Steinberg Cubase 8 Manual
Have a look at the manual Steinberg Cubase 8 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
1051 Preferences The Preferences dialog provides options and settings that control the global behavior of the program. Preferences Dialog The Preferences dialog is divided into a navigation list and a settings page. Clicking one of the entries in the navigation list opens a settings page. • To open the Preferences dialog, select File > Preferences.
Preferences Preferences Dialog 1052 In addition to the settings, the dialog provides the following options: Preference Presets Allows you to select a saved preference preset. Store Allows you to save the current preferences as a preset. Rename Allows you to rename a preset. Delete Allows you to delete a preset. Store marked preferences only Allows you to select which pages are included in the preset. Help Opens the dialog help. Defaults Resets the options on the active page to their default settings. Apply Applies any changes that you have made without closing the dialog. OK Applies any changes that you have made and close the dialog. Cancel Closes the dialog without saving any changes. Saving a Preference Preset You can save complete or partial preference settings as presets. PROCEDURE 1. Select File > Preferences. 2. In the Preferences dialog make your settings. 3. Click the Store button in the lower left section of the dialog. 4. Enter a preset name and click OK. RESULT Your settings are now available on the Preferences Presets pop-up menu.
Preferences Appearance 1053 Saving Partial Preferences Settings You can save partial preferences settings. This is useful when you have made settings that only relate to a certain project or situation, for example. When you apply a saved partial preference preset you only change the saved settings. All other preferences will be left unchanged. PROCEDURE 1. Select File > Preferences. 2. In the Preferences dialog make your settings. 3. Activate Store marked preferences only. In the preferences list a Store column is shown. 4. Click in the Store column of the preference pages that you want to save. 5. Click Store in the lower left section of the dialog. 6. Enter a preset name and click OK. RESULT Your settings are now available from the Preferences Presets pop-up menu. Appearance Colors This page features subpages that allow you to change the default color settings. General Allows you to adjust the default colors for the general interface of the program. Track Type Defaults Allows you to adjust the default colors for the different track types.
Preferences Editing 1054 Project Allows you to adjust the default colors in the Project window. Editors Allows you to adjust the default colors in the editors. MixConsole Faders Allows you to adjust the default colors for the level faders of the channel types in the MixConsole. MixConsole Racks Allows you to adjust the default colors for the racks in the MixConsole. MixConsole Channel Strip Allows you to adjust the default colors for the channel strips in the MixConsole. Editing Default Track Time Type This allows you to specify the default track time type for new tracks. When you change this setting, all new tracks will use the selected time type. •Musical All added tracks are set to musical time type. The respective button shows a note symbol. •Time Linear All new audio tracks use linear time base, that is the button shows a clock symbol. •Follow Transport Main Display New tracks use the primary time format setting on the transport panel. When this is set to Bars+Beats, tracks with musical time base will be added. When this is set to any of the other options (Seconds, Timecode, Samples, etc.), all new tracks will use linear time base. Select Track on Background Click This allows you to select a track by clicking in the event display background. Auto Select Events under Cursor If this option is activated, all events in the Project window or in an editor that are currently touched by the project cursor are automatically selected. This can be helpful when you rearrange your project, because it allows you to select whole sections (on all tracks) simply by moving the project cursor.
Preferences Editing 1055 Cycle Follows Range Selection If this is activated, range selections that you make in the Sample Editor will be mirrored in the Project window as well. This lets you audition a range in the Sample Editor as a loop with the main transport controls, rather than with the Audition and Audition Loop controls in the Sample Editor. Delete Overlaps If this is activated and you move, size, or nudge an event so that it partly overlaps another event, the other event is automatically resized so that the overlapped (hidden) section is removed. Hold [Shift] while moving to override this setting. Link Editors When this is activated, the parts or events shown in the open editor windows will follow the selection that you make in the Project window. Parts Get Track Names If this is activated and you move an event from one track to another, the moved event will automatically be named according to its new track. Otherwise, the event will retain the name of the original track. Lock Event Attributes This setting determines which properties are affected when you lock an event (by selecting Lock from the Edit menu). You can select any combination of the following three options: •Position If this is locked, the event cannot be moved. •Size If this is locked, the event cannot be resized. •Other If this is locked, all other editing of the event is disabled. This includes adjusting the fades and event volume, processing, etc. Quick Zoom If this option is activated, the contents of parts and events will not be continuously redrawn when you zoom manually. Instead, the contents are redrawn once you have stopped changing the zoom – activate this if screen redraws are slow on your system. Use Up/Down Navigation Commands for Selecting Tracks only • When this option is deactivated and no event/part is selected in the Project window, the up/down arrow keys on the computer keyboard are used to step through the tracks in the track list. • When this option is deactivated and an event/part is selected in the Project window however, the up/down arrow keys still step through the tracks in the track list. Only on the currently selected track, the first event/part will also be selected.
Preferences Editing 1056 • When this option is activated, the up/down arrow keys are only used to change the track selection – the current event/part selection in the Project window will not be altered. Track Selection follows Event Selection If this option is activated and you select an event in the Project window, the corresponding track is also automatically selected. Automation follows Events If you activate this option, automation events will automatically follow when you move an event or part on the track. This facilitates setting up automation that is related to a specific event or part, instead of a specific position in the project. For example, you can automate the panning of a sound effect event (having the sound pan from left to right, etc.) – if you need to move the event, the automation will automatically follow. The rules are: • All automation events for the track between the start and end of the event or part will be moved. If there are automation events in the position to which you move the part or event, these will be overwritten. • If you duplicate an event or part (by holding [Alt]/[Option] and dragging or by using the Duplicate or Repeat functions) the automation events will also be duplicated as well. • This function also affects copying and pasting. Drag Delay When you click and drag an event, this setting determines the delay before the event is moved. This helps you avoid accidentally moving events when you click on them in the Project window. Editing - Audio Treat Muted Audio Events like Deleted If you have two overlapping audio events in your project and you mute the top one (the event you hear during playback), playback of the other (obscured) event will still only start at the end of the overlapping section. If this is not what you want, Treat Muted Audio Events like Deleted allows you to immediately play the obscured event when muting the top event. Use Mouse Wheel for Event Volume and Fades • If this is activated, you can use the mouse wheel to move the event volume curve up or down. • When you hold down [Shift] while moving the mouse wheel, the fade curves will be affected. To move the end point of the fade in, position the mouse in the left half of the event. To move the start point of the fade out, position the mouse in the right half of the event.
Preferences Editing 1057 On Import Audio Files This setting determines what happens when importing an audio file into a project: •Open Options Dialog An Import Options dialog opens when you import, allowing you to select whether you want to copy the file to the audio folder and/or convert it to the project settings. •Use Settings Allows you to set the following standard actions: Copy Files to Working Directory copies the files to the project’s audio folder before import. Convert and Copy to Project If Needed copies the files to the project’s audio folder before import and converts them if the files have a different sample rate or a lower resolution than the project settings. Split channels/Split multi-channel files copies the files to the project’s audio folder and splits stereo or multi-channel audio files into a corresponding number of mono files – one for each channel. Use the Split File Name Format pop-up menu to specify how the split files are named. This allows for compatibility with other products when exchanging audio files and avoids confusion if the source file contains no stereo or surround material, but poly-mono audio. Enable Automatic Hitpoint Detection If this is activated, and you add an audio file to your project by recording or by importing, Cubase automatically detects its hitpoints. This allows you to navigate to hitpoints of an audio file from within the Project window. Remove Regions/Hitpoints on all Offline Processes If this is activated and you perform offline processing on an audio range that contains regions, these will be removed. On Processing Shared Clips This setting determines what happens when you apply processing to a shared clip, that is a clip that is used by more than one event in the project: •Open Options Dialog An Options dialog appears, allowing you to select whether you want to create a new version of the clip or apply the processing to the existing clip. •Create New Version A new editing version of the clip is automatically created, and the processing is applied to that version (leaving the original clip unaffected). •Process Existing Clip The processing is applied to the existing clip (which means that all events playing that clip will be affected). Default Warping Algorithm Determines which warp algorithm is used for new audio clips in the project.
Preferences Editing 1058 Time Stretch Tool Algorithm Use this option to select a default algorithm that is applied when using the Object Selection tool in Sizing Applies Time Stretch mode. This mode allows you to resize parts and events in the Project window and apply time stretch to their contents in the process, so that the audio material is adjusted to fit the new length of the part or event. The following settings are available: •Realtime This algorithm is much quicker and allows for better CPU performance than MPEX, but produces a lower sound quality. •MPEX – Preview Quality Use this mode only for preview purposes. •MPEX – Mix Fast This mode is a very fast mode for preview. This works best with composite music signals (mono or stereo material). •MPEX – Solo Fast Use this mode for single instruments (monophonic material) and voice. •MPEX – Solo Musical Same as above but higher quality. •MPEX – Poly Fast Use this for processing monophonic and polyphonic material. This is the fastest setting that still provides very good results. You can use this for drum loops, mixes, or chords. •MPEX – Poly Musical Use this for processing monophonic and polyphonic material. This is the recommended MPEX default quality setting. You can use this for drum loops, mixes, or chords. •MPEX – Poly Complex This high quality setting produces high CPU load. Use this setting when processing difficult material or for stretch factors above 1.3. Editing - Controls Many Cubase parameters are shown as rotary encoders, sliders, and buttons that emulate hardware interfaces. Others are edited numerically in value fields. This page allows you to select the preferred ways of controlling encoders, sliders, and value fields. Value Box/Time Control Mode The menu contains the following options: •Text Input on Left-Click In this mode, clicking a value box will open it for editing by typing.
Preferences Editing 1059 •Increment/Decrement on Left/Right-Click In this mode, you can click with the left or right mouse button to decrease or increase the value. To edit values by typing in this mode, please double-click. Under Mac OS X, right-clicking is the same as [Ctrl]/[Command]-clicking. We recommend that you use a two-button mouse and set up the right button to generate a [Ctrl]/[Command]-click. •Increment/Decrement on Left-Click and Drag In this mode, you can click and drag up or down to adjust the value (much like dragging a vertical fader). Double-click to enter values manually. Knob Mode The menu contains the following options: •Circular To move an encoder, click on it and drag in a circular motion, such as turning a real encoder. When you click anywhere along the encoder’s edge, the setting is immediately changed. •Relative Circular Works like the Circular option, but clicking does not automatically change the setting. This means you can make adjustments to the current setting by clicking anywhere on an encoder and dragging. There is no need to click on the exact current position. •Linear To move an encoder, click on it and drag up or down (or left or right) with the mouse button pressed – as if the encoder was a vertical (or horizontal) slider. Slider Mode The menu contains the following options: •Jump In this mode, clicking anywhere on a slider will make the slider handle instantly move to that position. •Touch In this mode, you have to click on the actual slider handle to adjust the parameter. This reduces the risk of accidentally moving sliders. •Ramp In this mode, clicking anywhere on a slider (but not on the actual handle) and keeping the mouse button pressed causes the handle to move smoothly to the new position. •Relative In this mode, clicking on a slider will not immediately change the setting. Instead you click and drag up or down – the setting will be changed according to how far you drag, not according to where you click.
Preferences Editing 1060 Editing - MIDI Select Controllers in Note Range: Use Extended Note Context When this is activated and you move notes together with their controllers, for example, in the Key Editor, the extended note context will be taken into account. This means that controllers between the last selected note and the following note (or the end of the part) will also be moved. When this is deactivated, only the controllers between the first and the last selected note will be moved. Legato Overlap Determines the result of the Legato function on the MIDI menu. •If Legato Overlap is set to 0 Ticks, the Legato function extends each selected note so that it reaches the next note exactly. •Setting Legato Overlap to a positive value causes the notes to overlap by the specified number of ticks. •Setting Legato Overlap to a negative value makes the Legato function leave a slight gap between the notes. Legato Mode: Between Selected Notes Only When this is activated, the length of selected notes will be adjusted so that they reach the next selected note, allowing you to apply Legato only to your bass line, for example. Split MIDI Events If you split a MIDI part in the Project window (with the Cut tool or one of the split functions) so that the split position intersects one or several MIDI notes, the result depends on this setting. •If Split MIDI Events is activated, the intersected notes are split. This creates new notes at the beginning of the second part. •If Split MIDI Events is deactivated, the notes will remain in the first part, but stick out after the end of the part. Split MIDI Controllers If you split a MIDI part containing controllers, the result depends on this setting: • If Split MIDI Controllers is activated and the part contains a controller with a value other than zero at the split position, a new controller event (of the same type and value) will be inserted at the split position (at the start of the second part). • If Split MIDI Controllers is deactivated, no new controller events will be inserted.