Steinberg Hypersonic User Manual
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HYPERSONIC English 31 ENGLISH Hyperknobs Speed and ease of use are among the most important prerequisites for music production tools. Great ideas are evanescent, so you don’t want to encounter any limitations in the process of turning your ideas into reality. When working with a synthesizer, after finding a patch you almost always have to adapt it to your tune by adjusting the feel, timbre, enveloping, etc. Hyperknobs offer many advantages: No sound design skills required. Good overview, with easy handling and fast, complex changes at the turn of a knob. The concept of Hyperknobs Hypersonic 2 focuses on very fast and easy sound-tweaking options that don’t stop you from making music. However, “easy” doesn’t mean “limited”. This is why we devised the concept of Hyper patches and their controls – Hyperknobs: •For each patch, a professional sound designer has decided which six attributes are most relevant for that patch, and thus need to be tweakable. •Multiple parameters are assigned (over particular ranges) to each knob so they work together to modify the desired attribute. This process of continuous vari- ation of multiple parameters is sometimes called “morphing.” Doing the same changes in a generic editor would take considerable time, and require reason- able sound design skills. •We pre-assigned a musically meaningful label to each knob. As a Hypersonic 2 user you don’t have to bother about whether “richness” is a result of more PWM depth plus Chorus plus Detuning plus some subtle panning – for you it’s “rich- ness,” which is probably all you really care about when making music. •On the Edit page you can assign functions to Hyperknobs and edit their rout- ing. Read more about this in the PDF document “The Mod Page” on the Hypersonic 2 DVD.
HYPERSONIC 32 English Using Hyperknobs The following properties of a Hyperknob have been carefully set by the sound designer: •Name •Assignment to sound parameters (multiple per patch, individual range per assignment) •Knob Range •Knob Mode (Switch, Control) •Knob default setting. Upon loading a patch, all Hyperknobs are automatically configured and set to a sensible default setting, as defined by the programmer. What’s the point of Hyperknobs and the Hyper display anyway? After loading a patch, we recommend you look at the info provided by the Hyper display so you can get acquainted with the Hyperknob op- tions for that patch. Here’s an example. We’ve loaded the Rock Organ patch from the pre- set Organs bank: The Hyper display tells you that it’s a gritty, classic-style rock organ with rotary speaker. It also notes you can change the rotary speed with the modulation wheel (built-in documentation – nice!). Now check out the Hyperknobs. Instead of generic “Attack,” “Cutoff,” or “Velo” controls that have little to do with this kind of instrument, they’re exactly the controls you’d expect on a Rock Organ: Percus- sion, Color, Tone, Key Click, Rotary Speed and Dirt.
HYPERSONIC English 33 ENGLISH Let’s take a look at another, more exotic example – the “Sad Strings Velo Swell” from the Orchestra bank: Again – look at the info and the Hyperknobs. The display reads that this is a string patch with minor 7th and sus 4 intervals, and that velocity controls attack time. Consequently, the Hyperknobs are set to adjust the levels of the intervals; you can also control overall tone, resonance, attack time, and release time. Now consider what the Hyperknobs do in these two patches, and then imagine how long it would take you to find the respective parameters in a conventional synthesizer editor – let alone that one Hyperknob con- trols multiple parameters at once. The more you need to tweak sounds quickly, the more you’ll appreciate Hyperknobs. When you load an unfamiliar patch, you can just fiddle around with the knobs to find out what they do. You can always click with [Ctrl] (Win)/ [Command] (Mac) pressed to reset the knob to its default setting. Reference of most common knob labels Our sound designers have created dozens of knob labels, most of which are self-explanatory – such as Brilliance, Delay Speed, and Chorus Depth. However, a few may seem ambiguous at first; see the following table for more detailed explanations. Knob Label Description Attack Shape“Percussiveness” of a sound. Turning up the knob moves the sample start point towards the end (multisample elements) or reduces attack- creating parameters in the patch. BalanceAdjusts the balance between the different elements of a patch. Extreme left or right mutes elements. ColorCreates a change in the oscillator source (e.g. multisample shift, oscillator waveform, wavetable position).
HYPERSONIC 34 English Assigning MIDI controls to Hyperknobs You can remote control the Hyperknobs using MIDI continuous con- troller messages. This comes in handy if you use a USB remote key- board with hardware knobs, or any other remote control surface. There are two ways to assign a Hyperknob to a MIDI controller: 1.Right-click (Win)/[Ctrl]-click (Mac) the parameter, then click “CC” and choose a controller number from the drop-down list. 2.Right-click (Win)/[Ctrl]-click (Mac) the parameter, select “Learn” and move the desired knob or controller on your MIDI keyboard or se- quencer host. Hypersonic 2 will set this MIDI controller to the para- meter you have chosen. Many remote MIDI keyboards offer a set of 4 to 8 hardware knobs, which you most probably want to assign to the Hyperknobs. DriveOverdrive, harmonic content. Often created using amp simulation, but can also be FM modulator level or wavetable sweep. EQTurning to the right adds brightness; left reduces brightness. Filter SelectChanges the filter mode. Available modes from left to right are Off, Low 24, Low 12, Band 18, Band 12, High 12, Peak EQ, Presence, Damper. OctavesTransposes one or more elements within the patch by an octave while leaving others unaffected. Pitch On/OffTurns keyboard pitch key tracking on or off. Select …Selects different sources (e.g., waveforms, samples). ThumpAdds a percussive attack element. ToneBrightness – sort of a smart version of “cutoff.” Velocity … Adjusts the influence of velocity on a parameter (tone, attack time, level). WarmthAdjusts the amount of modulation effect in the patch (such as chorus, flanger, phaser). Width Stereo width. In single-element patches: Sets how key tracking affects pan position. In multiple-element patches: Moves elements towards extreme left and right positions. Knob Label Description
HYPERSONIC English 35 ENGLISH Sound generation structure To work and make music with Hypersonic 2, you needn’t bother about how the sounds are actually created. Thanks to Hyperknobs, you don’t even have to deal with cryptic synthesizers parameters. However, a basic understanding of the sound generation structure can help you to understand what’s going on inside Hypersonic 2 and what makes it “tick”. Combi The top level in the Hypersonic 2 structure is the combi. A combi is a complete setting or status of the instrument including loaded patches, part settings, temporary edits and parts of the setup. Combis can be fully edited and loaded and stored to disk. Patch A patch is one sound (otherwise referred to as program, voice or pre- set) that can be loaded into a part slot. A patch is built from up to 16 elements (drumkits: up to 64). Patches can be loaded from and stored to disk. They can be effectively tweaked using the Hyperknobs and fine-tweaked in the Edit page. Element An element is the smallest building block of a patch. Any element within a patch can be either a synthesis element or an FX element. Elements can be found and edited on the edit page. For more details, see “The Edit page” on page 58.
HYPERSONIC 36 English Technical synthesis details If you’re not technically inclined, you can skip this section. You don’t need to learn technical synthesis details to make full use of Hypersonic 2. The voice structure of a synthesis element always consists of a sound generator section (explained in more detail below), a multimode/multi slope filter, three envelopes, and one LFO. Two more LFOs and an ar- peggiator are common to all elements. For the sound generator section, five synthesis methods are available: •Multisampled waveforms – The oscillator plays back multisamples, which are stored in Wave “ROM” (or in an optional Hyper module). •Virtual Analog – Three analog oscillators with multiple waveforms, PWM and Sync capabilities. •FM (Frequency Modulation) – Three FM operators (one carrier, two modula- tors in parallel). •Wavetable – A wavetable oscillator and an analog oscillator. •Sliced Wave Loop – The arpeggiator is “abused” for playing back a number of waveforms, usually extracted from a sliced rhythmic loop (drumloop, sequence), synced with the song tempo. Depending on the complexity of a patch, its editor may hold hundreds of pages of parameters. Although the Hyperknobs spare you from having to deal with this, you can edit patches and elements in the Edit page. The number, type, or combination of elements within a patch has been programmed by the sound designers. You can’t delete or add elements, but you can access element parameters on the Edit page. For more de- tails, see “The Edit page” on page 58.
HYPERSONIC English 37 ENGLISH Browsing, searching, loading and saving One of the most important requirements in music production is finding the right sounds quickly. So, we’ve put a lot of time and effort into mak- ing the Hypersonic 2 patch browser the fastest and most effective patch accessing tool ever. All patches have been sorted into meaningful banks, extensively tagged as parts of clearly-defined categories, and given attributes for tone, character and effect. As a result, you can search for names or select- able search terms like “warm” or “metallic,” and obtain relevant search results with minimal redundancy. Browsing, searching and selecting patches is all done in the Load page. Browsing patch banks The Load page’s default status displays a list of available patch banks. •Use the scroll bar to see more banks. •Open a bank by clicking its little triangle to the left.
HYPERSONIC 38 English Loading a patch into a part slot Before loading a patch, make sure the correct destination part is high- lighted, otherwise you might lose a previously edited patch. Within a bank: •Double-click on a patch name to load the patch into the selected part slot, or •Drag-and-drop the patch into the part slot. Patches marked with ≈ are layers of different sounds in one patch, such as piano and strings. This is often more convenient and saves part slots. Selecting patches from within the host application In VST 2.0 compatible hosts such as Cubase SX or Nuendo, you can select patches directly from the track inspector. With this ideal level of integration, Hypersonic 2 truly becomes a transparent part of the re- cording environment.
HYPERSONIC English 39 ENGLISH Loading patches from disk You can load any Hypersonic 2 FXP files (patches) from disk and into the highlighted part slot. •If your host provides a file menu, load the patch from there. •If your host does not provide a file menu, the Setup page provides loading and saving options: Browsing the patch library When you have loaded a patch into a part slot in the Part area and this part slot is highlighted, holding [Shift] and pressing the up-arrow key or the down-arrow key on your computer keyboard will load the next or previous patch in the library into that part slot. This is a convenient way to preview the patches available in the patch library.
HYPERSONIC 40 English Finding patches The Load page is where you find the search function described previ- ously. You can search for text strings (e.g., parts of names, sound properties), or select attributes from a menu of pre-defined terms. Text search The text search function looks for strings in patch names, categories and attributes. •Type text into the Load page’s top row and hit [Return]. Hypersonic 2 appends a new “temporary bank” called “Search Results” to the patch bank list and displays the results. From here you can select patches. Search results are memorized until the next search. You can search for multiple text strings at a time. Just enter them sepa- rated by a space, e.g. “piano warm chorus.” The search logic is always AND, so the search function returns only those patches matching all search strings.