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Steinberg Cubase 6 Manual

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    							21
    Setting up your system
    The MIDI signal from the keyboard will be recorded in Cubase 
    and at the same time be re-routed back to the instrument so 
    that you hear what you are playing, without the keyboard “trig
    -
    gering” its own sounds.
    • If you use a separate MIDI keyboard – one that does not pro-
    duce any sounds itself – MIDI Thru in Cubase should also be 
    activated, but you don’t need to look for any Local On/Off set
    -
    ting in your instruments.
    • The only case where MIDI Thru should be deactivated is if you 
    use Cubase with only one keyboard instrument and that in
    -
    strument cannot be set to Local Off mode.
    • MIDI Thru will be active only for MIDI tracks that are record en-
    abled and/or have the Monitor button activated. See the chap-
    ter “Recording” on page 89 for more information.
    Setting up MIDI ports in Cubase
    The Device Setup dialog lets you set up your MIDI system 
    as follows:
    ÖWhen you change MIDI port settings in the Device 
    Setup dialog, these are automatically applied.
    Showing or hiding MIDI Ports
    The MIDI ports are listed in the Device Setup dialog on the 
    MIDI Port Setup page. By clicking in the “Visible” column 
    for a MIDI input or output, you can specify whether or not 
    it is listed on the MIDI pop-up menus in the program.
    If you are trying to hide a MIDI port which is already se-
    lected for a track or a MIDI device, a warning message will 
    appear, allowing you to hide – and disconnect – the port 
    or to cancel the operation and keep the MIDI port visible.
    Setting up the “All MIDI Inputs” option
    When you record MIDI in Cubase, you can specify which 
    MIDI input each recording MIDI track should use. How
    -
    ever, you can also select the “In ‘All MIDI Inputs’” option 
    for an input port, which causes any MIDI data from any 
    MIDI input to be recorded.
    The “In ‘All MIDI Inputs’” option on the MIDI Port Setup 
    page allows you to specify which inputs are included when 
    you select All MIDI Inputs for a MIDI track. This can be es
    -
    pecially useful if your system provides several instances of 
    the same physical MIDI input – by deactivating the dupli
    -
    cates you make sure only the desired MIDI data is recorded.
    ÖIf you have a MIDI remote control unit connected, you 
    should also make sure to deactivate the “In ‘All MIDI In
    -
    puts’” option for that MIDI input. This will avoid accidentally 
    recording the data from the remote control when the “All 
    MIDI Inputs” option is selected as input for a MIDI track.
    When “MIDI Thru” is active in 
    Cubase, MIDI data received is 
    immediately “echoed” back out.
    When you press a key, it is sent out via MIDI to Cubase.MIDI data coming in to 
    the instrument is played 
    by the “Synth” inside it.
    When Local Control is turned on in the instrument, the keys you press 
    will be played by the “Synth” inside the instrument. When Local Control 
    is turned off, this connection is cut off.“Synth” 
    						
    							22
    Setting up your system
    Connecting a synchronizer
    When using Cubase with external tape transports, you will 
    most likely need to add a synchronizer to your system. All 
    connections and setup procedures for synchronization are 
    described in the chapter 
    “Synchronization” on page 493.
    Setting up video
    Cubase plays back video files in a number of formats, 
    such as AVI, QuickTime, or MPEG. QuickTime is used as 
    playback engine. Which formats can be played back de
    -
    pends on the video codecs installed on your system, see 
    the chapter 
    “Video” on page 509.
    There are several ways to play back video, e. g. without any 
    special hardware, using a FireWire port, or using dedicated 
    video cards, see 
    “Video output devices” on page 511.
    If you plan to use special video hardware, install it and set 
    it up as recommended by the manufacturer.
    Before you use the video hardware with Cubase, we rec-
    ommend that you test the hardware installation with the 
    utility applications that came with the hardware and/or the 
    QuickTime Player application.
    Optimizing audio performance
    This section gives you some hints and tips on how to get 
    the most out of your Cubase system, performance-wise. 
    Some of this text refers to hardware properties and can be 
    used as a guide when upgrading your system. This text is 
    very brief. Look for details and current information on the 
    Cubase web site!
    Two aspects of performance
    There are two distinct aspects of performance with re-
    spect to Cubase.
    Tracks and effects
    Simply put: the faster your computer, the more tracks, ef-
    fects and EQ you will be able to play. Exactly what consti-
    tutes a “fast computer” is almost a science in itself, but 
    some hints are given below.
    Short response times (latency)
    Another aspect of performance is response time. The term 
    “latency” refers to the “buffering”, i.
     e. the temporary stor-
    ing, of small chunks of audio data during various steps of 
    the recording and playback process on a computer. The 
    more and larger those chunks, the higher the latency.
    High latency is most irritating when playing VST instru-
    ments and when monitoring through the computer, i. e. 
    when listening to a live audio source via the Cubase Mixer 
    and effects. However, very long latency times (several 
    hundred milliseconds) can also affect other processes like 
    mixing, e.
     g. when the effect of a fader movement is heard 
    only after a noticeable delay.
    While Direct Monitoring and other techniques reduce the 
    problems associated with very long latency times, a sys
    -
    tem that responds fast will always be more convenient to 
    work with.
    •Depending on your audio hardware, it may be possible 
    to “trim” your latency times, usually by lowering the size 
    and the number of buffers.
    For details, refer to the audio hardware documentation, or, if you are us-
    ing a DirectX driver under Windows, the dialog help.
    System factors that affect performance
    RAM
    Generally speaking, the more RAM is installed in your 
    computer, the better.
    This limitation is imposed by the operating system, and it 
    is independent of the amount of RAM that you may have 
    installed in your computer!
    !Make sure that all equipment is turned off before 
    making any connections!
    !On computers running a Windows 32-bit operating 
    system, a running application can address a maxi
    -
    mum of 2 GB of RAM. On a Macintosh computer 
    running Mac OS
     X, this limit is 4 GB.
    The 64-bit versions of Windows and Mac OS X are 
    able to assign considerably more than 4
     GB of RAM 
    to a running 64-bit application. 
    						
    							23
    Setting up your system
    Some program functions may “eat up” all the available 
    memory, e.
     g. recording, the use of effect plug-ins, and the 
    pre-loading of samples (see also 
    “RAM requirements for 
    recording” on page 92 and “Smart plug-in processing” on 
    page 188).
    Always keep in mind the RAM limitation of your operating 
    system when setting up your projects.
    CPU and processor cache
    It goes without saying that the faster the computer proces-
    sor, the better. But there are a number of factors that affect 
    the apparent speed of a computer: the bus speed and type 
    (PCI is strongly recommended), the processor cache size 
    and of course, the processor type and brand. Cubase relies 
    heavily on floating point calculations. When shopping for a 
    processor, please make sure that you get one that is pow
    -
    erful in calculating floating point arithmetics.
    Note also that Cubase features full support for multi-pro-
    cessor systems. So, if you own a computer system with 
    more than one processor, Cubase can take advantage of 
    the total capacity and evenly distribute the processing 
    load to all available processors. For further information, 
    see 
    “Multi processing” on page 24.
    Hard disk and controller
    The number of hard disk tracks you can record and play 
    back at the same time also depends on the speed of your 
    hard disk and hard disk controller. If you use E-IDE disks 
    and controllers, make sure that the transfer mode is DMA 
    Busmaster. Under Windows, you can check the current 
    mode by launching the Windows Device Manager and 
    looking for properties of the IDE ATA/ATAPI Controller’s 
    primary and secondary channel. DMA transfer mode is en
    -
    abled by default, but may be turned off by the system 
    should hardware problems occur.
    Audio hardware and driver
    The hardware and its driver can have some effect on re-
    gular performance. A badly written driver can reduce the 
    performance of your computer. But where the hardware 
    driver design makes the most difference is with latency.
    This is especially true when using Cubase for Windows:
    •Under Windows, ASIO drivers written specifically for 
    the hardware are more efficient than the Generic Low La
    -
    tency ASIO Driver or a DirectX driver and produce shorter 
    latency times.
    •Under Mac OS X, audio hardware with properly written 
    Mac OS X (Core Audio) drivers can be very efficient and 
    produce very low latency times.
    However, there are additional features currently only available with ASIO 
    drivers, such as the ASIO Positioning Protocol.
    Making settings that affect performance
    Audio buffer settings
    Audio buffers affect how audio is sent to and from the au-
    dio hardware. The size of the audio buffers affects both 
    the latency and the audio performance. Generally, the 
    smaller the buffer size, the lower the latency. On the other 
    hand, working with small buffers can be demanding for the 
    computer. If the audio buffers are too small, you may get 
    clicks, pops or other audio playback problems.
    •Under Mac OS X, you can adjust the size of the buffers 
    on the VST Audio System page in the Device Setup dia
    -
    log.
    You may also find buffer settings in the control panel for the audio hard-
    ware.
    •Under Windows, you adjust the buffer size settings in 
    the control panel for the audio hardware (opened by click
    -
    ing the Control Panel button on the driver page in the De-
    vice Setup dialog).
    !When a function has used up all the memory made 
    available by the operating system, the computer will 
    crash.!Again, we strongly recommend that you use audio 
    hardware for which there is a specific ASIO driver! 
    						
    							24
    Setting up your system
    Optimizing processor scheduling (Windows only)
    To get the lowest possible latencies when using ASIO un-
    der Windows (on a single-CPU system), the “system per-
    formance” has to be optimized for background tasks:
    1.Open the Control Panel and select the System settings.
    2.On the left, select the “Advanced system settings” 
    option.
    The System Properties dialog opens.
    3.Select the Advanced tab and click the “Settings…” 
    button in the Performance section.
    The Performance Options dialog opens.
    4.Select the Advanced tab and activate the “Adjust for 
    best performance of: Background services” option.
    5.Click OK to close the dialogs.
    Multi processing
    On the VST Audio System page you will find the “Ad-
    vanced options” section. Here you find advanced settings 
    for the VST Engine, including a Multi Processing option. 
    When this is activated and there is more than one CPU in 
    your system, the processing load is distributed evenly to 
    all available CPUs, allowing Cubase to make full use of the 
    combined power of the multiple processors.
    About the VST Performance window
    The VST Performance window is opened from the De-
    vices menu. The window shows two meter displays: The 
    ASIO meter, which indicates CPU load, and the Disk me
    -
    ter, which shows the hard disk transfer rate. It is recom-
    mended that you check this from time to time, or keep it 
    always open. Even if you have been able to activate a 
    number of audio channels in the project without getting 
    any warning, you may run into performance problems 
    when adding EQ or effects.
    •The ASIO meter (at the top) shows the ASIO time us-
    age, i. e. the time required to complete the current pro-
    cessing tasks. The more tracks, effects, EQ, etc. you use 
    in your project, the longer processing will take, and the 
    longer the ASIO meter will show activity.
    If the overload indicator (on the far right) lights up, you need to decrease 
    the number of EQ modules, active effects, and/or audio channels playing 
    back simultaneously.
    •The lower bar graph shows the hard disk transfer load.
    If the overload indicator (on the far right) lights up, the hard disk is not 
    supplying data fast enough to the computer. You may need to reduce the 
    number of tracks playing back by using the Disable Track function (see 
    “About track disable/enable” on page 86). If this does not help, you need 
    a faster hard disk. 
    ÖThe overload indicator may occasionally blink, e. g. 
    when you locate during playback. This does not indicate a 
    problem, but happens because the program needs a mo
    -
    ment for all channels to load data for the new playback po-
    sition.
    ÖThe ASIO and Disk load meters can also be shown on 
    the Transport panel (as “Performance”) and on the Project 
    window toolbar (as “Performance Meter”). There they are 
    shown as two miniature vertical meters (by default at the 
    left side of the panel/toolbar). 
    						
    							3
    VST Connections 
    						
    							26
    VST Connections
    About this chapter
    This chapter focuses on the settings you can perform in 
    the VST Connections window. Here you can set up input 
    and output busses, group and FX channels, external ef
    -
    fects, and external instruments. Furthermore you can use 
    this window to configure the Control Room (Cubase only) 
    and access the Control Room itself. 
    Since input and output busses are vital for working with 
    Cubase, a large part of this chapter concentrates on bus
    -
    ses and this is also the reason why you find this chapter at 
    the beginning of the Operation Manual. How to use the 
    busses is described in detail in the section 
    “Routing” on 
    page 164. 
    The VST Connections window
    The VST Connections window is opened from the De-
    vices menu. It contains the following tabs:
    • The Inputs and Outputs tabs allow you to set up and configure 
    input and output busses, see 
    “Setting up busses” on page 26.
    • The Group/FX tab allows you to create group and FX chan-
    nels/tracks and to make output assignments for these, see 
    “Setting up group and FX channels” on page 29. 
    • The External FX tab (Cubase only) allows you to create effect 
    send/return busses for connecting external effects which can 
    then be selected via the effect pop-up menus from inside the 
    program. For further information, see 
    “External instruments/ef-
    fects (Cubase only)” on page 30 and “Using external effects 
    (Cubase only)” on page 200.
    • The External Instruments tab (Cubase only) allows you to cre-
    ate input/output busses for connecting external instruments. 
    For further information, see 
    “External instruments/effects (Cu-
    base only)” on page 30 and the chapter “VST instruments and 
    instrument tracks” on page 206.
    • The Studio tab (Cubase only) is where you enable and config-
    ure the Control Room, see “VST Connections – Studio tab” 
    on page 174.
    Setting up busses
    Cubase uses a system of input and output busses to trans-
    fer audio between the program and the audio hardware.
    • Input busses let you route audio from the inputs on your audio 
    hardware into the program. This means that when you record 
    audio, you will always do this through one or several input 
    busses.
    • Output busses let you route audio from the program to the 
    outputs on your audio hardware. When you play back audio, 
    you will always do this through one or several output busses.
    Once you understand the bus system and know how to 
    set up the busses properly, it will be easy to go on with 
    recording, playing back, mixing, and doing surround work 
    (Cubase only). 
    Strategies
    The bus configuration is saved with the project – therefore 
    it is a good idea to add and set up the busses you need 
    and save these in a template project (see 
    “Save as Tem-
    plate” on page 51).
    When you start working on new projects, you start from 
    this template. That way you get your standard bus config
    -
    uration without having to make new bus settings for each 
    new project. If you need to work with different bus config
    -
    urations in different projects, you can either create several 
    different templates or store your configurations as presets 
    (see 
    “Presets” on page 29). The templates can of course 
    also contain other settings that you regularly use – sample 
    rate, record format, a basic track layout, etc.
    So, which type of busses do you need? This depends on 
    your audio hardware, your general audio setup (e.
     g. sur-
    round speaker setup) and what kind of projects you work 
    with. 
    						
    							27
    VST Connections
    Let’s say you are using audio hardware with eight analog 
    inputs and outputs and digital stereo connections (10 in
    -
    puts and outputs all in all). Furthermore, you work with a 
    surround setup in 5.1 format (Cubase only). In this sce
    -
    nario, you may want to add the following busses:
    Input busses
    • Most likely you need at least one stereo input bus assigned to 
    an analog input pair. This will let you record stereo material. If 
    you want to be able to record in stereo from other analog input 
    pairs as well, you add stereo input busses for these, too.
    • Although you can record mono tracks from one side of a ste-
    reo input, it may be a good idea to add a dedicated mono in-
    put bus. This can be assigned to an analog input to which you 
    have connected a dedicated microphone pre-amp, for exam
    -
    ple. Again, you can have several different mono busses.
    • You probably want a dedicated stereo input bus assigned to 
    the digital stereo input, for digital transfers.
    • Cubase only: If you want to transfer surround material directly 
    to a surround track, e.
     g. from surround-configured location re-
    cording equipment, you need an input bus in that surround 
    format – in this example, this will be a 5.1 input bus.
    Output busses
    • You probably want one or several stereo output busses for 
    monitoring and listening to stereo mixes.
    • For digital transfers, you need a stereo bus assigned to the 
    digital stereo output as well.
    • Cubase only: You need a surround bus in the format of your 
    speaker configuration (in this example, 5.1) assigned to the 
    correct outputs (which in turn are connected to the correct 
    speakers). You may want additional surround busses if you 
    tend to work in different surround formats. 
    Preparations
    Before you set up busses, you should name the inputs 
    and outputs on your audio hardware. For example, if you 
    are using a 5.1 surround speaker setup, you should name 
    the outputs according to which speaker they are con
    -
    nected to (Left, Right, Center, and so on). 
    The reason for this is compatibility – it makes it easier to 
    transfer projects between different computers and setups. 
    For example, if you move your project to another studio, 
    the audio hardware may be of a different model. But if 
    both you and the other studio owner have given your in
    -
    puts and outputs names according to the surround setup 
    (rather than names based on the audio hardware model), 
    Cubase will automatically find the correct inputs and out
    -
    puts for your busses and you will be able to play and re-
    cord without having to change the settings. 
    To assign names to the inputs and outputs of your audio 
    hardware, proceed as follows:
    1.Open the Device Setup dialog from the Devices menu.
    2.On the VST Audio System page, make sure that the 
    correct driver for your audio hardware is selected.
    If this is the case, your audio card is listed in the Devices list on the left of 
    the Device Setup window.
    3.In the Devices list, select your audio card.
    The available input and output ports on your audio hardware are listed on 
    the right.
    4.To rename a port, click on its name in the Show As 
    column and enter a new name.
    •If needed, you can also disable ports by deactivating 
    them in the Visible column.
    Disabled ports are not shown in the VST Connections window. If you at-
    tempt to disable a port that is used by a bus, you will be asked whether 
    this is really what you want – note that this will remove the port from the 
    bus!
    5.Click OK to close the Device Setup dialog.
    ÖIf you open a project created on another computer and 
    the port names do not match (or the port configuration is 
    not the same – e.
     g. the project is created on a system 
    with multi-channel i/o and you open it on a stereo in/out 
    system), the Missing Ports dialog will appear. This allows 
    you to manually re-route ports used in the project to ports 
    available in your system.
    !Different busses can use the same inputs/outputs on 
    the audio hardware! For example, you may want a 
    stereo output bus assigned to the same outputs as 
    the front stereo channels in your surround bus – this 
    enables you to listen to stereo mixes without having 
    to reconnect your speakers. 
    						
    							28
    VST Connections
    Mac OS X only: Port selection and activation
    On the settings page for your audio card (opened via the 
    Device Setup dialog, see above), you can specify which 
    input and output ports are active. This allows you to use 
    the Microphone input instead of the Line input or even to 
    deactivate the audio card input or output completely, if re
    -
    quired.
    ÖThis function is only available for Built-In Audio, stan-
    dard USB audio devices and a certain number of other 
    audio cards.
    Adding input and output busses
    Depending on whether you have selected the Inputs or 
    the Outputs tab in the VST Connections window, the cor
    -
    responding busses are listed, with the following informa-
    tion:
    To add an input or output bus, proceed as follows:
    1.Open the Inputs or Outputs tab depending on the type 
    of bus that you want to add.
    2.Click the Add Bus button.
    A dialog opens.
    3.Select a (channel) configuration.
    The Configuration pop-up menu contains a Mono and a Stereo option as 
    well as several surround formats (Cubase only). Additional surround for
    -mats are listed on the “More…” submenu. 
    •Alternatively, you can right-click in the VST Connections 
    window and add a bus in the desired format directly from 
    the context menu.
    The new bus appears with the ports visible.
    4.For each of the speaker channels in the bus, click in 
    the Device Port column to select a port on your audio 
    hardware.
    The pop-up menu that opens lists the ports with the names you have as-signed in the Device Setup dialog.
    Setting the Main Mix bus (the default output 
    bus)
    The Main Mix is the output bus that each new audio, group 
    or FX channel is automatically routed to.
    Any of the output busses in the VST Connections window 
    can be the default output bus. By right-clicking on the 
    name of an output bus, you can set it as the Main Mix bus.
    Setting the default output bus.
    ColumnDescription
    Bus NameLists the busses. You can select and rename busses by 
    clicking on them in this column.
    SpeakersIndicates the speaker configuration (mono, stereo, sur-round formats (Cubase only)) of each bus. 
    Audio DeviceThis shows the currently selected ASIO driver.
    Device PortIf a bus entry is expanded to show all speaker channels, 
    this column shows which physical inputs/outputs on your 
    audio hardware are used by the bus. If the bus entry is 
    collapsed, only the first port used by this bus is visible 
    here.
    Click (Outputs 
    tab only)You can route the click to a specific output bus, regard-less of the actual Control Room output, or even when the 
    Control Room is disabled. 
    !The Main Mix is indicated by an orange colored 
    speaker icon next to its name. 
    						
    							29
    VST Connections
    Adding child busses (Cubase only)
    A surround bus is essentially a set of mono channels – 
    6
     channels in the case of the 5.1 format. If you have a 
    mono track in the project, you can route it to a separate 
    speaker channel in the bus (or route it to the parent sur
    -
    round bus and use the SurroundPanner to position it in 
    the surround image). But what if you have a stereo track 
    that you simply want to route to a stereo channel pair 
    within the bus (Left and Right or Left Surround and Right 
    Surround, for example)? For this you need to create a 
    child bus.
    Proceed as follows:
    1.In the Bus Name column, select the surround bus and 
    right-click on it to open the context menu.
    2.Select a channel configuration from the “Add Child 
    Bus” submenu.
    As you can see, you can create stereo child busses (routed to various 
    speaker channel pairs in the surround bus) or other surround bus formats 
    (with fewer channels than the “parent bus”).
    The child bus that you created will be available for routing 
    in the Mixer. It is a part of the parent surround bus, which 
    means that it has no separate channel strip.
    Although child busses are probably most useful in output 
    busses, you can also create child busses within a sur
    -
    round input bus – for example if you want to record a ste-
    reo channel pair (e. g. front left-right) in the surround bus 
    to a separate stereo track.
    Presets
    On the Inputs and Outputs tabs you will find a Presets 
    menu. Here you can find three different types of presets:
    •A number of standard bus configurations.
    •Automatically created presets tailored to your specific 
    hardware configuration.
    On startup, Cubase analyzes the physical inputs and outputs provided 
    by your audio hardware and creates a number of hardware-dependent 
    presets with the following possible configurations:
    • One stereo bus.
    • Various combinations of stereo and mono busses.
    • A number of mono busses.
    • Cubase only: one 5.1 bus (if you have 6 or more inputs).
    • Cubase only: various combinations of 5.1 and stereo busses 
    (if you have 6 or more inputs).
    • Cubase only: various combinations of 5.1 and mono busses (if 
    you have 6 or more inputs).
    •Your own user presets that you can save by clicking the 
    Store button (“+” symbol). You can then select the stored 
    configuration directly from the Presets pop-up menu at 
    any time. To remove a stored preset, select it and click the 
    Delete button (“-” symbol).
    Setting up group and FX channels
    The Group/FX tab in the VST Connections window shows 
    all group channels and FX channels in your project. You 
    can create new group or FX channels by clicking the cor
    -
    responding Add button. This is the same as creating 
    group channel tracks or FX channel tracks in the Project 
    window (see 
    “Using group channels” on page 165 and 
    the chapter “Audio effects” on page 187).
    However, the VST Connections window also allows you 
    to create child busses for group and FX channels (Cu
    -
    base only). This is useful if you have group or FX channels 
    in surround format and want to route stereo channels to 
    specific channel pairs in these.
    Creating a child bus for a group or FX channel in surround 
    format is similar to creating a child bus for input and out
    -
    put busses, see “Adding child busses (Cubase only)” on 
    page 29. 
    						
    							30
    VST Connections
    About monitoring
    The VST Connections window allows you to set up the 
    busses used for monitoring, activate/deactivate the Con
    -
    trol Room and open the Control Room Mixer. For details 
    about using the Control Room and setting up the Studio 
    tab in the VST Connections window, see the chapter 
    “Control Room (Cubase only)” on page 172.
    When the Control Room is disabled on the Studio tab of 
    the VST Connections window, the Main Mix bus is used 
    for monitoring. In this case you can adjust the monitoring 
    level in the regular Project Mixer, see the chapter 
    “The 
    Mixer” on page 145.
    ÖIn Cubase Artist, the Main Mix bus is always used for 
    monitoring.
    External instruments/effects 
    (Cubase only)
    Cubase supports the integration of external effect devices 
    and external instruments, e.
     g. hardware synthesizers, into 
    the sequencer signal flow.
    You can use the External Instruments tab and the External 
    FX tab in the VST Connections window to define the 
    necessary send and return ports and access the instru
    -
    ments/effects through the VST Instruments window.
    Requirements
    •To use external effects, you need audio hardware with 
    multiple inputs and outputs. To use external instruments, a 
    MIDI interface must be connected to your computer.
    An external effect will require at least one input and one output (or input/
    output pairs for stereo effects) in addition to the input/output ports you 
    use for recording and monitoring.
    •As always, audio hardware with low-latency drivers is a 
    good thing to have.
    Cubase will compensate for the input/output latency and ensure that the 
    audio processed through external effects is not shifted in time.
    Connecting the external effect/instrument
    To set up an external effect or instrument, proceed as 
    follows:
    1.Connect an unused output pair on your audio hard-
    ware to the input pair on your external hardware device.
    In this example, we assume that the hardware device has stereo inputs 
    and outputs.
    2.Connect an unused input pair on your audio hardware 
    to the output pair on your hardware device.
    Once the external device is connected to the audio hard-
    ware of your computer, you have to set up the input/out-
    put busses in Cubase.
    Setting up external effects
    To set up an external effect in the VST Connections win-
    dow, proceed as follows:
    1.Open the External FX tab and click the “Add External 
    FX” button.
    A dialog opens.
    2.Enter a name for the external effect and specify the 
    send and return configurations.
    Depending on the type of effect, you can specify mono, stereo or sur-
    round configurations. 
    !External instruments and effects are indicated by an 
    “x” icon in the list next to their names in the respec
    -
    tive pop-up menus.
    !Please note that it is possible to select input/output 
    ports for external effects/instruments that are already 
    used (i.
     e. that have been selected as inputs/outputs 
    in the VST Connections window). If you select a 
    used port for an external effect/instrument, the exist
    -
    ing port assignment will be broken. Note that you will 
    not get a warning message! 
    						
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