Steinberg Cubase 6 Manual
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401 The MIDI editors For example, you may want to place some drum sounds near each other on the keyboard so that they can be easily played together, move sounds so that the most important sounds can be played from a short keyboard, play a sound from a black key instead of a white, and so on. If you never play your drum parts from a MIDI controller (but draw them in the editor) you need not care about the I-note setting. O-notes (output notes) The next step is the output. This is what happens when you play back the recorded note, or when the note you play is sent back out to a MIDI instrument in realtime (MIDI Thru): The program checks the drum map and finds the drum sound with the pitch of the note. In our case, this is a C1 note and the drum sound is the Bass Drum. Before the note is sent to the MIDI output, the second transformation takes place: the note number is changed to that of the O-note for the sound. In our example, the note sent to the MIDI instrument is a B0 note. The O-note settings let you set things up so that the “Bass Drum” sound really plays a bass drum. If you are us - ing a MIDI instrument in which the bass drum sound is on the C2 key, you set the O-note for the Bass Drum sound to C2. When you switch to another instrument (in which the bass drum is on C1) you want the Bass Drum O-note set to C1. Once you have set up drum maps for all your MIDI instruments, you do not need to care about this any - more – you just select another drum map when you want to use another MIDI instrument for drum sounds. The Channel and Output settings You can set separate MIDI channels and/or MIDI outputs for each sound in a drum map. The following rules apply: •When a drum map is selected for a track, the MIDI channel settings in the drum map override the MIDI chan - nel setting for the track. In other words, the MIDI channel setting you make in the track list or In- spector for the track is normally disregarded. If you want a drum sound to use the channel of the track, set it to channel “Any” in the drum map. •If the MIDI output is set to “default” for a sound in a drum map, the sound uses the MIDI output selected for the track. Selecting any other option allows you to direct the sound to a specific MIDI output. By making specific MIDI channel and output settings for all sounds in a drum map, you can direct your drum tracks directly to another MIDI instrument simply by selecting an - other drum map – you do not need to make any channel or output changes for the actual track. ÖTo select the same MIDI channel for all sounds in a drum map, click in the Channel column, press [Ctrl]/ [Command] and select the desired channel. All drum sounds are set to this MIDI channel. The same procedure can be used for selecting the same MIDI output for all sounds as well. It can also be useful to select different channels and/or outputs for different sounds. This allows you to construct drum kits with sounds from several different MIDI devices, etc. Managing drum maps Selecting a drum map for a track To select a drum map for a MIDI track, use the Map pop- up menu in the Inspector or in the Drum Editor. Selecting “No Drum Map” turns off the drum map func- tionality in the Drum Editor. Even if you do not use a drum map, you can still separate sounds by name using a name list (see “Using drum name lists” on page 403). !Initially, the Map pop-up menu only contains one map: “GM Map”. However, a number of drum maps are included on the program DVD – how to load these is described below.
402 The MIDI editors The Drum Map Setup dialog To set up and manage your drum maps, select Drum Map Setup from the Map pop-up menu or the MIDI menu. This opens the following dialog: This is where you load, create, modify, and save drum maps. The list on the left shows the currently loaded drum maps; selecting a drum map in the list displays its sounds and settings on the right. ÖThe settings for the drum sounds are exactly the same as in the Drum Editor (see “Drum map settings” on page 400). As in the Drum Editor, you can click the leftmost col- umn to audition a drum sound. ÖIf you audition a sound in the Drum Map Setup dialog and the sound is set to MIDI output “Default”, the output selected on the Output pop-up menu in the lower left cor - ner is used. When auditioning a default output sound in the Drum Editor, the MIDI output selected for the track is used, as described in section “The Channel and Output settings” on page 401. Open the Functions pop-up menu in the top left corner to open a list of available functionalities: ÖDrum maps are saved with the project files. If you have created or modified a drum map, use the Save function to store it as a separate XML file, available for loading into other projects. ÖIf you always want to have the same drum map(s) in- cluded in your projects, you may want to load these into the template – see “Save as Template” on page 51. O-Note Conversion This function on the MIDI menu goes through the selected MIDI part(s) and sets the actual pitch of each note accord - ing to its O-note setting. This is useful if you want to convert a track to a “regular” MIDI track (with no drum map) and still have the notes play back the correct drum sound. A typical application is if you want to export your MIDI recording as a standard MIDI file (see “Exporting and importing standard MIDI files” on page 527) – by first performing an O-Note Conversion you make sure that your drum tracks play back as intended when they are exported. Use Head Pairs and Edit in Scores (Cubase only) These options are explained in detail in the section “Set- ting up the drum map” on page 677.ButtonDescription New MapClick this to add a new drum map to the project. The drum sounds are named “Sound 1, Sound 2”, and so on, and have all parameters set to default values. The map is named “Empty Map”, but you can rename it by clicking and typing in the list. New CopyAdds a copy of the currently selected drum map. This is probably the quickest way to create a new drum map: se-lect the map that is similar to what you want, create a copy, change the desired drum sound settings, and re-name the map in the list. RemoveRemoves the selected drum map from the project. Load…Opens a file dialog, allowing you to load drum maps from disk. The Cubase DVD contains a number of drum maps for different MIDI instruments – use this function to load the desired maps into your project. Save…Opens a file dialog for saving the drum map selected in the list. If you have created or modified a drum map, you can use this function to save it as a file on disk – this al -lows you to load it into other projects. Drum map files have the extension “.drm”. Edit head pairs…Allows you to customize the note pairs, see “Customizing note head pairs” on page 678. Init Display NotesAllows you to reset the Display Notes entry to the original setting, i. e. the Pitch entry. CloseCloses the dialog. Button Description
403 The MIDI editors Using drum name lists Even if no drum map is selected for the edited MIDI track, you can still use the Drum Editor. As previously mentioned, the drum sound list then only has four columns: Audition, Pitch, Instrument (drum sound name), and Quantize. There is no I-note and O-note functionality. In this mode, the names shown in the Instrument column depend on the selection on the Names pop-up menu, just below the Map pop-up menu in the Drum Editor. The options on this pop-up menu are the currently loaded drum maps plus a “GM Default” item, which is always avail - able. This means you can use the drum sound names in any loaded drum map without using I-notes and O-notes if you want to.
404 The MIDI editors The List Editor – Overview The toolbar The toolbar contains several items that are the same as in the Key Editor. The following toolbar items are unique to the List Editor: •The Insert Event Type pop-up menu is used when creat- ing new events. This is where you determine what type of event to add (see “Inserting events” on page 405). •The List Editor contains an additional value display. •The List Editor has no info line (numerical editing is available in the list instead). ÖIf you see an empty or incomplete list of items although the items are visible in the Key Editor, check if you have ac - tivated any filters (see “Filtering” on page 406). The Filters bar Similar to the info line and the status line, the Filters bar can be shown/hidden via the “Set up Window Layout” button (see “The status line” on page 378). The Filters bar allows you to hide events from view, based on their type and other properties (see “Filtering” on page 406). The status line This is the same as in the Key Editor (see “The status line” on page 378), except for the Current Note Position op- tion, which is not available in the List Editor. The event list This lists all events in the selected MIDI part(s), in the or- der (from top to bottom) in which they are played back. You can edit the event properties by using regular value editing, see “Editing in the list” on page 405. The event display This shows the events graphically. The vertical position of an event in the display corresponds to its entry in the list (i. e. to the playback order), while the horizontal position cor- responds to its actual position in the project. This is where you add new parts or events, drag to move them, etc. The value display This display shows the “value” of each event, allowing for easy viewing and graphical editing. Typically, the value shown is the “Data 2” or “Value 2” property (amounts to MIDI controller events, velocity for notes, etc.). •To show or hide the value display, click the “Set up Window Layout” button on the toolbar and activate or de - activate the “Value Display” option. Event display Event listValue display Ruler Toolbar Filters barStatus line
405 The MIDI editors List Editor operations Customizing the view You can click and drag the divider between the list and the event display to make one area wider and the other narrower. Furthermore, the list can be customized in the following ways: •You can change the order of the columns by dragging the column headings. •You can resize columns by dragging the dividers be- tween the column headings. Setting the display format Just like in the Project window, you set the display format (bars+beats, seconds, etc.) by right-clicking in the ruler and selecting an option from the pop-up menu. This set - ting affects both the ruler and all start, end and length val- ues shown in the list. Zooming You can change the horizontal magnification in the event display by using the zoom slider below the display or the Zoom tool (the magnification glass). Inserting events To add a new event to the edited part, proceed as follows: 1.Use the Insert Event Type pop-up menu on the toolbar to select the event type. 2.Select the Pencil tool and click in the event display at the desired position (relative to the ruler). If you are creating note events, you can click and drag to set the length of the note. The new event appears in the list and in the display. Its properties will be set to default values, but can be ad - justed in the list. •Notes will get the insert velocity value set in the Insert Velocity field on the toolbar, see “Setting velocity values” on page 383. Editing in the list The list allows you to perform detailed numerical editing of the events properties. The columns have the following functionality: ColumnDescription LAn arrow in this column indicates the event that starts closest before the project cursor position. If you click in this column for an event, the project cursor is moved to the start of that event. Double-clicking moves the cursor position and starts/stops playback – useful for audition -ing when editing in the list. TypeThe event type. This cannot be changed. StartThe start position of the event, shown in the format se-lected for the ruler. Changing this is the same as moving the event. Note that moving the event past any other event in the list will re-sort the list (the list always shows the events in the order they are played back). EndThis is only used for note events, allowing you to view and edit the end position of a note (thereby resizing it). LengthThis is only used for note events. It shows the length of the note – changing this resizes the note and automati-cally changes the End value as well. Data 1This is the “data 1” or “value 1” property of the event. The content of this depends on the event type – for notes, this is the pitch, for example. Where applicable, the values are shown in the most relevant form. For instance, the Data 1 value for notes is shown as a note number in the format selected in the Preferences dialog (Event Display–MIDI page). For further information, see the table in the section “Editing in the value display” on page 407. Data 2This is the “data 2” or “value 2” property of the event. The content of this depends on the event type – for notes, this is the note-on velocity value, for example. For further in -formation, see the table in the section “Editing in the value display” on page 407. Data 3T h i s i s t h e “ d a t a 3 ” o r “ v a l u e 3” property of the event. This value is only used for note events, where it corresponds with the note-off velocity. ChannelThe MIDI channel of the event. Note that this setting is normally overridden by the channel setting for the track. To make a MIDI event play back on “its own” channel, set its track to channel “Any” in the Project window. CommentThis column is used for some event types only, providing an additional comment about the event.
406 The MIDI editors •You can edit several events at once. If several events are selected and you edit a value for one event, the other selected events’ values will be changed as well. Normally, any initial value differences between the events will be main-tained – i. e. the values will change by the same amount. If you press [Ctrl]/ [Command] when you edit, however, all events will get the same value. ÖFor SysEx (system exclusive) events, you can only edit the position (Start) in the list. However, when you click the Comment column, the MIDI SysEx Editor opens, in which you can perform detailed editing of system exclusive events (see “Working with SysEx messages” on page 407). ÖWhen you trim the beginning of a note in the List Editor, the note may move to a different position in the list (since other events may now begin before the edited event). Editing in the event display The event display allows you to edit the events graphically using the tools on the toolbar. You can edit single events as well as several selected events simultaneously. •To move an event, click and drag it to a new position. Note that moving the event past any other event in the display will re-sort the list (the list always shows the events in the order they are played back). As a result, the vertical position of the event in the display will change as well. •To make a copy of an event, press [Alt]/[Option] and drag it to a new position. •To resize a note, select it and drag its end point with the Arrow tool as in the Project window. This only works with notes. •To mute or unmute an event, click on it with the Mute tool. You can mute or unmute several events in one go by enclosing them in a selection rectangle with the Mute tool. •You can select a color scheme for the events with the Event Colors pop-up menu on the toolbar. This affects how all MIDI events are shown in the MIDI editors, see “Col-oring notes and events” on page 382. •To delete an event, select it and press [Backspace] or [Delete], or click on it with the Erase tool in the event dis - play. Filtering The Filters bar is displayed below the toolbar in the List Editor. It contains two sections. On the left, you can find controls for setting up complex filters, and on the right, you can exclude certain event types from being displayed. •To show or hide the Filters bar, click the “Set up Win- dow Layout” button on the toolbar and activate or deacti- vate the Filters option. The Show section (complex filtering) On the left of the Filters bar, you find the Show pop-up menu. This can be used to filter the event display based on complex criteria. Proceed as follows: 1.Select one or more events that have the desired prop- erties. 2.Pull down the Show pop-up menu and select one of the options. •In the top section, the following options are available: •Cubase only: In addition to these options, the menu also gives you access to the presets available in the Logical Editor. Using the “Setup…” item, you can directly open the Logical Editor. In this editor, you can create very com - plex filter settings (see the chapter “The Logical Editor, Transformer, and Input Transformer” on page 440). When you apply any of the Logical presets or use the Log- ical Editor to create filter settings yourself, only the events that meet the specified criteria will be visible. OptionDescription No FocusSelect this to deactivate this filtering function. Event TypesOnly events of the same type as the selected events will be shown. This is the same as activating event types in the Hide section. Event Types and Data 1Only events of the same type and with the same “Data 1” value will be shown. For example, if a note event is se-lected, only notes with the same pitch are shown. If a controller event is selected, only controllers of the same type are shown. Event ChannelsOnly events with the same MIDI channel value as the se-lected event will be shown.
407 The MIDI editors The Hide section (filtering out event types) The Hide section on the Filters bar allows you to hide spe- cific event types from view. For example, it may be hard to find note events if the part contains a lot of controller data. By hiding the controllers, the list becomes more manage - able. •To hide an event type, activate the corresponding checkbox on the Filters bar. •To hide all event types except one, press [Ctrl]/[Com- mand] and click the checkbox of the event type you want to view. If you [Ctrl]/[Command]-click again, all checkboxes are cleared. ÖThe event types remain hidden even if you hide the Fil- ters bar. To make sure that you see all events, show the Filters bar and verify that all checkboxes are deactivated and that the Show pop-up menu is set to “No Focus”. ÖFiltering events out does not remove, mute, or change the events in any way. Editing in the value display The value display to the right of the event display is a tool for quick viewing and editing of multiple values, e. g. veloc- ities or controller amounts. The values are shown as hori- zontal bars, with the bar length corresponding to the value. A velocity ramp in the value display You edit the values by clicking and dragging. Note that the pointer automatically takes on the shape of the Pencil tool when you move it over the value display – you do not have to select the Pencil tool for this. Exactly which value is shown for an event depends on the event type. The following table shows what is displayed and edited in the Data columns and the value display: •For note events there will also be a value in the Data 3 column, which is used for note-off velocity. •Note that for SMF and text events no values are dis- played. Working with SysEx messages SysEx (System Exclusive) messages are model-specific messages for setting various parameters of a MIDI device. This makes it possible to address device parameters that would not be available via normal MIDI syntax. Every major MIDI manufacturer has its own SysEx identity code. SysEx messages are typically used for transmitting patch data, i. e. the numbers that make up the settings of one or more sounds in a MIDI instrument. Cubase allows you to record and manipulate SysEx data in various ways. The following sections point to various features that help you manage and create SysEx data. To learn about the possibilities of the MIDI Device Man- ager for controlling your device, see the chapter “Using MIDI devices” on page 356. Bulk dumps Recording a bulk dump in Cubase In any programmable device, the settings are stored as numbers in computer memory. Change those numbers, and you will change the settings. Event typeData 1Data 2Value display NotePitch (note number)Note-on velocityVelocity ControllerController typeController amountController amount Program ChangeProgram numberNot usedProgram number AftertouchAftertouch amountNot usedAftertouch amount PitchbendBend amountNot usedBend amount SysExNot usedNot usedNot used
408 The MIDI editors Normally, MIDI devices allow you to dump (transmit) all or some settings in the device’s memory in the form of MIDI SysEx messages. A dump is therefore (among other things) a way of making backup copies of the settings of your instrument: sending such a dump back to the MIDI device will restore the settings. If your instrument allows the dumping of a few or all of its settings via MIDI by activating some function on the front panel, this dump will probably be recordable in Cubase. 1.Open the Preferences dialog from the File menu (on the Mac, this is located on the Cubase menu) and select the MIDI–MIDI Filter page. This allows you to govern which MIDI event types are recorded and/or thru-put. 2.Make sure that recording of SysEx data is not filtered, by deactivating the SysEx checkbox in the Record section. The SysEx checkbox in the Thru section can be left as it is (by default activated). This way, SysEx messages will be recorded but not echoed back out to the instrument (which might lead to unpredictable results). 3.Activate recording on a MIDI track and initiate the dump from the front panel of the instrument. 4.When done recording, select the new part and open the List Editor from the MIDI menu. This allows you to check that the SysEx dump was recorded – there should be one or several SysEx events in the part/event list. Transmitting a bulk dump back to a device 1.Make sure that the MIDI track with the System Exclusive data is routed to the device. You may want to check your device’s documentation to find details about which MIDI channel should be used, etc. 2.Solo the track. This might not be necessary, but it is a good safety measure. 3.Make sure that the device is set up to receive SysEx messages (often, receiving SysEx is turned off by default). 4.If necessary, put the device in “Standby to Receive System Exclusive” mode. 5.Play back the data. Some advice •Do not transmit more data than you need. If all you want is a single program, do not send them all, it will only make it harder to find the one you want. Usually, you can specify exactly what you want to send. •If you want the sequencer to dump the pertinent sounds to your instrument each time you load a project, put the SysEx data in a silent “count-in” before the project itself starts. !If your MIDI instrument does not offer a way to initiate a dump “by itself”, you have to send a Dump Request message from Cubase to start the dump. In that case, use the MIDI SysEx Editor (see “Editing SysEx mes- sages” on page 409) to insert the specific Dump Re- quest message (see the instrument’s documentation) at the beginning of a MIDI track. When you activate recording, the Dump Request message will be played back (sent to the instrument), the dump will start and be recorded as above.
409 The MIDI editors •If the dump is very short (for instance, a single sound) you can put it in the middle of the project to re-program a device on the fly. However, you can achieve the same ef - fect by using Program Change. This is definitely prefera- ble, since less MIDI data is sent and recorded. Some devices may be set up to dump the settings for a sound as soon as you select it on the front panel. •If you create parts with useful SysEx dumps, you can put these on a special muted track. When you want to use one of them, drag it to an empty unmuted track and play it back from there. •Do not transmit several SysEx dumps to several instru- ments at the same time. •Make a note of the current device ID setting of the in- strument. If you change this, the instrument may refuse to load the dump later. Recording SysEx parameter changes Often you can use SysEx to remotely change individual set- tings in a device, e. g. open a filter, select a waveform, change the decay of the reverb, etc. Many devices are also capable of transmitting changes made on the front panel as SysEx messages. These can be recorded in Cubase, and thus incorporated into a regular MIDI recording. Here’s how it works: let’s say you open up a filter while playing some notes. In that case, you will record both the notes and the SysEx messages generated when you opened of the filter. When you play it back, the sound changes exactly like it did when you recorded it. 1.Open the Preferences dialog from the File menu, se- lect the MIDI–MIDI Filter page and make sure that SysEx is recorded, i. e. the SysEx checkbox in the Record section is deactivated. 2.Make sure that the instrument is actually set to trans- mit changes of front panel controls as SysEx messages. 3.Record normally. When you are done, you can check in the List Editor that the events were recorded properly. Editing SysEx messages While SysEx events are shown in the List Editor/Project Browser (Cubase only), their entire content is not (only the beginning of the message is displayed in the Comment column for the event). Also, you cannot edit the event (other than moving it) as you can with other event types in the List Editor. Instead, you have to use the MIDI SysEx Editor for this. •To open the MIDI SysEx Editor for an event, click in the Comments column for the event in the List Editor/Project Browser. The display shows the entire message on one or several lines. SysEx messages always begin with F0 and end with F7 with a number of arbitrary bytes in between. If the mes - sage contains more bytes than fit on one line, it continues on the next. The Address indication to the left helps you find out on which position in the message a certain value resides. You can edit all values except for the first (F0) and last one (F7). Selecting and viewing values To select a value, either click on it or use the cursor keys. The selected byte is displayed in various formats: • In the main display, values are shown in hexadecimal format. • To the right of this, values are shown in ASCII format. • At the bottom of the dialog, the selected value is shown in ASCII, binary, and decimal formats.
410 The MIDI editors Editing a value The selected value can be edited directly in the main dis- play or in the ASCII, decimal, and binary displays. Just click on it and type in the desired value as usual. Adding and deleting bytes Using the Insert and Delete buttons or their corresponding computer keyboard keys, you can add and delete bytes from the message. Inserted data will appear before the se - lection. •To delete the complete SysEx message, select it in the List Editor and press [Delete] or [Backspace]. Importing and exporting data The Import and Export buttons allow you to get SysEx data from disk and to export the edited data to a file. The file has to be in “MIDI SysEx” (.SYX) binary format. Only the first dump in a SYX file will be loaded. ÖDo not confuse this format with MIDI files, which have the extension .mid.