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Steinberg VST Sampler HALION 4 Operation Manual
Steinberg VST Sampler HALION 4 Operation Manual
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101 Mapping Zones Importing Samples Using Drag and Drop To import a single sample to a specific key (or key range) in the Mapping editor, proceed as follows: 1.Drag a sample into the Mapping section or onto the keyboard. An outline representing the sample appears. 2.Without dropping the sample, move the mouse pointer up and down. The horizontal position of the mouse pointer determines the lowest key of the key range, and the vertical position of the mouse pointer determines the key zone range. 3.Drop the sample to insert it. To import several samples this way, proceed as follows: 1.Select the samples that you want to import. 2.Drag the samples to the key on the Mapping editor keyboard where you want the first selected sample to be placed. 3.Without dropping the samples, move the mouse up and down. The samples are mapped chromatically. Moving the mouse up or down resizes the key range for each zone. 4.Release the mouse button to insert the samples. •If you move the mouse pointer to the bottom of the Map- ping editor, the samples are distributed to different veloci- ties rather than key ranges. The first selected sample gets the highest velocity and the last selected the lowest velocity. •If you press [Ctrl]/[Command] and move the mouse pointer to the bottom of the mapping view, the samples are layered on the keys that you drop them on. •If you press [Ctrl]/[Command] and point at a white key, the samples are mapped to the consecutive white keys only, and the key range cannot be extended. Pointing to a black key maps the samples to black keys instead. ÖIf you drag samples from a separate browser window, the selection order determines how the samples are mapped, with the first selected sample being mapped to the first key. Mapping Zones To set up or change the mapping of zones in the Mapping editor, proceed as follows: 1.In the Mapping editor or the Program Tree, select the zones for which you want to adjust the mapping. 2.On the context menu, open the Mapping submenu, and select one of the functions. The following mapping functions are available: OptionDescription Root Key OnlyEach zone is mapped to its root key only. Root Key Fill CenteredThe zones expand to the left and the right of the root key to fill empty spaces. Root Key Fill UpThe zones expand upwards from the root key to fill empty spaces. Root Key Fill DownThe zones expand downwards from the root key to fill empty spaces. Layered on Root KeyThe zones are layered on the root key, equally spaced from the lowest to the highest velocity. Layered on Key RangeZones that have exactly the same key range are layered equally spaced from the lowest to the highest velocity. Chromatic from Last KeyStarting with the highlighted key of the Mapping editor keyboard, the zones are mapped chromatically to the white and black keys in ascending order. The root keys are set to match the corresponding key. White Keys from Last Key Starting with the highlighted key of the Mapping editor keyboard, the zones are mapped to the white keys in as-cending order. The root keys are set to match the corre-sponding key. Black Keys from Last KeyStarting with the highlighted key of the Mapping editor keyboard, the zones are mapped to the black keys in as-cending order. The root keys are set to match the corre-sponding key. Layered on Last KeyOn the highlighted key of the Mapping editor keyboard, the zones are layered equally spaced from lowest to highest velocity. The root keys are set to match the high -lighted key. Stacked on Last Key At the highlighted key of the Mapping editor keyboard, the zones are stacked on each other. The root keys are set to match the highlighted key. Key Text in Sample NameThe zones are mapped to the key that is extracted from the sample file name. The function searches for the name of the key in text form, e.g., C#3. The mapping and root key are set to that key. Key Number in Sample NameThe zones are mapped to the MIDI note number that is extracted from the sample file name. The function searches for a number, e.g., 61. The mapping and root key are set to that key. Velocity in Layer NameThe zones are mapped to the velocity range that is ex-tracted from the layer name.
102 Mapping Zones ÖOnly values between 0 and 127 can be extracted as MIDI note numbers or velocity ranges. The smaller number is used as the lower limit and the higher number as the up - per limit, for example “Sample_Name_Range_90-127”. Filling Gaps between Zones Proceed as follows: 1.In the Mapping editor or Program Tree, select the zones that you want to adjust. 2.Right-click the zones, open the Fill Gaps submenu, and select one of the functions. The following Fill Gaps functions are available: Setting the Root Key •To adjust the root keys of the selected zones without changing their key or velocity ranges, right-click one of the zones, open the “Set Root Key” submenu and select a function. The following options are available: Selecting Zones with the Mapping Editor Keyboard You can select zones using the Mapping editor keyboard or an external MIDI keyboard. To select zones via the keyboard, activate the “Enable MIDI Mapping Selection Options” function on the toolbar and select one of the following options: Velocity in Sample NameThe zones are mapped to the velocity range that is ex-tracted from the sample file name. Velocity in Sample FolderThe zones are mapped to the velocity range that is ex-tracted from the name of the sample folder. Ranges in Sample File The zones are mapped to the key and velocity ranges that are stored in the sample file’s header chunk. If the header chunk of the sample file contains no information, a message informs you that the samples could not be mapped. OptionDescription Pitch OnlyFills any gaps between the selected zones on the keyboard axis. Velocity OnlyFills any gaps between the selected zones on the velocity axis. Pitch & VelocityGaps on the keyboard axis are filled first. Then the remaining gaps on the velocity axis are filled. Velocity & PitchGaps on the velocity axis are filled first. Then the remaining gaps on the keyboard axis are filled. OptionDescription Center of ZoneSets the root key to the center of the zone. If the zone has no center because it has an even number of keys, the root key is set to the key in the center that is closest to the previous root key. Option Description High Key of ZoneSets the root key to the High Key of the zone. Low Key of Zone Sets the root key to the Low Key of the zone. Key Text in Sample NameSets the root key to the key that is extracted from the sample file name. The function searches for the name of the key in text form. Key Number in Sample NameSets the root key to the MIDI note number that is extracted from the sample file name. The function searches for a number. Root Key in Sample FileSets the root key to the key that is stored in the header chunk of the sample file. OptionDescription Select Zones with the Mapping Editor KeyboardActivate this option to select zones by clicking on the Mapping editor keyboard. Select Zones via MIDIActivate this option to select zones by playing on an external MIDI keyboard. Select Zones depending on VelocityWhen this option is activated, the incoming velocity is taken into account. Only zones that match the in-coming velocity are selected. Select Zones using a MIDI Controller to set the VelocityWhen this option is activated, the velocity from the keyboard is replaced by the controller values sent by the selected controller. Right-click the icon to select another controller or use the Learn function on the pop-up menu. Select all Zones between the last two played notesAny zones between the last two triggered zones are selected. You can extend the selection by playing a key and holding it. Any additional keys that you play add the corresponding zones to the selection. If you play a chord, any zones between the lowest and the highest key are selected. Option Description
104 Editing Samples in the Sample Editor Introduction The Sample editor allows you to view and manipulate samples. In HALion, samples are associated with sample zones. When a sample zone is selected, the Sample edi - tor shows the selected sample. The Sample editor is di- vided into different sections. The main space shows the waveform display and the lower section gives you access to all relevant sample parameters. Overview The Toolbar The toolbar contains the tools to edit the sample and loop markers. The Info Line The info line shows information about the sample (length, sample rate and tempo, etc). Furthermore, you can set the locator position and the start, end, and length of the selec - tion. The Overview Line The overview line shows the whole sample. The section visible in the main waveform display is indicated by a rect - angle on the overview line and the current selection range is shown in orange. You can move the rectangle in the overview line to view other sections of the sample. Click in the lower half of the rectangle and drag to the left or right to move it. You can resize the rectangle by dragging its left or right border. You can define a new viewing area by clicking in the upper half of the overview and dragging a rectangle with the mouse. The Ruler The Sample editor ruler is located between the overview line and the waveform display. It shows the timeline in the specified display format. •To select the format, click the arrow button to the right of the ruler and select an option from the pop-up menu. You can choose to display hours, minutes, seconds, and milliseconds, or samples, or bars and beats. The Waveform Display and the Level Scale The waveform display shows the waveform image of the sample. To the left of the waveform display, a level scale is shown, indicating the amplitude of the audio. •To select whether the level is shown as a percentage or in dB, click the level scale label (dB or %), and select an option from the pop-up menu. •To display the half level axes, right-click in the Sample editor and select the corresponding option on the context menu.
105 Editing Samples in the Sample Editor The Parameter Section The parameter section contains sample and sample zone parameters. It has two tabs: Main and Loop. The Main Tab The Main tab contains the zone parameters, and the marker settings for Sample Start, Sample End, Start Range, as well as the parameters for the Release marker. Playback Mode The Playback Mode options are described in the section “Playback Mode” on page 80. Fixed Pitch This option is described in the section “Fixed Pitch” on page 81. The Loop Tab The Loop tab contains the loop settings, see “Creating Loops” on page 108. General Operations Zooming •You can use the horizontal and vertical zoom sliders in the left lower corner of the editor to zoom in/out on the time and the level axis. •You can press [G] and [H] to zoom in/out on the locator position. •You can click and drag the ruler to zoom in/out on the position you have clicked. •Three buttons to the right of the zoom slider allow you to zoom to specific markers or ranges: Zoom to Start, Zoom to End and Zoom to Full Range. Depending on your work situation, these options refer to the sample, the selection, or a loop. Clicking several times increases the zoom level on the same marker position. •You can zoom by resizing the rectangle in the overview line. •You can use the options on the Zoom submenu of the Sample editor context menu. •You can toggle between full zoom and the previously set zoom level by clicking the A button in the lower right corner of the Sample editor. View Range When changing from one sample to another, you have several options how to set up the visible range for the newly selected sample zone. The following options are available on the Sample editor context menu: ÖIf the visible range cannot be set to the specified loop marker or range because the sample does not contain the required loop, it is set to the last stored settings for that zone. If no such settings are found, the full sample is dis - played. OptionDescription AutoFollows the visible view range of the previous sam-ple. This is the default setting. LastEach zone stores the visible range individually. When you select a zone again, its view range is restored. FullShows the full sample. Sample StartShows the sample start marker with the current zoom factor. Sample Start RangeShows the sample start range marker with the cur-rent zoom factor. Sample EndShows the sample end marker with the current zoom factor. Sustain LoopShows the sustain loop with the current zoom factor. Sustain Loop StartShows the sustain loop start marker with the current zoom factor. Sustain Loop EndShows the sustain loop end marker with the current zoom factor. Release LoopShows the release loop with the current zoom factor. Release Loop StartShows the release loop start marker with the current zoom factor. Release Loop End Shows the release loop end marker with the current zoom factor.
106 Editing Samples in the Sample Editor Auditioning Samples You can play back the sample using the audition icon (Play Sample) on the toolbar. The following applies: •If you have not made a selection, the whole sample is played back. •If you have made a selection, this selection is played back. •If the Edit Loop function is activated, playback contin- ues repeatedly until you deactivate the audition function. You can specify the playback start position by clicking in the timeline. Using the Edit Loop Function You can play back a looped selection when the Edit Loop icon is activated on the toolbar. This allows you to check the crossfade section of a long loop without having to wait until the loop has finished, for example. Using the Play Tool If you click somewhere in the waveform display with the Play tool and keep the mouse button pressed, the sample is played back from the position at which you clicked until you release the mouse button. Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards or backwards, at any speed: 1.Select the Scrub tool. 2.Click in the waveform display and keep the mouse button pressed. 3.Drag to the left or right. The audio is played back. The speed and pitch of the playback depends on how fast you move the mouse. Selecting an Output for the Sample Editor The Sample editor plays back the raw samples without processing the synthesis structure. Therefore, its output is not automatically the same as the output of the zone that uses the sample. On the Output pop-up menu at the right of the title bar, you can specify to which plug-in output the Sample editor sends its signals. The level slider next to the output selector allows you to specify the level of the Sample editor output. ÖKeep in mind that samples are often normalized and therefore are played back with a much higher level than if triggered via a MIDI key. Markers You can use a set of different markers to specify important positions in a sample. The following markers are available: !If you are working with surround samples, make sure that the Sample editor is routed to the surround out - put bus. Otherwise, you are not able to hear all chan- nels. MarkerFunction Sample StartDefines where the sample starts to play when a zone is triggered. Audio before this marker is skipped. Sample EndDefines where the sample stops playing. Audio af-ter that marker is ignored. Sustain Loop StartDefines where the sustain loop starts. Sustain Loop EndDefines where the sustain loop ends. When this marker is reached, playback jumps back to the sustain loop start. Release Loop StartDefines where the release loop starts.
107 Editing Samples in the Sample Editor Selections Making Selections To make a selection in the Sample editor, click and drag with the Range Selection tool. •If Snap to Zero Crossing is activated on the toolbar, the start and end of the selection are always placed at zero crossings. •You can resize the selection by dragging its left and right border or by [Shift]-clicking. •The current selection is indicated on the info line. Here, you can change these values numerically. Defining Sample Start and End from a Selection •Make a selection, right-click in the Sample editor, open the Selection submenu, and select “Set Sample Start/End to selection”. Creating New Zones from Selections •Make a selection, right-click in the Sample editor, open the Selection submenu, and select “Create Zone from Se - lection”. The new zone is inserted below the source zone. Snapping Snap to Markers When the Snap option is activated, you can snap the se- lection start and end points and markers to other markers. Snap to Zero Crossing When this option is activated, markers and selection start and end points are only placed at zero crossings (posi - tions in the audio where the amplitude is zero). This helps you avoid pops and clicks that are caused by sudden am - plitude changes. Auto-Scroll When this option is activated, the waveform display is scrolled during playback, keeping the playback cursor vis - ible in the editor. Read Root Key and Tuning from File This context menu option allows you to set the root key and tuning to the values that are saved in the sample file, if available. •Right-click in the Sample editor, open the Sample sub- menu, and select “Read Root Key and Tuning from File”. The current zone settings are overwritten by the sample file settings. This option is only available if the corresponding informa- tion is available in the sample file. Show File in Explorer •Right-click in the Sample editor, open the Sample sub- menu, and select “Show in Explorer” (Win) or “Show in Finder” (Mac). Release Loop EndDefines where the release loop ends. When this marker is reached, playback jumps back to the re-lease loop start. ReleaseThis marker defines the position at which playback starts when a note-off message is received. This allows for a realistic release note-off behavior with -out the necessity of using extra release samples. To avoid unwanted clicks when jumping to the re-lease marker, you can set a crossfade time and curvature in the parameter section. Sample Start RangeDefines the attack phase of a sample, which can be used for the modulation of the sample start, see “Sample Start Range” on page 81 Marker Function
108 Editing Samples in the Sample Editor Editing Samples in an External Editor HALion allows you to specify an external Sample editor application that can be used to perform destructive offline editing on a sample. You can specify the location of this application in the Edit section of the Options editor, see “External Wave Editor” on page 44. Note that not all sample editors provide the same func- tionality and that certain features, like transferring the sam- ple loop markers, are not always possible. To get the best results, use Steinberg’s WaveLab. •To load the current sample in an external editor, right- click in the Sample editor, open the Sample submenu, and select “Load into External Editor”. The external sample editor is launched and the sample is transferred. ÖThe menu entry is only available if you specified an ex- ternal editor in the Options editor. To ensure a safe and consistent workflow, HALion creates a copy of the sample and writes it to a temporary folder. This folder can be specified in the Options editor. If none is specified, the temporary folder of the operating system is used. Changes in the external editor are made to the copy of the sample. When you save the sample in the external editor, HALion recognizes that the temporary file has changed and asks if you want to update the sample. When writing the sample to the temporary folder, HALion also includes information about loop settings. These can be modified in the external editor, too. When replacing the sample afterwards, the new loop settings are transferred back as well. ÖSample start/end and release markers cannot be transferred to an external editor. If a sample is referenced by several zones, transformations of the audio signal are audible for all zones. ÖWhen you remove a zone or a program that contains a zone referring to a sample that is still opened in an external editor, you are asked to close the file in the external editor. This enables HALion to delete the temporary file, which is no longer needed. Channel View Options The Sample editor allows you to display either all chan- nels, a specific channel, or the sum of all channels. The corresponding options are located to the left of the wave - form display. If no selection is made here, all channels are displayed. ÖFor stereo samples the surround channel selectors are not available. Creating Loops In the Sample editor, you can specify two independent loops, one for the sustain and one for the release phase. To set up the sustain and the release loop, you can set the start and end positions manually and/or use the functions to automatically detect the positions. For a smooth loop you need to find positions at which the loop end can be continued naturally at the loop start. The loop settings can be edited using the toolbar options and the handles in the waveform display, but they are also available as numerical values on the Loop tab in the pa - rameters section. Setting Up a Loop If the loops are not activated in the zone parameters, no loop markers are shown in the waveform display. When selecting a loop type in the parameters section, the corre - sponding markers are shown. By activating the Edit Loop function on the Sample editor toolbar, the loop type is set and the loop markers are set to the sample start/end range or the selection, if available. Show Channel Sum Show Right Channel Show LFE Channel Show Rear Right Channel Show Rear Left Channel Show Center Channel Show Left Channel
109 Editing Samples in the Sample Editor Selecting a Loop Type By selecting an option from the Loop pop-up menu on the Loop tab in the parameters section, you define the loop type. The following options are available: Moving Start and End Markers The loop start and end markers can be set to suitable po- sitions by dragging the marker handles. In edit mode, you can also press [Shift] and drag the audio before or after the loop end marker to adjust the end or start position (respectively). Detecting Loop Start and End Automatically The loop detection functions search for loop marker posi- tions taking into account similarities within the sample. You can specify the size of the sample portion that has to match before a loop is accepted. Furthermore, you can define the quality that suggested loop markers should match. To automatically detect a loop, proceed as follows: 1.Activate the “Edit Loop” button on the Sample editor toolbar. 2.Use the “Find Previous Loop Start/End” or “Find Next Loop Start/End” buttons on the toolbar to detect suitable marker positions. The loop markers are set accordingly. The following settings on the Sample editor toolbar also influence the marker detection features: Using Edit Mode Edit mode is useful to fine-tune and adjust a loop. The waveform is updated to reflect the result of your loop settings. •To activate edit mode, activate the Edit Loop icon (“e”) on the Sample editor toolbar. •To select which loop (sustain or release) you want to see and adjust in edit mode, click the “Sustain/Release Loop” icon (S/R) on the toolbar. When the icon is green, you are editing the sustain loop. For the release loop, the icon is red. OptionDescription No LoopThe sample is played without loops. You can also use this option to remove existing loop markers. ContinuousThe loop is played continuously until the end of the amplitude envelope. OnceThe loop is repeated once. Until Release (sustain loops only)The loop is repeated until you release the key on the keyboard. OptionDescription Loop TransitionThis option allows you to search for rather short loops (t = transition) or longer loops (T = Timbre).It can be useful to search for longer loops if the sam-ple contains longer sound progressions or beats that need to be included. That way you can prevent that the resulting loop becomes static. When set to Timbre, HALion also suggests loop marker positions that might not be optimal regarding the local transition, but reflect best the tonal progres -sion of the sound. In this case, you can use the cross-fade function to smooth out the loop. ThresholdHALion internally detects a large number of possible loop marker positions that are more or less well suited for the loop. These positions are ranked internally ac -cording to quality. The Threshold control allows you to specify the ranking level a marker must have so that it can be used. With the highest setting, only few suit -able positions are suggested. Loop ScoreEach detected loop marker is evaluated and attributed a rating, or score, that provides additional information about how well loop start and end match. Note that this value is only updated when using the loop find functions.
110 Editing Samples in the Sample Editor To better see how loop start and end are correlating, a part of the waveform is displayed in blue on top of the loop. This part is taken from an area around the loop start (+/- the loop length) and then shifted to the loop end. The better both waveforms correspond, the smoother the loop will sound. Setting Up Loop Crossfades To create smooth loops, you can use crossfades. To set up a loop crossfade, proceed as follows: 1.Activate the “e” button on the Sample editor toolbar to enter edit mode. Crossfade handles are displayed on the waveform. 2.Click the “Sustain/Release Loop” icon (S/R) on the toolbar to select whether you want to edit the sustain or the release loop. 3.Drag the crossfade handles with the mouse, or specify the crossfade range numerically in the parameter section. To see the effect of the crossfade, you can activate the “Show Resulting Loop Crossfade” option on the toolbar. When this is activated, the resulting waveform is dis - played in red. Adjusting the Crossfade Curve You can specify a linear curve, an equal power curve, or anything in between. •Drag the middle of the fade curve up or down, or adjust the Curve value in the parameters section. Adjusting the Tuning Using the Tuning option on the Loop tab in the parameters section, you can set the tuning of the loop. This is useful to adjust the frequency of the loop. Using Loopsets A and B In the Loopset section on the Loop tab in the parameters section, you can set up two different sets of loops for the same sample. This is useful to compare different versions of the same loop, for example. Additional Loop Options The following operations can be performed using options from the Sample editor context menu. Creating Loops from Selections You can use a selection range as the basis for a loop. Pro- ceed as follows: 1.Activate the “Play Selection Looped” icon on the Sample editor toolbar. 2.Click the “Play Sample” icon on the toolbar. 3.Adjust the selection until you are satisfied with the loop. 4.Right-click in the Sample editor, open the Selection submenu, and select “Set Sustain Loop to selection” or “Set Release Loop to selection”. Reading Loop Information from Sample Files The “Read Loop from File” option allows you to set loop markers to the values that are saved in the sample file. •Right-click in the Sample editor, open the Sample sub- menu, and select “Read Loop from File”. The current zone settings are overwritten by the sample file settings. ÖThis option is only available if the corresponding infor- mation is available in the sample file.