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Steinberg Studio Case VST Instruments Operation Manual

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    of 478
    							VST Instruments
    Groove Agent SE 4 – 71
    ENGLISH
    The LCD window
    The information given in this window is 
    mostly self explanatory, but let us give 
    you a useful tip:
    When navigating the Style and Com-
    plexity sliders, the big LCD window al-
    ways tells you where the sliders are.
    There are 13 styles available for the 
    top slider, and some users may find 
    the style names difficult to read. Please, have a look in the LCD win-
    dow. It makes it much easier for you to place the sliders exactly where 
    you want them.
    Range
    Each style has its own favorite tempo range. If you play a hectic 
    House style at 40 BPM, it probably won't sound very impressive. 
    Groove Agent SE won't stop you from trying any style in any tempo 
    though – the Range is just a friendly recommendation.  
    						
    							VST Instruments
    4 – 72 Groove Agent SE
    Sliders and buttons
    The style slider/timeline
    The top slider is perhaps the most important gadget in the entire instru-
    ment. It is a timeline with various musical styles written above it. When 
    dragging the slider along this timeline, you select what style to use.
    Every style has its own typical drum kit assigned to it.
    When first selecting a style, the VSTi will take a few seconds to load 
    the samples. 
    When you move to another style, there are a few seconds of loading 
    time again. But if you go back to the first style again, loading time will be 
    much shorter, because the samples are still in your computer's cache.  
    						
    							VST Instruments
    Groove Agent SE 4 – 73
    ENGLISH
    Styles in Groove Agent SE
    Here's a short description of each style:
    1952 Jazz Trio
    Brush Kit groove inspired by brush greats such as Buddy Rich, Louie 
    Bellson, Jo Jones.
    1956 Rumba
    Afro-Cuban version of the Rumba, not to be confused with the Rhumba 
    (with an “h”) that can often be heard in older drum machines.
    1966 Pop
    High energy pop drumming, fave tempo is 146 BPM.
    1971 Cajun
    “Deep down in Louisiana close to New Orleans” kind of Cajun style.
    1973 Dark Side
    Fair amount of inspiration from Pink Floyd's “Dark Side of the Moon”, 
    well suited for slow songs.
    1977 Hard Rock
    Steady and heavy drums for anyone with Angus-ambitions.
    1983 Breakbeat
    Dirty, groovy, kind of playing-too-much à la Chemical Brothers.
    1988 House
    A quite laidback electronic style that lives on its own groove.
    1993 Modern Soul
    Straight and very well suited for slow pop and soul ballads. Modern 
    Soul contains a hybrid of analog, processed sounds and electronic 
    sounds. 
    						
    							VST Instruments
    4 – 74 Groove Agent SE
    1996 Drum’n’Bass
    Combination of high speed beats with a natural half tempo feel, result-
    ing in a playful rhythmic ballet.
    2002 Nu RnB
    Modern RnB/Hiphop style with a compressed sound.
    The Complexity slider
    Getting acquainted with this slider shouldn't be too problematic, since 
    its behavior is very predictable.
    If you move this slider to the left, you'll reach the simpler levels of com-
    plexity. As a matter of fact, the first levels are usually not even com-
    plete patterns. Something is missing here, be it a kick drum or a few 
    beats. You might find these patterns suitable for song intros or when 
    producing very sparse music. Maybe only the first verse of your song 
    needs this gentle touch?
    By moving the slider to the right, you move into the more busy territory. 
    Here you'll find variations of the chosen style and the further you move 
    to the right, the busier it gets.
    For convenience's and predictability's sake, level changes occur only 
    at bar lines. This means that if you want to change from level 8 to 11 
    and move the slider on the second beat of a bar, you'll have to wait un-
    til the next bar to hear the new level. This behavior gives you time to 
    trigger fills (and click other buttons if you need to) a bit in advance.
    Snare/Sidestick
    One common practice in traditional drumming is to 
    make the sound “lighter” by playing with the stick 
    lying down on the snare drum hitting the metal rim. 
    This is called sidestick and here's the button for it. 
    You may switch between regular snare and sidestick 
    at any time.
    The sidestick playing technique generally sounds more natural at lower 
    complexity levels. It is not available in all variations.  
    						
    							VST Instruments
    Groove Agent SE 4 – 75
    ENGLISH
    Accent
    This button triggers a kick + crash cymbal hit. You 
    may use it as an accent in your song. When hit at an 
    off-beat, the accent hit becomes a syncope. The cur-
    rent drum pattern stops for as long as you keep the 
    button pressed. Holding down the Accent button for 
    approximately one quarter note after you hit it on an 
    off-beat creates a very realistic syncope.
    Fill
    Hit the button when you feel it's time for a fill. If you hit 
    the button early in a bar, you'll hear more of the fill bar 
    than if you hit the button late in a bar. Armed with this 
    knowledge, you can turn even the wilder fills into more 
    discrete ones.
    Please note that in most styles the fills end with a 
    crash cymbal on the downbeat of the next bar, just like a live drummer. 
    You can turn this effect off by muting the Crash group.
    Speaking of arming, you can actually start a pattern with a fill. When 
    Groove Agent SE is stopped, hitting the fill button will arm it, so that 
    clicking the Run button makes Groove Agent SE start playing with a fill.
    Some musical styles have a definite 2 or 4-bar pattern feel to them. While 
    an irregular (like 7 or 9) bar period in your music may cause such a pat-
    tern to sound wrong (a bit like “one bar late”), it's reassuring to know that 
    after a fill the music always restarts at “bar 1" in such a pattern.
    Fills can also be used for endings. Hit the Fill button in the last bar of 
    your song and then the Stop button on the last beat.   
    						
    							VST Instruments
    4 – 76 Groove Agent SE
    Half Tempo Feel
    One trick many live drummers use, is to change their 
    playing to “half tempo feel”. It usually involves slowing 
    down the kick and snare pattern to half tempo while 
    keeping the hihat/ride pattern going.
    In practice, the Half Tempo Feel function doubles the 
    amount of available styles! You can think of the half 
    tempo feel as the basic rhythm of your song. And 
    then, near the end, perhaps disengage the button for an uptempo, 
    gospel style ending!
    Try activating the Half Tempo Feel button at the bridge section of a song 
    and then go back to normal play for the end choruses. Or at any other 
    part where you feel the urge to increase the excitement or coolness with 
    this function.
    Random
    If you want some automatic pattern variation, the Ran-
    dom button is very handy. This function automatically 
    changes patterns for you. The general idea is to make 
    the drumming sound less rigid, less predictable. The 
    LCD window shows you what level is currently playing.
    The random button only moves within a range of ±2 levels from the 
    slider's original position.
    Auto Fill
    Here's a handy little button. It can automate the way fills 
    are triggered. When you move from one complexity level 
    to another with Auto Fill activated, Groove Agent SE au-
    tomatically plays a fill before the next level.
    If an auto save function is active in your sequencer, it may cause Groove 
    Agent SE to trigger a fill. The medicine is to turn Auto Save off.    
    						
    							VST Instruments
    Groove Agent SE 4 – 77
    ENGLISH
    Random Fill
    This is another little tool to make life easier. If you stay 
    within one complexity level and trigger a fill every now 
    and then, this button will make sure that every time 
    there's a fill, it'll be a slightly different one.
    As with the Random button, the randomly chosen fill always lies within 
    ±2 steps from the slider's current location.
    Ambience
    This knob is one of the highlights of Groove Agent 
    SE! All the acoustic drums and percussion instru-
    ments were recorded using a mix of four techniques:
    •Every instrument close miked, giving a very dry sound.
    •Every instrument recorded through the overhead microphones, giving a rather 
    dry sound but with a sweet stereo image.
    •Every instrument recorded through the ambience microphones, positioned 
    approximately 2 meters from the source. This gave us a warm, roomy sound 
    with a controlled amount of “air”.
    •Every instrument recorded through a pair of distant mikes, placed over 7 metres 
    away. These recordings give a definite hall atmosphere.
    The type of ambience used for a specific style matches the way it was 
    recorded in its original era. 
    We've preset a lot of different kits to go with the different musical 
    styles, but if you want to change the preset version, use this dial.
    The normal position for this knob is 12 o'clock. Turning it all the way to 
    the left produces an all dry sound, while all the way to the right gives 
    you the ambient (wet) sounds only.   
    						
    							VST Instruments
    4 – 78 Groove Agent SE
    Mute, grouping and instrument selection
    The sounds in Groove Agent SE are organized in 8 logical groups:
    1. Kick (bass) drum
    2. Snare drum
    3. Toms or effects
    4. Hihat
    5. Ride and Chinese cymbals
    6. Crash and splash cymbals
    7. Percussion group 1 (usually “high and
    quick” instruments)
    8. Percussion group 2 (usually “low and
    slow” instruments)
    You can use the corresponding Mute button at any time to kill the 
    sound output from any of these groups. Mute activated = no sound. 
    Mute disabled (un-lit) = sound on.
    While listening to the preset styles and their related kits, you may want 
    to experiment with exchanging individual instruments or instrument 
    groups. Click the sound name field to open a pop-up menu from which 
    you can choose a different instrument. Change that tight 80s studio 
    kick to a dull 50s jazz kick in one easy go and hear the results instantly!  
    						
    							VST Instruments
    Groove Agent SE 4 – 79
    ENGLISH
    Stop/Run
    These buttons start and stop Groove Agent SE. While 
    this instrument can be used with your host sequencer 
    stopped, it always plays at the BPM rate (tempo) of your 
    host program. When your sequencer is running, Groove 
    Agent SE follows the tempo and synchronizes to the 
    beat position of the host.
    You can make Groove Agent SE start simultaneously 
    with your sequencer by using this method:
    1.Start Cubase SE.
    2.Start Groove Agent SE.
    3.Click the sequencer stop button.
    Now, the next time you start your sequencer, Groove Agent SE will 
    start, too! The waiting status of the Run button is indicated by a green 
    light. 
    This is good for those situations where you want the drums to play 
    from the very start of a song or a section.  
    						
    							VST Instruments
    4 – 80 Groove Agent SE
    Groove Agent SE keyboard mapping
    Here’s an image that describes how the Groove Agent SE sounds are 
    laid out on a MIDI keyboard.  
    						
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