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Steinberg Cubase 8 Manual

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    							Project Browser (Cubase Pro only)
    Editing tracks
    931
    • The Automation item corresponds to the automation track in the Project 
    window, and contains the track’s automation events.
    NOTE
    If you have not performed any automation or opened an automation track, the 
    Browser will only contain the MIDI data.
    When editing the Track Data, the following parameters are available:
    The list columns for MIDI events
    Type
    The type of MIDI event. This cannot be changed.
    Start
    The position of the event. Editing this value is the same as moving the event.
    End
    This is only used for note events, allowing you to view and edit the end 
    position of a note (thereby resizing it).
    Length
    This is only used for note events. It shows the length of the note – changing 
    this resizes the note and automatically changes the End value as well.
    Data 1
    The property of this value depends on the type of MIDI event:
    • For notes, this is the note number (pitch). This is displayed and edited 
    as a note name and an octave number, with the values ranging between 
    C-2 and G8.
    • For controller events, this is the type of controller, displayed in words. 
    Note that you can edit this by entering a number – the corresponding 
    controller type is automatically displayed.
    • For pitchbend events, this is the fine adjustment of the bend amount.
    • For poly pressure events, this is the note number (pitch).
    • For VST 3 events, this is the event parameter (e. g. Volume).
    • For other event types, this is the value of the event.
    Data 2
    The property of this value depends on the type of MIDI event:
    • For notes, this is the note-on velocity.
    • For controller events, this is the value of the event.
    • For pitchbend events, this is the coarse bend amount.
    • For poly pressure events, this is the amount of pressure. 
    						
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    Editing tracks
    932
    • For VST 3 events, this is the value of the event parameter, with a range 
    of 0.0 to 1.0.
    • For other event types, this is not used.
    Channel
    The event’s MIDI channel.
    Comment
    This column is used for some event types only, providing an additional 
    comment about the event.
    The list columns for MIDI parts
    Name
    The name of the part.
    Start
    The start position of the part. Editing this value is the same as moving the part.
    End
    The end position of the part. Changing this is the same as resizing the part 
    (and will automatically affect the Length value as well).
    Length
    The length of the part. Changing this resizes the part and automatically 
    changes the End value.
    Offset
    This adjusts the start position of the events within the part. Adjusting this value 
    is the same as sliding the contents of the part in the Project window.
    Setting a positive Offset value is the same as sliding the contents to the left, 
    while a negative Offset corresponds to sliding the contents to the right.
    Mute
    Click in this column to mute or unmute the part.
    NOTE
    For SysEx (system exclusive) events, you can only edit the position (Start) in the list. 
    However, clicking the Comment column opens the SysEx Editor, in which you can 
    perform detailed editing of system exclusive events.
    RELATED LINKS
    Editing automation tracks on page 934
    SysEx Messages on page 773 
    						
    							Project Browser (Cubase Pro only)
    Editing tracks
    933
    Editing Note Expression data in the Project Browser
    In the Project Browser, you can view and edit the MIDI controller events or VST 3 
    events of a MIDI note with Note Expression data.
    To view and edit the Note Expression data content of a MIDI note, proceed as 
    follows:
    PROCEDURE
    1. In the Project Structure list, select the Note Expression subitem of the MIDI 
    note that you want to view or edit.
    In the event display, all MIDI controllers or VST 3 events within the Note Expression 
    data are listed.
    2. In the event display, view and edit the parameter values.
    This allows you to move an event by entering a different Start value, for example. You 
    can also delete single events to “thin out” the Note Expression data content by 
    selecting them and pressing [Delete].
    RELATED LINKS
    Note Expression on page 792
    Filtering MIDI events
    When you are editing MIDI in the Project Browser, the large number of different 
    MIDI events displayed can make it hard to find the events you want to edit. The Filter 
    pop-up menu allows you to select a single event type for display.
    When this option is selected, only Controller events will be shown in the event 
    display. To show all event types, select the top item (“---”) from the menu.
    Creating MIDI parts
    When a MIDI track is selected in the Project Structure list, you can create empty 
    MIDI parts on the track by clicking the Add button. This will insert a part between 
    the left and right locator. 
    						
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    Editing tracks
    934
    Creating MIDI events
    You can use the Project Browser to create new MIDI events.
    PROCEDURE
    1. Select a MIDI part in the Project Structure list.
    2. Move the project cursor to the desired position for the new event.
    3. Use the Add pop-up menu above the event display to select which type of 
    MIDI event to add.
    4. Click the Add button.
    An event of the selected type is added to the part, at the project cursor position. If the 
    cursor is outside the selected part, the event is added at the beginning of the part.
    NOTE
    It is not possible to add MIDI controller events or VST 3 events to Note Expression 
    data.
    Editing automation tracks
    All kinds of Cubase automation (the automation tracks for MIDI, instrument, audio, 
    group, and FX channel tracks, or the individual automation tracks for VST 
    instruments, ReWire channels, or input  (Cubase Pro only) and output busses) are 
    handled in the same way in the Project Browser.
    Each Automation item in the Project Structure list will have a number of subentries, 
    one for each automated parameter. Selecting one of these parameters in the 
    Project Structure list shows its automation events in the list:
    You can use the two columns in the list to edit the position of the events and their 
    values. 
    						
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    Editing tracks
    935
    Editing the video track
    When the video track is selected in the Project Structure list, the event display lists 
    the video events on the track, with the following parameters:
    Name
    The name of the video clip that the event refers to.
    Start
    The start position of the event. Editing this value is the same as moving the 
    event.
    End
    The end position of the event. Editing this value is the same as resizing the 
    event, and will automatically change the Length value as well.
    Length
    The length of the event. Editing this value is the same as resizing the event, 
    and will automatically change the End value as well.
    Offset
    This determines “where in the video clip” the event starts.
    Note that the event cannot start before the start of the clip, or end after the 
    end of the clip. Thus, if the event already plays the whole video clip, the Offset 
    cannot be adjusted at all.
    Editing the marker track
    Marker events have the following parameters:
    Name
    The name of the marker. This can be edited for all markers except the left and 
    right locator.
    Start
    The position of “regular” markers or the start position of cycle markers.
    End
    The end positions of cycle markers. Editing this value is the same as resizing 
    the cycle marker, and will automatically change the Length value as well.
    Length
    The length of cycle markers. Editing this value is the same as resizing the 
    marker, and will automatically change the End value as well. 
    						
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    ID
    The number of the marker. For regular (non-cycle) markers, this corresponds 
    to the key commands used for navigating to the markers. For example, if a 
    marker has ID 3, pressing [Shift]-[3] on the computer keyboard will move the 
    song position to that marker. By editing these values, you can assign the most 
    important markers to key commands.
    Note that you cannot edit the “L” and “R” marker IDs (left and right locator) or 
    assign IDs 1 and 2 to markers (since these are reserved for the locators).
    You can insert markers on the marker track by selecting “Marker” or “Cycle Marker” 
    from the Add pop-up menu and clicking the Add button. Regular markers will be 
    added at the current project cursor position while cycle markers will be added 
    between the current left and right locator positions.
    NOTE
    The Project Browser only displays the default attributes.
    RELATED LINKS
    Using Markers to Select Ranges on page 289
    Editing the tempo track
    When the tempo track is selected in the Project Structure list, the event display 
    shows the events on the tempo track, with the following parameters:
    Position
    The position of the tempo event. You cannot move the first event on the tempo 
    track.
    Tempo
    The tempo value of the event.
    Type
    This indicates whether the tempo jumps to the value of the event (“Jump” 
    type) or whether it changes gradually from the previous tempo event, creating 
    a ramp (“Ramp” type).
    You can add new tempo events by clicking the Add button. This creates a 
    jump-type event with the value 120
     bpm at the project cursor position. Make sure 
    that there is no other tempo event at the current cursor position.
    RELATED LINKS
    Editing the tempo curve on page 904 
    						
    							Project Browser (Cubase Pro only)
    Editing tracks
    937
    Editing time signatures
    When “Signature track” is selected in the Project Structure list, the event display 
    shows the time signature events in the project:
    Position
    The position of the event. Note that you cannot move the first time signature 
    event.
    Signature
    The value (time signature) of the event.
    You can add new time signature events by clicking the Add button. This creates a 
    4/4 event, at the beginning of the bar closest to the project cursor position. Make 
    sure that there is no other time signature event at the current cursor position.
    Deleting events
    The procedure for deleting events is the same for all different track types:
    PROCEDURE
    1. Click on an event (or a part) in the Event display to select it.
    2. Select Delete from the Edit menu or press [Delete] or [Backspace].
    IMPORTANT
    Note that you cannot delete the first tempo event or the first time signature event. 
    						
    							938
    Export Audio Mixdown
    Introduction
    The Export Audio Mixdown function in Cubase allows you to mix down audio from 
    the program to files on your hard disk in a number of formats. In the Channel 
    Selection section, you can choose which channels (or busses) to export.
    Cubase Pro only: By activating the “Channel Batch Export” option you can choose 
    to mix down several channels in one go. For each channel, an individual file will be 
    created.
    The following channel types are available:
    • Output channels
    For example, if you have set up a stereo mix with tracks routed to a stereo 
    output bus, mixing down that output bus will give you a mixdown file 
    containing the whole mix. Similarly, you can mix down a complete surround 
    bus, either to a single multi-channel file or to one file per surround channel (by 
    activating the Split Channels option) (Cubase Pro only).
    • Audio track channels (Cubase Pro only)
    This will mix down the channels for the tracks, complete with insert effects, 
    EQ, etc. This can be useful for turning a number of events into a single file, or 
    to convert tracks with insert effects into audio files (that are less 
    CPU-intensive). Simply export the track and re-import the file into the project.
    • Any kind of audio-related MixConsole channel  (Cubase Pro only)
    This includes VST instrument channels, instrument tracks, effect return 
    channels (FX channel tracks), group channels, and ReWire channels. There 
    are many uses for this – for example, you can mix down an effect return track 
    or turn individual ReWire channels into audio files.
    Please note the following:
    • The Export Audio Mixdown function mixes down the area between the left and 
    right locators.
    • When you mix down, you get what you hear – mutes, MixConsole settings, 
    record enable, and insert effects are taken into account.
    Note though that you will only include the sound of the channels you select 
    for mixdown. 
    						
    							Export Audio Mixdown
    Mixing down to audio files
    939
    • MIDI tracks are not included in the mixdown!
    To make a complete mixdown containing both MIDI and audio, you first need 
    to record all your MIDI music onto audio tracks (by connecting the outputs of 
    your MIDI instruments to your audio inputs and recording, as with any other 
    sound source).
    Mixing down to audio files
    PROCEDURE
    1. Set up the left and right locators to encompass the section you want to mix 
    down.
    2. Set up your tracks so that they play back the way you want.
    This includes muting unwanted tracks or parts, making manual MixConsole settings 
    and/or activating the R (Read) automation buttons for some or all MixConsole 
    channels.
    3. Open the File menu and select “Audio Mixdown…” from the Export submenu.
    The Export Audio Mixdown dialog opens.
    4. In the Channel Selection section to the left, select the channels you want to 
    mix down. The list contains all output and audio-related channels available in 
    the project.
    Cubase Pro only: Activate the Channel Batch Export option if you want to mixdown 
    several channels at once. 
    						
    							Export Audio Mixdown
    Mixing down to audio files
    940
    5. In the File Location section at the top, you can set up the naming scheme for 
    the exported files and select a path for the mixdown files.
    6. Select an entry from the File Format pop-up menu and make additional 
    settings for the file to be created.
    This includes codec settings, meta data, sample rate, bit depth, etc. The available 
    options depend on the selected file format.
    7. In the Audio Engine Output section, specify whether you want to export all 
    subchannels of a multi-channel bus as separate mono files (Split Channels), 
    downmix all subchannels to one mono file (Mono Downmix), or export only the 
    left and right channels of a multi-channel bus to a stereo file (L/R Channels).
    8. Activate Real-Time Export if you want the export to happen in realtime.
    9. If you want to automatically import the resulting audio files back into Cubase, 
    activate any of the checkboxes in the “Import into Project” section.
    10. If you activate Update Display, the meters will be updated during the export 
    process.
    This allows you to check for clipping, for example.
    11. Click Export.
    A dialog with a progress bar is displayed while the audio files are being created.
    To cancel the operation, you can click the Abort button.
    • Cubase Pro only: During the realtime export of a single channel, the Audition 
    Volume fader is displayed in the progress dialog. It allows you to adjust the 
    Control Room volume. 
    Note that this fader is only available if the Control Room is activated.
    • If the “Close Window after Export” option is activated, the dialog will be closed 
    automatically.
    • If the “Deactivate External MIDI Inputs” option is activated, any MIDI inputs that 
    are performed on external devices during the export process are ignored.
    IMPORTANT
    If you set the export range in such a way that the effects applied to a preceding event 
    (e.
     g. reverb) reach into the next, these will be heard in the mixdown (even though the 
    event itself is not included). If you do not want this, you need to mute the first event 
    before exporting.
    • If you have activated any of the options in the “Import into Project” section, the 
    mixdown files will be imported back into the same or a new project.
    When playing back the reimported file in the same Cubase project, mute the 
    original tracks so that you only hear the mixdown.
    RELATED LINKS
    About the Channel Selection section on page 941
    About the File Location section on page 941
    The available file formats on page 946
    About the Audio Engine Output section on page 944
    About the Import into Project section on page 945 
    						
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