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Steinberg Groove Agent 3 Operation Manual

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    							Groove Agent 3
    110 English
    New Orleans Funk70100
    Bristol Trip7090
    Ambient60100
    Paint60100
    Nu R’n’B60100
    HipHop60100
    Slick6090
    Ballad6080
    Trip-Hop6080
    Meek Ballad5090
    Kelly5090
    Slow Blues4080
    Dark Side5070
    5/4 Rock80130
    7/8 Funk70120
    Acid Jazz70130
    Free Form20130
    Grime120160
    Irish Rock80120
    Jungle120160
    LM Ballad5080
    League90140
    Mandela80140
    Oberdorf80140
    Senegal90150
    Storm40110
    Three Beat90140
    HM Paradiddle120200
    Pop Paradiddle120200
    Paradiddle Triplets120200
    Ambitious70150
    Jillie Bean70140
    6/8 Latin60110
    Old Squeaky50130
    Wattsup80130
    Style 20 BPM 220 
    						
    							Groove Agent 3
    English 111
    ENGLISH
    Special Agent styles:
    3/4 Nordic Woods90150
    Click Track40160
    Madish80160
    Wonderland80120
    Axis Y80140
    5/4 Fusion90160
    Style 20 BPM 220
    Motown105160
    Four On Da Floor90140
    Slow Funk5590
    Indie Rock100150
    Rotterdam85140
    Shuffle Funk80130
    Choo Choo Brush100220
    Slow Rock
    5580
    Stiff Little 16ths80120
    Country Rock100160
    Medium Bounce100160
    VariBossa100150
    Rrrock90170
    Beguine Mix100140
    Jazz Ballad60120
    Style 20 BPM 220 
    						
    							Groove Agent 3
    112 English
    80 or 160 BPM, what’s the correct tempo?
    Normally, we decide a certain style’s tempo by defining where the 
    downbeats and backbeats are. A rhythm that goes boom-chick-
    boom-chick probably counts 1-2-3-4 at the same rate. In most popu-
    lar western music the kick (bass drum) plays the downbeats (1 and 3) 
    and the snare drum plays the backbeats (2 and 4).
    As with all living things, this rule has its exceptions. Reggae often has 
    a half tempo feel built into itself by nature. The reggae style we’ve in-
    cluded in Groove Agent actually plays the backbeat on the third beat 
    of the bar. It simply seemed sensible to specify its favorite tempo 
    range to 130-150 BPM rather than half those figures. This is also true 
    for the cajun style. 
    On the other hand, styles like Tom-Toms, Backbeat and Train Beat 
    are sort of double speed by nature. Here, the Train Beat style works 
    best somewhere in the 100 BPM region. More practical than 200, 
    don’t you think? 
    Finding a suitable style for your song
    So, you are working on a song in 104 BPM and now you want to know 
    what styles have a suitable tempo? Take a look at the tempo map. It 
    provides a rough guide to suitable tempo ranges for the various styles. 
    						
    							Groove Agent 3
    English 113
    ENGLISH
    Jamming with Groove Agent 3
    There’s no better way to kill inspiration than to feed it with a static 
    drum loop. Sooo unlike a live drummer! But with the right side con-
    trols, and especially the new functionality of the Auto Fill knob, it’s 
    now easier than ever to set up Groove Agent as a live drummer to jam 
    along with.
    Start by choosing a pattern of your liking. You can use Groove Agent 
    or Special Agent for this. By pressing the Random button, our drum-
    mer will randomly play adjacent complexity levels. If you set the Auto 
    Fill control to a 4, 8, 12 or 16 position, you’ll hear authentic fills with 
    regular intervals. Finally, activating Random Fill makes sure that every 
    time there’s a fill it’s a different one.
    You can set up a similar jamming scheme with Percussion Agent too. 
    Just make sure there are a few Random elements going on. The Ran-
    dom Complexity button is your friend here.
    You may feel the urge to play a drum instrument yourself. Perhaps you 
    have a much better idea for a kick drum pattern than what’s been pro-
    grammed into Groove Agent or you may want to add a very special 
    tambourine rhythm. If so, please feel free to do just that! 
    If you mute, say, the kick drum, Groove Agent won’t play the kick drum 
    pattern. You can add your own kick drum playing from your MIDI key-
    board, and if you’re recording the MIDI output of Groove Agent, your 
    playing will end up in that newly created MIDI part, too.
    With the introduction of Dual Mode, it’s even easier to manually add 
    stuff on top of an existing Groove Agent, Special Agent or Percussion 
    Agent groove. With two modules on screen, it’s easier than ever to 
    get a good overview and explore the possibilities. 
    						
    							Groove Agent 3
    114 English
    Smooth operator
    We are the first to agree that some of the knobs in this instrument are 
    small, very small. When tweaking the sounds, a knob can suddenly 
    jump from one position to another. Not very comfortable.
    However, the VST protocol offers some fine help here. If you hold 
    down the [Shift] key of your computer keyboard while moving a slider 
    or a knob, you’ll get into “fine detail mode”. You’ll notice how much 
    easier it is to get exactly the right value while editing. Also, clicking on 
    a control element with the [Ctrl]/[Command] key held will cause the 
    control to jump to its default value. 
    If your sequencer lets you choose what sort of mouse movement con-
    trols knobs, you should try “linear” (up and down) mode. This generally 
    gives a better and more predictable feel and handling. 
    Controlling Groove Agent from a MIDI 
    keyboard
    For most occasions, Groove Agent 3 can be easily and comfortably 
    controlled by a mouse. But there are situations where you want to 
    control the instrument via a remote device such as a MIDI keyboard. 
    We have prepared a scheme, so that almost everything you can do di-
    rectly on screen can also be carried out remotely. Here’s a complete 
    description.
    MIDI channel Description
    Ch 1 Groove Agent in classic mode/upper module
    Ch 2 Groove Agent in lower module
    Ch 3 Special Agent in upper module
    Ch 4 Special Agent in lower module
    Ch 5 Percussion Agent in upper module
    Ch 6 Percussion Agent in lower module
    Ch 10 Groove Agent in classic mode/upper module in GM mode 
    						
    							Groove Agent 3
    English 115
    ENGLISH
    MIDI remote keys for Groove Agent module(s)
    MIDI remote keys for Special Agent module(s)
    MIDI remote keys for Percussion Agent module(s)
    Every octave on a MIDI keyboard controls one Percussion Agent 
    groove (group). Here are the keys and their destinations (per octave, 
    ranging from C0 [24] to C8 [108] - with groove 1 starting at C0, 
    groove 2 starting at C1 etc):
    Ch 15 Groove Agent in classic mode/upper module, same as ch 1
    Ch 16 Groove Agent in classic mode/upper module (even channel)
    Remote key Description
    B0-A3 (35-69) Trigger drum sounds (as displayed on the Import & FX page)
    E2(52) Half Tempo Feel
    A#3 (70) Accent
    B3 (71) Stop
    C4-C6 (72-96) Complexity levels A-20
    Mod wheel up Fill
    Remote key Description
    E2 (52) Half Tempo Feel (doubled for easy SA/GA compatibility)
    A3 (69) Half Tempo Feel
    A#3 (70) Accent
    B3 (71) Stop
    C4-C6 (72-96) Complexity levels A-20
    Mod wheel up Fill
    Remote key Description
    CLevel Off button MIDI channel Description 
    						
    							Groove Agent 3
    116 English
    MIDI Mute Key Mode
    When controlling Groove Agent from a MIDI keyboard, there are alter-
    native methods for muting and un-muting groups. Choose the method 
    that suits you best.
    •Toggle – White keys in the range C4-C5 switch instrument groups
    1-8 on and off. 
    •Velocity Switch – Notes with high velocity (>64) mute groups, notes 
    with low velocity un-mute groups.
    •While Held – Groups are temporarily muted (or un-muted, depending 
    on their current status) while notes are held. 
    D-E-F-G-A Levels 1-2-3-4-5
    C# Mute Percussion Agent groove (group)
    D# Solo Percussion Agent groove (group)
    F# Random
    BStop/Run Percussion Agent module Remote key Description 
    						
    							Groove Agent 3
    English 117
    ENGLISH
    MIDI CC Destination
    If you have an extra modulation wheel or dedicated controller/s on 
    your keyboard, you can use these CC’s to control Groove Agent: 
    Please note that the controllers mentioned here may also be handy 
    when editing Groove Agent drum parts in your sequencer. 
    You can get one level deeper in detail when controlling Groove Agent 
    via MIDI. In any Groove Agent module, these commands double as 
    edit controls for each of the 8 output groups on MIDI channel 1-8: 
    CC Destination 
    2 and 65  Snare/Sidestick selection 
    3 and 64  Half Tempo Feel 
    7 Overall volume 
    76  Host BPM (60 + value) if your host does not support tempo sync 
    77 Humanise 
    78 Shuffle 
    91 Ambience 
    Prg chng  Memory select 1-10
    CC Destination 
    69 Mute 
    70 Vel Offset 
    71 Tune 
    72 Ambience 
    73 Volume 
    74 Output 
    75 Decay 
    						
    							Groove Agent 3
    118 English
    Contact, Internet
    For more info, latest news and updates, please visit Steinberg at 
    www.steinberg.net.
    To get in contact with the creators of this product, please visit the 
    Bornemark website at www.bornemark.se.
    Credits
    Groove Agent concept: Sven Bornemark
    Software development: Dave Brown, Michael Spork
    Product Management: Helge Vogt
    Project Management: Per Almered, Thomas Fransson
    Quality assurance: Martin Gente, Uwe Hübner, Götz Kretschmann, 
    Robin Rhodin. Special thanks to all our beta testers!
    Graphic design: Wirebird and Tomas Holmström
    Recording engineers: Jens Bogren and Rickard Bengtsson at Studio 
    Kuling, Marco Manieri at Gula Studion
    Audio editing: Mats-Erik Björklund, Sven Bornemark, Per Larsson, 
    Lars Westin, Björn Wiking, Uffe Börjesson
    Musicians: Per Almered, Martin M Bauer, Roger Berg, Mats-Erik 
    Björkljund, Dan Bornemark, Sven Bornemark, Mats Dagerlind, Nils 
    Erikson, Marshall Karlsson, Ronny Milianowicz, Per Samuelsson, 
    Michael Spork, Daniel Sunebring, Jens Ståhlstierna, Figge von 
    Wachenfeldt, Lars Westin
    Special Agent and Percussion Agent: Rasmus Kihlberg
    Manual: Sven Bornemark with kind assistance from Heiko Bischoff, 
    Per Almered, Dave Brown and Michael Spork
    Throughout the production period we have received lots of help from 
    the Steinberg staff in Hamburg. You guys are too many to mention, so 
    THANK YOU ALL! 
    						
    							Groove Agent 3
    English 119
    ENGLISH
    Last but not least… 
    Thank you, HeavenlyHansson, for suggesting this instrument. 
    Mats-Erik and Rasmus, I’m so grateful for the knowledge, musician-
    ship and energy you’ve spent on the creation of this instrument. 
    Thank you PoA Sörlin for your great music, your patient work and for 
    being there.
    Thomas Fransson for photos and footage.
    Roger Linn, you’re the greatest! Samples from Linn Electronics prod-
    ucts: the LM-1 Drum Computer and LinnDrum are provided courtesy 
    of Roger Linn. To learn what he's up to these days, visit 
    www.rogerlinndesign.com.
    Tom O for friendly assistance.
    Robin Hofwander for your highly valuable help.
    Simeon Amburgey and Houston Haynes for vigilant eyes and helping 
    hands. 
    						
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