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Steinberg Groove Agent 3 Operation Manual

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    							Groove Agent 3
    40 English
    Shuffle
    Some of the music in this world has a “straight” or 
    “even” subdivision. Eights are even eights, so to speak. 
    Other styles use some form of triplets, giving the rhythm 
    a certain “swing”, a smoother, rolling character.
    Musically, these two types are known as straight and swing based 
    music. And to make matters more complicated, music with a swing 
    can be based on either triplet 8ths (as in the song “New York, New 
    York”) or triplet 16th notes (as in Stevie Wonder’s “Sir Duke”).
    The Shuffle knob affects the sub-timing of the 8ths or 16ths and acts 
    a bit differently than the other Groove Agent controls. If you play a 
    straight style and turn the knob to the right (+), you’ll hear the music 
    change to a more “swingy” style (the even 8ths or 16ths turning to 
    triplet feel). On the other hand, a swing based style becomes 
    straighter if you turn the dial to the left (–). 
    Unfortunately, while we’ve tried our best to provide a logical and “in-
    destructible” user interface, the Shuffle knob can be used to mess 
    things up, too. If you turn it towards 7 o’clock when playing a straight 
    style, or if you turn it towards 5 o’clock when playing something triplet 
    based, the result will sound weird, to say the least. Use with intelli-
    gence and an open mind!
    The normal position for this knob is 12 o’clock. At this setting, all 
    styles sound as they were originally composed. 
    For that cajun, zydeco, or New Orleans kind of half-swing, try using a 
    straight style and move the Shuffle knob halfway to its triplet position, to 
    the 57–60% region.  
    						
    							Groove Agent 3
    English 41
    ENGLISH
    Humanise
    Even though the musical tracks feeding Groove Agent 
    have been created with great care, imagination and 
    musicality, you may want to give your drumming a bit 
    more natural variation. This knob gradually makes the 
    instrument play more “inaccurately” in terms of timing 
    and dynamics.
    The normal position for this knob is to the far left.
    Ambience
    This knob is one of the highlights of Groove Agent! 
    All the acoustic drums and percussion instruments 
    were recorded using a mix of several techniques: 
    •Every instrument close miked, giving a very dry sound. 
    •Every instrument recorded through the overhead microphones, giving 
    a rather dry sound but with a sweet stereo image. 
    •Every instrument recorded through the ambience microphones, posi-
    tioned approximately 2 meters from the source. This gave us a warm, 
    roomy sound with a controlled amount of “air”.
    •Every instrument recorded through a pair of distant mikes, placed over 
    7 meters away. Now we’re talking room! These recordings give a def-
    inite hall atmosphere. Roomy? Yes, definitely! 
    •The analogue and digital drums sounds have electronic and electro-
    mechanical reverb added to them.
    Now, while editing the sound archive for Groove Agent, we carefully 
    chose the ambience recording that should go with every dry source. 
    For the 50s kit, we used the close-up microphones for drums and hi-
    hat and the overheads for the cymbals. We then added the distant re-
    cordings for ambience. This gave us a chance to create old sounding, 
    roomy, acoustic kits for that vintage sound.  
    						
    							Groove Agent 3
    42 English
    For other kits we used different combinations, and for the analogue 
    and digital sounds we added normal studio effects units like digital re-
    verbs and delays. 
    All in all, the very natural sounding ambience is there for you to use! 
    We’ve preset a lot of different kits to go with the different musical 
    styles, but if you want to change the overall ambience, use this dial to 
    your heart’s content! 
    The Ambience knob also acts as a master control for the 8 individual 
    Ambience controls (one per group). The normal position for this knob 
    is 12 o’clock. Turning it all the way to the left produces a close-mic’d 
    dry sound, while all the way to the right gives you the ambient (wet) 
    sounds only. 
    						
    							Groove Agent 3
    English 43
    ENGLISH
    Mute, Groups, Instrument Selection and Solo
    The sounds in Groove Agent are organized in 8 logical groups: 
    1.Kick (bass) drum 
    2.Snare drum 
    3.Toms or effects 
    4.Hihat 
    5.Ride and Chinese cymbals 
    6.Crash and splash cymbals 
    7.Percussion group 1 (usually “high 
    pitched and quick playing” instru-
    ments) 
    8.Percussion group 2 (usually “low 
    pitched and slow playing” instru-
    ments)
    You can use the corresponding Mute button at any time to kill the 
    sound output from any of these groups. Mute activated = no sound. 
    Mute disabled (un-lit) = sound on. 
    Next are the Solo buttons. When you’re listening to a full drum kit and 
    want to tweak one of the groups only, it’s usually easier to press Solo 
    for that group than to mute all other groups. Solo activated = only 
    solo-ed group(s) is (are) heard. Solo not active (un-lit) = all groups 
    are heard.
    While listening to the preset styles and their related kits, you may want 
    to experiment with changing individual instruments or instrument 
    groups. Click the sound name field to open a pop-up menu from 
    which you can choose a different instrument. Change that tight 80s 
    studio kick to a dull 50s jazz kick in one easy go and hear the results 
    instantly!
    When using the Sample Import function found on the Import & FX 
    page, the sample(s) you’ve loaded can be accessed here at the top of 
    the instrument list as “User”. Please note that the Sample Import func-
    tion is only available in the Upper module in Dual Mode. 
    						
    							Groove Agent 3
    44 English
    Stop/Run
    These buttons start and stop the internal 
    drum pattern engine. While Groove Agent 
    can be used with your host sequencer 
    stopped, it always plays at the BPM rate 
    (tempo) and time signature of your host program. When your se-
    quencer is running, Groove Agent follows the tempo and synchro-
    nizes to the beat position of the host.
    You can make Groove Agent start simultaneously with your se-
    quencer by using this method: 
    1.Start your sequencer. 
    2.Start Groove Agent. 
    3.Click the sequencer stop button. 
    Now, depending on the “When host stops” setting on the Setup 
    page, Groove Agent may be stopped or paused. The waiting/pause 
    status of the Run button is indicated by the green color. This is good 
    for those situations where you want the drums to play from the very 
    start of a song or a section.
    You can choose how you want Groove Agent to react to Run and 
    Stop commands. The Setup page offers two alternatives:
    •Selecting “When Host Stops -> Pause Playback” puts your drummer 
    in waiting mode whenever the host is stopped. 
    •Selecting “When Host Stops -> Stop Playback” means that Groove 
    Agent has to be restarted manually.
    Different modes for different situations. Find the setting that best suits 
    your workflow.
    Under the hood
    So far we have described the functions you can reach on the top sur-
    face of Groove Agent in Classic mode. The black area surrounding 
    the large LCD window not only holds the level meters, it’s also the lid 
    under which the Edit department resides. Let’s open the lid by click-
    ing “Edit” in the lower right corner of the instrument panel.  
    						
    							Groove Agent 3
    English 45
    ENGLISH
    The sound edit knobs
    There are eight rows of controls in the 
    area close to the middle of the screen. 
    The functions for all the eight instru-
    ment groups are identical, so we’re 
    using the top row as an example. 
    All knobs have their default position at 
    12 o’clock.
    Aud – This button lets you audition the sound chosen in the group 
    window to the left. This function is handy when auditioning the sounds 
    themselves and the edits you make to them.
    Vel – The Velocity Offset knob alters the response of the drum 
    sounds. When turned counter-clockwise, the MIDI input velocities are 
    scaled down to lower values, making more use of the softer samples. 
    Turning the knob past 12 o’clock increases the input velocities, pro-
    ducing a harder, louder sound. To compensate for the decrease/in-
    crease in overall output, a volume compensating device is connected 
    to each group output.
    This knob may also be regarded as a quick method for making the 
    acoustic drums sound more loose or tight.
    Please note that this function only works (and makes sense) on multi-
    sampled sounds, i.e. nearly all of the acoustic instruments.
    Tune – You can tune each group up and down by as much as 12 
    seminotes with this knob. Please note that for delicate fine-tuning you 
    may want to hold down [Shift] on your computer keyboard for a more 
    detailed resolution. 
    						
    							Groove Agent 3
    46 English
    Dec – Altering the decay of an instrument can create interesting 
    changes to the sound, especially if they’re recorded with ambience as 
    our acoustic drum and percussion sounds. A normal snare can be 
    turned into an extremely damped, snappy drum or to an almost gated 
    reverb kind of noise.
    Amb – Here you can fine tune the amount of ambience for each group 
    from dry to wet. The main Ambience knob (in the bottom left corner of 
    the window) always serves as a master control, so if you make sure 
    it’s in its 12 o’clock position, it’ll be easier for you to do the fine tuning.
    Vol – Finally you can adjust the total volume for each instrument 
    group. 
    Out – Each group can be assigned to any of the 1-12 available stereo 
    outputs. This is useful when you want to individually tweak one or 
    more groups with Groove Agent’s built-in effects or treat the sound 
    using external EQ/effects. 
    Please note! The available number of outputs is determined/limited by 
    the number of outputs chosen on the Setup page.
    Memory locations
    The Memory locations represent an alterna-
    tive method of working with Groove Agent. 
    Think of each memory slot as a snapshot of 
    the entire Groove Agent panel.
    When you first open Groove Agent, the first memory button is lit. This 
    means that it’s active, it’s listening, it registers every change you 
    make. You don’t have to activate this memory slot – it’s always live. 
    The Copy button copies whatever is on Groove Agent’s panel into any 
    of the 10 memory locations. Click Copy and then a memory button, 
    and the procedure has been completed. 
    •A dark button means that this location is empty.
    •A green-ish color indicates that something has been saved here.
    •A bright light shows the currently active memory. 
    						
    							Groove Agent 3
    English 47
    ENGLISH
    Each of the 10 memory slots can be regarded as a snapshot of all set-
    tings in the entire module. After some tweaking, you may have found an 
    overall setting that is absolutely right for, say, the verses of your song.
    By clicking the Copy button and then memory slot number 2, all the 
    current settings are stored in Memory 1 but also moved into the new 
    memory slot. You are now free to go further and find the right sound 
    for, say, the chorus. With slot 2 active, you may fiddle around the 
    panel to your heart’s desire. That perfect verse setting is safely stored 
    at memory position 1, so you’re free to experiment. (While this de-
    scription does not represent the ultimate in flexibility when using 
    Groove Agent, this is ONE way to use automation.)
    Here’s another suggestion. Since the Memory slots store the entire 
    front panel settings of this module, you can jump between complexity 
    levels instantly and even completely different styles and kits in one go! 
    This may not be the ultimately realistic scenario – how many drum-
    mers do you know that can change an entire kit in a snap – but it sure 
    gives you more flexibility than anyone could ask for! 
    If you save your Groove Agent settings as a Bank (.fxb), all the content of 
    the Memory buttons will be retained. 
    Master Volume
    It’s not very hard to describe a knob marked as Master 
    Volume, is it? You may think that it controls the overall 
    output from this instrument, and if so, you’re absolutely 
    right! 
    Even when using several outputs, the Master Volume knob controls all 
    outputs.
    Please note that audio activity stops when the Master Volume control is 
    at its minimum position. So if you’re using Groove Agent 3 as a pure 
    MIDI player, and using none of its internal sounds (controlling external 
    drum sounds only), you may want to save some CPU power by turning 
    the volume control all the way down. 
    						
    							Groove Agent 3
    48 English
    Speed
    Here’s another new gadget for you! The Speed control (not 
    to be confused with Half Tempo Feel – they are in no way 
    related) lets you quickly solve simple tempo mis-match 
    problems. Here’s an example:
    Let’s assume that you’ve started working on that slow power ballad 
    with a 120 BPM setting in your host instead of 60 BPM. When editing 
    a MIDI part, the note data might look a bit odd with quarter notes ap-
    pearing as half notes – but it would work. In fact, there’d be no prob-
    lem at all.
    Until you want to sync up a self-playing device like Groove Agent, that 
    is…
    The easy solution lies in the three buttons that make Groove Agent 3 
    play half as fast, at normal speed or twice as fast. In the scenario de-
    scribed above, the half setting would cure the problem instantly.
    The Speed function can also be used as an effect. Forcing our drum-
    mer to play at half or double speed may give interesting results. Feel 
    free to try this at home!
    Setup
    The Setup button takes you to the Setup page, 
    where you can define all sorts of general preferences 
    and settings. Clicking the Close button magically 
    closes the Setup page.
    Close
    You can get back to the default view of Groove Agent Classic mode 
    by clicking on the Close button. 
    						
    							Groove Agent 3
    English 49
    ENGLISH
    Introducing Dual Mode
    The biggest step forward in Groove Agent 3 is undoubtedly Dual 
    Mode. We created this mode because we needed to introduce an 
    elegant solution to working with two modules simultaneously. 
    At first glance you’ll see a control strip in the middle of the screen. 
    Here you’ll find some general controls like Speed, Stop, Run, Fill, Vol-
    ume and Balance. With the blank panels in place, there’s not much 
    you can achieve here. The fun begins when you press one of the mod-
    ule selector buttons on the left side of the control strip.
    Press GA, and a new version of Groove Agent will appear. Click on 
    SA, and an all new module called Special Agent will be seen. If you 
    select PA, the all new Percussion Agent will be shown. As you can 
    see, these modules can be used in any combination on the upper and 
    lower half of the screen.
    Please note that when changing from Classic Mode to Dual Mode (or 
    vice versa), whatever was playing will stop. Only one can run at a time. 
    						
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