Steinberg Cubase 6 Manual
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421 Expression maps (Cubase only) •When you want to play/record music in realtime and control articulation changes while playing. •When you open and edit projects from other users. By using expression maps, you can map the articulation infor - mation to a different instrument set or content library quickly and easily. ÖYou can also use the Note Expression functions to add articulations directly on your MIDI notes in the Key Editor. This is described in detail in the chapter “Note Ex- pression (Cubase only)” on page 428. Using expression maps in Cubase Expression maps and their related functions can be found in different locations in Cubase. To be able to use these functions, an expression map or a track preset containing such a map has to be loaded. Loading expression maps Expression maps can either be part of track or VST pre- sets, or be saved separately. Depending on this, the way to make them available in Cubase is slightly different. Loading expression maps that are part of presets Cubase comes with a set of predefined expression maps which are part of the default presets. They are loaded au - tomatically with the presets. Track presets are described in detail in the chapter “Working with track presets” on page 331. The following applies: •Included with Cubase are several track presets which are pre-configured for use with expression maps. They contain sounds that make use of key switches and have different articulations. To indicate that these presets can be used in this context, they have the suffix “VX”. •Track presets for HALion Symphonic Orchestra can also be used with expression maps. The presets are installed automatically with Cubase. However, for them to be avail - able, you have to separately install the VST instrument. These Track Presets begin with “HSO” and end with “VX”. Expression maps that were saved separately You can also define your own expression maps, see “Cre- ating and editing expression maps” on page 424. To load these, proceed as follows: 1.In the Inspector for the selected track, select the Ex- pression Map section, open the pop-up menu and select “Expression Map Setup…”. The Expression Map Setup window opens. ÖIf the Expression Map section is not shown in the In- spector, right-click on another Inspector section and se- lect “Expression Map” from the context menu. 2.In the Expression Maps section on the left, click the Load button. A file dialog appears. 3.Locate and select an expression map and click Open. The expression map is added to the Maps list. 4.Repeat the steps for all the maps that you want to make available, and close the dialog. All loaded maps are available on the Expression Map pop- up menu in the Inspector.
422 Expression maps (Cubase only) Expression maps in the Project window In the Inspector for MIDI and instrument tracks, the Expres- sion Map section is available. This indicates whether an ex- pression map is used for a track. It also shows the sound slots that are active for playback and for realtime input. The possibility to monitor the active slots is especially use- ful when recording articulations with an external device, such as a MIDI keyboard. This way, you can see whether the correct sound slot, i. e. the right articulation, is used. Expression maps in the Score Editor In the Score Editor, the articulations that are part of an ex- pression map can be inserted like other symbols. There is a special tab in the Symbols Inspector, containing all artic - ulation symbols of the current expression map. •To insert a symbol, click on it in the Expression Map tab, and click at the desired position in the note display. •To delete an articulation symbol from the score, select it and press [Delete] or [Backspace]. You can also click on it with the Eraser tool. ÖIn the Preferences dialog (Score–Colors for Addi- tional Meanings page), you can specify a color for Expres- sion Map symbols. This way, you can easily distinguish them from other Score symbols. Articulation editing in the Score Editor is the same as reg- ular symbol editing, see the chapter “Working with sym- bols” on page 618. Expression maps in the Key, Drum, and In-Place Editors If an expression map is used for a MIDI or instrument track, its articulations are shown in the note events in the Key Editor display, provided that the vertical zoom factor is high enough. If the horizontal zoom factor is high enough, the at - tribute description (the text in the Description column, see “Editing Articulations” on page 425) is also shown. You can insert and edit articulations in the Key, Drum, and In-Place Editors using the controller lane. This is much like regular controller lane editing (see “Using the controller display” on page 388). •To display the articulations set up in the selected ex- pression map, open the pop-up menu to the left of the lane and select “Articulations/Dynamics”. Dynamics are described in detail in the section “Editing dynamics (Cu- base only)” on page 394. •When “Articulations/Dynamics” is selected for a con- troller lane, the note beginnings are displayed as thin ver- tical lines in the controller display. This indicates that an expression map is used for the track. This marks the slot that is currently played back. This shows which Remote Key is being pressed. !In the Score Editor, it is possible to insert symbols for a single note that in fact cannot be combined in a musically meaningful way. So when entering articula - tions, make sure that they do not conflict with other articulations.
423 Expression maps (Cubase only) •All articulations that are specified for the selected ex- pression map are available on the controller lane. They ap- pear on different rows one above the other. The order in which they are listed is the same as in the expression map. The different groups (1 to 4) are also reflected here, see “Groups” on page 426. They are separated by black lines. Articulations belonging to the same group are shown in the same color. •Directions are displayed as bars in the controller lane. They begin at the insertion point of a direction and end at the insertion point of the next articulation from the same group (or at the end of the part if no more directions fol - low). Attributes are inserted at the note beginning. You can assign a maximum of one attribute per group to each note. Editing on the controller lane •To insert new directions on the controller lane, select the Pencil tool and click at the desired position in the re - spective row, i. e. where you want the direction to start. Note that you have to click at the exact position of the first note that you want to apply this articulation to or to the left of it. Instead of selecting the Pencil tool, you can also hold down [Alt]/[Option] and click at the desired position. •To insert new attributes on the controller lane, select the Pencil tool and click at the respective note line in the cor - responding row of the controller lane. Instead of selecting the Pencil tool, you can also hold down a modifier key (by default [Alt]/[Option]) and click at the desired position. •To remove a direction, click on it with the Eraser tool or select it and press [Delete] or [Backspace]. •To remove an attribute, click on it with the Pencil tool. Note that you cannot select attributes in the controller lane without auto-matically selecting the corresponding note, too. Therefore, you cannot delete an attribute by selecting it and pressing [Delete] or [Backspace] without deleting the note as well. ÖIf several notes are selected, you can use the Pencil tool to insert or delete attributes for all of them in one go. Editing on the info line When a MIDI note is selected in the note display, the info line contains the “Articulations” option. This displays the note attributes (symbols) specified for the selected note. Click in this section to open the Articulations pop-up menu. The following applies: •All note attributes available in the expression map are shown on the pop-up menu, sorted by group (see “Groups” on page 426). •To add an attribute to a note, simply select it on the pop-up menu. Attributes that are active for a note are indi - cated on the menu. If you click on an active attribute again on the menu, it is deleted. •If you select another attribute from the same group for a note, the attribute replaces the previous attribute. Expression maps in the List Editor In the List Editor, the Articulations can be viewed and ed- ited in the Comment column. The options are the same as on the Key Editor info line, see above. Directions can be shown either as Text or as Graphic Symbols (like in the Score Editor). Either way, they are fol - lowed by the text “VST Expression” in brackets, so as to be easily recognizable and distinguishable from ordinary Score symbols.
424 Expression maps (Cubase only) Creating and editing expression maps Creating expression maps based on the key switches used in an instrument You can automatically extract mapping information from your connected VST instruments and convert it into a new expression map. This makes it very easy to set up expres - sion maps for the instruments you often work with. Proceed as follows: 1.Load the VST instrument you want to use and assign it to a MIDI or instrument track. 2.Select the track, open the Expression Map section in the Inspector, and select “Import Key Switches” on the pop-up menu. Note that this menu option will only be available when the loaded program contains key switches. The Expression Map Setup window opens. 3.Make the desired settings for the created map (see “Creating an expression map from scratch” on page 424) and click the Save button. The expression map is saved and can now be loaded via the pop-up menu on the Expression Map section of the Inspector. Creating an expression map from scratch Proceed as follows: 1.In the Inspector for a MIDI or instrument track, open the Expression Map section, open the pop-up menu and select “Expression Map Setup…”. The Expression Map Setup window opens, allowing you to load and cre- ate expression maps. ÖYou can also open the Expression Map Setup window by selecting the “Expression Map Setup…” option on the MIDI menu. 2.To create a new map from scratch, click the “+” but- ton at the top of the Maps list in the Expression Maps sec- tion of the dialog. A new map named “Untitled” is shown in the Expression Maps section. 3.Click on the map name and enter a meaningful name (e. g. “Cello” to set up an expression map for a cello). Adding sound slots Now, you create one sound slot for each articulation that you want to add. Proceed as follows: 1.In the Sound Slots section to the right of the Maps list, a sound slot is added automatically when a new map is created. This is the default slot that is used. You can specify an articulation for it or leave it empty, depending on your preferred default setting. 2.Click in the first Articulation column (Art. 1) for the sound slot and select an articulation from the menu. A new entry is added in the Articulations section in the lower right corner of the window. 3.When adding articulations, the name of the sound slot is automatically set to the articulation. To change the name, click in the name field and enter a new name. The names of the sound slots are displayed in the Inspector for the track, see “Expression maps in the Project window” on page 422.
425 Expression maps (Cubase only) 4.To create a complex articulation, made of several dif- ferent single articulations, click in the other Articulation columns (Art. 2-4) for the sound slot and add the corre - sponding articulations. For each new articulation, an additional entry is added in the Articulations section. •Apart from creating combined articulations, the Articula- tion columns also allow you to prioritize articulations, by sorting them into different groups. When the program is looking for sounds and no exact match is found, the group setting defines the “closest match”, i. e. the sound which matches most criteria when searching from left to right is used. For example, if two sounds are found which have the same articulation in group 1, the sound that also matches group 2 is preferred and so on. For more information on groups, see below. •If you cannot find the articulation that you want to add on the pop-up menu, you can define your own articula - tions by selecting “Add Custom Articulation”. This adds a default articulation which you can define in the Articulations section, see below. •Click in the “Col” column to assign a color to the current sound slot. When working in the MIDI editors, you can color your events according to the color of the sound slots. 5.When you have made the desired settings, click the “+” button again to add another sound slot. Add as many sound slots as you need. •In the Remote column, you can specify the key on your external device that triggers this sound slot. For more information, see “Remote Key Settings” on page 426. Output Mapping When you have added sound slots, you can map them to certain sound characters or expressions of an instrument, e. g. a bowed violin or a pizzicato violin. The available sounds depend on the instrument that is selected for the MIDI or instrument track. Some of the more complex vir - tual instruments require multiple key switches or combina- tions of key switches and controllers to select a particular articulation. This can be accomplished by stacking multi - ple output events to a single sound slot. You can add a new slot by clicking the “+” button above the list. You can make the following settings for the slots: In the Status column, you can specify a note-on, program change, or controller message. Additionally, you can make settings in the Data 1 and 2 columns (if applicable). If you have an instrument that uses key switches (for example Steinberg’s HALion Symphonic Orchestra), you can specify these key switches here. This allows you to switch between a bowed and a pizzicato violin, or to switch to an - other program containing a different articulation. You can also create expressions by editing the incoming MIDI data, for example by changing the note length or ve - locity. For this, you can make the following settings in the lower part of the Output Mapping section: Editing Articulations In the Articulations section, the articulations you added for the sound slots are displayed. The following settings can be made here: ParameterDescription ChannelHere you can specify the MIDI channel. When using HALion Symphonic Orchestra for example, this allows you to switch to a different program. LengthHere you can specify the note length. This way, you can create staccato or tenuto sounds. VelocityHere you can specify the desired velocity. This allows you to create accents, for example. Min. VelocityIf you are using an instrument that has different velocity ranges on the same key, you can specify a minimum ve-locity here, to make sure that the sample mapped to a particular range is used. TransposeThis allows you to specify a transpose value. This can be used to select different articulations in some sample li-braries, in which different articulations are located on dif-ferent octaves, for example. Controller 1/2These allow you to set MIDI Control Change messages and their values for each sound slot. OptionDescription Art.Clicking in this column opens a context menu, where you can choose whether you want to insert a symbol or a text string. If you select Symbol, the dialog with the available symbols opens. If you select Text, you can directly enter the desired text. TypeIn this column you specify whether you want to add an “Attribute” (which only influences a single note, e. g. an accent) or a “Direction” (which is valid from the insertion position until it is replaced by another articulation, e. g. arco and pizzicato).
426 Expression maps (Cubase only) Groups You can sort the different articulations you define for an expression map into one to four groups. Groups can be used to combine directions and attributes in more com - plex musical expressions by choosing articulations from the different groups, for example to play a note arco AND staccato AND with an accent. The groups themselves are exclusive. This means articula- tions residing within the same group cannot be used to- gether. Since some of the articulations cannot be combined – for example, a violin cannot be played arco (bowed) and pizzicato (plucked) at the same time – these articulations should be placed in the same group. Furthermore, the groups represent the musical impor- tance, with group 1 having the highest priority (expres- sions in group 1 are more important than those in group 2, 3, and 4). This setting is required when the expression map does not find an exact match for your data and tries to identify the closest possible sound. Let’s say you have added a staccato symbol and an accent to a note in an editor. In the expression map, you have specified that staccato is in group 2 and the accent is in group 3. The connected instrument, however, does not have a sample that corresponds to these settings. In this case, the pro - gram looks for a staccato sound, disregarding the accent. Remote Key Settings The remote keys specify which key on an external device is used to play a certain sound slot, i. e. these keys are then used to insert articulations instead of notes. The active remote keys (if any) are indicated in the Inspec- tor for the track, see “Expression maps in the Project win- dow” on page 422. ÖIf you do not plan to record or trigger articulations via a MIDI input device, you do not need to specify remote keys. Latch Mode This setting determines whether the remote key function reacts to note-off messages. •When Latch Mode is deactivated, the key you press on your MIDI input device is valid for as long as the key is held, i. e. the sound slot plays until the key is released. On release, the default (first) sound slot is played again. •When Latch Mode is activated, the key you press is valid until the next key is pressed. Root Note Here, you can specify the first key on your external device that you want to use as a remote key. This is useful, since it allows you to automatically adjust existing remote key assignments to suit your needs, for example when you are using a MIDI keyboard with a very wide or very narrow key range. Set Remote Keys Remote keys can be specified manually for each slot in the Sound Slots section of the window. However, you can also automatically assign a range of keys on your external device to the sound slots in the expression map. Proceed as follows: 1.Click the Set Remote Keys button. A dialog opens. 2.Use the Start Key field to specify the first key on the MIDI input device that you want to trigger a sound slot. DescriptionHere, you can enter a descriptive text. For example, this can be the name of the symbol (e. g. Accent) or the long name of a direction (e. g. pizz and pizzicato). GroupThis column allows you to specify the group, or impor-tance of the symbol, see below. Option Description !Note that Latch Mode can only be generally activated/ deactivated in Cubase, not for single expression maps.
427 Expression maps (Cubase only) 3.On the Key Mapping pop-up menu, you can specify with which keys on your device you want to trigger the sound slots. You can choose whether you want to use all keys on the keyboard as re-mote keys, or whether only the white or black keys are used. 4.Click OK to close the dialog. Saving your settings When you have made the desired settings, you need to save the expression map. To do so, click the Save button in the Expression Maps section of the window, specify a file name and a location for the expression map, and click Save.
429 Note Expression (Cubase only) Introduction Note Expression offers a very intuitive way of controller ed- iting in Cubase. As an alternative to working with controller lanes in the Key Editor, controller data can be viewed and edited directly on the associated MIDI note events in the event display. With Note Expression, a note and its associated controller data are treated as a unit. When you quantize, move, copy, duplicate, or delete notes, all their associated controller information will follow. This allows for a very intuitive and accurate editing of note-related data. The Note Expres - sion values can be edited in various ways, see “Editing Note Expression data” on page 434. Furthermore, by su- perimposing the corresponding data curves in the event display, you can view all the Note Expression data for a note simultaneously, which gives you a good overview. Note Expression curves in the Key Editor When working with Note Expression, it is important to dis- tinguish between VST 3 controllers and MIDI controllers: VST 3 controllers VST 3 controllers are provided by the VST instrument. Therefore, different controllers can be available, depend - ing on the instrument. VST 3 controllers provide articulation information for each individual note. Unlike MIDI controllers (which are chan - nel-specific), VST 3 controllers are note-specific and are suitable for polyphonic contexts. Articulating each note in a chord individually creates a much more natural feel. Fur - thermore, VST 3 controllers allow for a value range that exceeds the MIDI range of 0 to 127, which offers a more comfortable value editing and fine-tuning. To be able to work with VST controllers, you need a VST instrument that offers this kind of controller parameters and is capable of playing back these controller messages. Included with Cubase is HALion Sonic SE, which is com - patible with Note Expression, see “HALion Sonic SE” on page 439. MIDI controllers A major limitation of MIDI is the nature of controller infor- mation. With the exception of poly pressure, controller messages are channel-specific messages, i. e., they affect the entire instrument, regardless of whether they are in - serted for a part or a note. Therefore, when using Note Ex- pression with MIDI instruments (hardware or VSTi), it is important to understand that articulation data on one note usually also affects all other notes of the same voice, i. e. any other note playing on the same channel at the same time. This limits the potential of Note Expression for MIDI controller events to monophonic (solo) performances. When using MIDI controllers in polyphonic performances, we recommend using controller lanes in the Key Editor, see “Using the controller display” on page 388. However, Note Expression can be useful in the context of standard VST instruments and MIDI hardware instru - ments, see “Recording MIDI controllers as Note Expres- sion data” on page 438 and “Converting MIDI Controllers into Note Expression data” on page 438. Working with Note Expression When working with Note Expression, start by activating the “Show Note Expression Data” button on the Key Editor toolbar. This will give you a visual feedback of your actions. Use the slider to the right of the button to modify the dis - play size of the Note Expression data in the event display.
430 Note Expression (Cubase only) •If you want to listen to your editing, activate the Acoustic Feedback button on the Key Editor toolbar. Playback is triggered when you enter or change Note Expression data. All controllers that are present at the mouse position will be used during playback. Note Expression can be used in the following ways: •You can record notes live into Cubase while attaching some or all of the used controllers as Note Expression events to the notes, see “Recording” on page 432. •You can replace the existing Note Expression data of a MIDI part by recording Note Expression events for the MIDI notes during playback, see “Overdubbing” on page 432. •You can add Note Expression data to one MIDI note af- ter another using the “Note Expression MIDI Input” button, see “Recording Note Expression data via MIDI input” on page 433. •You can draw in Note Expression events for MIDI notes in the Note Expression editor, see “Editing Note Expres- sion data” on page 434. Setting up the Note Expression Inspector tab To be able to work with Note Expression, you have to set up the parameters first. This is done on the Note Expres - sion tab in the Inspector of the Project window or the Key Editor. The top area of the Note Expression tab shows a list of parameters. The VST 3 controllers are shown first, fol- lowed by the MIDI controllers. Which VST 3 controllers are available depends on the instrument that is used. The MIDI controllers can be set up in the MIDI Controller Setup dialog, see “Selecting the event type” on page 389. ÖIf many controllers are available, you may have to navi- gate through the list using the scrollbar. If an asterisk (*) is displayed in front of a parameter name, data for this controller exists. The number to the right of a parameter determines the MIDI controller mapped to the parameter for recording, see “Mapping controllers” on page 431. In the middle section of the tab, you can make settings for the parameter that is selected in the list. The following op - tions are available: OptionDescription Parameter name and color selectorBy clicking on the colored square to the right of the parameter name, you can specify which color is used for the parameter in the Inspector and in the note dis -play. You can also define a Note Expression color set. For further information on setting up colors, see “The Project Colors dialog” on page 539. MIDI assignment field and pop-up menuHere, you can specify the MIDI controller assignment for recording for the selected parameter by either se-lecting it from the pop-up menu or using the MIDI Learn button, see “Mapping controllers” on page 431. MIDI Learn buttonYou can assign any control of your external MIDI con-troller to the selected parameter. Click the MIDI Learn button and move the fader or knob on the external de-vice, see “Mapping controllers” on page 431. Parameter range controls (Min/Max) If you want to use only a certain value range of the pa-rameter, you can specify it here. Set the range by changing the minimum and maximum values or use the slider below the fields. Using a parameter range allows you to make finer set-tings for certain parameters. This is especially useful for the VST 3 parameter “Tuning”. Specify the range you want to use and enter or record the corresponding data. Settings for the selected con- troller VST 3 controllers MIDI controllers Global settings In the CC col- umn, the control- ler assignment is shown, if any.