Steinberg Cubase 8 Manual
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Preferences Transport 1081 Stop after Automatic Punch Out If this is activated, playback will automatically stop after automatic Punch Out (when the Project Cursor reaches the Right Locator and Punch Out is activated on the Transport panel). If the Post-roll value on the Transport panel is set to a value other than zero, playback will continue for the set time before stopping. Stop playback while winding You can use the winding functions during playback. When this option is activated, audio playback is stopped as soon as you click the Rewind or Fast Forward buttons on the Transport panel. When this option is deactivated, audio playback will continue until you release the Rewind or Fast Forward button. Wind Speed Options These options affect the fast forward/rewind speed. •If Adjust to Zoom is activated, the wind speed will be adapted to the horizontal zoom factor. If you zoom in very close for detailed editing, you probably do not want to have a high fast forward/rewind speed. Because of this, the Speed Factor does not have any effect in this mode. The Fast Wind Factor still applies though. •If Fixed is activated, the wind speed will always be the same regardless of the horizontal zoom factor. • Use the Speed Factor option to set the wind speed. You can set a value between 2 and 50. The higher the value, the faster the wind speed will be. If Adjust to Zoom is activated, this has no effect. • Use the Fast Wind Factor to set the wind speed multiple for fast winding. If you press [Shift] while fast forwarding or rewinding, the wind speed will increase. The increase in speed is a multiple of the Speed Factor. Meaning that if you set the Fast Wind Factor to 2, the wind speed will be twice as fast. If you set it to 4, the wind speed will be four times as fast, etc. You can set a value between 2 and 50. Show Timecode Subframes If this is activated, all frame based display formats (“.fps” and “.dfps”) will also show subframes. There are 80 subframes per frame. User-definable Frame Rate This is where you set the frame rate (the number of frames per second) for the Display format “User”. This frame rate will then be used in every ruler for which you select the User display format. Stationary Cursors If this option is activated, the Project cursor will be positioned in the middle of the screen (if possible), and the window will scroll continuously during playback (instead of moving from one “page” to the next).
Preferences VST 1082 Locate When Clicked in Empty Space When this is activated, you can move the Project Cursor by clicking anywhere in an “empty” area of the Project window. Transport - Scrub Scrub Volume This lets you set the playback volume for the Scrub function in the Project window and audio editors. Use High Quality Scrub Mode When you activate this option, effects are enabled for scrubbing and the resampling quality is higher. However, scrubbing will be more demanding on the processor. Use Inserts While Scrubbing When you activate this option, you can activate insert effects for scrubbing with the shuttle speed control. By default, insert effects are bypassed. VST This page contains settings for the VST audio engine. Connect Sends automatically for each newly created Channel When this option is enabled, creating a new audio or group channel will automatically connect the send routing for existing FX channels. Note that this option is disabled by default to save memory resources. Instruments use Automation Read All and Write All If you deactivate this option, the Read and Write automation status in VST instrument panels are not affected by the “Activate/Deactivate Read for All Tracks” and “Activate/Deactivate Write for All Tracks” automation switches. Mute Pre-Send when Mute If this is activated, sends set to “Pre-fader” mode will be muted if you mute their channels. Default Send Level This allows you to specify a default level for your send effects. Group Channels: Mute Sources as well By default, when you mute a group channel no audio will pass through the group. However, other channels that are routed directly to that group channel will remain unmuted. If any of those channels have cue sends routed to other group channels, FX channels or output busses, those will still be heard.
Preferences VST 1083 If Group Channels: Mute Sources as well is activated, muting a group channel will cause all other channels directly routed to it to be muted as well. Pressing mute again will unmute the group channel and all other channels directly routed to it. Channels that were muted prior to the group channel being muted will not remember their mute status and will be unmuted when the group channel is unmuted. NOTE Group Channels: Mute Sources as well does not affect how mute automation is written. Writing mute automation on a group channel only affects the group channel and not channels routed to it. When writing the automation you will see the other channels being muted when this option is checked. However, upon playback, only the group channel will respond to the automation. Delay Compensation Threshold (for Recording) Cubase features full delay compensation - any delay inherent in the VST plug-ins you use will automatically be compensated for during playback. However, when you play a VST instrument in realtime or record live audio (with monitoring through Cubase activated), this delay compensation may result in added latency. To avoid this, you can click the Constrain Delay Compensation button on the Project window toolbar. This function tries to minimize the latency effects of the delay compensation, while maintaining the sound of the mix as far as possible. The Delay Compensation Threshold setting is a kind of “tolerance” setting for the Constrain Delay Compensation function - only plug-ins with a delay higher than this threshold setting will be affected by the Constrain Delay Compensation function. By default, this is set to 0.0 ms, which means that all plug-ins will be affected (e. g. turned off) when you activate Constrain Delay Compensation. If you feel that a little latency is acceptable, you can raise this threshold value. Default Stereo Panner Mode (Cubase Pro only) This allows you to specify the default pan mode for inserted audio tracks (Stereo Balance Panner, Stereo Dual Panner or Stereo Combined Panner). Activate ‘Link Panners’ for New Tracks (Cubase Pro only) Activate this to activate Link Panners by default for new tracks so that the channel sends section always mirrors the Pan settings made in the channel fader section. Auto Monitoring Determines how Cubase handles monitoring (listening to the input signal during recording). The following options are available: •Manual This option allows you to turn input monitoring on or off by clicking the monitor button in the track list, Inspector, or MixConsole. •While Record Enabled With this option you will hear the audio source connected to the channel input whenever the track is record enabled.
Preferences VST 1084 •While Record Running This option switches to input monitoring only during recording. •Tapemachine Style This option emulates standard tapemachine behavior: input monitoring in Stop mode and during recording, but not during playback. NOTE The automatic monitoring options apply when you are monitoring through Cubase, or when you are using ASIO Direct Monitoring. If you are monitoring externally (listening to the input signal from an external mixer, for example), select the “Manual” mode and keep all audio monitor buttons turned off in Cubase. Warn on Processing Overloads When you activate this option, a warning message is displayed as soon as the CPU overload indicator (on the Transport panel) lights up during recording. VST - Plug-ins Warn Before Removing Modified Effects If this is activated, a dialog will appear whenever you remove an effect plug-in for which you have made parameter changes, asking for confirmation as to whether you really want to remove the effect. If you do not want this dialog to appear and modified effects to be removed without confirmation, leave this option deactivated. Open Effect Editor after Loading it When this is activated, loading an effect or VST instrument (e. g. in one of the plug-in slots of the Send or Insert sections) will automatically open the control panel for the plug-in. Create MIDI track when loading VSTi This pop-up menu allows you to what specify happens when you add a VSTi in the VST Instruments window. The following options are available: •Always When this is selected, a corresponding MIDI track will always be created when you add a VST instrument. •Do not When this is selected, no MIDI track will be created when you add a VSTi in the VST Instruments window. This is the behavior from earlier versions of Cubase. •Always ask to When this is selected, you will be asked whether a corresponding MIDI track is created when you add a VSTi in the VST Instruments window.
Preferences VST 1085 Suspend VST3 plug-in processing when no audio signals are received When this is activated, VST plug-ins will not consume any CPU power during “silent” passages, i. e. when no audio is passing through them. This can improve system performance noticeably. NOTE Note however that this might lead to situations where you loaded more plug-ins in Stop mode than the system will be able to play back simultaneously. As a safety measure, try playing back the part of your project which contains the largest number of audio events to make sure that your computer system can handle the current number of VST plug-ins. Synchronize Plug-in Program Selection to Track Selection If you route multiple MIDI tracks to multi-timbral instruments and activate this option, track selection and plug-in program selection are synchronized. Plug-in Editors “Always on Top” When this is activated, the control panels for effect plug-ins and VST instruments will always be shown on top of other windows. VST - Control Room (Cubase Pro only) This page contains settings for the Control Room. Show Control Room Volume in Transport Panel When this is activated, the Transport panel will display the Control Room Volume if the Control Room is enabled. If the Control Room is disabled, the volume of the Main Mix bus will be shown in the Transport panel. Auto Disable Talkback Mode Allows you to specify, if Talkback is disabled during recording, during playback and recording, or not at all. NOTE Set the Talkback DIM level to 0 dB so as not to radically change the mix level when punching in and out of record mode. Use Phones Channel as Preview Channel When this is activated, the Phones channel will be used for monitoring. When this is deactivated, the Monitor channel in the Control Room will be used. Dim Cue during Talkback When this option is activated, the cue mix heard in a studio will be dimmed (by the amount set in the Talkback Dim Level field in the Control Room) for as long as the Talkback channel is used. When this option is deactivated, the cue mix level remains the same during Talkback.
Preferences VariAudio (Cubase Pro only) 1086 Exclusive Device Ports for Monitor Channels When activated, the port assignment for Monitor channels is exclusive. If your scenario does not require you to assign ports to several Monitor channels, it is recommended to activate this option. This way you can make sure that you do not accidentally assign ports to inputs/outputs and Monitor channels at the same time. NOTE This setting is saved with the Control Room presets. Reference Level The reference level is the level that is used in calibrated mixing environments, such as film dubbing stages. Use this option to specify the reference level that can be assigned to the Control Room level. NOTE You can also manually adjust the reference level in the Control Room settings. Main Dim Volume Use this to set the amount of gain reduction applied to the Control Room channel when the DIM button is activated. VariAudio (Cubase Pro only) Inhibit warning when changing the Sample Data When you are modifying audio material that is used in several places in the project in the Sample Editor, a warning message is shown. This message can be deactivated: If you activate the Please, don’t ask again checkbox, the message will not be displayed in the future (when editing the pitch or time of audio material that is used several times in one project). To display this message again, and thus be informed whether the audio is used in other places, deactivate this option. Inhibit warning when applying Offline Processes When you are applying offline processes (e. g. with the Envelope or Normalize functions) to audio material that is used in several places in the project, a warning message is shown. This message can be deactivated: If you activate the Please, don’t ask again checkbox, the message will not be displayed in the future. To display this message again, and thus be informed whether the audio is used in other places, deactivate this option.
Preferences Video 1087 Video Extract Audio on Import Video File If this option is activated and you import a video file, the audio data of the video is automatically extracted and saved as a separate audio clip. Thumbnail Memory Cache Size The value entered here determines how much memory is available for displaying thumbnails. The currently shown image of a video is buffered in the thumbnail memory cache. Whenever you move to another image and there is no memory capacity left, the “oldest” picture in the cache is replaced by the current one. If you have long video clips and/or work with a large zoom factor, you may have to raise this value.
1088 Part II - Score Layout and Printing (Cubase Pro only)
1089 How the Score Editor works About this chapter In this chapter you will learn: • How the Score Editor and MIDI data relate. • What Display Quantize is and how it works. Welcome! Welcome to scoring in Cubase! The Score Editor has been created to allow you to get any possible piece of music displayed as a score, complete with all the necessary symbols and formatting. It allows you to extract parts out of a full orchestra score, to add lyrics and comments, create lead sheets, score for drums, create tablature, etc. In other words: just about any type of notation you could ever desire! There are a few basic principles to how the Score Editor works, which you have to understand to make full use of it. How the Score Editor operates The Score Editor does the following: • Reads the MIDI notes in the MIDI parts. • Looks at the settings you have made. • Decides how the MIDI notes are displayed according to the settings. The Score Editor takes MIDI data and settings as input and produces a score as output. The Score Editor does all this in realtime. If you change some of the MIDI data (for example by moving or shortening a note) this is immediately reflected in the score. If you change some of the settings (for example the time signature or key signature) this is also immediately apparent.
How the Score Editor works MIDI notes vs. score notes 1090 Do not think of the Score Editor as a drawing program, but rather as an “interpreter” of MIDI data. MIDI notes vs. score notes MIDI tracks in Cubase hold MIDI notes and other MIDI data. As you may know, a MIDI note in Cubase is only defined by its position, length, pitch and velocity. This is not nearly enough information to decide how the note is to be displayed in a score. The program needs to know more: What type of instrument are we talking about, Drums? Piano? What key is the piece in? What is the basic rhythm? How should the notes be grouped under beams? You provide this information by making settings and working with the tools available in the Score Editor. An example of the MIDI/score relationship When Cubase stores a MIDI note’s position, it makes the measurement in an absolute value, called ticks. There are 480 ticks to a quarter note. Have a look at the example below: A quarter note at the end of a 4/4 measure The note is on the fourth beat of the measure. Now, let’s say you change the time signature to 3/4. This shortens the length of a “measure” to only three quarter notes – 1440 ticks. Suddenly our quarter note is in the next measure: The same note in 3/4 Why? Since you are not changing the MIDI data in the track/part (that would ruin your recording!) by changing the time signature, the note is still at the same absolute position. It is just that now each “measure” is shorter, which effectively moves the note in the score. What we are trying to get across here is that the Score Editor is an “interpreter” of the MIDI data. It follows rules that you set up by making settings in dialogs, on menus, etc. And this interpretation is “dynamic”, or in other words, it is constantly updated whenever the data (the MIDI notes) or the rules (the score settings) change. Display Quantize Let’s say you used the Project window to record a figure with some staccato eighth notes. When you open the Score Editor, these notes are displayed like this: