Steinberg Cubase 6 Manual
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111 Quantizing MIDI and audio However, if you have selected the “Quantize Link” option on the Length Quantize pop-up menu, the function resizes the notes according to the quantize grid, taking the Swing, Tuplet, and Catch Range settings into account. Quantize MIDI Event Ends The “Quantize MIDI Event Ends” function on the Edit menu, Advanced Quantize submenu, moves the ends of your MIDI notes to the nearest grid positions, taking the Quantize pop-up menu setting into account. Freeze MIDI Quantize The Freeze MIDI Quantize function on the Edit menu, Ad- vanced Quantize submenu, makes the start and end posi- tions of MIDI events permanent. This is useful in situations where you want to quantize a second time, based on the current quantized positions rather than the original posi - tions. Create Groove Quantize Preset This lets you create a groove quantize preset from a MIDI part, a sliced audio part, or an audio event containing hit - points. To extract the timing, i. e. generate a groove quantize map based on hitpoints that you have created in the Sample Editor, proceed as follows: 1.Open the Sample Editor for the audio event from which you want to extract the timing. 2.Create and edit hitpoints. For further information, see “Working with hitpoints and slices” on page 276. 3.On the Hitpoints tab in the Sample Editor, click the “Create Groove” button. The groove is extracted. If you open the Quantize pop-up menu on the Project win- dow toolbar, you will find an additional item at the bottom of the list, with the same name as the file from which you have extracted the groove. You can select it as a base for quantizing, just like any other quantize value. 4.To save the groove, open the Quantize Panel and store it as a preset, see “Save/Remove Preset” on page 111. The Quantize Panel You can open the Quantize Panel by clicking on the corre- sponding button on the toolbar or by opening the Edit menu and selecting “Quantize Panel”. Using the Quantize Panel, you can quantize audio or MIDI to the grid or to a groove. Depending on what method you choose, different parameters are shown on the Quantize Panel. However, there is also a set of common settings. Common settings Quantize Presets pop-up menu On this pop-up menu, you can select a quantize or a groove preset. Save/Remove Preset The preset controls allow you to store the current settings as a preset, making them available on all Quantize Presets pop-up menus. To save a preset, proceed as follows: 1.Set up the quantize parameters as desired. This includes Swing, Catch Range, etc. 2.Click the Save Preset button (the plus sign) to the right of the Quantize Presets pop-up menu. A preset name is generated automatically, according to your settings. •If you want to rename the preset, open the Quantize Presets pop-up menu, select “Rename Preset” and enter the desired name in the dialog that appears. •To remove a user preset, select it and click the “Remove Preset” button. Non-Quantize This setting allows you to set a “distance” in ticks (120 ticks correspond to one 16th note), so that events that are within the specified distance from the nearest quantize grid position are not quantized. This allows you to keep slight variations when you quantize, but still correct notes that are too far away from the grid.
112 Quantizing MIDI and audio Grid display In the middle of the Quantize Panel the grid display is shown. The green lines indicate the quantize grid, i. e. the positions that audio or MIDI is moved to. The grid display showing a 1/32 grid Randomize This setting allows you to set a “distance” in ticks (120 ticks correspond to one 16th note), so that your audio or MIDI is quantized to random positions within the specified distance from the quantize grid. This creates a loose quantizing and allows for slight variations. At the same time, it prevents your audio or MIDI from ending up too far away from the grid. Move MIDI CC If this is activated, controllers related to MIDI notes (pitch- bend, etc.) are automatically moved with the notes when these are quantized. Auto Apply If you activate this option, any changes you make are im- mediately applied to the selected parts or events. A way of using this feature is to set up a playback loop and adjust the settings until you get the desired result. iQ option and Iterative Strength setting If you quantize your audio or MIDI with the iQ option acti- vated, a “loose” quantization is applied. This means that your audio or MIDI moves only part of the way to the clos - est quantize grid position. You can specify an Iterative Strength value to the right of the iQ option. This lets you specify how close your audio or MIDI moves towards the grid. ÖIterative quantizing is based on the current, quantized positions and not on the original event positions. This makes it possible to repeatedly use Iterative Quantize, gradually moving your audio or MIDI closer to the quantize grid until you have found the desired timing. Reset Quantize This button is identical with the Reset Quantize function on the Edit menu (see “Reset Quantize” on page 110). Quantize Clicking this button applies your settings. !If you move an audio event manually, the original start time is changed to the new position. Therefore, the Reset Quantize function has no effect on an event that has been moved manually.
113 Quantizing MIDI and audio Options for quantizing to a musical grid Quantizing to a grid is useful if you want to place your re- corded audio or MIDI on the nearest position that is musi- cally relevant. Grid On this pop-up menu you can determine the basic value for the quantize grid. Swing This parameter lets you offset every second position in the grid, creating a swing or shuffle feel. When you adjust the Swing parameter, the result is shown in the grid display. This setting is only available when a straight value is se- lected for the grid and Tuplet is off (see below). Catch Range This parameter allows you to specify that only audio or MIDI within a certain distance from the grid lines is af - fected by quantizing. This allows for complex quantization tasks, e. g. quantizing only the heavy beats near each beat, and not the events in-between. With a value of 0 %, all audio or MIDI is affected by quan- tizing. With higher percentages, wider Catch Ranges are shown around the green lines in the grid display and only the events within a Catch Range are quantized. Tuplet This parameter allows you to create rhythmically more complex grids by dividing the grid into smaller steps. Options for quantizing to a groove Groove quantizing is intended for creating certain rhyth- mic feels by matching your recorded music to a timing grid generated from a MIDI part or an audio loop. To extract the groove from a MIDI part, from an audio loop, an audio event with hitpoints, or sliced audio, select the desired material and drag it onto the grid display in the middle of the Quantize Panel. Alternatively, you can use the “Create Groove Quantize Preset” function (see “Cre- ate Groove Quantize Preset” on page 111). Position This parameter lets you determine how much the timing of the groove affects the music (expressed as a percentage). 0 % means that the timing of the music remains unaf- fected, while 100 % means that the timing is adjusted to match the groove completely. Velocity (MIDI only) This parameter lets you determine how much the velocity values within the groove affect the music. Note that not all grooves contain velocity information.
114 Quantizing MIDI and audio Length (MIDI only) Use this parameter to specify how much the length of the notes is affected by the groove. This is done by modifying the note-off value. ÖFor drums, the Length setting will be ignored as drum sounds cannot be sustained. Pre-Quantize This pop-up menu lets you quantize your audio or MIDI to a musical grid before groove quantizing. This helps you to get the notes closer to their groove destination. For example, if you apply a shuffle groove to a 16th note pattern, you can try to set up a Pre-Quantize value of 16 to “straighten up” the timing before applying the groove quantizing. Max. Move Here, you can specify a note value that defines the maxi- mum distance by which your audio or MIDI is moved within the quantize grid. This prevents you from moving material that you do not want to move. Orig. Position If you activate this option, the selected audio or MIDI re- verts to its original position on the grid when quantizing. Quantizing multiple audio tracks (Cubase only) You can quantize multiple audio tracks at the same time. However, to maintain phase accuracy, all tracks have to be sliced at exactly the same start and end positions. Only then the resulting slices can be quantized without risk of getting phase errors. Multi-track quantization comprises the following steps: • Creating edit groups and calculating hitpoints (preparations) • Creating slices • Setting up quantize options • Crossfading These steps are described in the following paragraphs. Preparations To prepare your audio tracks for quantization, proceed as follows: 1.Place the audio tracks that you want to quantize simul- taneaously in a folder track. For further information on folder tracks, see “Organizing tracks in folder tracks” on page 79. 2.Activate the “=” button for Group Editing for the folder track. When you select one event, all other events belonging to the edit group are also selected. This ensures that all edits are performed on all audio tracks inside the edit group, see “About Group Editing (Cubase only)” on page 80. 3.Open the Sample Editor and calculate hitpoints for at least one of the audio tracks in the group. Calculating hitpoints for the “main” track that provides the characteristic groove (e. g. kick, snare, hihat) will suffice. For further information on calcu- lating hitpoints, see “The Sample Editor” on page 261. 4.Open the Quantize Panel. The Quantize Panel for multiple audio tracks
115 Quantizing MIDI and audio If you open the Quantize Panel for an edit group and at least one of the tracks has hitpoints, the “Slice Rules” section appears. The section “Slice Rules” In this section you determine how the audio events are sliced at the hitpoints. Hitpoint Tracks In this column, all audio tracks of your edit group that have hitpoints are displayed. Priority In this column, you define a priority for each track. This specifies which hitpoints are used to slice your audio events. •Click on the stars and drag the mouse to the right or to the left to specify a priority. If you drag the mouse to the far left so that no star is shown, the corre-sponding track has no priority and will not be considered for slicing. •The track with the highest priority will define where the audio is sliced, i. e., the audio on all tracks will be sliced at all hitpoints of this track. •If you set up the same priority for several tracks, the cut- ting position is defined by the track, with the first hitpoint within the range defined by the Range parameter (see be - low). This will be decided for each cutting position anew. If the zoom factor is high enough, cutting positions are marked in the Project window by vertical lines: • The red lines indicate the cutting position on the main track, i. e. on the track whose hitpoint defines the cutting position. • The black lines indicate the cutting position on all other tracks. Range With this parameter, you can set the minimum distance between two hitpoints on different tracks. Hitpoints that are located within this range are considered as marking the same beat, according to the following rules: • One of the tracks has a higher priority, its hitpoint will be used as cutting position. • The tracks have the same priority, the first hitpoint in the range will be used. Offset With this parameter, you can determine an offset, allowing for slight variations of the cutting position. The Offset value determines how far before the actual hitpoint position an audio event is sliced. This is useful if you want to create crossfades at the slice positions (see “The Crossfades sec- tion” on page 116). Furthermore, it helps to avoid cutting off signals on tracks that do not contain any hitpoints. Slice If you click the Slice button all audio events of the edit group are sliced at exactly the same positions according to your settings. The event snap points are set to the posi - tion of the hitpoint with the highest priority. The original start time will be attached to the resulting au- dio events. If you move an audio event manually, the origin start time is reset to the new position (like MIDI) and func - tions like Undo Quantize have no longer effect on such events. Reset This undoes the slicing and restores the original state of the audio events.
116 Quantizing MIDI and audio The Quantize section After having sliced your audio events, you can proceed with setting up the quantize parameters, see “Options for quantizing to a musical grid” on page 113 or “Options for quantizing to a groove” on page 113. Quantize Click this button to apply your settings and quantize your audio. The Crossfades section The Crossfades section only appears after you have sliced your audio. The functions in this section are designed to correct the overlaps or the gaps that might appear due to the re-positioning of your audio after using the Quantize function. Crossfade Clicking this button cuts the end of the first event at the start position of the following event (in case of overlaps), and stretches the second event until it starts at the end of the previous event (in case of gaps). Making crossfade settings In some cases, you might want to achieve seamless tran- sitions, i. e. apply crossfades after closing the gaps. For this purpose, use the following parameters: •Open Crossfade Editor This opens the Crossfade editor, where you can specify curve kind, length, and other parameters for your crossfades, see “The Crossfade dialog” on page 121. •Length With this parameter you can specify the length of the crossfade area. •Nudge Crossfade Left/Right Clicking these buttons moves the fade area in the audio event to the left or to the right in steps of one millisecond. This is useful if the Offset value in the section “Slice Rules” was not high enough, and you want to avoid that the crossfade cuts an attack.
118 Fades, crossfades and envelopes Creating fades There are two types of fade ins and fade outs in audio events in Cubase: event-based fades that you create by us - ing the fade handles and clip-based fades created by pro- cessing (see “Clip-based fades” on page 119). Event-based fades Selected audio events have triangular handles in the up- per left and right corners. These can be dragged to create a fade in or fade out, respectively. Creating a fade in. The fade is automatically reflected in the shape of the event’s waveform, giving you a visual feedback of the result when dragging the fade handle. Fades created with the handles are not applied to the audio clip as such but calculated in realtime during playback. This means that several events referring to the same audio clip can have different fade curves. It also means that having a large number of fades may require more processing power. •If you select multiple events and drag the fade handles of one of them, the same fade is applied to all selected events. •A fade can be edited in the Fade dialog, as described on the following pages. You open the dialog by double-clicking in the area above the fade curve, or by selecting the event and selecting “Open Fade Editor(s)” from the Audio menu (note that this will open two dialogs if the event has both fade in and fade out curves). If you adjust the shape of the fade curve in the Fade dialog, this shape will be maintained when you later adjust the length of the fade. •You can make the fade longer or shorter at any time, by dragging the handle. You can do this without selecting the event first, i. e. without visible han-dles. Just move the mouse pointer along the fade curve until the cursor turns into a bidirectional arrow, then click and drag. •If the “Show Event Volume Curves Always” option is ac- tivated in the Preferences dialog (Event Display–Audio page), fade curves are shown in all events, regardless of whether they are selected or not. If the option is deactivated, the fade curves are shown in selected events only. •If the “Use Mouse Wheel for Event volume and Fades” option is activated in the Preferences dialog (Editing–Au - dio page), pressing [Shift] while moving the mouse wheel moves the volume curve up or down. When you position the mouse pointer somewhere in the left half of the event, the fade in end point is moved. When the mouse pointer is in the right half of the event, the fade out start point is moved. ÖIn the Key Commands dialog (Audio category) you can set up key commands for changing the event volume curve and any fade curves, see “Key commands” on page 541. ÖCubase only: As an alternative to dragging the fade handles, you can use the “Fade In to Cursor” and “Fade Out to Cursor” options on the Audio menu to create fades. Position the project cursor on an audio event where you want a fade in to end or a fade out to begin, and select the appropriate option from the Audio menu. A fade will then be created, ranging from the event’s start or end to the position of the cursor. Creating and adjusting fades with the Range Selection tool Event-based fades can also be created and adjusted with the Range Selection tool. Proceed as follows: 1.Select a section of the audio event with the Range Se- lection tool. 2.Pull down the Audio menu and select “Adjust Fades to Range”. The result depends on your selection: • If you select a range from the beginning of the event, a fade in is created within the range. • If you select a range that reaches the end of an event, a fade out is created in the range. The fade handles are visible when you point the mouse at the event.
119 Fades, crossfades and envelopes • If you select a range encompassing a middle section of the event, but not reaching neither the start nor the end, a fade in is created from the beginning of the event to the beginning of the selected range, and a fade out is created from the end of the selected range to the end of the event. About the volume handle A selected audio event also has a square handle in the top middle: the volume handle. It provides a quick way of changing the volume of an event in the Project window. Note that dragging the volume handle also changes the value on the info line. Removing fades To remove the fades for an event, select the event and se- lect “Remove Fades” from the Audio menu. If you want to remove the fades in a specific range only, select the fade area with the Range Selection tool and se - lect “Remove Fades” from the Audio menu. Clip-based fades If you have selected an audio event or a section of an au- dio event (using the Range Selection tool), you can apply a fade in or fade out to the selection by using the “Fade In” or “Fade Out” function on the Process submenu of the Audio menu. These functions open the corresponding Fade dialog, allowing you to specify a fade curve. Fades created this way are applied to the audio clip rather than to the event. • If you later create new events that refer to the same clip, these will have the same fades. • You can remove or modify the fades at any time using the Of- fline Process History (see “The Offline Process History dialog” on page 254). If other events refer to the same audio clip, you will be asked whether you want the processing to be applied to these events or not. • Continue will apply the processing to all events that refer to the audio clip. • New Version will create a separate, new version of the audio clip for the selected event. •You can also activate the “Please, don’t ask again” op- tion. Regardless of whether you then choose “Continue” or “New Version”, any further processing will conform to the option you select. You can change this setting at any time in the Preferences dialog (Edit- ing–Audio page), under “On Processing Shared Clips”. !You can select multiple audio events on separate tracks with the Range Selection tool, and apply the fade to all of them simultaneously. Drag the Volume handle up or down to change the volume of the event. The volume change is displayed numerically on the info line. The event waveform reflects the volume change. !The length of the fade area is determined by your se- lection. In other words, you specify the length of the fade before you open the Fade dialog. You can select multiple events and apply the same processing to all of them simultaneously.
120 Fades, crossfades and envelopes The Fade dialogs The Fade dialogs appear when you edit an existing fade or use the Fade In/Fade Out functions on the Process sub - menu of the Audio menu. The picture below shows the Fade In dialog; the Fade Out dialog has identical settings and features. If you open the Fade dialog(s) with several events se- lected, you can adjust the fade curves for all these events at the same time. This is useful if you want to apply the same type of fade in to more than one event, etc. The available options are: Applying a fade Depending on whether you are editing a fade made with the fade handles or applying a fade using processing, different buttons are shown in the bottom row of the Fade dialog. The Edit Fade dialogs have the following buttons: The Process Fade dialogs have the following buttons:OptionDescription Curve KindThese buttons determine whether the fade curve con-sists of spline curve segments (left button), damped spline segments (middle button), or linear segments (right button). Fade displayThis shows the shape of the fade curve. The resulting waveform shape is shown in dark gray, with the cur-rent waveform shape in light gray. Click on the curve to add points, and click and drag existing points to change the shape. To remove a point from the curve, drag it outside the display. Curve shape buttonsThese buttons give you quick access to some com-mon curve shapes. Restore buttonThis button is only available when editing fades made by dragging the fade handles. Click this to cancel any changes you have made since opening the dialog. Fade Length ValueThis parameter is only available when editing fades made by dragging the fade handles. It can be used to enter fade lengths numerically. The format of values displayed here is determined by the Time Display in the Transport panel. When you activate the Apply Length option, the value entered in the Fade Length value field is used when clicking Apply or OK. When you set the current fade as the default fade, the length value is included as part of the default settings. PresetsIn this section you can set up presets for fade in or fade out curves that you want to apply to other events or clips. To apply a stored preset, select it from the pop-up menu. To rename the selected preset, double-click on the name and type in a new one. To remove a stored preset, select it from the pop-up menu and click Remove. As Default buttonThis button is only available when editing fades made by dragging the fade handles. Click this to store the current settings as the default fade, to be used whenever you create new fades by dragging event handles. ButtonFunction OKApplies the set fade curve to the event, and closes the dialog. CancelCloses the dialog without applying any fade. ApplyApplies the set fade curve to the event, without closing the dialog. ButtonFunction PreviewPlays back the fade area. Playback will repeat until you click the button again (the button is labeled “Stop” during playback). ProcessApplies the set fade curve to the clip, and closes the dialog. CancelCloses the dialog without applying any fade. Option Description