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Nitsuko Digital System Feature And Terminal Programming Manual
Nitsuko Digital System Feature And Terminal Programming Manual
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E2- EXTENSION DATA MODULE/DATA PORT Description For circuit type Z extensions, use this option to identify the connected device as a Data Module (Y) or Data Port PCB circuit (N). This option only applies to circuit type Z extensions. Always disable (N) this option for Mo- dem Pooling (type M) extensions. Conditions None Default Value All type Z entries are Data Modules (Y). Feature Reference Refer to the Data Products Manual. Instructions To enter data on the PRF: 1. For type Z extensions, enter Y for Data Modules and N for Data ports on Table 3. To enter data at the programming terminal: 1. After entering Z for the E2 option, you see: DATA MODULE [Y]/DATA PORT [N]? 2. Enter Y for a Data Module or N for a Dataport. You advance to the next consecutive extension. E- EXTENSIONS E2- EXTENSION DATA MODULE/DATA PORT 344 PROGRAMMING N1870SWG04 Issue 1-0
E3- EXTENSION CLASS OF SERVICE Description Use this option to assign a Class of Service (COS) to each extension. Keep the following in mind when assign- ing a COS to an extension: •DSS Consoles and Modem Pooling extensions do not require a Class of Service •Attendants (assigned in QC) must have COS 30. Do not assign any other COS to an attendant. Remem- ber that COS 30 follows COS 00 programming. Changing COS 00 affects COS 30. •DISA also require a Class of Service assignment. Refer to E- Trunks (E3). •Data ports with Permanent Receive/Transmit Connection have COS 29. Refer to the Data Products Man- ual. Conditions None Default Value Extension 300 has COS 30. All other extensions have COS 01. Feature Reference Refer to Programming in the following features: Automatic Call Distribution Call Forwarding Call Waiting (Camp-On) Class of Service Digital Door Box Direct Inward System Access (DISA) Direct Trunk Access Distinctive Ringing, Tones and Flash Patterns Equal Access Compatibility Extended Ringing Flash Forced Trunk Disconnect Intrusion (Barge-In) Line (Trunk) Queuing Operator Assistance (OPA) Paging Privacy E- EXTENSIONS E3- EXTENSION CLASS OF SERVICE N1870SWG04 Issue 1-0 PROGRAMMING 345
Removing Trunks and Extensions From Service Silent Monitor Special Services and OCC Compatibility Speed Dial System Reports, Diagnostics and Maintenance Utilities Tenant Service Time and Date Setting Toll Restriction Voice Module Unit (VMU) Instructions To enter data on the PRF: 1. Enter the Class of Service (00-27, 30 for attendants) for each extension on Table 3. To enter data at the programming terminal: 1. Type E3. You see: EXT 300 2. Press RETURN to program extension 300. OR Enter another extension number and press RETURN. In either case, you see: COS 3. Enter data for this option from Table 3 and press RETURN. You advance to the next consecutive extension. E- EXTENSIONS E3- EXTENSION CLASS OF SERVICE 346 PROGRAMMING N1870SWG04 Issue 1-0
E4- NEXT EXTENSION IN HUNT GROUP Description Use this option to create the extension hunting sequence for Circular and Terminal Extension Hunting. Hunting follows the order of the list you create using this option. You can also use this option to assign an Overflow des- tination for UCD hunting. For Extension Hunting, Circular and Terminal Use this option to link extensions into a hunting list. For Circular Hunting, make sure your last member loops back to the first. For Terminal Hunting, enter 300 for the last member. To program a Circular Extension Hunting Group with extensions 304, 305 and 306: For this extension... Enter this E4 data... 304 305 306305 306 304 To program a Terminal Hunting Group with extensions 304, 305 and 306: For this extension... Enter this E4 data... 304 305 306305 306 300 For UCD Extension hunting (master extension number only) Use this option to designate the Overflow Destination. For all other UCD group members, enter 300 for this op- tion (i.e., no overflow). Note: This option appears for DISA. It lets you put the trunks in a rotary for outgoing calls. Refer to E- Trunks (E4- Next Trunk in Outbound Rotary) and the Line Rotaries feature for more information. Conditions None Default Value No extensions are in a hunt list (no entry). Feature Reference Extension Hunting E- EXTENSIONS E4- NEXT EXTENSION IN HUNT GROUP N1870SWG04 Issue 1-0 PROGRAMMING 347
Instructions To enter data on the PRF: 1. Enter the next extension in the hunt group for each extension on Table 3. Enter 300 if: -The extension is the last extension in a Terminal Hunt group -The extension is not in a hunt group -The extension is a member of a UCD hunt group To enter data at the programming terminal: 1. Type E4. You see: EXT 300 2. Press RETURN to program extension 300. OR Enter another extension number and press RETURN. In either case, you see: NEXT EXT IN HUNT 3. Enter data for this option from Table 3 and press RETURN. You advance to the next consecutive extension. E- EXTENSIONS E4- NEXT EXTENSION IN HUNT GROUP 348 PROGRAMMING N1870SWG04 Issue 1-0
E5- HUNT TYPE Description Use this option to assign an Extension Hunting type (01-06) to each extension. For Automatic Call Distribution Assign hunt type 06 to: •Each member agent in the ACD group. •The ACD group master extension. Make sure the supervisor extension has hunt type 00. The supervisor should never be an ACD group member. For Circular and Terminal Hunting Designate a hunt type for each member of the hunting group. The choices are: •00 Extension not in a hunt group. If the last member in a Terminal Hunt group is type 00, the hunt stays at the last member in the hunt list. If the last member is type 01-03, the call rings the attendant. •01 Unanswered outside calls and calls to busy member cause hunting •02 Unanswered outside/Intercom calls and outside/Intercom calls to a busy member cause hunting •03 Only unanswered outside calls cause hunting For hunting specifics, refer to the Extension Hunting Operational Matrix on the next page. For UCD Hunting Enter a hunt type for each member of the hunting group. The master extension number should also have the same hunt type. The choices are: •00 Extension not in a hunt group •04 UCD hunting with no overflow and no group busy voice message •05 UCD hunting with overflow and no group busy voice message •06 UCD hunting with overflow and group busy voice message For hunting specifics, refer to the Extension Hunting Operational Matrix on the next page. Conditions None Default Value No hunt type defined (00). E- EXTENSIONS E5- HUNT TYPE N1870SWG04 Issue 1-0 PROGRAMMING 349
TYPE OF CALL Transfered trunk 01850C38 (R) EXTENSION HUNTING OPERATIONAL MATRIX (Page 1 of 6) CONDITION CIRCULAR 01 CIRCULAR 02 CIRCULAR 03 Skip member. If all busy, cycles through group, then recall, then Key Ring. BusyHear Ring/Busy for recall duration, cycles through group, then recall, then Key Ring. Ring, once through group, recall transferer, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer Skip member. If all DND, cycles through group, then Key Ring.Flashes member, then skips to group. If all DND, cycles through group, then Key Ring. D.N.D. Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward. Direct term. trunk Skip member. If all busy, cycles through group, then Key Ring. BusyCamp-On for Rings Before Recall duration, cycles through group, then Key Ring. Ring once through group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer If 1st member, trunk follows nite route. Others, skip member. D.N.D. Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.Ring once through group, then Key Ring.Ring once through group, then Key Ring. If 1st member, trunk follows nite route. Others, skip member.If 1st member, trunk follows nite route. Others, flashes at each member. Intercom No hunt, hear Ring/Busy. Busy Skip member. If all busy, caller hears busy tone. No hunt No hunt, voice-announce. Ring - No answer Voice call - No answer No hunt D.N.D. Follows Call Forward. Call ForwardedRing, cycles through group to last idle member. Stay at last member.No hunt Skip member. If all DND Pls DND msg.No hunt Skip member. If all busy, cycles through group, then Key Ring. Ring, once through group, recall transferer, then Key Ring.Ring, once through group, recall transferer, then Key Ring. Skip member. If all DND, cycles through group, then Key Ring. Skip member. If all busy, cycles through group, then Key Ring. No hunt, hear Ring/Busy. No hunt, voice-announce. No hunt, voice-announce. Follows Call Forward. Follows Call Forward. E- EXTENSIONS E5- HUNT TYPE 350 PROGRAMMING N1870SWG04 Issue 1-0
TYPE OF CALL DID 01850C39 (R) EXTENSION HUNTING OPERATIONAL MATRIX (Page 2 of 6) CONDITION CIRCULAR 01 CIRCULAR 02 CIRCULAR 03 Skip member. If all busy, intercept or busy tone. Busy Ring once through group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer Skip member, if all DND, intercept. D.N.D. Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward. DISA Skip member. If all busy, then Key Ring. BusyCamp-On then Key Ring. Ring once through group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer Pls DND msg. D.N.D. Call ForwardedRing once through group, then Key Ring.Ring once through group, then Key Ring. Skip member. If all DND, then Key Ring. Tie line Busy Skip member. If all busy, then Key Ring. Ring once through group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer Pls DND msg. D.N.D. Call ForwardedSkip member. If all DND, then Key Ring. Skip member. If all busy, intercept or busy tone.Skip member. If all busy, intercept or busy tone. Ring once through group, then Key Ring.Ring once through group, then Key Ring. Skip member. If all busy, then Key Ring. Pls DND msg. Skip member. If all busy, then Key Ring.Skip member. If all busy, then Key Ring. Ring once through group, then Key Ring.Ring once through group, then Key Ring. Pls DND msg. CIRCULAR NOTES: Key Ring indicates ring at extensions programmed for Ring and Access. Abbreviated voice synthesized messages are shown in quotes; e.g. Pls hold is actually Please hold on. All lines are busy. Your call will be answered when a line becomes free. Camp-On to keyset - Will wait for programmed number of rings before recall. Camp-On to 4B or SL - Will wait for Camp-On timer to mature before recall (no msg.). Trunks are not considered transfered until the transfering extension releases. Note that with hunting tupes 01 and 03 no hunting occurs until transfer is made. (See Intercom calls.) Skip member, if all DND, intercept.Skip member, if all DND, intercept. Follows Call Forward. Follows Call Forward. Follows Call Forward. Follows Call Forward. Follows Call Forward. Follows Call Forward. E- EXTENSIONS E5- HUNT TYPE N1870SWG04 Issue 1-0 PROGRAMMING 351
Ring. TYPE OF CALL Transfered trunk 01850C40 (R) EXTENSION HUNTING OPERATIONAL MATRIX (Page 3 of 6) CONDITION TERMINAL 01 TERMINAL 02 TERMINAL 03 Skip member. Key Ring if all busy. BusyCamp-On for recall duration, cycle thru group, then recall, then Key Ring. Ring, cycles to end of group. N/A N/A N/A Ring - No answer Voice call - No answer Skip member. If all DND, flashes last member. D.N.D. Call Forwarded Direct term. trunk Skip member. If all busy, waits Recall duration, then Key Ring. BusyCamp-On for recall duration, cycle thru group, then Key Ring. Ring, cycle to end of group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer If 1st member, trunk follows nite route. Others, skip member, then Key Ring. D.N.D. Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.If 1st member, trunk follows nite route. Others, flashes all members, then Key Ring. Intercom No hunt, hear Ring/Busy. Busy Skip member, If all busy, caller hears Ring Busy at last member.No hunt, hear Ring/Busy. No hunt No hunt, voice-announce. Ring, voice-announce. No hunt, voice-announce. Ring - No answer Voice call - No answer No hunt, hear Pls DND msg. D.N.D. Call ForwardedRing, cycles through group to end.No hunt Skip member. If all DND Pls DND msg. Ring, cycle to end of group, then Key Ring.Ring, cycle to end of group, then Key Ring. Skip member. Key Ring if all busy. Ring, cycles to end of group. Skip member. If all DND, flashes last member.Skip member. If all DND, flashes last member. Skip member. If all busy, waits Recall duration, then Key Ring. If 1st member, trunk follows nite route. Others, skip member, then Key Ring. No hunt, hear Pls DND msg. Follows Call Forward. Follows Call Forward. Follows Call Forward. Follows Call Forward. Follows Call Forward. Follows Call Forward. E- EXTENSIONS E5- HUNT TYPE 352 PROGRAMMING N1870SWG04 Issue 1-0
TYPE OF CALL DID 01850C41 (R) EXTENSION HUNTING OPERATIONAL MATRIX (Page 4 of 6) CONDITION TERMINAL 01 TERMINAL 02 TERMINAL 03 Skip member. If all busy, intercept or busy tone. Busy Ring, cycle to end of group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer Skip member, if all DND intercept. D.N.D. Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward. DISA Skip member. If all busy, then Key Ring. BusyCamp-On then Key Ring. Ring once through group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer Pls DND msg. D.N.D. Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.Ring once through group, then Key Ring.Ring once through group, then Key Ring. Skip member. If all busy, then Key Ring. Tie line Busy Skip member. If all busy, then busy tone. Ring once through group, then Key Ring. N/A N/A N/A Ring - No answer Voice call - No answer Pls DND msg. D.N.D. Follows Call Forward. Call Forwarded Follows Call Forward. Follows Call Forward.Skip member. If all in DND, then DND msg. Skip member. If all busy, intercept or busy tone.Skip member. If all busy, intercept or busy tone. Skip member. If all busy, then Key Ring. Pls DND msg. Skip member. If all busy, then busy tone.Camp-On for recall duration, cycle through group, then Key Ring. Ring once through group, then Key Ring.Ring once through group, then Key Ring. Pls DND msg. Ring, cycle to end of group, then Key Ring.Ring, cycle to end of group, then Key Ring. TERMINAL NOTES: Key Ring indicates ring at extensions programmed for Ring and Access. Abbreviated voice synthesized messages are shown in quotes; e.g. Pls hold is actually Please hold on. All lines are busy. Your call will be answered when a line becomes free. Camp-On to keyset - Will wait for programmed number of rings before recall. Camp-On to 4B or SL - Will wait for Camp-On timer to mature before recall (no msg.). Trunks are not considered transfered until the transfering extension releases. Note that with hunting tupes 01 and 03 no hunting occurs until transfer is made. (See Intercom calls.) If the operator is the last extension in the hunt list, unanswered transfered calls ring the operator only. If an extension is last, unanswered transfered calls recall the transferring extension. The call then goes to Key Ring. Skip member, if all DND intercept.Skip member, if all DND intercept. E- EXTENSIONS E5- HUNT TYPE N1870SWG04 Issue 1-0 PROGRAMMING 353