Steinberg Cubase 8 Manual
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Parts and Events Folder Parts 171 2. Select “Scrub”. 3. Click your event or part and keep the mouse button pressed. The project cursor moves to the position where you click. The mouse pointer is not visible anymore. 4. Drag to the left or right. The project cursor moves correspondingly and the event or part is played back. The speed and thus the pitch of the playback depend on how fast you move the mouse. NOTE You can also scrub all audio and video tracks of your project with the Jog wheel and Shuttle Speed control on the Transport panel. In this case, MIDI events are ignored. Folder Parts A folder part is a graphic representation of events and parts on the tracks in the folder. Folder parts indicate the position and length of the events and parts, as well as on which track they are (their vertical position). If part colors are used, these are also shown in the folder part. Editing Folder Parts Any editing that you perform in the Project window to a folder part affects all the events and parts it contains. You can select several folder parts and edit them at the same time. The editing you can perform includes: • Moving a folder part. This moves its contained events and parts, possibly resulting in other folder parts, depending on how the parts overlap. • Using cut, copy, and paste. • Deleting a folder part. This will delete its contained events and parts. • Splitting a folder part with the Cut tool. • Gluing folder parts together with the Glue tool. This will only work if the adjacent folder parts contain events or parts on the same track. • Resizing a folder part resizes the contained events and parts according to the selected resizing method. • Muting a folder part. This will mute its contained events and parts. Tracks inside a folder can be edited as one entity by performing the editing directly on the folder part containing the tracks. You can also edit individual tracks within the folder by showing the contained tracks, selecting parts and opening editors as usual.
Parts and Events Render in Place 172 • To open the editor for the track classes that are present in a folder part, double-click the folder part. All MIDI parts that are located on the tracks within the folder are displayed as if they were on the same track, just like when opening the Key Editor with several MIDI parts selected. To be able to discern the different tracks in the editor, give each track a different color in the Project window and use the Part Colors option in the editor. If the folder contains tracks with audio events and/or audio parts, the Sample and/or Audio Part Editors are opened with each audio event and audio part in a separate window. RELATED LINKS Coloring Notes and Events on page 690 Render in Place Render in Place is a function that lets you create new audio files from existing material. Render in Place allows you to render source material to output files that you can use in other projects or outside Cubase. You can render the following: •Audio tracks • Instrument tracks • Audio events or parts on audio tracks • MIDI parts on instrument tracks • Range selections on audio or instrument tracks • Range selections on multiple audio or instrument tracks Before you start rendering, you can specify in the Render Tracks or Render Selection dialogs what happens to the source material and what kind of result you want to achieve. For example, you can specify that the source material is to be removed and that the resulting file must contain channel settings or complete signal paths that include group and send settings. If you select a track or multiple tracks, rendering will be applied to the tracks. If you select events or parts, rendering will be applied to them. If you select tracks and events or parts, events or parts take priority over tracks. For example, if you select a track and an event, rendering will be applied to the selected event. After rendering, the rendered file is saved to the default project folder or the folder that you specified in the Render Tracks or Render Selection dialogs. In your track list, the rendered track or selection is placed on a new track.
Parts and Events Render in Place 173 NOTE You cannot render tracks that are empty, frozen, disabled, or muted. If you want to render an empty track that contains a plug-in, use the Export Audio Mixdown function. RELATED LINKS Creating New Files From Events on page 189 Export Audio Mixdown on page 938 Rendering Tracks You can render selected tracks either with default settings or with custom settings. Rendering by selecting Edit > Render in Place > Render takes into account default settings or settings that you have modified before rendering. Rendering by selecting Edit > Render in Place > Render Setup opens the Render Tracks dialog where you can customize the render settings. All settings in the dialog are optional. When you confirm the settings and start rendering, the modified settings are saved for all following rendering processes. NOTE You can define key commands in the Render category of the Key Commands dialog. PROCEDURE 1. Select one or several audio or instrument tracks. 2. Select Edit > Render in Place > Render Setup. The Render Tracks dialog opens. The Render tab is active. 3. Select how you want the tracks to be rendered. Specify how the events are rendered: •As Separate Events This is the default setting. One or more tracks are created. These contain separate events/parts that are saved as separate audio files. •As Block Event One or more tracks are created. These contain adjacent events/parts that are combined to blocks where applicable. Every block is saved as a separate audio file. •As One Event One or more tracks are created. These contain the events/parts that are combined to one event/part where applicable. Every combination is saved as a separate audio file. NOTE Events that overlap or that are crossfaded are always rendered as one event. Specify how rendering handles the track settings. All settings allow for the new tracks to sound equal to the source material.
Parts and Events Render in Place 174 •Dry (Transfer Channel Settings) If this is activated, channel settings and automation settings are transferred to the new track. •Channel Settings This is the default setting. If this is activated, all channel settings, such as insert settings, channel strip settings, and EQ settings are rendered into the resulting files. Routing settings are transferred to the new track. •Complete Signal Path If this is activated, the complete signal path is rendered into the resulting files. It includes all channel settings, group channel settings, and FX send channel settings. Rendering is applied at the master output channel. Use this setting if the channel is connected to a group channel or an FX send channel, and you want to render all settings into the resulting file. •Complete Signal Path + Master FX If this is activated, the complete signal path including the master bus settings is rendered into the resulting files. This includes all channel settings, group channel settings, FX send channel settings, and master bus settings. Rendering is applied at the master output channel. 4. If you are rendering multiple tracks and want to mix down the tracks to one track, activate Mix Down to One Track. This setting is deactivated by default. It creates a single audio track from the selected tracks. This option is only available if you have selected multiple tracks, or if you have selected an instrument or MIDI track with multiple outputs. This option is disabled if the following applies: • Only 1 track/channel is available. • The channels that you want to mix are routed to different targets. • One of the channels has a send. 5. Deactivate the lock symbol next to the Name box to enter a custom name for the resulting file. If the lock symbol is active, the name is automatically derived from the track and/or event names. An incremental number is added and, depending on the source, a channel name. All created audio files end with (R)_.wav. If Mix Down to One Track is activated, you must enter a custom name. Names cannot be derived from several tracks. 6. If required, use the Tail Size setting to specify extra length in seconds or bars and beats for the resulting files. 7. Specify what happens to the source tracks after rendering. This is useful, for example, if your original tracks include effects, such as reverb or delay that produce sound tails that extend the borders of the last played event or part. This setting is set to Off by default. •Keep Source Tracks Unchanged If this is selected, the source tracks remain unchanged. •Mute Source Tracks If this is selected, the source tracks are automatically muted. This is the default setting. •Disable Source Tracks If this is selected, the source tracks are disabled and are therefore no longer processed. This option releases CPU and RAM resources and is therefore similar to the Freeze function. To re-enable the tracks, right-click the disabled track to open the context menu and select Enable Track.
Parts and Events Render in Place 175 •Remove Source Tracks If this is selected, the source tracks are removed from the track list. 8. If you want to hide the source tracks after rendering, activate Hide Source Tracks. To show the tracks again, reactivate them on the Visibility tab in the Project window. 9. Select the File Settings tab to make further changes. 10. Select a Bit Resolution for the resulting file. You can select between 16 bit, 24 bit, and 32 bit float. The default setting is 32 bit float. 11. Specify a Path to which the resulting file is saved. The default path is the Audio folder of the project. 12. Click OK. RESULT The tracks are processed and saved to the specified file folder. RELATED LINKS Freezing Insert Effects for a Track on page 381 Export Audio Mixdown on page 938 Rendering Selections You can render selected audio events or MIDI parts either with default settings or with custom settings. You can render selected audio eve n t s o r M I D I p a r t s . S e l e c t Edit > Render in Place > Render. This takes into account default settings or settings that you have modifed before rendering. You can also render selections of events or parts. Select Edit > Render in Place > Render Setup. This opens the Render Selection dialog where you can customize the render settings. All settings in the dialog are optional. When you confirm the settings and start rendering, the modified settings are saved for all following rendering processes. NOTE You can define key commands in the Render category of the Key Commands dialog. PROCEDURE 1. Select one or several audio events or MIDI parts. 2. Select Edit > Render in Place > Render Setup. The Render Selection dialog opens. The Render tab is active. 3. Select how you want the selected events/parts to be rendered. Specify how the events are rendered:
Parts and Events Render in Place 176 •As Separate Events This is the default setting. One or more tracks are created. These contain separate events/parts that are saved as separate audio files. •As Block Event One or more tracks are created. These contain adjacent events/parts that are combined to blocks where applicable. Every block is saved as a separate audio file. •As One Event One or more tracks are created. These contain the events/parts that are combined to one event/part where applicable. Every combination is saved as a separate audio file. NOTE Events that overlap or that are crossfaded are always rendered as one event. Specify how rendering handles the track settings. All settings allow for the new tracks to sound equal to the source material. •Dry (Transfer Channel Settings) If this is activated, channel settings and automation settings are transferred to the new track. •Channel Settings This is the default setting. If this is activated, all channel settings, such as insert settings, channel strip settings, and EQ settings are rendered into the resulting files. Routing settings are transferred to the new track. •Complete Signal Path If this is activated, the complete signal path is rendered into the resulting files. It includes all channel settings, group channel settings, and FX send channel settings. Rendering is applied at the master output channel. Use this setting if the channel is connected to a group channel or an FX send channel, and you want to render all settings into the resulting file. •Complete Signal Path + Master FX If this is activated, the complete signal path including the master bus settings is rendered into the resulting files. This includes all channel settings, group channel settings, FX send channel settings, and master bus settings. Rendering is applied at the master output channel. 4. If you are rendering events/parts on multiple tracks and want to mix down the selected events/parts to one track, activate Mix Down to One Track. This setting is deactivated by default. It creates a single audio file from the selection. This option is only available if you have selected multiple tracks, or if you have selected an instrument or MIDI track with multiple outputs. This option is disabled if the following applies: • Only 1 track/channel is available. • The channels that you want to mix are routed to different targets. • One of the channels has a send. 5. Deactivate the lock symbol next to the Name box to enter a custom name for the resulting file. If the lock symbol is active, the name is automatically derived from the track and/or event names. An incremental number is added and, depending on the source, a channel name. All created audio files end with (R)_.wav. If Mix Down to One Track is activated, you must enter a custom name. Names cannot be derived from several tracks.
Parts and Events Editing Parts and Events 177 6. If required, use the Tail Size setting to specify extra length in seconds or bars and beats for the resulting files. 7. Specify what happens to the source tracks after rendering. •Keep Source Events Unchanged If this is selected, the source events/parts remain unchanged. •Mute Source Events If this is selected, the source events/parts are automatically muted. This is the default setting. Events/Parts for which the Lock Event Attributes preference is set to Other cannot be muted. Send settings that are part of the muted source events/parts are sent to the new track. 8. Select the File Settings tab to make further changes. 9. Select a Bit Resolution for the resulting file. You can select between 16 bit, 24 bit, and 32 bit float. The default setting is 32 bit float. 10. Specify a Path to which the resulting file is saved. The default path is the Audio folder of the project. 11. Click OK. RESULT The events/parts are processed and saved to the specified file folder. RELATED LINKS Locking Events on page 188 Editing Parts and Events This section describes techniques for editing in the Project window. If not explicitly stated, all descriptions apply to both events and parts, even though we use the term “event” for convenience. When you are using the tools for editing, you can in many cases get additional functions by pressing modifier keys (e. g. pressing [Alt]/[Option] and dragging with the Object Selection tool creates a copy of the dragged event). NOTE You can customize the default modifier keys in the Preferences dialog. RELATED LINKS Editing - Tool Modifiers on page 1062 Selecting Events You can select events using any of the following methods:
Parts and Events Editing Parts and Events 178 •Use the Object Selection tool. •Use the Select submenu on the Edit menu. • Right-click on a track and select Select All Events from the context menu. • To select ranges, regardless of the event and track boundaries, use the Range Selection tool. • Use the arrow keys on the computer keyboard. •If the Auto Select Events under Cursor option (File > Preferences > Editing) is activated, all events on the selected tracks that are touched by the project cursor are automatically selected. This is helpful when rearranging your project, because it allows you to select whole sections on all tracks by selecting all tracks and moving the project cursor. RELATED LINKS Selecting with the Object Selection Tool on page 178 Select Submenu on page 178 Range Editing on page 191 Selecting with the Object Selection Tool PROCEDURE 1. On the Project window toolbar, click Object Selection. 2. In the event display, click the events or parts that you want to select. The standard techniques apply. Select Submenu • To open the Select submenu, select Edit > Select. The following options are available, when the Object Selection tool is selected: All Selects all events in the Project window. None Deselects all events. Invert Inverts the selection – all selected events are deselected and all events that were not selected are selected instead. In Loop Selects all events that are partly or wholly between the left and right locator.
Parts and Events Editing Parts and Events 179 From Start to Cursor Selects all events that begin to the left of the project cursor. From Cursor to End Selects all events that end to the right of the project cursor. Equal Pitch These are available in the MIDI editors and the Sample Editor. Select Controllers in Note Range This is available in the MIDI editors. All on Selected Tracks Selects all events on the selected track. Events under Cursor Automatically selects all events on the selected track(s) that are touched by the project cursor. Select Event This is available in the Sample Editor. Left/Right Selection Side to Cursor These two functions are only used for range selection editing. NOTE When Range Selection tool is selected, the Select submenu features other functions. RELATED LINKS Selection Range Options on page 191 Removing Events To remove an event from the Project window, do one of the following: • Click on the event with the Erase tool. • To delete all following events, but not the event that you clicked and all events before it, press [Alt]/[Option] and click on an event. • Select the events and press [Backspace], or select Edit > Delete. Moving Events You can move events using any of the following methods: •Use the Object Selection tool.
Parts and Events Editing Parts and Events 180 •Use the Move to submenu on the Edit menu. • Select the event and edit the start position in the info line. •Use the Nudge buttons on the toolbar. RELATED LINKS Moving with the Object Selection Tool on page 180 “Move to” Submenu on page 180 Moving via the Info Line on page 181 Moving with the Nudge Buttons on page 181 Moving with the Object Selection Tool PROCEDURE 1. In the Project window toolbar, click Object Selection. 2. In the event display, click the events or parts you want to move, and drag to a new position. NOTE You can only drag events to tracks of the same type. 3. Optional: Hold down [Ctrl]/[Command] while dragging to restrict movement either horizontally or vertically. RESULT All selected events are moved, maintaining their relative positions. If Snap is activated, this determines to which positions you can move the events. NOTE To avoid accidentally moving events when you click on them in the Project window the response when you move an event by dragging is slightly delayed. You can adjust this delay with the Drag Delay setting (File > Preferences > Editing). “Move to” Submenu • To open the Move to submenu, select Edit > Move to. The following options are available: Cursor Moves the selected event to the project cursor position. If there are several selected events on the same track, the first event will start at the cursor, and the following will be lined up end-to-start after the first one.