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Steinberg Groove Agent 3 Operation Manual

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    							Groove Agent 3
    30 English
    When recording a typical Special Agent style, Rasmus proceeded as 
    follows. Of all those 25 levels in a style (A-B-C-D-E-1-2-3-…-20) he 
    usually started at complexity level 8. He worked his way up to the 
    rather extravagant level 20 and then started from level A. At the end of 
    the session he would reach level 7, the one next to level 8 where he 
    started 20 minutes ago. Now, levels 7 and 8 are supposed to contain 
    the same logical progression as between all other consecutive levels, 
    and I remember being amazed that they always did.
    This is true musicianship!
    Mr Kihlberg has no troubles writing and reading music, and you would 
    assume that he’d prepared his work by writing down arrangements for 
    every styles prior to the sessions. But no, it was all composed and re-
    corded right before our very ears there in the studio.
    There are few people on this planet who have heard Special Agent 
    styles being created and recorded, but those of us who did are ex-
    tremely happy to have shared that magic experience!
    After recording, all those hours of drum kit and percussion grooves 
    went to Uffe Börjesson for mastering. After that, editor Lars Westin 
    patiently cut these grooves into slices, one slice per beat, so that you 
    can use Rasmus’ drumming in a tempo that suits your song. Both Uffe 
    and Lars have been on board since we did Virtual Guitarist in 2002. 
    Reliable chaps, indeed!
    When Rasmus finds the time between tours and studio sessions, he 
    offers his services via his own website at www.livedrumsonweb.com. 
    						
    							Groove Agent 3
    English 31
    ENGLISH
    Using Groove Agent in Classic Mode
    Here’s an extremely compact version for the impatient amongst you:
    With Groove Agent in Classic Mode, choose a musical genre by 
    dragging the upper slider and select a style from the pull-down menu. 
    Make sure the lower slider is somewhere in the middle third of its total 
    travel and that the tempo is inside the tempo range of the chosen 
    style. Start your sequencer, and when you want the drums to start 
    playing, hit Run in Groove Agent.
    For really easy living, activate Auto Fill. Move the Complexity slider to 
    the left for easier/gentler playing and to the right for a more advanced/
    noisy/wild drummer. Stop Groove Agent with its own Stop button or 
    by stopping your sequencer.
    For a more detailed description, read on! 
    						
    							Groove Agent 3
    32 English
    The LCD window
    The information given in this window 
    is mostly self explanatory, but let us 
    give you the most useful tip of all: 
    When navigating the Style and Com-
    plexity sliders, the big LCD window 
    always tells you the current status of 
    your selections. 
    We’ve crammed a total of 108 styles 
    under the 15 genres selectable from 
    the top slider. If you think it’s difficult to find the style you’re after, the 
    LCD window also offers an alternative method of making selections. 
    Just click on the names shown in the window and choose the style 
    and kit from the list that appears.
    You may also find the LCD window useful when making fine detail ed-
    iting to various parameters, since the exact value is shown in the cen-
    tral part of the window.
    As you might have expected, it’s still possible to combine the music of 
    one style with the drum kit from another style. Just de-activate the Link 
    button and use separate positions (and sub-menus) for the two halves 
    of the style selector.
    Range
    Each style has its own favorite tempo range. If you play a hectic 
    House style at 40 BPM, it probably won’t sound very impressive. We 
    won’t try to stop you from trying any style in any tempo, but we remind 
    you of each style’s home BPM range in the LCD window. The recom-
    mended tempo range should be regarded as a helpful hint if realism is 
    what you’re after. If not, break this rule! 
    For a tempo map overview, see page 108.  
    						
    							Groove Agent 3
    English 33
    ENGLISH
    Dual Mode button
    This button takes you to the brand new Dual Mode, 
    where many exciting new features await you. Click-
    ing on “To Classic” takes you back to the “old style” 
    Groove Agent Classic Mode.
    The Style slider
    The top slider is probably the most important gadget in the entire in-
    strument. Those of you old enough to remember earlier versions of 
    Groove Agent will notice an immediate change here. We’ve changed 
    the way styles are handled, because their total number has increased 
    to 108. The 15 genre names are a starting point to select a style. 
    You use this slider to select a style. Start by looking under an appro-
    priate genre name, then select a style from the pull-down menu that 
    appears.
    The letter T after a style name indicates that this style is triplet based.
    Important! If a style has a time signature other than 4/4, it is ESSENTIAL 
    that you set the time signature of your host to the same value! This is 
    true for all odd signature styles except for the 12/8 style, which sounds 
    fine when you use it with 4/4.
    There’s a complete listing of all styles with descriptions written by the 
    composers starting on page page 81.  
    						
    							Groove Agent 3
    34 English
    Every style has its own carefully crafted drum kit assigned to it. Many 
    of the early styles sound vintage by today’s standards – both musi-
    cally and soundwise – and that’s exactly the point!
    When first selecting a style, the plug-in will take a few seconds to 
    load the samples. When you move to another style, there are a few 
    seconds of loading time again. But if you go back to the first style 
    again, loading time will be much shorter, because the samples are still 
    in your computer’s cache. This is especially true for the Windows op-
    erating systems. So, if you are brave enough to use several styles 
    within one song, you may encounter glitches at those style changes, 
    but only the first time during a session. 
    Styles stored in Memory locations stay loaded, so Groove Agent will 
    not glitch when switching between them. 
    As described elsewhere, you can also choose the style and/or kit by 
    clicking in the LCD window.
    The Style Link button
    Choosing a style also selects a drum and percussion kit 
    especially assigned to it. As long as the two halves of 
    the slider are linked, that is. Clicking the Link button 
    once un-links the two halves of the slider button, making it possible for 
    you to play the Bossa Nova style with a Techno drum kit! In this mode, 
    the upper half selects the playing style and the lower half of the slider 
    selects the kit. 
    Click the Link button again, if you want to re-establish the Link be-
    tween the style and the corresponding kit. 
    Please note that selecting a new kit usually calls for new samples to be 
    loaded. This may take a few seconds. 
    						
    							Groove Agent 3
    English 35
    ENGLISH
    The Complexity slider
    This tool is also very important, since it makes the drumming built into 
    Groove Agent come alive. Getting acquainted with this slider 
    shouldn’t be too problematic, since its behavior is very predictable. 
    If you move this slider to the left, you’ll reach the simpler levels of com-
    plexity. As a matter of fact, the first levels – named A, B, C, D, and E – 
    are usually not even complete patterns. Something is missing here, be 
    it a kick drum or a few beats. The reason we gave you these levels is 
    because we think you might find them suitable for song intros or when 
    producing very sparse music. Maybe only the first verse of your song 
    needs this gentle touch?
    By moving the slider to the right, you move into the more active terri-
    tory. Here you’ll find variations 1-20 of the chosen style and the fur-
    ther you move to the right, the busier it gets. Some may even regard 
    the rightmost levels to be totally unlistenable, but that’s intentional. 
    This drummer gets a bit wild sometimes!
    For convenience and predictability, level changes occur only at bar 
    lines. This means that if you want to change from level 8 to 11 and 
    move the slider on the second beat of a bar, you’ll have to wait until 
    the next bar to hear the new level. This behavior gives you time to trig-
    ger fills (and click other buttons if you need to) a bit in advance. 
    If you really want to change levels instantly, you should get acquainted 
    with the memory section. There you can jump between ANY combina-
    tions of panel settings in a split second.
    Complexity levels 1-15 are generally regarded as normal or most useful.  
    						
    							Groove Agent 3
    36 English
    The Complexity Link button
    The 25 levels of complexity each have their own unique 
    fill. By moving the slider to a certain level and then hit-
    ting the Fill button, you’ll hear that level’s fill.
    You can also separate the two halves of the slider. When you click the 
    Link button, the two halves can be dragged individually. In this mode, 
    it’s perfectly possible to use a very simple rhythm and activate a rather 
    complex fill. Or vice versa.
    You may also find the Link button useful if you’ve decided that fill num-
    ber 13 (or whatever) is the only one you want to use at a particular po-
    sition in your song. Or throughout the song, for that matter. 
    Clicking the Link button again re-establishes the link between com-
    plexity and fill. 
    Snare/Sidestick
    One common practice in traditional drumming is to 
    make the sound “lighter” by playing with the stick lying 
    down on the snare drum, hitting the metal rim. This is 
    called sidestick and here’s the button for it. You may 
    switch between regular snare and sidestick at any level 
    of complexity.
    While we’ve tried our very best to make the sidestick option sound as 
    natural and musical as possible, there are instances where it felt really 
    awkward to use the sidestick. Therefore, the sidestick option is avail-
    able in most but not all the complexity levels in Groove Agent.
    The sidestick playing technique generally sounds more natural at lower 
    complexity levels. 
    						
    							Groove Agent 3
    English 37
    ENGLISH
    Accent
    This button triggers a kick + crash cymbal hit. You 
    may use it as an accent in your song. When hit at an 
    offbeat, the accent hit becomes a syncope. The cur-
    rent drum pattern stops for as long as you keep the 
    button pressed. Holding down the Accent button for 
    approximately one quarter note after you hit it on an 
    off-beat creates a very realistic syncope. 
    Fill
    This is one of the most rewarding buttons of Groove 
    Agent! A drum machine that plays its patterns very regu-
    larly and automatically triggers a fill every 8th bar will 
    sound right most of the time but certainly not always. 
    In Groove Agent YOU are the band leader, the conductor! Hit the but-
    ton when you feel it’s time for a fill, and Groove Agent will obey. If you 
    hit the button early in a bar, you’ll hear more of the fill bar than if you hit 
    the button late in a bar. Armed with this knowledge, you can turn even 
    the wilder fills into more discrete (short) ones. 
    Please note that in most styles the fills end with a crash cymbal on the 
    downbeat of the next bar, just like a live drummer. You can turn this ef-
    fect off on the Setup page.
    Speaking of arming, you can actually start a pattern with a fill. When 
    Groove Agent is stopped, hitting the fill button will arm it, so that click-
    ing the Run button makes Groove Agent start playing with a fill.
    Each style has 25 complexity levels. This also applies to fills; the lower 
    numbered fills tend to be less busy than the ones with higher numbers.
    Some musical styles have a definite 2 or 4-bar pattern feel to them. 
    While an irregular (e. g. 7 or 9) bar period in your music may cause such 
    a pattern to sound wrong (“one bar late”), it’s reassuring to know that af-
    ter a fill the music always restarts at “bar 1” in such a pattern. 
    Fills can also be used for endings. Hit the Fill button in the last bar of 
    your song and then the Stop button on the last beat. 
    						
    							Groove Agent 3
    38 English
    Half Tempo Feel
    One trick many live drummers use is to change their 
    playing to “half tempo feel”. It usually involves slowing 
    down the kick and snare pattern to half tempo while 
    keeping the hihat/ride pattern going. Figge, one of the 
    musicians involved in this project, suggested that we 
    include this feature in Groove Agent. After some serious thought, we 
    decided it would definitely be a big bonus; there aren’t too many drum 
    machines out there with a “Half Tempo Feel” button. But all drummers 
    do half tempo feel now and then!
    In Groove Agent, all the half tempo feel patterns have been especially 
    programmed to imitate this trick. One very obvious example can be 
    found in the Fox style. Play it at a moderately brisk tempo and then hit 
    the Half Tempo Feel button. You will notice how the playing style turns 
    into something very similar to funk. Or use a rock style with half tempo 
    feel, and it’ll turn into a power ballad.
    In practice, the Half Tempo Feel function doubles the amount of avail-
    able styles! You can think of the half tempo feel as the basic rhythm of 
    your song. And then, near the end, perhaps disengage the button for 
    an uptempo, gospel style ending!
    Try activating the Half Tempo Feel button at the bridge section of a song 
    and then go back to normal play for the end choruses. Or at any other 
    part where you feel the urge to increase the excitement or coolness with 
    this function.
    Random
    If you want some automatic pattern variation, the Random 
    button is very handy. This function automatically changes 
    patterns for you. The general idea is to make the drum-
    ming sound less rigid, less predictable. The LCD window 
    shows you what level is currently playing. 
    The Random button only plays levels within a range of ±2 levels from 
    the slider’s original position.  
    						
    							Groove Agent 3
    English 39
    ENGLISH
    Auto Fill
    Here’s a handy little knob. It can automate the way fills are 
    triggered:
    •On – When you move from one complexity level to another with Auto 
    Fill activated, Groove Agent automatically plays a fill before the next 
    level.
    •2, 4, 8, 12 or 16 – A fill is triggered automatically every second, fourth, 
    8th, 12th or 16th bar, but NOT when you change complexity level. 
    This is perfect for those moments when you’re jamming along with 
    Groove Agent and your hands are busy. This function is new in 
    Groove Agent 3.
    Random Fill
    This is another little tool to make life easier. If you stay 
    within one complexity level and trigger a fill every now 
    and then, this button will make sure that every time 
    there’s a fill, it’ll be a different one.
    As with the Random button, the randomly chosen fill always lies within 
    ±2 steps from the slider’s current location.
    Tip: Using Auto Fill in position 2–16 with Random Fill activated will in-
    crease variation; every time a fill is triggered, it will be a different one.
    Import & FX
    Here’s a new feature! Earlier versions used to have a 
    Limiter accessible directly from this interface. In Groove 
    Agent 3, the effects section has been seriously over-
    hauled, so we’ve created a special page for those set-
    tings. Press this button to go to the page for (sample) Import and 
    Effects.  
    						
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