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Steinberg Cubase 6 Manual

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    The Sample Editor 
    						
    							262
    The Sample Editor
    Window overview
    The Sample Editor allows you to view and manipulate audio 
    by cutting and pasting, removing, or drawing audio data, 
    and by processing audio (see the chapter 
    “Audio process-
    ing and functions” on page 244). This editing is “non-de-
    structive”: The actual file will remain untouched so that you 
    can undo modifications or revert to the original settings at 
    any time.
    The Sample Editor also contains most of the realtime time 
    stretching functions in Cubase. These can be used to 
    match the tempo of audio to the project tempo (see 
    “Warp-
    ing audio” on page 272).
    Another special feature of the Sample Editor is hitpoint 
    detection. Hitpoints allow you to create audio slices, 
    which can be useful in many situations, for example, if you 
    want to change the tempo without introducing artifacts 
    (see 
    “Working with hitpoints and slices” on page 276).
    The VariAudio features allow you to edit monophonic vo-
    cal recordings in pitch and time, as easily as editing MIDI 
    in the Key Editor. In these realtime pitch modifications the 
    transitions are kept so that the sound remains natural. The pitch detection and correction is “non-destructive”, i.
     e. 
    you can always undo modifications or revert to the original 
    versions, see 
    “VariAudio (Cubase only)” on page 281 for 
    details.
    ÖThe term “loop” is used throughout this chapter and in 
    this context usually means an audio file with a musical time 
    base. That means that the length of the loop represents a 
    certain number of bars and beats at a certain tempo. Play
    -
    ing the loop back at the right tempo in a cycle set to the 
    correct length will produce a continuous loop without gaps.
    Opening the Sample Editor
    To open the Sample Editor, double-click an audio event in 
    the Project window or the Audio Part Editor, or double-
    click an audio clip in the Pool. You can have more than 
    one Sample Editor window open at the same time.
    ÖDouble-clicking an audio part in the Project window 
    opens the Audio Part Editor, even if the part contains a sin
    -
    gle audio event only. The Audio Part Editor is described in a 
    separate chapter, see 
    “The Audio Part Editor” on page 294. 
    						
    							263
    The Sample Editor
    The toolbar
    The toolbar contains various tools for selecting, manipulat-
    ing and playing back audio, as well as options that affect 
    the appearance and behavior of the Sample Editor. 
    In the Musical Information section at the right of the tool-
    bar, the estimated length of your audio file is displayed in 
    bars and beats (PPQ) together with the estimated tempo 
    and the time signature. These values are important for us
    -
    ing Musical Mode, see “Musical Mode” on page 272.
    The Algorithm pop-up menu allows you to select an algo-
    rithm for the realtime time stretching. For more information 
    about the time stretch algorithm, see 
    “Selecting an algo-
    rithm for realtime playback” on page 271.
    •You can customize the toolbar by right-clicking it and 
    using the context menu to hide or show items. For further 
    information about configuring the toolbar, see 
    “Using the 
    Setup options” on page 534.
    Show Audio Event
    When the “Show Audio Event” button is activated on the 
    toolbar, the section corresponding to the edited event is 
    highlighted in the waveform display and the Overview. The 
    sections of the audio clip not belonging to the event are 
    shown with a gray background.
    •You can adjust the start and end of the event in the clip 
    by dragging the event handles in the waveform display.
    Snap
    The Snap function helps you to find exact positions when 
    editing in the Sample Editor by restricting horizontal 
    movement and positioning to certain grid positions. You 
    turn Snap on or off by clicking the Snap button in the 
    Sample Editor toolbar.
    ÖThe Sample Editor Snap function is independent of 
    the Snap setting in the Project window toolbar or other 
    editors. It has no effect outside the Sample Editor.
    Snap to Zero Crossing
    When this option is activated, editing is done at zero 
    crossings (positions in the audio where the amplitude is 
    zero). This helps you to avoid pops and clicks, which 
    might otherwise be caused by sudden amplitude changes.
    ÖThe Sample Editor function “Snap to Zero Crossing” 
    is independent of the same setting in the Project window 
    toolbar or other editors. It has no effect outside the Sam
    -
    ple Editor.
    Auto-Scroll
    When the Auto-Scroll option is activated on the Sample 
    Editor toolbar, the waveform display will scroll during play
    -
    back, keeping the project cursor visible in the editor.
    ÖThis setting is independent of the Auto-Scroll setting 
    in the Project window toolbar or other editors.
    !This button is only available if you have opened the 
    Sample Editor by double-clicking an audio event in 
    the Project window or the Audio Part Editor. It is not 
    available if you have opened the audio event from the 
    Pool. 
    						
    							264
    The Sample Editor
    The info line
    The info line is displayed below the toolbar. It shows infor-
    mation about the audio clip, such as the audio format and 
    the selection range.
    Initially, length and position values are displayed in the for-
    mat specified in the Project Setup dialog. For information 
    about configuring the info line, see 
    “Using the Setup op-
    tions” on page 534.
    •To show or hide the info line, click the “Set up Window 
    Layout” button on the toolbar and activate or deactivate 
    the Info Line option.
    The Sample Editor Inspector
    On the left in the Sample Editor, you will find the Sample 
    Editor Inspector. It contains tools and functions for work
    -
    ing in the Sample Editor. 
    For more information on the handling of the various In-
    spector tabs, see the section “Inspector handling” on 
    page 39.
    The Definition tab
    The Definition tab helps you to adjust the audio grid and 
    define the musical context of your audio. This is useful if 
    you have an audio loop or audio file that you want to match 
    to the project tempo, see 
    “Warping audio” on page 272. If 
    the Definition tab is open, a second ruler is displayed, 
    showing the musical structure of your audio.
    The AudioWarp tab
    The AudioWarp tab lets you perform timing settings for 
    your audio. This includes applying swing and manually 
    changing the rhythm of the audio by dragging beats to 
    time positions in the grid (see 
    “Applying swing” on page 
    275 and “Free Warp” on page 275).
    •If you click the “Disable Warp Changes” button, any 
    warp modifications you have made are disabled, allowing 
    you to compare the modified sound with the original 
    sound of your audio. 
    However, the display does not change. The time stretch applied by the 
    Musical Mode is not disabled by this. “Disable Warp Changes” is deac-
    tivated when you reset your warp operations or when you close the Sam-
    ple Editor. It will not be recalled when reopening the Sample Editor.
    The VariAudio tab (Cubase only)
    On this tab you can edit single notes of your audio file and 
    change their pitch and/or timing, in a way that is similar to 
    the editing of MIDI notes (see 
    “Understanding the wave-
    form display in VariAudio” on page 281). Furthermore, you 
    can extract MIDI from your audio (see “Extracting MIDI” on 
    page 291).
    •If you click the “Disable Pitch Changes” button, any 
    pitch modifications you have made are disabled, allowing 
    you to compare the modified sound with the original 
    sound of your audio. 
    However, the display does not change. “Disable Pitch Changes” is deacti-
    vated when you reset your pitch or warp operations or when you close the 
    Sample Editor. It will not be recalled when reopening the Sample Editor.
    Disable Warp Changes
    Disable Pitch Changes 
    						
    							265
    The Sample Editor
    The Hitpoints tab
    On this tab, hitpoints can be marked and edited (see 
    “Working with hitpoints and slices” on page 276). Hit-
    points allow you to slice your audio and to create groove 
    quantize maps from your audio. You can also create mark
    -
    ers, regions, events, and warp tabs based on hitpoints.
    The Range tab
    On this tab you will find functions for working with ranges 
    and selections (see 
    “Making selections” on page 268).
    The Process tab
    This tab regroups the most important audio editing com-
    mands from the Audio and Edit menus. For further infor-
    mation on the options contained in the Select Process 
    and Select Plug-in pop-up menus, see the chapter 
    “Audio 
    processing and functions” on page 244.
    The overview line
    The overview line displays the whole clip. The section cur-
    rently shown in the main waveform display of the Sample 
    Editor (the viewing area) is indicated by a rectangle in the 
    overview line, and the current selection range is also 
    shown. If the “Show Audio Event” button is activated on the 
    toolbar, event start/end and snap point are shown in the 
    overview line.
    •To view other sections of the clip, move the viewing 
    area in the overview line.
    Click in the lower half of the viewing area and drag to the left or right to 
    move it.
    •To zoom in or out, horizontally, resize the viewing area 
    by dragging its left or right edge.
    •To define a new viewing area, click in the upper half of 
    the Overview and drag a rectangle. 
    The ruler
    The Sample Editor ruler is located between the overview 
    line and the waveform display. The ruler is explained in de
    -
    tail in the section “The ruler” on page 44. When the Defi-
    nition tab is open, an additional ruler displays the musical 
    structure of the audio file.
    Event Start Event End
    Viewing areaSelection
    Snap Point 
    						
    							266
    The Sample Editor
    The waveform display and the level scale
    The waveform display shows the waveform image of the 
    edited audio clip according to the wave image style set in 
    the Preferences dialog (Event Display–Audio page), see 
    “Adjusting how parts and events are shown” on page 57. 
    To the left of the waveform display a level scale is shown, 
    indicating the amplitude of the audio.
    •You can select whether the level is shown as a percent-
    age or in dB.
    This is done by opening the level scale pop-up menu at the top of the 
    level scale and selecting an option. 
    •Select the “Show Half Level Axis” option on the context 
    menu of the waveform display, if you want the half level 
    axes to be shown.
    General functions
    Zooming
    Zooming in the Sample Editor is done according to the 
    standard zoom procedures, with the following special 
    notes to keep in mind:
    •The vertical zoom slider changes the vertical scale rela-
    tive to the height of the editor window, in a way similar to 
    the waveform zooming in the Project window (see 
    “Zoom 
    and view options” on page 56).
    The vertical zoom will also be affected if the “Zoom Tool Standard Mode: 
    Horizontal Zooming Only” preference (Editing–Tools page) is deactivated 
    and you drag a rectangle with the Zoom tool.
    The following options relevant to the Sample Editor are 
    available on the Zoom submenu of the Edit menu or the 
    context menu:
    OptionDescription
    Zoom InZooms in one step, centering on the position cursor.
    Zoom OutZooms out one step, centering on the position cursor.
    Zoom FullZooms out so that the whole clip is visible in the editor.
    Zoom to 
    SelectionZooms in so that the current selection fills the editor 
    display.
    Zoom to 
    Selection (Horiz.)Zooms in horizontally so that the current selection fills 
    the editor display.
    Half-level axis 
    						
    							267
    The Sample Editor
    •When the VariAudio tab is active (see “VariAudio (Cu-
    base only)” on page 281), you can also zoom by holding 
    down [Alt]/[Option] while drawing a selection rectangle 
    around the segments that you want to zoom in on. You 
    can zoom out by holding down [Alt]/[Option] and clicking 
    in an empty area of the waveform.
    •The current zoom setting is shown in the info line, as a 
    “samples per screen pixel” value.
    ÖYou can zoom in horizontally to a scale of less than one 
    sample per pixel! This is required for drawing with the Pen
    -
    cil tool (see “Drawing in the Sample Editor” on page 268).
    •If you have zoomed in to one sample per pixel or less, the 
    appearance of the samples depends on the “Interpolate 
    Audio Images” option in the Preferences dialog (Event Dis
    -
    play–Audio page).
    If the option is deactivated, single sample values are drawn as “steps”. If 
    the option is activated, they are interpolated to a “curve” form.
    Auditioning
    While you can use the regular play commands to play 
    back audio when the Sample Editor is open, it is often 
    useful to listen to the edited material only.
    ÖCubase only: When auditioning, audio is routed to the 
    Control Room (if activated) or to the Main Mix (the default 
    output bus). In Cubase Artist, the Main Mix bus is always 
    used for all auditioning. For information about routing, see 
    “Routing” on page 164.
    Clicking the Audition icon on the toolbar plays back the 
    edited audio, according to the following rules:
    • If you have made a selection, this selection will be played back.
    • If there is no selection and “Show Event” is deactivated, play-
    back will start at the cursor position.
    • If the Audition Loop icon is activated, playback will continue 
    repeatedly until you deactivate the Audition Loop icon. Other
    -
    wise, the section will be played back once.
    ÖThere is a separate Play button for auditioning regions, 
    see 
    “Auditioning regions” on page 271.
    Using the Speaker tool
    If you click somewhere in the waveform display with the 
    Speaker (“Play”) tool and keep the mouse button pressed, 
    the clip is played back from the position where you click. 
    Playback will continue until you release the mouse button.
    Using Acoustic Feedback
    If you activate the “Acoustic Pitch Feedback” button on 
    the toolbar, the audio will be played back when you edit it 
    vertically, i.
     e. when you change the pitch. This way you 
    can easily audition your modifications. 
    Using key commands
    If you activate the “Playback Toggle triggers Local Pre-
    view” option in the Preferences dialog (Transport page), 
    you can start/stop auditioning by pressing [Space]. This is 
    the same as clicking the Audition icon on the toolbar.
    The Sample Editor also supports the “Preview start” and 
    “Preview stop” key commands in the Media category of 
    the Key Commands dialog. These key commands stop the 
    current playback, whether you are in normal playback or in 
    audition mode.
    Scrubbing
    The Scrub tool allows you to locate positions in the audio 
    by playing back, forwards, or backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the waveform display and keep the mouse 
    button pressed.
    The project cursor is moved to the position where you clicked.
    Zoom to EventZooms in so that the editor shows the section of the 
    clip corresponding to the edited audio event. This is 
    not available if you have opened the Sample Editor 
    from the Pool (in which case the whole clip is opened 
    for editing, not an event).
    Zoom In/Out 
    VerticallyThis is the same as using the vertical zoom slider (see 
    above).
    Undo/Redo 
    ZoomThese options allow you to undo/redo the last zoom 
    operation. 
    Option Description 
    						
    							268
    The Sample Editor
    3.Drag to the left or right.
    The audio is played back. The speed and pitch of the playback depend 
    on how fast you drag.
    Adjusting the snap point
    The snap point is a marker within an audio event. It is used 
    as a reference position when you move events with snap 
    activated, so that the snap point is “magnetic” to whatever 
    snap positions you have selected.
    By default, the snap point is set at the beginning of the au-
    dio event, but often it is useful to move the snap point to a 
    “relevant” position in the event, such as a downbeat.
    To adjust the snap point, proceed as follows:
    1.Activate the “Show Audio Event” option on the tool-
    bar, so that the event is displayed in the editor.
    2.If needed, scroll until the event is visible, and locate 
    the “S” flag in the event.
    If you have not adjusted this previously, it is located at the beginning of 
    the event.
    3.Click on the “S” flag and drag it to the desired position.
    •You can also adjust the snap point by setting the proj-
    ect cursor at the desired position and selecting “Snap 
    Point To Cursor” on the Audio menu. 
    The snap point will be set to the position of the cursor. This method can 
    also be used in the Project window and the Audio Part Editor.
    It is also possible to define a snap point for a clip (for 
    which there is no event yet).
    To open a clip in the Sample Editor, double-click it in the 
    Pool. After having set the snap point, you can insert the 
    clip into the project from the Pool or the Sample Editor 
    with the set snap point position.
    Drawing in the Sample Editor
    It is possible to edit the audio clip at sample level by draw-
    ing with the Pencil tool. This can be useful if you need to 
    manually edit out a spike or click, etc.
    Proceed as follows:
    1.Zoom in to a zoom value lower than 1.
    This means that there is more than one screen pixel per sample.
    2.Select the Pencil tool.
    3.Click at the beginning of the section that you want to 
    correct and draw in the new curve.
    A range selection covering the edited section is automatically applied.
    ÖThe Pencil tool cannot be used when the VariAudio 
    tab is open.
    Making selections
    To select an audio section in the Sample Editor, click and 
    drag with the Range Selection tool.
    •If “Snap to Zero Crossing” is activated on the toolbar, 
    the selection’s start and end are always at zero crossings.
    •You can resize the selection by dragging its left and 
    right edge or by [Shift]-clicking.
    !When you set the grid start on the Definition tab, the 
    snap point is moved to the grid start (see 
    “Correct-
    ing the local definition grid” on page 274).
    !Events and clips can have different snap points. If 
    you open a clip from the Pool, you can edit the clip 
    snap point. If you open a clip from within the project 
    window, you can edit the event snap point. The clip 
    snap point serves as a template for the event snap 
    point. However, it is the event snap point that is 
    taken into account when snapping.
    A selected range 
    						
    							269
    The Sample Editor
    •The current selection is indicated in the corresponding 
    fields on the Range tab of the Sample Editor Inspector.
    You can fine-tune the selection by changing these values. Note that the 
    values are relative to the start of the clip, rather than to the project timeline.
    Using the Select menu
    On the Select menu on the Range tab and on the Select 
    submenu of the Edit menu you find the following options: 
    ÖSeveral of these options are also available on the 
    Sample Editor context menu.
    Editing selection ranges
    Selections in the Sample Editor can be processed in sev-
    eral ways. 
    If you attempt to edit an event that is a shared copy (i. e. 
    the event refers to a clip that is used by other events in the 
    project), you are asked whether you want to create a new 
    version of the clip.
    •Select “New Version” if you want the editing to affect 
    the selected event only. Select “Continue” if you want the 
    editing to affect all shared copies.
    ÖIf you activate the “Please, don’t ask again” option in 
    the dialog, any further editing will conform to the selected 
    method (“Continue” or “New Version”). You can change 
    this setting at any time with the “On Processing Shared 
    Clips” pop-up menu in the Preferences dialog (Editing–
    Audio page).
    •Any changes to the clip are shown in the Offline Pro-
    cess History, making it possible to undo them later (see 
    “The Offline Process History dialog” on page 254).
    Cut, Copy, and Paste
    The Cut, Copy, and Paste commands (on the Edit menu, 
    on the Process tab of the Sample Editor Inspector, or on 
    the main Edit menu) work according to the following rules:
    •Selecting Copy copies the selection to the clipboard.
    •Selecting Cut removes the selection from the clip and 
    moves it to the clipboard.
    The section to the right of the selection is moved to the left to fill the gap.
    •Selecting Paste copies the data from the clipboard into 
    the clip.
    If there is a selection in the editor, this is replaced by the pasted data. If 
    there is no selection, the pasted data is inserted starting at the project 
    cursor. The section to the right of the line is moved to make room for the 
    pasted material.
    Delete
    Selecting Delete (on the Edit menu, on the Process tab of 
    the Sample Editor Inspector, or on the main Edit menu) re
    -
    moves the selection from the clip. The section to the right 
    of the selection is moved to the left to fill the gap.
    OptionDescription
    AllSelects the whole clip.
    NoneSelects no audio (the selection length is set to “0”).
    In LoopSelects all audio between the left and right locator.
    Select EventSelects only the audio that is included in the edited event. 
    This is grayed out if you have opened the Sample Editor 
    from the Pool (in which case the whole clip is opened for 
    editing, not an event).
     Cubase only: If the VariAudio tab is open and your audio 
    file is split into separate segments (see “Segments mode” on page 283), all segments are selected. 
    Locators to Selection 
    (Range tab  only)
    Sets the locators to encompass the current selection. 
    This is available if you have selected one or several 
    events or made a selection range.
    Locate Selection 
    (Range tab only)Moves the project cursor to the beginning or end of the 
    current selection. For this to be available, you must have 
    selected one or more events or parts, or made a selec
    -tion range.
    Loop Selection 
    (Range tab only)This activates playback from the start of the current se-lection and keeps starting over again when reaching the 
    selection end.
    From Start 
    to Cursor (Edit 
    menu only)Selects all audio between the clip start and the project 
    cursor.
    From Cursor 
    to End (Edit 
    menu only)Selects all audio between the project cursor and the 
    end of the clip. For this to work, the project cursor must 
    be within the clip boundaries.
    Equal Pitch -  all Octaves/
    same Octave 
    (Cubase only)This function requires that the audio event has been an-alyzed using the VariAudio features and that one or sev-eral notes are selected. These options select all notes of 
    this event that have the same pitch as the currently se-lected note(s) (in any octave or in the current octave).
    Left Selection 
    Side to Cursor 
    (Edit menu only)Moves the left side of the current selection range to the 
    project cursor position. For this to work, the cursor must 
    be within the clip boundaries. This function is not avail
    -able for VariAudio segments.
    Right Selection 
    Side to Cursor 
    (Edit menu only)Moves the right side of the current selection range to 
    the project cursor position (or the end of the clip, if the 
    cursor is to the right of the clip). This function is not 
    available for VariAudio segments. 
    						
    							270
    The Sample Editor
    Insert Silence
    Selecting “Insert Silence” (on the Edit menu, on the Pro-
    cess tab of the Sample Editor Inspector, or on the Range 
    submenu of the main Edit menu) inserts a silent section 
    with the same length as the current selection, at the selec
    -
    tion start.
    •The selection is not replaced, but moved to the right to 
    make room. 
    If you want to replace the selection, use the “Silence” function instead 
    (see 
    “Silence” on page 252).
    Processing
    The Processing features (on the Select Process menu, on 
    the Process tab of the Sample Editor Inspector, or on the 
    Process submenu of the Audio menu) can be applied to 
    selections in the Sample Editor, as well as the effects (on 
    the Select Plug-in menu on the Process tab of the Sample 
    Editor Inspector or on the Plug-ins submenu of the Audio 
    menu). For more information, see the chapter 
    “Audio pro-
    cessing and functions” on page 244. 
    Creating a new event from the selection using 
    drag
     & drop
    To create a new event that plays only the selected range, 
    proceed as follows:
    1.Make a selection range.
    2.Drag the selection range to an audio track in the Proj-
    ect window.
    Creating a new clip or audio file from the selection
    To extract a selection from an event and either create a 
    new clip or a new audio file, proceed as follows:
    1.Make a selection range.
    2.Open the context menu and select “Bounce Selec-
    tion” from the Audio submenu.
    A new clip is created and added to the Pool, and another 
    Sample Editor window opens with the new clip. This clip 
    refers to the same audio file as the original clip, but con
    -
    tains the audio corresponding to the selection range only.
    Working with regions
    Regions are sections within a clip. One of the main uses 
    for regions is Cycle recording, in which the different 
    “takes” are stored as regions (see 
    “Recording audio” on 
    page 97). You can also use this feature for marking impor-
    tant sections in the audio clip. Regions can be dragged 
    into the Project window from the Sample Editor or the 
    Pool to create new audio events. 
    Regions are best created, edited, and managed in the 
    Sample Editor.
    Creating and removing regions
    1.Select the range that you want to convert into a region.
    2.Click the “Set up Window Layout” button and activate 
    the Regions option.
    The regions list is displayed on the right.
    3.Click the Add Region button above the regions list (or 
    select “Event or Range as Region” from the Advanced 
    submenu of the Audio menu).
    A region is created, corresponding to the selected range.
    4.To name the region, double-click on it in the list and 
    enter a new name.
    Using this procedure, regions can be renamed at any time.
    •When you click on a region in the regions list, it is in-
    stantly displayed in the Sample Editor.
    •To remove a region from a clip, select it in the list and 
    click the Remove Region button above the list.
    Creating regions from hitpoints
    If your audio event contains calculated hitpoints, you can 
    choose to automatically create regions from hitpoints. This 
    can be useful to isolate recorded sounds. For further infor
    -
    mation on hitpoints, see “Working with hitpoints and 
    slices” on page 276. 
    						
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