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Steinberg Cubase 6 Manual

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    Video
    Frame rates
    Cubase is capable of working with different types of video 
    and film frame rates. For an overview about the supported 
    frame rates, refer to the section 
    “Frame rate (speed)” on 
    page 495.
    Video output devices
    Cubase supports several ways to play back video files. 
    Viewing video files onscreen in the Video Player window 
    may work just fine for many applications, but often it is 
    necessary to display video in a large format for viewing 
    small details and so others involved in the session can 
    also see the video. Cubase provides the ability to use sev
    -
    eral types of video output devices to accomplish this.
    Multi-head video cards
    One of the most common methods is the use of a multi-
    head video card installed in the computer. Multi-head 
    video cards allow you to connect more than one computer 
    monitor to the card, in some cases up to four. If you direct 
    the video output of Cubase to one of these outputs, the 
    video file is displayed in fullscreen mode on a computer 
    monitor or HD television screen. 
    ÖYou can also use more than one video card to achieve 
    the same result. 
    Different video cards support different types of outputs in-
    cluding standard VGA, DVI, S-Video, HDMI, and compo-
    nent video. These options allow you to choose the type of 
    monitor you use for video. HD televisions and digital pro
    -
    jectors provide the largest viewing screens, but a normal 
    computer monitor can function as a very high-quality video 
    monitor as well.
    Dedicated video cards
    The use of a dedicated video card is also supported in 
    Cubase. These cards are normally used in video editing 
    systems to capture video to disk and display it while edit
    -
    ing. They usually have a high resolution and take some 
    strain off the host CPU by providing video compression 
    and decompression processing on the card. 
    ÖThe Decklink cards by Blackmagic Design are auto-
    matically recognized by Cubase. Video will be sent di-
    rectly to its output.
    FireWire DV Output
    You have the option to use FireWire ports on the computer 
    to output DV video streams to external converters such as 
    various camcorders and standalone FireWire to DV con
    -
    version units. These units can be connected to a television 
    or projector for large format viewing. The FireWire protocol 
    is capable of transporting data at high speed and is the 
    most common standard for communicating with video-
    related peripheral equipment.
    Preparing a video project in Cubase
    The following sections describe the basic operations nec-
    essary for preparing a Cubase project involving video. It is 
    advisable to store your video files on a separate hard drive 
    from your audio files. This can help prevent data streaming 
    problems when using high-resolution video with many au
    -
    dio tracks. 
    Importing video files
    Importing a video file into your project is very straight for-
    ward once you know that you have a compatible video file. 
    Video files are imported in the same manner as audio files:
    •By using the File menu (Import–Video File).
    In the Import Video dialog, you can activate the “Extract Audio From 
    Video” option. This imports any embedded audio streams to a newly cre-
    ated audio track positioned below the video track. The new track and the 
    clip will get the name of the video file. The new audio event will start at 
    the same time as the video event, so that they are in sync with each other.
    ÖIf you try to import a non-supported video file with the 
    Import Video option, the Import Video dialog displays the 
    text “Invalid or not supported file!”.
    •By importing to the Pool first and then dragging to the 
    Project window (see 
    “The Pool” on page 299 for details).
    •By using drag and drop from the MediaBay, the Pool, 
    the Windows Explorer, or the Mac OS Finder.
    !Under Windows, it is important that you connect 
    your device to the FireWire port before launching 
    Cubase. Otherwise it may not be detected properly 
    by Cubase. 
    						
    							512
    Video
    ÖWhen importing video files via the Pool or by using 
    drag and drop, Cubase can automatically extract the au
    -
    dio from a video file. Whether this happens, depends on 
    the “Extract Audio on Import Video File” setting in the 
    Preferences dialog (Video page). For further information 
    about extracting audio from a video file, see 
    “Extracting 
    audio from a video file” on page 516.
    ÖWhen importing video, Cubase automatically creates 
    a thumbnail cache file. The generated file is stored in the 
    same folder as the video file and gets the name of the file 
    with the suffix “.vcache”.
    Adopting the video frame rate
    When using video files within Cubase, it is important to 
    adjust the project’s frame rate to that of the imported 
    video. This ensures that the time displays of Cubase cor
    -
    respond to the actual frames in the video. If the frame rate 
    of an imported video file differs from the frame rate set for 
    the project, the video event shows a warning.
    In order to match the two frame rates, you have to adjust 
    the frame rate in the Project Setup dialog.
    To adopt the video frame rate, proceed as follows:
    1.Pull down the Project menu and select “Project 
    Setup…”.
    2.In the Project Setup dialog, click the “Get From Video” 
    button.
    Provided that the video file has a frame rate supported by Cubase, it is 
    automatically detected and applied to the project. If the project contains 
    several video files with different frame rates, the project frame rate is ad
    -justed to the frame rate of the first video event on the upper video track.
    The project frame rate setting will change to that of the 
    video file and the project start time will be altered to reflect 
    the change in frame rate if needed. For example, when the 
    project frame rate is switched from 30
     fps to 29.97 fps, the 
    start time is changed so that all the events currently in the 
    project remain at the same positions in relation to realtime. 
    If you want the project start time to remain the same, you 
    must manually change it back after clicking the “Get From 
    Video” button. In this case, it is important that the video 
    event is snapped to the timeline to ensure proper position
    -
    ing and synchronization within the project.
    ÖCubase can only detect the supported frame rates 
    (these are the frame rates listed in the Frame Rate pop-up 
    menu in the Project Setup dialog). Video files with non-sup
    -
    ported frame rates can be played back, but the time dis-
    plays are not correct in this case and proper positioning is 
    not guaranteed. Furthermore, audio and video may not be in 
    sync. Therefore, we recommend that you use an external 
    application to convert the video file to a frame rate sup
    -
    ported by Cubase.
    If you have more than one video file in a project, it is advis-
    able that all video files have the same frame rate consistent 
    with the project frame rate. Nevertheless, you can work with 
    multiple video files of differing frame rates, but in this case 
    you should always change the project frame rate to the 
    frame rate of the video file that you are editing at the mo
    -
    ment. This is done in the Project Setup dialog by selecting 
    the correct frame rate from the Frame Rate pop-up menu.
    !In Cubase, you may work with multiple video files of 
    differing frame rates and formats on the same video 
    track. Assuming you have the proper codecs in
    -
    stalled, all video files can be played back in one proj-
    ect, but note that proper synchronization of audio 
    and video events is ensured only if the frame rate of 
    the video file matches the project frame rate. 
    						
    							513
    Video
    Video files in the Project window
    Video files are displayed as events/clips on a video track, 
    with thumbnails representing the frames in the film. 
    In the track list and in the Inspector, the following buttons 
    are available:
    ÖSome of these buttons may not be visible in the track 
    list. In the Track Controls Settings dialog you can deter
    -
    mine which buttons are displayed in the track list, see the 
    section 
    “Customizing track controls” on page 535.
    About thumbnails
    The individual thumbnail images are positioned exactly at 
    the beginning of the corresponding frame. When you 
    zoom in and there is enough space between the frames, 
    the thumbnail is repeated as many times as there is free 
    space available. Thus, you can always see a thumbnail re
    -
    gardless of how much you zoom in.
    Thumbnail Memory Cache Size
    In the Preferences dialog on the Video page, you can en-
    ter a value for the “Thumbnail Memory Cache Size”. This 
    determines how much memory is available for displaying 
    “real” thumbnails. The currently shown image is buffered 
    in the thumbnail memory cache. Whenever you move to 
    another image and there is no memory capacity left, the 
    “oldest” picture in the cache is replaced by the current one. If you have long video clips and/or work with a large 
    zoom factor, you may have to raise the “Thumbnail Mem
    -
    ory Cache Size” value.
    About thumbnail cache files
    When importing video, Cubase automatically creates a 
    thumbnail cache file. The cache file is used in situations 
    where the processor load is very high and the correct re
    -
    drawing or realtime calculation of thumbnails might use 
    system resources necessary for editing or processing. 
    When you zoom in on the thumbnails, you see that they 
    are in a lower resolution, i.
     e. the pictures are not as clear 
    as when they are calculated. When the processes that 
    rely heavily on the computer CPU are finished, the frames 
    are automatically recalculated, i.
     e. the program automati-
    cally switches between realtime calculation of the pictures 
    and using the cache file.
    ÖThere are situations where no thumbnail cache file can 
    be generated, e.
     g. if you import a video file from a folder 
    that is write-protected. If you have access to the host 
    folder at a later stage, you can generate a thumbnail cache 
    file manually.
    Manually generating thumbnail cache files
    If no thumbnail cache file could be generated during im-
    port or if you have to “refresh” a thumbnail cache file of a 
    certain video file, because the file has been edited with an 
    external video editing application, you have the possibility 
    to generate the thumbnail cache file manually.
    To create a thumbnail cache file manually, you have the 
    following possibilities:
    •In the Pool, right-click on the video file that you want to 
    create a thumbnail cache file for and select the “Generate 
    Thumbnail Cache” option from the context menu.
    A thumbnail cache file is created, or, in case there already existed a 
    thumbnail cache file for the video file, it is “refreshed”.
    •In the Project window, open the context menu for the 
    video event, and select “Generate Thumbnail Cache” from 
    the Media submenu.
    •Pull down the Media Menu and select “Generate Thumb-
    nail Cache”.
    Ö“Refreshing” an already existing thumbnail cache file 
    can be done only from within the Pool.
    ButtonDescription
    Mute VideoWhen this is activated, video playback is disabled, but 
    playback of any other events in the project continues. 
    This increases the performance of Cubase when realizing 
    operations that do not require watching the video.
    Show Frame 
    NumbersWhen this is activated, each thumbnail is shown with the 
    corresponding video frame number.
    Show 
    ThumbnailsWith this button you can activate/deactivate the thumb-nails of a video track.
    LockWhen this is activated, the video event will be locked, see 
    the section “Locking events” on page 65.
    Show frame 
    numbers Mute 
    videoShow 
    thumbnailsLock 
    						
    							514
    Video
    ÖThe thumbnail cache file is generated in the back-
    ground so that you can continue working with Cubase.
    Playing back video
    To check if your video equipment is capable of playing 
    back a video from within Cubase, open the Video Player 
    page in the Device Setup dialog. If your system does not 
    meet the minimum video requirements, a corresponding 
    message will be displayed.
    Video is played back together with all other audio and 
    MIDI material, using the Transport controls. 
    Video settings in the Device Setup dialog
    In the Device Setup dialog you determine which device is 
    used for playing back video files. You can switch between 
    different output devices during playback.
    The Video Player page in the Device Setup dialog
    To set up a video output device, proceed as follows:
    1.Pull down the Devices Menu and select “Device 
    Setup…” to open the Device Setup dialog, and select the 
    Video Player page.
    2.In the Active column, activate the checkbox for the de-
    vice that you want to use for playing back video. 
    All devices in your system that are capable of playing back video are 
    listed. The Onscreen Window device serves for playing back the video 
    file on your computer monitor. For further information on output devices, 
    see the section 
    “Video output devices” on page 511.
    3.From the pop-up menu in the Format column, select 
    an output format.
    For the Onscreen Window output, only a “fixed” format is available. For 
    the other output devices, you can select different output formats for play
    -
    back depending on the device.
    4.Adjust the Offset setting to compensate for process-
    ing delays.
    Due to delays while processing video, the video image may not match 
    with the audio in Cubase. By using the Offset parameter, you can com
    -
    pensate for this effect. The Offset value indicates how many milliseconds 
    the video will be delivered earlier in order to compensate for the process-
    ing time of the video material. Each hardware setup can have different 
    processing delays, so you must try out different values to determine 
    which value is appropriate. 
    ÖThe Offset value can be set individually for each out-
    put device. It is saved globally for each output device and 
    is independent of the project.
    ÖThe offset is only used during playback. It is defeated 
    in stop and scrub mode so that you always see the correct 
    video frame.
    •If the quality of the video image is not a critical factor or 
    if you are experiencing performance problems, try lower
    -
    ing the value on the Video Quality pop-up menu.
    Although higher quality settings make the video display sharper and 
    smoother, they also lead to an increased processor load.
    Playing back video on the computer screen
    The Video Player window is used for playing back video 
    on your computer screen.
    •To open the Video Player window, pull down the De-
    vices menu and select the “Video Player” option.
    !For playing back video files, you must have QuickTime 
    7.1 or higher installed on your computer. There is a 
    freeware version and a “pro” version, which offers ad
    -
    ditional video conversion options. The player engine is 
    the same in both versions, so for mere playback in Cu
    -
    base there is no need to purchase the “pro” version. 
    !You need a video card that supports OpenGL (ver-
    sion 2.0 recommended) for proper video playback. A 
    card with OpenGL
     1.2 can also be used, but might 
    put restrictions on the video functionality.  
    						
    							515
    Video
    Setting the window size and video quality
    To resize the Video Player window and/or change the play-
    back quality of the video, select the appropriate option on 
    the context menu of the Video Player window.
    The following options are available:
    •To resize the Video Player window, you can also drag 
    the borders.
    ÖThe higher the resolution, the more processing power 
    is needed for playback. If you need to reduce the proces
    -
    sor load, you can reduce the size of the Video Player win-
    dow, or lower the value on the Video Quality submenu.
    Setting the aspect ratio
    Resizing the Video Player window by dragging its borders 
    may lead to a distorted image. To prevent this, you can set 
    an aspect ratio for video playback.
    •From the Aspect Ratio submenu of the Video Player 
    context menu, select one of the following options:
    ÖWhen the video is played back in fullscreen mode, the 
    aspect ratio of the video is always kept.
    Scrubbing video
    You can scrub video events, i. e. play them back forwards 
    or backwards at any speed. This is done by clicking in the 
    Video Player window and moving the mouse to the left or 
    to the right.
    You can also use the Scrub controls on the Transport 
    panel or a jog wheel on a remote controller for scrubbing 
    video events, see the sections 
    “Playing back with the 
    shuttle speed control” on page 85 and “Project scrubbing 
    – the jog wheel” on page 86.
    OptionDescription
    Fullscreen 
    ModeThe window is enlarged to occupy the whole (computer) 
    screen. If you are working with more than one monitor, you 
    can move the Video Player window to an extra monitor. 
    Thus, you can work with Cubase on one monitor and let 
    the video play back on another monitor. You can exit 
    fullscreen mode via the window’s context menu or by 
    pressing [Esc] on your computer keyboard.
    Quarter SizeThe window size is reduced to a quarter of the actual size.
    Half SizeThe window size is reduced to half the actual size.
    Actual SizeThe window size corresponds to the size of the video.
    Double SizeThe window is enlarged to twice the actual size.
    Video QualityThis submenu allows you to change the quality of the video 
    image. Higher settings make the video display sharper and 
    smoother, but lead to an increased processor load.
    OptionDescription
    NoneThe aspect ratio of the video is not kept when resizing the 
    window. The image is enlarged/reduced to occupy the 
    whole Video Player window.
    InternalThe Video Player window can be resized at will, but the as-pect ratio of the video is kept and black borders are dis-played around the video image to fill the window.
    ExternalThe resizing of the Video Player window is limited accord-ing to the aspect ratio of the video image, i. e. the video im-age always fills the full window and its aspect ratio is kept. 
    						
    							516
    Video
    Editing video
    Video clips are played back by events just as audio clips 
    are. You can use all the basic editing operations on video 
    events, just as with audio events. You can take a single 
    event and copy it many times for the creation of mix varia
    -
    tions. A video event may also be trimmed using the event 
    handles to remove a countdown for instance. Furthermore, 
    you can lock video events just like other events in the Proj
    -
    ect window, and you can edit video clips in the Pool (see 
    the chapter 
    “The Pool” on page 299). 
    It is not possible to fade or crossfade video events. Fur-
    thermore, you cannot use the Draw, Glue, and Mute tools 
    with a video event.
    ÖWindows only: If you find that you are unable to edit a 
    video file copied from a CD, this might be due to the fact 
    that files copied from CD are write-protected by default. 
    To remove the write-protection, in the Windows Explorer, 
    open the Properties dialog and deactivate the “Read-
    Only” option.
    Extracting audio from a video file
    If a video file contains audio, the audio stream can be ex-
    tracted. As always when importing audio material, a dialog 
    is displayed allowing you to select different import options 
    (see 
    “Audio file import options” on page 522).
    There are several ways to extract audio from a video file:
    •By activating the “Extract Audio From Video” option in 
    the Import Video dialog (see the section 
    “Importing video 
    files” on page 511).
    •By using the “Audio from Video File” option on the Im-
    port submenu of the File menu.
    This will insert an audio event starting at the project cursor position on 
    the selected audio track. If no audio track is selected, a new one will be 
    created.
    •By activating the “Extract Audio on Import Video File” 
    option in the Preferences dialog (Video page).
    This will automatically extract the audio stream from any video file during 
    import.
    •By using the “Extract Audio from Video File” option on 
    the Media menu.
    This creates an audio clip in the Pool, but does not add any events to the 
    Project window.
     
    Replacing the audio in a video file
    Once you have edited all audio and MIDI data to the video 
    and created a final mix, you will need to put the new audio 
    back with the video. You can do this by embedding the 
    audio in another stream within the video container file.
    To replace the audio stream in a video file, proceed as fol-
    lows:
    1.Place the left locator at the start of the video file in Cu-
    base. This will ensure that your audio and video streams 
    are synchronized.
    2.Pull down the File menu and select the Audio Mixdown 
    option from the Export submenu to export the audio file 
    you wish to insert into the video container file (for detailed 
    information on this function, see the chapter 
    “Export Audio 
    Mixdown” on page 484).
    3.From the File menu, select “Replace Audio in Video 
    File…”.
    A file dialog opens prompting you to locate the video file.
    4.Select the video file and click Open.
    Next, you are prompted to locate the corresponding audio file.
    5.Select the audio file and click Open.
    The audio is added to the video file, replacing its current audio stream.
    Once the process is completed, open the video file in a 
    native media player and check for proper synchronization.
    !These functions are not available for MPEG-1 and 
    MPEG-2 video files. 
    						
    							41
    ReWire 
    						
    							518
    ReWire
    Introduction
    ReWire and ReWire2 are special protocols for streaming 
    audio between two computer applications. Developed by 
    Propellerhead Software and Steinberg, ReWire provides 
    the following possibilities and features:
    •Realtime streaming of up to 64 separate audio channels 
    (256 with ReWire2), at full bandwidth, from the “synthe
    -
    sizer application” into the “mixer application”.
    In this case, the “mixer application” is of course Cubase. An example of a 
    “synthesizer application” is Propellerhead Software’s Reason.
    •Automatic, sample accurate synchronization between 
    the audio in the two programs.
    •The possibility to have the two programs share one au-
    dio card and take advantage of multiple outputs on that 
    card.
    •Linked transport controls that allow you to play, rewind, 
    etc., either from Cubase or from the synthesizer applica
    -
    tion (provided it has some kind of transport functionality).
    •Automatic audio mixing functions of separate channels 
    as required.
    In the case of Reason, for example, this allows you to have separate 
    mixer channels for the different devices.
    •Additionally, ReWire2 offers the possibility to route MIDI 
    tracks in Cubase to the other application, for full MIDI 
    control.
    For each ReWire2 compatible device, a number of extra MIDI outputs 
    will be made available in Cubase. In the case of Reason, this allows you 
    to route different MIDI tracks in Cubase to different devices in Reason, 
    with Cubase serving as the main MIDI sequencer.
    •The overall load on your system is much reduced, com-
    pared to when using the programs together in the conven-
    tional way.
    Launching and quitting
    When using ReWire, the order in which you launch and 
    quit the two programs is very important:
    Launching for normal use with ReWire
    1.First launch Cubase.
    2.Enable one or several ReWire channels in the ReWire 
    Device dialog for the other application.
    This is described in detail in the section “Activating ReWire channels” on page 519.
    3.Launch the other application.
    It may take slightly longer for the application to start when you are using 
    ReWire.
    Quitting a ReWire session
    When you are finished, you also need to quit the applica-
    tions in a special order:
    1.First quit the synthesizer application.
    2.Then quit Cubase.
    Launching both programs without using 
    ReWire
    We cannot think of any scenario, in which you would need 
    to run Cubase and the synthesizer application simultane
    -
    ously on the same computer, without using ReWire, but 
    you can:
    1.First launch the synthesizer application.
    2.Then launch Cubase.
    ÖPlease note that the two programs now compete for 
    system resources such as audio cards, just as when run
    -
    ning either with other, non-ReWire audio applications. 
    						
    							519
    ReWire
    Activating ReWire channels
    ReWire supports streaming of up to 64 separate audio 
    channels, while ReWire2 supports 256 channels. The ex
    -
    act number of available ReWire channels depends on the 
    synthesizer application. Using the ReWire Device panels 
    in Cubase, you can specify which of the available chan
    -
    nels you want to use:
    1.Pull down the Devices menu and select the menu item 
    with the name of the ReWire application. All recognized 
    ReWire compatible applications will be available on the 
    menu.
    The ReWire panel appears. This consists of a number of rows, one for 
    each available ReWire channel.
    2.Click on the power buttons to the left to activate/de-
    activate the desired channels.
    The buttons light up to indicate activated channels. Please note that the 
    more ReWire channels you activate, the more processing power is re-
    quired.
    •For information about exactly what signal is carried on 
    each channel, see the documentation of the synthesizer 
    application.
    3.If desired, double-click on the labels in the right col-
    umn, and type in another name.
    These labels will be used in the Cubase Mixer to identify the ReWire 
    channels.
    Using the transport and tempo 
    controls
    Basic transport controls
    When you run ReWire, the transports in the two programs 
    are completely linked. It does not matter in which program 
    you play, stop, fast forward or rewind. However, recording 
    (if applicable) is still completely separate in the two appli
    -
    cations.
    Loop settings
    If there is a loop or cycle facility in the synthesizer applica-
    tion, that loop will be completely linked to the cycle in Cu-
    base. This means that you can move the start and end point 
    for the loop or turn the loop on or off in either program, and 
    this will be reflected in the other.
    Tempo settings
    As far as tempo goes, Cubase is always the master. This 
    means that both programs will run in the tempo set in 
    Cubase.
    However, if you are not using the tempo track in Cubase, 
    you can adjust the tempo in either program, and this will 
    immediately be reflected in the other.
    !This is only relevant if the synthesizer application has 
    some sort of built-in sequencer or similar.
    !If you are using the tempo track in Cubase (i. e. the 
    Tempo button is activated on the Transport panel), 
    you should not adjust the tempo in the synthesizer 
    application, since a tempo request from ReWire will 
    automatically deactivate the tempo track in Cubase! 
    						
    							520
    ReWire
    How the ReWire channels are 
    handled in Cubase
    When you activate ReWire channels in the ReWire De-
    vice panels, they will become available as channel strips in 
    the Mixer. The ReWire channel strips have the following 
    properties:
    •ReWire channels appear to the right of the other audio 
    and MIDI channel strips in the Mixer.
    •ReWire channels may be any combination of mono and 
    stereo, depending on the synthesizer application.
    •ReWire channels have the same functionality as regular 
    audio channels.
    This means you can set volume and pan, add EQ, insert effects and sends, 
    and route the channel outputs to groups or busses. However, ReWire 
    channels have no monitor buttons.
    •All ReWire channel settings can be automated using 
    the Read/Write buttons.
    When you write automation, channel automation tracks will automatically 
    appear in the Project window. This allows you to view and edit the auto
    -
    mation graphically, just as with VST instrument channels, etc.
    •You can mix down the audio from ReWire channels to a 
    file on your hard disk with the Export Audio Mixdown func
    -
    tion (see “Mixing down to audio files” on page 485).
    You can export the output bus to which you have routed the ReWire 
    channels. Cubase only: You can also export individual ReWire channels 
    directly – “rendering” each ReWire channel to a separate audio file.
    Routing MIDI via ReWire2
    When using Cubase with a ReWire2-compatible appli-
    cation, additional MIDI outputs will automatically appear 
    on the MIDI Output pop-up menus for MIDI tracks. This 
    allows you to play the synthesizer application via MIDI 
    from Cubase, using it as one or several separate MIDI 
    sound sources.
    The MIDI outputs for a Reason song. Here, each output goes directly to 
    a device in the Reason rack.
    •The number and configuration of MIDI outputs depends 
    on the synthesizer application.
    Considerations and limitations
    Sample rates
    Synthesizer applications may be limited to audio playback 
    in certain sample rates. If Cubase is set to a sample rate 
    other than those, the synthesizer application will play back 
    at the wrong pitch. Consult the documentation of the syn
    -
    thesizer application for details.
    ASIO drivers
    ReWire works well with ASIO drivers. By using the Cu-
    base bus system you can route sounds from the synthe-
    sizer application to various outputs on an ASIO compati-
    ble audio card.
    !This feature is only available with ReWire2-compati-
    ble applications. 
    						
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