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Steinberg Cubase 6 Manual

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    							111
    Quantizing MIDI and audio
    However, if you have selected the “Quantize Link” option 
    on the Length Quantize pop-up menu, the function resizes 
    the notes according to the quantize grid, taking the Swing, 
    Tuplet, and Catch Range settings into account. 
    Quantize MIDI Event Ends
    The “Quantize MIDI Event Ends” function on the Edit 
    menu, Advanced Quantize submenu, moves the ends of 
    your MIDI notes to the nearest grid positions, taking the 
    Quantize pop-up menu setting into account.
    Freeze MIDI Quantize 
    The Freeze MIDI Quantize function on the Edit menu, Ad-
    vanced Quantize submenu, makes the start and end posi-
    tions of MIDI events permanent. This is useful in situations 
    where you want to quantize a second time, based on the 
    current quantized positions rather than the original posi
    -
    tions. 
    Create Groove Quantize Preset
    This lets you create a groove quantize preset from a MIDI 
    part, a sliced audio part, or an audio event containing hit
    -
    points.
    To extract the timing, i. e. generate a groove quantize map 
    based on hitpoints that you have created in the Sample 
    Editor, proceed as follows: 
    1.Open the Sample Editor for the audio event from 
    which you want to extract the timing.
    2.Create and edit hitpoints.
    For further information, see “Working with hitpoints and slices” on page 276.
    3.On the Hitpoints tab in the Sample Editor, click the 
    “Create Groove” button.
    The groove is extracted.
    If you open the Quantize pop-up menu on the Project win-
    dow toolbar, you will find an additional item at the bottom 
    of the list, with the same name as the file from which you 
    have extracted the groove. You can select it as a base for 
    quantizing, just like any other quantize value.
    4.To save the groove, open the Quantize Panel and store 
    it as a preset, see 
    “Save/Remove Preset” on page 111.
    The Quantize Panel
    You can open the Quantize Panel by clicking on the corre-
    sponding button on the toolbar or by opening the Edit 
    menu and selecting “Quantize Panel”.
    Using the Quantize Panel, you can quantize audio or MIDI 
    to the grid or to a groove. Depending on what method you 
    choose, different parameters are shown on the Quantize 
    Panel. However, there is also a set of common settings. 
    Common settings
    Quantize Presets pop-up menu
    On this pop-up menu, you can select a quantize or a 
    groove preset.
    Save/Remove Preset
    The preset controls allow you to store the current settings 
    as a preset, making them available on all Quantize Presets 
    pop-up menus. To save a preset, proceed as follows:
    1.Set up the quantize parameters as desired.
    This includes Swing, Catch Range, etc.
    2.Click the Save Preset button (the plus sign) to the 
    right of the Quantize Presets pop-up menu.
    A preset name is generated automatically, according to your settings. 
    •If you want to rename the preset, open the Quantize 
    Presets pop-up menu, select “Rename Preset” and enter 
    the desired name in the dialog that appears.
    •To remove a user preset, select it and click the “Remove 
    Preset” button.
    Non-Quantize
    This setting allows you to set a “distance” in ticks (120 
    ticks correspond to one 16th note), so that events that are 
    within the specified distance from the nearest quantize 
    grid position are not quantized. This allows you to keep 
    slight variations when you quantize, but still correct notes 
    that are too far away from the grid. 
    						
    							112
    Quantizing MIDI and audio
    Grid display
    In the middle of the Quantize Panel the grid display is 
    shown. The green lines indicate the quantize grid, i.
     e. the 
    positions that audio or MIDI is moved to.
    The grid display showing a 1/32 grid
    Randomize
    This setting allows you to set a “distance” in ticks (120 
    ticks correspond to one 16th note), so that your audio or 
    MIDI is quantized to random positions within the specified 
    distance from the quantize grid. This creates a loose 
    quantizing and allows for slight variations. At the same 
    time, it prevents your audio or MIDI from ending up too far 
    away from the grid.
    Move MIDI CC
    If this is activated, controllers related to MIDI notes (pitch-
    bend, etc.) are automatically moved with the notes when 
    these are quantized.
    Auto Apply 
    If you activate this option, any changes you make are im-
    mediately applied to the selected parts or events. A way of 
    using this feature is to set up a playback loop and adjust 
    the settings until you get the desired result. 
    iQ option and Iterative Strength setting
    If you quantize your audio or MIDI with the iQ option acti-
    vated, a “loose” quantization is applied. This means that 
    your audio or MIDI moves only part of the way to the clos
    -
    est quantize grid position. You can specify an Iterative 
    Strength value to the right of the iQ option. This lets you 
    specify how close your audio or MIDI moves towards the 
    grid. 
    ÖIterative quantizing is based on the current, quantized 
    positions and not on the original event positions. This 
    makes it possible to repeatedly use Iterative Quantize, 
    gradually moving your audio or MIDI closer to the quantize 
    grid until you have found the desired timing.
    Reset Quantize 
    This button is identical with the Reset Quantize function 
    on the Edit menu (see 
    “Reset Quantize” on page 110). 
    Quantize 
    Clicking this button applies your settings. 
    !If you move an audio event manually, the original start 
    time is changed to the new position. Therefore, the 
    Reset Quantize function has no effect on an event 
    that has been moved manually. 
    						
    							113
    Quantizing MIDI and audio
    Options for quantizing to a musical grid
    Quantizing to a grid is useful if you want to place your re-
    corded audio or MIDI on the nearest position that is musi-
    cally relevant.
    Grid
    On this pop-up menu you can determine the basic value 
    for the quantize grid. 
    Swing
    This parameter lets you offset every second position in the 
    grid, creating a swing or shuffle feel. When you adjust the 
    Swing parameter, the result is shown in the grid display. 
    This setting is only available when a straight value is se-
    lected for the grid and Tuplet is off (see below). 
    Catch Range
    This parameter allows you to specify that only audio or 
    MIDI within a certain distance from the grid lines is af
    -
    fected by quantizing. This allows for complex quantization 
    tasks, e.
     g. quantizing only the heavy beats near each beat, 
    and not the events in-between. 
    With a value of 0 %, all audio or MIDI is affected by quan-
    tizing. With higher percentages, wider Catch Ranges are 
    shown around the green lines in the grid display and only 
    the events within a Catch Range are quantized.
    Tuplet
    This parameter allows you to create rhythmically more 
    complex grids by dividing the grid into smaller steps.
    Options for quantizing to a groove
    Groove quantizing is intended for creating certain rhyth-
    mic feels by matching your recorded music to a timing grid 
    generated from a MIDI part or an audio loop.
    To extract the groove from a MIDI part, from an audio loop, 
    an audio event with hitpoints, or sliced audio, select the 
    desired material and drag it onto the grid display in the 
    middle of the Quantize Panel. Alternatively, you can use 
    the “Create Groove Quantize Preset” function (see 
    “Cre-
    ate Groove Quantize Preset” on page 111).
    Position
    This parameter lets you determine how much the timing of 
    the groove affects the music (expressed as a percentage). 
    0
     % means that the timing of the music remains unaf-
    fected, while 100 % means that the timing is adjusted to 
    match the groove completely.
    Velocity (MIDI only)
    This parameter lets you determine how much the velocity 
    values within the groove affect the music. Note that not all 
    grooves contain velocity information. 
    						
    							114
    Quantizing MIDI and audio
    Length (MIDI only)
    Use this parameter to specify how much the length of the 
    notes is affected by the groove. This is done by modifying 
    the note-off value.
    ÖFor drums, the Length setting will be ignored as drum 
    sounds cannot be sustained.
    Pre-Quantize
    This pop-up menu lets you quantize your audio or MIDI to 
    a musical grid before groove quantizing. This helps you to 
    get the notes closer to their groove destination. 
    For example, if you apply a shuffle groove to a 16th note 
    pattern, you can try to set up a Pre-Quantize value of 16 to 
    “straighten up” the timing before applying the groove 
    quantizing.
    Max. Move
    Here, you can specify a note value that defines the maxi-
    mum distance by which your audio or MIDI is moved 
    within the quantize grid. This prevents you from moving 
    material that you do not want to move.
    Orig. Position
    If you activate this option, the selected audio or MIDI re-
    verts to its original position on the grid when quantizing. 
    Quantizing multiple audio tracks 
    (Cubase only)
    You can quantize multiple audio tracks at the same time. 
    However, to maintain phase accuracy, all tracks have to be 
    sliced at exactly the same start and end positions. Only then 
    the resulting slices can be quantized without risk of getting 
    phase errors.
    Multi-track quantization comprises the following steps:
    • Creating edit groups and calculating hitpoints (preparations)
    • Creating slices
    • Setting up quantize options
    • Crossfading
    These steps are described in the following paragraphs.
    Preparations
    To prepare your audio tracks for quantization, proceed as 
    follows:
    1.Place the audio tracks that you want to quantize simul-
    taneaously in a folder track.
    For further information on folder tracks, see “Organizing tracks in folder 
    tracks” on page 79.
    2.Activate the “=” button for Group Editing for the folder 
    track.
    When you select one event, all other events belonging to the edit group 
    are also selected. This ensures that all edits are performed on all audio 
    tracks inside the edit group, see 
    “About Group Editing (Cubase only)” on 
    page 80.
    3.Open the Sample Editor and calculate hitpoints for at 
    least one of the audio tracks in the group. 
    Calculating hitpoints for the “main” track that provides the characteristic 
    groove (e.
     g. kick, snare, hihat) will suffice. For further information on calcu-
    lating hitpoints, see “The Sample Editor” on page 261. 
    4.Open the Quantize Panel.
    The Quantize Panel for multiple audio tracks 
    						
    							115
    Quantizing MIDI and audio
    If you open the Quantize Panel for an edit group and at 
    least one of the tracks has hitpoints, the “Slice Rules” 
    section appears. 
    The section “Slice Rules”
    In this section you determine how the audio events are 
    sliced at the hitpoints. 
    Hitpoint Tracks
    In this column, all audio tracks of your edit group that have 
    hitpoints are displayed. 
    Priority
    In this column, you define a priority for each track. This 
    specifies which hitpoints are used to slice your audio 
    events. 
    •Click on the stars and drag the mouse to the right or to 
    the left to specify a priority.
    If you drag the mouse to the far left so that no star is shown, the corre-sponding track has no priority and will not be considered for slicing.
    •The track with the highest priority will define where the 
    audio is sliced, i.
     e., the audio on all tracks will be sliced at 
    all hitpoints of this track. 
    •If you set up the same priority for several tracks, the cut-
    ting position is defined by the track, with the first hitpoint 
    within the range defined by the Range parameter (see be
    -
    low). This will be decided for each cutting position anew.
    If the zoom factor is high enough, cutting positions are 
    marked in the Project window by vertical lines:
    • The red lines indicate the cutting position on the main track, 
    i.
     e. on the track whose hitpoint defines the cutting position.
    • The black lines indicate the cutting position on all other tracks.
    Range
    With this parameter, you can set the minimum distance 
    between two hitpoints on different tracks. Hitpoints that 
    are located within this range are considered as marking 
    the same beat, according to the following rules: 
    • One of the tracks has a higher priority, its hitpoint will be used 
    as cutting position.
    • The tracks have the same priority, the first hitpoint in the range 
    will be used.
    Offset
    With this parameter, you can determine an offset, allowing 
    for slight variations of the cutting position. The Offset value 
    determines how far before the actual hitpoint position an 
    audio event is sliced. This is useful if you want to create 
    crossfades at the slice positions (see 
    “The Crossfades sec-
    tion” on page 116). Furthermore, it helps to avoid cutting off 
    signals on tracks that do not contain any hitpoints.
    Slice
    If you click the Slice button all audio events of the edit 
    group are sliced at exactly the same positions according 
    to your settings. The event snap points are set to the posi
    -
    tion of the hitpoint with the highest priority.
    The original start time will be attached to the resulting au-
    dio events. If you move an audio event manually, the origin 
    start time is reset to the new position (like MIDI) and func
    -
    tions like Undo Quantize have no longer effect on such 
    events.
    Reset
    This undoes the slicing and restores the original state of 
    the audio events. 
    						
    							116
    Quantizing MIDI and audio
    The Quantize section
    After having sliced your audio events, you can proceed 
    with setting up the quantize parameters, see 
    “Options for 
    quantizing to a musical grid” on page 113 or “Options for 
    quantizing to a groove” on page 113.
    Quantize
    Click this button to apply your settings and quantize your 
    audio.
    The Crossfades section
    The Crossfades section only appears after you have sliced 
    your audio. The functions in this section are designed to 
    correct the overlaps or the gaps that might appear due to 
    the re-positioning of your audio after using the Quantize 
    function. 
    Crossfade
    Clicking this button cuts the end of the first event at the 
    start position of the following event (in case of overlaps), 
    and stretches the second event until it starts at the end of 
    the previous event (in case of gaps). 
    Making crossfade settings
    In some cases, you might want to achieve seamless tran-
    sitions, i. e. apply crossfades after closing the gaps. For 
    this purpose, use the following parameters:
    •Open Crossfade Editor
    This opens the Crossfade editor, where you can specify curve kind, 
    length, and other parameters for your crossfades, see “The Crossfade 
    dialog” on page 121.
    •Length
    With this parameter you can specify the length of the crossfade area.
    •Nudge Crossfade Left/Right
    Clicking these buttons moves the fade area in the audio event to the left 
    or to the right in steps of one millisecond. This is useful if the Offset value 
    in the section “Slice Rules” was not high enough, and you want to avoid 
    that the crossfade cuts an attack.  
    						
    							10
    Fades, crossfades and envelopes 
    						
    							118
    Fades, crossfades and envelopes
    Creating fades
    There are two types of fade ins and fade outs in audio 
    events in Cubase: event-based fades that you create by us
    -
    ing the fade handles and clip-based fades created by pro-
    cessing (see “Clip-based fades” on page 119).
    Event-based fades
    Selected audio events have triangular handles in the up-
    per left and right corners. These can be dragged to create 
    a fade in or fade out, respectively.
    Creating a fade in. The fade is automatically reflected in the shape of 
    the event’s waveform, giving you a visual feedback of the result when 
    dragging the fade handle. 
    Fades created with the handles are not applied to the audio 
    clip as such but calculated in realtime during playback. This 
    means that several events referring to the same audio clip 
    can have different fade curves. It also means that having a 
    large number of fades may require more processing power.
    •If you select multiple events and drag the fade handles 
    of one of them, the same fade is applied to all selected 
    events.
    •A fade can be edited in the Fade dialog, as described 
    on the following pages. 
    You open the dialog by double-clicking in the area above the fade curve, 
    or by selecting the event and selecting “Open Fade Editor(s)” from the 
    Audio menu (note that this will open two dialogs if the event has both 
    fade in and fade out curves).
     If you adjust the shape of the fade curve in the Fade dialog, this shape 
    will be maintained when you later adjust the length of the fade.
    •You can make the fade longer or shorter at any time, by 
    dragging the handle.
    You can do this without selecting the event first, i. e. without visible han-dles. Just move the mouse pointer along the fade curve until the cursor 
    turns into a bidirectional arrow, then click and drag.
    •If the “Show Event Volume Curves Always” option is ac-
    tivated in the Preferences dialog (Event Display–Audio 
    page), fade curves are shown in all events, regardless of 
    whether they are selected or not.
    If the option is deactivated, the fade curves are shown in selected events 
    only.
    •If the “Use Mouse Wheel for Event volume and Fades” 
    option is activated in the Preferences dialog (Editing–Au
    -
    dio page), pressing [Shift] while moving the mouse wheel 
    moves the volume curve up or down. 
    When you position the mouse pointer somewhere in the left half of the 
    event, the fade in end point is moved. When the mouse pointer is in the 
    right half of the event, the fade out start point is moved.
    ÖIn the Key Commands dialog (Audio category) you can 
    set up key commands for changing the event volume curve 
    and any fade curves, see 
    “Key commands” on page 541.
    ÖCubase only: As an alternative to dragging the fade 
    handles, you can use the “Fade In to Cursor” and “Fade 
    Out to Cursor” options on the Audio menu to create 
    fades. Position the project cursor on an audio event where 
    you want a fade in to end or a fade out to begin, and select 
    the appropriate option from the Audio menu. A fade will 
    then be created, ranging from the event’s start or end to 
    the position of the cursor.
    Creating and adjusting fades with the Range Selection 
    tool
    Event-based fades can also be created and adjusted with 
    the Range Selection tool.
    Proceed as follows:
    1.Select a section of the audio event with the Range Se-
    lection tool.
    2.Pull down the Audio menu and select “Adjust Fades to 
    Range”.
    The result depends on your selection:
    • If you select a range from the beginning of the event, a fade in 
    is created within the range. 
    • If you select a range that reaches the end of an event, a fade 
    out is created in the range. 
    The fade handles are visible 
    when you point the mouse at 
    the event. 
    						
    							119
    Fades, crossfades and envelopes
    • If you select a range encompassing a middle section of the 
    event, but not reaching neither the start nor the end, a fade in 
    is created from the beginning of the event to the beginning of 
    the selected range, and a fade out is created from the end of 
    the selected range to the end of the event.
    About the volume handle
    A selected audio event also has a square handle in the top 
    middle: the volume handle. It provides a quick way of 
    changing the volume of an event in the Project window. 
    Note that dragging the volume handle also changes the 
    value on the info line.
    Removing fades
    To remove the fades for an event, select the event and se-
    lect “Remove Fades” from the Audio menu.
    If you want to remove the fades in a specific range only, 
    select the fade area with the Range Selection tool and se
    -
    lect “Remove Fades” from the Audio menu.
    Clip-based fades
    If you have selected an audio event or a section of an au-
    dio event (using the Range Selection tool), you can apply 
    a fade in or fade out to the selection by using the “Fade In” 
    or “Fade Out” function on the Process submenu of the 
    Audio menu. These functions open the corresponding 
    Fade dialog, allowing you to specify a fade curve. Fades 
    created this way are applied to the audio clip rather than 
    to the event. 
    • If you later create new events that refer to the same clip, these 
    will have the same fades.
    • You can remove or modify the fades at any time using the Of-
    fline Process History (see “The Offline Process History dialog” 
    on page 254).
    If other events refer to the same audio clip, you will be 
    asked whether you want the processing to be applied to 
    these events or not.
    • Continue will apply the processing to all events that refer to 
    the audio clip.
    • New Version will create a separate, new version of the audio 
    clip for the selected event.
    •You can also activate the “Please, don’t ask again” op-
    tion. Regardless of whether you then choose “Continue” 
    or “New Version”, any further processing will conform to 
    the option you select.
    You can change this setting at any time in the Preferences dialog (Edit-
    ing–Audio page), under “On Processing Shared Clips”.
    !You can select multiple audio events on separate 
    tracks with the Range Selection tool, and apply the 
    fade to all of them simultaneously.
    Drag the Volume handle 
    up or down to change 
    the volume of the event. The volume change is displayed numerically on the info line.
    The event waveform reflects the volume change.
    !The length of the fade area is determined by your se-
    lection. In other words, you specify the length of the 
    fade before you open the Fade dialog. You can select 
    multiple events and apply the same processing to all 
    of them simultaneously. 
    						
    							120
    Fades, crossfades and envelopes
    The Fade dialogs
    The Fade dialogs appear when you edit an existing fade or 
    use the Fade In/Fade Out functions on the Process sub
    -
    menu of the Audio menu. The picture below shows the 
    Fade In dialog; the Fade Out dialog has identical settings 
    and features.
    If you open the Fade dialog(s) with several events se-
    lected, you can adjust the fade curves for all these events 
    at the same time. This is useful if you want to apply the 
    same type of fade in to more than one event, etc.
    The available options are:
    Applying a fade
    Depending on whether you are editing a fade made with the 
    fade handles or applying a fade using processing, different 
    buttons are shown in the bottom row of the Fade dialog.
    The Edit Fade dialogs have the following buttons:
    The Process Fade dialogs have the following buttons:OptionDescription
    Curve KindThese buttons determine whether the fade curve con-sists of spline curve segments (left button), damped 
    spline segments (middle button), or linear segments 
    (right button).
    Fade displayThis shows the shape of the fade curve. The resulting 
    waveform shape is shown in dark gray, with the cur-rent waveform shape in light gray. Click on the curve to add points, and click and drag 
    existing points to change the shape. To remove a 
    point from the curve, drag it outside the display.
    Curve shape 
    buttonsThese buttons give you quick access to some com-mon curve shapes.
    Restore buttonThis button is only available when editing fades made 
    by dragging the fade handles. Click this to cancel any 
    changes you have made since opening the dialog.
    Fade Length ValueThis parameter is only available when editing fades 
    made by dragging the fade handles. It can be used to 
    enter fade lengths numerically. The format of values 
    displayed here is determined by the Time Display in 
    the Transport panel.
     When you activate the Apply Length option, the value 
    entered in the Fade Length value field is used when 
    clicking Apply or OK. 
     When you set the current fade as the default fade, the 
    length value is included as part of the default settings.
    PresetsIn this section you can set up presets for fade in or 
    fade out curves that you want to apply to other 
    events or clips.
     To apply a stored preset, select it from the pop-up 
    menu.  To rename the selected preset, double-click on the 
    name and type in a new one.  To remove a stored preset, select it from the pop-up 
    menu and click Remove.
    As Default buttonThis button is only available when editing fades made 
    by dragging the fade handles. Click this to store the 
    current settings as the default fade, to be used 
    whenever you create new fades by dragging event 
    handles. 
    ButtonFunction
    OKApplies the set fade curve to the event, and closes the 
    dialog.
    CancelCloses the dialog without applying any fade.
    ApplyApplies the set fade curve to the event, without closing 
    the dialog.
    ButtonFunction
    PreviewPlays back the fade area. Playback will repeat until you 
    click the button again (the button is labeled “Stop” during 
    playback).
    ProcessApplies the set fade curve to the clip, and closes the 
    dialog.
    CancelCloses the dialog without applying any fade.
    Option Description 
    						
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