Steinberg Cubase Le 8 Manual
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Optimizing Optimizing Audio Performance 641 Hard Disk and Controller The number of hard disk tracks that you can record and play back at the same time also depends on the speed of your hard disk and hard disk controller. If you use E-IDE disks and controllers, make sure that the transfer mode is DMA Busmaster. Under Windows, you can check the current mode by launching the Windows Device Manager and looking for properties of the IDE ATA/ATAPI controller’s primary and secondary channel. DMA transfer mode is enabled by default, but may be turned off by the system in case of hardware problems. Audio Hardware and Driver The hardware and its driver can have some effect on regular performance. A badly written driver can reduce the performance of your computer. But where the hardware driver design makes the most difference is with latency. NOTE We recommend that you use audio hardware for which there is a specific ASIO driver. This is especially true when using Cubase for Windows: • Under Windows, ASIO drivers written specifically for the hardware are more efficient than the Generic Low Latency ASIO Driver or a DirectX driver and produce shorter latency times. • Under Mac OS X, audio hardware with properly written Mac OS X (Core Audio) drivers can be very efficient and produce very low latency times. However, there are additional features currently only available with ASIO drivers, such as the ASIO Positioning Protocol. Settings That Affect Performance Audio Buffer Settings Audio buffers affect how audio is sent to and from the audio hardware. The size of the audio buffers affects both the latency and the audio performance. Generally, the smaller the buffer size, the lower the latency. On the other hand, working with small buffers can be demanding for the computer. If the audio buffers are too small, you may get clicks, pops or other audio playback problems. • To adjust the buffer size settings under Mac OS X, select Devices > Device Setup, and select the Device Setup dialog. You may also find buffer settings in the control panel for the audio hardware. • To adjust the buffer size settings under Windows, select Devices > Device Setup, select the driver page, and click Control Panel.
Optimizing Optimizing Audio Performance 642 Multi Processing When Multi Processing is activated and there is more than one CPU in your system, the processing load is distributed evenly to all available CPUs, allowing Cubase to make full use of the combined power of the multiple processors. • To activate Multi Processing, select Devices > Device Setup, select VST Audio System, and activate Multi Processing. VST Performance Window This window shows the audio processing load and the hard disk transfer rate. This allows you to verify that you do not run into performance problems when adding effects or plug-ins, for example. • To open the VST Performance window, select Devices > VST Performance. Average load Shows how much of the available CPU power is used for audio processing. Real-time peak Shows the processing load in the realtime path of the audio engine. The higher this value, the higher the risk that dropouts occur. Overload indicator The overload indicator to the right of the real-time peak indicator and the average load indicator displays overloads of the average or real-time indicator. If it lights up, decrease the number of EQ modules, active effects, and audio channels that play back simultaneously. You can also activate the ASIO-Guard. Disk Shows the hard disk transfer load. Disk overload indicator The overload indicator to the right of the disk indicator lights up if the hard disk does not supply data fast enough. If it lights up, use Disable Track to reduce the number of tracks playing back. If this does not help, you need a faster hard disk.
Optimizing Optimizing Audio Performance 643 NOTE You can show a simple view of the performance meter on the Transport panel and on the Project window toolbar. These meters only feature the average and the disk indicator. ASIO-Guard The ASIO-Guard allows you to shift as much processing as possible from the ASIO realtime path to the ASIO-Guard processing path. This results in a more stable system. The ASIO-Guard allows you to preprocess all channels as well as VST instruments that do not need to be calculated in realtime. This leads to less dropouts, the ability to process more tracks or plug-ins, and the ability to use smaller buffer sizes. ASIO-Guard Latency High ASIO-Guard levels lead to an increased ASIO-Guard latency. When you adjust a volume fader, for example, you will hear the parameter changes with a slight delay. The ASIO-Guard latency, in contrast to the latency of the audio hardware, is independant from live input. Restrictions The ASIO-Guard cannot be used for: • Realtime-dependent signals • External effects and instruments • Plug-ins that have a different bit version than the operating system NOTE If you select Devices > Plug-in Manager and click Show Plug-in Information, you can deactivate the ASIO-Guard option for selected plug-ins. If you activate the monitoring for an input channel, a MIDI or a VST instrument channel, the audio channel and all dependent channels are automatically switched from ASIO-Guard to realtime processing and vice versa. This results in a gentle fade out and fade in of the audio channel. Activating the ASIO-Guard PROCEDURE 1. Select Devices > Device Setup. 2. In the Device Setup dialog, open the VST Audio System page.
Optimizing Optimizing Audio Performance 644 3. Activate the Activate ASIO-Guard option. NOTE This option is only available, if you activate Multi Processing. 4. Select an ASIO-Guard Level. The higher the level, the higher the processing stability and audio processing performance. However, higher levels also lead to an increased ASIO-Guard latency and memory usage.
645 Preferences The Preferences dialog provides options and settings that control the global behavior of the program. Preferences Dialog The Preferences dialog is divided into a navigation list and a settings page. Clicking one of the entries in the navigation list opens a settings page. • To open the Preferences dialog, select File > Preferences. In addition to the settings, the dialog provides the following options: Preference Presets Allows you to select a saved preference preset. Store Allows you to save the current preferences as a preset. Rename Allows you to rename a preset.
Preferences Preferences Dialog 646 Delete Allows you to delete a preset. Store marked preferences only Allows you to select which pages are included in the preset. Help Opens the dialog help. Defaults Resets the options on the active page to their default settings. Apply Applies any changes that you have made without closing the dialog. OK Applies any changes that you have made and close the dialog. Cancel Closes the dialog without saving any changes. Saving a Preference Preset You can save complete or partial preference settings as presets. PROCEDURE 1. Select File > Preferences. 2. In the Preferences dialog make your settings. 3. Click the Store button in the lower left section of the dialog. 4. Enter a preset name and click OK. RESULT Your settings are now available on the Preferences Presets pop-up menu. Saving Partial Preferences Settings You can save partial preferences settings. This is useful when you have made settings that only relate to a certain project or situation, for example. When you apply a saved partial preference preset you only change the saved settings. All other preferences will be left unchanged. PROCEDURE 1. Select File > Preferences. 2. In the Preferences dialog make your settings.
Preferences Appearance 647 3. Activate Store marked preferences only. In the preferences list a Store column is shown. 4. Click in the Store column of the preference pages that you want to save. 5. Click Store in the lower left section of the dialog. 6. Enter a preset name and click OK. RESULT Your settings are now available from the Preferences Presets pop-up menu. Appearance Colors This page features subpages that allow you to change the default color settings. General Allows you to adjust the default colors for the general interface of the program. Track Type Defaults Allows you to adjust the default colors for the different track types. Project Allows you to adjust the default colors in the Project window. Editors Allows you to adjust the default colors in the editors. MixConsole Faders Allows you to adjust the default colors for the level faders of the channel types in the MixConsole. MixConsole Racks Allows you to adjust the default colors for the racks in the MixConsole.
Preferences Editing 648 MixConsole Channel Strip Allows you to adjust the default colors for the channel strips in the MixConsole. Editing Select Track on Background Click This allows you to select a track by clicking in the event display background. Auto Select Events under Cursor If this option is activated, all events in the Project window or in an editor that are currently touched by the project cursor are automatically selected. This can be helpful when you rearrange your project, because it allows you to select whole sections (on all tracks) simply by moving the project cursor. Cycle Follows Range Selection If this is activated, range selections that you make in the Sample Editor will be mirrored in the Project window as well. This lets you audition a range in the Sample Editor as a loop with the main transport controls, rather than with the Audition and Audition Loop controls in the Sample Editor. Delete Overlaps If this is activated and you move, size, or nudge an event so that it partly overlaps another event, the other event is automatically resized so that the overlapped (hidden) section is removed. Hold [Shift] while moving to override this setting. Link Editors When this is activated, the parts or events shown in the open editor windows will follow the selection that you make in the Project window. Parts Get Track Names If this is activated and you move an event from one track to another, the moved event will automatically be named according to its new track. Otherwise, the event will retain the name of the original track. Quick Zoom If this option is activated, the contents of parts and events will not be continuously redrawn when you zoom manually. Instead, the contents are redrawn once you have stopped changing the zoom – activate this if screen redraws are slow on your system. Use Up/Down Navigation Commands for Selecting Tracks only • When this option is deactivated and no event/part is selected in the Project window, the up/down arrow keys on the computer keyboard are used to step through the tracks in the track list.
Preferences Editing 649 • When this option is deactivated and an event/part is selected in the Project window however, the up/down arrow keys still step through the tracks in the track list. Only on the currently selected track, the first event/part will also be selected. • When this option is activated, the up/down arrow keys are only used to change the track selection – the current event/part selection in the Project window will not be altered. Track Selection follows Event Selection If this option is activated and you select an event in the Project window, the corresponding track is also automatically selected. Automation Reduction Level This setting determines the amount of reduction applied when you add automation events by drawing or by using the Write function. When you write or draw Automation events, they are added as a continuous stream of densely packed events. The Reduction function will remove superfluous event points, and the automation curve contains only the event points that are necessary to reproduce your actions. • The lower the reduction level, the more automation events are retained, resulting in a more detailed automation curve. Usually the default setting is sufficient. • The minimum reduction level setting is not recommended as this will simply retain a lot of unnecessary events. Show Automation Track in Project on Writing Parameter If you activate this option, the corresponding automation track is revealed on writing automation parameters. This is useful if you want to have a visual control of all parameters that are changed during writing. Automation follows Events If you activate this option, automation events will automatically follow when you move an event or part on the track. This facilitates setting up automation that is related to a specific event or part, instead of a specific position in the project. For example, you can automate the panning of a sound effect event (having the sound pan from left to right, etc.) – if you need to move the event, the automation will automatically follow. The rules are: • All automation events for the track between the start and end of the event or part will be moved. If there are automation events in the position to which you move the part or event, these will be overwritten. • If you duplicate an event or part (by holding [Alt]/[Option] and dragging or by using the Duplicate or Repeat functions) the automation events will also be duplicated as well. • This function also affects copying and pasting.
Preferences Editing 650 Drag Delay When you click and drag an event, this setting determines the delay before the event is moved. This helps you avoid accidentally moving events when you click on them in the Project window. Editing - Audio Treat Muted Audio Events like Deleted If you have two overlapping audio events in your project and you mute the top one (the event you hear during playback), playback of the other (obscured) event will still only start at the end of the overlapping section. If this is not what you want, Treat Muted Audio Events like Deleted allows you to immediately play the obscured event when muting the top event. Use Mouse Wheel for Event Volume and Fades • If this is activated, you can use the mouse wheel to move the event volume curve up or down. • When you hold down [Shift] while moving the mouse wheel, the fade curves will be affected. To move the end point of the fade in, position the mouse in the left half of the event. To move the start point of the fade out, position the mouse in the right half of the event. On Import Audio Files This setting determines what happens when importing an audio file into a project: •Open Options Dialog An Import Options dialog opens when you import, allowing you to select whether you want to copy the file to the audio folder and/or convert it to the project settings. •Use Settings Allows you to set the following standard actions: Copy Files to Working Directory copies the files to the project’s audio folder before import. Convert and Copy to Project If Needed copies the files to the project’s audio folder before import and converts them if the files have a different sample rate or a lower resolution than the project settings. Enable Automatic Hitpoint Detection If this is activated, and you add an audio file to your project by recording or by importing, Cubase automatically detects its hitpoints. This allows you to navigate to hitpoints of an audio file from within the Project window. Remove Regions/Hitpoints on all Offline Processes If this is activated and you perform offline processing on an audio range that contains regions, these will be removed.