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Steinberg Halion Sonic 2 Manual

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    Global EffectsEffects Reference
    Rotary
    The Rotary effect emulates the sound of a vintage rotary speaker including amplifier, 
    horn, drum, and cabinet. By emitting the sound via a rotating horn and drum, the rotary 
    speaker produces a Doppler effect that thickens the sound. The horn and drum rotate 
    at variable speed producing different amounts of Doppler effect. The amplifier of the 
    rotary speaker adds a warm sounding distortion, and the horn, drum, and cabinet 
    color the sound uniquely. The horn and drum are recorded via (virtual) microphones 
    that can be set to different angles to broaden the sound image. Typically, rotary 
    speakers are used with electric organs.
    Rotation 
    Use this to change the rotation speed of the horn and drum (Slow, Fast, Stop). When 
    set to Fast, the Doppler effect is stronger. When set to Stop, there is no Doppler 
    effect because the drum and horn do not rotate. Because the horn and drum 
    accelerate and decelerate at different speeds the transition from Slow to Fast and 
    vice versa sounds the most interesting.
    Distance
    Sets the distance between the microphones and the horn and drum. The amplitude 
    modulation of the sound decreases with the distance of the microphones. Set this to 
    higher values for less amplitude modulation.
    Cabinet
    The horn and drum sound different when recorded through the louvers of the cabinet. 
    Use this to color the horn and drum with the sound of the cabinet. At a setting of 
    100
     %, you get the full sound of the cabinet.
    Balance
    Here you adjust the balance between the horn and drum microphones. At a setting of 
    0
     %, you hear only the drum. At a setting of 100 %, you hear only the horn.
    Slow 
    This adjusts the slow speed of the horn and drum together.
    Fast 
    This adjusts the fast speed of the horn and drum together.
    Accel
    Adjusts the acceleration time for raising and lowering the rotation speed of the horn 
    and drum.
    Horn Mic Angle
    This adjusts the stereo spread of the horn microphones. At a setting of 0°, the sound 
    image is monophonic. At a setting of 180°, the sound image is fully stereo. 
    						
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    Global EffectsEffects Reference
    Drum Mic Angle
    This adjusts the stereo spread of the drum microphones. At a setting of 0°, the sound 
    image is monophonic. At a setting of 180°, the sound image is fully stereo.
    Input
    Adjusts the gain before the rotary and drive.
    Drive
    Adjusts the distortion of the amplifier.
    Output
    Adjusts the gain after the rotary and drive.
    Color
    Use this to alter the sound of the Rotary effect. This parameter changes the timbre 
    which leads to the rotation of the horn and the drum being perceived with greater 
    depth.
    Bass
    Use this to adjust the tone color of the low frequencies.
    Treble
    Use this to adjust the tone color of the high frequencies.
    Vibrato
    The Vibrato effect emulates the chorus and vibrato effects of vintage organs. It 
    thickens the sound by means of pitch modulation. The effect provides direct access to 
    the classic chorus and vibrato settings (C1, C2 and C3 and V1, V2 and V3). In 
    addition, there is a Custom mode that allows you to adjust the amount of chorus or 
    vibrato freely.
    Type
    Here you can select the classic chorus and vibrato settings C1, C2 and C3 and V1, 
    V2 and V3. The control is only available if the effect is set to Classic mode.
    Custom Mode
    Activate this to adjust the chorus and vibrato settings freely with the Rate, Depth, and 
    Vibrato/Chorus controls.
    Rate
    Use this to specify the frequency of the pitch modulation in Hertz.
    Depth
    This sets the intensity of the pitch modulation.
    Vibr/Chor
    This controls the mix between the vibrato and the chorus signal. At 100 %, you only 
    hear the chorus effect. 
    						
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    Global EffectsEffects Reference
    Vintage Ensemble
    This effect emulates the sound of classic ensemble modulation effects. It is based on 
    a delay with LFO-modulated delay times. A secondary LFO with higher frequencies is 
    used to produce the so-called “shimmer”.
    Rate
    Specifies the frequency of the LFO.
    Sync
    Activate this to set the Rate value in fractions of beats.
    Depth
    Sets the intensity of the delay time modulation by the LFO.
    Shimmer
    Sets the intensity of a secondary faster delay time modulation.
    Shimmer Rate
    Determines the relation between the speed of the primary and the secondary delay 
    modulation. For example, with a value of 10, the secondary modulation is ten times 
    faster.
    Low Cut
    Applies a low-cut filter to the signal. Only frequencies above the set frequency are 
    sent to the effect.
    High Cut
    Applies a high-cut filter to the signal. Only frequencies below the set frequency are 
    sent to the effect.
    Level
    Allows you to adapt the effect signal level to compensate for level reductions caused 
    by the Low and High cut filters.
    Mix
    This sets the ratio between the dry and the wet signal. 
    						
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    Global EffectsEffects Reference
    Compressor
    The Compressor reduces the dynamic range of a sound. This way, the sound gains 
    headroom. You can use this extra headroom to make the overall sound louder again. 
    The graphical control to the left indicates the compression curve. You can edit the 
    Threshold and Ratio value with the handles of this control, the corresponding knobs 
    reflect your changes. The input and output VU meters indicate the level before and 
    after the compression. The Gain Reduction meter indicates the current attenuation of 
    the level.
    Threshold
    Use this to set the threshold in dB. Sounds that are louder than the threshold are 
    reduced in gain. Sounds below the threshold stay untreated.
    Ratio
    This adjusts the amount of gain reduction for sounds that are louder than the 
    threshold. The higher the ratio, the more the output is lowered. For example, if the ratio 
    is set to 2:1 and the amplitude of the sound is 4
     dB above the threshold, the output is 
    lowered by 2
     dB. If the amplitude is 8 dB above the threshold, the output is lowered by 
    4
     dB. 
    Soft Knee
    If this button is off, signals above the threshold are compressed instantly according to 
    the set ration (hard knee). When Soft Knee is activated, the onset of compression is 
    more gradual, producing a less drastic result. 
    Make-Up
    Depending on the set threshold and ratio, the sound loses gain (indicated by the Gain 
    Reduction meter). You can use the Make-Up parameter to make the overall sound 
    louder again.
    Auto
    This calculates the gain loss from the Threshold and Ratio settings and sets the Make-
    Up value automatically. The Make-Up knob is disabled when Auto is active.
    Attack
    This determines how fast the Compressor effect reacts to sounds that exceed the set 
    threshold. The longer the set Attack time, the longer the period for reducing the gain 
    to the set ratio will be. In other words, with longer Attack times the onset of sounds 
    exceeding the threshold pass through unprocessed.
    Hold
    This sets a time period during which the compression is applied after the sound 
    exceeds the set threshold. 
    Release
    This determines how fast the Compressor effect reacts to sounds that fall below the 
    set threshold. The longer the set Release time, the longer the period for returning to 
    the original level will be. 
    						
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    Global EffectsEffects Reference
    Auto Release
    Activate this to set the Release time automatically. The Compressor analyzes the input 
    sound continuously to find the optimal Release time. The Release knob is disabled 
    when Auto Release is active.
    Peak – RMS
    Determines whether the input signal is analyzed according to peak or RMS values or 
    a mixture of both. At a setting of 0
     %, the Compressor uses Peak sensing only and at 
    100
     %, RMS sensing only. Peak means that the Compressor directly senses the peak 
    level of the sound. RMS means that the Compressor senses the average power of the 
    sound. Peak sensing responds faster than RMS sensing. Typically, Peak sensing is 
    used for transient and RMS sensing for sustained sounds.
    Limiter
    The Limiter effects prevents the sound from exceeding the set output level to avoid 
    clipping in following effects, for example. The input and output VU meters indicate the 
    level before and after the Limiter. The Gain Reduction meter in the middle indicates 
    the current attenuation of the level.
    Input
    This adjusts the input level of the sound. By increasing the input level you can drive 
    the sound more and more into limiting.
    Output
    This sets the maximum output level of the sound.
    Release
    This sets the time that the gain needs to return to its original level. The longer the 
    Release time, the longer is the period for returning to the original level.
    Auto 
    Activate this to set the Release time automatically. The Limiter analyzes the input 
    sound continuously to find the optimal Release time. The Release knob is disabled 
    when Auto Release is active. 
    						
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    Global EffectsEffects Reference
    Expander
    Expander reduces the output level in relation to the input level for signals below the 
    set threshold. This is useful when you want to enhance the dynamic range or reduce 
    the noise in quiet passages. The graphical control to the left indicates the expansion 
    curve. You can edit the Threshold and Ratio value with the handles of this control, and 
    the corresponding knobs reflect your changes. The input and output VU meters 
    indicate the level before and after the expansion. The Gain Reduction meter indicates 
    the current attenuation of the level.
    Threshold
    Use this to set the threshold in dB. Sounds that are softer than the threshold are 
    reduced in gain. Sounds above the threshold stay untreated.
    Ratio
    This adjusts the amount of gain reduction for sounds that are softer than the threshold. 
    The higher the ratio, the more the output is lowered. For example, if the ratio is set to 2:1 
    and the amplitude of the sound is 4
     dB below the threshold, the output is lowered by 
    2
     dB. If the amplitude is 8 dB below the threshold, the output is lowered by 4 dB. 
    Soft Knee
    If this button is off, signals above the threshold are compressed instantly according to 
    the set ration (hard knee). When Soft Knee is activated, the onset of expansion is 
    more gradual, producing a less drastic result. 
    Attack
    This determines how fast the Expander reduces the gain when the sound falls below 
    the set threshold. The longer the Attack time, the longer the period for reducing the 
    gain will be.
    Hold
    This sets a time period during which the expansion is applied after the sound falls 
    below the set threshold. 
    Release
    This determines how fast the Expander raises the gain after the sound exceeds the set 
    threshold. The longer the Release time, the longer is the period for raising the gain 
    again.
    Auto Release
    Activate this to set the Release time automatically. The Expander analyzes the input 
    sound continuously to find the optimal Release time. The Release knob is disabled 
    when Auto Release is active. 
    						
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    Global EffectsEffects Reference
    Peak – RMS
    Determines whether the input signal is analyzed according to peak or RMS values or 
    a mixture of both. At a setting of 0
     %, the Expander uses Peak sensing only and at 
    100
     %, RMS sensing only. Peak means that the Expander directly senses the peak 
    level of the sound. RMS means that the Expander senses the average power of the 
    sound. Peak sensing responds faster than RMS sensing. Typically, Peak sensing is 
    used for transient and RMS sensing for sustained sounds.
    Gate
    The Gate effect passes sound only to its output if the input sound exceeds the set 
    threshold level. Sounds below the threshold are silenced. An internal side-chain filter 
    allows you to analyze a filtered version of the input sound instead. This way, the Gate 
    detects only certain frequencies of the input sound.
    Threshold
    Determines the level where the gate is activated. Signal levels above the set threshold 
    trigger the gate to open, and signal levels below the set threshold close the gate.
    Filter
    This activates the internal side-chain filter. When activated, the input sound is filtered 
    before it is analyzed. The Gate opens only if the filtered sound exceeds the set 
    threshold. When the Filter button is off, the filter controls are disabled.
    Filter Type
    Here you select the filter type for the side-chain filter. Select high-pass (HP) to detect 
    high, band-pass (BP) to detect mid, and low-pass (LP) to detect low frequencies only.
    Monitor
    Activate this to listen to the sound of the side-chain filter. The Gate is inactive when 
    the Monitor button is activated.
    Center
    This sets the center frequency of the side-chain filter.
    Q-Factor
    Activate this to adjust the bandwidth of the band-pass filter from wide to narrow.
    Attack
    This determines how fast the Gate opens when the sound exceeds the set threshold. 
    The longer the Attack time, the longer is the period for the sound to fade in.
    Hold
    This sets a time period during which the Gate is applied after the sound falls below 
    the set threshold.
    Release
    This determines how fast the Gate closes after the sound falls below the set threshold. 
    The longer the Release time, the longer is the period for the sound to fade out. 
    						
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    Global EffectsEffects Reference
    Auto 
    Activate this to set the Release time automatically. The Gate analyzes the input sound 
    continuously to find the optimal Release time. The Release knob is disabled when 
    Auto Release is active.
    Peak – RMS
    Determines whether the input signal is analyzed according to peak or RMS values (or 
    a mixture of both). At a setting of 0
     %, the Gate uses Peak sensing only and at 100 %, 
    RMS sensing only. Peak means that the Gate directly senses the peak level of the 
    sound. RMS means that the Gate senses the average power of the sound. Peak 
    sensing responds faster than RMS sensing. Typically, Peak sensing is used for 
    transient and RMS sensing for sustained sounds.
    Envelope Shaper
    This effect can be used to attenuate or boost the gain of the attack and release phase 
    of audio material. Be careful with levels when boosting the gain and, if needed, reduce 
    the output level to avoid clipping.
    Attack – Gain
    Changes the gain of the attack phase of the signal.
    Attack - Length
    Determines the length of the attack phase of the signal.
    Release - Gain
    Changes the gain of the release phase of the signal.
    Output
    Sets the output level.
    Stereo Pan
    This effect allows you to set the stereo position and width of the signal.
    Input Swap
    Activate the Input Swap option if you want to swap the stereo channels.
    Pan
    Here you can set the pan position of the signal. The panning is available for mono and 
    stereo input signals.
    Width
    This parameter allows you to adjust the stereo width of the signal from stereo to mono. 
    						
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    Global EffectsHALion 3 Legacy Effects
    HALion 3 Legacy Effects
    In addition to the standard effects, a number of effects from HALion 3 is also 
    provided. These effects can be selected from the Legacy submenu of the Effects 
    menu.
    Hall Reverb
    A simple reverb with adjustable pre-delay and damping.
    Non-Linear Reverb
    A “gated” reverb with a sharp cutoff.
    Early Reflections
    A short, dense reverb for simulating small acoustic spaces and to thicken or blur 
    sounds.
    Delay
    A simple mono-in/stereo out delay.
    ParameterDescription
    PredelayThe Predelay time delays the wet signal to simulate larger 
    acoustic spaces or as a slap-back effect.
    TimeLength of reverb tail.
    HF DampProgressive damping of high frequencies.
    Lo EQLow-cut EQ.
    Hi EQHigh-cut EQ.
    MixWet/dry mix.
    ParameterDescription
    TimeLength of reverb tail. It also allows you to change the sound 
    from dense early reflections to a trashy, grainy 80’s-type reverb.
    HF DampProgressive damping of high frequencies.
    Lo EQLow-cut EQ.
    Hi EQHigh-cut EQ.
    MixWet/dry mix.
    ParameterDescription
    TimeLength of reverb tail. It also allows you to change the sound 
    from dense early reflections to a trashy, grainy 80’s-type reverb.
    Low EQLow-cut EQ.
    High EQHigh-cut EQ.
    MixWet/dry mix.
    ParameterDescription
    DelayDelay time. If the Sync parameter is set to On, the delay time is 
    set by using various note values.
    Sync On/OffBy activating Sync, delays are synced to the tempo set in your 
    host application.
    FeedbackFeedback controls the number of delay repeats. 
    						
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    Global EffectsHALion 3 Legacy Effects
    Stereo Delay
    A stereo-in/stereo out delay.
    Long Delay
    The Long Delay provides the same parameters set as the Delay, except delays up to 
    four seconds can be set.
    Tape Delay
    Simulation of a vintage 4-head analog tape delay.
    Chorus
    A straightforward chorus effect that can be used to “widen” sounds.
    BalanceRatio of left delay time to right delay time.
    HF DampHigh-cut filter to soften delay repeats.
    Parameter Description
    ParameterDescription
    DelayDelay time. If the Sync parameter is set to On, the delay time is 
    set by using various note values.
    FeedbackFeedback controls the number of delay repeats. For minimum 
    feedback set the slider to the mid position. By moving the slider 
    to the left or right “cross delay” is applied, where left output 
    feeds back into right input or vice versa.
    Sync On/OffBy activating Sync, delay repeats are synced to the tempo set 
    in your host application.
    BalanceRatio of left delay time to right delay time.
    HF DampHigh-cut filter to soften delay repeats.
    ParameterDescription
    DelayDelay time. If the Sync parameter is set to On, the delay time is 
    set by using various note values.
    Sync On/OffBy activating Sync, the delay repeats are synced to the tempo 
    set in your host application.
    FeedbackFeedback controls the number of delay repeats.
    VintageAmount of vintage “color” and tape flutter.
    Head 1Delay level 1 (output is panned left).
    Head 2Delay level 2 (output is panned right).
    Head 3Delay level 3.
    Head 4Delay level 4.
    Pan 3+4Varies the panning of delays 3 & 4 from center to hard left/right.
    Vol 3+4Varies the volume of delay outputs 3 & 4.
    ParameterDescription
    RateModulation rate.
    DepthAmount of pitch modulation. 
    						
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