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Steinberg Cubase 6 Manual

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    							361
    Using MIDI devices
    The Commands pop-up menu contains the following 
    items:
    Create Bank
    Creates a new bank at the highest hierarchical level of the 
    Patch Banks list. You can rename this by clicking on it and 
    typing a new name.
    New Folder
    Creates a new subfolder in the selected bank or folder. 
    This could correspond to a group of patches in the MIDI 
    device, or just be a way for you to categorize sounds, etc. 
    When you select this item, a name dialog opens, allowing 
    you to name the folder. You can also rename the folder af
    -
    terwards by clicking it and typing in the list.
    New Preset
    This adds a new preset in the selected bank or folder. 
    You can rename the preset by clicking it and typing a new 
    name.
    When the preset is selected, the corresponding MIDI 
    events (Program Change, Bank Select, etc.) are shown in 
    the event display to the right. The default setting for a new 
    preset is Program Change 0 – to change this, proceed as 
    follows:
    •To change which Program Change value is sent out to 
    select the patch, adjust the number in the Value column 
    for the Program Change event.
    •To add another MIDI event (e. g. Bank Select) click di-
    rectly below the last event in the list and select a new 
    event from the pop-up menu.
    After adding a new event, you need to set its value in the Value column, 
    as with Program Change.
    •To replace an event, click on it and select another event 
    from the pop-up menu.
    For example, a MIDI device may require that a Bank Select message is 
    sent first, followed by a Program Change message, in which case you 
    would need to replace the default Program Change message with a 
    Bank Select message and add a new Program Change after that.
    •To remove an event, select it and press [Delete] or 
    [Backspace].
    Add Multiple Presets
    This opens a dialog, allowing you to set up a range of pre-
    sets to be added to the selected bank or folder.
    Proceed as follows:
    1.Add the event types required for selecting a patch in 
    the MIDI device.
    This is done just as when editing the settings for a single event: clicking 
    in the event display brings up a pop-up menu from which you can select 
    an event type.
    2.Use the Range column to set up either a fixed value or 
    a range of values for each event type in the list.
    This requires some explanation:  If you specify a single value in the Range column (e. g. 3, 15 or 127), all 
    added presets will have an event of this type set to the same value. 
     
    If you instead specify a value range (a start value and an end value, sep-arated by a dash, e. g. 0–63), the first added preset will have an event set 
    to the start value, the next value will be incrementally raised by one and 
    so on, up to and including the end value.
    ÖThe number of added presets depends on the Range 
    setting.
    !For details on which MIDI events are used for 
    selecting patches in the MIDI device, consult its 
    documentation.
    !Different devices use different schemes for Bank 
    Select. When you insert a Bank Select event, you 
    should check the device’s documentation to find out 
    whether to choose “CC: BankSelect MSB”, “Bank 
    Select 14 Bit”, “Bank Select 14 Bit MSB-LSB 
    Swapped” or some other option. 
    						
    							362
    Using MIDI devices
    3.Specify a Default Name below the event display.
    The added events will get this name, followed by a number. You can re-
    name presets manually in the Patch Banks list later.
    4.Click OK.
    A number of new presets have now been added to the selected bank or 
    folder, according to your settings.
    Other editing functions
    • You can move presets between banks and folders by drag-
    ging them to the Patch Banks list.
    • You can remove a bank, folder or preset by selecting it in the 
    Patch Banks list and pressing [Backspace].
    • If you specify more than one bank, a Bank Assignment item is 
    added to the pop-up menu at the top of the window. Use this 
    to assign banks to the different MIDI channels (see 
    “About 
    Patch Banks” on page 359).
    About Device panels (Cubase only)
    On the following pages we will describe how to use MIDI 
    Device panels and the powerful MIDI device panel editing 
    features of the MIDI Device Manager. 
    ÖWe recommend that you first configure the patch 
    banks, then export the device setup before editing the 
    panels. This way, most of your settings will be saved in 
    case of panel configuration problems. 
    The panels are saved in XML format. For more information, 
    see the separate PDF document “MIDI Devices”.
    Basic concept
    The panel editing features in the MIDI Device Manager can 
    be seen as a separate application or entity within Cubase. It 
    allows you to build device maps complete with control pan
    -
    els, including all parameters controllable from within Cu-
    base. Building more complex device maps requires that you 
    are familiar with SysEx programming (see the separate PDF 
    document “MIDI Devices”). But you can also create simpler 
    panels by assigning MIDI Control Change messages to 
    control objects, which does not require any programming 
    skills.
    Although these powerful editing features are there if you 
    need them, you do not have to use them to use MIDI de
    -
    vices.
    Device panels in the program
    In this section we will take a look at a pre-configured MIDI 
    device panel to illustrate how it can be used in Cubase. 
    Several device maps can be found in the Knowledge Base 
    on the Steinberg web site (http://knowledgebase.stein
    -
    berg.net).
    Opening a device setup
    Proceed as follows to open a MIDI device setup:
    1.Open the MIDI Device Manager from the Devices 
    menu.
    2.Click the “Import Setup” button.
    A file dialog opens. 
    3.Select a device setup file for import by navigating to 
    the Device Maps folder (see above). 
    The Device setup files are saved in XML format, for more information see 
    the separate PDF document “MIDI Devices”.
    4.Click Open. The Import MIDI Devices dialog opens 
    where you can select one or several devices for import.
    A device setup file can contain one or several MIDI devices.
    5.Select a device and click OK. 
    The device is added to the list of installed devices in the MIDI Device 
    Manager.  
    						
    							363
    Using MIDI devices
    6.Select the correct MIDI output from the Output pop-
    up menu, select the device in the list and click the Open 
    Device button.
    The device control panel opens in a separate window. The Edit (“e”) but-ton at the top opens the Edit Panel window, see the separate PDF doc-
    ument “MIDI Devices”.
    7.Close the Device panel and return to the Project 
    window.
    8.Select the device from the “Output Routing” pop-up 
    menu for a MIDI track.
    Note that for some devices, you may have to set the MIDI channel to 
    “Any”.
    Now the Device panel can be opened by clicking the 
    Open Device Panels button in the Inspector or in the 
    channel strip for the corresponding track in the Mixer.
    ÖNote that [Ctrl]/[Command]-clicking the Open Device 
    Panels button allows you to open a subpanel via the panel 
    browser pop-up menu.
    Showing panels in the Inspector
    1.In the Inspector, open the User Panel tab and click on 
    the arrow on the right.
    A “Panels” folder is shown with the selected device in a node structure 
    below it. If you open all the folders, you can select any individual panel 
    from the device that “fits” into the User Panel space.
    2.Select a panel by double-clicking it in the list.
    The panel opens in the Inspector.
    ÖIf you cannot see any panels in the “Panels” folder, al-
    though you have successfully set up a MIDI device with 
    several panels, make sure that you selected the correct 
    channel from the Channel pop-up menu, preferably “Any” 
    to see all device panels. Also make sure that the panels fit 
    into the space, otherwise they will not be available in the 
    “Panels” folder. 
    						
    							364
    Using MIDI devices
    Showing panels in the Mixer
    1.Open the Mixer and make sure that the extended 
    channel view is shown.
    2.Open the View options pop-up menu for the MIDI 
    channel connected to the device and select “User Panel”.
    3.Click the arrow next to the label “user” at the top of the 
    extended section of the channel strip.
    The Panels folder is displayed like in the Inspector, but with different 
    available panels. Just like in the Inspector, the panel has to “fit” into the 
    available space to be selectable.
    4.Double-click to select a panel.
    The panel is shown in the extended section of the channel strip.
    Automating device parameters
    Automation works just like for normal audio and MIDI 
    tracks:
    1.Open the device control panel by clicking the Open 
    Device Panels button in the Inspector.
    2.Activate Write automation on the device panel.
    You can automate the device by either moving knobs and sliders on the 
    control panel or by drawing curves on the automation track for a selected 
    parameter. 
    3.If you now go back to the Project window, there will be 
    a MIDI Device Automation track in the track list.
    If the track is hidden, select “Show All Used Automation” on the Track 
    Folding submenu of the Project menu.
    If you click in the name field, all parameters in the device 
    are shown and can be selected for automation. 
    •To open another automation track for the next parame-
    ter on the pop-up menu, click the + button (“Append au-
    tomation track”) at the bottom left of the automation track.
    ÖIf you wrote automation but your MIDI device is not yet 
    connected, the panel will not display any parameter 
    changes when playing back the track with the Read but
    -
    ton activated.
    About Studio Connections
    Studio Connections is the name of an initiative led by 
    Steinberg and Yamaha. The initiative intends to create in
    -
    dustry standards for totally integrated system environ-
    ments using software and hardware products.
    First implementation stage of the Studio Connections 
    open standard is the integration and support of Yamaha’s 
    Studio Manager 2 (SM2) and Total Recall for compatible 
    hardware devices. 
    For further information about Studio Connections, please 
    visit the web site http://www.studioconnections.org. 
    						
    							365
    Using MIDI devices
    If you have an SM2 component installed, there is an addi-
    tional menu item on the Devices menu.
    Total Recall
    Total Recall means that you can save and recall all set-
    tings of your hardware and software products by opening 
    one integrated file in a DAW such as Cubase or Nuendo. 
    Also you will have instant and organized access to hard
    -
    ware editors.
    When you load a project or switch to another active project 
    that contains SM2 data, the Total Recall Synchronization 
    dialog opens:
    This dialog can also be opened any time from the Studio 
    Manager’s Synchronize menu. Click OK for the Dump to 
    start.
    Virtual MIDI Devices
    If you have a new OPT component (e. g. the DM2000) 
    which uses a new special interface, you can access these 
    components as virtual MIDI Devices in the MIDI track’s 
    output routing (if the output of the OPT is configured).
    When a MIDI track is routed to such a device, the “Open 
    Device Panels” button becomes available.
    •Click the Open Device Panels button, to open the editor 
    window for the device.
    ÖPlease also refer to the separate documentation for 
    the Studio Manager 2 and the OPT components. 
    						
    							367
    MIDI processing
    Introduction
    This chapter describes the various MIDI processing func-
    tions available on the MIDI menu. They offer various ways 
    to edit MIDI notes and other events, either in the Project 
    window or from within a MIDI editor.
    MIDI functions vs. MIDI modifiers
    In some cases, the result of a MIDI function can also be 
    obtained by using MIDI modifiers and effects, see 
    “MIDI 
    realtime parameters and effects” on page 348). For exam-
    ple, the operations “Transpose” and “Quantize” are avail-
    able both as MIDI modifiers and as MIDI functions.
    The main difference is that MIDI modifiers and effects do 
    not affect the actual MIDI events on the track in any way, 
    while MIDI functions change the events “permanently” 
    (although recent changes can be undone). 
    Use the following guidelines to decide which path to 
    choose for operations that are available both as modifiers 
    or effects and as functions:
    •If you want to adjust a few parts or events only, use MIDI 
    functions. The MIDI modifiers and effects affect the output 
    of the whole track (although they can be made permanent 
    in a specific area with the Merge MIDI in Loop function). 
    •If you want to experiment with different settings, use 
    MIDI modifiers and effects.
    •MIDI modifiers and effects settings are not reflected in 
    the MIDI editors, since the actual MIDI events are not af
    -
    fected. This can be potentially confusing; if you have trans-
    posed notes using modifiers for example, the MIDI editors 
    will still show the notes with their original pitch (but they will 
    play back at their transposed pitch). Therefore, MIDI func
    -
    tions are a better solution if you want to see the effects of 
    your editing in the MIDI editors.
    What is affected by the MIDI functions?
    Which events are affected when you use a MIDI function 
    depends on the function, the active window and the cur
    -
    rent selection:
    •Some MIDI functions only apply to MIDI events of a cer-
    tain type.
    For example, quantization only affects notes, while the Delete Controllers 
    function only applies to MIDI controller events.
    •In the Project window, the MIDI functions apply to all 
    selected parts, affecting all events (of the relevant types) 
    in them.
    •In the MIDI editors, the MIDI functions apply to all se-
    lected events. If no events are selected, all events in the 
    edited part(s) will be affected.
    Transpose
    The Transpose item on the MIDI menu opens a dialog with 
    settings for transposing the selected notes.
    ÖYou can also use the transpose track for transposing, 
    see 
    “The transpose functions” on page 131.
    Semitones
    This is where you set the amount of transposition.
    Scale Correction
    Scale Correction transposes the selected notes by for-
    cing them to the closest note of the selected scale type. 
    This can be used for creating interesting key and tonal 
    changes, either by itself or in conjunction with the other 
    settings in the Transpose dialog.
    •To activate Scale Correction, click the checkbox.
    •Select a root note and scale type for the current scale 
    from the upper pop-up menus.
    •Select a root note and scale type for the new scale from 
    the lower pop-up menus.
    Make sure to select the correct root note if you want to keep the result in 
    the same key as the original notes, or select an entirely different key if you 
    want to experiment. 
    						
    							368
    MIDI processing
    Use Range
    When this is activated, transposed notes will remain within 
    the limit that you specify with the Low and High values. 
    If a note would end up outside this limit after transposition, 
    it is shifted to another octave, keeping the correct trans
    -
    posed pitch if possible. If the range between the upper 
    and lower limit is very narrow, the note will be transposed 
    “as far as possible”, i.
     e. to notes specified with the Low 
    and High values. If you set Low and High to the same 
    value, all notes will be transposed to this pitch!
    OK and Cancel
    Clicking OK performs the transposition. Clicking Cancel 
    closes the dialog without transposing.
    Making your settings permanent
    The settings described in the chapter “MIDI realtime pa-
    rameters and effects” on page 348 do not change the 
    MIDI events themselves, but work like a “filter”, affecting 
    the music on playback. Therefore, you may want to make 
    them permanent, i.
     e. convert them to “real” MIDI events, 
    for example to transpose a track and then edit the trans
    -
    posed notes in a MIDI editor. For this, you can use two 
    commands from the MIDI menu: “Freeze MIDI Modifiers” 
    and “Merge MIDI in Loop”.
    Freeze MIDI Modifiers
    “Freeze MIDI Modifiers” applies all filter settings perma-
    nently to the selected track. The settings are “added” to 
    the events on the track, and all modifiers are set to zero. 
    The “Freeze MIDI Modifiers” function affects the following 
    settings for MIDI tracks:
    • Several settings on the main tab of the Inspector (program 
    and bank selection and the Delay parameter).
    • The settings on the MIDI Modifiers tab (i. e. Transpose, Veloc-
    ity Shift, Velocity Compression, and Length Compression).
    • The settings on the MIDI Inserts tab (for example, if you are us-
    ing an arpeggiator and want to convert the added notes to real 
    events).
    The following settings for MIDI parts are taken into account 
    as well:
    • The Transpose and Velocity settings for parts displayed on the 
    info line – the Volume setting is not taken into account. 
    Merge MIDI in Loop
    The “Merge MIDI in Loop” function combines all unmuted 
    MIDI events on all unmuted tracks, applies MIDI modifiers 
    and effects, and generates a new MIDI part, containing all 
    the events as you would hear them during playback. Pro
    -
    ceed as follows:
    1.Mute all the tracks that you do not want to include in 
    the merge.
    Instead of muting whole tracks, you can also mute individual parts.
    2.Set up the left and right locators to encompass the 
    area that you want to merge.
    Only events starting within this area will be included. 
    3.Select the track on which you want the new part to be 
    created.
    If you do not select a track, a new MIDI track is created. If several MIDI 
    tracks are selected, the new part is inserted on the first selected track. 
    Existing data on the selected track can be kept or overwritten (see be
    -
    low).
    4.On the MIDI menu, select “Merge MIDI in Loop…”.
    The MIDI Merge Options dialog opens.
    The following options are available:
    5.Activate the desired options and click OK.
    A new part is created between the locators on the destination track, con-
    taining the processed MIDI events.
    ÖIf you only want to include events from a single track in 
    the merge operation, you may want to solo the track.
    OptionDescription
    Include InsertsIf this is activated, any MIDI insert effects and MIDI modi-fiers currently activated for the tracks will be applied. 
    Include SendsIf this is activated, any MIDI send effects currently acti-vated for the track(s) will be applied.
    Erase 
    DestinationIf this is activated, any existing MIDI data between the left 
    and right locators on the destination track will be deleted.
    Include ChaseIf this is activated, events placed outside the selected part 
    but relating to it will be included in the processing, e. g. a 
    Program Change right before the left locator. For details 
    about chase events, see 
    “About Chase” on page 87.
    Convert VST3 
    (Cubase only)If this is activated, all VST 3 data within the selected area 
    is converted to MIDI data. 
    						
    							369
    MIDI processing
    Applying effects to a single part
    Normally, the MIDI modifiers and effects affect a whole 
    MIDI track. This may not always be what you want. For ex
    -
    ample, you may want to apply some MIDI effects to a sin-
    gle part (without having to create a separate track for that 
    part only). The “Merge MIDI in Loop” function can help:
    1.Set up your MIDI modifiers and MIDI effects the way 
    you want them for the part.
    This will of course affect the whole track, but focus on the part for now.
    2.Set the locators to encompass the part.
    An easy way to do this is to select the part and choose Locators to Se-
    lection from the Transport menu (or use the corresponding key com-
    mand, by default [P]).
    3.Make sure that the track holding the part is selected in 
    the track list.
    4.On the MIDI menu, select “Merge MIDI in Loop…”.
    The MIDI Merge Options dialog opens.
    5.Activate the desired options, making sure that “Erase 
    Destination” is activated, and click OK.
    A new part is created on the same track, containing the processed 
    events. The original part is deleted.
    6.Turn off or reset all MIDI modifiers and effects, so that 
    the track plays back as before.
    Dissolve Part
    The Dissolve Part function on the MIDI menu allows you to 
    separate MIDI events according to channels or pitches:
    •When you work with MIDI parts (on MIDI channel “Any”) 
    containing events on different MIDI channels, activate the 
    “Separate Channels” option.
    •To separate MIDI events according to pitch, activate the 
    “Separate Pitches” option.
    Typical examples are drum and percussion tracks, where different 
    pitches usually correspond to separate drum sounds.
    ÖWhen dissolving a part into either separate channels 
    or separate pitches, you can automatically remove the si
    -
    lent (empty) areas of the resulting parts by activating the 
    “Optimized Display” checkbox in the Dissolve Part dialog. 
    This option is not available when “Dissolve to Lanes” is 
    activated, see 
    “Dissolving to lanes” on page 370.
    Dissolving parts into separate channels
    Setting a track to MIDI channel “Any” will cause each MIDI 
    event to play back on its original MIDI channel, rather than 
    a channel set for the whole track. There are two main situ
    -
    ations when “Any” channel tracks are useful:
    •When you record several MIDI channels at the same 
    time.
    You may for example have a MIDI keyboard with several keyboard zones, 
    where each zone sends MIDI on a separate channel. Recording on an 
    “Any” channel track allows you to play back the recording with different 
    sounds for each zone (since the different MIDI notes play back on sepa
    -
    rate MIDI channels).
    •When you have imported a MIDI file of Type 0.
    MIDI files of Type 0 contain only one track, with notes on up to 16 different 
    MIDI channels. If you were to set this track to a specific MIDI channel, all 
    notes in the MIDI file would be played back with the same sound; setting 
    the track to “Any” will cause the imported file to play back as intended.
    The Dissolve Part function scans MIDI parts for events on 
    different MIDI channels and distributes the events into new 
    parts on new tracks, one for each MIDI channel found. This 
    allows you to work with each musical part individually.
    Proceed as follows:
    1.Select the parts containing MIDI data on different 
    channels.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that opens, select the “Separate Chan-
    nels” option.
    Now, for each MIDI channel used in the selected parts, a 
    new MIDI track is created and set to the corresponding 
    MIDI channel. Each event is then copied into the part on 
    the track with the corresponding MIDI channel. Finally, the 
    original parts are muted. 
    						
    							370
    MIDI processing
    An example:
    This part contains events on MIDI channels 1, 2, and 3.
    Selecting “Dissolve Part” creates new parts on new tracks, set to chan-
    nels 1, 2, and 3. Each new part contains only the events on the respec-
    tive MIDI channel. The original MIDI part is muted.
    Dissolving parts into separate pitches
    The Dissolve Part function can also scan MIDI parts for 
    events of different pitches, and distribute the events into 
    new parts on new tracks, one for each pitch. This is useful 
    when the different pitches are not used in a melodic con
    -
    text, but rather for separating different sounds (e. g. MIDI 
    drum tracks or sampler sound FX tracks). By dissolving 
    such parts, you can work with each sound individually, on 
    a separate track. 
    Proceed as follows:
    1.Select the parts containing MIDI data.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that opens, select the “Separate Pitches” 
    option.
    A new MIDI track is created for each used pitch in the selected parts. 
    The events are then copied into the parts on the track for the corres
    -
    ponding pitch. Finally, the original parts are muted.
    Dissolving to lanes
    In the lower right section of the Dissolve Part dialog, you will 
    find the “Dissolve to Lanes” option. When this is activated, 
    the part will not be dissolved onto different tracks but onto 
    different lanes of the original track, allowing for a better 
    management of MIDI material that “belongs together”.
    This is useful when working with drums for example, as it al-
    lows you to split up a part into different drum sounds and 
    edit these independently. When you have made the desired 
    modifications, you can reassemble all your drums into one 
    part using the Bounce MIDI command, see below.
    This option is especially handy when working with instru-
    ment parts on instrument tracks. “Normal” dissolving 
    would lead to a number of different tracks each routed to a 
    separate instance of the connected VST instrument. 
    When dissolving parts to lanes, the parts will still reside on 
    the same track, with all parts using the same VST instru
    -
    ment instance.
    Bounce MIDI
    With this function, you can combine MIDI parts on several 
    lanes to a single MIDI part. This can be used to reassem
    -
    ble a drum part that you dissolved onto several lanes for 
    editing, see above. Simply select the MIDI parts on the dif
    -
    ferent lanes that you want to combine and select “Bounce 
    MIDI” on the MIDI menu.
    During the bounce process, any muted parts will be re-
    moved. If transpose and velocity values were specified for 
    the parts, these are taken into account as well.
    Repeat Loop
    With this function, the events inside the independent track 
    loops will be repeated until the end of the part, i.
     e. the 
    notes that were previously only played repeatedly are now 
    actual notes on the MIDI track. Events to the right of the 
    independent track loop (within the same part) will be re
    -
    placed by this function. For more information about inde-
    pendent track loops, see “The independent track loop” on 
    page 381. 
    						
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