Steinberg Halion 5 Manual
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151 Editing Samples in the Sample EditorGeneral Operations Auto-Scroll When this option is activated, the waveform display is scrolled during playback, keeping the playback cursor visible in the editor. Read Root Key and Tuning from File This context menu option allows you to set the root key and tuning to the values that are saved in the sample file, if available. •Right-click in the Sample editor, open the Sample submenu, and select “Read Root Key and Tuning from File”. The current zone settings are overwritten by the sample file settings. This option is only available if the corresponding information is available in the sample file. Show File in Explorer •Right-click in the Sample editor, open the Sample submenu, and select “Show in Explorer” (Win) or “Show in Finder” (Mac). Editing Samples in an External Editor HALion allows you to specify an external Sample editor application that can be used to perform destructive offline editing on a sample. You can specify the location of this application in the Edit section of the Options editor, see “External Wave Editor” on page 52. Note that not all sample editors provide the same functionality and that certain features, like transferring the sample loop markers, are not always possible. To get the best results, use Steinberg’s WaveLab. •To load the current sample in an external editor, right-click in the Sample editor, open the Sample submenu, and select “Load into External Editor”. The external sample editor is launched and the sample is transferred. ÖThe menu entry is only available if you specified an external editor in the Options editor. To ensure a safe and consistent workflow, HALion creates a copy of the sample and writes it to a temporary folder. This folder can be specified in the Options editor. If none is specified, the temporary folder of the operating system is used. Changes in the external editor are made to the copy of the sample. When you save the sample in the external editor, HALion recognizes that the temporary file has changed and asks if you want to update the sample. When writing the sample to the temporary folder, HALion also includes information about loop settings. These can be modified in the external editor, too. When replacing the sample afterwards, the new loop settings are transferred back as well. ÖSample start/end and release markers cannot be transferred to an external editor. If a sample is referenced by several zones, transformations of the audio signal are audible for all zones. ÖWhen you remove a zone or a program that contains a zone referring to a sample that is still opened in an external editor, you are asked to close the file in the external editor. This enables HALion to delete the temporary file, which is no longer needed.
152 Editing Samples in the Sample EditorCreating Loops Channel View Options The Sample editor allows you to display either all channels, a specific channel, or the sum of all channels. The corresponding options are located to the left of the waveform display. If no selection is made here, all channels are displayed. ÖFor stereo samples the surround channel selectors are not available. Creating Loops In the Sample editor, you can specify two independent loops, one for the sustain and one for the release phase. To set up the sustain and the release loop, you can set the start and end positions manually and/or use the functions to automatically detect the positions. For a smooth loop you need to find positions at which the loop end can be continued naturally at the loop start. The loop settings can be edited using the toolbar options and the handles in the waveform display, but they are also available as numerical values on the Loop tab in the parameters section. Setting Up a Loop If the loops are not activated in the zone parameters, no loop markers are shown in the waveform display. When selecting a loop type in the parameters section, the corresponding markers are shown. By activating the Edit Loop function on the Sample editor toolbar, the loop type is set and the loop markers are set to the sample start/end range or the selection, if available. Selecting a Loop Type By selecting an option from the Loop pop-up menu on the Loop tab in the parameters section, you define the loop type. The following options are available: Moving Start and End Markers The loop start and end markers can be set to suitable positions by dragging the marker handles. In edit mode, you can also press [Shift] and drag the audio before or after the loop end marker to adjust the end or start position (respectively). Show Channel Sum Show Right Channel Show LFE Channel Show Rear Right Channel Show Rear Left Channel Show Center Channel Show Left Channel OptionDescription No LoopThe sample is played without loops. You can also use this option to remove existing loop markers. ContinuousThe loop is played continuously until the end of the amplitude envelope. OnceThe loop is repeated once. Until Release (sustain loops only)The loop is repeated until you release the key on the keyboard.
153 Editing Samples in the Sample EditorCreating Loops Detecting Loop Start and End Automatically The loop detection functions search for loop marker positions taking into account similarities within the sample. You can specify the size of the sample portion that has to match before a loop is accepted. Furthermore, you can define the quality that suggested loop markers should match. To automatically detect a loop, proceed as follows: 1.Activate the “Edit Loop” button on the Sample editor toolbar. 2.Use the “Find Previous Loop Start/End” or “Find Next Loop Start/End” buttons on the toolbar to detect suitable marker positions. The loop markers are set accordingly. The following settings on the Sample editor toolbar also influence the marker detection features: OptionDescription Loop TransitionThis option allows you to search for rather short loops (t = transition) or longer loops (T = Timbre). It can be useful to search for longer loops if the sample contains longer sound progressions or beats that need to be included. That way you can prevent the resulting loop from becoming static. When set to Timbre, HALion also suggests loop marker positions that might not be optimal regarding the local transition, but best reflect the tonal progression of the sound. In this case, you can use the crossfade function to smooth out the loop. ThresholdHALion internally detects a large number of possible loop marker positions that are more or less well suited for the loop. These positions are ranked internally according to quality. The Threshold control allows you to specify the ranking level a marker must have so that it can be used. With the highest setting, only few suitable positions are suggested. Loop ScoreEach detected loop marker is evaluated and attributed a rating, or score, that provides additional information about how well loop start and end match. Note that this value is only updated when using the loop find functions.
154 Editing Samples in the Sample EditorCreating Loops Using Edit Mode Edit mode is useful to fine-tune and adjust a loop. The waveform is updated to reflect the result of your loop settings. •To activate edit mode, activate the Edit Loop icon (“e”) on the Sample editor toolbar. •To select which loop (sustain or release) you want to see and adjust in edit mode, click the “Sustain/Release Loop” icon (S/R) on the toolbar. When the icon is green, you are editing the sustain loop. For the release loop, the icon is red. To better see how loop start and end are correlating, a part of the waveform is displayed in blue on top of the loop. This part is taken from an area around the loop start (+/- the loop length) and then shifted to the loop end. The better both waveforms correspond, the smoother the loop will sound. Setting Up Loop Crossfades To create smooth loops, you can use crossfades. To set up a loop crossfade, proceed as follows: 1.Activate the “e” button on the Sample editor toolbar to enter edit mode. Crossfade handles are displayed on the waveform. 2.Click the “Sustain/Release Loop” icon (S/R) on the toolbar to select whether you want to edit the sustain or the release loop. 3.Drag the crossfade handles with the mouse, or specify the crossfade range numerically in the parameter section. To see the effect of the crossfade, you can activate the “Show Resulting Loop Crossfade” option on the toolbar. When this is activated, the resulting waveform is displayed in red.
155 Editing Samples in the Sample EditorCreating Loops Adjusting the Crossfade Curve You can specify a linear curve, an equal power curve, or anything in between. •Drag the middle of the fade curve up or down, or adjust the Curve value in the parameters section. Adjusting the Tuning Using the Tuning option on the Loop tab in the parameters section, you can set the tuning of the loop. This is useful to adjust the frequency of the loop. Using Loopsets A and B In the Loopset section on the Loop tab in the parameters section, you can set up two different sets of loops for the same sample. This is useful to compare different versions of the same loop, for example. Additional Loop Options The following operations can be performed using options from the Sample editor context menu. Creating Loops from Selections You can use a selection range as the basis for a loop. Proceed as follows: 1.Activate the “Play Selection Looped” icon on the Sample editor toolbar. 2.Click the “Play Sample” icon on the toolbar. 3.Adjust the selection until you are satisfied with the loop. 4.Right-click in the Sample editor, open the Selection submenu, and select “Set Sustain Loop to selection” or “Set Release Loop to selection”. Reading Loop Information from Sample Files The “Read Loop from File” option allows you to set loop markers to the values that are saved in the sample file. •Right-click in the Sample editor, open the Sample submenu, and select “Read Loop from File”. The current zone settings are overwritten by the sample file settings. ÖThis option is only available if the corresponding information is available in the sample file. Using the Loop Submenu The Loop submenu on the context menu contains the following options: CommandDescription Copy Sustain Loop to Release LoopCopies the start/end marker positions of the sustain loop to the release loop.
156 Editing Samples in the Sample EditorCreating and Editing Slices Creating and Editing Slices You can slice samples in the Sample editor. This allows you to play them back in sync with the host application, for example. •To access the slice editing features, select the Slice tab. Creating Slices 1.In the Program Tree, select the sample that you want to slice. The Sample editor toolbar and info line change to show the slice editing features. 2.Adjust the threshold, sensitivity, and beat grid parameters to set the slice markers automatically. 3.If necessary, move, add, or delete slice markers manually. 4.To create slices, click the Apply button in the upper right corner of the parameter section. HALion creates zones from the slices. Together with a slice player that contains the MIDI sequence to play back the sliced loop, these zones are added to the Program Tree. ÖYou can add and remove slice markers by [Alt]/[Option]-clicking in the editor. This adds or removes the corresponding zone in the Program Tree. Copy Release Loop to Sustain LoopCopies the start/end marker positions of the release loop to the sustain loop. Copy Loop A to B Copies the settings of loop A to loop B. Copy Loop B to ACopies the settings of loop B to loop A. Set Sustain Loop to Sample Start/EndSets the loop start and end marker positions to those of the sample start and end marker. This is useful for drum loops, for example. Set Sample Start/End to Sustain LoopSets the sample start and end marker positions to those of the sample loop start and end markers. This can be used to create sliced loops from longer sample files. Command Description
157 Editing Samples in the Sample EditorCreating and Editing Slices ÖAfter slicing the sample, you can still edit the slice markers manually, but you cannot use the automatic slice detection. ÖIf you change slice markers after creating slices, the sample start and end markers of the affected zones in the Program Tree are modified. If you add slice markers, new zones are added. If you remove slice markers, the corresponding zones are removed. Revert •To undo slicing and remove the layer with the sliced zones from the Program Tree, as well as any manual modifications to the slice markers, click the Revert button. Reset •To remove all slice markers that you edited manually and to reposition any moved markers, click the Reset button in the upper right of the parameter section. Playing Back Slices To play back or scrub slices, you can use the same tools as for playing back samples, see “Auditioning Samples” on page 148. The Toolbar When the Slice tab is selected, the toolbar contains the following slice-specific tools: Play Slice Switch to this mode to play slices when clicking them. Lock Slices Activate this button to prevent slice markers from being accidentally moved. Locked sliced are shown with red markers. Jump to Previous/Next Slice Click the previous/next buttons to jump from one slice to the next. The Info Line When the Slice tab is selected, the info line contains the following slice-specific settings: Bars/Beats Shows the length of the sample found by the automatic tempo detection, in bars and beats. You can adjust this value manually, which has an effect on the grid and the tempo. Grid Activate this button to display a grid. Grid Resolution Defines the grid resolution in note values. Signature Here, you can specify the time signature of the loop. Offset Offsets the grid by the specified value.
158 Editing Samples in the Sample EditorCreating and Editing Slices The Parameter Section The parameter section contains different parameters, depending on whether slices have been created or not. If no slices have been created, the following parameters are available: Slice Detection Mode The slice detection automatically sets slice markers in the sample waveform. There are two modes for the slice detection: - Transient mode allows you to set the minimum peak level that a transient needs to become a slice marker. - Grid mode sets the slice markers according to a beat grid. Transient and Grid mode can be combined to detect slices that match both conditions. Threshold Determines the minimum level that a transient must have to be detected as start of a new slice. Sensitivity The transient detection evaluates all transients and classifies them according to their quality. The Sensitivity control allows you to define the degree of quality that must be matched to set a slice marker. Min Length Determines the minimum length of a slice. Use this to avoid creating unwanted short slices. Grid Catch In Transient+Grid mode, you can use this control to specify how close to the grid a transient marker must be. Export MIDI To export your slice markers as MIDI phrase, drag the MIDI export field to your host sequencer or another destination that can handle MIDI files. This MIDI file is used to play the sliced loop. ÖYou can export the MIDI phrase at any time. It is not necessary to create slices first. Apply Click this button to create slices. Click again to reset slicing and remove all manual marker edits. Modifying Start and End of Individual Slices Sometimes, it can be useful to shorten a slice without changing the position of the adjacent slice markers. This can be done by dragging the corresponding marker on the Sample tab. If you modify the end marker, the following slice start marker turns blue. If you modify the sample start marker of a slice, this marker turns blue. ÖThis does not influence the timing of the note events of the MIDI phrase that triggers the loop.
159 Editing Samples in the Sample EditorCreating and Editing Slices Editing Slices When slices have been created, the parameter section changes to display the slice editing functions. Here, you can adjust Coarse Tune, Cutoff, Resonance, Distortion, Morph X, Morph Y, Level, and Pan. Furthermore, the parameters AUX1–4 are available on a separate AUX tab. Which parameters are available on the parameter section depends on the selected filter type and mode. The functionality of the SEL/ALL and ABS/REL buttons is identical to that of the corresponding buttons in the Sound editor, see “Editing Selected Zones or All Zones” on page 98 and “Absolute and Relative Editing” on page 98. Editing the parameter curves You can edit the parameters using the controls as usual. If you click the parameter name above the control, you can also view and edit the corresponding parameter in the waveform display. Only one parameter can be shown at a time. To hide the parameter curve, click the name label again. To edit the curve using the mouse, proceed as follows: •To set the level of a slice, click in the graphical editor. •To change the value of a single step, drag it up/down. •To adjust all steps at once, [Shift]-drag a step. •To reset a step to a level of 0 dB, [Ctrl]/[Command]-click the step. •To reset all steps, [Shift]-[Ctrl]/[Command]-click in the graphical editor. •To draw a ramp with steps, [Alt]/[Option]-click and draw a line. The Aux Tab AUX 1–4 You can send the signal of the selected slice to the global, or, if available, the local AUX busses. Use the controls to specify the level that is sent to each AUX bus. Fade Out Defines a fade out for the selected slices. This can be used to remove unwanted clicks if the audio material is difficult to slice.
160 Editing Samples in the Sample EditorCreating and Editing Slices Replacing Samples In the Program Tree, you can change the sound of specific samples, for example, to replace the snare drum in a drum loop. This can be done by replacing the sample or the sample zone. If you replace the sample, zone parameters like filter settings, etc. remain unaffected. If you replace the entire zone, the sample and all zone parameters are replaced. You have the following options: •In the Program Tree, drag the new sample or sample zone directly onto the sample or zone that you want to replace. •Drag the new sample or zone from the Program Tree onto the slice in the slice editor that you want to replace. If the replacement sample is longer than the original, you can change the playback mode of the zone to “One-Shot”, to make sure that the sample is played until the end. ÖIn the slice editor, samples that were replaced are shown in a different color. ÖThe Slice editor does not show the waveform of the replaced sample, only the original sample waveform. ÖRe-slicing the loop deletes all previously created zones. This means that any replacement samples are also discarded.