Steinberg Hypersonic User Manual
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HYPERSONIC English 81 ENGLISH Vel Allows the master depth to be varied by note velocity. Rand Adds a random offset to the master depth for each note. LF Sets the carrier to a fixed low frequency (displayed in the Hyperdisplay) for a subtle “chorus” effect. Modulator 1 & 2 Depth Controls the modulation depth applied to the carrier and therefore the brightness of the resulting sound. Vel Sens -> Depth Allows the depth to be varied according to the velocity of played notes. Coarse Sets the pitch of the modulator sine wave, the ratio of the modulator frequency relative to the carrier. Fine Fine tunes the modulators pitch. Thru Mix (Modulator 1 only) This is a direct output volume control for the modulator, independent of the modulator’s depth. Keytrack (Modulator 2 only) Controls the way the pitch of modulator 2 follows the notes played. At 0% modulator 2 ignores the note and outputs a fixed pitch.
HYPERSONIC 82 English Breakpoint Allows you to set an axis point on your keyboard from which you can control the modulator depth above and below the axis point indepen- dently. The breakpoint position is displayed in MIDI note values in the Hyperdisplay. Lo Increases or decreases the depth of modulation below the breakpoint. Hi Increases or decreases the depth of modulation above the breakpoint. Modulator 2 features its own simple envelope with three additional controls: Level When the level control is set to a positive value an attack envelope (upward ramp) is produced for modulator 2. When a negative value is set a decay envelope (downward ramp) is produced. Rate Controls the speed of the attack or decay. Vel Increases or decreases the rate according to the velocity of notes played.
HYPERSONIC English 83 ENGLISH The FX page Understanding the global/patch FX concept Hypersonic 2 uses a very flexible FX concept, which can be confusing at first. However, once understood, it greatly simplifies working with FX. Please read the following sections carefully so you can fully under- stand how the global/patch FX protocol works. Global or patch FX First, you need to know that for each part, four send effects can be ac- tive at a time. Each of them can either be a global or a patch effect, but never both at the same time. The four global FX sections are shared among all parts, and they are always active.
HYPERSONIC 84 English FX selectors The top area of the FX page is called the FX selector. It has two rows with 4 FX sections each. In this FX selector you can: •View which combination of global and patch FX the selected part uses. •Select an FX slot for editing. •Mute or unmute an FX slot by right-clicking ([Ctrl]-clicking on Mac). On the right there’s the activity switch (“P Active“) that shows whether the selected part uses patch FX at all. Programming FX To program an FX, click one of the FX selector slots (FX1 to FX4) in either the global or patch FX row, depending on which type of effect you want to edit. Selecting an FX type To select an FX type, click on the FX type button and select a type from the pop-up menu. You’ll find a description of the available FX types in the folder “Content Reference” on the Hypersonic 2 program DVD.
HYPERSONIC English 85 ENGLISH Editing FX parameters Depending on the FX you’ve selected, the Edit area shows the avail- able parameters; tweak them as desired. Switching an FX slot on/off To activate/deactivate an FX slot, click the On/Off button or right click the FX selector. Syncing an FX to song tempo You can sync several FX to the song tempo by activating the Sync button in the Edit area (next to the On/Off button). Any rate-related parameters in the Edit area change to note resolution units upon activating Sync. Routing FX and setting level •Set the FX output’s overall level using the volume knob at the bottom left of the FX page. •Click the button below to route the FX slot to any of the audio outputs. If “Off” is selected, the effect is not routed to an output and therefore inaudible.
HYPERSONIC 86 English Panning the FX signal Use the Pan control (right next to the volume knob) to place the FX in the stereo field. Using patch FX Patch FX are similar to element FX and global FX – all parameters and types are the same. Use patch FX to add a special FX to a part, assuming that particular FX is neither in the element nor global FX. Example: Assume you’re using a dry electric piano in part 1. You want to put a phaser on it, but there’s no phaser in the patch itself, and the glo- bal FX are occupied with two reverbs and two delays. To add a patch FX: 1.Find a slot that is not yet used by a global FX or a patch FX. 2.Activate the patch FX, select a type and adjust it – done. Saving patch FX Patch FX are automatically saved with a patch. This allows creating variations of preset patches by just adding FX. Patch FX in the factory content Factory content patches are generally programmed to leave the patch FX slots free. The one exception is drumkits – most of them use patch FX for indi- vidual room ambience. However, in this case only slots 3 and 4 are used, leaving slots 1 & 2 available.
HYPERSONIC English 87 ENGLISH Switching patch FX on and off For each part, you can choose whether it uses patch FX or not: •Click the P button in either the Mix or FX page to switch patch FX on or off. •By switching off the P button, you force the part to use global FX regardless of whether patch FX are programmed for the currently loaded patch. •By switching on the P button, you enable the use of patch FX. However, if there’s no patch FX loaded, or if it is muted, the corresponding global FX is used. FX Management Effects structure Users of older hardware workstations often encounter a problem con- cerning effects: A patch that sounds great in single mode suddenly sounds dull and lifeless when used in a combi or multi setup. This is because hardware workstations have a limited number of FX sections. In single mode, the patch can use all the effect sections with their in- dividual settings, but in multi or combi mode these have to be shared among all the patches. Hypersonic 2 works differently. First, the number of FX used in a combi is flexible – it can reach a theoretical total of (16 x 15) + (16 x 4) = 304 independent FX sections. Second, FX never have to be shared, al- though they can be if desired. Types of FX sections in Hypersonic 2 Hypersonic 2 has three types of FX sections, each of which has a dif- ferent position in the signal flow and a different purpose: •First, FX that are an integral part of the sound – such as the distortion of a lead guitar or the rotary effect of a rock organ – are built into the patch. We call them FX element (in fact that’s what they are) and they cannot be used or changed by other patches. FX elements are typically insert-type FX such as EQ, compressor, distortion, but can also be modulation FX or even reverbs. A patch can have up to 15 FX elements, but typically uses one or two. These FX are found on a patch’s Edit page.
HYPERSONIC 88 English •Second, each patch has four FX sections that are exclusive to that patch. These are called “patch FX.” They are accessible on the FX page, and typically are send effects such as reverb, delay or chorus. •Finally there are four global FX sections. They are like a built-in FX rack and are ideal for mixing the composite sound. Global FX are shared among all patches. Patch or global effects There are two scenarios where you would rather use global FX than patch FX: •Reducing CPU load: Each active FX section needs CPU time, and more FX means more strain on your system. Although Hypersonic 2 FX are very efficient, the sheer possible number of FX can add up. •Keeping the mix clean: The careful use of two or three reverbs leads to more spatial coherence in your mix. You would probably want to use a large and a small room from the global FX and share them among all tracks, rather than use a different room for each sound, which would make the mix overly “busy.” Artis- tic considerations aside, a few global FX are also easier to manage in the mix.
HYPERSONIC English 89 ENGLISH FX elements in a patch FX elements are identical to patch or global FX. Therefore the editor for FX elements resembles the parameter area in the FX page. For more details on editing FX, see “The FX page” on page 83. 1.Choose a FX element. 2.Click on the “Edit” field to open the FX selection menu. 3.Choose an effect algorithm. Its parameter set will appear in the edit window; tweak as desired. In drumkits, you’ll find a lot of “placeholder” FX elements that have no FX loaded. They’re used as group outputs. Use these to add different reverbs or other effects per drum group. You can also use the send levels in the FX element to send the output of the drum group to patch or global FX.
HYPERSONIC 90 English The Setup Page Configuring outputs Hypersonic 2 offers up to 32 audio output channels, divided into 16 Slots of 2 channels each. The number and configuration of output slots is freely assignable. For example, you could route each Hypersonic 2 part to a different stereo output, send two linked pads to a quadra- phonic surround channel, or create any other combination of the above. •For each output slot, you can select from three options: M (2 mono channels), S (1 Stereo Channel) or Q (one Quadro channel). Activating and Configuring Output Slots As audio outputs need mixer space and use system resources, you can limit the number of Hypersonic 2 outputs. It’s good practice not to activate any more output slots than needed.