Steinberg Cubase 8 Manual
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Project Window Zooming in the Project Window 61 IMPORTANTIMPORTANTIMPORTANTIMPORTANT Zoom presets are global for all projects. They are available in all projects that you open or create. Zooming In On Cycle Markers You can zoom in on the area between cycle markers in the project. • To zoom in on a cycle marker, click the button to the left of the horizontal zoom control to open a pop-up menu and select a cycle marker. The middle part of the pop-up menu lists any cycle markers that you have added to the project. NOTE Only the cycle markers that you create in the current project are available on the menu. If you select a cycle marker from this menu, the event display is zoomed in to encompass the marker area. You cannot edit the cycle markers in this pop-up menu. RELATED LINKS Markers Window on page 283 Zoom History You can undo and redo zoom operations. This way you can zoom in several steps and then easily go back to the zoom stage at which you started. You can undo and redo zoom operations in the following ways: • To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the zoom tool (magnifying glass). • To redo zoom, select Edit > Zoom > Redo Zoom or press [Alt]/[Option] and double-click with the zoom tool (magnifying glass).
Project Window Snap Function62 Snap Function The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizo ntal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc. • To activate/deactivate Snap, ac tivate/deactivate the Snap icon on the toolbar. Setting the Snap Point You can set the snap point at any position of the audio event. PROCEDURE 1. Select an event. 2. Place the project cursor at a position within the selected audio event. 3. Select Audio > Snap Point To Cursor . RESULT The snap point is set at the cursor position. The snap point for an event is displayed as a vertical line in the Project window. NOTE You can also set the snap point in the Sample Editor. RELATED LINKS Adjusting the snap point on page 443 Snap to Zero Crossing When splitting and sizing audio events, sudden amplitude changes can cause pops and clicks. To avoid this, you can activate Snap to Zero Crossing to snap to points where the amplitude is zero. • To activate Snap to Zero Crossing, activate Snap to Zero Crossing on the toolbar.
Project Window Snap Function 63 Snap Types You can select between different snap types to determine the snap point. • To select a snap type, open the Snap Type pop-up menu. The following snap types are available: Grid If this option is activated, the snap points are set with the Grid Type pop-up menu. The options depend on the display format that are selected for the ruler. When you select Seconds as ruler format, the Grid Type contains time-based grid options. Grid Relative If this option is activated, events and parts are not magnetic to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event keeps its original position relative to the grid. For example, if an event starts at the position 3.04.01, snap is set to Grid Relative and the Grid Type pop-up menu is set to Bar, you can move the event in steps of one bar to the positions 4.04.01, 5.04.01, and so on. NOTE This only applies when dragging existing events or parts. When you create new events or parts this snap type works like Grid. Events If this option is activated, the start and end positions of other events and parts become magnetic. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic. This includes marker events on the marker track.
Project Window Cross-Hair Cursor 64 Shuffle Shuffle is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places. The same principle works when changing the order of more than two events: Dragging event 2 past event 4… …changes the order of events 2, 3, and 4. Magnetic Cursor This grid type lets the project cursor become magnetic. Dragging an event near the cursor causes the event to be aligned with the cursor position. Grid + Cursor This is a combination of Grid and Magnetic Cursor. Events + Cursor This is a combination of Events and Magnetic Cursor. Events + Grid + Cursor This is a combination of Events, Grid, and Magnetic Cursor. Cross-Hair Cursor The cross-hair cursor is displayed when working in the Project window and in the editors, facilitating navigation and editing, especially when arranging large projects. • To set up the cross-hair cursor, select File > Preferences > Editing > Tools. You can set up the colors for the line and the mask of the cross-hair cursor, and define its width. 12345 13425
Project Window Edit History Dialog 65 The cross-hair cursor works as follows: • When the Object Selection tool or one of its subtools is selected, the cross-hair cursor appears when you start moving/copying a part/event, or when using the event trim handles. Cross-hair cursor when moving an event. • When the Object Selection tool, the Cut tool, or any other tool that makes use of this function is selected, the cross-hair cursor appears as soon as you move the mouse over the event display. • The cross-hair cursor is only available for tools where such a function is of any use. The Mute tool, for example, does not use a cross-hair cursor, as you have to click directly on an event to mute it. Edit History Dialog In the Edit History dialog, you can undo all actions in the Project window as well as in the editors. You can also undo audio processes or applied plug-in effects. However, these are better removed and modified using the Offline Process History. The dialog contains a list of all your edits, with the most recent action at the bottom of the list. • To open the Edit History dialog, select Edit > History. The Action column displays the name of the action while the Time column tells you when this action was performed. In the Details column further details are shown. Here you can enter new text by double-clicking in the column.
Project Window Edit History Dialog 66 • To undo your actions, move the horizontal, colored line upwards to the desired position. You can only undo your actions in reverse order, for example, the last performed action is the first action to be undone. • To redo an action that was undone previously, move the line down the list again. RELATED LINKS The Offline Process History dialog on page 418 Setting the Number of Maximum Undo Steps You can limit the number of maximum undo steps. This is useful if you run out of hard disk space, for example. PROCEDURE 1. Select File > Preferences > General. 2. Set the number in the Maximum Undo Steps field.
67 Project Handling Creating New Projects You can create empty projects or projects that are based on a template. PROCEDURE 1. Select File > New Project. Depending on your settings, either the Steinberg Hub or the Project Assistant dialog opens. 2. In the location options section, select where to store the new project. • To use the default location, select Use default location. • To choose another location, select Prompt for project location, click Create, and set the location in the dialog that opens. 3. Do one of the following: • To create an empty new project, click Create Empty. • To create a new project from a template, select a template and click Create. RESULT A new, untitled project is created. If you selected a template, the new project is based on this template and includes the corresponding tracks, events, and settings.
Project Handling Steinberg Hub 68 Steinberg Hub When you start Cubase or create new projects using the File menu, Steinberg Hub opens. Steinberg Hub keeps you up to date with the latest information and assists you with organizing your projects. It consists of the News and Tutorials section and the Projects section. News and Tutorials section The News and Tutorials section displays Steinberg news, tutorial videos as well as links to the user forum, downloads, and Knowledge Base. NOTE Ensure that you have an active internet connection to access this material. Projects section The Projects section lets you create new projects, which can either be empty or based on a template. It lets you specify where to save the projects. It also allows you to access recently opened projects or projects that are stored in other locations. This section offers the same functionality as the Project Assistant dialog. Category bar In this section, the available factory templates are sorted into the predefined categories Recording, Scoring, Production, and Mastering. The Recent category contains a list of the recently opened projects. The More category contains the default project template and all templates that are not assigned to any of the other categories.
Project Handling Project Assistant 69 Template list When you click on one of the category items, the list below the category bar shows the available templates for this category. Any new templates that you create are added at the top of the corresponding list. Location options This section allows you to specify where the project is stored. Open other This button allows you to open any project file on your system. This is identical to using the Open command on the File menu. RELATED LINKS Project Assistant on page 69 Deactivating Steinberg Hub To start Cubase or to create new projects without Steinberg Hub, you can deactivate it. PROCEDURE •Select File > Preferences > General and deactivate Use Steinberg Hub. RESULT Cubase starts without opening a project and opens the Project Assistant dialog when you create a new project using the File menu. However, you can still open Steinberg Hub through the Steinberg Hub menu. Project Assistant When you deactivate Steinberg Hub and create new projects, the Project Assistant dialog opens. This dialog offers the same functions as the Projects section in Steinberg Hub. Category bar In this section, the available factory templates are sorted into the predefined categories Recording, Production, Scoring, and Mastering. The Recent category contains a list of the recently opened projects. The More category contains the default project template and all templates that are not assigned to any of the other categories.
Project Handling About Project Files 70 Template list When you click on one of the category items, the list below the category bar shows the available factory templates for this category. Any new templates that you create are added at the top of the corresponding list. Location options This section allows you to specify where the project is stored. Open other This button allows you to open any project file on your system. This is identical to using the Open command from the File menu. About Project Files A project file (extension *.cpr) is the central document in Cubase. A project file contains references to media data that can be saved in the project folder. NOTE We recommend to save files only in the project folder, even though you can save them in any other location to which you have access. The project folder contains the project file and the following folders that Cubase automatically creates when necessary: •Audio •Edits •Images • Track Pictures About Template Files Templates can be a good starting point for new projects. Templates are projects where you can save all settings that you regularly use, such as bus configurations, sample rates, record formats, basic track layouts, VSTi setups, drum map setups, etc. The following template types are available from within Steinberg Hub: • Factory templates for specific scenarios. These are listed in the Recording, Scoring, Production, or Mastering categories. • The default template. This is listed in the More category. • Any new user templates that you create and save. These are listed in the More category.