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Steinberg Cubase 6 Manual

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    							41
    The Project window
    Instrument tracks
    As explained in the chapter “VST instruments and instru-
    ment tracks” on page 206, the Inspector for an instrument 
    track shows some of the sections from VST instrument 
    channels and MIDI tracks.
    MIDI tracks
    When a MIDI track is selected, the Inspector contains a 
    number of additional sections and parameters, affecting the 
    MIDI events in realtime (e.
     g. on playback). Which sections 
    are available for MIDI tracks is described in the chapter 
    “MIDI realtime parameters and effects” on page 348.
    Arranger track
    For the arranger track, the Inspector displays the lists of 
    available arranger chains and arranger events. See the 
    chapter 
    “The arranger track” on page 124 for details.
    Folder tracks
    When a folder track is selected, the Inspector shows the 
    folder and its underlying tracks, much like a folder struc
    -
    ture in the Windows Explorer or Mac OS X Finder.
    ÖYou can click one of the tracks shown under the folder 
    in the Inspector to have the Inspector show the settings 
    for that track. This way, you do not have to “open” a folder 
    track to make settings for tracks within it.
    FX channel tracks
    When an FX channel track is selected, the following con-
    trols and sections are available:
    • Edit button
    • Volume control
    • Pan control
    • Output Routing pop-up menu
    • Inserts section
    • Equalizers section
    • Equalizer Curve section
    • Sends section (Cubase only)
    • Studio Sends section (Cubase only)
    • Surround Pan section (Cubase only)
    • Channel section
    •Notepad section
    FX channel tracks are automatically placed in a special 
    folder, for easier management. When this folder track is 
    selected, the Inspector shows the folder and the FX chan
    -
    nels it contains. You can click one of the FX channels 
    shown in the folder to have the Inspector show the set
    -
    tings for that FX channel – this way you do not have to 
    “open” a folder track to access the settings for the FX 
    channels in it.
    Group channel tracks
    When a group channel track is selected, the following 
    controls and sections are available:
    • Edit button
    • Volume control
    •Pan control
    • Output Routing pop-up menu
    • Inserts section
    • Equalizers section
    • Equalizer Curve section
    • Sends section
    • Studio Sends section (Cubase only)
    • Surround Pan section (Cubase only)
    • Channel section
    • Notepad section
    Just like FX channel tracks, all group channel tracks are 
    placed in a separate folder – when this is selected, the In
    -
    spector shows the folder and the group channels it con-
    tains. You can click one of the group channels shown in the 
    folder to have the Inspector show the settings for that group 
    channel – this way, you do not have to “open” a folder track 
    to access the settings for the group channels in it.
    Marker tracks
    When the marker track is selected, the Inspector shows 
    the marker list. For more information, see the chapter 
    “Us-
    ing markers” on page 138.
    Ruler tracks
    For ruler tracks, the Inspector is not used.
    Transpose track
    When the transpose track is selected, the following con-
    trols and sections are available:
    • Mute button
    • Keep Transpose in Octave range 
    						
    							42
    The Project window
    • Toggle Time Base button
    • Lock button
    •Notepad section
    The transpose track controls are described in detail in the 
    chapter 
    “The transpose functions” on page 131.
    Signature track and tempo track
    For the signature track and the tempo track, the Inspector 
    displays a list of all time signature events or tempo events. 
    See the chapter 
    “Editing tempo and signature” on page 
    462 for details.
    Video tracks
    When a video track is selected, the Inspector contains a 
    lock button for locking the track (see the section 
    “Locking 
    events” on page 65), a Mute button for interrupting video 
    playback and two settings for video thumbnails: Show 
    Frame Numbers and Show Thumbnails (see the section 
    “Video files in the Project window” on page 513). 
    Video tracks make use of the Notepad Inspector tab.
    The toolbar
    The toolbar contains tools and shortcuts for opening other 
    windows and various project settings and functions.
    You can show/hide most of the toolbar elements (except 
    the Activate Project and “Set up Window Layout” buttons) 
    by activating/deactivating the corresponding options on 
    the context menu. The following options are available:
    ÖHow to further set up the toolbar is described in the 
    section 
    “Using the Setup options” on page 534.
    Using the toolbox
    The toolbox can be opened instead of the standard con-
    text menus in the event display and editors. It makes the 
    editing tools from the toolbar conveniently available at the 
    mouse pointer position.
    •To open the toolbox by right-clicking (Win)/[Ctrl]-click-
    ing (Mac), activate the “Popup Toolbox on Right Click” 
    option in the Preferences dialog (Editing–Tools page).
    When this option is activated, you need to press any modifier key and 
    right-click (Win)/[Ctrl]-click (Mac) to open the context menu. When it is 
    deactivated, you need to press a modifier key to open the toolbox instead 
    of the context menu.
    OptionDescription
    Constrain Delay 
    CompensationThis is described in the section “Constrain Delay Compensation” on page 216.
    Media & Mixer 
    WindowsWhen this is activated, buttons for opening or clos-ing the MediaBay, the Pool, the Mixer, and the Con-trol Room Mixer (Cubase only) are displayed on the 
    toolbar. 
    Performance MeterWhen this is activated, meters for ASIO time usage 
    and hard disk transfer load are displayed, see “About the VST Performance window” on page 24.
    Automation ModeWhen this is activated, the automation mode and a 
    button to open/close the Automation panel are dis-played on the toolbar. For details, see the chapter “Automation” on page 227.
    Auto-ScrollWhen this is activated, buttons for the options “Auto-
    Scroll” and “Suspend Auto-Scroll when Editing” are 
    displayed, see 
    “Auto-Scroll” on page 47.
    LocatorsWhen this is activated, the left and right locator posi-tions are displayed on the toolbar.
    Transport ButtonsWhen this is activated, the transport buttons from the 
    Transport panel are also displayed on the toolbar.
    Arranger ControlsWhen this is activated, the controls used when work-ing with the arranger track are displayed, see the 
    chapter “The arranger track” on page 124.
    Time DisplayWhen this is activated, the Transport panel’s time 
    display is displayed on the toolbar.
    MarkersWhen this is activated, the Transport panel’s marker 
    buttons are displayed on the toolbar.
    Snap to Zero 
    CrossingThis is described in the section “Snap to Zero Crossing” on page 47.
    Tool ButtonsWhen this is activated, tool buttons for editing in the 
    Project window are displayed on the toolbar. The 
    tools are also accessible via the toolbox, see 
    “Using the toolbox” on page 42.
    Color menuThis shows/hides the color pop-up menu, see “Ap-plying colors in the Project window” on page 537.
    Nudge PaletteActivate this to display the nudge buttons. These 
    buttons can be used to nudge events or parts in the 
    Project window or for trimming (see 
    “Moving events” on page 61 and “Resizing events” on page 63).
    Project Root KeyActivate this to display the Project Root Key. For de-tails, see the chapter “The transpose functions” on page 131.
    Snap/QuantizeThese options are described in the sections “The Snap function” on page 45 and “Quantizing MIDI and audio” on page 108.
    Option Description 
    						
    							43
    The Project window
    •To change the number of rows in which the tools are 
    arranged on the toolbox, keep the right mouse button 
    pressed on the toolbox until the mouse pointer changes to 
    a double arrow, and drag to the bottom or right.
    The tools can be arranged in one, two, or three horizontal or vertical 
    rows.
    The status line
    The status line is displayed below the toolbar in the Proj-
    ect window. 
    It displays the following information:
    ÖClicking on any of the fields except the Record Time 
    Max display opens the Project Setup dialog, where you 
    can adjust the settings (see 
    “The Project Setup dialog” on 
    page 54).
    •To show or hide the status line, click the “Set up Win-
    dow Layout” button on the toolbar and activate or deacti-
    vate the Status Line option.
    The info line
    The info line is displayed below the status line in the Proj-
    ect window. 
    The info line shows information about the currently se-
    lected event or part in the Project window. You can edit al-
    most all values on the info line using regular value editing. 
    Length and position values are displayed in the format cur
    -
    rently selected for the ruler (see “The ruler” on page 44).
    •To show or hide the info line, click the “Set up Window 
    Layout” button on the toolbar and activate or deactivate 
    the Info Line option.
    The following elements can be selected for display and 
    editing on the info line:
    • Audio events
    •Audio parts
    • MIDI parts
    • Video events
    •Markers
    • Automation curve points
    • Transpose events
    • Arranger events
    When several elements are selected
    •If you have selected several elements, the info line shows 
    information about the first item in the selection. The values 
    are displayed in color to indicate that several elements are 
    selected.
    •If you edit a value on the info line, the value change is 
    applied to all selected elements, relatively to the current 
    values.
    If you have selected two audio events, the first being one bar long and the 
    second two bars, the info line shows the length of the first event (one bar). 
    If you now change this value to 3 bars in the info line, the other event will be 
    resized by the same amount – and will thus be 4 bars long.
    •To enter absolute values for the selected elements, 
    press [Ctrl]/[Command] while modifying the value on the 
    info line. In the example above, both events would be re
    -
    sized to 3 bars. 
    [Ctrl]/[Command] is the default modifier key for this – you can change 
    this in the Preferences dialog (Editing–Tool Modifiers page, in the Info 
    Line category).
    OptionDescription
    Record Time MaxThis displays the time you have left for recording, 
    depending on your project settings and the avail-able hard disk space. Click in this field to display 
    the remaining record time in a separate window.
    Record FormatThis displays the sample rate and the bit resolution 
    used for recording.
    Project Frame RateThis displays the frame rate used in the project.
    Project Pan LawThis displays the current Pan Law setting.
    !Cubase permits different sample rate settings for a 
    project and the audio hardware. However, as a result 
    the audio files in a project will not play back in their 
    original pitch. If the “Record Format” field is high
    -
    lighted in a different color, there is a sample rate 
    mismatch and you should check the settings in the 
    Project Setup dialog.  
    						
    							44
    The Project window
    Editing transpose and velocity for MIDI parts
    When one or several MIDI parts are selected, the info line 
    contains Transpose and Velocity fields.
    •Adjusting the Transpose field transposes the selected 
    parts in semitone steps.
    Note that this transposition does not change the actual notes in the part 
    – it is just a “play parameter”, affecting the notes on playback. The trans
    -position you specify for a part on the info line is added to the transposi-
    tion set for the whole track. For more information on transposing, see the 
    chapter 
    “The transpose functions” on page 131. 
    •Adjusting the Velocity field shifts the velocity for the se-
    lected parts – the value you specify is added to the veloc-
    ities of the notes in the parts.
    Again, this velocity shift only affects the notes on playback, and again, 
    the value you specify is added to the Vel.Shift. value set for the whole 
    MIDI track in the Inspector.
    The overview line
    The overview line is displayed below the info line in the 
    Project window. In the overview line, events and parts on 
    all tracks are displayed as boxes.
    •To show/hide the overview line, proceed as for the info 
    line (see above), but activate the Overview Line option in
    -
    stead.
    You can use the overview line to zoom in or out, and for 
    navigating to other sections of the project. This is done by 
    moving and resizing the track view rectangle in the over
    -
    view line:
    •The track view rectangle indicates the section of the 
    project currently displayed in the event display.
    •You zoom in or out horizontally by resizing the rectangle.
    Resize it by dragging the edges of the rectangle.
    •You can drag the track view rectangle to view other 
    sections of the project.
    This can also be done by clicking anywhere in the upper part of the over-
    view – the track view rectangle will be moved to where you clicked.
    The ruler
    The ruler at the top of the event display shows the time-
    line. Initially, the Project window ruler uses the display for-
    mat specified in the Project Setup dialog (see “The 
    Project Setup dialog” on page 54), as do all other rulers 
    and position displays in the project. However, you can se-
    lect an independent display format for the ruler by clicking 
    the arrow button to the right of it and selecting an option 
    from the pop-up menu (you can also bring up this pop-up 
    menu by right-clicking anywhere in the ruler).
    •The selection you make here affects the ruler, the info 
    line and tooltip position values (which appear when you 
    drag an event in the Project window).
    You can also select independent formats for other rulers and position 
    displays. 
    OptionPositions and lengths displayed as
    Bars+BeatsBars, beats, sixteenth notes and ticks. By default there 
    are 120 ticks per sixteenth note, but you can adjust this 
    with the “MIDI Display Resolution” setting in the Prefer
    -ences dialog (MIDI page). 
    SecondsHours, minutes, seconds and milliseconds.
    TimecodeThis format displays hours, minutes, seconds, and 
    frames. The number of frames per second (fps) is set in 
    the Project Setup dialog with the Frame Rate pop-up 
    menu (see 
    “The Project Setup dialog” on page 54).
    SamplesSamples.
    fps (User)Hours, minutes, seconds and frames, with a user-defin-able number of frames per second. You set the desired 
    number of fps in the Preferences dialog (Transport page).
    Time LinearWhen this is selected, the ruler will be linear relative to 
    time. This means that if there are tempo changes on the 
    tempo track, the distance between the bars will vary in 
    Bars+Beats mode.
    Bars+Beats 
    LinearWhen this is selected, the ruler will be linear relative to 
    the meter position – bars and beats. This means that if 
    there are tempo changes on the tempo track, there still 
    will be the same distance between bars in Bars+Beats 
    mode. If the ruler is set to a time-based mode, the dis
    -tance between seconds will vary depending on the 
    tempo changes. 
    						
    							45
    The Project window
    •To set the display format globally (for all windows), use 
    the primary display format pop-up on the Transport panel, 
    or hold down [Ctrl]/[Command] and select a display for
    -
    mat in any ruler.
    •If you use the “Timecode” or “User” options and the 
    “Show Timecode Subframes” option are activated in the 
    Preferences dialog (Transport page), the frames will also 
    display subframes.
    There are 80 subframes per frame.
    Using multiple rulers – ruler tracks
    As described above, the Cubase Project window contains 
    a main ruler at the top of the event display, displaying the 
    timeline from left to right.
    If needed, you can have several rulers in the Project win-
    dow, by adding ruler tracks to the project. Each ruler track 
    contains an additional ruler.
    •To add a ruler track, open the “Add Track” submenu 
    from the Project menu and select “Ruler”.
    A ruler track showing an additional ruler is added to the track list.
    You can add any number of ruler tracks to a project, and 
    position them as needed by dragging them up or down in 
    the track list. Each of the rulers can show a separate dis
    -
    play format.
    •To select a display format for a ruler track, click on its 
    name in the track list and select an option from the pop-up 
    menu.
    Note that ruler tracks are completely independent from the 
    main event display ruler, as well as rulers and position dis
    -
    plays in other windows. This means that:
    • Each ruler track in a project can have its own display format.
    • Ruler tracks are not affected by the display format setting in 
    the Project Setup dialog (see 
    “The Project Setup dialog” on 
    page 54).
    • Ruler tracks are not affected if you set the display format glob-
    ally with the primary time display in the Transport panel.
    ÖRuler tracks are affected by the “Show Timecode 
    Subframes” option in the Preferences dialog (Transport 
    page, see above).
    The Snap function
    The Snap function helps you to find exact positions when 
    editing in the Project window. It does this by restricting 
    horizontal movement and positioning to certain positions. 
    Operations affected by Snap include moving, copying, 
    drawing, sizing, splitting, range selection, etc.
    •You turn Snap on or off by clicking the Snap icon on the 
    toolbar.
    When you are moving audio events with Snap activated, it 
    is not necessarily the beginning of the event that is used 
    as Snap position reference. Instead, each audio event has 
    a snap point, which you can set to a relevant position in 
    the audio (such as a downbeat, etc.).
    The snap point is preferably set in the Sample Editor since 
    it allows for a higher degree of precision (see 
    “Adjusting 
    the snap point” on page 268). However, you can also set 
    the snap point directly in the Project window, in the follow-
    ing way:
    1.Select an event.
    2.Place the project cursor at the desired position within 
    the selected audio event. 
    						
    							46
    The Project window
    3.Pull down the Audio menu and select “Snap Point To 
    Cursor”.
    The snap point is set at the cursor position.
    The snap point for an event is displayed as a vertical line in the Project 
    window.
    The Snap Type pop-up menu
    To determine how the Snap function works, open the 
    Snap Type pop-up menu and select one of the available 
    options.
    In the Snap Type pop-up menu the following options are 
    available:
    Grid
    If you select this Snap type, the Snap positions are set 
    with the Grid Type pop-up menu. The options depend on 
    the display format selected for the ruler. For example, if the 
    ruler is set to show bars and beats, the grid can be set to 
    bars, beats, or the quantize value set with the selected 
    quantize preset. If a time or frame-based ruler format is se
    -
    lected, the Grid Type pop-up menu contains time or 
    frame-based grid options, etc.
    When Seconds is selected as ruler format, the Grid Type pop-up menu 
    contains time-based grid options.
    Grid Relative
    If you select this Snap type, events and parts will not be 
    “magnetic” to the grid. Rather, the grid determines the 
    step size for moving the events. This means that a moved 
    event will keep its original position relative to the grid.
    For example, if an event starts at the position 3.04.01 (one 
    beat before bar 4), Snap is set to Grid Relative and the Grid 
    Type pop-up menu is set to “Bar”, you can move the event 
    in steps of one bar – to the positions 4.04.01, 5.04.01 and 
    so on. The event will keep its relative position to the grid, i.
     e. 
    stay one beat before the bar lines.
    •This only applies when dragging existing events or parts 
    – when you create new events or parts this snap type 
    works like “Grid”.
    Events
    This grid type makes the start and end positions of other 
    events and parts become “magnetic”. This means that if 
    you drag an event to a position near the start or end of an
    -
    other event, it is automatically aligned with the start or end 
    of the other event. For audio events, the position of the 
    snap point is also magnetic (see 
    “Adjusting the snap 
    point” on page 268).
    •Note that this includes marker events on the marker 
    track.
    This allows you to snap events to marker positions, and vice versa.
    Shuffle
    Shuffle is useful when you want to change the order of ad-
    jacent events. If you have two adjacent events and drag 
    the first one to the right, past the second event, the two 
    events will change places. 
    						
    							47
    The Project window
    The same principle works when changing the order of 
    more than two events:
    Magnetic Cursor
    This grid type lets the project cursor become “magnetic”. 
    Dragging an event near the cursor causes the event to be 
    aligned with the cursor position.
    Grid + Cursor
    This is a combination of “Grid” and “Magnetic Cursor”.
    Events + Cursor
    This is a combination of “Events” and “Magnetic Cursor”.
    Events + Grid + Cursor
    This is a combination of “Events”, “Grid” and “Magnetic 
    Cursor”.
    Snap to Zero Crossing
    When this option is activated on the toolbar, splitting and 
    sizing of audio events is done at zero crossings (positions 
    in the audio where the amplitude is zero). This helps you 
    avoid pops and clicks which might otherwise be caused 
    by sudden amplitude changes.
    Auto-Scroll
    When the Auto-Scroll option is activated, the waveform 
    display will scroll during playback, keeping the project cur
    -
    sor visible in the window. You can find the Auto-Scroll but-
    ton on the toolbars of the Project window and all editors.
    “Auto-Scroll” and “Suspend Auto-Scroll when Editing” are activated
    •If the “Stationary Cursors” option is activated in the 
    Preferences dialog (Transport page), the project cursor 
    will be positioned in the middle of the screen (if possible).
    Suspending Auto-Scroll
    When editing parts or events during playback with Auto-
    Scroll enabled, you may suddenly “lose sight” of the ed
    -
    ited material as the display follows the project cursor.
    If you do not want the Project window display to change 
    when editing during playback, you can activate the “Sus
    -
    pend Auto-Scroll when Editing” button. You will find this 
    button right next to the Auto-Scroll button. When this op
    -
    tion is enabled, auto-scrolling is suspended as soon as 
    you click anywhere in the event display during playback.
    Proceed as follows:
    1.Open a project that contains audio or MIDI parts/
    events.
    2.Enable both the “Auto-Scroll” and the “Suspend Auto-
    Scroll when Editing” buttons.
    3.Start playback.
    4.Edit an audio or MIDI part/event of your project (e. g. 
    click and drag it to a different location on its track).
    The Auto-Scroll button turns orange.
    Auto-Scrolling is now suspended, i. e. when the project 
    cursor moves to the right edge of the Project window, the 
    display will not follow to keep the cursor visible.
    As soon as playback stops or when you click the Auto-
    Scroll button again, Cubase will return to the normal Auto-
    Scroll behavior.
    12345
    5 2 4 3 1
    Dragging event 2 past event 4…
    …changes the order of events 2, 3 and 4. 
    						
    							49
    Working with projects
    Creating new projects
    The Project Assistant dialog is opened by selecting the 
    “New Project…” command on the File menu. In this dialog 
    you can access recently opened projects and create new 
    projects, which can either be empty or based on a template.
    The Project Assistant dialog will also open in the following 
    cases:
    •If you launch Cubase with the “Show Project Assistant” 
    option selected on the “On Startup” pop-up menu in the 
    Preferences dialog (General page).
    •If you hold down [Ctrl]/[Command] while launching Cu-
    base.
    Opening recent projects
    The Recent category in the category bar of the Project As-
    sistant dialog contains a list of recently opened projects. 
    When you select an item in this category, the Create but
    -
    ton changes to “Open”, allowing you to open the corre-
    sponding project. This list is similar to the list in the 
    Recent Projects submenu of the File menu.
    Choosing a template
    In the category bar of the Project Assistant dialog, the 
    available factory templates are sorted into the predefined 
    categories Recording, Production, Scoring, and Master
    -
    ing. Furthermore, there is a More category which contains 
    the default project template (see 
    “Setting up a default 
    template” on page 51) and all templates that are not as-
    signed to any of the other categories.
    When you click on one of the category items, the list be-
    low the category bar shows the available factory tem-
    plates for this category that were installed with Cubase. 
    Any new templates that you create (see 
    “Save as Tem-
    plate” on page 51) are added at the top of the corre-
    sponding list for convenient access.
    •To create an empty project that is not based on a tem-
    plate, select the “Empty” entry in the More category and 
    click the Create button.
    An empty project is also created if no template is selected in the cur-rently shown category.
    •You can rename or delete a template by right-clicking it 
    in the list and selecting the corresponding option on the 
    context menu.
    •To open the folder in which the selected template is 
    stored in the Windows Explorer/Mac OS Finder, right-
    click the template in the list and select “Show in Explorer” 
    (Win) or “Reveal in Finder” (Mac). 
    Choosing a project location
    The options in the lower part of the dialog allow you to 
    specify where the project is stored. 
    •Select “Use default location” to create the project in the 
    default project location (as shown in the path field), and 
    click Create. 
    In the “Project folder” field you can specify a name for the project folder. 
    If you do not specify a project folder here, the project will reside in a 
    folder named “Untitled”. 
    ÖTo change the default project location, simply click in 
    the path field. A file dialog opens, allowing you to specify a 
    new default location.
    •Select “Prompt for project location” and click Continue 
    to create the project in a different location.
    In the dialog that appears, specify a location and a project folder.
    Category 
    bar
    Template 
    list
    Location 
    options
    Open Other button 
    						
    							50
    Working with projects
    Open Other
    The “Open Other” button allows you to open any project 
    file on your system. This is identical to using the Open 
    command from the File menu, see below. 
    Opening projects
    The “Open…” command on the File menu is used for open-
    ing saved project files. Project files created with Cubase 
    (file extension “.cpr”), Nuendo (file extension “.npr”) and 
    Sequel (extension “.steinberg-project”) can be opened. 
    ÖIf you open a project from a different program version 
    that contains data for functions not available in your ver
    -
    sion, this data may get lost when saving the project with 
    your version.
    •Several projects can be open at the same time.
    This is useful if you want to copy parts or entire sections from one project 
    to another.
    •If there is already an open project, you will be asked if 
    you want to activate the new project.
    •Click No to open the project inactive.
    This significantly reduces load times, especially for large projects. 
    •Click Activate to open and activate the new project.
    The active project is indicated by the lit Activate Project button in the upper 
    left corner of the Project window. To activate a different project, simply 
    click its Activate Project button.
    •You can also open project files by selecting an entry 
    from the “Recent Projects” submenu of the File menu.
    This submenu lists the projects you have recently worked with, with the 
    most recent at the top of the list. The list can also be found in the Project 
    Assistant dialog, see 
    “Creating new projects” on page 49. 
    •You can also set Cubase to automatically open a project 
    when you launch the program (see 
    “Startup Options” on 
    page 54).
    •You can drag projects from the MediaBay into the Cu-
    base application window (not into an existing Project win-
    dow) to open them.
    About the “Missing Ports” dialog
    If you open a Cubase project created on a different sys-
    tem (other audio hardware), the program tries to find 
    matching audio inputs and outputs for the i/o busses (this 
    is one of the reasons why you should use descriptive, ge
    -
    neric names for your input and output ports – see “Prepa-
    rations” on page 27).
    If the program cannot resolve all audio/MIDI inputs and 
    outputs used in the project, a Missing Ports dialog will 
    open. This allows you to manually re-route any ports spec
    -
    ified in the project to ports available in your system.
    Closing projects
    The Close command on the File menu closes the active 
    window. If a Project window is active, selecting this closes 
    the corresponding project.
    •If the project contains unsaved changes, you are asked 
    whether you want to save it before closing.
    If you select “Don’t Save” and have recorded or created new audio files 
    since saving, you will be asked if you want to delete or keep these.
    Saving projects
    Save and Save As
    The commands Save and Save As allow you to save the 
    active project as a project file (file extension “.cpr”). The 
    Save command stores the project under its current name 
    and location, while Save As allows you to rename and/or 
    relocate the file. If a project has not been saved yet or if it 
    has not been changed since it was last saved, only Save 
    As is available.
    !Generally, we recommend that you save project files 
    in their project folders, to keep the projects as 
    manageable as possible. 
    						
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