Steinberg Cubase 6 Manual
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41 The Project window Instrument tracks As explained in the chapter “VST instruments and instru- ment tracks” on page 206, the Inspector for an instrument track shows some of the sections from VST instrument channels and MIDI tracks. MIDI tracks When a MIDI track is selected, the Inspector contains a number of additional sections and parameters, affecting the MIDI events in realtime (e. g. on playback). Which sections are available for MIDI tracks is described in the chapter “MIDI realtime parameters and effects” on page 348. Arranger track For the arranger track, the Inspector displays the lists of available arranger chains and arranger events. See the chapter “The arranger track” on page 124 for details. Folder tracks When a folder track is selected, the Inspector shows the folder and its underlying tracks, much like a folder struc - ture in the Windows Explorer or Mac OS X Finder. ÖYou can click one of the tracks shown under the folder in the Inspector to have the Inspector show the settings for that track. This way, you do not have to “open” a folder track to make settings for tracks within it. FX channel tracks When an FX channel track is selected, the following con- trols and sections are available: • Edit button • Volume control • Pan control • Output Routing pop-up menu • Inserts section • Equalizers section • Equalizer Curve section • Sends section (Cubase only) • Studio Sends section (Cubase only) • Surround Pan section (Cubase only) • Channel section •Notepad section FX channel tracks are automatically placed in a special folder, for easier management. When this folder track is selected, the Inspector shows the folder and the FX chan - nels it contains. You can click one of the FX channels shown in the folder to have the Inspector show the set - tings for that FX channel – this way you do not have to “open” a folder track to access the settings for the FX channels in it. Group channel tracks When a group channel track is selected, the following controls and sections are available: • Edit button • Volume control •Pan control • Output Routing pop-up menu • Inserts section • Equalizers section • Equalizer Curve section • Sends section • Studio Sends section (Cubase only) • Surround Pan section (Cubase only) • Channel section • Notepad section Just like FX channel tracks, all group channel tracks are placed in a separate folder – when this is selected, the In - spector shows the folder and the group channels it con- tains. You can click one of the group channels shown in the folder to have the Inspector show the settings for that group channel – this way, you do not have to “open” a folder track to access the settings for the group channels in it. Marker tracks When the marker track is selected, the Inspector shows the marker list. For more information, see the chapter “Us- ing markers” on page 138. Ruler tracks For ruler tracks, the Inspector is not used. Transpose track When the transpose track is selected, the following con- trols and sections are available: • Mute button • Keep Transpose in Octave range
42 The Project window • Toggle Time Base button • Lock button •Notepad section The transpose track controls are described in detail in the chapter “The transpose functions” on page 131. Signature track and tempo track For the signature track and the tempo track, the Inspector displays a list of all time signature events or tempo events. See the chapter “Editing tempo and signature” on page 462 for details. Video tracks When a video track is selected, the Inspector contains a lock button for locking the track (see the section “Locking events” on page 65), a Mute button for interrupting video playback and two settings for video thumbnails: Show Frame Numbers and Show Thumbnails (see the section “Video files in the Project window” on page 513). Video tracks make use of the Notepad Inspector tab. The toolbar The toolbar contains tools and shortcuts for opening other windows and various project settings and functions. You can show/hide most of the toolbar elements (except the Activate Project and “Set up Window Layout” buttons) by activating/deactivating the corresponding options on the context menu. The following options are available: ÖHow to further set up the toolbar is described in the section “Using the Setup options” on page 534. Using the toolbox The toolbox can be opened instead of the standard con- text menus in the event display and editors. It makes the editing tools from the toolbar conveniently available at the mouse pointer position. •To open the toolbox by right-clicking (Win)/[Ctrl]-click- ing (Mac), activate the “Popup Toolbox on Right Click” option in the Preferences dialog (Editing–Tools page). When this option is activated, you need to press any modifier key and right-click (Win)/[Ctrl]-click (Mac) to open the context menu. When it is deactivated, you need to press a modifier key to open the toolbox instead of the context menu. OptionDescription Constrain Delay CompensationThis is described in the section “Constrain Delay Compensation” on page 216. Media & Mixer WindowsWhen this is activated, buttons for opening or clos-ing the MediaBay, the Pool, the Mixer, and the Con-trol Room Mixer (Cubase only) are displayed on the toolbar. Performance MeterWhen this is activated, meters for ASIO time usage and hard disk transfer load are displayed, see “About the VST Performance window” on page 24. Automation ModeWhen this is activated, the automation mode and a button to open/close the Automation panel are dis-played on the toolbar. For details, see the chapter “Automation” on page 227. Auto-ScrollWhen this is activated, buttons for the options “Auto- Scroll” and “Suspend Auto-Scroll when Editing” are displayed, see “Auto-Scroll” on page 47. LocatorsWhen this is activated, the left and right locator posi-tions are displayed on the toolbar. Transport ButtonsWhen this is activated, the transport buttons from the Transport panel are also displayed on the toolbar. Arranger ControlsWhen this is activated, the controls used when work-ing with the arranger track are displayed, see the chapter “The arranger track” on page 124. Time DisplayWhen this is activated, the Transport panel’s time display is displayed on the toolbar. MarkersWhen this is activated, the Transport panel’s marker buttons are displayed on the toolbar. Snap to Zero CrossingThis is described in the section “Snap to Zero Crossing” on page 47. Tool ButtonsWhen this is activated, tool buttons for editing in the Project window are displayed on the toolbar. The tools are also accessible via the toolbox, see “Using the toolbox” on page 42. Color menuThis shows/hides the color pop-up menu, see “Ap-plying colors in the Project window” on page 537. Nudge PaletteActivate this to display the nudge buttons. These buttons can be used to nudge events or parts in the Project window or for trimming (see “Moving events” on page 61 and “Resizing events” on page 63). Project Root KeyActivate this to display the Project Root Key. For de-tails, see the chapter “The transpose functions” on page 131. Snap/QuantizeThese options are described in the sections “The Snap function” on page 45 and “Quantizing MIDI and audio” on page 108. Option Description
43 The Project window •To change the number of rows in which the tools are arranged on the toolbox, keep the right mouse button pressed on the toolbox until the mouse pointer changes to a double arrow, and drag to the bottom or right. The tools can be arranged in one, two, or three horizontal or vertical rows. The status line The status line is displayed below the toolbar in the Proj- ect window. It displays the following information: ÖClicking on any of the fields except the Record Time Max display opens the Project Setup dialog, where you can adjust the settings (see “The Project Setup dialog” on page 54). •To show or hide the status line, click the “Set up Win- dow Layout” button on the toolbar and activate or deacti- vate the Status Line option. The info line The info line is displayed below the status line in the Proj- ect window. The info line shows information about the currently se- lected event or part in the Project window. You can edit al- most all values on the info line using regular value editing. Length and position values are displayed in the format cur - rently selected for the ruler (see “The ruler” on page 44). •To show or hide the info line, click the “Set up Window Layout” button on the toolbar and activate or deactivate the Info Line option. The following elements can be selected for display and editing on the info line: • Audio events •Audio parts • MIDI parts • Video events •Markers • Automation curve points • Transpose events • Arranger events When several elements are selected •If you have selected several elements, the info line shows information about the first item in the selection. The values are displayed in color to indicate that several elements are selected. •If you edit a value on the info line, the value change is applied to all selected elements, relatively to the current values. If you have selected two audio events, the first being one bar long and the second two bars, the info line shows the length of the first event (one bar). If you now change this value to 3 bars in the info line, the other event will be resized by the same amount – and will thus be 4 bars long. •To enter absolute values for the selected elements, press [Ctrl]/[Command] while modifying the value on the info line. In the example above, both events would be re - sized to 3 bars. [Ctrl]/[Command] is the default modifier key for this – you can change this in the Preferences dialog (Editing–Tool Modifiers page, in the Info Line category). OptionDescription Record Time MaxThis displays the time you have left for recording, depending on your project settings and the avail-able hard disk space. Click in this field to display the remaining record time in a separate window. Record FormatThis displays the sample rate and the bit resolution used for recording. Project Frame RateThis displays the frame rate used in the project. Project Pan LawThis displays the current Pan Law setting. !Cubase permits different sample rate settings for a project and the audio hardware. However, as a result the audio files in a project will not play back in their original pitch. If the “Record Format” field is high - lighted in a different color, there is a sample rate mismatch and you should check the settings in the Project Setup dialog.
44 The Project window Editing transpose and velocity for MIDI parts When one or several MIDI parts are selected, the info line contains Transpose and Velocity fields. •Adjusting the Transpose field transposes the selected parts in semitone steps. Note that this transposition does not change the actual notes in the part – it is just a “play parameter”, affecting the notes on playback. The trans -position you specify for a part on the info line is added to the transposi- tion set for the whole track. For more information on transposing, see the chapter “The transpose functions” on page 131. •Adjusting the Velocity field shifts the velocity for the se- lected parts – the value you specify is added to the veloc- ities of the notes in the parts. Again, this velocity shift only affects the notes on playback, and again, the value you specify is added to the Vel.Shift. value set for the whole MIDI track in the Inspector. The overview line The overview line is displayed below the info line in the Project window. In the overview line, events and parts on all tracks are displayed as boxes. •To show/hide the overview line, proceed as for the info line (see above), but activate the Overview Line option in - stead. You can use the overview line to zoom in or out, and for navigating to other sections of the project. This is done by moving and resizing the track view rectangle in the over - view line: •The track view rectangle indicates the section of the project currently displayed in the event display. •You zoom in or out horizontally by resizing the rectangle. Resize it by dragging the edges of the rectangle. •You can drag the track view rectangle to view other sections of the project. This can also be done by clicking anywhere in the upper part of the over- view – the track view rectangle will be moved to where you clicked. The ruler The ruler at the top of the event display shows the time- line. Initially, the Project window ruler uses the display for- mat specified in the Project Setup dialog (see “The Project Setup dialog” on page 54), as do all other rulers and position displays in the project. However, you can se- lect an independent display format for the ruler by clicking the arrow button to the right of it and selecting an option from the pop-up menu (you can also bring up this pop-up menu by right-clicking anywhere in the ruler). •The selection you make here affects the ruler, the info line and tooltip position values (which appear when you drag an event in the Project window). You can also select independent formats for other rulers and position displays. OptionPositions and lengths displayed as Bars+BeatsBars, beats, sixteenth notes and ticks. By default there are 120 ticks per sixteenth note, but you can adjust this with the “MIDI Display Resolution” setting in the Prefer -ences dialog (MIDI page). SecondsHours, minutes, seconds and milliseconds. TimecodeThis format displays hours, minutes, seconds, and frames. The number of frames per second (fps) is set in the Project Setup dialog with the Frame Rate pop-up menu (see “The Project Setup dialog” on page 54). SamplesSamples. fps (User)Hours, minutes, seconds and frames, with a user-defin-able number of frames per second. You set the desired number of fps in the Preferences dialog (Transport page). Time LinearWhen this is selected, the ruler will be linear relative to time. This means that if there are tempo changes on the tempo track, the distance between the bars will vary in Bars+Beats mode. Bars+Beats LinearWhen this is selected, the ruler will be linear relative to the meter position – bars and beats. This means that if there are tempo changes on the tempo track, there still will be the same distance between bars in Bars+Beats mode. If the ruler is set to a time-based mode, the dis -tance between seconds will vary depending on the tempo changes.
45 The Project window •To set the display format globally (for all windows), use the primary display format pop-up on the Transport panel, or hold down [Ctrl]/[Command] and select a display for - mat in any ruler. •If you use the “Timecode” or “User” options and the “Show Timecode Subframes” option are activated in the Preferences dialog (Transport page), the frames will also display subframes. There are 80 subframes per frame. Using multiple rulers – ruler tracks As described above, the Cubase Project window contains a main ruler at the top of the event display, displaying the timeline from left to right. If needed, you can have several rulers in the Project win- dow, by adding ruler tracks to the project. Each ruler track contains an additional ruler. •To add a ruler track, open the “Add Track” submenu from the Project menu and select “Ruler”. A ruler track showing an additional ruler is added to the track list. You can add any number of ruler tracks to a project, and position them as needed by dragging them up or down in the track list. Each of the rulers can show a separate dis - play format. •To select a display format for a ruler track, click on its name in the track list and select an option from the pop-up menu. Note that ruler tracks are completely independent from the main event display ruler, as well as rulers and position dis - plays in other windows. This means that: • Each ruler track in a project can have its own display format. • Ruler tracks are not affected by the display format setting in the Project Setup dialog (see “The Project Setup dialog” on page 54). • Ruler tracks are not affected if you set the display format glob- ally with the primary time display in the Transport panel. ÖRuler tracks are affected by the “Show Timecode Subframes” option in the Preferences dialog (Transport page, see above). The Snap function The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc. •You turn Snap on or off by clicking the Snap icon on the toolbar. When you are moving audio events with Snap activated, it is not necessarily the beginning of the event that is used as Snap position reference. Instead, each audio event has a snap point, which you can set to a relevant position in the audio (such as a downbeat, etc.). The snap point is preferably set in the Sample Editor since it allows for a higher degree of precision (see “Adjusting the snap point” on page 268). However, you can also set the snap point directly in the Project window, in the follow- ing way: 1.Select an event. 2.Place the project cursor at the desired position within the selected audio event.
46 The Project window 3.Pull down the Audio menu and select “Snap Point To Cursor”. The snap point is set at the cursor position. The snap point for an event is displayed as a vertical line in the Project window. The Snap Type pop-up menu To determine how the Snap function works, open the Snap Type pop-up menu and select one of the available options. In the Snap Type pop-up menu the following options are available: Grid If you select this Snap type, the Snap positions are set with the Grid Type pop-up menu. The options depend on the display format selected for the ruler. For example, if the ruler is set to show bars and beats, the grid can be set to bars, beats, or the quantize value set with the selected quantize preset. If a time or frame-based ruler format is se - lected, the Grid Type pop-up menu contains time or frame-based grid options, etc. When Seconds is selected as ruler format, the Grid Type pop-up menu contains time-based grid options. Grid Relative If you select this Snap type, events and parts will not be “magnetic” to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event will keep its original position relative to the grid. For example, if an event starts at the position 3.04.01 (one beat before bar 4), Snap is set to Grid Relative and the Grid Type pop-up menu is set to “Bar”, you can move the event in steps of one bar – to the positions 4.04.01, 5.04.01 and so on. The event will keep its relative position to the grid, i. e. stay one beat before the bar lines. •This only applies when dragging existing events or parts – when you create new events or parts this snap type works like “Grid”. Events This grid type makes the start and end positions of other events and parts become “magnetic”. This means that if you drag an event to a position near the start or end of an - other event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic (see “Adjusting the snap point” on page 268). •Note that this includes marker events on the marker track. This allows you to snap events to marker positions, and vice versa. Shuffle Shuffle is useful when you want to change the order of ad- jacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places.
47 The Project window The same principle works when changing the order of more than two events: Magnetic Cursor This grid type lets the project cursor become “magnetic”. Dragging an event near the cursor causes the event to be aligned with the cursor position. Grid + Cursor This is a combination of “Grid” and “Magnetic Cursor”. Events + Cursor This is a combination of “Events” and “Magnetic Cursor”. Events + Grid + Cursor This is a combination of “Events”, “Grid” and “Magnetic Cursor”. Snap to Zero Crossing When this option is activated on the toolbar, splitting and sizing of audio events is done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes. Auto-Scroll When the Auto-Scroll option is activated, the waveform display will scroll during playback, keeping the project cur - sor visible in the window. You can find the Auto-Scroll but- ton on the toolbars of the Project window and all editors. “Auto-Scroll” and “Suspend Auto-Scroll when Editing” are activated •If the “Stationary Cursors” option is activated in the Preferences dialog (Transport page), the project cursor will be positioned in the middle of the screen (if possible). Suspending Auto-Scroll When editing parts or events during playback with Auto- Scroll enabled, you may suddenly “lose sight” of the ed - ited material as the display follows the project cursor. If you do not want the Project window display to change when editing during playback, you can activate the “Sus - pend Auto-Scroll when Editing” button. You will find this button right next to the Auto-Scroll button. When this op - tion is enabled, auto-scrolling is suspended as soon as you click anywhere in the event display during playback. Proceed as follows: 1.Open a project that contains audio or MIDI parts/ events. 2.Enable both the “Auto-Scroll” and the “Suspend Auto- Scroll when Editing” buttons. 3.Start playback. 4.Edit an audio or MIDI part/event of your project (e. g. click and drag it to a different location on its track). The Auto-Scroll button turns orange. Auto-Scrolling is now suspended, i. e. when the project cursor moves to the right edge of the Project window, the display will not follow to keep the cursor visible. As soon as playback stops or when you click the Auto- Scroll button again, Cubase will return to the normal Auto- Scroll behavior. 12345 5 2 4 3 1 Dragging event 2 past event 4… …changes the order of events 2, 3 and 4.
49 Working with projects Creating new projects The Project Assistant dialog is opened by selecting the “New Project…” command on the File menu. In this dialog you can access recently opened projects and create new projects, which can either be empty or based on a template. The Project Assistant dialog will also open in the following cases: •If you launch Cubase with the “Show Project Assistant” option selected on the “On Startup” pop-up menu in the Preferences dialog (General page). •If you hold down [Ctrl]/[Command] while launching Cu- base. Opening recent projects The Recent category in the category bar of the Project As- sistant dialog contains a list of recently opened projects. When you select an item in this category, the Create but - ton changes to “Open”, allowing you to open the corre- sponding project. This list is similar to the list in the Recent Projects submenu of the File menu. Choosing a template In the category bar of the Project Assistant dialog, the available factory templates are sorted into the predefined categories Recording, Production, Scoring, and Master - ing. Furthermore, there is a More category which contains the default project template (see “Setting up a default template” on page 51) and all templates that are not as- signed to any of the other categories. When you click on one of the category items, the list be- low the category bar shows the available factory tem- plates for this category that were installed with Cubase. Any new templates that you create (see “Save as Tem- plate” on page 51) are added at the top of the corre- sponding list for convenient access. •To create an empty project that is not based on a tem- plate, select the “Empty” entry in the More category and click the Create button. An empty project is also created if no template is selected in the cur-rently shown category. •You can rename or delete a template by right-clicking it in the list and selecting the corresponding option on the context menu. •To open the folder in which the selected template is stored in the Windows Explorer/Mac OS Finder, right- click the template in the list and select “Show in Explorer” (Win) or “Reveal in Finder” (Mac). Choosing a project location The options in the lower part of the dialog allow you to specify where the project is stored. •Select “Use default location” to create the project in the default project location (as shown in the path field), and click Create. In the “Project folder” field you can specify a name for the project folder. If you do not specify a project folder here, the project will reside in a folder named “Untitled”. ÖTo change the default project location, simply click in the path field. A file dialog opens, allowing you to specify a new default location. •Select “Prompt for project location” and click Continue to create the project in a different location. In the dialog that appears, specify a location and a project folder. Category bar Template list Location options Open Other button
50 Working with projects Open Other The “Open Other” button allows you to open any project file on your system. This is identical to using the Open command from the File menu, see below. Opening projects The “Open…” command on the File menu is used for open- ing saved project files. Project files created with Cubase (file extension “.cpr”), Nuendo (file extension “.npr”) and Sequel (extension “.steinberg-project”) can be opened. ÖIf you open a project from a different program version that contains data for functions not available in your ver - sion, this data may get lost when saving the project with your version. •Several projects can be open at the same time. This is useful if you want to copy parts or entire sections from one project to another. •If there is already an open project, you will be asked if you want to activate the new project. •Click No to open the project inactive. This significantly reduces load times, especially for large projects. •Click Activate to open and activate the new project. The active project is indicated by the lit Activate Project button in the upper left corner of the Project window. To activate a different project, simply click its Activate Project button. •You can also open project files by selecting an entry from the “Recent Projects” submenu of the File menu. This submenu lists the projects you have recently worked with, with the most recent at the top of the list. The list can also be found in the Project Assistant dialog, see “Creating new projects” on page 49. •You can also set Cubase to automatically open a project when you launch the program (see “Startup Options” on page 54). •You can drag projects from the MediaBay into the Cu- base application window (not into an existing Project win- dow) to open them. About the “Missing Ports” dialog If you open a Cubase project created on a different sys- tem (other audio hardware), the program tries to find matching audio inputs and outputs for the i/o busses (this is one of the reasons why you should use descriptive, ge - neric names for your input and output ports – see “Prepa- rations” on page 27). If the program cannot resolve all audio/MIDI inputs and outputs used in the project, a Missing Ports dialog will open. This allows you to manually re-route any ports spec - ified in the project to ports available in your system. Closing projects The Close command on the File menu closes the active window. If a Project window is active, selecting this closes the corresponding project. •If the project contains unsaved changes, you are asked whether you want to save it before closing. If you select “Don’t Save” and have recorded or created new audio files since saving, you will be asked if you want to delete or keep these. Saving projects Save and Save As The commands Save and Save As allow you to save the active project as a project file (file extension “.cpr”). The Save command stores the project under its current name and location, while Save As allows you to rename and/or relocate the file. If a project has not been saved yet or if it has not been changed since it was last saved, only Save As is available. !Generally, we recommend that you save project files in their project folders, to keep the projects as manageable as possible.