Steinberg Cubase 6 Manual
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391 The MIDI editors •Clicking and dragging with the Line tool in Line mode allows you to create events in a straight line. This is the best way to draw linear controller ramps. •The Parabola mode works in the same way, but ar- ranges the values on a parabola curve instead, giving more “natural” curves and fades. Note that the result depends on the direction from which you draw the parabola. •In Parabola mode, you can use modifier keys to deter- mine the shape of the parabola curve. If you press [Ctrl]/[Command], the parabola curve will be reversed. If you press [Alt]/[Option]-[Ctrl]/[Command] while Snap is activated, you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). If you press [Shift], the exponent will be increased or decreased. ÖIn Line and Parabola modes, the Length Quantize value determines the “density” of created controller curves (if Snap is activated). For very smooth curves, use a small Length Quantize value or turn off Snap. To avoid over- dense controller curves (which may cause MIDI playback to “stutter”), use a medium-low density. ÖIf Length Quantize is set to “Quantize Link” and you enter data in Sine, Triangle or Square mode, the density of the events depends on the Zoom factor. •The Sine, Triangle and Square modes create events with values aligned to continuous curves. In these modes, the quantize value determines the period of the curve (the length of one curve “cycle”) and the Length Quantize value deter - mines the density of the events (the lower the Length Quantize note value, the smoother the curve). •In Sine, Triangle and Square mode you can also use modifier keys to determine the shape of the curve. If you press [Ctrl]/[Command] you can change the phase of the beginning of the curve, if you press [Alt]/[Option]-[Ctrl]/[Command] while snap is ac -tivated you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). ÖYou can also set the curve period freely by holding down [Shift] when you insert events in Sine, Triangle or Square mode. Activate Snap, [Shift]-click and drag to set the length of one period. The period length will be a multi - ple of the quantize value. •In Triangle and Square mode, you can press [Shift]- [Ctrl]/[Command] to change the maximum position of the triangle curve (to create sawtooth curves) or the pulse of the square curve. Converting a controller curve to a ramp using the Line tool.
392 The MIDI editors Moving events You can move events in a controller lane, much like you can with notes: 1.Click with the Arrow tool to select the events that you want move or copy. You can also click and drag to create a selection rectangle encompassing the desired events. 2.Click on a curve point inside the selection and drag the events. The events inside the selection are moved to the new position. If Snap is activated, this determines to which positions you can move the events (see “Snap” on page 381). Using cut, copy and paste You can use the standard Cut, Copy and Paste options on the Edit menu to copy and paste events in the controller display: 1.Select the events you want to cut or copy. 2.Select Cut or Copy from the Edit menu. 3.If you want to paste the events into another MIDI part, open that part in another Key Editor window. 4.Position the project cursor where you want to paste the events. 5.Select Paste from the Edit menu. The events on the clipboard are added, starting at the project cursor po- sition, maintaining their relative distances. If a pasted event ends up at the same position as an existing event of the same type, the old event is replaced. Deleting events in the controller display You delete events by clicking on them with the Erase tool or by selecting them and pressing [Backspace]. Deleting a controller event makes the last event before this valid up until the next event. It does not “zero” any controller changes. •You can delete notes by deleting their velocity bars in the controller display. Please be aware that if there is more than one note at the same position, there may still only be one velocity bar visible – make sure that you delete only the desired notes! Editing continuous controllers on the controller lane When a continuous controller is selected for a controller lane, additional data is displayed on the controller lane. This is due to the fact that MIDI controller data can be re - corded (or entered) either for an automation track or for a MIDI part (see “MIDI controller automation” on page 241). The following applies: •On the “Controller Selection and Functions” pop-up menu, an asterisk is displayed next to the controller name if automation data already exists for this controller. This can be either controller data you entered in a MIDI editor (the data will then be displayed on the controller lane), or controller data recorded on an automation track in the Project window (in which case no events are displayed on the controller lane). !Remember that a non-note event does not have a length – it is “valid” until the next event (see “The controller display” on page 379). !When the Auto Select Controllers button is activated in the Key Editor toolbar, selecting notes will also se - lect the corresponding controller events. Moving events (either using cut/copy/paste or drag & drop) in the note display will also move the corresponding controller events (see also “Selecting controllers within the note range” on page 384).
393 The MIDI editors •If conflicting controller data exists in two different places, you can specify what will happen on playback by making settings for the Automation Merge Mode (see “Merging automation data” on page 241). The resulting curve is displayed in addition to the curve you entered on the controller lane. •On the controller lane, you can also see the controller curve that is applied before the part starts. That way, you know which controller value (if any) is currently being used at the starting point of the part so that you can choose the start value accordingly. Note that this value also depends on the Automation Merge Mode. Editing velocity values When “Velocity” is selected, the lane shows the velocity of each note as a vertical bar. Velocity values are edited with the Pencil or the Line tool. The Arrow tool automatically switches to the Pencil tool when you move the pointer into the controller display. If you want to use the Arrow tool to select events in the con - troller display, press [Alt]/[Option]. The different tools and Line tool modes offer several possibilities: •You can use the Pencil tool to change the velocity of a single note: click on its velocity bar and drag the bar up or down. While you drag, the current velocity value is shown in the display to the left. •You can use the Pencil tool or the Line tool in Paint mode to change the velocity values of several notes by painting a “freehand curve”. When editing velocity, these two methods have the same functionality. •Use the Line tool in Line mode for creating linear veloc- ity ramps. Click where you want the ramp to start and drag the cursor to where you want the ramp to end. When you release the mouse button, the velocity values are aligned with the line between the two points. •Parabola mode works in the same way, but aligns the velocity values to a Parabola curve instead. Use this for smooth, “natural” velocity fades, etc. Controller curve entered on the controller laneResulting controller curve (if controller automa- tion was also recorded on a track). These values depend on the selected Automation Merge Mode. The controller curve before the part starts. This curve depends on the existing controller data (if any) and on the selected Merge Mode.
394 The MIDI editors •The remaining three Line tool modes (Sine, Triangle and Square) align the velocity values to continuous curve shapes. If there is more than one note at the same position (e. g. a chord), their velocity bars will overlap on the controller lane. If none of the notes are selected, all notes at the same position will be set to the same velocity value when you draw. To edit the velocity of only one of the notes at the same position, first select the note in the note display. Now, editing will only affect the velocity of the selected note. ÖIf the Speaker icon (Acoustic Feedback) is activated on the toolbar, the notes will be played back when you ad - just the velocity, allowing you to audition your changes. ÖYou can also adjust the velocity of a single note by se- lecting it and changing its velocity value on the info line. Editing articulations (Cubase only) It is also possible to add and edit musical expressions or articulations in the controller lane. This is described in de - tail in the chapter “Expression maps (Cubase only)” on page 419. Editing dynamics (Cubase only) Provided that the Dynamics mapping is set up and acti- vated for the track, you can insert 12 dynamics symbols in the lower part of the Articulations/Dynamics lane. Dynam - ics are described in detail in the section “Working with mapped dynamics” on page 685). •To insert a dynamics symbol, click in the controller lane with the pencil tool. A mezzo forte symbol is inserted. •To select another dynamics symbol for an event, click on the triangle in the upper left corner of the event and se - lect a symbol from the pop-up menu. If several events are selected, the same symbol will be applied to all the events. •To step through the available dynamics symbols, use the mouse wheel or the key commands “One down” and “One up” (in the Key Commands dialog, Score Functions category). If several events are selected, they will all change in increments, i. e. rela- tive to the original values. ÖMoving and copying dynamics events works as with other events on the controller lane. You can modify the settings for the Dynamics symbols in the Dynamics Mapping Setup dialog. You can open this dialog via the pop-up menu for a dynamics event or by se - lecting “Dynamics Mapping…” on the “Controller Selec- tion and Functions” pop-up menu. Adding and editing Poly Pressure events Poly Pressure events are special, in that they “belong to” a specific note number (key). That is, each Poly Pressure event has two editable values: the note number and the amount of pressure. Therefore, when Poly Pressure is se - lected on the “Controller Selection and Functions” pop- up menu, there are two value fields to the left of the con - troller display, one for the note number and one for the amount.
395 The MIDI editors To add a new Poly Pressure event, proceed as follows: 1.Select Poly Pressure on the “Controller Selection and Functions” pop-up menu. 2.Set the note number by clicking on the keyboard dis- play. The selected note number is displayed in the upper value field to the left of the controller display. Note that this only works for the topmost lane. If you have selected “Poly Pressure” for several controller lanes, you have to type in the desired note number directly in the lower value field to the left of each lane. 3.Use the Pencil tool to add a new event, just as when adding regular controller events. To view and edit existing Poly Pressure events, proceed as follows: 1.Select Poly Pressure on the “Controller Selection and Functions” pop-up menu. 2.Click on the arrow button next to the note number field to the left of the controller lane. A pop-up menu appears, listing all note numbers for which there already are Poly Pressure events. 3.Select a note number from the pop-up menu. The Poly Pressure events for the selected note number are shown in the controller lane. 4.Use the Pencil tool to edit the events as usual. Press [Alt]/[Option] to edit existing events without adding any new ones. •Poly Pressure events can also be added and edited in the List Editor. Working with selection ranges The controller lane editor allows you to perform additional scaling operations for selection ranges on existing con - troller curves. •To open the controller lane editor, use the Arrow tool to create a selection rectangle on the controller lane, encom - passing the desired controller events. For Velocity lanes, press [Alt]/[Option] to get the Arrow tool. ÖFor Velocity lanes, the editor also opens if you select multiple MIDI notes in the note display. In the controller lane editor, controls (so called “smart spots”) appear on the borders of the editor. These smart spots allow you to activate a specific editing mode: !The controller lane editor is not available for Articula- tion or Dynamics lanes. Editing modeTo activate this mode…Description Move VerticallyClick in an empty area on the upper border of the editor.This mode allows you to move the entire curve up or down, which is useful to boost or attenuate an oth -erwise perfect curve. Scale VerticallyClick the smart spot in the middle of the upper border of the editor.Use this mode to relatively scale the curve, i. e. to raise or lower the values in percent (not by absolute amounts). Tilt the left/ right part of the curveClick the smart spot in the upper left/ right corner of the editor.These modes allow you to tilt the left or the right part of the curve, respec-tively. This is useful if the curve form is exactly the way you want it, but the start or end needs to be boosted or attenuated a bit. Compress the left/right part of the curve[Alt]/[Option]-click the smart spot in the upper left/right corner of the editor.These modes allow you to compress the left or the right part of the curve. Scale Around Absolute CenterClick the smart spot in the middle of the right border of the editor.This mode allows you to scale the curve around the absolute center, i. e. horizontally around the center of the editor. Scale Around Relative Center [Alt]/[Option]-click the smart spot in the middle of the right border of the editor.This mode allows you to scale the curve relative to its center. StretchClick and drag in the lower part of the editor (not avail -able for Velocity lanes). This allows you to stretch the se-lected controller events.
396 The MIDI editors ÖIf you hold down [Shift] while clicking on any of the smart spots, you get the vertical scaling mode. •To move the whole selection up/down or left/right, click on a controller event inside the editor and drag the curve. By pressing [Ctrl]/[Command] when clicking and dragging, you can re- strict the direction to horizontal or vertical movement, depending on the direction in which you start dragging. ÖSnap is taken into account when moving controller curves horizontally. The In-Place Editor The In-Place Editor makes it possible to edit MIDI parts di- rectly in the Project window, for quick and efficient editing in context with other tracks. To open the In-Place Editor for one or more selected tracks, you have the following possibilities: •Select “Open In-Place Editor” on the MIDI menu. •Use the Edit In-Place key command, by default [Ctrl]/ [Command]-[Shift]-[I]. •To open the In-Place Editor for a single MIDI track, click the corresponding Edit In-Place button in the track list (if necessary, expand the track list to display the button). This expands the MIDI track to show something like a min- iature Key Editor, allowing you to edit MIDI notes and con- trollers. •To zoom or scroll the In-Place Editor, point at the left part of the piano keyboard display so that the pointer changes to a hand. Now you can click and drag to the right or left to zoom in or out vertically, and drag up or down to scroll the editor. •Clicking on the gray triangle in the upper right corner of the track list for the edited track brings up a local toolbar with some settings specific to the In-Place Editor. For descriptions of these settings, see “The toolbar” on page 377. Just like in the Key Editor, you can edit controller data and articulations at the bottom of the In-Place Editor. •To add or remove controller lanes, right-click below the controller name field and select an option from the context menu. When you select a MIDI note, the Project window info line shows information about that note, just like the info line in the Key Editor. You can perform the same editing here as on the Key Editor info line, see “Editing on the info line” on page 386. •The Snap button and Snap Type pop-up menu on the Project window toolbar govern snapping in the In-Place Editor, but the snap grid is set using the Quantize pop-up menu. •To close the In-Place Editor for one or several selected tracks, you can use the Edit In-Place key command, by de - fault [Ctrl]/[Command]-[Shift]-[I]. •To close the In-Place Editor for one track, you can click the Edit In-Place button in the track list or double-click be - low the controller display in the In-Place Editor. ÖIf you have opened the In-Place Editor for multiple parts, you can drag and drop notes between the parts.
397 The MIDI editors The Drum Editor – Overview The toolbar, status line, info line, and Inspector These are much the same as the toolbar, status line, info line, and Inspector in the Key Editor (see “The Key Editor – Overview” on page 377), with the following differences: •The toolbar has a Solo Instrument button that allows you to mute all sounds except the selected one, see “Mut- ing notes and drum sounds” on page 399. •The Drum Editor has a Drumstick tool (for entering and removing notes) and a Line tool with various line and curve modes (for drawing several notes in one go or editing controller events). These tools replace the Pencil tool. •The pitch in the Mouse Note Position display on the sta- tus line shows is shown as a drum sound name rather than a note number. •The Use Global Quantize button allows you to select which value is used when Snap is activated – the global quantize value on the toolbar or the individual quantize val - ues for the drum sounds. •There is an Insert Length pop-up menu instead of the Length Quantize pop-up menu. It is used in much the same way, as described on the following pages. •There are no Scissors and Glue Tube tools in the Drum Editor. •The status line does not contain a chord display. The drum sound list The drum sound list lists all drum sounds by name (ac- cording to the selected drum map or name list – see be- low), and lets you adjust and manipulate the drum sound setup in various ways. The drum sound list for the GM Map The following settings are available in the drum sound list: Toolbar Note display Controller display Inspector Drum map Info line Status line Ruler Drum sound list ColumnDescription PitchThe actual note number of the drum sound. This is what links notes on a MIDI track to drum sounds. For example, with the GM Map, all MIDI notes with the pitch C1 are mapped to the Bass Drum sound. InstrumentThe name of the drum sound. QuantizeThis value is used when entering and editing notes as de-scribed in the sections “Creating and editing notes” on page 398 and “Moving, duplicating, or repeating notes” on page 399.
398 The MIDI editors Please note the following: •The number of columns in the list depends on whether a drum map is selected for the track or not. See “Working with drum maps” on page 400. •You can reorder the columns by dragging the column headings, and resize them by dragging the dividers be - tween the column headings. The note display The note display of the Drum Editor displays notes as dia- mond symbols. The vertical position of the notes corres- ponds to the drum sound list to the left, while the horizontal position corresponds to the note’s position in time, just as in the Key Editor. Note, however, that the diamond symbols do not indicate the length of the notes. This makes sense, since drum sounds most often are “one-shot” samples that play to their end regardless of the note lengths. Drum map and names pop-up menus Below the drum sound list there are two pop-up menus, used for selecting a drum map for the edited track or (if no drum map is selected) a list of drum sound names. For an explanation of drum maps, see “Working with drum maps” on page 400. Controller display The controller display in the Drum Editor is the same as in the Key Editor, see “Using the controller display” on page 388. When you select a line in the drum sound list (to the left of the event display), only the velocity controller events be - longing to the note events on this line are displayed in the controller display. •If you select more than one line in the drum sound list, the controller lane shows all velocity controller events for all notes on the selected lines. This helps you when having to adjust the controller values between dif- ferent drum sounds. Drum Editor operations The basic handling (zooming, playback, auditioning, etc.) is the same as in the Key Editor (see “Key Editor opera- tions” on page 380). The following sections describe the procedures and features specific to the Drum Editor. Creating and editing notes The standard way of entering notes in the Drum Editor is to click with the Drumstick tool. MuteAllows you to mute a drum sound, excluding it from play-back, see “Muting notes and drum sounds” on page 399. I-NoteThis is the “input note” for the drum sound. When this MIDI note is sent into Cubase, (i. e. played by you), the note is mapped to the corresponding drum sound (and automatically transposed according to the Pitch setting for the sound). O-NoteThis is the “output note”, i. e. the MIDI note number that is sent out every time the drum sound is played back. ChannelThe drum sound is played back on this MIDI channel. OutputThe drum sound is played back on this MIDI output. If you set this to “Default”, the MIDI output selected for the track is used. Column Description
399 The MIDI editors The position of the created note depends on the following factors: •If Snap is deactivated on the toolbar, the note appears exactly where you clicked. In this mode, notes can be positioned freely. •If Snap is activated and Use Global Quantize is deacti- vated on the toolbar, the note snaps to positions accord- ing to the quantize value set for the sound in the drum sound list. You can set up different quantize values for different drum sounds. You may for example want hi-hat notes snap to sixteenth notes, but snare and bass drum snap to eighth notes. •If Snap and Use Global Quantize are activated, the note snaps to positions according to the Quantize setting on the toolbar. The length of the inserted note is determined by the Insert Length setting on the toolbar. However, if this is set to “Drum-Map Link”, the note gets the length of the quantize value for the drum sound. •You can quickly audition the drum sounds by clicking in the leftmost column in the drum sound list. This plays the corresponding note. •Clicking with the Drumstick tool on an existing note re- moves it. This makes drum pattern editing very quick and intuitive. Selecting notes Selecting notes is done by any of the following methods: •Use the Arrow tool. The standard selection techniques apply. •Use the Select submenu on the context menu (see “Se- lecting notes” on page 383). •Use the left and right arrow keys on the computer key- board to step from one note to the next or previous note. If you press [Shift] and use the arrow keys, the current selection is kept, allowing you to select several notes. •You can also press [Shift] and double-click on a note to select all the following notes for the same drum sound. Moving, duplicating, or repeating notes To move or copy notes in the editor (to other positions or other drum sounds), you use the same methods as in the Key Editor: click and drag, use the arrow keys or Edit menu functions, etc. (see “Moving and transposing notes” on page 384). To help you identify the right notes, the drum sound names as defined in the drum map are dis- played in the Pitch field in the Drum Editor info line and, when dragging notes in the event display, in the text fields displayed next to the mouse pointer. There is one other thing to note: If the moved/copied notes have different quantize values and Snap is activated but Use Global Quantize is deacti - vated, the largest value determines snapping. For exam- ple, if you are moving two notes, with the quantize values 1/16 and 1/4 respectively, the notes snap to quarter notes (1/4). ÖYou can also adjust the position of notes by quantizing (see “Quantizing MIDI and audio” on page 108). Muting notes and drum sounds You can mute individual notes by clicking or enclosing them with the Mute tool or by using the Mute function on the Edit menu (see “Muting notes” on page 386). Furthermore, if a drum map is selected (see “Selecting a drum map for a track” on page 401), the drum sound list has a Mute column. Click in the Mute column for a drum sound to mute that sound. Clicking the Solo Instrument button mutes all drum sounds other than the selected one. Deleting notes To delete notes, click on them with the Drumstick or Erase tool, or select them and press [Backspace]. !Please note that the mute state for drum sounds is part of the drum map. Therefore, any other tracks us- ing the same map are also affected.
400 The MIDI editors Working with drum maps Background A drum kit in a MIDI instrument is most often a set of dif- ferent drum sounds with each sound placed on a separate key (i. e. the different sounds are assigned to different MIDI note numbers). One key plays a bass drum sound, another a snare, and so on. Unfortunately, different MIDI instruments often use differ- ent key assignments. This can be troublesome if you have made a drum pattern using one MIDI device, and then want to try it on another. When you switch devices, it is very likely that your snare drum becomes a ride cymbal or your hi-hat becomes a tom, etc. – just because the drum sounds are distributed differently in the two instruments. To solve this problem and simplify several aspects of MIDI drum kits (like using drum sounds from different instru - ments in the same “drum kit”), Cubase features so-called drum maps. A drum map is a list of drum sounds, with a number of settings for each sound. When you play back a MIDI track for which you have selected a drum map, the MIDI notes are “filtered” through the drum map before be - ing sent to the MIDI instrument. Among other things, the map determines which MIDI note number is sent out for each drum sound, and so which sound is played in the re - ceiving MIDI device. A solution to the problem above therefore is to set up drum maps for all your instruments. When you want to try your drum pattern on another instrument, you simply switch to the corresponding drum map and your snare drum sound remains a snare drum sound. Drum map settings A drum map consists of settings for 128 drum sounds (one for each MIDI note number). To get an overview of these settings, open the Drum Editor and use the Map pop-up menu below the drum sound list to select the “GM Map” drum map. This drum map is set up according to the General MIDI standard. For information on how to load, create and se - lect other drum maps, see “Managing drum maps” on page 401. ÖAll settings in a drum map (except the pitch) can be changed directly in the drum sound list (see “The drum sound list” on page 397) or in the Drum Map Setup dialog (see “The Drum Map Setup dialog” on page 402). These changes affect all tracks that use the drum map. About pitch, I-note, and O-note This can be a somewhat confusing area, but once you have grasped how it all works it is not very complicated. Going through the following “theory” helps you make the most out of the drum map concept – especially if you want to create your own drum maps. As mentioned earlier, a drum map is a kind of “filter”, transforming notes according to the settings in the map. It does this transformation twice; once when it receives an incoming note (i. e. when you play a note on your MIDI controller) and once when a note is sent from the program to the MIDI sound device. In the following example, we have modified the drum map so that the Bass Drum sound has different pitch, I-note, and O-note values. I-notes (input notes) When you play a note on your MIDI instrument, the pro- gram looks for this note number among the I-notes in the drum map. If you play the note A1, the program finds that this is the I-note of the Bass Drum sound. This is where the first transformation happens: the note gets a new note number according to the Pitch setting for the drum sound. In our case, the note is transformed to a C1 note, because that is the pitch of the Bass Drum sound. If you record the note, it is recorded as a C1 note.