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Steinberg VST Sampler HALION 4 Operation Manual

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    							101
    Mapping Zones
    Importing Samples Using Drag and Drop
    To import a single sample to a specific key (or key range) 
    in the Mapping editor, proceed as follows:
    1.Drag a sample into the Mapping section or onto the 
    keyboard. 
    An outline representing the sample appears.
    2.Without dropping the sample, move the mouse pointer 
    up and down. 
    The horizontal position of the mouse pointer determines the lowest key of 
    the key range, and the vertical position of the mouse pointer determines 
    the key zone range.
    3.Drop the sample to insert it.
    To import several samples this way, proceed as follows:
    1.Select the samples that you want to import. 
    2.Drag the samples to the key on the Mapping editor 
    keyboard where you want the first selected sample to be 
    placed.
    3.Without dropping the samples, move the mouse up 
    and down. 
    The samples are mapped chromatically. Moving the mouse up or down 
    resizes the key range for each zone.
    4.Release the mouse button to insert the samples.
    •If you move the mouse pointer to the bottom of the Map-
    ping editor, the samples are distributed to different veloci-
    ties rather than key ranges.
    The first selected sample gets the highest velocity and the last selected 
    the lowest velocity. 
    •If you press [Ctrl]/[Command] and move the mouse 
    pointer to the bottom of the mapping view, the samples 
    are layered on the keys that you drop them on.
    •If you press [Ctrl]/[Command] and point at a white key, 
    the samples are mapped to the consecutive white keys 
    only, and the key range cannot be extended.
    Pointing to a black key maps the samples to black keys instead.
    ÖIf you drag samples from a separate browser window, 
    the selection order determines how the samples are 
    mapped, with the first selected sample being mapped to 
    the first key.
    Mapping Zones
    To set up or change the mapping of zones in the Mapping 
    editor, proceed as follows:
    1.In the Mapping editor or the Program Tree, select the 
    zones for which you want to adjust the mapping.
    2.On the context menu, open the Mapping submenu, 
    and select one of the functions.
    The following mapping functions are available:
    OptionDescription
    Root Key OnlyEach zone is mapped to its root key only.
    Root Key Fill 
    CenteredThe zones expand to the left and the right of the root key 
    to fill empty spaces.
    Root Key Fill UpThe zones expand upwards from the root key to fill 
    empty spaces.
    Root Key Fill 
    DownThe zones expand downwards from the root key to fill 
    empty spaces.
    Layered on Root 
    KeyThe zones are layered on the root key, equally spaced 
    from the lowest to the highest velocity.
    Layered on Key 
    RangeZones that have exactly the same key range are layered 
    equally spaced from the lowest to the highest velocity.
    Chromatic from 
    Last KeyStarting with the highlighted key of the Mapping editor 
    keyboard, the zones are mapped chromatically to the 
    white and black keys in ascending order. The root keys 
    are set to match the corresponding key.
    White Keys from 
    Last Key Starting with the highlighted key of the Mapping editor 
    keyboard, the zones are mapped to the white keys in as-cending order. The root keys are set to match the corre-sponding key.
    Black Keys from 
    Last KeyStarting with the highlighted key of the Mapping editor 
    keyboard, the zones are mapped to the black keys in as-cending order. The root keys are set to match the corre-sponding key.
    Layered on Last 
    KeyOn the highlighted key of the Mapping editor keyboard, 
    the zones are layered equally spaced from lowest to 
    highest velocity. The root keys are set to match the high
    -lighted key.
    Stacked on Last 
    Key At the highlighted key of the Mapping editor keyboard, 
    the zones are stacked on each other. The root keys are 
    set to match the highlighted key.
    Key Text in 
    Sample NameThe zones are mapped to the key that is extracted from 
    the sample file name. The function searches for the 
    name of the key in text form, e.g., C#3. The mapping 
    and root key are set to that key.
    Key Number in 
    Sample NameThe zones are mapped to the MIDI note number that is 
    extracted from the sample file name. The function 
    searches for a number, e.g., 61. The mapping and root 
    key are set to that key.
    Velocity in Layer 
    NameThe zones are mapped to the velocity range that is ex-tracted from the layer name. 
    						
    							102
    Mapping Zones
    ÖOnly values between 0 and 127 can be extracted as 
    MIDI note numbers or velocity ranges. The smaller number 
    is used as the lower limit and the higher number as the up
    -
    per limit, for example “Sample_Name_Range_90-127”.
    Filling Gaps between Zones
    Proceed as follows:
    1.In the Mapping editor or Program Tree, select the 
    zones that you want to adjust.
    2.Right-click the zones, open the Fill Gaps submenu, 
    and select one of the functions.
    The following Fill Gaps functions are available:
    Setting the Root Key
    •To adjust the root keys of the selected zones without 
    changing their key or velocity ranges, right-click one of the 
    zones, open the “Set Root Key” submenu and select a 
    function.
    The following options are available:
    Selecting Zones with the Mapping 
    Editor Keyboard
    You can select zones using the Mapping editor keyboard 
    or an external MIDI keyboard. 
    To select zones via the keyboard, activate the “Enable 
    MIDI Mapping Selection Options” function on the toolbar 
    and select one of the following options:
    Velocity in 
    Sample NameThe zones are mapped to the velocity range that is ex-tracted from the sample file name.
    Velocity in 
    Sample FolderThe zones are mapped to the velocity range that is ex-tracted from the name of the sample folder.
    Ranges in 
    Sample File The zones are mapped to the key and velocity ranges 
    that are stored in the sample file’s header chunk. If the 
    header chunk of the sample file contains no information, 
    a message informs you that the samples could not be 
    mapped.
    OptionDescription
    Pitch OnlyFills any gaps between the selected zones on the 
    keyboard axis.
    Velocity OnlyFills any gaps between the selected zones on the 
    velocity axis.
    Pitch & VelocityGaps on the keyboard axis are filled first. Then 
    the remaining gaps on the velocity axis are filled.
    Velocity & PitchGaps on the velocity axis are filled first. Then the 
    remaining gaps on the keyboard axis are filled.
    OptionDescription
    Center of ZoneSets the root key to the center of the zone. If the 
    zone has no center because it has an even number 
    of keys, the root key is set to the key in the center 
    that is closest to the previous root key.
    Option Description
    High Key of ZoneSets the root key to the High Key of the zone.
    Low Key of Zone Sets the root key to the Low Key of the zone.
    Key Text in Sample 
    NameSets the root key to the key that is extracted from 
    the sample file name. The function searches for the 
    name of the key in text form.
    Key Number in 
    Sample NameSets the root key to the MIDI note number that is 
    extracted from the sample file name. The function 
    searches for a number.
    Root Key in Sample 
    FileSets the root key to the key that is stored in the 
    header chunk of the sample file.
    OptionDescription
    Select Zones with 
    the Mapping Editor 
    KeyboardActivate this option to select zones by clicking on the 
    Mapping editor keyboard.
    Select Zones via 
    MIDIActivate this option to select zones by playing on an 
    external MIDI keyboard.
    Select Zones 
    depending on 
    VelocityWhen this option is activated, the incoming velocity 
    is taken into account. Only zones that match the in-coming velocity are selected.
    Select Zones using 
    a MIDI Controller 
    to set the VelocityWhen this option is activated, the velocity from the 
    keyboard is replaced by the controller values sent by 
    the selected controller. Right-click the icon to select 
    another controller or use the Learn function on the 
    pop-up menu.
    Select all Zones 
    between the last 
    two played notesAny zones between the last two triggered zones are 
    selected.
    You can extend the selection by playing a key and 
    holding it. Any additional keys that you play add the 
    corresponding zones to the selection.
    If you play a chord, any zones between the lowest 
    and the highest key are selected.
    Option Description 
    						
    							12
    Editing Samples in the Sample Editor 
    						
    							104
    Editing Samples in the Sample Editor
    Introduction
    The Sample editor allows you to view and manipulate 
    samples. In HALion, samples are associated with sample 
    zones. When a sample zone is selected, the Sample edi
    -
    tor shows the selected sample. The Sample editor is di-
    vided into different sections. The main space shows the 
    waveform display and the lower section gives you access 
    to all relevant sample parameters.
    Overview
    The Toolbar
    The toolbar contains the tools to edit the sample and loop 
    markers.
    The Info Line
    The info line shows information about the sample (length, 
    sample rate and tempo, etc). Furthermore, you can set the 
    locator position and the start, end, and length of the selec
    -
    tion.
    The Overview Line
    The overview line shows the whole sample. The section 
    visible in the main waveform display is indicated by a rect
    -
    angle on the overview line and the current selection range 
    is shown in orange.
    You can move the rectangle in the overview line to view 
    other sections of the sample. Click in the lower half of the 
    rectangle and drag to the left or right to move it.
    You can resize the rectangle by dragging its left or right 
    border.
    You can define a new viewing area by clicking in the upper 
    half of the overview and dragging a rectangle with the 
    mouse.
    The Ruler
    The Sample editor ruler is located between the overview 
    line and the waveform display. It shows the timeline in the 
    specified display format. 
    •To select the format, click the arrow button to the right 
    of the ruler and select an option from the pop-up menu.
    You can choose to display hours, minutes, seconds, and milliseconds, or 
    samples, or bars and beats.
    The Waveform Display and the Level Scale
    The waveform display shows the waveform image of the 
    sample. To the left of the waveform display, a level scale is 
    shown, indicating the amplitude of the audio.
    •To select whether the level is shown as a percentage or 
    in dB, click the level scale label (dB or %), and select an 
    option from the pop-up menu.
    •To display the half level axes, right-click in the Sample 
    editor and select the corresponding option on the context 
    menu. 
    						
    							105
    Editing Samples in the Sample Editor
    The Parameter Section
    The parameter section contains sample and sample zone 
    parameters. It has two tabs: Main and Loop.
    The Main Tab
    The Main tab contains the zone parameters, and the 
    marker settings for Sample Start, Sample End, Start 
    Range, as well as the parameters for the Release marker.
    Playback Mode
    The Playback Mode options are described in the section 
    “Playback Mode” on page 80.
    Fixed Pitch
    This option is described in the section “Fixed Pitch” on 
    page 81.
    The Loop Tab
    The Loop tab contains the loop settings, see “Creating 
    Loops” on page 108.
    General Operations
    Zooming
    •You can use the horizontal and vertical zoom sliders in 
    the left lower corner of the editor to zoom in/out on the 
    time and the level axis.
    •You can press [G] and [H] to zoom in/out on the locator 
    position.
    •You can click and drag the ruler to zoom in/out on the 
    position you have clicked.
    •Three buttons to the right of the zoom slider allow you to 
    zoom to specific markers or ranges: Zoom to Start, Zoom 
    to End and Zoom to Full Range.
    Depending on your work situation, these options refer to the sample, the 
    selection, or a loop. Clicking several times increases the zoom level on 
    the same marker position. 
    •You can zoom by resizing the rectangle in the overview 
    line.
    •You can use the options on the Zoom submenu of the 
    Sample editor context menu.
    •You can toggle between full zoom and the previously 
    set zoom level by clicking the A button in the lower right 
    corner of the Sample editor.
    View Range
    When changing from one sample to another, you have 
    several options how to set up the visible range for the 
    newly selected sample zone.
    The following options are available on the Sample editor 
    context menu:
    ÖIf the visible range cannot be set to the specified loop 
    marker or range because the sample does not contain the 
    required loop, it is set to the last stored settings for that 
    zone. If no such settings are found, the full sample is dis
    -
    played.
    OptionDescription
    AutoFollows the visible view range of the previous sam-ple. This is the default setting.
    LastEach zone stores the visible range individually. When 
    you select a zone again, its view range is restored.
    FullShows the full sample.
    Sample StartShows the sample start marker with the current 
    zoom factor.
    Sample Start 
    RangeShows the sample start range marker with the cur-rent zoom factor.
    Sample EndShows the sample end marker with the current zoom 
    factor.
    Sustain LoopShows the sustain loop with the current zoom factor.
    Sustain Loop StartShows the sustain loop start marker with the current 
    zoom factor.
    Sustain Loop EndShows the sustain loop end marker with the current 
    zoom factor.
    Release LoopShows the release loop with the current zoom factor.
    Release Loop StartShows the release loop start marker with the current 
    zoom factor.
    Release Loop End Shows the release loop end marker with the current 
    zoom factor. 
    						
    							106
    Editing Samples in the Sample Editor
    Auditioning Samples
    You can play back the sample using the audition icon 
    (Play Sample) on the toolbar. 
    The following applies:
    •If you have not made a selection, the whole sample is 
    played back.
    •If you have made a selection, this selection is played 
    back.
    •If the Edit Loop function is activated, playback contin-
    ues repeatedly until you deactivate the audition function.
    You can specify the playback start position by clicking in 
    the timeline.
    Using the Edit Loop Function
    You can play back a looped selection when the Edit Loop 
    icon is activated on the toolbar. This allows you to check 
    the crossfade section of a long loop without having to wait 
    until the loop has finished, for example.
    Using the Play Tool
    If you click somewhere in the waveform display with the 
    Play tool and keep the mouse button pressed, the sample 
    is played back from the position at which you clicked until 
    you release the mouse button.
    Scrubbing
    The Scrub tool allows you to locate positions in the audio 
    by playing back, forwards or backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the waveform display and keep the mouse 
    button pressed.
    3.Drag to the left or right.
    The audio is played back. The speed and pitch of the playback depends 
    on how fast you move the mouse.
    Selecting an Output for the Sample Editor
    The Sample editor plays back the raw samples without 
    processing the synthesis structure. Therefore, its output is 
    not automatically the same as the output of the zone that 
    uses the sample. 
    On the Output pop-up menu at the right of the title bar, 
    you can specify to which plug-in output the Sample editor 
    sends its signals.
    The level slider next to the output selector allows you to 
    specify the level of the Sample editor output.
    ÖKeep in mind that samples are often normalized and 
    therefore are played back with a much higher level than if 
    triggered via a MIDI key.
    Markers
    You can use a set of different markers to specify important 
    positions in a sample.
    The following markers are available:
    !If you are working with surround samples, make sure 
    that the Sample editor is routed to the surround out
    -
    put bus. Otherwise, you are not able to hear all chan-
    nels.
    MarkerFunction
    Sample StartDefines where the sample starts to play when a 
    zone is triggered. Audio before this marker is 
    skipped.
    Sample EndDefines where the sample stops playing. Audio af-ter that marker is ignored.
    Sustain Loop StartDefines where the sustain loop starts.
    Sustain Loop EndDefines where the sustain loop ends. When this 
    marker is reached, playback jumps back to the 
    sustain loop start.
    Release Loop StartDefines where the release loop starts. 
    						
    							107
    Editing Samples in the Sample Editor
    Selections
    Making Selections
    To make a selection in the Sample editor, click and drag 
    with the Range Selection tool.
    •If Snap to Zero Crossing is activated on the toolbar, the 
    start and end of the selection are always placed at zero 
    crossings.
    •You can resize the selection by dragging its left and 
    right border or by [Shift]-clicking.
    •The current selection is indicated on the info line. 
    Here, you can change these values numerically.
    Defining Sample Start and End from a Selection
    •Make a selection, right-click in the Sample editor, open 
    the Selection submenu, and select “Set Sample Start/End 
    to selection”.
    Creating New Zones from Selections
    •Make a selection, right-click in the Sample editor, open 
    the Selection submenu, and select “Create Zone from Se
    -
    lection”.
    The new zone is inserted below the source zone.
    Snapping
    Snap to Markers
    When the Snap option is activated, you can snap the se-
    lection start and end points and markers to other markers.
    Snap to Zero Crossing
    When this option is activated, markers and selection start 
    and end points are only placed at zero crossings (posi
    -
    tions in the audio where the amplitude is zero). This helps 
    you avoid pops and clicks that are caused by sudden am
    -
    plitude changes.
    Auto-Scroll
    When this option is activated, the waveform display is 
    scrolled during playback, keeping the playback cursor vis
    -
    ible in the editor.
    Read Root Key and Tuning from File
    This context menu option allows you to set the root key 
    and tuning to the values that are saved in the sample file, if 
    available.
    •Right-click in the Sample editor, open the Sample sub-
    menu, and select “Read Root Key and Tuning from File”.
    The current zone settings are overwritten by the sample file settings.
    This option is only available if the corresponding informa-
    tion is available in the sample file.
    Show File in Explorer
    •Right-click in the Sample editor, open the Sample sub-
    menu, and select “Show in Explorer” (Win) or “Show in 
    Finder” (Mac).
    Release Loop EndDefines where the release loop ends. When this 
    marker is reached, playback jumps back to the re-lease loop start.
    ReleaseThis marker defines the position at which playback 
    starts when a note-off message is received. This 
    allows for a realistic release note-off behavior with
    -out the necessity of using extra release samples. 
    To avoid unwanted clicks when jumping to the re-lease marker, you can set a crossfade time and 
    curvature in the parameter section.
    Sample Start RangeDefines the attack phase of a sample, which can 
    be used for the modulation of the sample start, see 
    “Sample Start Range” on page 81
    Marker Function 
    						
    							108
    Editing Samples in the Sample Editor
    Editing Samples in an External Editor
    HALion allows you to specify an external Sample editor 
    application that can be used to perform destructive offline 
    editing on a sample. You can specify the location of this 
    application in the Edit section of the Options editor, see 
    “External Wave Editor” on page 44.
    Note that not all sample editors provide the same func-
    tionality and that certain features, like transferring the sam-
    ple loop markers, are not always possible. To get the best 
    results, use Steinberg’s WaveLab.
    •To load the current sample in an external editor, right-
    click in the Sample editor, open the Sample submenu, and 
    select “Load into External Editor”.
    The external sample editor is launched and the sample is transferred.
    ÖThe menu entry is only available if you specified an ex-
    ternal editor in the Options editor.
    To ensure a safe and consistent workflow, HALion creates 
    a copy of the sample and writes it to a temporary folder. 
    This folder can be specified in the Options editor. If none 
    is specified, the temporary folder of the operating system 
    is used.
    Changes in the external editor are made to the copy of the 
    sample. When you save the sample in the external editor, 
    HALion recognizes that the temporary file has changed 
    and asks if you want to update the sample.
    When writing the sample to the temporary folder, HALion 
    also includes information about loop settings. These can 
    be modified in the external editor, too. When replacing the 
    sample afterwards, the new loop settings are transferred 
    back as well.
    ÖSample start/end and release markers cannot be 
    transferred to an external editor.
    If a sample is referenced by several zones, transformations 
    of the audio signal are audible for all zones.
    ÖWhen you remove a zone or a program that contains a 
    zone referring to a sample that is still opened in an external 
    editor, you are asked to close the file in the external editor. 
    This enables HALion to delete the temporary file, which is 
    no longer needed.
    Channel View Options
    The Sample editor allows you to display either all chan-
    nels, a specific channel, or the sum of all channels. The 
    corresponding options are located to the left of the wave
    -
    form display. If no selection is made here, all channels are 
    displayed.
    ÖFor stereo samples the surround channel selectors are 
    not available.
    Creating Loops
    In the Sample editor, you can specify two independent 
    loops, one for the sustain and one for the release phase. 
    To set up the sustain and the release loop, you can set the 
    start and end positions manually and/or use the functions 
    to automatically detect the positions. For a smooth loop 
    you need to find positions at which the loop end can be 
    continued naturally at the loop start.
    The loop settings can be edited using the toolbar options 
    and the handles in the waveform display, but they are also 
    available as numerical values on the Loop tab in the pa
    -
    rameters section.
    Setting Up a Loop
    If the loops are not activated in the zone parameters, no 
    loop markers are shown in the waveform display. When 
    selecting a loop type in the parameters section, the corre
    -
    sponding markers are shown. By activating the Edit Loop 
    function on the Sample editor toolbar, the loop type is set 
    and the loop markers are set to the sample start/end 
    range or the selection, if available.
    Show Channel Sum
    Show Right Channel
    Show LFE Channel
    Show Rear Right Channel
    Show Rear Left Channel
    Show Center Channel
    Show Left Channel 
    						
    							109
    Editing Samples in the Sample Editor
    Selecting a Loop Type
    By selecting an option from the Loop pop-up menu on the 
    Loop tab in the parameters section, you define the loop 
    type. The following options are available:
    Moving Start and End Markers
    The loop start and end markers can be set to suitable po-
    sitions by dragging the marker handles. 
    In edit mode, you can also press [Shift] and drag the audio 
    before or after the loop end marker to adjust the end or 
    start position (respectively).
    Detecting Loop Start and End Automatically
    The loop detection functions search for loop marker posi-
    tions taking into account similarities within the sample. You 
    can specify the size of the sample portion that has to match 
    before a loop is accepted. Furthermore, you can define the 
    quality that suggested loop markers should match.
    To automatically detect a loop, proceed as follows:
    1.Activate the “Edit Loop” button on the Sample editor 
    toolbar.
    2.Use the “Find Previous Loop Start/End” or “Find Next 
    Loop Start/End” buttons on the toolbar to detect suitable 
    marker positions.
    The loop markers are set accordingly.
    The following settings on the Sample editor toolbar also 
    influence the marker detection features:
    Using Edit Mode
    Edit mode is useful to fine-tune and adjust a loop. The 
    waveform is updated to reflect the result of your loop 
    settings.
    •To activate edit mode, activate the Edit Loop icon (“e”) 
    on the Sample editor toolbar.
    •To select which loop (sustain or release) you want to 
    see and adjust in edit mode, click the “Sustain/Release 
    Loop” icon (S/R) on the toolbar.
    When the icon is green, you are editing the sustain loop. For the release 
    loop, the icon is red.
    OptionDescription
    No LoopThe sample is played without loops. You can also 
    use this option to remove existing loop markers.
    ContinuousThe loop is played continuously until the end of the 
    amplitude envelope.
    OnceThe loop is repeated once.
    Until Release 
    (sustain loops only)The loop is repeated until you release the key on the 
    keyboard.
    OptionDescription
    Loop TransitionThis option allows you to search for rather short loops 
    (t = transition) or longer loops (T = Timbre).It can be useful to search for longer loops if the sam-ple contains longer sound progressions or beats that 
    need to be included. That way you can prevent that 
    the resulting loop becomes static. 
    When set to Timbre, HALion also suggests loop 
    marker positions that might not be optimal regarding 
    the local transition, but reflect best the tonal progres
    -sion of the sound. In this case, you can use the cross-fade function to smooth out the loop.
    ThresholdHALion internally detects a large number of possible 
    loop marker positions that are more or less well suited 
    for the loop. These positions are ranked internally ac
    -cording to quality. The Threshold control allows you to 
    specify the ranking level a marker must have so that it 
    can be used. With the highest setting, only few suit
    -able positions are suggested.
    Loop ScoreEach detected loop marker is evaluated and attributed 
    a rating, or score, that provides additional information 
    about how well loop start and end match.
    Note that this value is only updated when using the 
    loop find functions. 
    						
    							110
    Editing Samples in the Sample Editor
    To better see how loop start and end are correlating, a 
    part of the waveform is displayed in blue on top of the 
    loop. This part is taken from an area around the loop start 
    (+/- the loop length) and then shifted to the loop end. The 
    better both waveforms correspond, the smoother the loop 
    will sound.
    Setting Up Loop Crossfades
    To create smooth loops, you can use crossfades. To set 
    up a loop crossfade, proceed as follows:
    1.Activate the “e” button on the Sample editor toolbar to 
    enter edit mode.
    Crossfade handles are displayed on the waveform.
    2.Click the “Sustain/Release Loop” icon (S/R) on the 
    toolbar to select whether you want to edit the sustain or 
    the release loop.
    3.Drag the crossfade handles with the mouse, or specify 
    the crossfade range numerically in the parameter section.
    To see the effect of the crossfade, you can activate the 
    “Show Resulting Loop Crossfade” option on the toolbar. 
    When this is activated, the resulting waveform is dis
    -
    played in red.
    Adjusting the Crossfade Curve
    You can specify a linear curve, an equal power curve, or 
    anything in between. 
    •Drag the middle of the fade curve up or down, or adjust 
    the Curve value in the parameters section.
    Adjusting the Tuning
    Using the Tuning option on the Loop tab in the parameters 
    section, you can set the tuning of the loop. This is useful to 
    adjust the frequency of the loop.
    Using Loopsets A and B
    In the Loopset section on the Loop tab in the parameters 
    section, you can set up two different sets of loops for the 
    same sample. This is useful to compare different versions 
    of the same loop, for example.
    Additional Loop Options
    The following operations can be performed using options 
    from the Sample editor context menu.
    Creating Loops from Selections
    You can use a selection range as the basis for a loop. Pro-
    ceed as follows: 
    1.Activate the “Play Selection Looped” icon on the 
    Sample editor toolbar.
    2.Click the “Play Sample” icon on the toolbar.
    3.Adjust the selection until you are satisfied with the 
    loop.
    4.Right-click in the Sample editor, open the Selection 
    submenu, and select “Set Sustain Loop to selection” or 
    “Set Release Loop to selection”.
    Reading Loop Information from Sample Files
    The “Read Loop from File” option allows you to set loop 
    markers to the values that are saved in the sample file.
    •Right-click in the Sample editor, open the Sample sub-
    menu, and select “Read Loop from File”.
    The current zone settings are overwritten by the sample file settings.
    ÖThis option is only available if the corresponding infor-
    mation is available in the sample file. 
    						
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