Steinberg Cubase 6 Manual
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31 VST Connections •You also need a MIDI device that corresponds with the external effect. You can then click the “Associate MIDI Device” button to connect the two. You can use the MIDI Device Manager to create a new MIDI device for the effect. Note that delay compensation will only be applied for the ef- fect when you use MIDI devices. For information about the MIDI Device Manager and user device panels see the chapter “Using MIDI devices” on page 356. 3.Click OK. This adds a new external FX bus. 4.Click in the Device Port column for the “left” and “right” ports of the Send Bus and select the outputs on your audio hardware that you want to use. 5.Click in the Device Port column for the “left” and “right” ports of the Return Bus and select the inputs on your audio hardware that you want to use. 6.If you like, make additional settings for the bus. These are found in the columns to the right. Note that you can adjust these while actually using the external effect – which may be easier as you can hear the result. The following options are available: ÖNote that external device ports are exclusive, see “Connecting the external effect/instrument” on page 30. How to use the external effect If you now click an insert effect slot for any channel, you will find the new external FX bus listed on the “External Plug-ins” submenu. When you select it, the following happens: • The external FX bus is loaded into the effect slot just like a regular effect plug-in. • The audio signal from the channel is sent to the outputs on the audio hardware, through your external effect device and back to the program via the inputs on the audio hardware. • A parameter window opens, showing the Delay, Send Gain and Return Gain settings for the external FX bus. You can adjust these as necessary while playing back. The parameter window also provides the “Measure Effect’s Loop Delay for Delay Com - pensation” button. This is the same function as the “Check User Delay” option in the VST Connections window. It provides Cu - base with a Delay value to be used for delay compensation. When you have defined a MIDI device for the effect, the corre - sponding Device window will be opened. When Studio Man- ager 2 is installed, and you have set up a corresponding OPT editor, this OPT editor is displayed. The default parameter window for an external effect Like any effect, you can use the external FX bus as an in- sert effect or as a send effect (an insert effect on an FX channel track). You can deactivate or bypass the external effect with the usual controls. SettingDescription DelayIf your hardware effect device has an inherent delay (la-tency), enter this value here, as it allows Cubase to com-pensate for that delay during playback. You can also let the delay value be determined by the program: Right- click the Delay column for the effect and select “Check User Delay”. Note that you do not have to take the latency of the audio hardware into account – this is handled auto -matically by the program. Send GainAllows you to adjust the level of the signal being sent to the external effect. Return GainAllows you to adjust the level of the signal coming in from the external effect. Note however that excessive output levels from an external effect device may cause clipping in the audio hardware. The Return Gain setting cannot be used to compensate for this – you have to lower the output level on the effect de -vice instead. MIDI DeviceWhen you click in this column, a pop-up menu opens where you can disconnect the effect from the associated MIDI device, select a MIDI device, create a new device or open the MIDI Device Manager to edit the MIDI device. When Studio Manager 2 is installed, you may also select an OPT editor to access your external effect. UsedWhenever you insert an external effect into an audio track, this column shows a checkmark (“x”) to indicate that the effect is being used. Measure Effect’s Loop Delay button
32 VST Connections Setting up external instruments To set up an external instrument in the VST Connections window, proceed as follows: 1.Open the External Instrument tab and click the “Add External Instrument” button. A dialog opens. 2.Enter a name for the external instrument and specify the number of required mono and/or stereo returns. Depending on the type of instrument, a specific number of mono and/or stereo return channels is required. •You also need a MIDI device that corresponds with the external instrument. You can then click the “Associate MIDI Device” button to connect the two. You can use the MIDI Device Manager to create a new MIDI device. For information about the MIDI Device Manager and user device panels, see the chapter “Using MIDI devices” on page 356. 3.Click OK. This adds a new external instrument bus. 4.Click in the Device Port column for the “left” and “right” ports of the Return Bus and select the inputs on your audio hardware to which you connected the external instrument. 5.If you like, make additional settings for the bus. These are found in the columns to the right. Note that you can adjust these while actually using the external instrument – which may be easier as you can hear the result. The following options are available: ÖNote that external device ports are exclusive, see “Connecting the external effect/instrument” on page 30. How to use the external instrument Once you have set up the external instrument in the VST Connections window, you can use it as a VST instrument. Open the VST Instruments window and click on an empty instrument slot. On the Instrument pop-up menu, your ex - ternal instrument is listed on the External Plug-ins submenu. When you select the external instrument in the VST Instru- ments window, the following happens: • A parameter window for the external device opens automati- cally. This may either be the Device window, allowing you to create a generic device panel, an OPT editor window or a de - fault editor. For information about the Device window, the MIDI Device Manager and User device panels, see the chap - ter “Using MIDI devices” on page 356. The external instrument will behave like any other VST in- strument in Cubase. SettingDescription DelayIf your hardware device has an inherent delay (latency), enter this value here. This allows Cubase to compensate for that delay during playback. Note that you do not have to take the latency of the audio hardware into account – this is handled automatically by the program. Return GainAllows you to adjust the level of the signal coming in from the external instrument. Note however that excessive output levels from an exter-nal device may cause clipping in the audio hardware. The Return Gain setting cannot be used to compensate for this – you have to lower the output level on the device in -stead. MIDI DeviceWhen you click in this column, a pop-up menu opens where you can disconnect the instrument from the asso-ciated MIDI device, select a MIDI device, create a new device or open the MIDI Device Manager to edit the MIDI device. When Studio Manager 2 is installed, you may also select an OPT editor to access your external instrument. UsedWhenever you insert the external instrument into a VST instrument slot, this column shows a checkmark (“x”) to indicate that the instrument is being used. !To send MIDI notes to the external instrument, open the Output Routing pop-up menu in the Inspector for the corresponding MIDI track and select the MIDI device to which the external instrument is connected. This ensures use of delay compensation. The instru - ment will now play any MIDI notes it receives from this track and return them to Cubase through the re - turn channel(s) you have set up. Setting Description
33 VST Connections About the Favorites buttons In the VST Connections window, both the External FX tab and the External Instruments tab feature a Favorites but - ton. Favorites are device configurations that you can recall at any time, like a library of external devices that are not con - stantly connected to your computer. They also allow you to save different configurations for the same device, e. g. a multi-effect board or an effect that provides both a mono and a stereo mode. To save a device configuration as a favorite, proceed as follows: •When you have added a new device in the VST Con- nections window, select it in the Bus Name column and click the Favorites button. A context menu is displayed showing an option to add the selected ef- fect or instrument to the Favorites. •You can recall the stored configuration at any time by clicking the Favorites button and selecting the device name from the context menu. About the “plug-in could not be found” message When you open a project that uses an external effect/in- strument, you may get a “plug-in could not be found” mes- sage. This will happen when you remove an external device from the VST Connections window although it is used in a saved project, or when transferring a project to another computer on which the external device is not de - fined. You may also see this message when opening a project created with an earlier version of Cubase. In the VST Connections window, the broken connection to the external device is indicated by an icon in the Bus Name column. To reestablish the broken connection to the external de- vice, simply right-click the entry for the device in the Bus Name column and select “Connect External Effect”. The icon is removed, and you can use the external device within your project as before. Freezing external effects/instruments Just as when working with regular VST instruments and effects, you can also choose to freeze external effects and instruments. The general procedure is described in detail in the chapters “Audio effects” on page 187 and “VST in- struments and instrument tracks” on page 206. When freezing external instruments or effects, you can ad- just the corresponding tail value in the Freeze Channel Options dialog: •Use the arrow buttons next to the Tail Size value field to set the desired Tail length, i. e. the range after the part boundary is also to be included in the freeze. You can also click directly in the value field and enter the desired value manually (the maximum value being 60 s). •When the Tail Size is set to 0 s (default), the freezing will only take into account the data within the Part boundaries. !Note that busses set up for external effects or exter- nal instruments are saved “globally”, i. e. for your par- ticular computer setup. !Note that you have to perform Freeze in realtime. Otherwise external effects will not be taken into ac - count.
34 VST Connections Editing operations On the different tabs of the VST Connections window the corresponding busses or channels are shown in a table containing a tree view with expandable entries. After you have set up all the required busses for a project it might be necessary to edit the names and/or change port as - signments. Cubase provides a number of features to make such tasks easier. Expanding and collapsing entries •Bus entries can be expanded or collapsed to show or hide the corresponding speaker channels or sub-busses by clicking the “+” or “-” sign in front of the corresponding list entry. •To expand or collapse all entries on a tab at the same time, use the “+ All” button or the “- All” button (respec- tively) above the tree view. Determining how many busses a device port is connected to To give you an idea how many busses a given port is al- ready connected to, the busses are shown in square brackets on the Device Port pop-up menu, to the right of the port name. Up to three bus assignments can be displayed in this way. If more connections have been made, this is indicated by a number at the far right. Therefore, if you see the following: Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)… this means that the Adat 1 port is already assigned to three stereo busses plus two additional busses. Identifying exclusive port assignments In some cases (i. e. for certain channel types such as Stu- dio channels), the port assignment is exclusive. Once a port has been assigned to such a bus or channel, it must not be assigned to another bus, otherwise the connection to the first bus will be broken. To help you identify such exclusive port assignments and avoid accidental reassignment, the corresponding ports are marked in red on the Device Port pop-up menu. Selecting/Deselecting multiple entries •Using the key commands [Ctrl]/[Command]-[A] (Select All) and [Shift]-[Ctrl]/[Command]-[A] (Select None), you can select and deselect all entries in the Bus Name col - umn. Note that for this to work, the table on the current tab needs to have the focus. This can be achieved by clicking anywhere on the background of the table. •By holding [Shift] when selecting entries in the Bus Name column, you can select multiple entries at the same time. This is useful for automatic renaming or changing the port assignments globally, see below. ÖIf you select a subentry (e. g. a speaker channel in a bus) the parent entry is automatically selected as well. Selecting entries by typing the name In the Bus Name list you can jump to an entry by typing the first letter of the bus name on the keyboard. Navigating the Bus Name list using the [Tab] key By pressing the [Tab] key you can jump to the next entry in the Bus Name list, allowing you to rename your busses quickly. Similarly, by pressing [Shift]-[Tab] you can return to the previous list entry. Automatically renaming selected busses You can rename all the selected busses at once using in- crementing numbers or letters. •To use incrementing numbers, select the busses that you want to rename and enter a new name for one of the busses, followed by a number. For example, if you have eight inputs that you want to be named “In 1, In 2, …, In 8”, you select all the busses and enter the name “In 1” for the first bus. All other busses are then renamed automatically. !This will only work if the table has the focus. To do this, simply select any list entry.
35 VST Connections •To use letters from the alphabet, proceed as with num- bers, but enter a capital letter instead of a number. For example, if you have three FX channels that you want to be named “FX A, FX B, and FX C”, you select all the channels and enter the name “FX A” for the first. All other channels are then renamed automatically. The last letter that can be used is Z. If you have more selected entries than there are letters available, the remaining entries will be skipped. ÖYou do not have to begin renaming with the topmost selected entry. The renaming will start from the bus where you edit the name, will go down the list to the bottom and then continue from the top until all selected busses have been renamed. Changing the port assignment for a single bus To change the port assignment for a single bus, you pro- ceed as when you added it: Make sure that the channels are visible and click in the Device Port column to select ports. Changing the port assignment for multiple busses To change the port assignment (or the output routing in case of groups/FX channels) for multiple entries in the Bus Name column at the same time, you need to select the corresponding busses first. •To assign different ports to the selected busses, press [Shift], open the Device Port pop-up menu for the first se - lected entry (i. e. the topmost bus) and select a device port. All subsequent busses are automatically connected to the next available port. •To assign the same port to all selected busses, press [Shift]-[Alt]/[Option], open the Device Port pop-up menu for the first selected entry (i. e. the topmost bus) and select a device port. ÖYou can also set all selected busses or channels to Not Connected. Removing busses To remove a bus you do not need, select it in the list, right- click and select Remove Bus from the pop-up menu, or press [Backspace]. !When using letters instead of numbers, it is impor- tant to note that these must be preceded by a space. If you leave out the space before the letter or if you do enter neither a letter nor a number, only the first selected entry is renamed. !Cubase only: Exclusive ports (e. g. ports already as- signed to Control Room channels) will be skipped!
37 The Project window Window Overview The Project window is the main window in Cubase. This provides you with an overview of the project, allowing you to navigate and perform large scale editing. Each project has one Project window. About tracks The Project window is divided vertically into tracks, with a timeline running horizontally from left to right. The follow - ing track types are available: Project overview The event display, showing audio parts and events, MIDI parts, automation, markers, etc. InspectorRuler Status lineToolbar The track list with various track typesInfo line Track typeDescription AudioFor recording and playing back audio events and audio parts. Each audio track has a corresponding audio chan-nel in the Mixer.An audio track can have any number of automation tracks for automating Mixer channel parameters, effect settings, etc. FolderFolder tracks function as containers for other tracks, mak-ing it easier to organize and manage the track structure. They also allow you to edit several tracks at the same time, see “Organizing tracks in folder tracks” on page 79. FX ChannelFX channel tracks are used for adding send effects. Each FX channel can contain up to eight effect processors – by routing effect sends from an audio channel to an FX chan -nel, you send audio from the audio channel to the effect(s) on the FX channel. Each FX channel has a corresponding channel strip in the Mixer – in essence an effect return channel, see the chapter “Audio effects” on page 187. All FX channel tracks are automatically placed in a special FX channel folder in the track list, for easy management. An FX channel can also have any number of automation tracks for automating Mixer channel parameters, effect settings, etc. Group ChannelBy routing several audio channels to a Group channel, you can submix them, apply the same effects to them, etc. (see “Using group channels” on page 165).A Group channel track contains no events as such, but displays settings and automation curves for the corre-sponding Group channel. Each Group channel track has a corresponding channel strip in the Mixer. In the Project window, Group channels are organized as tracks in a special Group Tracks folder. Track type Description
38 The Project window About parts and events The tracks in the Project window contain parts and/or events. Events are the basic building blocks in Cubase. Different event types are handled differently in the Project window: • Video events and automation events (curve points) are always viewed and rearranged directly in the Project window. • MIDI events can always be found in MIDI parts, which are con- tainers for one or more MIDI events. MIDI parts are rearranged and manipulated in the Project window. To edit the individual MIDI events in a part, you have to open the part in a MIDI edi - tor (see “The MIDI editors” on page 374). • Audio events can be displayed and edited directly in the Proj- ect window, but you can also work with audio parts containing several events. This is useful if you have a number of events which you want to treat as one unit in the project. Audio parts also contain information about the time position in the project. An audio event and an audio part Getting on-the-fly info with the Arrow tool If the “Select Tool: Show Extra Info” option is activated in the Preferences dialog (Editing–Tools page), a tooltip will be shown for the Arrow tool, displaying information de - pending on where you point it. For example, in the Project window event display, the tool will show the current pointer position and the name of the track and event you are point - ing at. InstrumentThis allows you to create a track for a dedicated instru-ment, making VST instrument handling easier and more in-tuitive. Instrument tracks have a corresponding channel strip in the Mixer. Each instrument track can have any num-ber of automation tracks in the Project window. However, Volume and Pan are automated from within the Mixer. It is possible to edit instrument tracks directly in the Project window, using the Edit In-Place function (see “The In-Place Editor” on page 396). For more information on in-strument tracks, see the chapter “VST instruments and in-strument tracks” on page 206. MIDIFor recording and playing back MIDI parts. Each MIDI track has a corresponding MIDI channel strip in the Mixer. It is possible to edit MIDI tracks directly in the Project window, using the Edit In-Place function (see “The In-Place Editor” on page 396). A MIDI track can have any number of automation tracks for automating Mixer channel parameters, insert and send effect settings, etc. MarkerMarker tracks display markers which can be moved and renamed directly in the Project window (see the chapter “Using markers” on page 138). A project can have only one marker track. Arranger The arranger track is used for arranging your project, by marking out sections in the project and determining in which order they are to be played back. See the chapter “The arranger track” on page 124 for details. RulerRuler tracks contain additional rulers, displaying the time-line from left to right. You can use any number of ruler tracks, each with a different display format if you wish. See “The ruler” on page 44 for more information about the ruler and the display formats. SignatureTime signature events can be added and edited on the signature track, or in the Tempo Track Editor. A project can have only one signature track. See the chapter “Edit-ing tempo and signature” on page 462 for details. TempoYou can create tempo changes within a project using the tempo track. A project can have only one tempo track. See the chapter “Editing tempo and signature” on page 462 for details. TransposeThe transpose track allows you to set global key changes. A project can have only one transpose track, see the chapter “The transpose functions” on page 131. VideoFor playing back video events. A project can only have one video track. Track type Description
39 The Project window The track list The track list displays all the tracks used in a project. It con- tains name fields and settings for the tracks. Different track types have different controls in the track list. To see all available controls, you may have to resize the track in the track list (see “Resizing tracks” on page 73). The track list showing a MIDI track, an audio track with an automation track, and a VST instrument track •Using the Track Controls Settings dialog you can de- cide which controls are visible for each track type, see “Customizing track controls” on page 535. The Inspector The area to the left of the track list is called the Inspector. This shows additional controls and parameters for the track you have selected in the track list. If several tracks are selected, the Inspector shows the setting for the first (topmost) selected track. Opening the Inspector To show the Inspector, proceed as follows: 1.On the toolbar, click the “Set up Window Layout” button. A transparent pane appears, covering the Project window. 2.In the gray area in the middle, activate the Inspector option. Inspector handling For most track classes, the Inspector is divided into a number of sections, each containing different controls for the track. Which sections are available in the Inspector depends on the selected track. •You can hide or show sections by clicking on their names. Clicking the name for a hidden section brings it into view and hides the other sections. [Ctrl]/[Command]-clicking the section name allows you to hide or show a section without affecting the other sections. [Alt]/[Op - tion]-clicking a section name shows or hides all sections in the Inspector. •You can also use key commands to show different In- spector sections. These are set up in the Key Commands dialog, see “Setting up key com-mands” on page 542. ÖHiding a section does not affect its functionality. For example, if you have set up a track parameter or activated an effect, your settings will still be active even if you hide the respective Inspector section.
40 The Project window Not all Inspector tabs are shown by default. You can show/hide Inspector sections by right-clicking on an In - spector tab and activating/deactivating the desired op- tions on the Inspector Setup context menu. ÖMake sure that you right-click on an Inspector tab and not on the empty area below the Inspector, as this will open the Quick context menu instead. Inspector sections The Inspector contains the controls that can be found on the track list, plus some additional buttons and parame - ters. In the table below, these additional settings and the different sections are listed. Which sections are available for which track type is described in the following sections. Audio tracks For audio tracks, all settings and sections listed above are available. ParameterDescription Auto Fades Settings buttonOpens a dialog in which you can make separate Auto Fade settings for the audio track, see “Making Auto Fade settings for individual tracks” on page 123. Edit Channel SettingsOpens the Channel Settings window for the track, allow-ing you to view and adjust effect and EQ settings, etc., see “Using Channel Settings” on page 158. VolumeUse this to adjust the level for the track. Changing this setting will move the track’s fader in the Mixer window, and vice versa. See “Setting volume in the Mixer” on page 152 to learn more about setting levels. PanUse this to adjust the panning of the track. As with the Volume setting, this corresponds to the Pan setting in the Mixer. DelayThis adjusts the playback timing of the audio track. Positive values delay the playback while negative values cause the track to play earlier. The values are set in milliseconds. Input RoutingThis lets you specify the input bus or MIDI input for the track. See “Setting up busses” on page 26 for informa-tion about input busses. Output RoutingHere you decide to which output the track is routed. For audio tracks you select an output bus (see “Setting up busses” on page 26) or Group channel, for MIDI tracks you select a MIDI output and for instrument tracks, you select the instrument to which it is routed. Inserts sectionAllows you to add insert effects to the track, see the chap-ters “Audio effects” on page 187 and “MIDI realtime pa-rameters and effects” on page 348. The Edit button at the top of the section opens the control panels for the added insert effects. Equalizers sectionLets you adjust the EQs for the track. You can have up to four bands of EQ for each track, see “Making EQ set-tings” on page 159. The Edit button at the top of the sec-tion opens the Channel Settings window for the track. Equalizer Curve sectionLets you adjust the EQs for the track graphically, by click-ing and dragging points in a curve display. Sends sectionAllows you to route an audio track to one or several FX channels, see the chapter “Audio effects” on page 187. The Edit button above a slot opens the control panel for the first effect in each FX channel. For MIDI tracks, this is where you assign MIDI send ef-fects. Clicking the Edit button above a slot opens the control panel for the corresponding MIDI effect. Studio Sends (Cubase only)The Studio Sends are used to route cue mixes to Control Room Studios. For a detailed description of Studios and Studio Sends, see the chapter “Control Room (Cubase only)” on page 172. Surround Pan (Cubase only)When the SurroundPanner is used for a track, this is also available in the Inspector. For further information, see “Using the SurroundPanner V5” on page 220. Channel sectionShows a duplicate of the corresponding Mixer channel strip. The channel overview strip to the left lets you acti-vate and deactivate insert effects, EQs and sends. Notepad sectionThis is a standard text notepad, allowing you to jot down notes about the track. If you open the File menu and se-lect “Notepad Data…” from the Export submenu, your data will be exported as text file and opened in an external text editor from where you can print it. Note that you have to save your project first. If you have entered any notes about a track, the icon next to the “Notepad” heading will light up to indicate this. Moving the pointer over the icon will display the Notepad text in a tooltip. User Panel (Cubase only)Here you can display device panels, e. g. for external MIDI devices, audio track panels or VST insert effect panels. For information on how to create or import MIDI device and user panels, see the separate PDF document “MIDI Devices”. Quick ControlsHere you can configure quick controls, e. g. to use remote devices, see the chapter “Track Quick Controls” on page 337. Parameter Description