Steinberg Cubase 6 Manual
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501 Synchronization 5.On the Transport panel, activate the Sync button. This routes transport commands to the hard disk recorder via MIDI and sets Cubase as the timecode slave. 6.On the hard disk recorder, enable MMC and MTC. Follow the instructions on how to set up the unit to receive MMC com- mands and transmit MTC. 7.In Cubase, click the Play button. The hard disk recorder should start playback and send MTC to Cubase. Once Cubase syncs to MTC, the status on the Transport panel should read “Lock” and show the current frame rate of incoming MTC. Working with VST System Link VST System Link is a network system for digital audio that allows you to have several computers working together in one large system. Unlike conventional networks it does not require Ethernet cards, hubs, or CAT-5 cables; instead it uses the kind of digital audio hardware and cables you probably already possess in your studio. VST System Link has been designed to be simple to set up and operate, yet give enormous flexibility and perfor - mance gains in use. It is capable of linking computers in a “ring” network (the System Link signal is passed from one machine to the next, and eventually returns to the first ma - chine). VST System Link can send its networking signal over any type of digital audio cable, including S/PDIF, ADAT, TDIF, or AES, as long as each computer in the sys - tem is equipped with a suitable ASIO compatible audio in- terface. Linking up two or more computers gives you vast possibil- ities: • Dedicate one computer to running VST instruments while re- cording audio tracks on another. • If you need lots of audio tracks, you may simply add tracks on another computer. • You could have one computer serve as a “virtual effect rack”, running CPU-intensive send effect plug-ins only. • Since you can use VST System Link to connect different VST System Link applications on different platforms, you can take advantage of effect plug-ins and VST instruments that are specific to certain programs or platforms. Requirements The following equipment is required for VST System Link operation: •Two or more computers. These can be of the same type or use different operating systems – it does not matter. For example, you can link an Intel-based PC to an Apple Macintosh without problems. •Each computer must have audio hardware with specific ASIO drivers. •The audio hardware must have digital inputs and outputs. To be able to connect the computers, the digital connections must be compatible (i. e. the same digital formats and connection types must be available). •At least one digital audio cable must be available for each computer in the network. •A VST System Link host application must be installed on each computer. Any VST System Link application can connect to another. Additionally, use of a KVM switchbox is recommended. Using a KVM switchbox Whether you want to set up a multi-computer network or a small network in a limited space, it is a good idea to invest in a KVM (Keyboard, Video, Mouse) switchbox. With one of these you can use the same keyboard, monitor, and mouse to control each computer in the system, and you can switch between computers very rapidly. KVM switchboxes are not too expensive, and they are very easy to set up and operate. If you decide not to go this route, the network will function just the same, but you may end up doing a lot of jumping from one machine to the other while setting up! Making connections Below, we assume that you are connecting two comput- ers. Should you have more than two computers, it is still best to start with two and add the others one by one once the system is working – this makes troubleshooting easier if you run into problems. For two computers, you will need two digital audio cables, one in each direction: 1.Use the first digital audio cable to connect the digital output of computer 1 to the digital input of computer 2. 2.Use the other cable to connect the digital output of computer 2 to the digital input of computer 1.
502 Synchronization •If a card has more than one set of inputs and outputs, choose whichever one that suits you – for simplicity usu - ally the first set is best. Synchronization Before you proceed, you need to make sure that the clock signals on your ASIO cards are synchronized correctly. This is essential when cabling any kind of digital audio system, not just VST System Link. The clock mode or sync mode is set up in the ASIO con- trol panel of the audio hardware. Proceed as follows: 1.From the Devices menu, open the Device Setup dialog. 2.On the VST Audio System page, select your audio in- terface from the ASIO Driver pop-up menu. In the Devices list, the name of the audio interface now appears as a sub- entry to the “VST Audio System” entry. 3.In the Devices list, select your audio interface. 4.Click the Control Panel button. The ASIO control panel appears. 5.Open the ASIO control panel on the other computer as well. If you are using another VST System Link host application on that com-puter, check its documentation for details on how to open the ASIO con- trol panel. 6.Now you need to make sure that one audio card is set to be the clock master and all other cards are set to be clock slaves (i. e. they listen for the clock signal coming from the clock master). The naming and procedure for this differs depending on the audio hard- ware – consult its documentation if required. If you are using Steinberg Nuendo ASIO hardware, all cards default to the AutoSync setting. In this case you must set one of the cards (and only one) to “Master” in the Clock Mode section of the control panel. •Typically, the ASIO control panel for an audio card con- tains some indication of whether or not the card receives a proper sync signal, including the sample rate of that signal. This is a good indication that you have connected the cards and set up clock sync properly. Check your audio hardware’s documentation for de- tails. The only exception to this procedure is if you are using an external clock – from a digital mixing desk or a special word clock synchronizer, for example. In that case you must leave all your ASIO cards in clock slave or AutoSync mode and make sure that each of them is listening for the signal coming from the synchronizer. This signal is usually passed through your ADAT cables or word clock connec - tors in a daisy chain fashion. VST System Link and latency The general definition of latency is the amount of time it takes any system to respond to whatever messages are sent to it. For example, if your system’s latency is high and you play VST instruments in realtime, you will get a notice - able delay between when you press a key and when you hear the sound of the VST instrument. Nowadays, most ASIO-compatible audio cards are capable of operating with very low latencies. Also, all VST applications are de - signed to compensate for latency during playback, making the playback timing tight. However, the latency time of a VST System Link network is the total latency of all the ASIO cards in the system added together. Therefore it is extra important to minimize the latency times for each computer in the network. ÖThe latency does not affect the synchronization – it is always perfectly in time. But it can affect the time it takes to send and receive MIDI and audio signals, or make the system seem sluggish. To adjust the latency of a system, you adjust the size of the buffers in the ASIO control panel – the lower the buffer size, the lower the latency. It is best to keep to fairly low la - tencies (buffer sizes) if your system can handle it – about 12 ms or less is usually a good idea. !All digital audio cables by definition always carry a clock signal as well as audio signals, so you do not have to use a special word clock input and output for this (although you may find that you get a slightly more stable audio system if you do, especially when using multiple computers). !It is very important that only one card is the clock master, otherwise the network cannot function cor - rectly. Once you have set this up, all the other cards in the network will take their clock signal from this card automatically.
503 Synchronization Setting up your software Now it is time to set up your programs. The procedures below describe how to set things up in Cubase. If you are using another program on the other computer, please re - fer to its documentation. Setting the sample rate The projects in both programs must be set to use the same sample rate. Select “Project Setup…” from the Proj - ect menu and make sure that the sample rate is the same in both systems. Streaming digital audio between applications 1.Create input and output busses in both applications and route these to the digital inputs and outputs. The number and configuration of the busses depend on your audio hard- ware and on your needs. If you have a system with eight digital i/o chan-nels (such as an ADAT connection), you could create several stereo or mono busses, a surround bus together with a stereo bus, or any combi - nation you need. The important thing is that you should have the same configuration in both applications – if you have four stereo output busses on computer 1, you want four stereo input busses on computer 2, etc. 2.Set things up so that computer 1 plays back some audio. For example, you could import an audio file and play it back in Cycle mode. 3.In the Inspector or Mixer, make sure that the channel containing the audio material is routed to one of the digital output busses. 4.On computer 2, open the Mixer and locate the corre- sponding digital input bus. The audio being played back should now “appear” in the program run- ning on computer 2. You should see the input bus level meters moving. 5.Reverse this procedure so that computer 2 plays back and computer 1 “listens”. Now you have verified that the digital connection works as it should. ÖFrom this point on in this chapter, we refer to the bus- ses connected to the digital inputs and outputs as “VST System Link busses”. Settings for the audio hardware When you exchange VST System Link data between com- puters, it is important that the digital information is not changed in any way between the programs. Therefore, you should open the control panel (or additional applica - tion) for your audio hardware and make sure that the fol- lowing conditions are met: •If there are additional “format settings” for the digital ports that you use for VST System Link data, make sure that these are turned off. For example, if you are using an S/PDIF connection for VST System Link, make sure that “Professional format”, Emphasis, and Dithering are turned off. •If your audio hardware has a mixer application allowing you to adjust the levels of digital inputs and outputs, make sure that this mixer is disabled or that the levels for the VST System Link channels are set to ±0 dB. •Similarly, make sure no other forms of DSP (pan, effects, etc.) are applied to the VST System Link signal. Notes for Hammerfall DSP users If you are using RME Audio Hammerfall DSP audio hard- ware, the Totalmix function allows for extremely complex signal routing and mixing in the audio hardware. This can in some situations lead to “signal loops” in which case the VST System Link will not work. If you want to make abso - lutely sure this will not cause any problems, select the de- fault or “plain” preset for the Totalmix function. Activating VST System Link Before you proceed, you need to make sure that VST Sys- tem Link is set as the timecode source in the Project Syn- chronization Setup dialog and that the desired Sync options are activated, see “Timecode Preferences” on page 497. After setting up the inputs and outputs, you now need to define which input/output will carry the actual VST System Link information. The VST System Link networking signal is carried on only one bit of one channel. This means that if you have an ADAT-based system which normally carries eight channels of 24-bit audio, once you activate VST System Link you will have seven channels of 24-bit audio and one channel of
504 Synchronization 23-bit audio (the least significant bit of this last channel will be used for networking). In practice this makes no discern - ible difference to the audio quality, since you will still have around 138 dB headroom on this channel. To set things up, open the VST System Link panel: 1.From the Devices menu, open the Device Setup dialog. 2.In the Devices list to the left, select the “VST System Link” entry. The VST System Link settings are shown to the right of the Devices list. 3.Use the ASIO Input and ASIO Output pop-up menus to define which channel is the networking channel. 4.Activate the Active checkbox at the top left of the panel. 5.Repeat the steps above for every computer in the net- work. As the computers are made active, you should see the Sending and Receiving indicators flashing on each active computer, and the name of each computer should appear in the list at the bottom of the pane. Each computer is as - signed a random number – do not worry about this, it is just so the network knows internally which one is which. •You can double-click on the name in bold (which is the name of the computer you are currently working on) and set it to whatever other name you wish. This name will appear in the VST System Link window of every computer on the network. ÖIf you do not see the name of each computer appear- ing once you have made it active, you need to check your settings. Go through the procedure above again and make sure that all ASIO cards are listening to the digital clock signals correctly, and that each computer has the correct inputs and outputs assigned to the VST System Link network. Putting the network online After each computer’s name you will see whether it is on- line or not. When a computer is online, it will receive trans- port and timecode signals, and its sequencer application can be started and stopped by remote control. If it is off- line, it can only be started from its own keyboard – it is ef - fectively an independent machine, although it is still on the network. ÖNote that any computer can control any and all of the others – VST System Link is a peer-to-peer network and there is no absolute “master” computer. To put all computers online, proceed as follows: 1.For all computers, activate the Online checkbox on the VST System Link page. 2.Start playback on one computer to check that the sys- tem is working – all computers should start almost instantly and play perfectly in time, with sample-accurate precision. •The Offset Samples setting allows you to adjust whether one machine will play slightly ahead or behind the rest. This is normally not needed, but occasionally with some hardware you may find that the lock is a few samples out. For now, leave it set to 0 – it will most likely be what you want. •The Transfer Bits setting allows you to specify whether you want to transfer 24 or 16 bits. This allows you to use older audio cards which do not support transfer of 24 bits. VST System Link sends and understands all transport commands (such as play, stop, fast forward, rewind, etc.). This allows you to control the entire network from one computer without a problem – try it! If you jump to a loca - tor point on one machine, all other machines will also in- stantly jump to that locator point. Receiving and Sending indicators !Make sure that all computers have their tempos set to the same value, otherwise your synchronization will be seriously skewed.
505 Synchronization Scrubbing via VST System Link You can scrub on one computer and have the video and audio on another computer scrub along. However, the playback on the linked systems may not be perfectly in sync while scrubbing and there are some further restric - tions you should bear in mind when scrubbing via VST System Link: •Use the jog/shuttle control on the Transport panel or a remote controller for scrubbing. Scrubbing with the Scrub tool does not work over a VST System Link connection. •Always use the system where you started scrubbing to control the scrubbing, e. g. change the scrub speed or stop scrubbing. Changing the scrub speed on a remote system will only change the speed on the local system. •You can start playback on all systems. This stops scrubbing and enters playback on all systems in sync. Using MIDI As well as supplying transport and sync control, VST Sys- tem Link also supplies up to 16 MIDI ports, with 16 chan- nels each. To set this up, proceed as follows: 1.Use the MIDI Inputs and MIDI Outputs value fields to specify the number of MIDI ports you need. The default value is 0 MIDI In and 0 MIDI Out ports. 2.In the Project window, create a MIDI track and open the Inspector (top section). 3.If you now pull down the Input or Output Routing pop- up menu, you will find the specified System Link ports added to the list of MIDI inputs or outputs. This allows you to route MIDI tracks to VST instruments running on another computer, as described in the applica - tion examples (see “Using one computer for VST instru- ments” on page 507). The “Use Selected ASIO Ports for Data only” setting If you are sending huge amounts of MIDI data at once, there is a small possibility that you might run out of band - width on your VST System Link network. This will manifest itself by notes “choking” or timing becoming erratic. If this happens, you can devote more bandwidth to MIDI by activating the “Use Selected ASIO Ports for Data only” option on the VST System Link page of the Device Setup dialog. When this is activated, the VST System Link infor - mation will be sent on the entire channel instead of just one bit, more than enough for all the MIDI you could ever hope to use. The downside is that you can no longer use this ASIO channel for audio transfer (do not connect it to a speaker!), thus leaving you with only 7 audio channels in our ADAT cable example. Depending on how you work, this might be a reasonable compromise.
506 Synchronization Hearing the network audio If you are using an external mixing desk, hearing your audio really is not an issue – just plug the outputs of each com - puter into the desired channels on the external mixing desk, start playback on one of the computers, and you are good to go. However, many people prefer to mix internally inside the computer and just use a desk for monitoring (or maybe not use any external mixer at all). In this case you will need to select one computer to be your “main mix computer” and send the audio from your other computers into this. In the following example, we assume you are using two computers, with computer 1 as your main mix computer and computer 2 running two additional stereo audio tracks, an FX channel track with a reverb plug-in and a VST instrument plug-in with stereo outputs. Proceed as follows: 1.Set things up so that you can listen to the audio play- back from computer 1. In other words, you need an unused set of outputs, e. g. an analog stereo output, connected to your monitoring equipment. 2.On computer 2, route each of the two audio tracks to a separate output bus. These should be busses connected to the digital outputs – let’s call them Bus 1 and 2. 3.Route the FX channel track to another VST System Link bus (Bus 3). 4.Route the VST instrument channel to yet another bus (Bus 4). 5.Go back to computer 1 and check the corresponding four VST System Link input busses. If you start playback on computer 2, the audio should “appear” on the in-put busses on computer 1. However, to mix these audio sources you need actual Mixer channels. 6.Add four new stereo audio tracks on computer 1 and route these to the output bus you use for listening, e. g. to the analog stereo outputs. 7.For each of the audio tracks, select one of the four in- put busses. Now, each computer 2 bus is routed to a separate audio channel on computer 1. 8.Activate monitoring for the four tracks. If you now start playback, the audio from computer 2 will be sent “live” to the new tracks on computer 1, allowing you to hear them together with any tracks you play back on computer 1. For more information about Monitoring, see “About moni- toring” on page 30. Adding more tracks What if you have more audio tracks than you have VST System Link busses (physical outputs)? Then you just use the computer 2 mixer as a submixer: Route several audio channels to the same output bus and adjust the output bus level if needed. ÖIf your audio cards have multiple sets of input and out- put connections, you can link up multiple ADAT cables and send audio via any of the busses on any of the cables. Internal mixing and latency One problem with mixing inside the computer is the latency issue we mentioned earlier. The VST engine always com - pensates for record latencies, but if you are monitoring through computer 1 you will hear a processing delay while you listen to signals coming from your other computers (not on your recording!). If your audio card in computer 1 supports ASIO Direct Monitoring you should definitely turn this on. You can find the setting on the VST Audio System device panel for your hardware (see “ASIO Direct Monitor- ing” on page 97). Most modern ASIO cards support this function. If yours does not, you may want to change the Offset Samples value on the VST System Link page to compensate for any latency issues. Setting up a larger network Setting up a larger network is not much more difficult than a two-computer network. The main thing to remember is that VST System Link is a daisy chain system. In other words, the output of computer 1 goes to the input of com - puter 2, the output of computer 2 goes to the input of computer 3, and so on around the chain. The output of the last computer in the chain must always go back into the input of computer 1, to complete the ring.
507 Synchronization Once you have done this, the transmission of all the trans- port, sync, and MIDI information to the whole network is handled pretty much automatically. However, where you may run into confusion in a large network is in the trans - mission of audio signals back to a central mix computer. If you have lots of hardware inputs and outputs on your ASIO cards, you do not have to send audio via the chain at all, but can transmit it directly to the master mix computer via one or more of its other hardware inputs. For example, if you have a Nuendo Digiset interface or 9652 card on com - puter 1, you could use ADAT cable 1 for networking, ADAT cable 2 as a direct audio input from computer 2, and ADAT cable 3 as a direct audio input from computer 3. You can also transmit audio via the ring system if you do not have enough hardware I/Os for direct audio transmis - sion. For example, in a four-computer scenario you could send audio from computer 2 into a channel in the Mixer in computer 3, from there to a channel in the Mixer in com - puter 4, and from there back to the master Mixer in com- puter 1. This can certainly be tricky to set up, so for complex networks it is generally recommended to use ASIO cards with at least three separate digital I/Os. Application examples Using one computer for VST instruments In this example, one computer will be used as main record and playback machine, and another computer as a virtual synth rack. Proceed as follows: 1.Record a MIDI track into computer 1. 2.Once you have finished recording, route the MIDI out- put of that track to VST System Link MIDI port 1. 3.On computer 2, open up the VST Instrument rack and assign an instrument to the first slot in the rack. 4.Route the VST instrument channel to the desired out- put bus. If you are using computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to computer 1. 5.Create a new MIDI track in the Project window of computer 2 and assign the MIDI output of the track to the VST instrument you created. 6.Assign the MIDI input of the track to be VST System Link port 1. Now, the MIDI track on computer 1 is routed to the MIDI track on com- puter 2, which in turn is routed to the VST instrument. 7.Now activate monitoring for the MIDI track on com- puter 2, so that it will listen and respond to any MIDI com- mands coming in. In Cubase, click the Monitor button in the track list or Inspector. 8.Start playback on computer 1. It will now send the MIDI information on the track to the VST instrument loaded on computer 2. Even with a slow computer you should be able to stack a whole bunch of extra VST instruments this way, expanding your sound palette considerably. Do not forget that VST System Link MIDI is also sample-accurate, and thus has much tighter timing than any hardware MIDI interface ever invented! Creating a virtual effect rack The effect sends for an audio channel in Cubase can ei- ther be routed to an FX channel track or to any activated group or output bus. This allows you to use a separate computer as a “virtual effect rack”, by setting the system up as follows: 1.On computer 2 (the machine you will use as effect rack), add a new stereo audio track. You cannot use an FX channel track in this case, since the track must have an audio input. 2.Add the desired effect as an insert effect for the track. Let’s say you add a high-quality reverb plug-in. 3.In the Inspector, select one of the VST System Link busses as input for the audio track. You want to use a separate VST System Link bus, which will only be used for this purpose. 4.Route the channel to the desired output bus. If you are using computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to computer 1. 5.Activate monitoring for the track. 6.Go back to computer 1 and select a track to which you want to add some reverb. 7.Bring up the effect sends for the track in the Inspector or the Mixer.
508 Synchronization 8.Open the Send Routing pop-up menu for one of the sends and select the VST System Link bus assigned to the reverb in step 3. 9.Use the Send slider to adjust the amount of effect as usual. The signal will be sent to the track on computer 2 and pro- cessed through its insert effect, without using any proces- sor power on computer 1. You can repeat the steps above to add more effects to the “virtual effect rack”. The number of effects available this way is only limited by the number of ports used in the VST Sys - tem Link connection (and of course by the performance of computer 2, but given that it will not have to handle any re - cording or playback, you should be able to use quite a lot of effects). Getting extra audio tracks All computers on a VST System Link network are locked with sample-accuracy. Therefore, if you find that the hard drive on one computer is not fast enough to run as many audio tracks as you need, you can record new tracks on one of the other computers instead. This would create a “virtual RAID system”, with several disks all operating to - gether. All tracks will remain locked together just as tightly as if they were all running on the same machine. This means that you effectively have an unlimited track count! Need another 100 tracks? Just add another computer. Dedicated Video Playback Playback of high-resolution video can be taxing on a sys- tem’s CPU. By dedicating one computer for video play- back via System Link, you can free up resources on your main CPU for audio and MIDI processing. Since all trans - port commands will respond on the VST System Link computers, scrubbing video is possible even when it is coming from another computer.
510 Video Introduction Cubase supports the integration of video files in your proj- ect. You can play back video files in various formats and via different output devices from within Cubase, edit your mu - sic to the video, extract the audio material from a video file, and replace the audio later with different audio material. Before you start When working on a project involving a video file, you first need to set up your system according to your equipment and your demands. The following sections provide some general information about video file formats, frame rates, and video output devices. Video file compatibility Because there are many types of video files, it can be dif- ficult to determine if one will work on your system. There are two ways to figure out if Cubase can play back a cer - tain video file: •Open the video file with QuickTime 7.1 or higher, be- cause Cubase uses QuickTime for playing back video files. •Check the file information of a video file in the Pool. If the information reads “Invalid or not supported file!”, the video file is either corrupt or the format is not supported by the available codecs. Video container formats Video and other multi-media files come in a container for- mat. This container holds various streams of information including video and audio, but also metadata such as syn - chronization information required to play back audio and video together. Data regarding creation dates, authors, chapter markings, and more can also be held within the container format. The following container formats are supported by Cubase: Cubase supports all these container formats, but prob- lems may arise when the computer does not have the cor- rect software to decode compressed video and audio streams within the container file. You must also know the type of codec that was used to create the video file. Codecs Codecs are methods of data compression used to make video (and audio) files smaller and more manageable for computers. In order to play back a video file, your com - puter must have the correct codec installed in the operat- ing system to decode the video stream. If you are not able to load a certain video file, the required codec is probably not installed on your computer. In this case, you can search the Internet (e. g. the Microsoft or Apple web sites) for video codecs. !If you are not able to load a certain video file, you must use an external application to convert the file into a compatible format or install the required co - dec. For more information on codecs, see the sec- tion “Codecs” on page 510. FormatDescription MOVThis is a QuickTime movie. QTThis is also a QuickTime movie, but it is only used in Windows. MPEG-1This is the first standard of the Moving Picture Experts Group for video and audio compression, used for making video CDs. Files of this container format can have the extensions “.mpg” or “.mpeg”. MPEG-4This format is based on the QuickTime movie standard, can contain various metadata for streaming, editing, local play-back, and interchange of content. Its file extension is “.mp4”. AVIThis format is a multimedia container format introduced by Microsoft. DVThis is a video format used by camcorders. !The names of codecs and container formats can be confusing. Because many container formats have the same names as the codecs they use within the file, make sure to differentiate the container format or file type (e. g. .mov or .dv) from the codec used within it.