Steinberg Cubase 8 Manual
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Recording MIDI Recording Specifics 231 Keep Last Each completed lap replaces the previously recorded lap. If you deactivate recording or press Stop before the cursor reaches the right locator, the previous take will be kept. If you do not play or input any MIDI during a lap, nothing happens, and the previous take will be kept. Stacked Each recorded cycle lap is turned into a separate MIDI part, and the track is divided into lanes, one for each cycle lap. The parts are stacked above each other, each on a different lane. All takes but the last one are muted. Mix Stacked Same as Stacked, but parts are not muted. Quantizing MIDI Recordings Cubase can automatically quantize MIDI notes on recording. • To enable automatic quantizing, open the Transport panel and in the Record Mode section, activate Auto Quantize. The notes that you record are automatically quantized according to the Quantize settings. RELATED LINKS Quantizing MIDI and Audio on page 234 Common Settings on page 238 Recovering MIDI Recordings Cubase allows you to recover MIDI recordings.
Recording Remaining Record Time 232 Enabling Retrospective Record The Retrospective Record setting allows you to capture any MIDI notes that you play in Stop mode or during playback and turn them into a MIDI part after the fact. This is possible because Cubase can capture MIDI input in buffer memory, even when not recording. PROCEDURE 1. Select File > Preferences > Record–MIDI. 2. Enable Retrospective Record and specify a Retrospective Record Buffer Size. This activates the buffering of MIDI input. 3. In the MIDI track list, activate the Record Enable button. 4. Play some MIDI material either in Stop mode or during playback. 5. Select Transport > Retrospective Record. RESULT The content of the MIDI buffer is turned into a MIDI part on the record-enabled track, and the captured notes end up exactly where you played them in relation to the project. RELATED LINKS Record - MIDI on page 1076 Remaining Record Time The Record Time Max display lets you see how much time you have left for recording. The available time depends on the current setup, for example, on the amount of tracks that are record-enabled, the sample rate for your project, and the available hard disk space. • To open the display, select Devices > Record Time Max. NOTE The remaining record time is also shown in the status line above the track list. If you use individual record folders to store your tracks on different drives, the time display refers to the medium with the least storage space available.
Recording Lock Record 233 Lock Record The Lock Record function prevents you from accidentally deactivating the record mode. •Select File > Key Commands and in the Transport category, assign key commands to the Lock Record and Unlock Record commands. If Lock Record is activated and you want to enter Stop mode, a dialog opens in which you need to confirm that you want to stop recording. You can also use the Unlock Record key command first and then enter Stop mode as usual. NOTE An automatic punch-out at the right locator position will be ignored in Lock Record mode.
234 Quantizing MIDI and Audio Quantizing means moving recorded audio or MIDI and positioning it on the nearest grid position that is musically relevant. Quantizing is designed to correct errors, but you can also use it in a creative way. You can quantize audio and MIDI to a grid or to a groove. You can also quantize multiple audio tracks simultaneously. Audio and MIDI can be quantized at the same time. However, what exactly happens during quantizing differs for audio and MIDI: • Audio quantizing affects the audio event starts or the content of your audio. • MIDI quantizing can affect the starts of MIDI events in a part, the MIDI event lengths, or the MIDI event ends. NOTE Quantizing is based on the original position of the events. Therefore, you can freely try out different quantize settings without the risk of destroying anything. The Quantize function is found on the Edit menu. You can also use the key command [Q] or the “Quantize” button on the Quantize Panel. RELATED LINKS Quantizing Audio Event Starts on page 234 AudioWarp Quantize (Cubase Pro only) on page 235 Quantizing MIDI Event Starts on page 236 Quantizing MIDI Event Lengths on page 236 Quantizing MIDI Event Ends on page 236 Quantizing Audio Event Starts If you select audio events or a sliced loop and use the Quantize function, the audio events are quantized based on their snap points or event starts. The snap points that do not match exact note positions on the selected grid are moved to the closest grid positions. The grid is set up on the Quantize pop-up menu. If no snap points are available, the event start is moved. NOTE If you use the Quantize function on an audio part, the event starts inside the part are quantized.
Quantizing MIDI and Audio AudioWarp Quantize (Cubase Pro only) 235 AudioWarp Quantize (Cubase Pro only) If you want to quantize the content of your audio event by applying time stretch, use the “AudioWarp Quantize” function. This function quantizes the audio event by aligning the warp markers to the defined quantize grid. The following happens: • Warp markers are created at hitpoint positions. If no hitpoints are available, they are automatically created. Furthermore, warp markers are created at every event start and end. • The audio sections between the warp markers are stretched or compressed to fit into the time interval set up on the “Quantize Presets” pop-up menu. AudioWarp quantize prevents warp markers from ending up on the same position. If conflicts occur, only one of the warp markers is quantized. For example, if you use a quantize value of 1/4 on audio that is based on sixteenth notes, the warp markers at the quarter-note positions are quantized to the grid, and the remaining warp markers are moved, keeping the relative distances between the warp markers. You can also apply AudioWarp quantizing to selection ranges in the Project window and in the Sample Editor. To avoid moving transient positions that lie outside the selection range, additional warp markers are created at the closest hitpoint positions outside the range. RELATED LINKS Working with hitpoints and slices on page 459 Applying AudioWarp Quantizing PROCEDURE 1. Select the audio event that you want to quantize. 2. On the toolbar, activate the “AudioWarp Quantize” button, open the “Quantize Presets” pop-up menu, and select a preset to determine the quantize grid. 3. Open the Edit menu, and select Quantize. You can also use the Quantize Panel for applying AudioWarp quantizing. The Quantize Panel provides more parameters for defining the quantize grid. RELATED LINKS Quantize Panel on page 238
Quantizing MIDI and Audio Quantizing MIDI Event Starts 236 Quantizing MIDI Event Starts If you select MIDI notes in a part and use the Quantize function on the Edit menu, the MIDI note starts are quantized, that is, the starts of MIDI notes that do not match exact note positions are moved to the closest grid positions. The grid is set up on the Quantize pop-up menu. The note lengths are maintained. NOTE If you quantize MIDI parts, all events are quantized, even if none is selected. Quantizing MIDI Event Lengths The “Quantize MIDI Event Lengths” function on the Edit menu, Advanced Quantize submenu, quantizes the lengths of MIDI notes without changing their start positions. At its most basic level, this function sets the lengths of the notes to the Length Quantize value on the MIDI editor toolbar by cutting off the note ends. However, if you have selected the “Quantize Link” option on the “Length Quantize” pop-up menu, the function resizes the notes according to the quantize grid, taking the Swing, Tuplet, and Catch Range settings into account. Quantizing MIDI Event Ends The “Quantize MIDI Event Ends” function on the Edit menu, Advanced Quantize submenu, moves the ends of your MIDI notes to the nearest grid positions, taking the Quantize pop-up menu setting into account. Quantizing Multiple Audio Tracks (Cubase Pro only) You can quantize multiple audio tracks at the same time. To maintain phase coherence, all tracks have to be sliced at exactly the same start and end positions. Only then the resulting slices can be quantized without risk of getting phase errors. NOTE For this to work, the audio tracks must reside in the same folder track and the “=” button for Group Editing must be activated. Furthermore, at least one of the tracks must contain hitpoints.
Quantizing MIDI and Audio AudioWarp Quantizing Multiple Audio Tracks (Cubase Pro only) 237 PROCEDURE 1. Create an edit group for the audio tracks that you want to quantize. 2. In the Sample Editor, create hitpoints for at least one of the audio tracks that you want to quantize, and fine-tune the hitpoint detection result with the Threshold slider. 3. Open the Quantize Panel. 4. Set up the parameters in the “Slice Rules” section and click the Slice button. 5. Set up the parameters in the Quantize section and click the Quantize button. 6. Set up the parameters in the Crossfades section and click the Crossfade button to correct for overlaps or gaps in the quantized audio. AudioWarp Quantizing Multiple Audio Tracks (Cubase Pro only) Instead of slicing the audio events and using the slices for quantizing, you can use warp markers for quantizing multiple audio tracks. NOTE Note that AudioWarp quantizing does not maintain phase coherence. To quantize multiple audio tracks using the AudioWarp quantize function, proceed as follows: PROCEDURE 1. Create an edit group for the audio tracks that you want to quantize. 2. In the Sample Editor, create hitpoints for at least one of the audio tracks that you want to quantize, and fine-tune the hitpoint detection result with the Threshold slider. 3. Open the Quantize Panel, activate the “AudioWarp Quantize” button, and set up the parameters in the “Warp Marker Creation Rules” section. 4. Click the Create button. 5. Set up the other parameters on the Quantize Panel, and click the Quantize button. AudioWarp quantizing is applied to all tracks in the edit group.
Quantizing MIDI and Audio Quantize Panel 238 Quantize Panel The Quantize Panel provides further parameters for defining how to quantize audio or MIDI. These parameters allow you to set up a more sophisticated quantization. Using the Quantize Panel, you can quantize aud i o o r M I D I to th e g r i d o r t o a g r o o v e . Depending on what method you choose, different parameters are shown on the Quantize Panel. There is also a set of common settings. You can open the Quantize Panel by clicking the corresponding button on the toolbar or by opening the Edit menu and selecting “Quantize Panel”. Common Settings Quantize Presets Pop-Up Menu On this pop-up menu, you can select a quantize or a groove preset. Save/Remove Preset The preset controls allow you to save the current settings as a preset, making them available on all “Quantize Presets” pop-up menus. This includes Swing, “Catch Range”, etc. • To save a preset, click the “Save Preset” button (the plus sign) to the right of the Quantize Presets pop-up menu. A preset name is generated automatically, according to your settings. • To rename a preset, open the “Quantize Presets” pop-up menu, select “Rename Preset” and enter the new name in the dialog that appears. • To remove a user preset, select it and click the “Remove Preset” button. Non-Quantize This setting allows you to create a safe zone before and after the quantize positions, by specifying a “distance” in ticks (120 ticks = one 16th note). Events that lie within this zone are not quantized. This allows you to keep slight variations when you quantize, but correct notes that are too far away from the grid positions.
Quantizing MIDI and Audio Quantize Panel 239 Grid Display In the middle of the Quantize Panel the grid display is shown. The green lines indicate the quantize grid, that is, the positions that audio or MIDI is moved to. Randomize This setting allows you to set a distance in ticks, so that your audio or MIDI is quantized to random positions within the specified distance from the quantize grid. This allows for slight variations and, at the same time, prevents your audio or MIDI from ending up too far away from the grid. MIDI CC If you activate this button, controllers related to MIDI notes (pitchbend, etc.) are automatically moved with the notes when these are quantized. Auto Apply If you activate this button, any changes you make are immediately applied to the selected parts or events. A way of using this feature is to set up a playback loop and adjust the settings until you are satisfied with the result. iQ Mode and Iterative Strength Setting If you quantize your audio or MIDI with the “iQ Mode” (iterative quantize) option activated, a “loose” quantization is applied. This means that your audio or MIDI moves only part of the way to the closest quantize grid position. You can specify an “Iterative Strength” value to the right of the “iQ Mode” option. This value determines how close your audio or MIDI moves towards the grid. NOTE Iterative quantizing is based on the current, quantized positions and not on the original event positions. This makes it possible to repeatedly use iterative Quantize, gradually moving your audio or MIDI closer to the quantize grid until you have found the right timing. Reset Quantize This button is identical with the “Reset Quantize” function on the Edit menu. IMPORTANT If you move an audio event manually, the actual event start changes. Therefore, the “Reset Quantize” function has no effect on an event that was moved manually. Quantize Clicking this button applies your settings. RELATED LINKS Reset Quantize on page 245
Quantizing MIDI and Audio Quantize Panel 240 Options For Quantizing to a Musical Grid Grid On this pop-up menu you can determine the basic value for the quantize grid. Swing This parameter lets you offset every second position in the grid, creating a swing or shuffle feel. This setting is only available when a straight value is selected for the grid and Tuplet is off (see below). Catch Range This parameter allows you to specify that quantizing affects only audio or MIDI within a certain distance from the grid lines, the so-called catch range. This allows for complex quantization tasks, for example, if you want to quantize only the heavy beats near each beat, and not the events in-between. With a value of 0 %, all audio or MIDI is affected by quantizing. With higher percentages, wider catch ranges are shown around the green lines in the grid display. Tuplet This parameter allows you to create rhythmically more complex grids by dividing the grid into smaller steps, and thereby creating n-tuplets.