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Steinberg VST Sampler HALION 4 Operation Manual
Steinberg VST Sampler HALION 4 Operation Manual
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121 Mixing and Routing Output Each channel can be routed to various busses. Click the output pop-up menu and select an output. ÖThe output busses represent the audio interface to the host application or the audio hardware. Therefore, these channels cannot be routed freely and do not have an out - put pop-up menu. ÖYou can route a surround slot bus to one of the stereo output busses. In this case only the first two channels are connected. To make you aware that the number of chan - nels do not match, HALion displays a warning icon in the top of the mixer channels (slot and output). You can de - cide whether to add a downmix effect to the output bus, to reroute the slot to the surround output bus, or to leave it as it is. Insert Effects Each channel can load up to eight insert effects. To dis- play the inserts, the channel strip needs to be expanded. Each insert can either be a classical insert effect like a chorus or a delay, or it can load one of the 4 AUX send ef - fects that allow to send the signal to the AUX busses. ÖWhen an AUX send effect is loaded, the insert slot adds a small level fader below. Use this fader to set the level that is send to the AUX bus. ÖYou cannot use send effects on AUX and output busses. Pre-Fader Send Effects By default, send levels are influenced by the level of the bus. If you want to adjust the send level independently from the bus level you can set the send to pre-fader. This can be done by activating the corresponding button to the left of the level fader. Changing the Order of Effects You can change the order of effects by dragging them to another position. When dropping a slot directly onto an - other slot, they exchange their positions. The Program Tree synchronizes directly with the Mixer. When adding an effect on a bus in the Program Tree, this effect is also shown in the Mixer channel. The first 8 ef - fects are visible in the Mixer.
123 Effects Reference Introduction HALion comes with a collection of high-quality studio ef- fects. These effects are described in the following sec- tions. Reverb and Delay Effects REVerence REVerence is a convolution tool that allows you to apply room characteristics (reverb) to the audio. By recording an impulse in a room, you get the characteristics of the room. Convolution superimposes these characteristics to the sound. The result is a very natural sounding reverb. In - cluded with this effect is a collection of high-quality reverb impulse responses. Impulse Response By selecting an impulse response you determine the basic sound character of the reverb. Reverse Activate this to reverse the impulse response. PreDelay This determines the amount of time between the dry signal and the onset of the reverb. With higher predelay values you can simulate larger rooms. Time This controls the reverb time. At a setting of 100 % the im- pulse response is applied with its original length. Size This scales the size of the simulated room. At a setting of 100 % the impulse response is applied as recorded in the original room. Level Here you can adjust the level of the impulse response. Equalizer Activates the built-in three-band equalizer. ER Tail Split This sets the split point between the early reflections and the reverb tail. ER/Tail Mix This sets the balance between the early reflections and the reverb tail. At a setting of 50 % the early reflections and the tail have the same volume level. Settings below 50 % raise the early reflections and lower the tail, as a re- sult the sound source moves towards the front of the room. Settings above 50 % raise the tail and lower the early reflections, as a result the sound source moves to - wards the back of the room. Reverb This effect produces a high-quality algorithmic reverb with early reflections and reverb tail. The early reflections are responsible for the spatial impression in the first millisec - onds of the reverb. For emulating different rooms you can choose from different early reflections patterns and adjust their size. The reverb tail, or late reverberation, offers pa - rameters for controlling the room size and the reverb time. You can adjust the reverb time individually in three fre - quency bands. PreDelay This determines the amount of time between the dry signal and the onset of the reverb. With higher predelay values you can simulate larger rooms.
124 Effects Reference Early Reflections Here you select an early reflections pattern. The early re- flections pattern contains the most important delays that deliver the key information for the spatial impression of the room. ER/Tail Mix This sets the balance between the early reflections and the reverb tail. At a setting of 50 % the early reflections and the tail have the same volume level. Settings below 50 % raise the early reflections and lower the tail, as a re- sult the sound source moves towards the front of the room. Settings above 50 % raise the tail and lower the early reflections, as a result the sound source moves to - wards the back of the room. Size This adjusts the length of the early reflections pattern. At a setting of 100 % the pattern is applied with its original length and the room sounds the most natural. At settings smaller than 100 % the early reflections pattern is com- pressed and the room is perceived smaller. Low Cut This attenuates the low frequencies of the early reflec- tions. The higher this value, the less low frequencies the early reflections will have. High Cut This attenuates the high frequencies of the early reflec- tions. The lower this value, the less high frequencies the early reflections will have. Delay This delays the onset of the reverb tail. Room Size This parameter controls the dimensions of the simulated room. At a setting of 100 % the dimensions correspond to a cathedral or a large concert hall. At a setting of 50 % the dimensions correspond to a medium sized room or studio. Settings below 50 % simulate the dimensions of small rooms or a booth. Main Time This controls the overall reverb time of the tail. The higher this value, the longer the reverb tail will decay. At a setting of 100 % the reverb time is infinitely long. The Tail Main Time parameter also represents the mid band of the re - verb tail. High Time This controls the reverb time for the high frequencies of the reverb tail. When you set positive values the decay time of the high frequencies is longer, when you set nega - tive values it is shorter. Frequencies are affected depend- ing on the Tail High Freq parameter. High Freq This sets the cross-over frequency between the mid and the high band of the reverb tail. You can offset the reverb time for frequencies above this value from the main reverb time with the Tail High Time parameter. Low Time This controls the reverb time for the low frequencies of the reverb tail. When you set positive values the decay time of the low frequencies is longer, when you set negative val - ues it is shorter. Frequencies are affected depending on the Tail Low Freq parameter. Low Freq This sets the cross-over frequency between the low and the mid band of the reverb tail. You can offset the reverb time for frequencies below this value from the main reverb time with the Tail Low Time parameter. Shape This controls the attack of the reverb tail. At a setting of 0 % the attack is more immediate, which is a good setting for drums. The higher this value, the less immediate the attack. Density This adjusts the echo density of the reverb tail. At a setting of 100 % single reflections from walls cannot be heard. Lower this value to hear more single reflections.
125 Effects Reference High Cut This attenuates the high frequencies of the reverb tail. The lower this value, the less high frequencies the reverb tail will have. Width This adjusts the output of the reverb signal between mono and stereo. At a setting of 0 % the output of the reverb is mono, at 100 % stereo. Mix This sets the ratio between the dry and wet signal. Multi Delay This effect produces echoes, so-called delays, with adjust- able time, feedback, and filters. With the Mode parameter you can set up this effect as Stereo, Cross, or Ping-Pong Delay effect. Depending on the selected mode, the echoes repeat in varying patterns across the stereo panorama. Mode Multi Delay offers three different modes: Time This sets the overall time for the left and right delay in mil- liseconds. Use the Delay L/R parameter to shorten the time for the left or right delay. Activate Sync to set the de - lay time as a note length value. Sync Activate Sync to synchronize the delay time to the host tempo. When activated, the time is set as a note length value. ÖIf the note length exceeds the maximum delay time of 5000 ms, because your song tempo is very slow, for ex- ample, the note length is halved internally in order to not exceed the maximum possible delay time. Delay L/R This offsets the time of the left or right delay from the over- all delay time. The offset value is a factor. At a factor of 1, the right or left delay time has the same length as the over - all delay time. At a factor of 0.5, the time is half as long as the overall delay time. To offset the left delay time, turn the control to the left. To offset the right delay time, turn the control to the right. The letter before the factor changes accordingly to “L” or “R”. The mid position of the control sets a factor of 1.0, which is the neutral setting. Feedback This sets the overall amount of feedback for the left and right delay. Feedback means that the output of the delay is fed back to its input. Depending on the amount you set, the echoes repeat more or less often. At a setting of 0 % you hear one echo. At a setting of 100 % the echoes re- peat endlessly. Feedback L/R This parameter is only available in Stereo Delay mode. Use this to offset the amount of feedback of the left or right de - lay from the overall feedback. The offset value is a factor. A factor of 1 means that the amount of feedback corre - sponds to the overall feedback. A factor of 0.5 means that the amount is half the overall feedback. To offset the left feedback, turn the control to the left. To offset the right feedback, turn the control to the right. The letter before the factor changes accordingly to “L” or “R”. The mid po - sition of the control sets a factor of 1.0, which is the neu- tral setting. ModeDescription StereoThis mode has two independent delay lines, one for the left and one for the right audio channel, each with a feedback path of its own. CrossThis mode has two delay lines with cross feedback. Cross feedback means that the delay of the left chan-nel is fed back into the delay of the right channel, and vice versa. Ping-PongThis mode mixes the left and right input channel and sends it to hard-panned left and right delays. This way, the echoes bounce like a ping-pong ball between left and right in the stereo panorama.
126 Effects Reference Filter Low This allows you to attenuate the low frequencies of the delays. Filter High This allows you to attenuate the high frequencies of the delays. Mix This sets the ratio between the dry and the wet signal. EQ Effects Studio EQ This is a high-quality 4-band parametric equalizer. With the four frequency bands 1 Low, 2 Mid, 3 Mid, and 4 High, you can shape the tone color, to create a brighter or darker sound, for example. The two mid-range bands act as peak filters and the low and high bands act as shelving filters. All bands are fully parametric with adjustable gain, frequency, and Q factor. Each frequency band offers the following controls: •Adjust the equalizer controls Gain, Freq, and Q. •To adjust Gain and Freq simultaneously, drag the points in the EQ graph in the display. Graphic EQ This equalizer has ten frequency bands that can be cut or boosted by up to 12dB with a fader. In addition, there are general controls for setting the overall range and output of the equalizer. Output This controls the overall output level of the equalizer. Mode The Mode option allows you to add color or character to the equalized output. The following options are available: Range This adjusts the maximum cut or boost in dB for all fre- quency bands together. Invert Activate this to invert the EQ curve. The frequency bands that are boosted are cut, and vice versa. Flatten Click this button to reset all frequency bands to 0 dB. ControlDescription GainSets the amount of cut or boost for the corresponding band. FreqSets the frequency that is cut or boosted with the Gain parameter. Q (Quality)Use this to adjust the bandwidth of the mid-range peak filters from wide to narrow. By increasing the Q on the low and high shelving filters you can add a dip to their shape. ModeDescription True ResponseSerial filters with accurate frequency response. ClassicParallel filters where the resonance depends on the amount of gain. Constant QParallel filters where the resonance is raised when boosting the gain.
127 Effects Reference Distortion Effects Amplifier This effect emulates the sound of an amplifier with speak- ers. There are different amplifiers and speaker models you can combine. Amp Model Here you select the type of amplifier. The sound character of the overdrive changes with the amplifier you select. To bypass the amplifier, select No Amp. Speaker Model Here you select the type of speaker model. Each model colors the sound uniquely. To bypass the model, select “No Speaker”. Drive This adjusts the amount of overdrive. Bass This adjusts the tone color of the low frequencies. Middle This adjusts the tone color of the mid frequencies. Treble This adjusts the tone color of the high frequencies. Presence This adds brightness. Low Damp Attenuates the low frequencies of the speakers. High Damp Attenuates the high frequencies of the speakers. Channel Mode Here you can define which output channels of the ampli- fier deliver a distorted signal. You can set it to L (Left), R (Right) or L/R (Both). When set to L or R, the other chan - nel provides a clean signal. Output This controls the output level of the amplifier. Distortion This effect offers the whole range of distortion, from low fi- delity, digital distortion to high fidelity, analog sounding distortion. The four available types of distortion (Rate Red, Tube Drive, Hard Clip, and Bit Red) can be freely com - bined. In Gain This adjusts the input level of the sound. Rate Red (Rate Reduction) Rate reduction distorts the sound by means of aliasing. Enable the Rate Red option to activate the Rate Red con - trol that adjusts the amount of aliasing. The lower the set- ting, the more aliasing is added. Tube Drive This adds warm, tube-like distortions to the sound. Enable the Tube Drive option to activate the Tube Drive control that adjusts the amount of distortion. The higher the set - ting, the more distortion is added. Hard Clip This adds bright, transistor-like distortions to the sound. Enable the Hard Clip option to activate the Hard Clip con - trol that adjusts the amount of distortion. The higher the setting, the more distortion is added.
128 Effects Reference Bit Red (Bit Reduction) Bit reduction distorts the sound by means of quantization noise. Enable the Bit Red option to activate the Bit Red control that adjusts the amount of quantization noise. The lower the setting, the more quantization noise is added. Out Gain This adjusts the output level of the sound. Mix This controls the mix between the dry and the wet signal. Modulation Effects Chorus The Chorus effect thickens and broadens the sound by means of pitch modulation. Rate Use this to specify the frequency of the pitch modulation in Hertz (Hz). Sync Activate this to set the Rate value in fractions of beats. Depth This sets the intensity of the pitch modulation. Phase This widens the sound image of the effect from mono to stereo. Shape This adjusts the characteristic of the modulation. At a set- ting of 0 % the pitch changes continuously, producing a steady modulation. At a setting of 100 % the pitch does not change all the time, producing a less steady modula - tion. Mix This controls the mix between the dry and the wet signal. Flanger The Flanger effect thickens and broadens the sound by means of pitch modulation. The Feedback parameter al - lows you to add resonances allowing for jet-like sweeps of the sound. Rate Use this to specify the frequency of the pitch modulation in Hertz (Hz). Sync Activate this to set the Rate value in fractions of beats. Depth This sets the intensity of the pitch modulation. Phase This widens the sound image of the effect from mono to stereo. The Phase parameter also changes the character - istic of the Cross Feedback parameter. Shape This adjusts the characteristic of the modulation. You hear this best with the Feedback parameter turned on. At a set - ting of 0 % the sound sweeps linearly up and down. At a setting of 100 % the sound sweeps exponentially up and down. Mix This controls the mix between the dry and the wet signal. Feedback This adds resonances to the effect.
129 Effects Reference Cross FB This mixes the feedback of the left channel with the right channel, and vice versa. This parameter only takes effect if the Feedback parameter is set to a value above 0 %. The setting of the Phase parameter influences the Cross FB parameter. Tone This adjusts the tone color of the feedback. If you set this parameter to lower values the feedback is less bright. Phaser The Phaser effect thickens and broadens the sound by means of phase modulation. The Feedback parameter al - lows you to add resonances to sweep the sound. Rate Use this to specify the frequency of the phase modulation in Hertz (Hz). Sync Activate this to set the Rate value in fractions of beats. Depth This sets the intensity of the phase modulation. Shift This shifts the phase modulation upwards to higher fre- quencies of the spectrum. Phase This widens the sound image of the effect from mono to stereo. Low Cut Attenuates the low frequencies. High Cut Attenuate the high frequencies. Mix This controls the mix between the dry and the wet signal. Tremolo This effect produces amplitude modulation, that is cyclic modulation of the level of the sound. Rate Use this to specify the frequency of the amplitude modula- tion in Hertz (Hz). Sync Activate this to set the Rate value in fractions of beats. Depth This sets the intensity of the amplitude modulation. Phase This widens the sound image of the effect from mono to stereo. Output Sets the output level of the Tremolo. Rotary The Rotary effect emulates the sound of a vintage rotary speaker including amplifier, horn, drum, and cabinet. By emitting the sound via a rotating horn and drum, the rotary speaker produces a Doppler effect that thickens the sound. The horn and drum rotate at variable speed pro - ducing different amounts of Doppler effect. The amplifier of the rotary speaker adds a warm sounding distortion, and
130 Effects Reference the horn, drum, and cabinet color the sound uniquely. The horn and drum are recorded via (virtual) microphones that can be set to different angles to broaden the sound image. Typically, rotary speakers are used with electric organs. Rotation Use this to change the rotation speed of the horn and drum (Slow, Fast, Stop). When set to Fast, the Doppler effect is stronger. When set to Stop, there is no Doppler effect because the drum and horn do not rotate. Because the horn and drum accelerate and decelerate at different speeds the transition from Slow to Fast and vice versa sounds the most interesting. Distance Sets the distance between the microphones and the horn and drum. The amplitude modulation of the sound de - creases with the distance of the microphones. Set this to higher values for less amplitude modulation. Cabinet The horn and drum sound different when recorded through the louvers of the cabinet. Use this to color the horn and drum with the sound of the cabinet. At a setting of 100 % you get the full sound of the cabinet. Balance Here you adjust the balance between the horn and drum microphones. At a setting of 0 % you hear only the drum. At a setting of 100 % you hear only the horn. Slow This adjusts the slow speed of the horn and drum together. Fast This adjusts the fast speed of the horn and drum together. Accel Adjusts the acceleration time for raising and lowering the rotation speed of the horn and drum. Horn Mic Angle This adjusts the stereo spread of the horn microphones. At a setting of 0° the sound image is monophonic. At a setting of 180° the sound image is fully stereo. Drum Mic Angle This adjusts the stereo spread of the drum microphones. At a setting of 0° the sound image is monophonic. At a setting of 180° the sound image is fully stereo. Treble Use this to adjust the tone color of the high frequencies. Drive Here you can adjust the distortion of the amplifier. Bass Use this to adjust the tone color of the low frequencies. Gain Use this to set the output level of the rotary speaker. Vibrato The Vibrato effect emulates the chorus and vibrato effects of vintage organs. It thickens the sound by means of pitch modulation. The effect provides direct access to the clas - sic chorus and vibrato settings (C1, C2 and C3 and V1, V2 and V3). In addition, there is a Custom mode that al - lows to adjust the amount of chorus or vibrato freely. Type Here you can select the classic chorus and vibrato set- tings C1, C2 and C3 and V1, V2 and V3. The control is only available if the effect is set to Classic mode. Custom Mode Activate this to adjust the chorus and vibrato settings freely with the Rate, Depth, and Vibrato/Chorus controls. Rate Use this to specify the frequency of the pitch modulation in Hertz (Hz). Depth This sets the intensity of the pitch modulation.