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Nitsuko Digital System Feature And Terminal Programming Manual

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    							E2- EXTENSION DATA MODULE/DATA PORT
    Description
    For circuit type Z extensions, use this option to identify the connected device as a Data Module (Y) or Data Port
    PCB circuit (N).  This option only applies to circuit type Z extensions. Always disable (N) this option for Mo-
    dem Pooling (type M) extensions.
    Conditions 
    None
    Default Value
    All type Z entries are Data Modules (Y).
    Feature Reference
    Refer to the Data Products Manual.
    Instructions
    To enter data on the PRF:
    1. For type Z extensions, enter Y for Data Modules and N for Data ports on Table 3.
    To enter data at the programming terminal:
    1. After entering Z for the E2 option, you see:  DATA MODULE [Y]/DATA PORT [N]?
    2. Enter Y for a Data Module or N for a Dataport.
    You advance to the next consecutive extension.
    E- EXTENSIONS 
    E2- EXTENSION DATA MODULE/DATA PORT
    344   PROGRAMMING N1870SWG04   Issue 1-0 
    						
    							E3- EXTENSION CLASS OF SERVICE
    Description
    Use this option to assign a Class of Service (COS) to each extension.  Keep the following in mind when assign-
    ing a COS to an extension:
    •DSS Consoles and Modem Pooling extensions do not require a Class of Service
    •Attendants (assigned in QC) must have COS 30.  Do not assign any other COS to an attendant.  Remem-
    ber that COS 30 follows COS 00 programming.  Changing COS 00 affects COS 30.
    •DISA also require a Class of Service assignment.  Refer to E- Trunks (E3).
    •Data ports with Permanent Receive/Transmit Connection have COS 29.  Refer to the Data Products Man-
    ual.
    Conditions 
    None
    Default Value
    Extension 300 has COS 30.  All other extensions have COS 01.
    Feature Reference
    Refer to Programming in the following features:
    Automatic Call Distribution
    Call Forwarding
    Call Waiting (Camp-On)
    Class of Service
    Digital Door Box
    Direct Inward System Access (DISA)
    Direct Trunk Access
    Distinctive Ringing, Tones and Flash Patterns
    Equal Access Compatibility
    Extended Ringing
    Flash
    Forced Trunk Disconnect
    Intrusion (Barge-In)
    Line (Trunk) Queuing
    Operator Assistance (OPA)
    Paging
    Privacy
    E- EXTENSIONS 
    E3- EXTENSION CLASS OF SERVICE
    N1870SWG04   Issue 1-0 PROGRAMMING   345 
    						
    							Removing Trunks and Extensions From Service
    Silent Monitor
    Special Services and OCC Compatibility
    Speed Dial
    System Reports, Diagnostics and Maintenance Utilities
    Tenant Service
    Time and Date Setting
    Toll Restriction
    Voice Module Unit (VMU)
    Instructions
    To enter data on the PRF:
    1. Enter the Class of Service (00-27, 30 for attendants) for each extension on Table 3.
    To enter data at the programming terminal:
    1. Type E3.  You see:  EXT 300
    2. Press RETURN to program extension 300.
    OR
    Enter another extension number and press RETURN.  In either case, you see: COS
    3. Enter data for this option from Table 3 and press RETURN.
    You advance to the next consecutive extension.
    E- EXTENSIONS 
    E3- EXTENSION CLASS OF SERVICE
    346   PROGRAMMING N1870SWG04   Issue 1-0 
    						
    							E4- NEXT EXTENSION IN HUNT GROUP
    Description
    Use this option to create the extension hunting sequence for Circular and Terminal Extension Hunting.  Hunting
    follows the order of the list you create using this option.  You can also use this option to assign an Overflow des-
    tination for UCD hunting.
    For Extension Hunting, Circular and Terminal
    Use this option to link extensions into a hunting list.  For Circular Hunting, make sure your last member loops
    back to the first.  For Terminal Hunting, enter 300 for the last member.
    To program a Circular Extension Hunting Group with extensions 304, 305 and 306:
    For this extension... Enter this E4 data...
    304
    305
    306305
    306
    304
    To program a Terminal Hunting Group with extensions 304, 305 and 306:
    For this extension... Enter this E4 data...
    304
    305
    306305
    306
    300
    For UCD Extension hunting (master extension number only) 
    Use this option to designate the Overflow Destination.  For all other UCD group members, enter 300 for this op-
    tion (i.e., no overflow).
    Note:
    This option appears for DISA.  It lets you put the trunks in a rotary for outgoing calls.  Refer to E- Trunks (E4-
    Next Trunk in Outbound Rotary) and the Line Rotaries feature for more information.
    Conditions 
    None
    Default Value
    No extensions are in a hunt list (no entry).
    Feature Reference
    Extension Hunting
    E- EXTENSIONS 
    E4- NEXT EXTENSION IN HUNT GROUP
    N1870SWG04   Issue 1-0 PROGRAMMING   347 
    						
    							Instructions
    To enter data on the PRF:
    1. Enter the next extension in the hunt group for each extension on Table 3.  
    Enter 300 if:
    -The extension is the last extension in a Terminal Hunt group
    -The extension is not in a hunt group
    -The extension is a member of a UCD hunt group
    To enter data at the programming terminal:
    1. Type E4.  You see:  EXT 300
    2. Press RETURN to program extension 300.
    OR
    Enter another extension number and press RETURN.  In either case, you see: NEXT EXT IN HUNT
    3. Enter data for this option from Table 3 and press RETURN.
    You advance to the next consecutive extension.
    E- EXTENSIONS 
    E4- NEXT EXTENSION IN HUNT GROUP
    348   PROGRAMMING N1870SWG04   Issue 1-0 
    						
    							E5- HUNT TYPE
    Description
    Use this option to assign an Extension Hunting type (01-06) to each extension.
    For Automatic Call Distribution
    Assign hunt type 06 to:
    •Each member agent in the ACD group.
    •The ACD group master extension.
    Make sure the supervisor extension has hunt type 00.  The supervisor should never be an ACD group member.
    For Circular and Terminal Hunting
    Designate a hunt type for each member of the hunting group.  The choices are:
    •00   Extension not in a hunt group.  If the last member in a Terminal Hunt group is type 00,
        the hunt stays at the last member in the hunt list.  If the last member is type 01-03, the call rings the
      attendant.
    •01   Unanswered outside calls and calls to busy member cause hunting
    •02   Unanswered outside/Intercom calls and outside/Intercom calls to a busy member cause hunting
    •03   Only unanswered outside calls cause hunting
    For hunting specifics, refer to the Extension Hunting Operational Matrix on the next page.
    For UCD Hunting
    Enter a hunt type for each member of the hunting group.  The master extension number should also have the
    same hunt type.  The choices are:
    •00   Extension not in a hunt group
    •04   UCD hunting with no overflow and no group busy voice message
    •05   UCD hunting with overflow and no group busy voice message
    •06   UCD hunting with overflow and group busy voice message
    For hunting specifics, refer to the Extension Hunting Operational Matrix on the next page.
    Conditions 
    None
    Default Value
    No hunt type defined (00).
    E- EXTENSIONS 
    E5- HUNT TYPE
    N1870SWG04   Issue 1-0 PROGRAMMING   349 
    						
    							 
    TYPE OF CALL
    Transfered
      trunk
    01850C38 (R)
    EXTENSION HUNTING OPERATIONAL MATRIX (Page 1 of 6)
    CONDITION CIRCULAR 01 CIRCULAR 02 CIRCULAR 03
    Skip member. If all busy,
    cycles through group, 
    then recall, then Key Ring. BusyHear Ring/Busy for recall
    duration, cycles through group, 
    then recall, then Key Ring. 
    Ring, once through 
    group, recall
    transferer, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Skip member. If all DND,
    cycles through group,
    then Key Ring.Flashes member, then skips
    to group. If all DND, cycles 
    through group, then Key Ring. D.N.D.
    Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.
    Direct term.
      trunk
    Skip member. If all busy,
    cycles through group,
    then Key Ring. BusyCamp-On for Rings Before
    Recall duration, cycles 
    through group, then Key Ring. 
    Ring once through 
    group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    If 1st member, trunk
    follows nite route.
    Others, skip member. D.N.D.
    Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.Ring once through 
    group, then Key Ring.Ring once through 
    group, then Key Ring.
    If 1st member, trunk
    follows nite route.
    Others, skip member.If 1st member, trunk follows 
    nite route. Others, flashes
    at each member.
    Intercom
    No hunt, hear
    Ring/Busy. Busy Skip member. If all busy,
    caller hears busy tone.
    No hunt
    No hunt, voice-announce. Ring - No answer
    Voice call - No answer
    No hunt D.N.D.
    Follows Call Forward. Call ForwardedRing, cycles through 
    group to last idle member.
    Stay at last member.No hunt
    Skip member. If all
    DND Pls DND msg.No hunt Skip member. If all busy,
    cycles through group,
    then Key Ring.
    Ring, once through 
    group, recall
    transferer, then Key Ring.Ring, once through 
    group, recall
    transferer, then Key Ring.
    Skip member. If all DND,
    cycles through group,
    then Key Ring.
    Skip member. If all busy,
    cycles through group,
    then Key Ring.
    No hunt, hear
    Ring/Busy.
    No hunt, voice-announce. No hunt, voice-announce.
    Follows Call Forward. Follows Call Forward.
    E- EXTENSIONS 
    E5- HUNT TYPE
    350   PROGRAMMING N1870SWG04   Issue 1-0 
    						
    							 
    TYPE OF CALL
    DID
    01850C39 (R)
    EXTENSION HUNTING OPERATIONAL MATRIX (Page 2 of 6)
    CONDITION CIRCULAR 01 CIRCULAR 02 CIRCULAR 03
    Skip member. If all busy,
    intercept or busy tone. Busy
    Ring once through
    group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Skip member,
    if all DND, intercept. D.N.D.
    Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.
    DISA
    Skip member. If all 
    busy, then Key Ring. BusyCamp-On then Key Ring. 
    Ring once through 
    group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Pls DND msg. D.N.D.
    Call ForwardedRing once through 
    group, then Key Ring.Ring once through 
    group, then Key Ring.
    Skip member. If all DND,
    then Key Ring.
    Tie line
    Busy Skip member. If all
    busy, then Key Ring.
    Ring once through
    group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Pls DND msg. D.N.D.
    Call ForwardedSkip member. If all
    DND, then Key Ring. Skip member. If all busy,
    intercept or busy tone.Skip member. If all busy,
    intercept or busy tone.
    Ring once through
    group, then Key Ring.Ring once through
    group, then Key Ring.
    Skip member. If all 
    busy, then Key Ring.
    Pls DND msg.
    Skip member. If all
    busy, then Key Ring.Skip member. If all
    busy, then Key Ring.
    Ring once through
    group, then Key Ring.Ring once through
    group, then Key Ring.
    Pls DND msg.
    CIRCULAR NOTES:
    Key Ring indicates ring at extensions programmed for Ring and Access.
    Abbreviated voice synthesized messages are shown in quotes; e.g. Pls hold
       is actually Please hold on. All lines are busy. Your call will be answered when a line becomes free.
    Camp-On to keyset - Will wait for programmed number of rings before recall.
      Camp-On to 4B or SL - Will wait for Camp-On timer to mature before recall (no msg.).
    Trunks are not considered transfered until the transfering extension releases. Note that with
       hunting tupes 01 and 03 no hunting occurs until transfer is made. (See Intercom calls.)
    Skip member,
    if all DND, intercept.Skip member,
    if all DND, intercept.
    Follows Call Forward. Follows Call Forward. Follows Call Forward.
    Follows Call Forward. Follows Call Forward. Follows Call Forward.
    E- EXTENSIONS 
    E5- HUNT TYPE
    N1870SWG04   Issue 1-0 PROGRAMMING   351 
    						
    							 
    Ring.
    TYPE OF CALL
    Transfered
      trunk
    01850C40 (R)
    EXTENSION HUNTING OPERATIONAL MATRIX (Page 3 of 6)
    CONDITION TERMINAL 01 TERMINAL 02 TERMINAL 03
    Skip member. Key Ring
    if all busy. BusyCamp-On for recall duration,
    cycle thru group, 
    then recall, then Key Ring. 
    Ring, cycles
    to end of group.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Skip member. If all DND,
    flashes last member. D.N.D.
    Call Forwarded
    Direct term.
      trunk
    Skip member. If all busy,
    waits Recall duration,
    then Key Ring. BusyCamp-On for recall duration, 
    cycle thru group, 
    then Key Ring. 
    Ring, cycle to end
    of group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    If 1st member, trunk
    follows nite route. Others,
    skip member, then Key Ring. D.N.D.
    Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.If 1st member, trunk
    follows nite route. Others,
    flashes all members, then 
    Key Ring.
    Intercom
    No hunt, hear
    Ring/Busy. Busy Skip member, If all busy,
    caller hears Ring Busy at
    last member.No hunt, hear
    Ring/Busy.
    No hunt
    No hunt, voice-announce. Ring, voice-announce. No hunt, voice-announce. Ring - No answer
    Voice call - No answer
    No hunt, hear
    Pls DND msg. D.N.D.
    Call ForwardedRing, cycles through
    group to end.No hunt
    Skip member. If all
    DND Pls DND msg. Ring, cycle to end
    of group, then Key Ring.Ring, cycle to end
    of group, then Key Ring. Skip member. Key Ring
    if all busy.
    Ring, cycles
    to end of group.
    Skip member. If all DND,
    flashes last member.Skip member. If all DND,
    flashes last member.
    Skip member. If all busy,
    waits Recall duration,
    then Key Ring.
    If 1st member, trunk
    follows nite route. Others,
    skip member, then Key Ring.
    No hunt, hear
    Pls DND msg. Follows Call Forward. Follows Call Forward. Follows Call Forward.
    Follows Call Forward. Follows Call Forward. Follows Call Forward.
    E- EXTENSIONS 
    E5- HUNT TYPE
    352   PROGRAMMING N1870SWG04   Issue 1-0 
    						
    							 
    TYPE OF CALL
    DID
    01850C41 (R)
    EXTENSION HUNTING OPERATIONAL MATRIX (Page 4 of 6)
    CONDITION TERMINAL 01 TERMINAL 02 TERMINAL 03
    Skip member. If all busy,
    intercept or busy tone. Busy
    Ring, cycle to end
    of group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Skip member,
    if all DND intercept. D.N.D.
    Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.
    DISA
    Skip member. If all 
    busy, then Key Ring. BusyCamp-On then Key Ring. 
    Ring once through 
    group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Pls DND msg. D.N.D.
    Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.Ring once through 
    group, then Key Ring.Ring once through 
    group, then Key Ring.
    Skip member. If all
    busy, then Key Ring.
    Tie line
    Busy Skip member. If all
    busy, then busy tone.
    Ring once through
    group, then Key Ring.
    N/A N/A N/A Ring - No answer
    Voice call - No answer
    Pls DND msg. D.N.D.
    Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.Skip member.
    If all in DND, 
    then DND msg. Skip member. If all busy,
    intercept or busy tone.Skip member. If all busy,
    intercept or busy tone.
    Skip member. If all 
    busy, then Key Ring.
    Pls DND msg.
    Skip member. If all
    busy, then busy tone.Camp-On for recall 
    duration, cycle through 
    group, then Key Ring.
    Ring once through
    group, then Key Ring.Ring once through
    group, then Key Ring.
    Pls DND msg. Ring, cycle to end
    of group, then Key Ring.Ring, cycle to end
    of group, then Key Ring.
    TERMINAL NOTES:
    Key Ring indicates ring at extensions programmed for Ring and Access.
    Abbreviated voice synthesized messages are shown in quotes; e.g. Pls hold
       is actually Please hold on. All lines are busy. Your call will be answered when a line becomes free.
    Camp-On to keyset - Will wait for programmed number of rings before recall.
      Camp-On to 4B or SL - Will wait for Camp-On timer to mature before recall (no msg.).
    Trunks are not considered transfered until the transfering extension releases. Note that with
       hunting tupes 01 and 03 no hunting occurs until transfer is made. (See Intercom calls.)
    If the operator is the last extension in the hunt list, unanswered transfered calls ring
       the operator only. If an extension is last, unanswered transfered calls recall the transferring extension.
       The call then goes to Key Ring.
    Skip member,
    if all DND intercept.Skip member,
    if all DND intercept.
    E- EXTENSIONS 
    E5- HUNT TYPE
    N1870SWG04   Issue 1-0 PROGRAMMING   353 
    						
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