of the control 
    sets a factor of 1.0, which is the neutral setting.
    Feedback
    This sets the overall amount of feedback for the left and 
    right delay. Feedback means that the output of the delay is 
    fed back to its input. Depending on the amount you set, 
    the echoes repeat more or less often. At a setting of 0
     % 
    you hear one echo. At a setting of 100
     % the echoes re-
    peat endlessly.
    Feedback L/R
    This parameter is only available in Stereo Delay mode. Use 
    this to offset the amount of feedback of the left or right de
    -
    lay from the overall feedback. The offset value is a factor. A 
    factor of 1 means that the amount of feedback corre
    -
    sponds to the overall feedback. A factor of 0.5 means that 
    the amount is half the overall feedback. To offset the left 
    feedback, turn the control to the left. To offset the right 
    feedback, turn the control to the right. The letter before 
    the factor changes accordingly to “L” or “R”. The mid po
    -
    sition of the control sets a factor of 1.0, which is the neu-
    tral setting.
    ModeDescription
    StereoThis mode has two independent delay lines, one for the 
    left and one for the right audio channel, each with a 
    feedback path of its own.
    CrossThis mode has two delay lines with cross feedback. 
    Cross feedback means that the delay of the left chan-nel is fed back into the delay of the right channel, and 
    vice versa.
    Ping-PongThis mode mixes the left and right input channel and 
    sends it to hard-panned left and right delays. This way, 
    the echoes bounce like a ping-pong ball between left 
    and right in the stereo panorama. 
    						
    							126
    Effects Reference
    Filter Low
    This allows you to attenuate the low frequencies of the 
    delays. 
    Filter High
    This allows you to attenuate the high frequencies of the 
    delays.
    Mix
    This sets the ratio between the dry and the wet signal. 
    EQ Effects
    Studio EQ
    This is a high-quality 4-band parametric equalizer. With 
    the four frequency bands 1 Low, 2 Mid, 3 Mid, and 4 High, 
    you can shape the tone color, to create a brighter or 
    darker sound, for example. The two mid-range bands act 
    as peak filters and the low and high bands act as shelving 
    filters. All bands are fully parametric with adjustable gain, 
    frequency, and Q factor.
    Each frequency band offers the following controls:
    •Adjust the equalizer controls Gain, Freq, and Q.
    •To adjust Gain and Freq simultaneously, drag the points 
    in the EQ graph in the display.
    Graphic EQ
    This equalizer has ten frequency bands that can be cut or 
    boosted by up to 12dB with a fader. In addition, there are 
    general controls for setting the overall range and output of 
    the equalizer.
    Output
    This controls the overall output level of the equalizer.
    Mode
    The Mode option allows you to add color or character to 
    the equalized output. The following options are available:
    Range
    This adjusts the maximum cut or boost in dB for all fre-
    quency bands together. 
    Invert
    Activate this to invert the EQ curve. The frequency bands 
    that are boosted are cut, and vice versa.
    Flatten
    Click this button to reset all frequency bands to 0 dB.
    ControlDescription
    GainSets the amount of cut or boost for the corresponding 
    band. 
    FreqSets the frequency that is cut or boosted with the Gain 
    parameter. 
    Q (Quality)Use this to adjust the bandwidth of the mid-range peak 
    filters from wide to narrow. By increasing the Q on the 
    low and high shelving filters you can add a dip to their 
    shape. 
    ModeDescription
    True ResponseSerial filters with accurate frequency response.
    ClassicParallel filters where the resonance depends on the 
    amount of gain.
    Constant QParallel filters where the resonance is raised when 
    boosting the gain. 
    						
    							127
    Effects Reference
    Distortion Effects
    Amplifier
    This effect emulates the sound of an amplifier with speak-
    ers. There are different amplifiers and speaker models you 
    can combine.
    Amp Model
    Here you select the type of amplifier. The sound character 
    of the overdrive changes with the amplifier you select. To 
    bypass the amplifier, select No Amp.
    Speaker Model
    Here you select the type of speaker model. Each model 
    colors the sound uniquely. To bypass the model, select 
    “No Speaker”.
    Drive
    This adjusts the amount of overdrive. 
    Bass
    This adjusts the tone color of the low frequencies. 
    Middle
    This adjusts the tone color of the mid frequencies. 
    Treble
    This adjusts the tone color of the high frequencies. 
    Presence
    This adds brightness. 
    Low Damp
    Attenuates the low frequencies of the speakers. 
    High Damp
    Attenuates the high frequencies of the speakers. 
    Channel Mode
    Here you can define which output channels of the ampli-
    fier deliver a distorted signal. You can set it to L (Left), R 
    (Right) or L/R (Both). When set to L or R, the other chan
    -
    nel provides a clean signal.
    Output
    This controls the output level of the amplifier. 
    Distortion
    This effect offers the whole range of distortion, from low fi-
    delity, digital distortion to high fidelity, analog sounding 
    distortion. The four available types of distortion (Rate Red, 
    Tube Drive, Hard Clip, and Bit Red) can be freely com
    -
    bined.
    In Gain
    This adjusts the input level of the sound.
    Rate Red (Rate Reduction)
    Rate reduction distorts the sound by means of aliasing. 
    Enable the Rate Red option to activate the Rate Red con
    -
    trol that adjusts the amount of aliasing. The lower the set-
    ting, the more aliasing is added.
    Tube Drive
    This adds warm, tube-like distortions to the sound. Enable 
    the Tube Drive option to activate the Tube Drive control 
    that adjusts the amount of distortion. The higher the set
    -
    ting, the more distortion is added.
    Hard Clip
    This adds bright, transistor-like distortions to the sound. 
    Enable the Hard Clip option to activate the Hard Clip con
    -
    trol that adjusts the amount of distortion. The higher the 
    setting, the more distortion is added. 
    						
    							128
    Effects Reference
    Bit Red (Bit Reduction)
    Bit reduction distorts the sound by means of quantization 
    noise. Enable the Bit Red option to activate the Bit Red 
    control that adjusts the amount of quantization noise. The 
    lower the setting, the more quantization noise is added.
    Out Gain
    This adjusts the output level of the sound.
    Mix
    This controls the mix between the dry and the wet signal. 
    Modulation Effects
    Chorus
    The Chorus effect thickens and broadens the sound by 
    means of pitch modulation.
    Rate
    Use this to specify the frequency of the pitch modulation 
    in Hertz (Hz).
    Sync
    Activate this to set the Rate value in fractions of beats.
    Depth
    This sets the intensity of the pitch modulation. 
    Phase
    This widens the sound image of the effect from mono to 
    stereo. 
    Shape
    This adjusts the characteristic of the modulation. At a set-
    ting of 0 % the pitch changes continuously, producing a 
    steady modulation. At a setting of 100
     % the pitch does 
    not change all the time, producing a less steady modula
    -
    tion.
    Mix
    This controls the mix between the dry and the wet signal.
    Flanger
    The Flanger effect thickens and broadens the sound by 
    means of pitch modulation. The Feedback parameter al
    -
    lows you to add resonances allowing for jet-like sweeps of 
    the sound.
    Rate
    Use this to specify the frequency of the pitch modulation 
    in Hertz (Hz). 
    Sync
    Activate this to set the Rate value in fractions of beats.
    Depth
    This sets the intensity of the pitch modulation.
    Phase
    This widens the sound image of the effect from mono to 
    stereo. The Phase parameter also changes the character
    -
    istic of the Cross Feedback parameter.
    Shape
    This adjusts the characteristic of the modulation. You hear 
    this best with the Feedback parameter turned on. At a set
    -
    ting of 0 % the sound sweeps linearly up and down. At a 
    setting of 100
     % the sound sweeps exponentially up and 
    down.
    Mix
    This controls the mix between the dry and the wet signal.
    Feedback
    This adds resonances to the effect. 
    						
    							129
    Effects Reference
    Cross FB
    This mixes the feedback of the left channel with the right 
    channel, and vice versa. This parameter only takes effect if 
    the Feedback parameter is set to a value above 0
     %. The 
    setting of the Phase parameter influences the Cross FB 
    parameter.
    Tone
    This adjusts the tone color of the feedback. If you set this 
    parameter to lower values the feedback is less bright.
    Phaser
    The Phaser effect thickens and broadens the sound by 
    means of phase modulation. The Feedback parameter al
    -
    lows you to add resonances to sweep the sound.
    Rate
    Use this to specify the frequency of the phase modulation 
    in Hertz (Hz). 
    Sync
    Activate this to set the Rate value in fractions of beats.
    Depth
    This sets the intensity of the phase modulation.
    Shift
    This shifts the phase modulation upwards to higher fre-
    quencies of the spectrum. 
    Phase
    This widens the sound image of the effect from mono to 
    stereo. 
    Low Cut
    Attenuates the low frequencies. 
    High Cut
    Attenuate the high frequencies.
    Mix
    This controls the mix between the dry and the wet signal. 
    Tremolo
    This effect produces amplitude modulation, that is cyclic 
    modulation of the level of the sound.
    Rate
    Use this to specify the frequency of the amplitude modula-
    tion in Hertz (Hz). 
    Sync
    Activate this to set the Rate value in fractions of beats.
    Depth
    This sets the intensity of the amplitude modulation.
    Phase
    This widens the sound image of the effect from mono to 
    stereo. 
    Output
    Sets the output level of the Tremolo. 
    Rotary
    The Rotary effect emulates the sound of a vintage rotary 
    speaker including amplifier, horn, drum, and cabinet. By 
    emitting the sound via a rotating horn and drum, the rotary 
    speaker produces a Doppler effect that thickens the 
    sound. The horn and drum rotate at variable speed pro
    -
    ducing different amounts of Doppler effect. The amplifier 
    of the rotary speaker adds a warm sounding distortion, and  
    						
    							130
    Effects Reference
    the horn, drum, and cabinet color the sound uniquely. The 
    horn and drum are recorded via (virtual) microphones that 
    can be set to different angles to broaden the sound image. 
    Typically, rotary speakers are used with electric organs.
    Rotation 
    Use this to change the rotation speed of the horn and 
    drum (Slow, Fast, Stop). When set to Fast, the Doppler 
    effect is stronger. When set to Stop, there is no Doppler 
    effect because the drum and horn do not rotate. Because 
    the horn and drum accelerate and decelerate at different 
    speeds the transition from Slow to Fast and vice versa 
    sounds the most interesting.
    Distance
    Sets the distance between the microphones and the horn 
    and drum. The amplitude modulation of the sound de
    -
    creases with the distance of the microphones. Set this to 
    higher values for less amplitude modulation.
    Cabinet
    The horn and drum sound different when recorded through 
    the louvers of the cabinet. Use this to color the horn and 
    drum with the sound of the cabinet. At a setting of 100
     % 
    you get the full sound of the cabinet.
    Balance
    Here you adjust the balance between the horn and drum 
    microphones. At a setting of 0
     % you hear only the drum. 
    At a setting of 100
     % you hear only the horn. 
    Slow 
    This adjusts the slow speed of the horn and drum together. 
    Fast 
    This adjusts the fast speed of the horn and drum together.
    Accel
    Adjusts the acceleration time for raising and lowering the 
    rotation speed of the horn and drum. 
    Horn Mic Angle
    This adjusts the stereo spread of the horn microphones. 
    At a setting of 0° the sound image is monophonic. At a 
    setting of 180° the sound image is fully stereo.
    Drum Mic Angle
    This adjusts the stereo spread of the drum microphones. 
    At a setting of 0° the sound image is monophonic. At a 
    setting of 180° the sound image is fully stereo.
    Treble
    Use this to adjust the tone color of the high frequencies. 
    Drive
    Here you can adjust the distortion of the amplifier.
    Bass
    Use this to adjust the tone color of the low frequencies. 
    Gain
    Use this to set the output level of the rotary speaker.
    Vibrato
    The Vibrato effect emulates the chorus and vibrato effects 
    of vintage organs. It thickens the sound by means of pitch 
    modulation. The effect provides direct access to the clas
    -
    sic chorus and vibrato settings (C1, C2 and C3 and V1, 
    V2 and V3). In addition, there is a Custom mode that al
    -
    lows to adjust the amount of chorus or vibrato freely.
    Type
    Here you can select the classic chorus and vibrato set-
    tings C1, C2 and C3 and V1, V2 and V3. The control is 
    only available if the effect is set to Classic mode.
    Custom Mode
    Activate this to adjust the chorus and vibrato settings 
    freely with the Rate, Depth, and Vibrato/Chorus controls.
    Rate
    Use this to specify the frequency of the pitch modulation 
    in Hertz (Hz). 
    Depth
    This sets the intensity of the pitch modulation.  
    						
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