Home
>
Steinberg
>
Musical Instruments & Equipment
>
Steinberg VST Sampler HALION 4 Operation Manual
Steinberg VST Sampler HALION 4 Operation Manual
Have a look at the manual Steinberg VST Sampler HALION 4 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
91 Editing Zones in the Sound Editor Graphical Envelope Editing You can adjust the times of the envelope in the graphical editor by dragging nodes left or right. •The first node adjusts the Delay time. •The second node adjusts the Fade In time. •The third node adjusts the Hold time. •The fourth node adjusts the Fade Out time. The Step Modulator Section Synth and sample zones feature a polyphonic step modu- lator for creating rhythmic control sequences. The step modulator can be freely assigned in the modulation matrix. The sequence can have up to 32 steps. At the top right of the Step Modulator section, you can load and save presets for the step modulator. Editing Steps To adjust the steps using the mouse, proceed as follows: •To set the level of a step, click in the graphical editor. •To change the value of a single step, drag it up/down. •To adjust all steps at once, [Shift]-drag a step. •To reset a step to a level of 0 %, [Ctrl]/[Command]-click the step. •To reset all steps, [Shift]-[Ctrl]/[Command]-click in the graphical editor. •To draw a ramp with steps, [Alt]/[Option]-click and draw a line. •To draw symmetric ramps, [Shift]-[Alt]/[Option]-click and draw a line. •You can also enter a value directly in the value field for the step. •To increment or decrement the selected step, use the up and down arrow keys. By default, the increment or decrement is in steps of 1 %. Hold [Shift] to increment or decrement the selected step in steps of 0.1 %. Steps Here you set the number of steps the sequence plays. Sync Mode You can synchronize the steps to the tempo of the host application by setting a note value. Alternatively, you can specify a frequency at which the sequence repeats. Whether you can set a note value or a frequency depends on the option you select here: Frequency When Sync mode is set to Off, this controls the speed at which the sequence is repeated. Hold + Fade OutWhen you play a note, the Delay and Fade In parame-ters are applied. The envelope fades out after the time specified by the Hold parameter, or when a key is re-leased. Releasing a key during the fade in starts the fade out from the current level. Sustain + Fade OutWhen you play a note, the Delay and Fade In parame-ters are applied. The Hold parameter acts as sustain. The fade out is applied when releasing the key. Releas-ing a key during the fade in starts the fade out from the current level. SustainWhen you play a note, the Delay and Fade In parame-ters are applied. Both the Hold and Fade Out parame-ters act as sustain. Releasing a key during the Fade In sustains the current level. This prevents a change in modulation when a key is released. Option Description OptionDescription OffSelect this to adjust the speed at which the sequence repeats (in Hertz). Whether the sequence restarts when you play a note depends on the Retrigger mode. Tempo + RetrigSelect this to adjust the length of the steps in fractions of beats. The speed of the modulation depends on the number of steps, the note value and the tempo you set in your host application. Activate the T option to use triplet note values. Whether the sequence restarts when you play a note depends on the selected Retrig -ger mode. Tempo + BeatAs above, but the sequence restarts with the transport of the host and lines up to the beats of the project. The Retrigger setting is not taken into account.
92 Editing Zones in the Sound Editor Note When the Sync mode is set to one of the Tempo settings, this adjusts the length of the steps in fractions of beats. You can also select dotted and triplet values. Triplets Activate the “T” option to use triplet note values. Retrigger Mode Here, you can determine whether the sequence restarts when you play a note. The Retrigger Mode parameter is only available when Sync mode is set to Off or “Tempo + Retrig”. The following parameters are available: Slope Depending on the setting you select here, the step modu- lator jumps from step to step or creates ramps between the steps. The following settings are available: Amount When Slope is set to Rising, Falling or All, the Amount parameter determines the time of the ramp between two steps. The higher the setting, the smoother the transitions between steps. Step Use this to select a certain step. Level This shows the level of the selected step. Snap When Snap is activated, the level of each step can only be adjusted in quantized steps of 1/12th. Producing Modulations in Steps of Semitones Proceed as follows: 1.Activate the Snap option. 2.In the modulation matrix, assign the Step Modulator to Pitch. 3.Set the Modulation Depth to +12. Now, the levels of the steps represent semitone intervals. 4.Go back to the step modulator and adjust each step to the interval that you want to use. The Modulation Matrix Section The concept of controlling one parameter by another is called modulation. The Modulation Matrix section of synth and sample zones gives you access to additional modula - tions of the zone. Assigning modulations means to interconnect modulation sources, such as LFOs and envelopes, with modulation destinations like pitch, cutoff, amplitude, etc. The modula - tion matrix offers you up to 32 freely assignable modula- tions, each with a source, a modifier and a destination with adjustable depth. All modulation sources and destinations can be assigned several times. The polarity of each source can be switched between unipolar and bipolar. An addi - tional modifier and user-definable curves and ranges give you further control over the modulation. OptionDescription Off The sequence is not restarted. Instead, it resumes play-back at the position at which you released the key. First NoteThe sequence restarts when a note is triggered and no other notes are held. Each NoteThe sequence restarts each time a note is triggered. OptionDescription NoneThis setting produces hard steps. RisingRamps are created only for rising edges. FallingRamps are created only for falling edges. AllRamps are created for all edges.
93 Editing Zones in the Sound Editor The modulation matrix is divided into two sections. On the left, the modulation rows are displayed. Here, you can as - sign modulation sources to destinations and adjust the modulation depth. The section on the right contains set - tings for the curve and range editor, where you can make further settings for the selected modulation source. Using the Modulation Rows The modulation rows allow you to interconnect modulation sources with modulation destinations and to adjust the modulation depth. •The parameters for setting up a modulation can be ac- cessed via 32 rows. Each row is identified by a number. •You can select modulation sources on the Source 1 pop-up menu at the top left of each row. •The Source 2 pop-up menu below the Source 1 pop- up menu for each row allows you to select a second mod - ulation source that controls the intensity of the first source or a modifier that alters the modulation signal of the first source. •To switch the polarity of a source between unipolar and bipolar, click the button to the right of the corresponding source. •To select the modulation destination, use the pop-up menu to the right. •Use the horizontal fader below the destination to adjust the modulation depth. Usually, the modulation depth is ad - justed in percent. If you select pitch as modulation desti- nation, the modulation depth is adjusted in semitones. •Click the Bypass button in front of the depth control to switch off the modulation temporarily. Managing Modulation Rows To copy a modulation row, proceed as follows: 1.On the context menu for the source row, select “Copy Modulation Row”.´ To move a modulation row, select “Cut Modulation Row” for the source row. 2.On the context menu for the target row, select “Paste Modulation Row”. •To insert an empty row, select “Insert Modulation Row” from the context menu. •To remove a modulation row, select “Remove Modula- tion Row” from the context menu. An empty modulation row is appended to the list to keep a constant number of 32 rows. ÖYou can copy modulation rows across different pro- grams or even between different instances of HALion. Unipolar vs. Bipolar Sources The polarity of a modulation source specifies the value range it produces. •Unipolar sources modulate between 0 and +1. •Bipolar sources modulate between -1 and +1. By default, some sources are unipolar and others are bi- polar. However, you can change the polarity of a modula- tion source at any time. •To change the polarity of a source, click the button to the right of the corresponding source. Using the Curve and Range Editor You can set up a curve and range for each modulation source. •The curve and range editor displays the settings of the selected source. To adjust the settings of a different source, click the button to the left of the source you want to edit. •The curve editor allows you to change the characteristic of a modulation. The displayed curve is superimposed on the modulation source. This way, you can change the modulation from linear to exponential or logarithmic, for example. •By setting the minimum and maximum values, the mod- ulation stays within the specified range only. In addition, you can specify an offset and a range for the modulation. For example, with an offset and range of +50 %, only the second half of the displayed curve is superimposed on the modulation. The curve editor offers different presets that you can se- lect from the pop-up menu above the curve. To set up your own curve, select the Custom preset. •Double-click in the editor to insert a new node. Double-click on a node to delete it. •Drag the nodes to new positions to adjust the basic shape of the curve.
94 Editing Zones in the Sound Editor •Drag the lines between the nodes up or down to change the curvature. Setting Up a Modulation Proceed as follows: 1.Select the zone that you want to adjust. 2.Open the Modulation Matrix section. 3.In one of the modulation rows, select a modulation source and destination (for example LFO1 as source and Pitch as destination). 4.Use the horizontal fader below the destination to ad- just the modulation depth. 5.Play a few notes to hear the modulation. 6.You can select a modifier or change the polarity of the source. For example, from the “Source 2” pop-up menu, select Pitch Bend as the modifier and set its polarity to unipolar. 7.Play a few notes to hear the modulation and use the pitchbend wheel. 8.Finally, use the curve and range editor to limit the mod- ulation range or to adjust the characteristic of the modula- tion. Modulation Sources The modulation sources are available from the Source and Modifier pop-up menus. HALion offers you the following modulation sources: OptionDescription LFO P1The first LFO of the zone, which produces cyclic mod-ulation signals. LFO P2The second LFO of the zone, which produces cyclic modulation signals. Amp EnvelopeThe amplifier envelope of the zone (unipolar). The shape of the envelope equals the modulation signal. Filter EnvelopeThe filter envelope of the zone (unipolar). The shape of the envelope equals the modulation signal. Pitch EnvelopeThe pitch envelope of the zone (bipolar). The shape of the envelope equals the modulation signal. User EnvelopeThe user envelope of the zone (bipolar). The shape of the envelope equals the modulation signal. Step ModulatorThe step modulator of the zone (bipolar). This produces cyclic, rhythmically stepped modulation signals. GlideThe glide signal of the source (unipolar). Key FollowThis produces an exponential modulation signal derived from the MIDI note number. Exponential means this source works with destinations such as Pitch or Cutoff. Key follow is bipolar. Note-on VelNote-on velocity (how fast you hit a key) can be used as a modulation signal. Note-on Vel is unipolar. Note-on Vel SquaredThe squared version of Note-on Vel. Squared means you have to press the key harder to produce higher modulation values. Note-on Vel NormalizedThe note-on velocity is normalized via the velocity range of the corresponding zone. At the lowest velocity of the zone the modulation is 0, at the highest velocity it is 1. Note-off VelNote-off velocity (how fast you released a key) can be used as a modulation signal. Note-off Vel is unipolar. While most of the MIDI keyboards cannot send note-off velocity messages, most sequencer software is able to produce such messages. PitchbendThe position of the pitchbend wheel can be used as a modulation signal. Pitchbend is bipolar. Modulation WheelThe position of the modulation wheel can be used as a modulation signal. Modulation Wheel is unipolar. AftertouchAftertouch (how hard you keep a key pressed after you hit it) can be used as a modulation signal. Aftertouch is unipolar. Some MIDI keyboards cannot send aftertouch messages. However, most sequencer software is able to produce such messages. MIDI ControllerAny of the 127 available MIDI controllers can be used as a modulation signal. You can select the MIDI con-troller from the corresponding submenu. Quick ControlThe quick controls of the program or layer the zone be-longs to can be used as a modulation signal. You can select the quick control from the corresponding sub-menu. Note ExpressionThe eight note expression parameters of the program can be used as modulation signals for the zone. You can select the note expression parameter from the cor -responding submenu. NoiseProduces a random modulation signal. Noise is bipolar. OutputThe audio output of the zone can be used as a modula-tion signal. Output is unipolar. Bus 1-16Modulations that have been sent to one of the sixteen busses can be used as sources again. This way, you can combine several modulations to produce more complex signals. Select the corresponding modulation bus to assign it as source. Option Description
95 Editing Zones in the Sound Editor Modulation Destinations Depending on the selected type of zone, the available modulation destinations vary. HALion offers you the fol - lowing modulation destinations: OptionDescription PitchModulates the pitch of the zone. For example, assign one of the LFOs to create a vibrato effect. When Pitch is selected, the modulation depth adjusts in semitones (-60 to +60). CutoffModulates the filter cutoff of the zone. For example, as-sign the step modulator to create rhythmic patterns in the spectral timbre. ResonanceModulates the filter resonance of the zone. Resonance changes the character of the filter. For example, assign velocity to resonance to accent the filter the harder you hit a key. Morph XModulates the x-axis of the filter in Morph XY mode. Use this to morph between the filter shapes AD and BC. Morph YModulates the y-axis of the filter in Morph 2, Morph 4, or Morph XY mode. For example, use this to morph be-tween the filter shapes AB and DC. Cutoff OffsetModulates the cutoff offset of the second filter in serial or parallel mode. For example, assign the modulation wheel to lower or raise the cutoff of the second filter while you play. Resonance OffsetModulates the resonance offset of the second filter in serial or parallel mode. For example, assign the modula-tion wheel to lower or raise the resonance of the sec-ond filter while you play. PanModulates the position of the zone in the panorama. LevelThis modulation adds to the level setting of the zone. It is ideal for effects such as tremolo. Volume 1This modulates the gain of the zone. The volume modu-lation multiplies with the level of the zone. It is ideal for crossfades between zones. Volume 2As Volume 1. Volume 1 is multiplied with volume 2. This way, you can build more complex modulations. For ex-ample, use Volume 1 for crossfading between zones and Volume 2 for fading them in or out. LFO1 FrequencyModulates the speed of LFO1. For example, assign Af-tertouch to control the speed of a vibrato effect while you play. LFO1 ShapeModulates the waveform of LFO1. For example, assign Key Follow to vary the waveform with the playing posi-tion on the keyboard. LFO2 FrequencySame as LFO1 Freq, but for LFO2. LFO2 ShapeSame as LFO1 Shape, but for LFO2. Step Mod FrequencyModulates the speed of the step modulator. For exam-ple, assign an LFO to increase or decrease the speed cyclically. Step Mod SlopeModulates the shape of the edges of the step modula-tor (the Slope parameter has to be active). For example, assign the modulation wheel to blend from hard to smooth edges. Amp Env Attack TimeModulates the time of the amplitude envelope attack (the first segment of the envelope). The attack time cannot be modulated continuously. The time is updated only when the segment starts. Amp Env Decay TimeModulates the time of the amplitude envelope decay (all segments after the attack and before the sustain). The decay time cannot be modulated continuously. The time is updated only when the segment starts. Amp Env Sustain LevelModulates the level of the amplitude envelope sustain. The sustain level cannot be modulated continuously. The level is updated only when the segment starts. Amp Env Release TimeModulates the time of the amplitude envelope release (all segments after the sustain). The release time can-not be modulated continuously. The time is updated only when the segment starts. Filter Env Attack TimeModulates the time of the filter envelope attack (the first segment of the envelope). The attack time cannot be modulated continuously. The time is updated only when the segment starts. Filter Env Decay TimeModulates the time of the filter envelope decay (all seg-ments after the attack and before the sustain). The de-cay time cannot be modulated continuously. The time is updated only when the segment starts. Filter Env Sustain LevelModulates the level of the filter envelope sustain. The sustain level cannot be modulated continuously. The level is updated only when the segment starts. Filter Env Release TimeModulates the time of the filter envelope release (all segments after the sustain). The release time cannot be modulated continuously. The time is updated only when the segment starts. Pitch Env Attack TimeModulates the time of the pitch envelope attack (the first segment of the envelope). The attack time cannot be modulated continuously. The time is updated only when the segment starts. Pitch Env Decay TimeModulates the time of the pitch envelope decay (all segments after the attack and before the sustain). The decay time cannot be modulated continuously. The time is updated only when the segment starts. Pitch Env Sustain LevelModulates the level of the pitch envelope sustain. The sustain level cannot be modulated continuously. The level is updated only when the segment starts. Pitch Env Release TimeModulates the time of the pitch envelope release (all segments after the sustain). The release time cannot be modulated continuously. The time is updated only when the segment starts. User Env Attack TimeModulates the time of the user envelope attack (the first segment of the envelope). The attack time cannot be modulated continuously. The time is updated only when the segment starts. Option Description
96 Editing Zones in the Sound Editor The following destination is only available for sample zones: The following destinations are only available for synth zones: Sample & Hold The Sample & Hold modifier takes a sample of the modu- lation source whenever it receives a trigger signal. It holds the sampled value until it receives a new trigger. This way, you can quantize a continuous modulation signal. The Sample & Hold modifier offers the following options: Using Global MIDI Controllers HALion features eight global MIDI controllers (“Contr. A – Contr. H”), which can be used as placeholders in the modulation matrix. With these controllers, you can remap specific MIDI controllers to the placeholder controllers, for example, from the CC Mapper. This allows you to use the global controller in several places and set up the assign - ment only once. User Env Decay TimeModulates the time of the user envelope decay (all seg-ments after the attack and before the sustain). The de-cay time cannot be modulated continuously. The time is updated only when the segment starts. User Env Sustain LevelModulates the level of the user envelope sustain. The sustain level cannot be modulated continuously. The level is updated only when the segment starts. User Env Release TimeModulates the time of the user envelope release (all segments after the sustain). The release time cannot be modulated continuously. The time is updated only when the segment starts. Bus 1-16You can send any modulation to one of the sixteen bus-ses, for example, to produce more complex modulation signals. Select the bus you want to send the signals to as a destination. To use the modulation that was sent to a bus, assign the corresponding bus as a modulation source. OptionDescription Sample StartModulates the start position of the sample play-back. For example, assign note-on velocity to play back more of the attack of a sample the harder you hit a key. The sample start cannot be modulated continuously. The parameter is updated only when you hit a key. OptionDescription Osc1/2/3 PitchModulates the pitch of the corresponding oscillator. For example, assign one of the LFOs to detune the oscillator cyclically. Osc1/2/3 LevelModulates the volume of the corresponding oscilla-tor. For example, assign the modulation wheel to fade the oscillator in and out while you play. Osc1/2/3 WaveformModulates the shape and character of the corre-sponding oscillator. For example, assign one of the envelopes to change the character of the oscillator over time. Sub Osc LevelModulates the volume of the sub oscillator. For exam-ple, assign the modulation wheel to fade in the oscil-lator while you play. Ring Mod LevelModulates the volume of the ring modulation effect. For example, assign the modulation wheel to fade in the ring modulation while you play. Noise Gen LevelModulates the volume of the noise generator. For ex-ample, assign the modulation wheel to fade in the noise generator while you play. Option Description OptionDescription Trigger on Note OnSelect this to trigger the Sample & Hold modifier man-ually. Each time you hit a key, the modifier takes a sam-ple. Trigger on LFO1Select this for periodic triggering of the Sample & Hold modifier. It takes a sample each time the waveform of LFO1 crosses the zero line upwards. Trigger on LFO2Select this for periodic triggering of the Sample & Hold modifier. It takes a sample each time the waveform of LFO2 crosses the zero line upwards. Trigger on Modulation WheelSelect this to trigger the Sample & Hold modifier man-ually. It takes a sample each time the modulation wheel passes the center position. Trigger on SustainSelect this to trigger the Sample & Hold modifier man-ually. Each time you press the sustain pedal, the Sam-ple & Hold modifier takes a sample. Sample until ReleaseSelect this to trigger the Sample & Hold modifier through releasing a key. It constantly takes samples and holds the last sample when receiving a note-off.
98 Mapping Zones Introduction In HALion, you can edit the sample mapping manually in the Mapping editor. The Mapping functions are based on information like key range, root key, and velocity range. The Mapping Editor The Mapping editor allows you to view and edit the distri- bution of zones inside a program. All zones are mapped to the key range on the horizontal axis and the velocity range on the vertical axis. In the upper area, you have access to mapping ranges and sample parameters for the selected zone. Zones are displayed as boxes. Selected zones are shown with a red border, and the focused zone with an orange border. Overlaying zones are semi transparent, so that overlapping areas can easily be recognized. When playing notes on a MIDI keyboard, the Mapping ed- itor shows you which note you play on the Mapping editor keyboard. Furthermore, you can see the current velocity in the velocity scale on the left. The Toolbar The toolbar at the top of the window shows the name of the focused zone and a number of editing options for the mapping. The Zone Range Section Below the toolbar, the zone range section is located. Here you can set the values for Low and High Key, Low and High Velocity, Root Key, Tune, and Gain of a zone. The Tune and Gain parameters are only available for sample zones. The Mapping Editor Keyboard The Mapping editor keyboard allows you to see with which keys a zone can be triggered. It can also be used to trigger notes. Depending on the vertical position at which you click the key, it produces a lower or higher velocity. The context menu for a key contains submenus that show information on pitch and velocity as well as the zones that are mapped to a key. ÖKeys with no zones assigned to them are grayed out. Testing the Sample Mapping •[Ctrl]/[Command]-click a key on the Mapping editor keyboard and keep the mouse button pressed. HALion plays this key and all following keys at the same velocity, for as long as you press the mouse button. •Hold down [Ctrl]/[Command]-[Alt]/[Option] and click a key to play each zone ten times, at increasing velocities from 1 to 127. The Velocity Scale The velocity scale on the left provides an orientation when adjusting the velocity range of a zone. In the background of the scale, a meter indicates the incoming velocity value. After each note, the meter automatically falls back to zero and leaves a marker on the last velocity value. Setting the Focus in a Multi-Selection When multiple zones are selected, you can click on a zone to set the focus. Alternatively, you can use the Focused Zone pop-up menu on the toolbar to select a different zone.
99 Mapping Zones Zooming and Scrolling The Mapping editor can zoom and scroll in two dimen- sions: keyboard and velocity. •To zoom in or out, click the “+” or “-” button on the scrollbars. Once you have zoomed in, you can use the scrollbar to move to a spe- cific velocity or keyboard area. •To zoom in or out, press [H] or [G] on the computer key- board. •To zoom in on a specific zone, double-click it. To zoom out, double-click again. •To zoom in on an area where two or more zones are overlapping, double-click the area. To zoom out, double- click again. •To zoom to the selection, activate the S button next to the scrollbar. •To zoom out completely or return to the last zoom state, click the A button next to the scrollbar. Automatic Scrolling to a Tree Selection When “Scroll Position follows Tree Selection” is activated on the toolbar and you select a zone in the Program Tree, the Mapping editor automatically scrolls the view to keep the selection in the center. This works on both the key - board and the velocity axes. Zoom Snapshots Zoom Snapshots save the current zoom state in the Map- ping editor. For example, by saving a snapshot for the lower and a snapshot for the upper range of the keyboard, you can switch between editing the two areas. The snapshot handling is the same as for envelopes, see “Envelope Zoom Snapshots” on page 85. Selecting Zones •Click a zone to select it. •[Ctrl]/[Command]-click to select several zones. •Hold down [Ctrl]/[Command] and draw a selection rect- angle covering the zones that you want to select. •Press [Ctrl]/[Command]-[A] to select all zones. •Click on the velocity scale to select all zones that be- long to a certain velocity. Moving Zones Selected zones can be moved in the Mapping editor. •Click in the middle of one of the zones and drag to move all the zones together. To limit the movement to the vertical or horizontal direction, start drag- ging the zone in one direction and press [Ctrl]/[Command] or [Alt]/[Op-tion], respectively. When you move sample zones horizontally, they are trans- posed. To make moved samples play back at the right pitch again you have to adapt the Root Key setting or acti - vate the “Move Root Key with Zones” button on the tool- bar first. Move Lock By clicking the Move Lock button on the toolbar, you can prevent accidental moving or resizing of zones. Setting Key and Velocity Range Graphically To set the key and velocity ranges, move your mouse to one of the borders of a zone, so that the mouse pointer changes to a double arrow, and drag. If you drag the left border, you set the lowest key for the key range, for example. When you select multiple zones and drag the border of adjoining zones that are part of the selection, you can ad - just the low and high values of the corresponding zones simultaneously. Numerically You can also set the key and velocity range values using the value fields at the top of the window. When multiple zones are selected, only the values of the focused zone are displayed in the edit fields. However, changing the values affects all selected zones. Like in the Sound editor for a zone, you can choose between abso - lute and relative editing, see “Absolute and Relative Edit- ing” on page 75.
100 Mapping Zones Muting and Soloing Zones You can mute and solo zones in the Mapping editor using the context menu. Showing and Hiding Zones You can show and hide zones using the Visibility context menu options. Auto Visibility The Auto Visibility option on the Visibility submenu allows you to control the visibility of zones inside the Mapping editor. When it is activated, only the selected zone and the other zones that are part of the same layer are shown. Fading and Crossfading Zones Zones in HALion can partially or totally overlap. Fades can be created in the horizontal (key) and the vertical (velocity) direction. This allows you to successively add certain sound components over the key or the velocity range. To create fades or crossfades, proceed as follows: 1.Select the zones that you want to fade or crossfade. 2.Open the context menu, select the Crossfades sub- menu, and choose “Enable Crossfades on Keyboard Axis”, or “Enable Crossfade on Velocity Axis”, or both. HALion displays the fade handles. 3.Drag the handles to adjust the fade ranges. Faded regions are shown in green. Curve Shape By default, the fade curve is exponential, but you can change the curvature by dragging the curve up and down. The maximum curve setting represents an equal power curve. This is useful for velocity crossfades. Auto Crossfades The Crossfade option on the toolbar can be set to Auto (the icon turns blue). In this mode, the crossfade range is automatically adjusted when you move overlapping zones. Symmetric Crossfades You can create symmetric crossfades for zones that have an identical key range and an adjacent velocity range. Proceed as follows: 1.Select the two zones, open the context menu and on the Crossfades submenu, select “Enable Crossfade on Velocity Axis”. The crossfade handles are displayed. 2.On the toolbar of the Mapping editor, set the Cross- fade option to Symmetric. The icon turns yellow. 3.Drag the handles to set up the crossfade. Setting the Root Key The root key determines the original pitch of a zone. In other words, it defines the key on which the zone is played without being transposed. Samples can contain root key information embedded in the sample file. When they are loaded, they are automatically mapped to the correspond - ing keys. The sample collections included with HALion contain both multi-sampled instrument programs and single-shot sam - ple programs. The former contains samples of a specific instrument (usually containing only one sample zone per key on the keyboard). The latter contain different sample zones that are mapped across the keyboard, without any relationship between key and pitch. For multi-sampled in - strument programs, there is no need to change the root key settings, but for single-shot sample programs, you might want to move sample zones. If you have moved sample zones in the Mapping editor, you can make them play back at the original pitch by set - ting the root key. You have the following possibilities: •Directly enter the value in the Root Key value field. •Hold [Alt]/[Option] and click the corresponding key on the Mapping editor keyboard. When you move a sample zone, you can make the root key move with the zone by holding [Ctrl]/[Command]-[Alt]/ [Option] while dragging or by activating “Move Root Key with Zones” on the toolbar. Triggering Zones You can trigger zones in the Mapping editor. To activate trigger mode, click the Trigger Zones button on the tool - bar.