Steinberg Groove Agent 3 Operation Manual
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Groove Agent 3 110 English New Orleans Funk70100 Bristol Trip7090 Ambient60100 Paint60100 Nu R’n’B60100 HipHop60100 Slick6090 Ballad6080 Trip-Hop6080 Meek Ballad5090 Kelly5090 Slow Blues4080 Dark Side5070 5/4 Rock80130 7/8 Funk70120 Acid Jazz70130 Free Form20130 Grime120160 Irish Rock80120 Jungle120160 LM Ballad5080 League90140 Mandela80140 Oberdorf80140 Senegal90150 Storm40110 Three Beat90140 HM Paradiddle120200 Pop Paradiddle120200 Paradiddle Triplets120200 Ambitious70150 Jillie Bean70140 6/8 Latin60110 Old Squeaky50130 Wattsup80130 Style 20 BPM 220
Groove Agent 3 English 111 ENGLISH Special Agent styles: 3/4 Nordic Woods90150 Click Track40160 Madish80160 Wonderland80120 Axis Y80140 5/4 Fusion90160 Style 20 BPM 220 Motown105160 Four On Da Floor90140 Slow Funk5590 Indie Rock100150 Rotterdam85140 Shuffle Funk80130 Choo Choo Brush100220 Slow Rock 5580 Stiff Little 16ths80120 Country Rock100160 Medium Bounce100160 VariBossa100150 Rrrock90170 Beguine Mix100140 Jazz Ballad60120 Style 20 BPM 220
Groove Agent 3 112 English 80 or 160 BPM, what’s the correct tempo? Normally, we decide a certain style’s tempo by defining where the downbeats and backbeats are. A rhythm that goes boom-chick- boom-chick probably counts 1-2-3-4 at the same rate. In most popu- lar western music the kick (bass drum) plays the downbeats (1 and 3) and the snare drum plays the backbeats (2 and 4). As with all living things, this rule has its exceptions. Reggae often has a half tempo feel built into itself by nature. The reggae style we’ve in- cluded in Groove Agent actually plays the backbeat on the third beat of the bar. It simply seemed sensible to specify its favorite tempo range to 130-150 BPM rather than half those figures. This is also true for the cajun style. On the other hand, styles like Tom-Toms, Backbeat and Train Beat are sort of double speed by nature. Here, the Train Beat style works best somewhere in the 100 BPM region. More practical than 200, don’t you think? Finding a suitable style for your song So, you are working on a song in 104 BPM and now you want to know what styles have a suitable tempo? Take a look at the tempo map. It provides a rough guide to suitable tempo ranges for the various styles.
Groove Agent 3 English 113 ENGLISH Jamming with Groove Agent 3 There’s no better way to kill inspiration than to feed it with a static drum loop. Sooo unlike a live drummer! But with the right side con- trols, and especially the new functionality of the Auto Fill knob, it’s now easier than ever to set up Groove Agent as a live drummer to jam along with. Start by choosing a pattern of your liking. You can use Groove Agent or Special Agent for this. By pressing the Random button, our drum- mer will randomly play adjacent complexity levels. If you set the Auto Fill control to a 4, 8, 12 or 16 position, you’ll hear authentic fills with regular intervals. Finally, activating Random Fill makes sure that every time there’s a fill it’s a different one. You can set up a similar jamming scheme with Percussion Agent too. Just make sure there are a few Random elements going on. The Ran- dom Complexity button is your friend here. You may feel the urge to play a drum instrument yourself. Perhaps you have a much better idea for a kick drum pattern than what’s been pro- grammed into Groove Agent or you may want to add a very special tambourine rhythm. If so, please feel free to do just that! If you mute, say, the kick drum, Groove Agent won’t play the kick drum pattern. You can add your own kick drum playing from your MIDI key- board, and if you’re recording the MIDI output of Groove Agent, your playing will end up in that newly created MIDI part, too. With the introduction of Dual Mode, it’s even easier to manually add stuff on top of an existing Groove Agent, Special Agent or Percussion Agent groove. With two modules on screen, it’s easier than ever to get a good overview and explore the possibilities.
Groove Agent 3 114 English Smooth operator We are the first to agree that some of the knobs in this instrument are small, very small. When tweaking the sounds, a knob can suddenly jump from one position to another. Not very comfortable. However, the VST protocol offers some fine help here. If you hold down the [Shift] key of your computer keyboard while moving a slider or a knob, you’ll get into “fine detail mode”. You’ll notice how much easier it is to get exactly the right value while editing. Also, clicking on a control element with the [Ctrl]/[Command] key held will cause the control to jump to its default value. If your sequencer lets you choose what sort of mouse movement con- trols knobs, you should try “linear” (up and down) mode. This generally gives a better and more predictable feel and handling. Controlling Groove Agent from a MIDI keyboard For most occasions, Groove Agent 3 can be easily and comfortably controlled by a mouse. But there are situations where you want to control the instrument via a remote device such as a MIDI keyboard. We have prepared a scheme, so that almost everything you can do di- rectly on screen can also be carried out remotely. Here’s a complete description. MIDI channel Description Ch 1 Groove Agent in classic mode/upper module Ch 2 Groove Agent in lower module Ch 3 Special Agent in upper module Ch 4 Special Agent in lower module Ch 5 Percussion Agent in upper module Ch 6 Percussion Agent in lower module Ch 10 Groove Agent in classic mode/upper module in GM mode
Groove Agent 3 English 115 ENGLISH MIDI remote keys for Groove Agent module(s) MIDI remote keys for Special Agent module(s) MIDI remote keys for Percussion Agent module(s) Every octave on a MIDI keyboard controls one Percussion Agent groove (group). Here are the keys and their destinations (per octave, ranging from C0 [24] to C8 [108] - with groove 1 starting at C0, groove 2 starting at C1 etc): Ch 15 Groove Agent in classic mode/upper module, same as ch 1 Ch 16 Groove Agent in classic mode/upper module (even channel) Remote key Description B0-A3 (35-69) Trigger drum sounds (as displayed on the Import & FX page) E2(52) Half Tempo Feel A#3 (70) Accent B3 (71) Stop C4-C6 (72-96) Complexity levels A-20 Mod wheel up Fill Remote key Description E2 (52) Half Tempo Feel (doubled for easy SA/GA compatibility) A3 (69) Half Tempo Feel A#3 (70) Accent B3 (71) Stop C4-C6 (72-96) Complexity levels A-20 Mod wheel up Fill Remote key Description CLevel Off button MIDI channel Description
Groove Agent 3 116 English MIDI Mute Key Mode When controlling Groove Agent from a MIDI keyboard, there are alter- native methods for muting and un-muting groups. Choose the method that suits you best. •Toggle – White keys in the range C4-C5 switch instrument groups 1-8 on and off. •Velocity Switch – Notes with high velocity (>64) mute groups, notes with low velocity un-mute groups. •While Held – Groups are temporarily muted (or un-muted, depending on their current status) while notes are held. D-E-F-G-A Levels 1-2-3-4-5 C# Mute Percussion Agent groove (group) D# Solo Percussion Agent groove (group) F# Random BStop/Run Percussion Agent module Remote key Description
Groove Agent 3 English 117 ENGLISH MIDI CC Destination If you have an extra modulation wheel or dedicated controller/s on your keyboard, you can use these CC’s to control Groove Agent: Please note that the controllers mentioned here may also be handy when editing Groove Agent drum parts in your sequencer. You can get one level deeper in detail when controlling Groove Agent via MIDI. In any Groove Agent module, these commands double as edit controls for each of the 8 output groups on MIDI channel 1-8: CC Destination 2 and 65 Snare/Sidestick selection 3 and 64 Half Tempo Feel 7 Overall volume 76 Host BPM (60 + value) if your host does not support tempo sync 77 Humanise 78 Shuffle 91 Ambience Prg chng Memory select 1-10 CC Destination 69 Mute 70 Vel Offset 71 Tune 72 Ambience 73 Volume 74 Output 75 Decay
Groove Agent 3 118 English Contact, Internet For more info, latest news and updates, please visit Steinberg at www.steinberg.net. To get in contact with the creators of this product, please visit the Bornemark website at www.bornemark.se. Credits Groove Agent concept: Sven Bornemark Software development: Dave Brown, Michael Spork Product Management: Helge Vogt Project Management: Per Almered, Thomas Fransson Quality assurance: Martin Gente, Uwe Hübner, Götz Kretschmann, Robin Rhodin. Special thanks to all our beta testers! Graphic design: Wirebird and Tomas Holmström Recording engineers: Jens Bogren and Rickard Bengtsson at Studio Kuling, Marco Manieri at Gula Studion Audio editing: Mats-Erik Björklund, Sven Bornemark, Per Larsson, Lars Westin, Björn Wiking, Uffe Börjesson Musicians: Per Almered, Martin M Bauer, Roger Berg, Mats-Erik Björkljund, Dan Bornemark, Sven Bornemark, Mats Dagerlind, Nils Erikson, Marshall Karlsson, Ronny Milianowicz, Per Samuelsson, Michael Spork, Daniel Sunebring, Jens Ståhlstierna, Figge von Wachenfeldt, Lars Westin Special Agent and Percussion Agent: Rasmus Kihlberg Manual: Sven Bornemark with kind assistance from Heiko Bischoff, Per Almered, Dave Brown and Michael Spork Throughout the production period we have received lots of help from the Steinberg staff in Hamburg. You guys are too many to mention, so THANK YOU ALL!
Groove Agent 3 English 119 ENGLISH Last but not least… Thank you, HeavenlyHansson, for suggesting this instrument. Mats-Erik and Rasmus, I’m so grateful for the knowledge, musician- ship and energy you’ve spent on the creation of this instrument. Thank you PoA Sörlin for your great music, your patient work and for being there. Thomas Fransson for photos and footage. Roger Linn, you’re the greatest! Samples from Linn Electronics prod- ucts: the LM-1 Drum Computer and LinnDrum are provided courtesy of Roger Linn. To learn what he's up to these days, visit www.rogerlinndesign.com. Tom O for friendly assistance. Robin Hofwander for your highly valuable help. Simeon Amburgey and Houston Haynes for vigilant eyes and helping hands.