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ATT DEFINITY Generic 3 Call Vectoring/Expert Agent Instructions Manual

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    							Looping Examp les
    Issue  4 September 1995
    M-5
    The example in Figure M-5 a d ds a delay so that the lookahead interflow attempt 
    occurs only every 10 seconds.
    Figure M-5. Example Vector with Improved Performance
    The example in Figure M-6 increases performance even more by increasing the 
    d elay between lookahead interflow attempts to 30 se conds.
    Figure M-6. Another Example Vector with Improved Performance
    Table M-2 c ompares the relative processing cost of the three examples by 
    looking at the a pproximate number of vector steps executed while processing 
    the call. Assump tion is that the announcement is 5 seconds long.
    When a call is queued for 5 minutes, the amount of vector steps drops 
    d ramatically when a delay is a dd e d (Figure M-5), and drops even more when the 
    length of the delay is increased (Figure M-6). When  an  agent in split 1 is 
    imme diately available to answer the call, there is no difference in the amount of 
    vector steps for the three examp les. Table M-2. Approximate Number of Vector Steps Executed 
    for Lookahead Interflow Examples
    Example in 
    Figure M-4Example in 
    Figure M-5Example in 
    Figure M-6
    when a agent is available in 
    s plit 1111
    q ueueing time of 5 minutes up to 1,000 85 30
    1. queue-to main split 1 pri l
    2. announcement 3000
    3. wait-time 20 seconds hearing music
    4. route-to number 93035555555 cov n if unconditionally
    5. wait-time 10 seconds hearing music
    6. goto step 4 if unconditionally
    1. queue-to main split 1 pri l
    2. announcement 3000
    3. wait-time 20 seconds hearing music
    4. route-to number 93035555555 cov n if unconditionally
    5. wait-time 30 seconds hearing music
    6. goto step 4 if unconditionally 
    						
    							Improving Performance
    M-6Issue  4 September 1995 
    Check Backup 
    Recommendation: When using check-backup commands to queue a call to 
    backup splits, ensure that an adequate amount of time has elasped before 
    checking the b ackup splits again. 
    NOTE:
    With the introduction of the ‘Expected Time Wait Time’ feature in Generic 3 
    Version 4, the style of programming used in this example is no longer 
    relevant. The  best a p proach is to use the ‘Expected Time Wait’ feature to 
    locate the most appropriate split for the call and queue it there.
    The example in Figure M-7 checks backup splits continuously as long as the call 
    is in queue.
    Figure M-7. Example Vector 
    The examp le in Figure M-8 adds a delay of 10 seconds to ensure that some time 
    has elasped before checking the backup splits again.
    Figure M-8. Example Vector with Improved Performance
    1. queue-to main split 1 pri h
    2. announcement 3000
    3. wait-time 10 seconds hearing music
    4. check-backup split 21 pri m if available-agents > 0
    5. check-backup split 22 pri m if available-agents > 0
    6. check-backup split 23 pri m if available-agents > 0
    7. check-backup split 24 pri m if available-agents > 0
    8. check-backup split 25 pri m if available-agents > 0
    9. goto step 4 if unconditionally
    1. queue-to main split 1 pri h
    2. announcement 3000
    3. wait-time 30 seconds hearing music
    4. check-backup split 21 pri m if available-agents > 0
    5. check-backup split 22 pri m if available-agents > 0
    6. check-backup split 23 pri m if available-agents > 0
    7. check-backup split 24 pri m if available-agents > 0
    8. check-backup split 25 pri m if available-agents > 0
    9. wait-time 10 seconds hearing music
    10. goto step 4 if unconditionally 
    						
    							Looping Examp les
    Issue  4 September 1995
    M-7
    Since the agent availability status may not be likely to change every 10 seconds, 
    it may make sense to increase the wait time to 30 seconds, as shown in the 
    example in Figure M-9.
    Figure M-9. Another Example Vector with Improved Performance
    Table M-2 compares the relative processing cost of the three examples by 
    looking at the approximate number of vector steps executed while processing 
    the call. Assumption is that the announcement is 5 seconds long.
    When a call is queued for 5 minutes, the amount of vector steps drops 
    dramatically when a d elay is a dd e d  before checking the backup splits again 
    (Figure M-8), and  drops even more when the length of the delay is increased 
    again (Figure M-9). When an agent in sp lit 1 is immediately available to answer 
    the call, there is no difference in the amount of vector steps for the three 
    examples. Table M-3. Approximate Number of Vector Steps Executed 
    for Check Backup Examples
    Example in 
    Figure M-7Example in 
    Figure M-8Example in 
    Figure M-9
    when a agent is available in 
    split 1111
    queueing time of 5 minutes up to 1,000 190 65
    1. queue-to main split 1 pri h
    2. announcement 3000
    3. wait-time 30 seconds hearing music
    4. check-backup split 21 pri m if available-agents > 0
    5. check-backup split 22 pri m if available-agents > 0
    6. check-backup split 23 pri m if available-agents > 0
    7. check-backup split 24 pri m if available-agents > 0
    8. check-backup split 25 pri m if available-agents > 0
    9. wait-time 30 seconds hearing music
    10. goto step 4 if unconditionally 
    						
    							Improving Performance
    M-8Issue  4 September 1995 
    Other Examples
    After Business Hours
    Recommendation: Test to see if the d estination resourc es are available (such as 
    during business hours) before queuing.
    The example in Figure M-10 q ueues calls to a hunt group regardless of the time 
    of the call. When the call is made after b usiness hours, the announcement is 
    repeated until the caller hangs up.
    Figure M-10. Example Vector 
    The example in Figure M-11 tests for business hours before queuing the call. If 
    the call is made after business hours, an announcement informs the caller of the 
    business hours and the call is terminated.
    Figure M-11. Example Vector with Improved Performance
    In the first example, unnecessary processing occurs when a call is queued after 
    business hours and the call is terminated only when the caller hangs up. As 
    shown in the second example, it is more economical to test for b usiness hours 
    before queuing a call.
    1. queue-to main split 1 
    2. announcement 5000 
    (“All agents are busy. Please hold.”)
    3. wait-time 120 seconds hearing music 
    4. announcement 5001 
    (“All agents are still busy. Please continue to
    hold.”)
    5. goto step 3 if unconditionally 
    1. goto step 7 if time-of-day is all 17:00 to all 8:00
    2. queue-to main split 1
    3. announcement 5000 
    (“All agents are busy. Please hold.”)
    4. wait-time 120 seconds hearing music
    5. announcement 5001 
    (“All agents are still busy. Please
    continue to hold.”)
    6. goto step 4 if unconditionally
    7. disconnect after announcement 5001 
    (“Business hours are 8:00 AM to 5:00 PM,
    Please call back then.”) 
    						
    							Other Examples
    Issue  4 September 1995
    M-9
    Lookahead Interflows
    Recommendation: When  using  a  lookahead interflow, first test to see if the 
    receiving office is open for business.
    The scenario is a sending switch in Los Angeles, with office hours from 8:00 AM 
    to 5:00PM (8:00-17:00) PST and the receiving switch is in New York, with office 
    hours from 8:00 AM to 5:00PM EST (5:00-14:00 PST).  There is a 3 hour d ifference 
    between the two switches. 
    The example in Figure M-12 routes calls to the New York switch. If there are no 
    agents available at the Los An geles switch. It is possible for calls to be 
    interflowed d uring hours that the agents in New York are not available, thus doing 
    unnecessary processing. 
    Figure M-12. Example Vector 
    The example in Figure M-13 tests first to see if the New York switch is open 
    before requesting a queue to the New York switch, thus avoiding unnecessary 
    processing.
    Figure M-13. Example Vector with Improved Performance
    1. queue-to main split 1 
    2. route-to number 99145555555 cov n if unconditionally
    3.  announcement  2770  (“All agents are busy. Please hold.”)
    4. wait-time 120 seconds hearing music 
    5. goto step 3 if unconditionally 
    6. stop
    1. queue-to main split 1 
    2. goto step 4 if time-of-day is all 14:00 to all 05:00
    3. route-to number 99145555555 cov n if unconditionally 
    4.  announcement  2770  (“All agents are busy. Please hold.”)
    5. wait-time 120 seconds hearing music 
    6. goto step 4 if unconditionally 
    7. stop 
    						
    							Improving Performance
    M-10Issue  4 Septemb er 1995 
    The example in Figure M-14 can b e used if you have Generic 3 Version 4 
    Advanced Routing  optioned. In this case, the ‘Expected Wait Time’ feature may 
    be used to determine whether it is worthwhile placing a lookahead interflow call 
    attemp t.
    Figure M-14. Another Example Vector with Improved Performance
    There is little reason to attempt an interflow if the call will be answered quickly at 
    the main switch. For the exam ples in Figure M-13 and Figure M-14, vector steps 
    are avoided which do not aid in the call being answered sooner.
    1. queue-to main split 1 
    2. goto step 5 if expected-wait for call < 30
    3. goto step 5 if time-of-day is all 14:00 to all 05:00
    4. route-to number 99145555555 cov n if unconditionally 
    5.  announcement  2770  (“All agents are busy. Please hold.”)
    6. wait-time 120 seconds hearing music 
    7. goto step 5 if unconditionally 
    8. stop 
    						
    							Relative Processing Cost of Vector Command s
    Issue  4 September 1995
    M-11
    Relative Processing Cost of Vector 
    Commands
    Some vector commands use more p rocessing resources than others. Table M-4 
    and Table M-5 show the relative processing costs of specific vector commands 
    for Generic 3 Version 4i/v/vs and Generic 3 Version 4r respectively. Whenever 
    possible, use the lower cost vector commands. This will minimize your 
    performance costs and upgrade your performance.
    Table M-4. Relative Processing Cost of Vector Commands for 
    Generic 3 Version 4i/v/vs
    relative 
    performance
     cost vector command
    high adjunct routing
    high c heck-backup 
    high c ollect  digits
    high q ueue-to
    high route-to 
    high c ollect < 1 > digits
    medium c onverse
    medium announcement 
    medium g oto step 
    medium g oto vector 
    medium messaging
    low b usy
    low d isconnect 
    low sto p
    low wait-time 
    						
    							Improving Performance
    M-12Issue  4 Septemb er 1995 
    Table M-5. Relative Processing Cost of Vector Commands for 
    Generic 3 Version 4r
    relative 
    performance
     cost vector command
    medium adjunct routing
    medium c heck-backup
    medium c ollect digits 
    medium c onverse 
    medium g oto vector (table comparison) 
    medium messaging 
    medium queue-to 
    medium route-to 
    low announcement 
    low b usy
    low d isconnect
    low g oto step 
    low g oto vector 
    low sto p
    low wait-time 
    						
    							Issue  4   Septemb er 1995N-1 
    N
    Call Vectoring System Parameters
    G3iV1.1 and G3V2 System Parameters
    1. The total of VDN, Station, and Login ID extensions cannot exceed 25,000.
    2,000 for G3rV3
    7,084 for G3rV3 for Simultaneous 3-way Conf. Calls
    Table N-1. Maximum System Parameters for Call Vectoring/EAS 
    for G3V2
    ITEMG3iV1.1-
    286G3vsV2 
    ABP/PBPG3sV2 
    ABP/PBPG3iV2-
    386 G3rV2
    Call Vectoring
    Multiple Splits per Call 3NA/3 NA/3 3 3
    Priority Levels 4 NA/4 NA/4 4 4
    Recorded Announcement 128 NA/128 NA/128 128 256
    Ste ps pe r V e c tor 32 NA/ 32 NA /32 32 32
    Vector Directory Numbers
    1500 NA/100 NA/100 512 20,000
    Measured VDNs 500 NA/100 NA/100 512 2,000
    Vectors per System 256 NA/48 NA/48 256 512
    Expert Agent Selection (EAS)
    Skill Groups NA NA/24 NA/24 99 255
    VDN Skill Preferences NA NA/3 NA/3 3 3
    Multiple Skills p er Call NANA/3 NA/3 3 3
    Multiple Skills p er Agent 4NA/4 NA/4 4 4
    Agent Login IDs NA NA/450 NA/450 1,500 10,000 
    						
    							Call Vectoring System Parameters
    N-2Issue  4   September 1995 
    G3V3 System Parameters
    1.The total of VDN, Station, an d Log in ID extensions cannot exceed 25,000.
    2,000 for G3rV3
    7,084 for G3rV3 for Simultaneous 3-way Conf. Calls
    2. Measured limits depend on the CMS release used.
    Table N-2. Maximum System Parameters for Call Vectoring/EAS 
    for G3V3
    ITEMG3vsV3 
    ABP/PBPG3sV3 
    ABP/PBP G3iV3 G3rV3
    Call Vectoring
    Max. Skills a Call Can Simultaneously
    Queue toNA/3 NA/3 3 3
    Priority Levels NA/4 NA/4 4 4
    Recorded Announcement NA/128 NA/128 128 256
    Steps per Vector NA/32 NA/32 32 32
    Vector Directory Numbers
    1NA/100 NA/100 512 20,000
    CMS Measured VDNs
    2NA/100 NA/100 512 2,000
    Vectors per System NA/48 NA/48 256 512
    No. of Collected  Digits for 
    Call Promp tingNA /16 NA/ 16 16 16
    No. of Dial-Ahead  Digits for 
    Call Promp tingNA /24 NA/ 24 24 24
    Vector Routing Tables NA NA NA NA
    Expert Agent Selection (EAS)
    Skill Groups NA/24 NA/24 99 255
    VDN S kill  Pre fe ren c e sNA/3 NA/3 3 3
    Max. Skills a Call Can Simultaneously
    Queue toNA/3 NA/3 3 3
    Agent Login IDs NA/450 NA/450 1,500 10,000
    Max. Skills per AgentNA/4 NA/4 4 4
    Max. Agents that can be Logged-In
    When Ea ch  Has  4  Skills  Assig ne d NA/37 NA/37 125 1,300
    When Ea ch  Has  1  Skill AssignedNA/150 NA/150 500 5,200 
    						
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