Steinberg Cubase 6 Manual
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51 Working with projects A word about file extensions Under Windows, file types are indicated by three letter file name extensions (such as *.cpr for Cubase project files). Under Mac OS X, it is not necessary to use file name ex- tensions, since the file types are stored internally in the files. However, if you want your Cubase projects to be compatible with both platforms, make sure that the “Use File Extension in File Dialog” option is activated in the Preferences dialog (General page). When this is acti - vated, the proper file name extension is automatically added when you save a file. Save New Version This function is only available as a key command, by de- fault [Ctrl]/[Command]-[Alt]/[Option]-[S]. When you use this function, an identical, new project file is being created and activated. The new file will get the same name as the original project, but with an incremental number attached. For example, if your project is called “My Project”, you will get new ver - sions called “My Project-01”, “My Project-02”, and so on. Save New Version is useful if you are experimenting with edits and arrangements and want to be able to go back to a previous version at any time. The newest versions are al - ways listed on the Recent Projects submenu of the File menu for instant access (see also “Opening recent proj- ects” on page 49). Save as Template This function allows you to save the current project as a template. When you create a new project, the available templates are listed, allowing you to base the new project on a template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu and enter a name for the new project template. •In the Attribute Inspector section you can assign the template to one of the four template categories shown in the Project Assistant dialog (see “Creating new projects” on page 49) and/or enter a description for the template. Simply select a category value from the Template Category pop-up menu and/or enter a description in the Content Summary field. ÖIf you do not choose a Template Category attribute, the new template will be shown in the More category in the Project Assistant dialog. 3.Click OK to save the template. •Templates can contain clips and events just like regular projects. If this is not what you want, make sure to remove all clips from the Pool before you save the project as a template. Templates are always stored in the Templates folder, see “Where are the settings stored?” on page 539. Setting up a default template If you always want the same default project to open when you launch Cubase, you can save a default template. Pro - ceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu and save the project template with the name “default”. 3.Open the Preferences dialog and select the General page. 4.Open the “On Startup” pop-up menu and select “Open ‘Default’ Template”. The next time you launch Cubase, the default template will automatically be opened. For details on the other Startup options, see “Startup Options” on page 54. ÖIn the Project Assistant dialog, the default project tem- plate is found in the More category. Reverting to the last saved version If you select “Revert” from the File menu, you will be asked whether you really want to revert to the last saved version of the project. If you click “Revert”, all changes you have made since saving will be discarded. If you have recorded or created new audio files since sav- ing, you will be asked whether you want to delete or keep these.
52 Working with projects Auto Save If you activate the Auto Save option in the Preferences dia- log (General page), Cubase will automatically save backup copies of all open projects with unsaved changes. These backup copies are named “-xx.bak”, where xx is an incremental number. Unsaved projects are backed up in a similar way as “UntitledX-xx.bak”, with X being the incremental number for unsaved projects. All backup files are saved in the project folder. •Use the “Auto Save Interval” setting to specify the time intervals in which a backup copy will be created. •Use the “Maximum Backup Files” option to specify how many backup files will be created with the Auto Save function. When the maximum number of backup files is reached, the existing files will be overwritten (starting with the oldest file). ÖWith this option only the project files themselves will be backed up. If you want to include the files from the Pool and save your project in a different location, you need to use the “Back up Project” function. The Archive and Backup functions Prepare Archive The “Prepare Archive” function verifies that every clip ref- erenced in the project is located in the same folder, and takes actions if that is not the case: •Any files that are located outside the current project folder will be copied into it. Please note that audio files residing within the project folder are not cop- ied to the audio folder. Therefore, you have to copy them there manually before backing up the audio folder or save them separately during backup, see below. •If any processing has been applied, you will be asked whether you want to Freeze Edits. If you do this, you do not have to archive the Edits folder. Everything be-longing to the project will be contained in the project file and the Audio folder. Once you have performed a Prepare Archive operation, you can use the “Back Up Project” function to create a backup of the project file, containing copies of all neces - sary media files (with the exception of VST Sound content, see below). It is not necessary to archive the Images folder, since these images can be recreated by Cubase. You may also find a file with the extension “.csh” in the project folder. This contains image information for edited clips and other data that can be recreated, so it can safely be deleted. Back up Project This function is very useful if you want to create a backup copy of a project for your archive. It can also be used to prepare projects for delivery so that they only contain the necessary work data (while leaving the original project un - touched). When you back up a project, all media files (ex- cept those coming from VST Sound archives) can be included as a copy. !Video clips are always referenced and not stored in the project folder. !VST Sound content provided by Steinberg is copy- protected and will not be included in the backup project. If you want to use a backup copy of a project using such data on a different computer, make sure that the corresponding content is also available on that computer.
53 Working with projects 1.Select “Back up Project…” from the File menu. A file dialog opens in which you can choose an existing empty folder or create a new folder to save the project. 2.Click OK. The “Back up Project Options” dialog opens. This dialog contains the following options: 3.Make the desired settings. 4.Click OK. A copy of the project is saved in the new folder. The original project is not affected. Cleanup The Cleanup function on the File menu helps you to save hard disk space by locating and – if you like – deleting un - used audio files in the project folders on your disk. 1.Select “Cleanup…” from the File menu. If there are any open projects, an alert shows. Clicking “Close” closes all open projects and brings up the dialog “Cleanup Cubase Project Folders”. 2.To restrict the Cleanup function to a certain folder, click the “Search Folder” button and select the folder. The default setting is that the Cleanup function is applied to all folders on all hard disks. Only select a specific folder if you are certain it does not contain audio files used in other projects (outside the folder), see below. You can reset the function to search all folders by opening the “Search Folder” dialog again and clicking “Cancel”. 3.Click the Start button. Cubase will now scan the selected folder (or all hard disks) for Cubase project folders and check for audio and image files (in the Audio, Edits and Images subfolders) that are not used by any project. The found files are listed in the dialog. 4.When the scan is complete, you can select files by clicking in the list. Use [Ctrl]/[Command]-click to select several files, and [Shift]-click to se- lect a range of files. You can also click the Select All button to select all files in the list. In the following situations, the Cleanup function will list files that are not unused: • If you have moved or renamed files or folders (without updat- ing the project files to use the new paths), there is no way for Cubase to know that these files are used in a project. • If you perform the Cleanup function on a folder in which there are audio files belonging to other projects (outside the folder), these files will be considered “unused”. •Also, make sure that you do not delete any files used in other applications, or files that you generally want to keep! However, you can always safely delete image files since these can be reconstructed by the program, if necessary. 5.Delete any files you do not want to keep by selecting them and clicking Delete. 6.Close the dialog by clicking the Close button. OptionDescription Project NameEnter a project name if you want to change it from the de-fault (the current name of the project). Keep Current Project ActiveWhen this option is activated, the current project will still be the active project after clicking OK. If you wish to switch to the new backup project instead, deactivate this option. Minimize Audio FilesIf this is activated, only the audio file portions that are actu-ally used in the project will be included. This can significan-tly reduce the size of the project folder (if you are using small sections of large files), but it also means you cannot use other portions of the audio files if you continue working with the project in its new folder. Freeze EditsThis will perform a Freeze Edits operation, making all pro-cessing and applied effects permanent to each clip in the Pool, see “Freeze Edits” on page 255. Remove Unused FilesWhen this is activated, only files in the Pool that are actu-ally used in the project will be stored in the new folder. Do Not Back up VideoWhen this is activated, any video clips on the video track or in the Pool of the current project will not be included in the backup project.
54 Working with projects Startup Options The “On Startup” pop-up menu in the Preferences dialog (General page) allows you to specify what happens when you launch Cubase. The following options are available: The Project Setup dialog General settings for the project are made in the Project Setup dialog. This is opened by selecting “Project Setup…” from the Project menu. ÖIf the “Run Setup on Create New Project” option is ac- tivated in the Preferences dialog (General page), the Pro- ject Setup dialog will open automatically when you create a new project. The following settings are available in the Project Setup dialog: OptionDescription Do NothingCubase launches without opening a project. Open Last ProjectThe last saved project is opened on launch. Open ‘Default’ TemplateThe default template is opened, see “Setting up a de-fault template” on page 51. Show Open Options DialogThe Open dialog opens on launch, allowing you to man-ually locate and open the desired project. Show Project AssistantThe Project Assistant dialog opens on launch, allowing you to open a recently opened project or to create a new project from one of the templates (see “Creating new projects” on page 49). SettingDescription AuthorHere you can add a name that will be written as the project author into the iXML chunk when exporting audio files with the corresponding option activated (see “AIFF files” on page 489). The default setting for this can be set in the Preferences dialog (General–Personalization page). CompanyHere you can add a name that will be written as the com-pany name into the iXML chunk when exporting audio files with the corresponding option activated (see “AIFF files” on page 489). The default setting for this can be set in the Preferences dialog (General–Personalization page).
55 Working with projects StartThe start time of the project. Allows you to have the project start at another time than zero. Also used for setting the sync start position when synchronizing Cubase to external devices (see the chapter “Synchronization” on page 493). The format of this value is always in timecode. When you change this setting you will be asked whether you want to keep the project content at its timecode positions. “Yes” means that all events will stay at their original timecode po -sitions – i. e. they will be moved in relation to the start of the project. “No” means that all events keep their position rela-tive to the project start. LengthThe length of the project. Frame Rate This setting determines both the timecode standard and frame rate for the project, see the section “Timecode standards” on page 495. The frame rate of a video file used in a project should match the frame rate set for a project. The “Get From Video” button allows you to set the project frame rate to the frame rate of an imported video file, see the section “Adopting the video frame rate” on page 512. When synchronizing Cubase to an external device, make sure that this setting corresponds to the frame rate of any incoming timecode. However, there might be situations where perfect synchronization does not matter to you and you do not want to change the proj -ect frame rate. In this case, the frame rate mismatch will be indicated on the Transport panel in the Sync section. Display FormatThis is the global display format used for all rulers and po-sition displays in the program, except ruler tracks (see “Ruler tracks” on page 41). However, you can make inde-pendent display format selections for the individual rulers and displays if you like. For descriptions of the different display format options, see “The ruler” on page 44. Display OffsetOffsets the time positions displayed in the ruler, etc., al-lowing you to compensate for the Start position setting. Typically, if you synchronize Cubase to an external source starting at a frame other than zero, you set the Start posi -tion to this value. However, if you still want the display in Cubase to start at zero, set the Display Offset to the same value. Bar OffsetThis works just like “Display Offset” described above, in that it offsets the time positions in the ruler by a number of bars, allowing you to compensate for the Start position setting. The difference is that Bar Offset is only used when the “Bars+Beats” display format is selected (see “The ruler” on page 44). Setting Description Sample RateThe sample rate at which Cubase records and plays au-dio. The order of the menu items depends on the sample rates available for your audio hardware. Supported set-tings are displayed in the upper part of the menu, non- supported settings are displayed in the lower part. Re-garding the sample rate, there are two possible scenar-ios: Either your audio hardware generates the audio clock signals itself or it is clocked externally, i. e. receives sig-nals from an external sample clock source (see “If your hardware setup is based on an external clock source” on page 18). If the sample rate is generated internally, the following ap-plies: When you select a sample rate non-supported by your audio hardware (from the lower part of the menu), it is highlighted in a different color and the corresponding tooltip shows a warning. In this case you must set a dif -ferent sample rate to make your audio files play back properly. When you specify a project sample rate that your audio hardware supports but which is different from the current audio hardware sample rate, and you confirm your settings by clicking OK, the sample rate setting of the audio hardware is automatically changed to the proj -ect sample rate. Bit Resolution/ Record File TypeWhen you record audio in Cubase, the files that are cre-ated will be of this resolution and file type, see “Selecting a recording file format” on page 92. Stereo Pan LawDecides whether panning uses power compensation or not, see “About the “Stereo Pan Law” setting” on page 157. !While most Project Setup settings can be changed at any time, you should set the sample rate directly after creating a new project! If you change the sam - ple rate at a later stage, you must convert all audio files in the project to the new sample rate to make them play back properly. Setting Description
56 Working with projects Zoom and view options Zooming in the Project window is done according to the standard zoom techniques, with the following special notes: •When you are using the Zoom tool (magnifying glass), the result depends on the “Zoom Tool Standard Mode: Horizontal Zooming Only” option in the Preferences dialog (Editing–Tools page). If this is activated and you drag a selection rectangle with the Zoom tool, the window will only be zoomed horizontally (track height will not change). If the option is off, the window will be zoomed both horizontally and verti - cally. •When using the vertical zoom sliders, the tracks are scaled relatively. In other words, if you have made any individual track height adjustments (see below), the relative height differences are maintained. You find the following options are available on the Zoom submenu on the Edit menu: •If the “Zoom while Locating in Time Scale” option is ac- tivated in the Preferences dialog (Transport page), you can also zoom by clicking in the ruler and dragging up or down with the mouse button pressed. Drag up to zoom out; drag down to zoom in. •You can zoom the contents of parts and events verti- cally, using the waveform zoom slider in the top right cor- ner of the event display. This is useful when viewing quiet audio passages. •If you activate the option Quick Zoom in the Preferences dialog (Editing page), the contents of parts and events will not be continuously redrawn when you zoom manually. Instead, the contents are redrawn once you have stopped changing the zoom – activate this if screen redraws are slow on your system. Zoom presets and cycle markers The pop-up menu to the left of the horizontal zoom control allows you to select, create and organize zoom presets. These are useful if you want to toggle between different zoom settings (e. g. one where the whole project is dis- played in the project window and another with a high zoom factor for detailed editing). With this pop-up menu, you can also zoom in on the area between cycle markers in the project. OptionDescription Zoom InZooms in one step, centering on the project cursor. Zoom OutZooms out one step, centering on the project cursor. Zoom FullZooms out so that the whole project is visible. “The whole project” means the timeline from the project start to the length set in the Project Setup dialog (see above). Zoom to SelectionZooms in horizontally and vertically so that the current selection fills the screen. Zoom to Selec-tion (Horiz)Zooms in horizontally so that the current selection fills the screen. Zoom to EventThis option is available only in the Sample Editor (see “Zooming” on page 266). Zoom In VerticallyZooms in one step vertically. Zoom Out VerticallyZooms out one step vertically. Zoom In TracksZooms in on the selected track(s) one step vertically. Zoom Out TracksZooms out the selected track(s) one step vertically. Zoom Selected Tracks This zooms in vertically on the selected track(s) and minimizes the height of all other tracks. Undo/Redo ZoomThese options allow you to undo/redo the last zoom operation. !To get an approximate reading on the level of the au- dio events by viewing the waveforms, make sure this slider is all the way down. Otherwise, zoomed wave- forms may be mistaken for clipped audio. Click here… …to open the context menu.
57 Working with projects The upper part of the menu lists the zoom presets: •To store the current zoom setting as a preset, select Add from the pop-up menu. A dialog opens, allowing you to type in a name for the preset. •To select and apply a preset, select it from the pop-up menu. •The “Zoom Full” preset is always available. Selecting this option zooms out so that the whole project is visible. “The whole project” means the timeline from the project start to the length set in the Project Setup dialog (see “The Project Setup dialog” on page 54). •If you want to delete a preset, select “Organize…” from the pop-up menu. In the dialog that opens, select the preset in the list and click the Delete button. The preset is removed from the list. •If you want to rename a preset, select “Organize…” from the pop-up menu. In the dialog that opens, select the desired preset in the list and click the Rename button. A second dialog opens, allowing you to type in a new name for the preset. Click OK to close the dialogs. The middle part of the pop-up menu lists any cycle mark- ers you have added to the project: •If you select a cycle marker from this menu, the event display is zoomed in to encompass the marker area. •You cannot edit the cycle markers in this pop-up menu. For information on editing markers, see “The Marker win- dow” on page 139. The Zoom history Cubase maintains a history of recent zoom stages, allow- ing you to undo and redo zoom operations. This way you can zoom in several steps and then easily go back to the zoom stage at which you started. There are two ways to invoke Undo Zoom and Redo Zoom: •Use the items on the Zoom submenu on the Edit menu. You can also assign key commands for these. •Double-click with the Zoom tool (magnifying glass) to Undo Zoom. Press [Alt]/[Option] and double-click to Redo Zoom. Adjusting how parts and events are shown The Preferences on the File menu (the Cubase menu, un- der Mac OS X) contains several settings for customizing the display in the Project window. The Event Display page contains common settings for all track types: The Event Display–Audio page contains settings for audio events: The Event Display–MIDI page contains settings for MIDI parts: !Zoom presets are global for all projects, i. e. they are available in all projects you open or create. !Only the cycle markers you create in the current proj- ect are available on the menu. OptionDescription Show Event NamesDetermines whether the names of parts and events are shown in the Project window. Show Data on Small Track HeightsIf this is activated, the contents of events and parts will be shown, even if the height of a track is very small. OptionDescription Interpolate Audio ImagesIf the option is deactivated, single sample values are drawn as “steps”. If the option is activated they are interpolated to form “curves”. Show Event Volume Curves AlwaysIf this is activated the “volume curves” created with the volume and fade handles are always shown – if not, the curves are only shown for selected events. Show WaveformsDetermines whether audio waveforms are shown at all. Background Color ModulationWhen this is activated, the backgrounds of audio wave-forms are displayed in a different way, reflecting the waveform dynamics. This is especially useful to get an overview when working with small track heights. OptionDescription Default Edit ActionDetermines which editor is opened when you double- click a MIDI part, or select it and press [Ctrl]/[Com-mand]-[E]. Note that this setting is overridden for tracks with drum maps if the “Edit as Drums when Drum Map is assigned” option (see below) is activated. Part Data ModeDetermines if and how events in MIDI parts are shown in the Project window: as lines, as score notes, as drum notes, or as blocks. If “No Data” is selected, events will not be shown at all. Note that this setting is overridden for tracks with drum maps if the “Edit as Drums when Drum Map is assigned” option (see below) is activated. Show ControllersGoverns whether non-note events (controllers, etc.) are shown in MIDI parts in the Project window.
58 Working with projects Audio handling When you work with audio files, it is crucial to understand how audio is handled in Cubase: When you edit or process audio in the Project window, you always work with an audio clip that is automatically created on import or during recording. This audio clip re - fers to an audio file on the hard disk that itself remains un- touched. This means, that audio editing and processing is “non-destructive”, in the sense that you can always undo changes or revert to the original versions. An audio clip does not necessarily refer to just one origi- nal audio file! If you apply some processing to a specific section of an audio clip, for example, this will create a new audio file containing only this section. The processing will then be applied to the new audio file only, leaving the orig - inal audio file unchanged. Finally, the audio clip is auto- matically adjusted, so that it refers both to the original file and to the new, processed file. During playback, the pro - gram will switch between the original file and the pro- cessed file at the correct positions. You will hear this as a single recording, with processing applied to one section only. This feature makes it possible to undo processing at a later stage, and to apply different processing to different audio clips that refer to the same original file. An audio event is the object that you place on a time po- sition in Cubase. If you make copies of an audio event and move them to different positions in the project, they will still all refer to the same audio clip. Furthermore, each au - dio event has an Offset value and a Length value. These determine at which positions in the clip the event will start and end, i. e. which section of the audio clip will be played back by the audio event. For example, if you resize the au - dio event, you will just change its start and/or end position in the audio clip – the clip itself will not be affected. An audio region is a section within a clip with a length value, a start time, and a snap point. Audio regions are shown in the Pool and are best created and edited in the Sample Editor. ÖIf you want to use one audio file in different contexts, or if you want to create several loops from one audio file, convert the corresponding regions of the audio clip to events and bounce them into separate audio files. This is necessary since different events that refer to the same clip access the same clip information. Auditioning audio parts and events Audio parts and events can be auditioned in the Project window with the Play tool: 1.Select the Play tool. 2.Click where you want playback to start, and keep the mouse button pressed. Only the track on which you click is played back, starting at the click posi-tion. 3.Release the mouse button to stop playback. Edit as Drums when Drum Map is assignedIf this is activated, parts on MIDI tracks with drum maps assigned will be shown with drum note symbols in the Project window. Also, the parts will automatically open in the Drum Editor when double-clicked (overriding the De -fault Edit Action setting above). Note Name StyleDetermines how MIDI note names (pitches) are dis-played in editors, etc. Option Description !When auditioning, audio will be routed directly to the Control Room (Cubase only), if the Control Room is activated. When the Control Room is deactivated, the audio will be routed to the default output bus, bypassing the audio channel’s settings, effects and EQs. In Cubase Artist, the Main Mix bus is always used for monitoring.
59 Working with projects Scrubbing audio The Scrub tool allows you to locate positions in the audio part or event by playing back, forwards or backwards, at any speed: 1.Select the Play tool and click a second time on the icon. A pop-up menu opens. 2.Select “Scrub”. 3.Click at the desired position of your audio event or part and keep the mouse button pressed. The project cursor moves to the position where you click. The mouse pointer is not visible anymore. 4.Drag to the left or right. The project cursor moves correspondingly and the audio is played back. The speed and thus the pitch of the playback depend on how fast you move the mouse. You can adjust the volume of the Scrub function in the Preferences dialog (Transport–Scrub page). ÖWhen scrubbing with the mouse, insert effects are al- ways bypassed. ÖIt is also possible to “scrub” all audio and video tracks of your project with the Jog wheel and Shuttle Speed con - trol on the Transport panel see “Playing back with the shuttle speed control” on page 85. Scrubbing can be quite a burden on your system. If play- back problems occur, try deactivating the “Use High Quality Scrub Mode” option in the Preferences dialog (Transport–Scrub page). The resampling quality will then be lower, but scrubbing will be less demanding on the processor. This can be useful when scrubbing in large projects. Editing parts and events This section describes techniques for editing in the Proj- ect window. If not explicitly stated, all descriptions apply to both events and parts, even though we use the term “event” for convenience. ÖWhen you are using the tools for editing, you can in many cases get additional functions by pressing modifier keys (e. g. pressing [Alt]/[Option] and dragging with the Arrow tool creates a copy of the dragged event). On the following pages, the default modifier keys are de- scribed – you can customize these in the Preferences dia- log (Editing–Tool Modifiers page), see “Setting up tool modifier keys” on page 545. Selecting events Selecting events is done using any of the following methods: •Use the Arrow tool. The standard selection techniques apply. •Use the Select submenu on the Edit menu. The options are: OptionDescription AllSelects all events in the Project window. NoneDeselects all events. InvertInverts the selection – all selected events are dese-lected and all events that were not selected are se-lected instead. In LoopSelects all events that are partly or wholly between the left and right locator. From Start to CursorSelects all events that begin to the left of the project cursor. From Cursor to EndSelects all events that end to the right of the project cursor. Equal PitchThese are available in the MIDI Editors (see “Select-ing notes” on page 383) and the Sample Editor (see “Using the Select menu” on page 269). Select Controllers in Note RangeThis is available in the MIDI Editors (see “Selecting controllers within the note range” on page 384). All on Selected TracksSelects all events on the selected track. Events under CursorAutomatically selects all events on the selected track(s) that are “touched” by the project cursor.
60 Working with projects •Select all events on a track by right-clicking on it in the track list and selecting “Select All Events” from the con - text menu. •It is also possible to select ranges, regardless of the event and track boundaries. This is done using the Range Selection tool (see “Range editing” on page 66). •Use the arrow keys on the computer keyboard to select the closest event to the left, right, above, or below. If you press [Shift] and use the arrow keys, the current selection will be kept, allowing you to select several events. By default, tracks are selected with the up/down arrow keys on the computer keyboard. Therefore using these to select events, too, can be confusing. If you want to use the naviga - tion controls for track selection only (a most vital operation in both editing and mixing), you can activate the “Use Up/ Down Navigation Commands for selecting Tracks only” op - tion in the Preferences dialog (Editing page). The following applies: • When this option is deactivated and no event/part is selected in the Project window, the up/down arrow keys on the com - puter keyboard are used to step through the tracks in the track list. • When this option is deactivated and an event/part is selected in the Project window, the up/down arrow keys still step through the tracks in the track list – but on the currently se - lected track, the first event/part will automatically be selected as well. • When this option is activated, the up/down arrow keys are only used to change the track selection – the current event/ part selection in the Project window will not be altered. •If the “Auto Select Events under Cursor” option is acti- vated in the Preferences dialog (Editing page), all events on the selected track(s) that are “touched” by the project cursor are automatically selected. This can be helpful when rearranging your project, because it allows you to select whole sections (on all tracks) by selecting all tracks and moving the project cursor. Using the cross hair cursor Also in the Preferences dialog (Editing–Tools page), you can find the Cross Hair Cursor section. When enabled, a cross hair cursor is displayed when working in the Project window and in the editors, facilitating navigation and edit - ing, especially when arranging large projects. You can set up the colors for the line and the mask of the cross hair cursor, and define its width. The cross hair cursor works as follows: •When the Selection tool (or one of its subtools) is se- lected, the cross hair cursor appears when you start mov- ing/copying a part/event, or when using the event trim handles. •When the Pencil tool, the Scissors tool, or any other tool that makes use of this function is selected, the cross hair cursor appears as soon as you move the mouse over the event display. •The cross hair cursor is only available for tools where such a function is of any use. The Mute tool, for example, does not use a cross hair cursor, as you have to click di - rectly on an event to mute it. Select EventThis is available in the Sample Editor (see “Window overview” on page 262). Left/Right Selec-tion Side to CursorThese two functions are only used for range selection editing (see “Creating a selection range” on page 66). !Note that these functions work differently when the Range Selection tool is selected (see “Creating a selection range” on page 66). Option Description