Steinberg Cubase 6 Manual
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361 Using MIDI devices The Commands pop-up menu contains the following items: Create Bank Creates a new bank at the highest hierarchical level of the Patch Banks list. You can rename this by clicking on it and typing a new name. New Folder Creates a new subfolder in the selected bank or folder. This could correspond to a group of patches in the MIDI device, or just be a way for you to categorize sounds, etc. When you select this item, a name dialog opens, allowing you to name the folder. You can also rename the folder af - terwards by clicking it and typing in the list. New Preset This adds a new preset in the selected bank or folder. You can rename the preset by clicking it and typing a new name. When the preset is selected, the corresponding MIDI events (Program Change, Bank Select, etc.) are shown in the event display to the right. The default setting for a new preset is Program Change 0 – to change this, proceed as follows: •To change which Program Change value is sent out to select the patch, adjust the number in the Value column for the Program Change event. •To add another MIDI event (e. g. Bank Select) click di- rectly below the last event in the list and select a new event from the pop-up menu. After adding a new event, you need to set its value in the Value column, as with Program Change. •To replace an event, click on it and select another event from the pop-up menu. For example, a MIDI device may require that a Bank Select message is sent first, followed by a Program Change message, in which case you would need to replace the default Program Change message with a Bank Select message and add a new Program Change after that. •To remove an event, select it and press [Delete] or [Backspace]. Add Multiple Presets This opens a dialog, allowing you to set up a range of pre- sets to be added to the selected bank or folder. Proceed as follows: 1.Add the event types required for selecting a patch in the MIDI device. This is done just as when editing the settings for a single event: clicking in the event display brings up a pop-up menu from which you can select an event type. 2.Use the Range column to set up either a fixed value or a range of values for each event type in the list. This requires some explanation: If you specify a single value in the Range column (e. g. 3, 15 or 127), all added presets will have an event of this type set to the same value. If you instead specify a value range (a start value and an end value, sep-arated by a dash, e. g. 0–63), the first added preset will have an event set to the start value, the next value will be incrementally raised by one and so on, up to and including the end value. ÖThe number of added presets depends on the Range setting. !For details on which MIDI events are used for selecting patches in the MIDI device, consult its documentation. !Different devices use different schemes for Bank Select. When you insert a Bank Select event, you should check the device’s documentation to find out whether to choose “CC: BankSelect MSB”, “Bank Select 14 Bit”, “Bank Select 14 Bit MSB-LSB Swapped” or some other option.
362 Using MIDI devices 3.Specify a Default Name below the event display. The added events will get this name, followed by a number. You can re- name presets manually in the Patch Banks list later. 4.Click OK. A number of new presets have now been added to the selected bank or folder, according to your settings. Other editing functions • You can move presets between banks and folders by drag- ging them to the Patch Banks list. • You can remove a bank, folder or preset by selecting it in the Patch Banks list and pressing [Backspace]. • If you specify more than one bank, a Bank Assignment item is added to the pop-up menu at the top of the window. Use this to assign banks to the different MIDI channels (see “About Patch Banks” on page 359). About Device panels (Cubase only) On the following pages we will describe how to use MIDI Device panels and the powerful MIDI device panel editing features of the MIDI Device Manager. ÖWe recommend that you first configure the patch banks, then export the device setup before editing the panels. This way, most of your settings will be saved in case of panel configuration problems. The panels are saved in XML format. For more information, see the separate PDF document “MIDI Devices”. Basic concept The panel editing features in the MIDI Device Manager can be seen as a separate application or entity within Cubase. It allows you to build device maps complete with control pan - els, including all parameters controllable from within Cu- base. Building more complex device maps requires that you are familiar with SysEx programming (see the separate PDF document “MIDI Devices”). But you can also create simpler panels by assigning MIDI Control Change messages to control objects, which does not require any programming skills. Although these powerful editing features are there if you need them, you do not have to use them to use MIDI de - vices. Device panels in the program In this section we will take a look at a pre-configured MIDI device panel to illustrate how it can be used in Cubase. Several device maps can be found in the Knowledge Base on the Steinberg web site (http://knowledgebase.stein - berg.net). Opening a device setup Proceed as follows to open a MIDI device setup: 1.Open the MIDI Device Manager from the Devices menu. 2.Click the “Import Setup” button. A file dialog opens. 3.Select a device setup file for import by navigating to the Device Maps folder (see above). The Device setup files are saved in XML format, for more information see the separate PDF document “MIDI Devices”. 4.Click Open. The Import MIDI Devices dialog opens where you can select one or several devices for import. A device setup file can contain one or several MIDI devices. 5.Select a device and click OK. The device is added to the list of installed devices in the MIDI Device Manager.
363 Using MIDI devices 6.Select the correct MIDI output from the Output pop- up menu, select the device in the list and click the Open Device button. The device control panel opens in a separate window. The Edit (“e”) but-ton at the top opens the Edit Panel window, see the separate PDF doc- ument “MIDI Devices”. 7.Close the Device panel and return to the Project window. 8.Select the device from the “Output Routing” pop-up menu for a MIDI track. Note that for some devices, you may have to set the MIDI channel to “Any”. Now the Device panel can be opened by clicking the Open Device Panels button in the Inspector or in the channel strip for the corresponding track in the Mixer. ÖNote that [Ctrl]/[Command]-clicking the Open Device Panels button allows you to open a subpanel via the panel browser pop-up menu. Showing panels in the Inspector 1.In the Inspector, open the User Panel tab and click on the arrow on the right. A “Panels” folder is shown with the selected device in a node structure below it. If you open all the folders, you can select any individual panel from the device that “fits” into the User Panel space. 2.Select a panel by double-clicking it in the list. The panel opens in the Inspector. ÖIf you cannot see any panels in the “Panels” folder, al- though you have successfully set up a MIDI device with several panels, make sure that you selected the correct channel from the Channel pop-up menu, preferably “Any” to see all device panels. Also make sure that the panels fit into the space, otherwise they will not be available in the “Panels” folder.
364 Using MIDI devices Showing panels in the Mixer 1.Open the Mixer and make sure that the extended channel view is shown. 2.Open the View options pop-up menu for the MIDI channel connected to the device and select “User Panel”. 3.Click the arrow next to the label “user” at the top of the extended section of the channel strip. The Panels folder is displayed like in the Inspector, but with different available panels. Just like in the Inspector, the panel has to “fit” into the available space to be selectable. 4.Double-click to select a panel. The panel is shown in the extended section of the channel strip. Automating device parameters Automation works just like for normal audio and MIDI tracks: 1.Open the device control panel by clicking the Open Device Panels button in the Inspector. 2.Activate Write automation on the device panel. You can automate the device by either moving knobs and sliders on the control panel or by drawing curves on the automation track for a selected parameter. 3.If you now go back to the Project window, there will be a MIDI Device Automation track in the track list. If the track is hidden, select “Show All Used Automation” on the Track Folding submenu of the Project menu. If you click in the name field, all parameters in the device are shown and can be selected for automation. •To open another automation track for the next parame- ter on the pop-up menu, click the + button (“Append au- tomation track”) at the bottom left of the automation track. ÖIf you wrote automation but your MIDI device is not yet connected, the panel will not display any parameter changes when playing back the track with the Read but - ton activated. About Studio Connections Studio Connections is the name of an initiative led by Steinberg and Yamaha. The initiative intends to create in - dustry standards for totally integrated system environ- ments using software and hardware products. First implementation stage of the Studio Connections open standard is the integration and support of Yamaha’s Studio Manager 2 (SM2) and Total Recall for compatible hardware devices. For further information about Studio Connections, please visit the web site http://www.studioconnections.org.
365 Using MIDI devices If you have an SM2 component installed, there is an addi- tional menu item on the Devices menu. Total Recall Total Recall means that you can save and recall all set- tings of your hardware and software products by opening one integrated file in a DAW such as Cubase or Nuendo. Also you will have instant and organized access to hard - ware editors. When you load a project or switch to another active project that contains SM2 data, the Total Recall Synchronization dialog opens: This dialog can also be opened any time from the Studio Manager’s Synchronize menu. Click OK for the Dump to start. Virtual MIDI Devices If you have a new OPT component (e. g. the DM2000) which uses a new special interface, you can access these components as virtual MIDI Devices in the MIDI track’s output routing (if the output of the OPT is configured). When a MIDI track is routed to such a device, the “Open Device Panels” button becomes available. •Click the Open Device Panels button, to open the editor window for the device. ÖPlease also refer to the separate documentation for the Studio Manager 2 and the OPT components.
367 MIDI processing Introduction This chapter describes the various MIDI processing func- tions available on the MIDI menu. They offer various ways to edit MIDI notes and other events, either in the Project window or from within a MIDI editor. MIDI functions vs. MIDI modifiers In some cases, the result of a MIDI function can also be obtained by using MIDI modifiers and effects, see “MIDI realtime parameters and effects” on page 348). For exam- ple, the operations “Transpose” and “Quantize” are avail- able both as MIDI modifiers and as MIDI functions. The main difference is that MIDI modifiers and effects do not affect the actual MIDI events on the track in any way, while MIDI functions change the events “permanently” (although recent changes can be undone). Use the following guidelines to decide which path to choose for operations that are available both as modifiers or effects and as functions: •If you want to adjust a few parts or events only, use MIDI functions. The MIDI modifiers and effects affect the output of the whole track (although they can be made permanent in a specific area with the Merge MIDI in Loop function). •If you want to experiment with different settings, use MIDI modifiers and effects. •MIDI modifiers and effects settings are not reflected in the MIDI editors, since the actual MIDI events are not af - fected. This can be potentially confusing; if you have trans- posed notes using modifiers for example, the MIDI editors will still show the notes with their original pitch (but they will play back at their transposed pitch). Therefore, MIDI func - tions are a better solution if you want to see the effects of your editing in the MIDI editors. What is affected by the MIDI functions? Which events are affected when you use a MIDI function depends on the function, the active window and the cur - rent selection: •Some MIDI functions only apply to MIDI events of a cer- tain type. For example, quantization only affects notes, while the Delete Controllers function only applies to MIDI controller events. •In the Project window, the MIDI functions apply to all selected parts, affecting all events (of the relevant types) in them. •In the MIDI editors, the MIDI functions apply to all se- lected events. If no events are selected, all events in the edited part(s) will be affected. Transpose The Transpose item on the MIDI menu opens a dialog with settings for transposing the selected notes. ÖYou can also use the transpose track for transposing, see “The transpose functions” on page 131. Semitones This is where you set the amount of transposition. Scale Correction Scale Correction transposes the selected notes by for- cing them to the closest note of the selected scale type. This can be used for creating interesting key and tonal changes, either by itself or in conjunction with the other settings in the Transpose dialog. •To activate Scale Correction, click the checkbox. •Select a root note and scale type for the current scale from the upper pop-up menus. •Select a root note and scale type for the new scale from the lower pop-up menus. Make sure to select the correct root note if you want to keep the result in the same key as the original notes, or select an entirely different key if you want to experiment.
368 MIDI processing Use Range When this is activated, transposed notes will remain within the limit that you specify with the Low and High values. If a note would end up outside this limit after transposition, it is shifted to another octave, keeping the correct trans - posed pitch if possible. If the range between the upper and lower limit is very narrow, the note will be transposed “as far as possible”, i. e. to notes specified with the Low and High values. If you set Low and High to the same value, all notes will be transposed to this pitch! OK and Cancel Clicking OK performs the transposition. Clicking Cancel closes the dialog without transposing. Making your settings permanent The settings described in the chapter “MIDI realtime pa- rameters and effects” on page 348 do not change the MIDI events themselves, but work like a “filter”, affecting the music on playback. Therefore, you may want to make them permanent, i. e. convert them to “real” MIDI events, for example to transpose a track and then edit the trans - posed notes in a MIDI editor. For this, you can use two commands from the MIDI menu: “Freeze MIDI Modifiers” and “Merge MIDI in Loop”. Freeze MIDI Modifiers “Freeze MIDI Modifiers” applies all filter settings perma- nently to the selected track. The settings are “added” to the events on the track, and all modifiers are set to zero. The “Freeze MIDI Modifiers” function affects the following settings for MIDI tracks: • Several settings on the main tab of the Inspector (program and bank selection and the Delay parameter). • The settings on the MIDI Modifiers tab (i. e. Transpose, Veloc- ity Shift, Velocity Compression, and Length Compression). • The settings on the MIDI Inserts tab (for example, if you are us- ing an arpeggiator and want to convert the added notes to real events). The following settings for MIDI parts are taken into account as well: • The Transpose and Velocity settings for parts displayed on the info line – the Volume setting is not taken into account. Merge MIDI in Loop The “Merge MIDI in Loop” function combines all unmuted MIDI events on all unmuted tracks, applies MIDI modifiers and effects, and generates a new MIDI part, containing all the events as you would hear them during playback. Pro - ceed as follows: 1.Mute all the tracks that you do not want to include in the merge. Instead of muting whole tracks, you can also mute individual parts. 2.Set up the left and right locators to encompass the area that you want to merge. Only events starting within this area will be included. 3.Select the track on which you want the new part to be created. If you do not select a track, a new MIDI track is created. If several MIDI tracks are selected, the new part is inserted on the first selected track. Existing data on the selected track can be kept or overwritten (see be - low). 4.On the MIDI menu, select “Merge MIDI in Loop…”. The MIDI Merge Options dialog opens. The following options are available: 5.Activate the desired options and click OK. A new part is created between the locators on the destination track, con- taining the processed MIDI events. ÖIf you only want to include events from a single track in the merge operation, you may want to solo the track. OptionDescription Include InsertsIf this is activated, any MIDI insert effects and MIDI modi-fiers currently activated for the tracks will be applied. Include SendsIf this is activated, any MIDI send effects currently acti-vated for the track(s) will be applied. Erase DestinationIf this is activated, any existing MIDI data between the left and right locators on the destination track will be deleted. Include ChaseIf this is activated, events placed outside the selected part but relating to it will be included in the processing, e. g. a Program Change right before the left locator. For details about chase events, see “About Chase” on page 87. Convert VST3 (Cubase only)If this is activated, all VST 3 data within the selected area is converted to MIDI data.
369 MIDI processing Applying effects to a single part Normally, the MIDI modifiers and effects affect a whole MIDI track. This may not always be what you want. For ex - ample, you may want to apply some MIDI effects to a sin- gle part (without having to create a separate track for that part only). The “Merge MIDI in Loop” function can help: 1.Set up your MIDI modifiers and MIDI effects the way you want them for the part. This will of course affect the whole track, but focus on the part for now. 2.Set the locators to encompass the part. An easy way to do this is to select the part and choose Locators to Se- lection from the Transport menu (or use the corresponding key com- mand, by default [P]). 3.Make sure that the track holding the part is selected in the track list. 4.On the MIDI menu, select “Merge MIDI in Loop…”. The MIDI Merge Options dialog opens. 5.Activate the desired options, making sure that “Erase Destination” is activated, and click OK. A new part is created on the same track, containing the processed events. The original part is deleted. 6.Turn off or reset all MIDI modifiers and effects, so that the track plays back as before. Dissolve Part The Dissolve Part function on the MIDI menu allows you to separate MIDI events according to channels or pitches: •When you work with MIDI parts (on MIDI channel “Any”) containing events on different MIDI channels, activate the “Separate Channels” option. •To separate MIDI events according to pitch, activate the “Separate Pitches” option. Typical examples are drum and percussion tracks, where different pitches usually correspond to separate drum sounds. ÖWhen dissolving a part into either separate channels or separate pitches, you can automatically remove the si - lent (empty) areas of the resulting parts by activating the “Optimized Display” checkbox in the Dissolve Part dialog. This option is not available when “Dissolve to Lanes” is activated, see “Dissolving to lanes” on page 370. Dissolving parts into separate channels Setting a track to MIDI channel “Any” will cause each MIDI event to play back on its original MIDI channel, rather than a channel set for the whole track. There are two main situ - ations when “Any” channel tracks are useful: •When you record several MIDI channels at the same time. You may for example have a MIDI keyboard with several keyboard zones, where each zone sends MIDI on a separate channel. Recording on an “Any” channel track allows you to play back the recording with different sounds for each zone (since the different MIDI notes play back on sepa - rate MIDI channels). •When you have imported a MIDI file of Type 0. MIDI files of Type 0 contain only one track, with notes on up to 16 different MIDI channels. If you were to set this track to a specific MIDI channel, all notes in the MIDI file would be played back with the same sound; setting the track to “Any” will cause the imported file to play back as intended. The Dissolve Part function scans MIDI parts for events on different MIDI channels and distributes the events into new parts on new tracks, one for each MIDI channel found. This allows you to work with each musical part individually. Proceed as follows: 1.Select the parts containing MIDI data on different channels. 2.Select “Dissolve Part” from the MIDI menu. 3.In the dialog that opens, select the “Separate Chan- nels” option. Now, for each MIDI channel used in the selected parts, a new MIDI track is created and set to the corresponding MIDI channel. Each event is then copied into the part on the track with the corresponding MIDI channel. Finally, the original parts are muted.
370 MIDI processing An example: This part contains events on MIDI channels 1, 2, and 3. Selecting “Dissolve Part” creates new parts on new tracks, set to chan- nels 1, 2, and 3. Each new part contains only the events on the respec- tive MIDI channel. The original MIDI part is muted. Dissolving parts into separate pitches The Dissolve Part function can also scan MIDI parts for events of different pitches, and distribute the events into new parts on new tracks, one for each pitch. This is useful when the different pitches are not used in a melodic con - text, but rather for separating different sounds (e. g. MIDI drum tracks or sampler sound FX tracks). By dissolving such parts, you can work with each sound individually, on a separate track. Proceed as follows: 1.Select the parts containing MIDI data. 2.Select “Dissolve Part” from the MIDI menu. 3.In the dialog that opens, select the “Separate Pitches” option. A new MIDI track is created for each used pitch in the selected parts. The events are then copied into the parts on the track for the corres - ponding pitch. Finally, the original parts are muted. Dissolving to lanes In the lower right section of the Dissolve Part dialog, you will find the “Dissolve to Lanes” option. When this is activated, the part will not be dissolved onto different tracks but onto different lanes of the original track, allowing for a better management of MIDI material that “belongs together”. This is useful when working with drums for example, as it al- lows you to split up a part into different drum sounds and edit these independently. When you have made the desired modifications, you can reassemble all your drums into one part using the Bounce MIDI command, see below. This option is especially handy when working with instru- ment parts on instrument tracks. “Normal” dissolving would lead to a number of different tracks each routed to a separate instance of the connected VST instrument. When dissolving parts to lanes, the parts will still reside on the same track, with all parts using the same VST instru - ment instance. Bounce MIDI With this function, you can combine MIDI parts on several lanes to a single MIDI part. This can be used to reassem - ble a drum part that you dissolved onto several lanes for editing, see above. Simply select the MIDI parts on the dif - ferent lanes that you want to combine and select “Bounce MIDI” on the MIDI menu. During the bounce process, any muted parts will be re- moved. If transpose and velocity values were specified for the parts, these are taken into account as well. Repeat Loop With this function, the events inside the independent track loops will be repeated until the end of the part, i. e. the notes that were previously only played repeatedly are now actual notes on the MIDI track. Events to the right of the independent track loop (within the same part) will be re - placed by this function. For more information about inde- pendent track loops, see “The independent track loop” on page 381.