Steinberg Halion 5 Manual
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91 Editing Programs and Layers in the Sound EditorThe Voice Management Section Voice Mode The Voice Mode parameter determines which notes are stolen during playback and whether new notes are triggered when the Polyphony setting is exceeded. The following settings are available: Trigger Mode The Trigger Mode parameter defines the trigger behavior for new notes. The following settings are available: OptionDescription Low Note PriorityLow notes have playback priority over higher notes. - If you exceed the maximum number of notes by playing a lower note than the ones that are held, the highest note is stolen and the new note is triggered. - If you exceed the maximum number of notes by playing a higher note than the ones that are held, no note is stolen and no new note is triggered. High Note PriorityHigh notes have playback priority over lower notes. - If you exceed the maximum number of notes by playing a higher note than the ones that are held, the lowest note is stolen and the new note is triggered. - If you exceed the maximum number of notes by playing a lower note than the ones that are held, no note is stolen and no new note is triggered. First Note PriorityOlder notes have playback priority over newer notes. - If you exceed the maximum number of notes while older notes are still being held, no notes are stolen. New notes are only triggered if a free voice is available. Last Note PriorityNew notes have playback priority over the first played notes. - If you exceed the maximum number of notes, the first played notes are stolen in chronological order (First in/First Out) and the new notes are triggered. Steal Lowest AmplitudeNew notes have playback priority over notes with a low amplitude. - If you exceed the maximum number of notes, the note with the lowest amplitude is stolen and the newest note is triggered. Steal Released NotesNew notes have priority over notes that enter the release phase. - If you exceed the maximum number of notes, the oldest note that is in its release phase is stolen and the new note is triggered. - If no note is playing in release and you exceed the maximum number of notes, the first played notes are stolen in chronological order and the new notes are triggered. OptionDescription NormalTriggers a new note when the previous note gets stolen. The sample and the envelope of the new note are triggered from the start. To minimize discontinuities, use the Fade Out parameter of the zone (see “Voice Fade Out” on page 50).
92 Editing Programs and Layers in the Sound EditorThe Voice Management Section ÖWhen Resume or Legato is selected, you might hear an unnatural attack, depending on the sample. To avoid this, activate the “Use Start Range” option for the sample zone (see “Use Start Range” on page 102). Voice Groups By assigning zones to a voice group, you can set their polyphony individually. In addition, you can manage the polyphony across zones that are not part of the same layer. Furthermore, zones can steal notes from each other, regardless of whether they are in the same layer. The voice group parameters are shown below the Voice Management settings. The maximum number of notes that you can play in a voice group is limited by the Polyphony setting of the corresponding program or layer. Assigning Zones to Voice Groups Proceed as follows: 1.In the Program Tree, select the zones that you want to add to a voice group. 2.Open the Sound editor for the zones. 3.In the Voice Control section, select the Trigger tab. 4.On the Voice Group pop-up menu, select a voice group. Usually, the voice group numbers relate to the voice groups of the program. If the zone is part of a layer with active voice groups, the numbers relate to the voice groups of the layer instead. Editing Voice Groups The Voice Management parameters of voice groups are edited using the columns in the table below the Voice Management section. Exclusive Groups When voice groups belong to the same exclusive group, they cannot be played back simultaneously. The last triggered voice group has priority over the previously playing voice groups. Any previously playing voice groups of the same exclusive group are cut off. A typical example for assigning voice groups to an exclusive group is a drum set where the closed hi-hat cuts off the open hi-hat. •To assign a voice group to an exclusive group, click the “Excl” field of the voice group, and select a number from the pop-up menu. ResumeDoes not always trigger a completely new note: - If the new note stays within the same zone, the envelope is retriggered, but resumes at the level of the stolen note. The pitch of the zone is set to the new note. - If the new note plays in a different zone, the sample and the envelope of the new note are triggered from the start. LegatoDoes not always trigger a completely new note: - If the new note stays within the same zone, the envelopes keep running. The pitch of the zone is set to the new note. - If the new note plays in a different zone, the sample and the envelope of the new note are triggered from the start. Option Description
93 Editing Programs and Layers in the Sound EditorThe Voice Management Section The Poly Tab The Poly tab contains the polyphony settings for programs and layers. Mono The Mono parameter activates monophonic playback. For solo instruments, this usually results in a more naturally sounding performance. Mono can also be used for programs that use dedicated note-off layers. When the played note is released, the note-off layer is triggered. Retrigger The Retrigger option is only available in Mono mode. When Retrigger is activated, a note that was stolen by another note is retriggered if you still hold the stolen note when releasing the new one. This way, you can play trills by holding one note and quickly and repeatedly pressing and releasing another note, for example. Polyphony When you play a note, one or multiple zones can be triggered. Each triggered zone equals a voice. The number of voices you trigger with each note is displayed in the Voices field of the program. Use this parameter to set an upper limit for the number of notes that can be played simultaneously in polyphonic mode. If a program has a lower Polyphony value than its layers, the maximum number of notes you can play is limited by the Polyphony value of the program. Key Poly With Key Poly (Key Polyphony), you can specify an upper limit for the number of notes that can be played for a key. The last played notes have priority. For this parameter to have an effect, the polyphonic mode needs to be activated. Key Polyphony is limited by the Polyphony setting. If the Polyphony setting is lower, this value is used instead. Low Amp By default, the “oldest” note is removed first when notes are stolen due to a Key Poly limitation. Activate Low Amp if you want the note with the lowest amplitude to be removed instead. Min Low Notes Defines the number of low notes that cannot be stolen, regardless of the Voice Mode setting. The Sus/Rel Tab The Sus/Rel tab contains the sustain and release settings for programs and layers. Ind Sustain Activate “Ind Sustain” to use individual sustain settings for the selected programs or layers.
94 Editing Programs and Layers in the Sound EditorThe Variation Groups Section Sustain Mode While holding the sustain pedal, HALion plays back notes that you play repeatedly up to the Key Polyphony value. When you lift the sustain pedal, the notes of the keys that are no longer held enter the release phase. Depending on the selected Sustain Mode, the notes of the keys that are still held either keep playing, or also enter the release phase. The following settings are available: Play Release By default, the release phase of stolen notes is not played back and the notes fade out in the time specified by the Fade Out parameter of the zone. Activate this option to fade out the notes with their normal release phase instead. The Variation Groups Section To avoid the so-called machine gun effect that occurs when the same sample is triggered repeatedly, you can create programs that use several samples for the same key and velocity range. These samples can then be triggered alternately as variations. To define which samples are triggered as variations, you can assign them to one the variation groups. In the Variation Group section you can also specify the alternation mode for each variation group. •To use the Variation Group feature, activate the Enable button and select one of the available modes for each group. The following settings are available: If no variation groups are activated, all zones play simultaneously. To avoid this, activate the variation groups for the program or layer containing the zones and assign the zones to the different variation groups. OptionDescription Hold LoudestThe loudest note keeps playing. Hold LastThe last note you played keeps playing. Hold FirstThe first note you played keeps playing. Hold AllAll notes keep playing. Release AllAll notes enter the release phase. OptionDescription OffAll variations are triggered simultaneously. Round RobinAll variations are triggered alternately in a fixed order. RandomAll variations are triggered randomly. Individual variations can be triggered repeatedly. Random ExclusiveAll variations are triggered randomly. No variation is directly repeated.
95 Editing Programs and Layers in the Sound EditorThe Quick Control Assignments Section Assigning Zones to Variation Groups Proceed as follows: 1.In the Program Tree, select the zones that you want to add to the variation group. 2.Open the Sound editor for the zones. 3.In the Voice Control section, select the Trigger tab. 4.On the Variation Group pop-up menu, select a variation group. Usually, the variation group numbers relate to the variation groups of the program. If the zone is part of a layer with active variation groups, the numbers relate to the variation groups of the layer instead. The Quick Control Assignments Section The Quick Controls Assignments section allows you to manage and edit the assigned quick controls. It is described in detail in the section “Managing Quick Controls” on page 56. The Note Expression Section Cubase’s Note Expression technology is essential for creating realistic instrument performances. Note Expression allows you to create automated modulations for each note. In general, HALion supports Note Expression for volume, pan, and tuning. With any of HALion’s programs you can automate these parameters in Cubase for each note. But HALion can do more: In programs that give you access to the modulation matrix, you can assign up to eight so-called Note Expression controllers to any available modulation destination. These work in addition to the preassigned pitch, pan, and level modulations. When the Note Expression controller is assigned, you can specify a name for it to make it available in Cubase. The eight Note Expression controllers of a program are shared by all zones. This means that the Note Expression controller data affects all zones simultaneously. Depending on how the Note Expression controllers are set up in the modulation matrix, each zone might react differently. ÖWhen you use HALion with older versions of Cubase or other host applications that do not support Note Expression, you still have access to the Note Expression section and you can see Note Expression controllers in the modulation matrix. However, they will not have any influence on the program.
96 Editing Programs and Layers in the Sound EditorThe Note Expression Section The Note Expression section shows the eight Note Expression controllers on the left (NE1 to NE8) and the assigned modulation destinations on the right. This gives you a quick overview of how Note Expression controllers are routed in the modulation matrix and what their influence on the sound will be. One Note Expression controller can be assigned to several destinations. Naming Note Expression Controllers By default, a Note Expression controller is given the name of the modulation destinations it is assigned to. However, you can also rename them. After this, any further assignments will not change the name. •To rename a Note Expression controller, click in the Name field of the selected controller and enter the new name. Bypassing the Note Expression Controller Each Note Expression controller has a Bypass button that allows you to deactivate the effect of the controller. ÖThe Bypass button is linked to the Bypass button of the corresponding modulation destination in the modulation matrix. Changing the Modulation Depth The Depth slider adjusts the intensity of the Note Expression modulation. This allows you to change the modulation without having to go to the modulation matrix first. ÖThe slider is linked to the Depth slider of the corresponding modulation destination in the modulation matrix.
97 Editing Zones in the Sound Editor Introduction The Sound editor for synth and sample zones contains the zone parameters in HALion. It allows you to modify the settings for a single zone, for multiple selected zones, or for all zones at the same time. If not expressly stated, the functions described in this chapter apply to both synth and sample zones. All functions and parameters described here also apply to the Zone Editor. Global Zone Settings The global section at the top of the Sound editor allows you to set up basic zone parameters. Focused Zone On the Focused Zone pop-up menu, you can select a zone for editing when several zones are selected in the Program Tree. Low Key/High Key These parameters determine the lowest key and the highest key on which the zone is triggered. Low Vel/High Vel These parameters determine the lowest velocity and the highest velocity on which the zone is triggered. Root Key The root key determines the pitch of the zone. Samples can contain root key information embedded in the file, which means that when loaded, they are automatically mapped to the corresponding keys. Zone Type HALion allows you to change a sample zone into a synth zone and vice versa. If you switch a sample zone to a synth zone, the sample oscillator is replaced by the synth oscillators. You can select the zone type from this pop-up menu.
98 Editing Zones in the Sound EditorEditing Selected Zones or All Zones Editing Selected Zones or All Zones When working in the Sound editor, you can apply your editing either to the selected zones (SEL) or to all zones (ALL), depending on the setting of the corresponding button on the toolbar. All zones are affected by the editing. Absolute and Relative Editing When editing multiple zones, you can either change values absolutely for all the zones (ABS) or make relative changes (REL), depending on the setting of the corresponding button on the toolbar. •When you use absolute editing and you change a parameter from 50 % to 60 % for one zone, all other zones will also be set to 60 %. •When you use relative editing and you change a parameter from 50 % to 60 % in one zone, another selected zone that was set to 70 % is set to 80 %. ÖRelative changes can be made for all parameters that can be adjusted continuously. Changes of parameters that select one of multiple modes or switch between two states are always absolute. HALion 3 compatibility The button to the left of the REL/ABS button lights up when you load an FXP file from HALion 3 to indicate that HALion is in compatibility mode. This way, FXP files sound like they did in HALion 3. If you deactivate the compatibility button, some modulations will sound different. Managing Sections The Sections toolbar allows you to customize the section display and to facilitate navigating between sections. It contains one button for each section. The buttons have the following three states: activated, deactivated, and locked. The first button is activated, the second button deactivated, and the third button is locked. When you activate a button, the corresponding section is shown. As soon as you click another button, the section is automatically hidden and the new section is shown.
99 Editing Zones in the Sound EditorThe Voice Control Section When you lock a button, it cannot be deactivated and the corresponding section is always visible in the editor. Clicking another button shows the new section, scrolling the view, if necessary. Click the button to the left of the Sections toolbar to toggle between showing and locking all sections, and showing only the first section. Examples •When only one button is active, but not locked, you can click another button to switch exclusively between the sections. •Having one section locked while showing others dynamically can speed up your work considerably. For example, you can lock the Filter section, and then switch between the different modifying sections, such as Envelope, LFO, Step Modulator, and Modulation Matrix. •You can also use these buttons to set up views for different contexts, showing exactly those sections you need for a given workflow, and save them in a screen set. For more information, see “Configuring the Control Panel” on page 12. The Voice Control Section The Voice Control section of the Sound editor has two tabs: Trigger and Unison/Glide. The Trigger Tab On the Trigger tab, you can specify the triggering of a zone. Voice Group You can set the polyphony of a zone individually, by assigning it to one of 128 voice groups. The settings of voice groups can be edited in the Voice Management section of the program or layer. For more information on voice groups, see “Voice Groups” on page 92. Variation Group To avoid the so-called machine gun effect that occurs when the same sample is triggered repeatedly, you can create programs that use several samples for the same key and velocity range. These samples can then be triggered alternately as variations. To define which samples are triggered as variations, you can assign them to one of 16 variation groups. Use the Variation Group pop-up menu to specify the alternation mode for the different variation groups.
100 Editing Zones in the Sound EditorThe Voice Control Section Priority Each zone you trigger corresponds to a voice. When the number of played voices (zones) exceeds the “Maximum Voices” setting of the plug-in instance, zones are cut off and replaced by other voices. This is called “voice stealing”. Use this parameter to specify a priority for this behavior. Zones with higher priority can steal zones with lower priority, but not vice versa. If there are no zones with lower priority, zones of the same priority are stolen. Zones with the priority Hold steal only from lower priorities, but not from themselves. ÖTo specify how fast the zones are stolen, use the “Voice Fade Out” parameter in the Options editor. Fade Out Whenever a voice is stolen because a polyphony limit is reached, it is faded out. You can specify this fade out time for each zone, which allows you to adapt it to different signal types. For example, you might want to cut a stolen crash cymbal zone less abruptly than a stolen hi-hat zone. Key On Delay With this parameter, you can delay the playback of the zone by a specified time or a note value. •To synchronize the delay time to the host tempo, activate the Sync button and select a note value from the pop-up menu. To change the selected note value to a triplet, activate the “T” button. With Sync deactivated, the delay is specified in milliseconds. With Sync activated, the delay is specified in fractions of beats. Release Mode and Amount The parameters Release Mode and Amount determine how loud the release samples are played back. Release samples play back the sound of an instrument when the note ends. For example, this can be the noise of the damper touching down on the piano string, or the reverb tail of an instrument that was recorded in a concert hall. By setting the release mode, the level of the release samples can be controlled from different sources, for example. The Amount parameter adjusts how much the selected option affects the level of the note-off samples. To set up the playback of release samples, proceed as follows: 1.In the Program Tree, place the note-on and note-off samples into separate layers. 2.Add a MegaTrig Module to the note-off layer and set the playing condition to “Note-off”. 3.Select all note-off samples. 4.In the Sound editor, open the Voice Control section, and make settings for Release Mode and Amount. The following settings are available: OptionDescription OffDeactivates the Release Mode. The level of the note-off sample is controlled only by the amplifier section of the zone. Note-on EnvThe level of the note-off sample is controlled by the Amplitude Envelope of the associated note-on sample: The note-off sample is played back with the level that the amplitude envelope has at the moment when the note-off sample is triggered. In order to find the associated note-on sample, the mappings of the note-on and note-off samples must overlap. HALion takes the last running note-on sample as the associated one.