Steinberg Cubase 8 Manual
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Surround Sound (Cubase Pro only) Preparations 561 Routing You can use the Routing rack in the MixConsole to route audio-related tracks to output busses or group channels with a surround configuration. RELATED LINKS Setting Up Direct Routing on page 344 Routing channels to individual surround channels If you want to place an audio source in one separate speaker channel, you can route it directly to that speaker channel. This is useful for premixed material or multi-channel recordings that do not require panning. • To do this, simply select an individual speaker channel in the Routing rack. • If a stereo audio channel is routed directly to a speaker channel, the left/right channels are mixed to mono. The pan control for the audio channel governs the balance between the left and right channel in the resulting mono mix. Center pan will produce a mix of equal proportion. Routing channels to child busses If you have added a child bus within a surround bus (see above), it appears as a subentry of the surround bus on the routing selector. Select this option to route a stereo audio channel directly to that stereo speaker pair of the surround bus (e. g. to route a music track directly to the left and right front speakers in a surround channel).
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 562 Input bus configuration To work with surround sound in Cubase, it is often not necessary to configure a surround format input bus. You can record audio files via standard inputs, and easily route the resulting audio channels to surround outputs at any stage. You can also directly import multi-channel files of a specific surround format onto audio tracks of the same format. You should add a surround input bus in the following circumstances: • You have existing audio material in a specific surround format, and you wish to transfer this material into Cubase as a single, multi-channel file. • You wish to record a surround setup “live”. • You have prepared surround premixes (e. g. stems) that you want to record on a new audio track with a surround configuration. Using the SurroundPanner V5 Cubase has a special feature for graphically positioning a sound source in the surround field or modifying existing premixes: the SurroundPanner V5. This plug-in distributes the audio from the input channels in various proportions to the output surround channels. Whether the SurroundPanner V5 can be used for a specific input/output configuration, depends on whether this configuration can be mapped by the panner. The plug-in supports mapping of mono or stereo inputs to any surround configuration, as well as setups where the input and output channels have the same configuration. In all other cases (e. g. 5.1 to stereo), the MixConvert V6 plug-in is used to map the channel configuration. While you need to open the plug-in panel to access all of the panner features, you can perform basic panning operations also in the following places: • In the MixConsole, a miniature view of the surround plug-in appears at the top of the fader section. You can click and drag directly in the miniature image to move the signal source in the surround field.
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 563 • In the Inspector, a miniature surround pan control can be displayed in the Surround Pan section. This panner view offers click and drag panning as well as speaker channel icons reflecting the solo/mute and deactivation states. NOTE In all miniature panner views you can scale down your movements by holding the [Shift] key while moving the sound source. This allows you to make fine adjustments. RELATED LINKS Using the MixConvert V6 plug-in on page 574
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 564 The plug-in panel Double-click on any of the miniature panner controls to open the plug-in panel in a separate window. The SurroundPanner V5 plug-in offers numerous possibilities to position a mono or stereo sound source. If you work visually oriented, you can simply drag the sound source around in the pan area. To help you execute very exact movements you can use modifier keys to limit the movement direction (e. g. for straight front/rear panning). To perform rotating movements that you cannot achieve by dragging the mouse, you can use the powerful rotation and orbit controls below the pan area. Here you will also find parameters for controlling the signal distribution to the different speaker channels and the advanced scaling controls with which you can influence the size of the sound source itself. To the left and right of the surround field there are volume meters, showing the input and output levels of all speaker channels. For a detailed description of all the panning options available in the SurroundPanner V5, see below.
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 565 Positioning signals in the pan area In the pan area, you see a graphical representation of the sound source, with the left and right channels shown in yellow and red. Here, you can position the sound source using the mouse: • By clicking at the desired position in the pan area. When you release the mouse button, the sound source jumps to that position (with the positioning handle, i. e. the circle located in the center of the sound source, ending up where you clicked). • By clicking and dragging the positioning handle. Note that you do not have to click exactly on the handle in order to move it. You can click anywhere in the pan area and start moving the mouse, the handle then moves in the same direction as the mouse. The pan area showing a stereo sound source 1) Left and right channels 2) Positioning handle The positioning handle can be positioned freely in the pan area and even be moved out of the pan area. The panning balls, though, will never move further out than the edge of the surround field (which is indicated by a gray line). Moving the positioning handle out of the pan area can be useful for extreme panning positions, such as panning all channels hard right. NOTE For mono channels there is no positioning handle. Click and drag the input channel to position it.
Surround Sound (Cubase Pro only) Using the SurroundPanner V5566 Speaker channels – Solo and Mute vs. Disabling The speakers that are distributed around the surround field represent the output configuration. You can disable speakers or solo/mute them. This speaker is muted. This speaker is soloed. This speaker is disabled. • [Alt]/[Option]-click on a speaker symbol to disable that speaker (the speaker symbol is grayed out) so that no audio will be routed to this surround channel. The signal that would otherwise be sent to this speaker is distributed to the other speakers instead. Note that the signal is distributed in such a way that the power level stays constant all the time. • Click on a speaker symbol to solo that spe aker (the speaker symbol turns red). That way you will only hear the signal se nt to this speaker. All other speakers are muted (yellow speaker symbol). This can be used for testing purposes, e. g. to make sure that a signal is se n t to a specific speaker as intended. Note that you can solo several speakers at the same time by clicking on them one after the other. By [Ctrl]/[Command ]-clicking on a speaker symbol, this speaker is soloed exclusively, and all other speakers are muted. NOTE Solo and Mute cannot be automated! RELATED LINKS Constant power on page 574 Restricting movement By default, you can click anywhere in the pan area and drag the mouse to move the sound source. If you want the positioning handle to jump to a specific position, you can click once at that position. However, you can also limit movement to a specific direction, using the c orresponding modifier keys (or the arrow icons above the pan area). That way you can scale down your movements, or have the sound source move along a certain axis (e. g. from bottom left to top right). • When you press a modifier key (e. g. [Ctrl]/[Command]), th e corresponding icon above the pan area is highlighted with a lighter border, indicating that this mode is active. As soon as you release the modifier key, you return to standard mode.
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 567 • By clicking on one of the icons above the pan area, the corresponding positioning mode is activated persistently. That way you do not have to keep the corresponding modifier key pressed all the time. To deactivate the selected positioning mode, switch back to standard mode. The following modes are available: Panning the left and right channels independently with the mouse At the top right of the plug-in window you will find the button for the independent positioning mode. If this is activated, you can adjust the left and right input channels (yellow and red balls) independently by clicking and dragging. This is similar to using the two surround pan joysticks found on some hardware consoles. 1) The right channel is panned independently with the mouse. 2) The independent positioning mode is activated. NOTE To move one of the panning balls in this mode, you do not have to click directly on them. You will always move the panning ball that is nearer to the position of the mouse pointer. Icon Modifier key(s) Description - Standard mode, no restrictions apply. [Shift] Mouse movements are scaled to allow very fine movements. This is useful when panning in the miniature display in the channel, for example. [Ctrl]/[Command] Horizontal movements only. [Ctrl]/[Command]-[Shift] Vertical movements only. [Alt]/[Option] Diagonal movements only (bottom left to top right). [Alt]/[Option]-[Shift] Diagonal movements only (bottom right to top left). [Shift]-[Ctrl]/[Command]- [Alt]/[Option]In this mode the mouse pointer immediately jumps to the positioning handle even if it is located outside the pan area (only visible in Overview Mode).
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 568 IMPORTANTIMPORTANTIMPORTANTIMPORTANT • When panning in independent positioning mode, automation data is written for several parameters. Due to this, special automation rules apply. • Automation data for the independent positioning mode is always written for the complete sound source, not for individual channels. This means it is not possible to record automation for one stereo channel and then add automation for the other stereo channel in a second go, for example. R ELATED LINKS Automation on page 573 Overview Mode When moving the sound source in the pan area, you will notice that the positioning handle can leave the visible pan area (although the channel panning balls cannot). It can be moved so far outside that all channels end up on the perimeter where the positioning handle left the area. If you now use one of the rotation controls, for example, it can be quite hard to understand what is happening, i. e. why the panning balls are moving the way they are. To get a better understanding of this behavior, you can switch to Overview Mode. Here you can see where the positioning handle is actually located and where the panning balls would be (if they could leave the pan area). These virtual or “ghost” positions are connected to the actual panning balls inside the surround field by a thin line to help you understand complex movements. 1) The left and right channels cannot leave the pan area. 2) “Ghost” images of the panning balls. These are the theoretical positions outside the visible pan area. 3) The positioning handle is located outside the pan area. • To switch to Overview Mode, click on the eye icon above and to the left of the pan area.
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 569 NOTE The Overview Mode is only used for visualizing the complex scenarios that you can create with the SurroundPanner V5. The actual panning is done in the standard view. Therefore, the speakers are visible in this mode, but cannot be soloed/muted or disabled. Left-right and front-rear panning These two controls are used to pan the sound source from left to right and front to rear, and vice versa. NOTE This is the same as restricting the movement direction using the [Ctrl]/[Command] and [Ctrl]/[Command]-[Shift] modifiers. Rotating signals The Rotate Signal control is used to rotate the source channels around the positioning handle. All input channels circle around the handle (but they cannot move beyond the borders of the surround field). Orbit controls The Orbit controls are used to rotate the sound source (including all input channels and the positioning handle) around the center of the surround field. 1) Orbit Center 2) Radius
Surround Sound (Cubase Pro only) Using the SurroundPanner V5 570 Orbit Center This is the main control that allows you to perform the rotation. Radius When using the Orbit Center control, the Radius encoder allows you to control the distance of the sound source from the center of the surround field (without changing the angle). An example: a) Radius = 141.4 b) Radius = 116.5 The gray circle shows the theoretical path of the sound source when orbiting the center. Since the sound source cannot leave the pan area, it moves along the perimeter instead. At the maximum radius setting (a) the theoretical path lies outside the pan area so that the sound source stays on the perimeter all the time; at a smaller setting (b) the circle is smaller and the sound source moves inside the pan area in the corners. NOTE The Rotate Signal, Orbit Center, and Radius controls are endless rotary encoders so that there is no limit as to how far left or right you can rotate the sound source. IMPORTANT In terms of automation, the Orbit Center, and Radius controls are not independent parameters as such. Instead, a combination of different automation parameters is used. RELATED LINKS Automation on page 573