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Steinberg Cubase 6 Manual

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    VST instruments and instrument tracks
    Exporting instrument tracks as MIDI file
    You can also export instrument tracks as standard MIDI 
    files, see 
    “Exporting MIDI files” on page 527.
    Please note the following: 
    •As there is no MIDI patch information in an instrument 
    track, this information is missing in the resulting MIDI file.
    •If you activate “Export Inspector Volume/Pan”, volume 
    and pan information of the VST instrument will be con
    -
    verted and written into the MIDI file as controller data.
    What do I need? Instrument channel 
    or instrument track?
    •If you need a particular sound without knowing which 
    VST instrument to use, create an instrument track and use 
    the preview features of the Presets browser to find the 
    sound you want.
    •Do likewise if the instrument track restrictions described 
    above do not matter.
    •If you are planning to create an instrument track preset, 
    complete with inserts and EQ settings, you have to use an 
    instrument track.
    •If you need to use multitimbral parts and/or multiple out-
    puts, set up a VST instrument channel. 
    Instrument Freeze
    Like all plug-ins, VST instruments may require a lot of pro-
    cessor power. If you are using a moderately powerful com-
    puter or if you are using a large number of VST instruments, 
    you may come to a point where your computer cannot han
    -
    dle all VST instruments playing back in realtime (the CPU 
    overload indicator in the VST Performance window lights 
    up, you get crackling sounds, etc.).
    Enter the Instrument Freeze function! This is how it works:
    •When you freeze a VST instrument, the program renders 
    an audio file of the instrument output (taking into account all 
    unmuted MIDI parts routed to that VST instrument). This file 
    is placed in the “Freeze” folder within the Project folder.
    •All MIDI tracks routed to the VST instrument, or the in-
    strument track associated with the VST instrument, are 
    muted and locked (the controls for these tracks will ap
    -
    pear “grayed-out” in the track list and Inspector).
    •When you start playback, the rendered audio file is 
    played back from an “invisible” audio track, routed to the 
    VST instrument’s Mixer channel. Thus, any effects, EQ, or 
    mixing automation will still be applied.
    •You can also freeze the Mixer channel of the VST instru-
    ment. This freezes any pre-fader insert effects for the 
    channels, just as when freezing audio tracks (see 
    “Freez-
    ing (rendering) insert effects for a track” on page 194).
    The result of the Freeze is that you get exactly the same 
    sound as before, but the computer processor does not 
    have to calculate the sound of the VST instrument in real
    -
    time.
    Performing the freeze
    The instrument freeze function is available in the VST In-
    struments window, the track list, and the Inspector for in-
    strument tracks.
    1.Set up the project so that the VST instrument plays 
    back the way you want it to.
    This includes editing the MIDI tracks routed to the VST instrument, or ed-
    iting the instrument track, and making parameter settings for the VST in-
    strument itself. If you have automated parameter changes for the VST 
    instrument, make sure that the Read (R) button is activated.
    2.Open the VST Instruments window from the Devices 
    menu, or, if you are using an instrument track, select the 
    track and open the top Inspector tab.
    3.Click the Freeze button for the VST instrument (the 
    button to the left of the VST instrument slot), or the Freeze 
    button in the Inspector for the instrument track.
    The Freeze button in the 
    VST Instruments window……and in the Inspector. 
    						
    							212
    VST instruments and instrument tracks
    The Freeze Instrument Options dialog opens with the fol-
    lowing options for the Freeze operation:
    •Select “Freeze Instrument Only” if you do not want to 
    freeze any insert effects for the VST instrument channels.
    Use this if you are using insert effects on the VST instrument channel(s) 
    and want to be able to edit, replace, or remove these after freezing the 
    VST instrument.
    •Select “Freeze Instrument and Channels” if you want to 
    freeze all pre-fader insert effects for the VST instrument 
    channels.
    If your VST instrument channels are set up with the desired insert effects 
    and you do not need to edit these, select this option.
    •You can set a Tail Size time to let sounds complete their 
    normal release cycle.
    Otherwise, the sound might be cut off at the very end of the freeze file.
    •When you activate “Unload Instrument when Frozen”, 
    the frozen VST instrument will be removed.
    This is useful if you are freezing an instrument that uses a lot of RAM, e. g. 
    for pre-loading samples. By unloading the instrument, the RAM becomes 
    available for other plug-ins, etc.
    4.Click OK.
    A progress dialog is shown while the program renders the VST instru-
    ment audio to a file on your hard disk.
    The Freeze button lights up. If you check the Project win-
    dow at this point, you will find that the relevant MIDI/in-
    strument tracks have grayed out controls in the track list 
    and Inspector. Furthermore, the MIDI parts are locked and 
    cannot be moved.
    5.Play back the project.
    You will hear exactly the same sound as before freezing the VST instru-
    ment – but the CPU load will be considerably less! 
    •If you selected “Freeze Instrument and Channels”, any 
    insert effects used by the VST instrument are also frozen 
    (except for the post-fader inserts). However, you can al
    -
    ways adjust level, pan, sends, and EQ for frozen VST in-
    struments.
    Unfreezing
    If you need to make adjustments (either to the MIDI tracks, 
    to the VST instrument parameters or to the VST instru
    -
    ment channels if these were frozen) you need to unfreeze 
    the VST instrument:
    1.Click the Freeze button for the VST instrument again 
    (either in the VST Instruments window or in the Inspector).
    You will be asked to confirm this operation.
    2.Click “Unfreeze”.
    The tracks and VST instrument are restored and the rendered “freeze 
    file” is deleted.
    VST instruments and processor load
    If you are working with VST 3 instruments, another way to 
    relieve processor load is the “Suspend VST3 plug-in pro
    -
    cessing when no audio signals are received” option in the 
    Preferences dialog (VST–Plug-ins page). This is described 
    in the section 
    “Smart plug-in processing” on page 188. 
    Using presets for VSTi configuration
    About track presets and VST presets
    Track presets and VST presets allow you to quickly set up 
    tracks or instruments with all the settings required for the 
    sound you want. Cubase provides various types of pre
    -
    sets for various purposes. Two of these are of relevance 
    for VST instruments:
    •Track presets for instrument tracks store the parameter 
    settings of a VST instrument together with all track/chan
    -
    nel settings (applied audio insert effects, etc.).
    Instrument track presets can only be applied to instrument tracks, not to 
    instrument channels activated in the VST Instruments window.
    •VST presets store all panel settings for a plug-in (VST 
    instruments and VST effects), but no track/channel set
    -
    tings.
    Note that you can create instrument tracks from VST 3 presets, i. e. se-lecting a VST 3 preset will create an instrument track with all settings 
    stored in the VST preset plus an “empty” track. 
    						
    							213
    VST instruments and instrument tracks
    As described in the chapter “Audio effects” on page 187, 
    there are two types of VST presets that can be used: the 
    VST 2 standard FXB/FXP files and the VST 3 preset stan
    -
    dard with the extension “.vstpreset”. Some of the included 
    VST instruments use the VST 2 preset standard, and oth
    -
    ers use the VST 3 standard. 
    All VST 2 instruments can import FXB/FXP files and also 
    convert them to the VST 3 standard. Once converted, you 
    can use all VST 3 features, see 
    “About earlier VST instru-
    ment presets” on page 215.
    ÖFor further information on track presets and VST 
    presets, see the chapter 
    “Working with track presets” on 
    page 331.
    Browsing for sounds
    One important and often time-consuming aspect of music 
    creation is the search for the right sounds. You might spend 
    a huge amount of time trying out the presets for a particular 
    instrument only to find out later that the preset for another 
    instrument contains the sound you were looking for.
    This is why Cubase features extensive browsing possibili-
    ties, allowing you to preview all available presets without 
    having to load them first!
    In addition, you can filter your search by specifying cate-
    gory, style, etc. For example, if you are looking for a bass 
    sound, simply select the Bass category to browse and 
    preview all bass sounds for all instruments. If you know 
    you want a synth bass sound, select Synth Bass as sub
    -
    category to filter out all other sounds, etc.
    You can also browse and preview track presets for instru-
    ment tracks, i. e. instrument sounds plus all track settings 
    and all channel insert effect settings for this track.
    These features combined speed up the process of finding 
    the right sound immensely. 
    •When creating your own presets, it is always a good 
    idea to set up attributes for them, as it allows you to fully 
    use the browsing features for your files, too.
    This is described in the section “Editing attributes (tagging)” on page 324.
    Using the Presets browser
    You can open the Presets browser for an existing track or 
    when creating a new track. Proceed as follows:
    •In the Add Instrument Track dialog, click the Browse 
    button.
    The dialog expands to show the Presets browser.
    •Click in the “Load Track Preset” field at the top of the 
    Inspector (above the track name) or right-click the track in 
    the track list and select “Load Track Preset…”.
    The Presets browser opens (see also “Loading track or VST presets in 
    the Inspector or the context menu of the track” on page 334).
    To find an appropriate preset, proceed as follows:
    1.Select a preset from the Results list.
    If needed, filter the list by activating the attributes you are looking for in 
    the Filters section. This section is similar to the Filters section in the 
    MediaBay, see 
    “The Filters section” on page 321.
    2.Play a few notes on your MIDI keyboard to hear the 
    preset sound. You can switch between presets and hear 
    the sound while you play. Alternatively, you can play back/
    loop a MIDI part on a track.
    Each time you select a preset, all associated track and/or instrument set-tings are automatically loaded.
    3.When you have found the preset that you want, dou-
    ble-click on it (or click outside the Presets browser).
    The preset is applied.
    •To return to the preset that was selected when you 
    opened the Presets browser, click the “Revert to Last 
    Setting” button. 
    						
    							214
    VST instruments and instrument tracks
    Using the “Choose Track Preset” dialog
    1.Right-click the track list to open the context menu and 
    on the Add Track submenu select “Add Track Using Track 
    Preset…”.
    The Choose Track Preset dialog opens. It contains the same sections as 
    the Presets browser.
    2.Select a preset from the Results list.
    The Results section of the Choose Track Preset dialog displays all pre-set sounds for all track types and VST instruments.
    3.To preview the presets, you have to play MIDI notes on 
    a MIDI keyboard or load a MIDI file because there is no 
    track connected.
    The previewing options are described in detail in the section “Previewing 
    VST presets and track presets for MIDI and instrument tracks” on page 
    319.
    4.When you have found the right sound, click the Add 
    Track button to close the dialog.
    An instrument track is created with all track and/or instrument settings 
    that were saved in the preset.
    Selecting VST instrument presets
    The previous sections focused on selecting presets for 
    the creation of new instrument tracks, or for changing the 
    setup of an existing track. However, you can also use pre
    -
    sets to change the settings of the VST instrument itself.
    To select a VST instrument preset, proceed as follows:
    1.Load a VST instrument (either in the VST Instruments 
    window or via an instrument track).
    2.If you use the VST Instruments window, select a MIDI 
    track routed to the instrument. If you use an instrument 
    track, select this track. 
    3.Make sure that the Inspector section with the basic 
    track settings is visible.
    If this is not the case, click on the track name at the top of the Inspector.
    4.In the Inspector, click in the Programs field.
    The Presets browser opens.
    5.In the Results section, select a preset from the list.
    6.Activate playback to audition the selected preset.
    Simply step through the presets until you find the right sound. It may be 
    helpful to set up cycle playback of a section to make comparisons be
    -
    tween different preset settings easier.
    7.When you have found the preset that you want, dou-
    ble-click on it (or click outside the Presets browser).
    The preset is applied.
    •To return to the preset that was selected when you 
    opened the Presets browser, click the “Revert to Last Set
    -
    ting” button.
    ÖYou can also open the Presets browser via the Presets 
    pop-up menu in the control panel of the VST instrument.
    !The Preview functions work in the same way in the 
    MediaBay and its related dialogs. Note however that 
    not all Preview functions available in the MediaBay 
    are also available in the dialogs.
    !Note that the following refers to the selection of VST 3 
    presets (.vstpreset). If you want to apply .FXP/.FXB 
    presets to your VST 2 instruments in this way, see 
    “About earlier VST instrument presets” on page 215. 
    						
    							215
    VST instruments and instrument tracks
    Saving VST instrument presets
    You can save your settings as presets for further use (e. g. 
    in other projects):
    1.In the VST instrument panel, click the button to the 
    right of the preset name and select “Save Preset…”.
    This opens a dialog where you can save the current settings as a preset.
    2.In the New Preset section, enter a name for the preset.
    •If you want to save attributes for the preset, click the 
    button below the “New Preset” section at the bottom left.
    The Attribute Inspector section opens, allowing you to define attributes 
    for the preset. For further information about attributes, see “The Attribute 
    Inspector” on page 323. 
    3.Click OK to save the preset and exit the dialog.
    Presets are saved into a default folder named VST3 Pre-
    sets. Within this folder, there is a folder called “Steinberg 
    Media Technologies” where the included presets are ar
    -
    ranged in subfolders named after each instrument.
    You cannot change the default folder, but you can add fur-
    ther subfolders inside the instrument’s preset folder.
    • Under Windows, the default preset folder is in the following 
    location: \Users\\AppData\Roaming\
     
    VST3 Presets.
    • Under Mac OS, the default preset folder is in the following lo-
    cation: /Users//Library/Audio/Presets/ 
    /.
    About earlier VST instrument presets
    You can use any VST 2.x instrument plug-ins in Cubase. 
    Installing VST instrument plug-ins works the same way as 
    for audio effects – see 
    “Installing additional VST plug-ins” 
    on page 203.
    When you install a VST 2 instrument, any previously stored 
    presets for it will be of the old FX program/bank (.fxp/.fxb) 
    standard. You can import such files, but the preset handling 
    will be slightly different. You will not be able to use the new 
    features like the Preview function or the Attribute Inspector 
    until you have converted the old “.FXP/.FXB” presets to 
    VST
     3 presets. If you save new presets for a VST 2 plug-in 
    these will automatically be saved in the new “.vstpreset” for
    -
    mat in the default location.
    Importing and converting FXB/FXP files
    To import FXP/FXB files, proceed as follows:
    1.Load any VST 2 instrument you may have installed, 
    and click the VST Sound button to open the Preset Ma
    -
    nagement pop-up menu.
    2.Select the “Import FXB/FXP” option.
    This menu item is only available for VST 2 instrument plug-ins.
    3.In the file dialog that opens, locate the FXP file and 
    click “Open”.
    If you load a bank (.fxb), it will replace the current set of all effect programs. 
    If you load a single program, it will replace the currently selected effect pro-
    gram only. Note that such files exist only if you created your own .fxp/fxb 
    presets with a previous program version (or any other VST
     2 application).
    •After importing, you can convert the current program list 
    to VST presets by selecting “Convert Program List to VST 
    Presets” from the Preset Management pop-up menu.
    When the presets are converted, they are available in the Presets browser, 
    and you can use the Attribute Inspector to add attributes and audition the 
    presets. The presets will be stored in the VST3 Preset folder.
    About latency
    Depending on your audio hardware and its ASIO driver, 
    the latency (the time it takes for the instrument to produce 
    a sound when you press a key on your MIDI controller) 
    may simply be too high to allow comfortable realtime VST 
    instrument playback from a keyboard. 
    If this is the case, a workaround is to play and record your 
    parts with another MIDI sound source selected, and then 
    switch to the VST instrument for playback.
    •You can check the latency for your audio hardware in 
    the Device Setup dialog (VST Audio System page).
    The input and output latency values are shown below the ASIO Driver 
    pop-up menu. For live VST instrument playing, these values should ide-
    ally be a few milliseconds (although the limit for “comfortable” live playing 
    is a matter of personal taste). 
    						
    							216
    VST instruments and instrument tracks
    Constrain Delay Compensation
    Cubase features full delay compensation throughout the 
    entire audio path. This means that any delay inherent in the 
    VST plug-ins you use will automatically be compensated 
    for during playback, so that all channels are kept in perfect 
    sync (see 
    “About plug-in delay compensation” on page 
    189).
    However, when you play a VST instrument in realtime or 
    record live audio (with monitoring through Cubase acti
    -
    vated), this delay compensation may sometimes result in 
    added latency. To avoid this, you can activate the Con
    -
    strain Delay Compensation button on the Project window 
    toolbar. This function tries to minimize the latency effects 
    of the delay compensation, while maintaining the sound of 
    the mix as far as possible.
    •In the Preferences dialog (VST page) you will find a set-
    ting called Delay Compensation Threshold. Only plug-ins 
    with a delay higher than this setting will be affected by the 
    Constrain Delay Compensation function.
    •VST plug-ins (with higher delay than the threshold 
    value) which are activated for VST instrument channels, 
    audio track channels that are record enabled, group chan
    -
    nels and output channels will be turned off when you acti-
    vate Constrain Delay Compensation.
    •VST plug-ins activated for FX channels are not turned 
    off but their delay is disregarded by the program (delay 
    compensation is turned off).
    After recording or using a VST instrument with Constrain 
    Delay Compensation, turn off the function in order to re
    -
    store full delay compensation.
    External instruments (Cubase only)
    An external instrument bus is an input (return) to your audio 
    hardware, along with a MIDI connection via Cubase and 
    few additional settings. External instrument busses are cre
    -
    ated in the VST Connections window. All external instru-
    ment busses you have created will appear on the VST 
    Instrument pop-up menus and can be selected in the same 
    way as any VST instrument plug-in. If you select an external 
    instrument, you play it via MIDI as usual (you have to create 
    a MIDI device to play it) and the sound (synth audio output) 
    will come in to the VST environment where you can apply 
    processing, etc. For more information on external instru
    -
    ments, see “Setting up external instruments” on page 32.  
    						
    							18
    Surround sound (Cubase only) 
    						
    							218
    Surround sound (Cubase only)
    Introduction
    Cubase has integrated surround sound features with sup-
    port for several formats. This support goes all the way 
    through the audio path: all audio-related channels (i.
     e. au-
    dio and instrument tracks as well as group channels) and 
    busses can handle multi-channel speaker configurations. A 
    channel in the Mixer can either carry complete surround 
    mixes, or an individual speaker channel which is part of a 
    surround setup.
    Cubase offers the following surround-related features:
    • Audio-related tracks can be routed freely to surround channels.
    • The SurroundPanner V5 plug-in is automatically applied to au-
    dio-related tracks with a mono or stereo configuration that are 
    routed to output channels with a multi-channel configuration 
    (other than stereo). It is available in the Inspector and Mixer 
    and can be used to graphically position channels in the sur
    -
    round field. The plug-in is described in detail in the section 
    “Using the SurroundPanner V5” on page 220.
    • Cubase supports surround-specific plug-ins, that is plug-ins 
    with multi-channel support specifically designed for surround 
    sound mixing tasks (the included “Mix6to2” plug-in is an ex
    -
    ample of this). Furthermore, any VST3 plug-in features multi-
    channel support and can therefore be used in a surround con
    -
    figuration, even if it was not specifically designed for surround. 
    This is described in detail in the section 
    “Using effects in 
    multi-channel configurations (Cubase only)” on page 191. All 
    plug-ins are described in the separate PDF document “Plug-
    in Reference”.
    • You configure Cubase for surround sound by defining input 
    and output busses in the desired surround format and specify
    -
    ing which audio inputs and outputs are used for the different 
    channels in the busses, see 
    “Preparations” on page 219.
    Deliverables
    The result of a surround mix in Cubase is either the multi-
    channel audio sent from the surround output bus to your 
    dubber, or (if you use the Export Audio Mixdown feature) 
    audio file(s) on your hard disk. Exported surround mixes can 
    either be split (one mono file per speaker channel) or inter
    -
    leaved (a single file containing all the surround channels).
    Available surround configurations
    The following surround configurations are supported in 
    Cubase:
     
    FormatDescription
    LRCSLRCS refers to Left Right Center Surround, where the sur-round speaker is center-rear positioned. This is the original 
    surround format that first appeared as Dolby Stereo in cin-ema and later as the home cinema format Dolby ProLogic.
    5.0This is the same as 5.1 (see below) but without the LFE 
    channel. The LFE channel is optional in 5.1 and if you do 
    not plan to use it, you might find this option more conve
    -nient.
    5.1This format is one of the most popular in cinema and DVD. 
    In its various cinema and DVD encoding implementations 
    (established by different manufacturers) it is referred to as 
    Dolby Digital, AC-3, DTS and MPEG 2 Multichannel. 5.1 
    has one center speaker (mainly used for speech) and four 
    surround speakers (for music and sound effects). Addition
    -ally a subchannel (LFE – Low Frequency Effects) with 
    lower bandwidth is used for special low frequency effects.
    LRCSame as LRCS, but without the surround speaker channel.
    LRSLeft-Right-Surround, with the surround speaker positioned 
    at center-rear.
    LRC+LfeSame as LRC but with an Lfe subchannel added.
    LRS+LfeSame as LRS but with an Lfe subchannel added.
    QuadroThe original Quadraphonic format for music, with one 
    speaker in each corner. This format was intended for vinyl 
    record players.
    LRCS+LfeSame as LRCS but with an Lfe subchannel added.
    Quadro+LfeSame as Quadro but with an Lfe subchannel added.
    6.0 CineA Left-Right-Center front speaker arrangement with 3 
    (Left-Right-Center) surround channels.
    6.0 MusicThis uses 2 (Left/Right) front channels with Left and Right 
    surround channels and Left and Right Side channels. 
    						
    							219
    Surround sound (Cubase only)
    Preparations
    Output bus configuration
    Before you can start working with surround sound, you 
    have to configure a surround output bus, through which all 
    the speaker channels of the selected surround format are 
    routed. How to add and set up busses in the VST Con
    -
    nections window is described in detail in the section “Set-
    ting up busses” on page 26. 
    Child busses
    A child bus is a bus within a (wider) bus. The most obvious 
    application of a child bus is to create stereo busses within 
    your surround bus – this allows you to route stereo tracks 
    directly to a stereo speaker pair within the surround bus. 
    You may also want to add child busses in other surround 
    formats (with fewer channels than the “parent bus”).
    Once you have created a surround bus, you can add one or 
    several child busses to it by right-clicking the bus and se
    -
    lecting “Add Child Bus”. This is described in detail in the 
    section 
    “Adding child busses (Cubase only)” on page 29.
    Routing
    In the Routing panel of the Mixer, you can use the Output 
    Routing pop-up menu to route audio-related tracks to 
    output busses or group channels with a surround configu
    -
    ration. For details on routing, see “Routing” on page 164.
    Routing channels to individual surround channels
    If you want to place an audio source in one separate 
    speaker channel, you can route it directly to that speaker 
    channel. This is useful for premixed material or multi-chan
    -
    nel recordings that do not require panning.
    •To do this, simply select an individual speaker channel 
    in the Output Routing pop-up menu.
    •If a stereo audio channel is routed directly to a speaker 
    channel, the left/right channels are mixed to mono.
    The pan control for the audio channel governs the balance between the 
    left and right channel in the resulting mono mix. Center pan will produce 
    a mix of equal proportion.
    Routing channels to child busses
    If you have added a child bus within a surround bus (see 
    above), it appears as a subentry of the surround bus on the 
    Output Routing pop-up menu. Select this option to route a 
    stereo audio channel directly to that stereo speaker pair of 
    the surround bus (e.
     g. to route a music track directly to the 
    left and right front speakers in a surround channel).
    Input bus configuration
    To work with surround sound in Cubase, it is often not nec-
    essary to configure a surround format input bus. You can 
    record audio files via standard inputs, and easily route the 
    resulting audio channels to surround outputs at any stage. 
    You can also directly import multi-channel files of a specific 
    surround format onto audio tracks of the same format.
    You should add a surround input bus in the following cir-
    cumstances:
    •You have existing audio material in a specific surround 
    format, and you wish to transfer this material into Cubase 
    as a single, multi-channel file.
    •You wish to record a surround setup “live”.
    •You have prepared surround premixes (e. g. stems) that 
    you want to record on a new audio track with a surround 
    configuration. 
    						
    							220
    Surround sound (Cubase only)
    Using the SurroundPanner V5
    Cubase has a special feature for graphically positioning a 
    sound source in the surround field or modifying existing 
    premixes: the SurroundPanner V5. This plug-in distributes 
    the audio from the input channels in various proportions to 
    the output surround channels.
    Whether the SurroundPanner V5 can be used for a spe-
    cific input/output configuration, depends on whether this 
    configuration can be mapped by the panner. The plug-in 
    supports mapping of mono or stereo inputs to any sur
    -
    round configuration.
    While you need to open the plug-in panel to access all of 
    the panner features, you can perform basic panning oper
    -
    ations also in the following places:
    •In the Mixer, a miniature view of the surround plug-in ap-
    pears at the top of the fader section in the channel strip.
    You can click and drag directly in the miniature image to move the signal 
    source in the surround field.
    The volume slider to the right controls the LFE level (if available for the 
    selected surround format).
    •To view a slightly larger version of the miniature surround 
    control in the extended Mixer panel, select the Panner op
    -
    tion on the View Options pop-up menu.
    This panner view offers click and drag panning, speaker channel icons 
    reflecting the solo/mute and deactivation states, as well as numerical val-
    ues for left/right balance, front/rear balance, and LFE amount. You can 
    enter values directly or using the mouse wheel.
    •In the Inspector, a miniature surround pan control can 
    be displayed on the Surround Pan tab.
    This panner view offers click and drag panning as well as speaker chan-nel icons reflecting the solo/mute and deactivation states.
    ÖIn all miniature panner views you can scale down your 
    movements by holding the [Shift] key while moving the 
    sound source. This allows you to make fine adjustments. 
    						
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