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Steinberg VST Sampler HALION 4 Operation Manual

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    Editing Zones in the Sound Editor
    Graphical Envelope Editing
    You can adjust the times of the envelope in the graphical 
    editor by dragging nodes left or right.
    •The first node adjusts the Delay time.
    •The second node adjusts the Fade In time.
    •The third node adjusts the Hold time.
    •The fourth node adjusts the Fade Out time.
    The Step Modulator Section
    Synth and sample zones feature a polyphonic step modu-
    lator for creating rhythmic control sequences. The step 
    modulator can be freely assigned in the modulation matrix. 
    The sequence can have up to 32 steps.
    At the top right of the Step Modulator section, you can 
    load and save presets for the step modulator.
    Editing Steps
    To adjust the steps using the mouse, proceed as follows:
    •To set the level of a step, click in the graphical editor.
    •To change the value of a single step, drag it up/down.
    •To adjust all steps at once, [Shift]-drag a step.
    •To reset a step to a level of 0 %, [Ctrl]/[Command]-click 
    the step.
    •To reset all steps, [Shift]-[Ctrl]/[Command]-click in the 
    graphical editor.
    •To draw a ramp with steps, [Alt]/[Option]-click and draw 
    a line.
    •To draw symmetric ramps, [Shift]-[Alt]/[Option]-click 
    and draw a line.
    •You can also enter a value directly in the value field for 
    the step.
    •To increment or decrement the selected step, use the 
    up and down arrow keys.
    By default, the increment or decrement is in steps of 1 %. Hold [Shift] to 
    increment or decrement the selected step in steps of 0.1
     %.
    Steps
    Here you set the number of steps the sequence plays.
    Sync Mode
    You can synchronize the steps to the tempo of the host 
    application by setting a note value. Alternatively, you can 
    specify a frequency at which the sequence repeats. 
    Whether you can set a note value or a frequency depends 
    on the option you select here:
    Frequency
    When Sync mode is set to Off, this controls the speed at 
    which the sequence is repeated. 
    Hold +  Fade OutWhen you play a note, the Delay and Fade In parame-ters are applied. The envelope fades out after the time 
    specified by the Hold parameter, or when a key is re-leased. Releasing a key during the fade in starts the 
    fade out from the current level.
    Sustain + 
    Fade OutWhen you play a note, the Delay and Fade In parame-ters are applied. The Hold parameter acts as sustain. 
    The fade out is applied when releasing the key. Releas-ing a key during the fade in starts the fade out from the 
    current level.
    SustainWhen you play a note, the Delay and Fade In parame-ters are applied. Both the Hold and Fade Out parame-ters act as sustain. Releasing a key during the Fade In 
    sustains the current level. This prevents a change in 
    modulation when a key is released.
    Option Description
    OptionDescription
    OffSelect this to adjust the speed at which the sequence 
    repeats (in Hertz). Whether the sequence restarts 
    when you play a note depends on the Retrigger mode.
    Tempo + 
    RetrigSelect this to adjust the length of the steps in fractions 
    of beats. The speed of the modulation depends on the 
    number of steps, the note value and the tempo you set 
    in your host application. Activate the T option to use 
    triplet note values. Whether the sequence restarts 
    when you play a note depends on the selected Retrig
    -ger mode.
    Tempo + BeatAs above, but the sequence restarts with the transport 
    of the host and lines up to the beats of the project. The 
    Retrigger setting is not taken into account. 
    						
    							92
    Editing Zones in the Sound Editor
    Note
    When the Sync mode is set to one of the Tempo settings, 
    this adjusts the length of the steps in fractions of beats. 
    You can also select dotted and triplet values.
    Triplets
    Activate the “T” option to use triplet note values.
    Retrigger Mode
    Here, you can determine whether the sequence restarts 
    when you play a note. The Retrigger Mode parameter is 
    only available when Sync mode is set to Off or “Tempo + 
    Retrig”. The following parameters are available:
    Slope
    Depending on the setting you select here, the step modu-
    lator jumps from step to step or creates ramps between 
    the steps. The following settings are available:
    Amount
    When Slope is set to Rising, Falling or All, the Amount 
    parameter 
    determines the time of the ramp between two 
    steps. The higher the setting, the smoother the transitions 
    between steps.
    Step
    Use this to select a certain step.
    Level
    This shows the level of the selected step.
    Snap
    When Snap is activated, the level of each step can only be 
    adjusted in quantized steps of 1/12th.
    Producing Modulations in Steps of Semitones
    Proceed as follows:
    1.Activate the Snap option.
    2.In the modulation matrix, assign the Step Modulator to 
    Pitch.
    3.Set the Modulation Depth to +12.
    Now, the levels of the steps represent semitone intervals.
    4.Go back to the step modulator and adjust each step 
    to the interval that you want to use.
    The Modulation Matrix Section
    The concept of controlling one parameter by another is 
    called modulation. The Modulation Matrix section of synth 
    and sample zones gives you access to additional modula
    -
    tions of the zone.
    Assigning modulations means to interconnect modulation 
    sources, such as LFOs and envelopes, with modulation 
    destinations like pitch, cutoff, amplitude, etc. The modula
    -
    tion matrix offers you up to 32 freely assignable modula-
    tions, each with a source, a modifier and a destination with 
    adjustable depth. All modulation sources and destinations 
    can be assigned several times. The polarity of each source 
    can be switched between unipolar and bipolar. An addi
    -
    tional modifier and user-definable curves and ranges give 
    you further control over the modulation.
    OptionDescription
    Off The sequence is not restarted. Instead, it resumes play-back at the position at which you released the key.
    First NoteThe sequence restarts when a note is triggered and no 
    other notes are held.
    Each NoteThe sequence restarts each time a note is triggered.
    OptionDescription
    NoneThis setting produces hard steps.
    RisingRamps are created only for rising edges.
    FallingRamps are created only for falling edges.
    AllRamps are created for all edges. 
    						
    							93
    Editing Zones in the Sound Editor
    The modulation matrix is divided into two sections. On the 
    left, the modulation rows are displayed. Here, you can as
    -
    sign modulation sources to destinations and adjust the 
    modulation depth. The section on the right contains set
    -
    tings for the curve and range editor, where you can make 
    further settings for the selected modulation source.
    Using the Modulation Rows
    The modulation rows allow you to interconnect modulation 
    sources with modulation destinations and to adjust the 
    modulation depth.
    •The parameters for setting up a modulation can be ac-
    cessed via 32 rows. Each row is identified by a number.
    •You can select modulation sources on the Source 1 
    pop-up menu at the top left of each row.
    •The Source 2 pop-up menu below the Source 1 pop-
    up menu for each row allows you to select a second mod
    -
    ulation source that controls the intensity of the first source 
    or a modifier that alters the modulation signal of the first 
    source.
    •To switch the polarity of a source between unipolar and 
    bipolar, click the button to the right of the corresponding 
    source.
    •To select the modulation destination, use the pop-up 
    menu to the right.
    •Use the horizontal fader below the destination to adjust 
    the modulation depth. Usually, the modulation depth is ad
    -
    justed in percent. If you select pitch as modulation desti-
    nation, the modulation depth is adjusted in semitones.
    •Click the Bypass button in front of the depth control to 
    switch off the modulation temporarily.
    Managing Modulation Rows
    To copy a modulation row, proceed as follows:
    1.On the context menu for the source row, select “Copy 
    Modulation Row”.´
    To move a modulation row, select “Cut Modulation Row” for the source 
    row.
    2.On the context menu for the target row, select “Paste 
    Modulation Row”.
    •To insert an empty row, select “Insert Modulation Row” 
    from the context menu.
    •To remove a modulation row, select “Remove Modula-
    tion Row” from the context menu.
    An empty modulation row is appended to the list to keep a constant 
    number of 32 rows.
    ÖYou can copy modulation rows across different pro-
    grams or even between different instances of HALion.
    Unipolar vs. Bipolar Sources
    The polarity of a modulation source specifies the value 
    range it produces.
    •Unipolar sources modulate between 0 and +1.
    •Bipolar sources modulate between -1 and +1.
    By default, some sources are unipolar and others are bi-
    polar. However, you can change the polarity of a modula-
    tion source at any time.
    •To change the polarity of a source, click the button to 
    the right of the corresponding source.
    Using the Curve and Range Editor
    You can set up a curve and range for each modulation 
    source.
    •The curve and range editor displays the settings of the 
    selected source. To adjust the settings of a different 
    source, click the button to the left of the source you want 
    to edit.
    •The curve editor allows you to change the characteristic 
    of a modulation. The displayed curve is superimposed on 
    the modulation source.
    This way, you can change the modulation from linear to exponential or 
    logarithmic, for example.
    •By setting the minimum and maximum values, the mod-
    ulation stays within the specified range only. In addition, 
    you can specify an offset and a range for the modulation.
    For example, with an offset and range of +50 %, only the second half of 
    the displayed curve is superimposed on the modulation.
    The curve editor offers different presets that you can se-
    lect from the pop-up menu above the curve. To set up 
    your own curve, select the Custom preset.
    •Double-click in the editor to insert a new node.
    Double-click on a node to delete it. 
    •Drag the nodes to new positions to adjust the basic 
    shape of the curve.  
    						
    							94
    Editing Zones in the Sound Editor
    •Drag the lines between the nodes up or down to 
    change the curvature.
    Setting Up a Modulation
    Proceed as follows:
    1.Select the zone that you want to adjust.
    2.Open the Modulation Matrix section.
    3.In one of the modulation rows, select a modulation 
    source and destination (for example LFO1 as source and 
    Pitch as destination).
    4.Use the horizontal fader below the destination to ad-
    just the modulation depth.
    5.Play a few notes to hear the modulation.
    6.You can select a modifier or change the polarity of the 
    source.
    For example, from the “Source 2” pop-up menu, select Pitch Bend as the 
    modifier and set its polarity to unipolar.
    7.Play a few notes to hear the modulation and use the 
    pitchbend wheel.
    8.Finally, use the curve and range editor to limit the mod-
    ulation range or to adjust the characteristic of the modula-
    tion.
    Modulation Sources
    The modulation sources are available from the Source and 
    Modifier pop-up menus. HALion offers you the following 
    modulation sources:
    OptionDescription
    LFO P1The first LFO of the zone, which produces cyclic mod-ulation signals.
    LFO P2The second LFO of the zone, which produces cyclic 
    modulation signals.
    Amp EnvelopeThe amplifier envelope of the zone (unipolar). The 
    shape of the envelope equals the modulation signal.
    Filter EnvelopeThe filter envelope of the zone (unipolar). The shape of 
    the envelope equals the modulation signal.
    Pitch EnvelopeThe pitch envelope of the zone (bipolar). The shape of 
    the envelope equals the modulation signal.
    User EnvelopeThe user envelope of the zone (bipolar). The shape of 
    the envelope equals the modulation signal.
    Step 
    ModulatorThe step modulator of the zone (bipolar). This produces 
    cyclic, rhythmically stepped modulation signals.
    GlideThe glide signal of the source (unipolar). 
    Key FollowThis produces an exponential modulation signal derived 
    from the MIDI note number. Exponential means this 
    source works with destinations such as Pitch or Cutoff. 
    Key follow is bipolar.
    Note-on VelNote-on velocity (how fast you hit a key) can be used 
    as a modulation signal. Note-on Vel is unipolar.
    Note-on Vel 
    SquaredThe squared version of Note-on Vel. Squared means 
    you have to press the key harder to produce higher 
    modulation values.
    Note-on Vel 
    NormalizedThe note-on velocity is normalized via the velocity range 
    of the corresponding zone. At the lowest velocity of the 
    zone the modulation is 0, at the highest velocity it is 1.
    Note-off VelNote-off velocity (how fast you released a key) can be 
    used as a modulation signal. Note-off Vel is unipolar. 
    While most of the MIDI keyboards cannot send note-off 
    velocity messages, most sequencer software is able to 
    produce such messages.
    PitchbendThe position of the pitchbend wheel can be used as a 
    modulation signal. Pitchbend is bipolar.
    Modulation 
    WheelThe position of the modulation wheel can be used as a 
    modulation signal. Modulation Wheel is unipolar.
    AftertouchAftertouch (how hard you keep a key pressed after you 
    hit it) can be used as a modulation signal. Aftertouch is 
    unipolar. Some MIDI keyboards cannot send aftertouch 
    messages. However, most sequencer software is able 
    to produce such messages.
    MIDI ControllerAny of the 127 available MIDI controllers can be used 
    as a modulation signal. You can select the MIDI con-troller from the corresponding submenu.
    Quick ControlThe quick controls of the program or layer the zone be-longs to can be used as a modulation signal. You can 
    select the quick control from the corresponding sub-menu.
    Note 
    ExpressionThe eight note expression parameters of the program 
    can be used as modulation signals for the zone. You 
    can select the note expression parameter from the cor
    -responding submenu.
    NoiseProduces a random modulation signal. Noise is bipolar.
    OutputThe audio output of the zone can be used as a modula-tion signal. Output is unipolar.
    Bus 1-16Modulations that have been sent to one of the sixteen 
    busses can be used as sources again. This way, you 
    can combine several modulations to produce more 
    complex signals. Select the corresponding modulation 
    bus to assign it as source. 
    Option Description 
    						
    							95
    Editing Zones in the Sound Editor
    Modulation Destinations
    Depending on the selected type of zone, the available 
    modulation destinations vary. HALion offers you the fol
    -
    lowing modulation destinations:
    OptionDescription
    PitchModulates the pitch of the zone. For example, assign 
    one of the LFOs to create a vibrato effect. When Pitch 
    is selected, the modulation depth adjusts in semitones 
    (-60 to +60).
    CutoffModulates the filter cutoff of the zone. For example, as-sign the step modulator to create rhythmic patterns in 
    the spectral timbre.
    ResonanceModulates the filter resonance of the zone. Resonance 
    changes the character of the filter. For example, assign 
    velocity to resonance to accent the filter the harder you 
    hit a key.
    Morph XModulates the x-axis of the filter in Morph XY mode. Use 
    this to morph between the filter shapes AD and BC.
    Morph YModulates the y-axis of the filter in Morph 2, Morph 4, 
    or Morph XY mode. For example, use this to morph be-tween the filter shapes AB and DC.
    Cutoff OffsetModulates the cutoff offset of the second filter in serial 
    or parallel mode. For example, assign the modulation 
    wheel to lower or raise the cutoff of the second filter 
    while you play.
    Resonance 
    OffsetModulates the resonance offset of the second filter in 
    serial or parallel mode. For example, assign the modula-tion wheel to lower or raise the resonance of the sec-ond filter while you play.
    PanModulates the position of the zone in the panorama.
    LevelThis modulation adds to the level setting of the zone. It 
    is ideal for effects such as tremolo.
    Volume 1This modulates the gain of the zone. The volume modu-lation multiplies with the level of the zone. It is ideal for 
    crossfades between zones.
    Volume 2As Volume 1. Volume 1 is multiplied with volume 2. This 
    way, you can build more complex modulations. For ex-ample, use Volume 1 for crossfading between zones 
    and Volume 2 for fading them in or out.
    LFO1 
    FrequencyModulates the speed of LFO1. For example, assign Af-tertouch to control the speed of a vibrato effect while 
    you play.
    LFO1 ShapeModulates the waveform of LFO1. For example, assign 
    Key Follow to vary the waveform with the playing posi-tion on the keyboard.
    LFO2 
    FrequencySame as LFO1 Freq, but for LFO2.
    LFO2 ShapeSame as LFO1 Shape, but for LFO2.
    Step Mod 
    FrequencyModulates the speed of the step modulator. For exam-ple, assign an LFO to increase or decrease the speed 
    cyclically.
    Step Mod 
    SlopeModulates the shape of the edges of the step modula-tor (the Slope parameter has to be active). For example, 
    assign the modulation wheel to blend from hard to 
    smooth edges.
    Amp Env 
    Attack TimeModulates the time of the amplitude envelope attack 
    (the first segment of the envelope). The attack time 
    cannot be modulated continuously. The time is updated 
    only when the segment starts.
    Amp Env 
    Decay TimeModulates the time of the amplitude envelope decay 
    (all segments after the attack and before the sustain). 
    The decay time cannot be modulated continuously. The 
    time is updated only when the segment starts.
    Amp Env 
    Sustain LevelModulates the level of the amplitude envelope sustain. 
    The sustain level cannot be modulated continuously. 
    The level is updated only when the segment starts.
    Amp Env 
    Release TimeModulates the time of the amplitude envelope release 
    (all segments after the sustain). The release time can-not be modulated continuously. The time is updated 
    only when the segment starts.
    Filter Env 
    Attack TimeModulates the time of the filter envelope attack (the first 
    segment of the envelope). The attack time cannot be 
    modulated continuously. The time is updated only when 
    the segment starts.
    Filter Env 
    Decay TimeModulates the time of the filter envelope decay (all seg-ments after the attack and before the sustain). The de-cay time cannot be modulated continuously. The time is 
    updated only when the segment starts.
    Filter Env 
    Sustain LevelModulates the level of the filter envelope sustain. The 
    sustain level cannot be modulated continuously. The 
    level is updated only when the segment starts.
    Filter Env 
    Release TimeModulates the time of the filter envelope release (all 
    segments after the sustain). The release time cannot be 
    modulated continuously. The time is updated only when 
    the segment starts.
    Pitch Env 
    Attack TimeModulates the time of the pitch envelope attack (the 
    first segment of the envelope). The attack time cannot 
    be modulated continuously. The time is updated only 
    when the segment starts.
    Pitch Env 
    Decay TimeModulates the time of the pitch envelope decay (all 
    segments after the attack and before the sustain). The 
    decay time cannot be modulated continuously. The 
    time is updated only when the segment starts.
    Pitch Env 
    Sustain LevelModulates the level of the pitch envelope sustain. The 
    sustain level cannot be modulated continuously. The 
    level is updated only when the segment starts.
    Pitch Env 
    Release TimeModulates the time of the pitch envelope release (all 
    segments after the sustain). The release time cannot be 
    modulated continuously. The time is updated only when 
    the segment starts.
    User Env 
    Attack TimeModulates the time of the user envelope attack (the first 
    segment of the envelope). The attack time cannot be 
    modulated continuously. The time is updated only when 
    the segment starts.
    Option Description 
    						
    							96
    Editing Zones in the Sound Editor
    The following destination is only available for sample 
    zones:
    The following destinations are only available for synth 
    zones:
    Sample & Hold
    The Sample & Hold modifier takes a sample of the modu-
    lation source whenever it receives a trigger signal. It holds 
    the sampled value until it receives a new trigger. This way, 
    you can quantize a continuous modulation signal. The 
    Sample & Hold modifier offers the following options:
    Using Global MIDI Controllers
    HALion features eight global MIDI controllers (“Contr. A – 
    Contr. H”), which can be used as placeholders in the 
    modulation matrix. With these controllers, you can remap 
    specific MIDI controllers to the placeholder controllers, for 
    example, from the CC Mapper. This allows you to use the 
    global controller in several places and set up the assign
    -
    ment only once.
    User Env 
    Decay TimeModulates the time of the user envelope decay (all seg-ments after the attack and before the sustain). The de-cay time cannot be modulated continuously. The time is 
    updated only when the segment starts.
    User Env 
    Sustain LevelModulates the level of the user envelope sustain. The 
    sustain level cannot be modulated continuously. The 
    level is updated only when the segment starts.
    User Env 
    Release TimeModulates the time of the user envelope release (all 
    segments after the sustain). The release time cannot be 
    modulated continuously. The time is updated only when 
    the segment starts.
    Bus 1-16You can send any modulation to one of the sixteen bus-ses, for example, to produce more complex modulation 
    signals. Select the bus you want to send the signals to 
    as a destination. To use the modulation that was sent to 
    a bus, assign the corresponding bus as a modulation 
    source.
    OptionDescription
    Sample StartModulates the start position of the sample play-back. For example, assign note-on velocity to play 
    back more of the attack of a sample the harder you 
    hit a key. The sample start cannot be modulated 
    continuously. The parameter is updated only when 
    you hit a key.
    OptionDescription
    Osc1/2/3 PitchModulates the pitch of the corresponding oscillator. 
    For example, assign one of the LFOs to detune the 
    oscillator cyclically.
    Osc1/2/3 LevelModulates the volume of the corresponding oscilla-tor. For example, assign the modulation wheel to fade 
    the oscillator in and out while you play.
    Osc1/2/3 
    WaveformModulates the shape and character of the corre-sponding oscillator. For example, assign one of the 
    envelopes to change the character of the oscillator 
    over time.
    Sub Osc LevelModulates the volume of the sub oscillator. For exam-ple, assign the modulation wheel to fade in the oscil-lator while you play.
    Ring Mod LevelModulates the volume of the ring modulation effect. 
    For example, assign the modulation wheel to fade in 
    the ring modulation while you play.
    Noise Gen LevelModulates the volume of the noise generator. For ex-ample, assign the modulation wheel to fade in the 
    noise generator while you play.
    Option Description
    OptionDescription
    Trigger on 
    Note OnSelect this to trigger the Sample & Hold modifier man-ually. Each time you hit a key, the modifier takes a sam-ple.
    Trigger on 
    LFO1Select this for periodic triggering of the Sample & Hold 
    modifier. It takes a sample each time the waveform of 
    LFO1 crosses the zero line upwards.
    Trigger on 
    LFO2Select this for periodic triggering of the Sample & Hold 
    modifier. It takes a sample each time the waveform of 
    LFO2 crosses the zero line upwards.
    Trigger on 
    Modulation 
    WheelSelect this to trigger the Sample & Hold modifier man-ually. It takes a sample each time the modulation wheel 
    passes the center position.
    Trigger on 
    SustainSelect this to trigger the Sample & Hold modifier man-ually. Each time you press the sustain pedal, the Sam-ple & Hold modifier takes a sample.
    Sample until 
    ReleaseSelect this to trigger the Sample & Hold modifier 
    through releasing a key. It constantly takes samples 
    and holds the last sample when receiving a note-off. 
    						
    							11
    Mapping Zones 
    						
    							98
    Mapping Zones
    Introduction
    In HALion, you can edit the sample mapping manually in 
    the Mapping editor. The Mapping functions are based on 
    information like key range, root key, and velocity range.
    The Mapping Editor
    The Mapping editor allows you to view and edit the distri-
    bution of zones inside a program. All zones are mapped to 
    the key range on the horizontal axis and the velocity range 
    on the vertical axis. In the upper area, you have access to 
    mapping ranges and sample parameters for the selected 
    zone.
    Zones are displayed as boxes. Selected zones are shown 
    with a red border, and the focused zone with an orange 
    border. Overlaying zones are semi transparent, so that 
    overlapping areas can easily be recognized.
    When playing notes on a MIDI keyboard, the Mapping ed-
    itor shows you which note you play on the Mapping editor 
    keyboard. Furthermore, you can see the current velocity in 
    the velocity scale on the left.
    The Toolbar
    The toolbar at the top of the window shows the name of 
    the focused zone and a number of editing options for the 
    mapping.
    The Zone Range Section
    Below the toolbar, the zone range section is located. Here 
    you can set the values for Low and High Key, Low and 
    High Velocity, Root Key, Tune, and Gain of a zone. The 
    Tune and Gain parameters are only available for sample 
    zones.
    The Mapping Editor Keyboard
    The Mapping editor keyboard allows you to see with 
    which keys a zone can be triggered. It can also be used to 
    trigger notes. Depending on the vertical position at which 
    you click the key, it produces a lower or higher velocity.
    The context menu for a key contains submenus that show 
    information on pitch and velocity as well as the zones that 
    are mapped to a key.
    ÖKeys with no zones assigned to them are grayed out.
    Testing the Sample Mapping
    •[Ctrl]/[Command]-click a key on the Mapping editor 
    keyboard and keep the mouse button pressed. HALion 
    plays this key and all following keys at the same velocity, 
    for as long as you press the mouse button. 
    •Hold down [Ctrl]/[Command]-[Alt]/[Option] and click a 
    key to play each zone ten times, at increasing velocities 
    from 1 to 127.
    The Velocity Scale
    The velocity scale on the left provides an orientation when 
    adjusting the velocity range of a zone. In the background 
    of the scale, a meter indicates the incoming velocity value. 
    After each note, the meter automatically falls back to zero 
    and leaves a marker on the last velocity value. 
    Setting the Focus in a Multi-Selection
    When multiple zones are selected, you can click on a zone 
    to set the focus. Alternatively, you can use the Focused 
    Zone pop-up menu on the toolbar to select a different 
    zone. 
    						
    							99
    Mapping Zones
    Zooming and Scrolling
    The Mapping editor can zoom and scroll in two dimen-
    sions: keyboard and velocity.
    •To zoom in or out, click the “+” or “-” button on the 
    scrollbars. 
    Once you have zoomed in, you can use the scrollbar to move to a spe-
    cific velocity or keyboard area.
    •To zoom in or out, press [H] or [G] on the computer key-
    board.
    •To zoom in on a specific zone, double-click it. To zoom 
    out, double-click again.
    •To zoom in on an area where two or more zones are 
    overlapping, double-click the area. To zoom out, double-
    click again.
    •To zoom to the selection, activate the S button next to 
    the scrollbar.
    •To zoom out completely or return to the last zoom state, 
    click the A button next to the scrollbar.
    Automatic Scrolling to a Tree Selection
    When “Scroll Position follows Tree Selection” is activated 
    on the toolbar and you select a zone in the Program Tree, 
    the Mapping editor automatically scrolls the view to keep 
    the selection in the center. This works on both the key
    -
    board and the velocity axes.
    Zoom Snapshots
    Zoom Snapshots save the current zoom state in the Map-
    ping editor. For example, by saving a snapshot for the 
    lower and a snapshot for the upper range of the keyboard, 
    you can switch between editing the two areas.
    The snapshot handling is the same as for envelopes, see 
    “Envelope Zoom Snapshots” on page 85.
    Selecting Zones
    •Click a zone to select it.
    •[Ctrl]/[Command]-click to select several zones.
    •Hold down [Ctrl]/[Command] and draw a selection rect-
    angle covering the zones that you want to select. 
    •Press [Ctrl]/[Command]-[A] to select all zones.
    •Click on the velocity scale to select all zones that be-
    long to a certain velocity.
    Moving Zones
    Selected zones can be moved in the Mapping editor.
    •Click in the middle of one of the zones and drag to move 
    all the zones together.
    To limit the movement to the vertical or horizontal direction, start drag-
    ging the zone in one direction and press [Ctrl]/[Command] or [Alt]/[Op-tion], respectively.
    When you move sample zones horizontally, they are trans-
    posed. To make moved samples play back at the right 
    pitch again you have to adapt the Root Key setting or acti
    -
    vate the “Move Root Key with Zones” button on the tool-
    bar first.
    Move Lock
    By clicking the Move Lock button on the toolbar, you can 
    prevent accidental moving or resizing of zones.
    Setting Key and Velocity Range
    Graphically 
    To set the key and velocity ranges, move your mouse to one 
    of the borders of a zone, so that the mouse pointer changes 
    to a double arrow, and drag. If you drag the left border, you 
    set the lowest key for the key range, for example.
    When you select multiple zones and drag the border of 
    adjoining zones that are part of the selection, you can ad
    -
    just the low and high values of the corresponding zones 
    simultaneously.
    Numerically
    You can also set the key and velocity range values using 
    the value fields at the top of the window. 
    When multiple zones are selected, only the values of the 
    focused zone are displayed in the edit fields. However, 
    changing the values affects all selected zones. Like in the 
    Sound editor for a zone, you can choose between abso
    -
    lute and relative editing, see “Absolute and Relative Edit-
    ing” on page 75. 
    						
    							100
    Mapping Zones
    Muting and Soloing Zones
    You can mute and solo zones in the Mapping editor using 
    the context menu.
    Showing and Hiding Zones
    You can show and hide zones using the Visibility context 
    menu options.
    Auto Visibility
    The Auto Visibility option on the Visibility submenu allows 
    you to control the visibility of zones inside the Mapping 
    editor. When it is activated, only the selected zone and the 
    other zones that are part of the same layer are shown.
    Fading and Crossfading Zones
    Zones in HALion can partially or totally overlap. Fades can 
    be created in the horizontal (key) and the vertical (velocity) 
    direction. This allows you to successively add certain 
    sound components over the key or the velocity range.
    To create fades or crossfades, proceed as follows:
    1.Select the zones that you want to fade or crossfade.
    2.Open the context menu, select the Crossfades sub-
    menu, and choose “Enable Crossfades on Keyboard 
    Axis”, or “Enable Crossfade on Velocity Axis”, or both.
    HALion displays the fade handles.
    3.Drag the handles to adjust the fade ranges.
    Faded regions are shown in green.
    Curve Shape
    By default, the fade curve is exponential, but you can 
    change the curvature by dragging the curve up and down. 
    The maximum curve setting represents an equal power 
    curve. This is useful for velocity crossfades.
    Auto Crossfades
    The Crossfade option on the toolbar can be set to Auto 
    (the icon turns blue). In this mode, the crossfade range is 
    automatically adjusted when you move overlapping zones.
    Symmetric Crossfades
    You can create symmetric crossfades for zones that have 
    an identical key range and an adjacent velocity range.
    Proceed as follows:
    1.Select the two zones, open the context menu and on 
    the Crossfades submenu, select “Enable Crossfade on 
    Velocity Axis”.
    The crossfade handles are displayed.
    2.On the toolbar of the Mapping editor, set the Cross-
    fade option to Symmetric.
    The icon turns yellow.
    3.Drag the handles to set up the crossfade.
    Setting the Root Key
    The root key determines the original pitch of a zone. In 
    other words, it defines the key on which the zone is played 
    without being transposed. Samples can contain root key 
    information embedded in the sample file. When they are 
    loaded, they are automatically mapped to the correspond
    -
    ing keys.
    The sample collections included with HALion contain both 
    multi-sampled instrument programs and single-shot sam
    -
    ple programs. The former contains samples of a specific 
    instrument (usually containing only one sample zone per 
    key on the keyboard). The latter contain different sample 
    zones that are mapped across the keyboard, without any 
    relationship between key and pitch. For multi-sampled in
    -
    strument programs, there is no need to change the root 
    key settings, but for single-shot sample programs, you 
    might want to move sample zones.
    If you have moved sample zones in the Mapping editor, 
    you can make them play back at the original pitch by set
    -
    ting the root key.
    You have the following possibilities:
    •Directly enter the value in the Root Key value field.
    •Hold [Alt]/[Option] and click the corresponding key on 
    the Mapping editor keyboard.
    When you move a sample zone, you can make the root key 
    move with the zone by holding [Ctrl]/[Command]-[Alt]/
    [Option] while dragging or by activating “Move Root Key 
    with Zones” on the toolbar.
    Triggering Zones
    You can trigger zones in the Mapping editor. To activate 
    trigger mode, click the Trigger Zones button on the tool
    -
    bar. 
    						
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