Steinberg Cubase 6 Manual
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411 The MIDI editors The basic Score Editor – Overview This section describes the basic Score Editor, which is available in Cubase Artist. The full-featured version of the Score Editor that is available in Cubase is described in detail in “Part II: Score layout and printing (Cubase only)” on page 550. The Score Editor shows MIDI notes as a musical score. The toolbar The Score Editor toolbar is similar to the toolbar in the Key Editor, but tailored to working with scores: •There are an Insert Note tool and an Insert Text tool in- stead of the Pencil, Trim, Mute, Zoom, and Line tools. •Parts on different tracks are shown on different staves. Therefore there are no part controls. •There are only two Snap types: Grid and Grid Relative. •The Independent Track Loop, Auto-Select Controllers, and Indicate Transpositions buttons, as well as the Nudge palette and Event Colors pop-up menu are not available. The status line The status line features the Mouse Time Position, the Mouse Note Position, and the Current Chord displays. Unlike in the Key Editor, you need to select the notes mak - ing up the chord to make it appear in the Current Chord Display. •To show or hide the status line, click the “Set up Win- dow Layout” button and activate or deactivate the “Status Line” option. The info line The info line shows information about selected MIDI notes, just like in the Key and Drum Editors. You can edit all values on the info line using regular value editing (see “Editing on the info line” on page 386 for details). •To configure which items are available on the info line, right-click the info line and select “Setup…” from the con - text menu. In the dialog that appears you can configure where the separate items will be placed and save/recall different setup configurations. •To show or hide the info line, click the “Set up Window Layout” button and activate or deactivate the “Info Line” option. Toolbar Status line Extended toolbar Info line
412 The MIDI editors The extended toolbar •To show or hide the extended toolbar, click the “Set up Window Layout” button and activate or deactivate the Tools option. Note value buttons Click one of these to select a note value for input. The “T” and “.” options are for triplet and dotted note values. You can also press [Ctrl]/[Command] and click one of the note value buttons – this will resize all selected notes to the note value you choose. Enharmonic Shift Allows you to manually select whether a note is shown with flat or sharp accidentals, see “Enharmonic Shift” on page 417. The score display The main area of the Score Editor window shows the notes in the edited parts on one or several staves. •If you are editing one or several parts on the same track, as much of them as possible is shown on several staves – one above the other – just as with a score on paper. •If you are editing parts on several tracks, they are put on a grand staff (multiple staves, tied together by bar lines). •The number of bars across the screen depends on the size of the window and the number of notes in each bar. The maximum number of bars across the page is four. •The end of the last part is indicated by a double bar line. •Unlike the other MIDI editors, the Score Editor does not have a ruler. A conventional ruler would not make sense, since there is no exact rela- tionship between a note’s horizontal position in the score and its musical position in the project. Score Editor operations Opening the Score Editor To open one or several parts in the Score Editor, select one or several tracks or any number of parts (on the same or different tracks), and select “Open Score Editor” from the Scores submenu of the MIDI menu. The default key command for this is [Ctrl]/[Command]-[R]. •You can also select the Score Editor as your default ed- itor, allowing you to open it by double-clicking parts. This is done with the Default Edit Action pop-up menu in the Preferences dialog (Event Display–MIDI page). About editing parts on different tracks If you have selected parts on two or more tracks and open the Score Editor, you will get one staff for each track (al - though you can split a staff in two, e. g. when scoring for piano). The staves are tied together by bar lines and placed in the order of the tracks in the Project window. •If you need to rearrange the staves: close the editor, go back into the Project window, drag the tracks to the order you want them, and open the Score Editor again. The active staff Just as in the other editors, all MIDI input (as when record- ing from your instrument) is directed to one of the tracks, here called the active staff. The active staff is indicated by a blue rectangle to the left of the clef symbol. •To change the active staff, click on the staff you want to activate. The active staff
413 The MIDI editors Getting the score displayed correctly When you open the Score Editor for a part recorded in real time, the score may not look as legible as you expect. The Score Editor can ignore the minor time variances in performance and make a neater score almost instantly. To achieve this, there are a number of Staff Settings that de - termine how the program displays the music. ÖNote that the time signature follows the time signa- ture(s) set in the Tempo Track Editor, and that these set- tings are common to all tracks/staves in the score. There are two ways to open the Staff Settings dialog: •Double-click in the area to the left of the staff. •Activate a staff by clicking in it, and select “Staff Set- tings…” from the Scores submenu of the MIDI menu. The Staff Settings dialog appears. Staff Mode This pop-up menu determines how the staff is shown: •When set to “Single”, all notes in the part are shown in the same staff. •When set to “Split”, the part is split on the screen into a bass and treble clef, as in a piano score. You use the Split-Point value field to set the note where you want the split to occur. Notes above and including the split note will appear on the upper staff, and notes below the split note will appear on the lower staff. Before and after setting a split at C3. Display Quantize Notes are not an absolute language, and you must give the program a few hints on how you want the score to be displayed. This is done using the Display Quantize section of the Staff Settings dialog. The following options are available: !The settings you make in this dialog are independent for each staff (track), but common for a piano staff which you have created by choosing the “Split” Staff Mode option (see below). !These are only display values used for the graphics in the Score Editor. They do not affect the actual playback in any way. OptionDescription NotesDetermines the smallest note value to be displayed and the “smallest position” to be recognized and properly dis-played. Set this to the smallest significant note position used in your music. For example, if you have notes on odd sixteenth note po-sitions, set this value to 16. The “T” values are for triplet note values. This setting is partly overridden by Auto Quantize (see below). RestsThis value is used as a “recommendation” – the program will not display rests smaller than this value, except where necessary. In effect, this setting also determines how the length of notes is displayed. Set this value according to the smallest note value (length) you want to be displayed for a single note, positioned on a beat.
414 The MIDI editors Clef and Key The correct Clef and Key are set using the two scroll bars in the Clef/Key section. If you activate the “Auto Clef” checkbox, the program attempts to guess the correct clef, judging from the pitch of the music. •To set the clef and key for the lower staff, activate the “Lower Staff” checkbox in the Clef/Key section. Display Transpose Some instruments, for example a lot of brass instruments, are scored transposed. For this purpose, the Staff Set - tings dialog allows you to specify a separate Display Transpose setting for each staff (track). This transposes the notes in the score (i. e. how they are displayed) without affecting how the notes play back. This allows you to re - cord and play back a multi staff arrangement, and still score each instrument according to its own transposition. •Use the pop-up menu to select the instrument for which you are scoring. You can also manually set a display transpose value with the Semitones box above. Interpretation Options These provide additional options for how the score is dis- played: Auto QuantizeGenerally, if your music contains mixed triplets and straight notes, try activating this checkbox. Otherwise, make sure it is deactivated. Auto Quantize is used to make your score look as legible as possible. Auto Quantize allows you to mix straight notes with tuplets (triplets) in a part. But Auto Quantize also uses the (display) Quantize value. If it cannot find an appropriate note value for a certain note or group of notes, it will use the set Quantize value to display it. If the part is imprecisely played and/or complex, Auto Quantize may have a problem “figuring out” exactly what you “mean”. Dev.This option is only available if Auto Quantize is on. When Dev. (Deviation) is activated, triplets/straight notes will be detected even if they are not exactly “on the beat”. How -ever, if you know your triplets/straight notes are perfectly recorded (quantized or entered by hand), turn this off. AdaptThis option is only available if Auto Quantize is on. When Adapt is activated, the program “guesses” that when one triplet is found, there are probably more triplets surround -ing it. Turn this on if not all of your triplets are detected. Option Description ParameterDescription Clean LengthsWhen this is activated, notes that are considered to be chords will be shown with identical lengths. This is done by showing the longer notes as shorter than they are. When Clean Lengths is turned on, notes with very short overlaps are also cut off; a bit as with No Overlap (see below), but with a more subtle effect. No OverlapWhen this is activated one note will never be shown as overlapping another, lengthwise. This allows long and short notes starting at the same point to be displayed without ties; the long notes are cut off in the display. This will make the music more legible. An example measure with No Overlap deactivated… …and with No Overlap activated. SyncopationWhen this function is activated, syncopated notes are shown in a more legible way. This is a dotted quarter at the end of a bar when Synco-pation is Off… …and when it is On. ShuffleActivate this function when you have played a shuffle beat and want it displayed as straight notes (not triplets). This is very common in jazz notation.
415 The MIDI editors Applying your settings After you have made your settings, click Apply to apply them to the active staff. You can select another staff in the score and make settings for that, without having to close the Staff Settings dialog first – just remember to click Ap - ply before you change staff, otherwise your changes will be lost. Entering notes with the mouse To enter notes into a part in the Score Editor, you use the Note tool. However, first you need to set the note value (length) and spacing: Selecting a note value for input This can be done in two ways: •By clicking the note symbols on the extended toolbar. You can select any note value from 1/1 to 1/64th and turn on and off the dotted and triplet options by clicking the two buttons to the right. The se- lected note value is displayed in the Length value field on the toolbar and in the Note tool cursor shape. •By selecting an option from the Length Quantize pop- up menu on the toolbar. Selecting a Quantize value When you move the mouse pointer over the score, you will see that the Mouse Time Position field on the status line tracks your movement and shows the current position in bars, beats, sixteenth notes, and ticks. Positioning on screen is controlled by the current Quan- tize value. If you set this to 1/8, you can only insert and move notes to eighth note positions, at quarter notes, at half bars or at bar positions. It is a good strategy to set the Quantize value to the smallest note value in the piece. This does not stop you from inputting notes at “coarser” posi - tions. However, if you set the Quantize value to too small a note value, it is easier to make mistakes. The Quantize value is set with the Quantize pop-up menu on the toolbar. •You can also assign key commands to the different Quantize values. This is done in the Key Commands dialog, in the “MIDI Quantize” cate- gory. •Just like in the other MIDI editors, you can use the Quantize Panel to create other quantize values, irregular grids, etc. However, this is not often used when entering score notes. Entering a note To add a note to the score, proceed as follows: 1.Make the staff active. Notes are always put in on the active staff. 2.Select the type of note by selecting a note value. This is described in detail above. 3.On the toolbar, select the Note tool. If you selected the note value by clicking on a symbol on the extended toolbar, the Note tool gets automatically selected. 4.Select a Quantize value. 5.Move the mouse over the staff to find the correct posi- tion. Check the Mouse Time Position display on the status line – the position is “magnetically” attracted to the grid defined by the current Quantize value. This allows you to easily find the correct position. 6.Move the mouse vertically to find the correct pitch. The Mouse Note Position display on the status line shows the pitch at the pointer position, making it easy to find the right pitch. 7.Click in the staff. The note appears in the score. The notes you enter will get the insert velocity value set in the Insert Velocity field on the toolbar, see “Setting veloc- ity values” on page 383. ÖIf the notes you enter, appear to have the wrong note value (e. g. you enter a 1/32 note that is displayed as a 1/ 16 note), you may have to adjust the Display Quantize set - tings, see “Display Quantize” on page 413. Selecting notes There are several ways to select notes in the Score Editor: By clicking To select a note, click on its note head with the Arrow tool. The note head gets red to indicate that it is selected. With the Quantize value set to 1/8, you can only input notes at eighth note positions.
416 The MIDI editors •To select more notes, hold down [Shift] and click on them. •To deselect notes, hold [Shift] down and click on them again. •If you hold down [Shift] and double-click on a note, this note and all the following notes in the same staff are se - lected. Using a selection rectangle 1.Press the mouse button with the Arrow tool in some free (white) space in the score. 2.Drag the mouse pointer to create a selection rectan- gle. You can drag to select notes on several voices or staves if you wish. 3.Release the mouse button. All notes with their note heads inside the rectangle get selected. •If you want to deselect one or more of the notes, hold down [Shift] and click as described above. Using the keyboard By default, you can step through the notes in the staff us- ing the left and right arrow keys. If you press [Shift], you will select the notes as you step through them. •If you want to use other keys for selecting notes, you can customize the settings in the Key Commands dialog (in the Navigate category). Deselecting everything •To deselect everything, simply click with the Arrow tool in some “free” (white) space in the score. Deleting notes Notes can be deleted in two ways: Using the Erase tool 1.Select the Erase tool from the toolbar or context menu. 2.One at a time, click on the note(s) you want to erase, or drag over them with the mouse button pressed. Using the keyboard or delete menu item 1.Select the note(s) you want to delete. 2.Select Delete from the Edit menu, or press [Delete] or [Backspace] on the computer keyboard. Moving notes To move or transpose notes, proceed as follows: 1.Set the Quantize value. 2.If you want to hear the pitch of the note while moving, activate the Acoustic Feedback button (speaker icon) on the toolbar. When it is on, you will hear the current pitch of the “dragged” note. 3.Select the notes that you want to move. 4.Click one of the selected notes and drag it to a new position and/or pitch. The horizontal movement of the note is “magnetically attracted” to the current Quantize value. The position boxes on the toolbar show what the new position and pitch for the dragged note will be. 5.Release the mouse. The notes appear at their new position. •If you hold [Ctrl]/[Command] and drag, movement is re- stricted to vertical or horizontal (depending on the direc- tion in which you drag). •You can also move selected notes by using key com- mands, as assigned in the Nudge category in the Key Commands dialog. When moving notes to the left or right using key commands, the notes will be moved in steps according to the current Quantize value. The keys assigned for up/down nudging will transpose notes in semitone steps. Duplicating notes 1.Set the Quantize value and select the notes, as for moving. 2.Hold down [Alt]/[Option] and drag the notes to their new position. •If you want to restrict movements to one direction, press [Ctrl]/[Command]. This works just as for moving, as described above. •[Alt]/[Option] is the default modifier key for copying/du- plicating. If you like, you can change this in the Prefer- ences dialog (Editing–Tool Modifiers page). The entry for this is found in the Drag & Drop category (“Copy”).
417 The MIDI editors Changing the length of notes As described earlier (see “Getting the score displayed correctly” on page 413), the displayed length of a note is not necessarily the actual note length, but also depends on the Notes and Rests values for Display Quantize in the Staff Settings dialog. This is important to remember when you change the length of a note, since it can lead to con - fusing results. There are several ways to change the length of a note in the Score Editor: By using the note value icons on the extended toolbar Using the extended toolbar is another quick way to set a number of notes to the same length: 1.Select the notes you want to change. 2.Hold down [Ctrl]/[Command] and click on one of the note icons on the extended toolbar. All the selected notes are now given the length of the clicked note. By using the info line You can also edit length values numerically on the info line, just like in the Key and Drum Editors (see “Editing on the info line” on page 386). Splitting and gluing notes •If you have two notes strung together by a tie and click on the “tied” note head with the Scissors tool, the note will be divided into two, with the respective length of the “main” and the tied note. •Conversely, if you click on a note with the Glue Tube tool it will be joined to the next note with the same pitch. Enharmonic Shift The buttons to the right on the extended toolbar allow you to shift the display of selected notes so that for example an F# (F sharp) is instead shown as a Gb (G flat) and vice versa: 1.Select the note(s) you want to affect. 2.Click on one of the buttons to display the selected note(s) a certain way. The “off” button resets the notes to original display. The other five op- tions are double flats, flats, No (no accidentals shown, regardless of pitch), sharps and double sharps. Flip Stems Normally the direction of the note stems is automatically selected according to the note pitches, but you can change this manually if you like: 1.Select the notes for which you want to change (flip) the stem direction. 2.Pull down the MIDI menu and select Flip Stems from the Scores submenu. Working with text You can use the Text tool to add comments, articulation or instrumentation advice and other text strings anywhere in the score: Adding a text string 1.On the toolbar, select the Text tool. 2.Click anywhere in the score. A blinking cursor appears, indicating that you can enter text. 3.Enter the text and press [Return]. Editing text To edit an already added text string, double-click it with the Arrow tool. This opens the text for editing, and you can use the arrow keys to move the cursor, delete characters with the [Delete] or [Backspace] keys and type new text as usual. Finish by pressing [Return].
418 The MIDI editors •To delete a text block, select it with the Arrow tool and press [Backspace] or [Delete]. •You can move or duplicate text blocks by dragging (or [Alt]/[Option]-dragging) them, just as with notes. Changing the text font, size and style To change the font settings for the text you have added, proceed as follows: 1.Select the text by clicking it with the Arrow tool. 2.Pull down the MIDI menu and select “Set Font…” from the Scores submenu. The Font Settings dialog appears, containing the following settings: 3.When you have made your settings, click Apply. If you like, you can leave the Font Settings dialog open, select another text block and adjust the settings for that – just remember to click Apply before you select a new text block. •If you make settings in the Font Settings dialog with no text selected, the settings will be used as default for all new text. In other words, all text you enter from then on will get the settings you have specified (although you can of course change this manually for each text as usual). Printing To print your score, proceed as follows: 1.Open the parts you want to print in the Score Editor. Printing is only available from within the Score Editor. 2.Select “Page Setup…” from the File menu and make sure all your printer settings are correct. Close the dialog. 3.Select “Print…” from the File menu. 4.A standard print dialog appears. Fill out the options as desired. 5.Click Print. ItemDescription Font This is where you specify the font for the text. Which fonts are available on the pop-up menu depends on the fonts you have installed on you computer. You probably do not want to use the “Steinberg” fonts – these are special fonts used by the program (e. g. for score symbols) and not suited for common text. SizeSets the size of the text. FrameAllows you to encase the text in a rectangular (box) or oval frame. Font optionsThese checkboxes determine whether the text is format-ted bold, italic, and/or underlined. !If you change your setting for paper size, scale and margins now, the score may change its look.
420 Expression maps (Cubase only) Introduction About articulations Musical articulations, or expressions, define how certain notes “sound”, i. e. how they are sung or performed on a given instrument. They allow you to specify that a string in - strument is bowed (not plucked), a trumpet muted (not played open), and so on. Articulations also define the rela - tive volume of notes (to play some notes louder or softer than the others) or changes in pitch (create a tremolo). Articulations can be divided into “Directions” and “Attributes”. •Directions are valid for all notes from the insert position on, until another direction is scored. This means, they are applied not to single notes, but to a continuous range of notes, or even an entire piece of music. An example for a direction is pizzicato, which means that the string in- strument is plucked. •Attributes belong to single notes. They are only applied to the notes for which they are scored. Examples for this are accents, where a note is played with an emphasis, and staccato, where a note is played shorter. Musical articulations in the Score Editor Articulations and MIDI When working with MIDI, i. e. when you are entering notes via a MIDI keyboard, editing notes in the MIDI editors or using VST instruments, articulations need to be realized as different sounds. To trigger the necessary sound changes, use the following command and data types: Expression maps When working on a project, you might want to audition a composition including articulations. In Cubase, this can be achieved using expression maps, which can be selected via the Expression Map section in the Inspector for MIDI or instrument tracks. Within these maps, you can specify the sound mapping and characteristics for all your musical ex - pressions, using the methods described in the table above. When you select an expression map for a MIDI or instru- ment track, the articulations (sounds) defined in the map are automatically applied during playback. Cubase recog - nizes the expressions scored for the MIDI part and searches the sound slots in the expression map for a sound that matches the defined criteria. When a matching sound slot is found, the current note is ei- ther modified (e. g. reduced in length or played louder), or the MIDI channel, program change or key switch informa - tion is sent to the connected instrument (the instrument se- lected on the Output Routing pop-up menu for the track), so that a different sound is played. When no sound slot is found that matches the articulations used in the part, the “closest match” is used, see “Groups” on page 426. When you enter articulations in a MIDI part, you need to set up an expression map in a way that the right sounds in the connected VST or MIDI instrument are triggered (see “Creating and editing expression maps” on page 424). Expression maps also allow you to link your articulations with remote keys on a MIDI input device and map these to sounds that can be played by a MIDI device or VST instru - ment. This way, you can enter notes and articulations us- ing a remote MIDI device and have these automatically be recorded and played back correctly by Cubase. Expression maps are useful in the following situations: •When you want to enter musical articulations directly in one of the MIDI editors, especially the Score Editor, with - out having to record MIDI data first. OptionDescription Program Change Program Change messages can be used to instruct a con-nected VST instrument to switch from one program to another. Depending on the instrument, this can be used to play a differ-ent articulation. Pizzicato Tenuto Accent Staccato Attributes Direction MIDI channelMulti-timbral instruments, such as Steinberg’s HALion, feature programs, usually representing different articulations. These can be accessed via MIDI channel messages. Key switchesSome software samplers, like Steinberg’s HALion Symphonic Orchestra, make use of “key switches”, meaning that certain keys are not used to trigger sounds, but to switch between ar -ticulations, for example. Option Description