Steinberg Cubase 6 Manual
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141 Using markers Sorting and reordering columns You can customize the display of the marker attributes in the marker list by sorting or reordering the columns. Pro - ceed as follows: •To sort the marker list by a specific attribute, click on the corresponding column header. •To reorder the marker attributes, drag and drop the cor- responding column headers. •To adjust the width of a column, place the mouse pointer between two column headers and drag left or right. The pointer changes to a divider when you place it between two column headers. ÖNo matter by which attribute you sort, the second sort criterion will always be the position attribute. Marker preferences You can access the marker preferences by clicking the corresponding button in the bottom left corner of the Marker window. The following marker preferences are available: About marker IDs Each time you add a marker, it is automatically and sequen- tially assigned an ID number, starting from 1. IDs for cycle markers are shown in brackets and start from [1]. ID num - bers can be changed at any time – this allows you to assign specific markers to key commands. ÖIf you move a marker from one marker track to another by drag & drop in the Project window and the marker ID is already used on this track, the inserted marker automati - cally gets a new ID. Reassigning marker IDs Sometimes, especially when setting markers on the fly, you may forget or miss to set a marker. When added later, this marker’s ID will not correspond to its position on the marker track. Therefore, it is possible to reassign the IDs for all markers on a track. Proceed as follows: 1.Open the Marker window. 2.Open the Functions pop-up menu and select either “Reassign Position Marker IDs” or “Reassign Cycle Marker IDs”. The marker IDs of the selected type are reassigned to match the order of markers on the marker track. The marker track The marker track is used for adding and editing markers. In the track list area for the marker track you can find three pop-up menus, which help you to select or zoom to the markers that you select: ColumnDescription Cycle follows when locating to MarkersThis sets the left and right locators automatically to a po-sition or cycle marker, when locating to this marker. This is useful if you need to set the locators on the fly, e. g. dur-ing recording for Punch In/Punch Out. Show marker IDs on marker trackWhen this option is activated, the marker IDs are shown on the marker track. Sync SelectionWhen this option is activated, the Marker window selec-tion is linked to the selection in the Project window. OptionDescription Locate pop-up menuIf you select a position or a cycle marker in this pop-up menu, the corresponding marker in the event display or in the Marker window is selected. Cycle pop-up menuIf you select a cycle marker in this pop-up menu, the left and right locators are set to the corresponding cycle marker. Zoom pop-up menuIf you select a cycle marker in this pop-up menu, the view zooms to the corresponding cycle marker. Position marker Cycle marker Cycle pop-up menu Zoom pop-up menu Locate pop-up menu

142 Using markers ÖMarkers shown on the marker track are exactly the same as shown in the Marker window, and any changes made on the marker track are reflected in the Marker win - dow and vice versa. Adding, moving, and removing the marker track •To add the marker track to the project, select Marker from the Add Track submenu of the Project menu. •To move the marker track to another position in the track list, click and drag it up or down. •To remove the marker track, right-click it in the track list and select “Remove Selected Tracks” from the context menu. •An empty marker track can also be removed by select- ing “Remove Empty Tracks” from the Project menu. Note that Remove Empty Tracks also removes any other tracks that are empty. Editing markers on the marker track The following editing functions can be performed directly on the marker track: •Adding position markers “on the fly”. Use the [Insert] key (Win) or the “Add Marker” button in the track list for the marker track to add position markers at the current cursor position during playback. •Adding a cycle marker. Clicking the “Add Cycle Marker” button in the track list for the marker track adds a cycle marker spanning the area between the left and right locator. •Selecting markers. You can use standard selection techniques like a selection rectangle, or use [Shift]-clicking to select separate markers. When selecting markers on the marker track, they are also selected in the Marker window. •Drawing in position markers. By using the Pencil tool (or pressing [Alt]/[Option] and using the Arrow tool), you can create position marker events at any position on the track. If Snap is activated on the toolbar, this determines at which positions you can draw markers. •Drawing in cycle markers. To draw a cycle marker range, press [Ctrl]/[Command] and use the Pen- cil tool or the Arrow tool. If Snap is activated on the toolbar, this deter-mines at which positions you can draw markers. •Resizing cycle markers. Select a cycle marker by clicking on it. Two handles appear at the bottom of the start and end events. If you click and hold one of the handles you can drag the event left or right to resize the cycle marker. This can also be done numerically on the info line. •Moving markers. Click and drag to move the selected markers. You can also edit marker positions on the info line. As usual, Snap is taken into account. •Removing markers. This is done exactly the same way as for other events, i.e. by selecting them and pressing [Delete], using the Erase tool, etc. Using markers to make range selections in the Project window Besides enabling you to quickly move the project cursor and the locators, markers can be used in conjunction with the Range Selection tool to make range selections in the Project window. This is useful if you quickly want to make a selection that spans all tracks in the project. Moving and copying sections To quickly move or copy complete sections of the project (on all tracks), proceed as follows: 1.Set markers at the start and end of the section that you want to move or copy. 2.Select the Range Selection tool and double-click on the marker track between the markers. Everything in the project within the marker boundaries is selected. Any functions or processing you perform now affect the selection only. 3.Click on the marker track in the selected range and drag the range to a new position. Add Marker/Add Cycle Marker buttons

143 Using markers •If you hold down [Alt]/[Option] while you drag the range, the selection in the Project window is copied instead. Marker key commands You can check or change any key command assignments for the marker commands in the Transport categories of the Key Commands dialog. In the following section, the available key commands for markers are listed. Key commands in the Transport Category: ÖWhere no default key command is specified, you need to define your own stroke sequence in the Key Com - mands dialog, see “Key commands” on page 541. Exporting and importing markers In Cubase, markers and marker tracks can be imported and exported in different ways. You have the following possibilities: • You can import/export markers contained in MIDI files. • You can import/export track archives that contain marker tracks (Cubase only). Importing markers via MIDI import You can import position markers by importing MIDI files containing markers. This is useful if you want to use your marker tracks in other projects or if you want to share them with other Cubase users. Any markers you have added are included in the MIDI file as standard MIDI file marker events. Make sure that the “Import Markers” option is activated in the Preferences dialog (MIDI–MIDI File page). The following settings are imported: • The start position of position markers and cycle markers For a description of how to import MIDI files, see “Import- ing MIDI files” on page 528. Exporting markers via MIDI You can export your markers as part of a MIDI file. If you activate “Export Markers” in the Export Options dialog, any markers are included in the MIDI file. The following settings are exported: • The start position of position markers and cycle markers ÖTo be able to export markers via MIDI export, your proj- ect must contain a marker track. For a description of how to export MIDI files, see “Export- ing MIDI files” on page 527. OperationDescriptionDefault key command Insert Cycle MarkerCreates a new cycle marker between the left and the right locator.- Insert MarkerCreates a new marker at the current project cursor position.[Insert] (Windows only) Locate Next MarkerMoves the project cursor to the right to the next marker position (if any).[Shift]-[N] Locate Previ-ous MarkerMoves the project cursor to the left to the previous marker position (if any).[Shift]-[B] Play until next markerPlays back your project from the current project cursor position to the next marker position.- Recall Cycle Marker 1-9Moves the left and right locators to encompass the specified cycle marker (1 to 9).[Shift]- Num[1] to Num[9] Recall Cycle Marker XMoves the left and right locators to encompass the specified cycle marker. After pressing the assigned key com -mand, you can enter the desired marker ID. - Set Marker 1-9Moves the specified marker (1 to 9) to the current project cursor position.[Ctrl]-[1] to [9] To Cycle Marker 1-9Moves the project cursor to the start position of the specified cycle marker (1 to 9). - To Cycle Marker XMoves the project cursor to the start position of a marker. After pressing the assigned key command, you can enter the desired marker ID.- To Marker 1-9Moves the project cursor to the speci-fied marker (ID 1 to 9).[Shift]-[1] to [9] To Marker XMoves the project cursor to the position of the specified marker. After pressing the assigned key command, you can en -ter the desired marker ID. -

144 Using markers Importing markers as part of a track archive (Cubase only) You can import position markers and cycle markers by im- porting track archives containing a marker track. The following settings are imported: • The start and end positions of cycle markers •The marker IDs For a description of how to import track archives, see “Im- porting tracks from a track archive” on page 529. Exporting markers as part of a track archive (Cubase only) If you want to use your marker track in other projects, for example to share it with other users, you can export it as part of a track archive. Select the marker track that you want to export and select “Selected Tracks…” from the Export submenu of the File menu. The following settings are exported: • The start and end positions of cycle markers •The marker IDs For a description of how to export tracks archives, see “Exporting tracks as track archives” on page 529.

146 The Mixer Overview The Mixer offers a common environment for controlling lev- els, pan, solo/mute status, etc. for both audio and MIDI channels. Furthermore it is a convenient environment for setting up the input/output routing for multiple tracks or channels at the same time. This chapter contains detailed information about the ele- ments used when mixing audio and MIDI, or routing audio. You will also learn about the various ways you can config - ure the Mixer. Some mixer-related features are not described in this chapter. These are the following: •Setting up and using audio effects. See the chapter “Audio effects” on page 187. •Setting up and using MIDI effects. See the chapter “MIDI realtime parameters and effects” on page 348. •Surround Sound (Cubase only). See the chapter “Surround sound (Cubase only)” on page 217. •Automation of all Mixer parameters. See the chapter “Automation” on page 227. •Mixing down several audio tracks (complete with auto- mation and effects if you wish) to a single audio file. See the chapter “Export Audio Mixdown” on page 484. Opening the Mixer The Mixer can be opened in several ways: •By selecting Mixer from the Devices menu. •By clicking the Mixer icon on the toolbar. If this icon is not visible, you need to activate the “Media & Mixer Win- dows” option on the toolbar context menu first. •By using a key command (by default [F3]). •By clicking the Mixer button in the Devices panel. You open the Devices panel by selecting Show Panel from the Devices menu. Opening multiple Mixer windows (Cubase only) Several separate Mixer items are available on the Devices menu. These are not separate Mixers, but rather separate views of the same Mixer. •Each of the Mixer windows can be configured to show any combination of channels, channel types, narrow and wide channel strips, etc. For example, you can configure one Mixer window to show MIDI channel strips, another to show input and output channels, and another to show all audio-related channels.

147 The Mixer •You can also save channel configurations as view sets (see “Channel view sets” on page 151), which are then accessible from all Mixer windows. ÖAll options for configuring the Mixer described in this chapter are identical for all Mixer windows. The use of multiple Mixer windows combined with the abil- ity to recall different Mixer configurations enables you to focus on the task at hand and keep window scrolling down to a minimum. What channel types can be shown in the Mixer? The following track-based channel types are shown in the Mixer: •Audio •MIDI • Effect return channels (referred to as FX channels in the Proj- ect window) • Group channels • Instrument track channels The order of audio, MIDI, instrument, group, and effect return channel strips (from left to right) in the Mixer corre - sponds to the track list in the Project window (from top to bottom). If you reorder tracks of these types in the track list, this will be mirrored in the Mixer. In addition to the above, the following channel types are also shown in the Mixer: •Activated ReWire channels, see the chapter “ReWire” on page 517. ReWire channels cannot be reordered and always appear to the right of other channels in the main Mixer pane. •VST instrument channels, see the chapter “VST instru- ments and instrument tracks” on page 206. VST instrument (VSTi) channels can be reordered in the track list which will in turn be mirrored in the Mixer. Input and output busses in the Mixer The busses you set up in the VST Connections window are represented by input and output channels in the Mixer. They are shown in separate panes (to the left and right of the regular channel strips), with their own dividers and horizontal scrollbars. Input and output channel strips are very similar. The only difference between the two is that in - put channels have no Solo buttons. •You can hide and show these panes by activating or deactivating the “Hide Input Channels” or “Hide Output Channels” button on the common panel (see “The com- mon panel” on page 149). For input and output channel strips the following controls are available: •You can check and adjust the input level using the Input Gain knobs and/or the level fader. See “Setting input levels” on page 94. •You can change the phase of the input signal. This is done by clicking the Input Phase button next to the Input Gain control. Input Gain Bus level meter Automation controls Clipping indicator, see “Setting input levels” on page 94. Speaker configuration Inserts and EQ indicators/bypass buttons Input Phase button Mute, Solo, and Listen buttons (only the Output bus features a Solo button)Bus volume fader Edit button Pan control

148 The Mixer •You can add effects or EQ to the busses. See “Recording with effects (Cubase only)” on page 98 for an example of how to add effects to your recording at the input bus stage. •You can open the Channel Settings window to add ef- fects or EQ. These will affect the whole bus. Examples of effects you may want to add here include compressors, limiters and dithering, see the chapter “Audio effects” on page 187. For information on how to set up input and output busses, see the chapter “VST Connections” on page 25. How to route audio channels to busses is described in the section “Routing audio to output busses in the Mixer” on page 165. ÖIf the Control Room is disabled (see the chapter “Control Room (Cubase only)” on page 172), the Main Mix (the default output) bus is used for monitoring. For in- formation about Monitoring, see “About monitoring” on page 30. Configuring the Mixer The Mixer window can be configured in various ways to suit your needs and to save screen space. You can decide which types of channels are displayed (see “Showing/hid- ing channel types” on page 149), and expand the view to open additional sections above the fader display (see be- low). On the left is the common panel which allows for global settings affecting all channels (see “The common panel” on page 149). Normal vs. extended channel strips While the fader panel in the Mixer is always visible, you can show/hide extended channel strips and the routing section at the top of the channel strips. The correspond - ing buttons can be found on the common panel on the left of the Mixer window. For details about the common panel, see “The common panel” on page 149. The fader panel shows the basic controls – faders, pan controls and an associated vertical row of buttons. The ex - tended panel can be set to show EQs, send effects, insert effects, etc. The routing panel contains input and output routing pop-up menus (where applicable), along with In - put Phase and Input Gain controls for audio-related chan- nel strips or an Input Transformer control for MIDI channel strips. The extended panel and the routing panel can be shown and hidden as follows: •On the common panel, click the “Show Extended Mixer” button or the “Show Routing View” button (respectively). These options are also available on the Window submenu of the Mixer context menu. Showing the extended Mixer panel •On the common panel, click the “Hide Extended Mixer” button or the “Hide Routing View” button (respectively). These buttons (down arrows) are only visible when the corresponding section is open. These options are also available on the Window submenu of the Mixer context menu. Hiding the routing panel !The settings you make for the input channel will be a permanent part of the recorded audio file!

149 The Mixer The common panel The common panel can be found on the left of the Mixer window. It contains settings for changing the look and behavior of the Mixer, as well as global settings for all channels. In standard mode (extended view is hidden), the common panel contains the following controls: Showing/hiding channel types In the lower part of the common panel you will find a verti- cal strip with icons representing the different channel types: •To hide or show a channel type, click the corresponding icon. If an icon is lit (orange), the corresponding channel type is not visible in the Mixer. •To show all hidden channel types again, click the “Re- veal All Channels” button. Configuring the extended channel strips Using the icons in the extended area of the common panel you can determine globally what is displayed in the ex - tended Mixer panel for all channel strips. Depending on the channel type, the following options are available: •For a description of the options available for audio-re- lated channels, see “Options for extended audio channel strips” on page 155. The options for MIDI channels are described in the section “Options for extended MIDI channel strips” on page 166. •To apply the global view settings also to the input and output channels, press [Alt]/[Option] while clicking on an icon. •To set up the extended channel strip individually for a channel, you can use the View Options pop-up menu, see below. Global automation Read/Write buttons View set buttons, see “Channel view sets” on page 151. Channel type buttons, see below. Global channel width controls, see “Setting the width of channel strips” on page 151. Opens the VST Connections window, see “The VST Connections window” on page 26. Reset Mixer/Reset Channels Channel settings copy/ paste, see “Copying settings between audio channels” on page 161. Global Mute, Solo and Listen buttons “Command Target” options, see “About the Command Target” on page 150. Input Channels Audio Channels Group Channels ReWire Channels MIDI Channels VST Instrument Channels FX Channels Output Channels “Can Hide” options, see below Reveal All Channels Clear all views (blank panels) Show all Inserts Show all Equalizers Show all Equalizers with curve Show all Sends Show Sends 1–4 or 5–8 Show SurroundPanners (where applicable) (Cubase only) Show all Meters Show Channel OverviewShow Studio Sends

150 The Mixer The View Options pop-up menu Each channel strip in the Mixer features a View Options pop-up menu, which is used for two things: •To determine what is shown in the extended panel for individual channels in the Mixer. The corresponding options are only available when the extended Mixer view is open. •To set the “Can Hide” status for individual channels in the Mixer, see below. The View Options pop-up menu is opened by clicking the down arrow located just above the fader panel of a chan - nel strip. Showing/hiding individual channels Additionally to hiding or showing channel types via the common panel, you can show or hide individual channel strips. Proceed as follows: 1.Pull down the View Options pop-up menu for a chan- nel that you want to hide and activate the “Can Hide” op- tion (or [Alt]/[Option]-click in the top middle section of the channel strip). The “/” icon is shown if “Can Hide” is activated for a channel strip. 2.Repeat this for all the channels that you want to hide. 3.On the common panel, click the “Hide Channels set to ‘Can Hide’” button. This hides all channels set to “Can Hide”. To show them again, click the button again, or click the “Reveal All Channels” button at the bottom of the common panel. Below the “Hide Channels set to ‘Can Hide’” button, there are three additional buttons. These have the following functionality: About the Command Target Command targets let you specify which channels are af- fected by Mixer “commands” (all the functions that key commands can be assigned to), e. g. what to display in the extended Mixer, or the width setting of the channel strips. You can set command targets using the common panel or the context menu. The Command Target Controls on the common panel The following options are available: • All Channels – Select this if you want your commands to af- fect all channels. • Selected Only – Select this if you want your commands to affect the selected channels only. • Exclude Inputs – Select this if you do not want your com- mands to affect the input channels. • Exclude Outputs – Select this if you do not want your com- mands to affect the output channels. OptionDescription Set Target Channels to ‘Can Hide’This activates “Can Hide” for all channels that you specified as “Command Targets”, see below. Remove ‘Can Hide’ from Target ChannelsThis deactivates “Can Hide” for all channels that you specified as “Command Targets”, see below. Remove ‘Can Hide’ from All ChannelsThis deactivates “Can Hide” for all channels in the Mixer. The orange color of this control on the common panel indi- cates that all channels set to ‘Can Hide’ are hidden from view.