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Steinberg Cubase Le 8 Manual

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    							Export Audio Mixdown
    The available file formats
    561
    When you select “Windows Media Audio File” as the file format, you can click the 
    “Codec Settings…” button to open the “Windows Media Audio File Settings” 
    window.
    Note that the configuration options may vary, depending on the chosen output 
    channels.
    General Tab
    In the Input Stream section, you set the sample rate (44.1, 48 or 96 kHz) and the bit 
    resolution (16 bit or 24
     bit) of the encoded file. Set these to match the sample rate 
    and bit resolution of the source material. If no value matches that of your source 
    material, use the closest available value that is higher than the actual value. For 
    example, if you are using 20
     bit source material, set the bit resolution to 24 bit rather 
    than 16
     bit.
    • The setting in the Channels field depends on the chosen output and cannot 
    be changed manually.
    The settings in the Encoding Scheme section are used for defining the 
    desired output from the encoder.
    Make settings appropriate for the intended use of the file. If the file will be 
    downloaded or streamed on the internet, you might not want too high bit rates, 
    for example. See below for descriptions of the options.
    • Mode pop-up menu
    The WMA encoder can use either a constant bit rate or a variable bit rate, or 
    it can use lossless encoding for encoding to stereo.
    The options on this menu are as follows:
    Constant Bitrate
    This will encode to a file with a constant bit rate (set in the Bit Rate/Channels 
    menu, see below).
    Constant bit rate is preferably used if you want to limit the size of the final file. 
    The size of a file encoded with a constant bit rate is always the bit rate times 
    the duration of the file. 
    						
    							Export Audio Mixdown
    The available file formats
    562
    Variable Bitrate
    Encodes to a file with a variable bit rate, according to a quality scale (the 
    desired quality is set in the Bit Rate/Quality menu, see below).
    When you encode with variable bit rates, the bit rate fluctuates depending on 
    the character and intricacy of the material being encoded. The more complex 
    passages in the source material, the higher the bit rate – and the larger the 
    final file.
    Lossless
    Encodes to a file with lossless compression.
    • Bit Rate/Quality pop-up menu
    This menu allows you to set the desired bit rate. The available bit rate settings vary 
    depending on the selected mode and/or output channels (see above). If the 
    Variable Bitrate mode is used, the menu allows you to select from various levels of 
    quality, with 10 being the lowest and 100 the highest. Generally, the higher the 
    bitrate or quality you select, the larger the final file will be.
    Advanced tab
    • Dynamic Range Control
    These controls allow you to define the dynamic range of the encoded file. The 
    dynamic range is the difference in dB between the average loudness and the peak 
    audio level (the loudest sounds) of the audio. These settings affect how the audio 
    is reproduced if the file is played on a Windows computer with a player from the 
    Windows Media series, and the “Quiet Mode” feature of the player is activated to 
    control the dynamic range.
    The dynamic range is automatically calculated during the encoding process, but you 
    can specify it manually as well.
    To manually specify the dynamic range, first put a checkmark in the box to the left 
    by clicking in it, and then enter the desired dB values in the Peak and Average fields. 
    You can enter any value between 0 and -90
     dB. Note, however, that it is usually not 
    recommended to change the Average value, since this affects the overall volume 
    level of the audio and therefore can have a negative effect on the audio quality.
    The Quiet Mode in a Windows Media player can be set to one of three settings. 
    Below, these settings are listed together with an explanation of how the Dynamic 
    Range settings affect them:
    • Off: If Quiet Mode is off, the dynamic range settings that were automatically 
    calculated during the encoding will be used.
    • Little Difference: If this is selected and you have not manually changed the 
    dynamic range settings, the peak level will be limited to 6
     dB above the 
    average level during playback. If you have manually specified the dynamic 
    range, the peak level will be limited to the mean value between the peak and 
    average values you specified. 
    						
    							Export Audio Mixdown
    The available file formats
    563
    • Medium Difference: If this is selected and you have not manually changed the 
    dynamic range settings, the peak level will be limited to 12
     dB above the 
    average level. If you have changed the dynamic range, the peak level will be 
    limited to the peak value you specified.
    Media tab
    In these fields you can enter a number of text strings with information about the file 
    – title, author, copyright information and a description of its contents. This 
    information will then be embedded in the file header and can be displayed by some 
    Windows Media Audio playback applications. 
    						
    							564
    Synchronization
    Background
    What is synchronization?
    Synchronization is the process of getting two or more devices to play back together 
    at the same exact speed and position. These devices can range from audio and 
    video tape machines to digital audio workstations, MIDI sequencers, 
    synchronization controllers, and digital video devices.
    Synchronization basics
    There are three basic components of audio/visual synchronization: position, speed, 
    and phase. If these parameters are known for a particular device (the master), then 
    a second device (the slave) can have its speed and position “resolved” to the first 
    in order to have the two devices play in perfect sync with one another.
    Position
    The position of a device is represented by either samples (audio word clock), 
    video frames (timecode), or musical bars and beats (MIDI clock).
    Speed
    The speed of a device is measured either by the frame rate of the timecode, 
    the sample rate (audio word clock) or by the tempo of the MIDI clock (bars 
    and beats).
    Phase
    Phase is the alignment of the position and speed components to each other. 
    In other words, each pulse of the speed component should be aligned with 
    each measurement of the position for the most accuracy. Each frame of 
    timecode should be perfectly lined up with the correct sample of audio. Put 
    simply, phase is the very precise position of a synchronized device relative to 
    the master (sample accuracy).
    Master and slave
    In this document, the following terms are used:
    • The “timecode master” is the device generating position information or 
    timecode. 
    						
    							Synchronization
    Timecode (positional references)
    565
    • The “timecode slave” is any device receiving the timecode and synchronizing 
    or “locking” to it.
    Timecode (positional references)
    The position of any device is most often described using timecode. Timecode 
    represents time using hours, minutes, seconds, and frames to provide a location for 
    each device. Each frame represents a visual film or video frame.
    Timecode can be communicated in several ways:
    • LTC (Longitudinal Timecode) is an analog signal that can be recorded on 
    tape. It should be used for positional information primarily. It can also be used 
    for speed and phase information as a last resort if no other clock source is 
    available.
    • VITC (Vertical Interval Timecode) is contained within a composite video 
    signal. It is recorded onto video tape and is physically tied to each video frame.
    • MTC (MIDI Timecode) is identical to LTC except that it is a digital signal 
    transmitted via MIDI.
    Timecode standards
    Timecode has several standards. The subject of the various timecode formats can 
    be very confusing due to the use and misuse of the shorthand names for specific 
    timecode standards and frame rates. The reasons for this confusion are described 
    in detail below. The timecode format can be divided into two variables: frame count 
    and frame rate.
    Frame count (frames per second)
    The frame count of timecode defines the standard with which it is labeled. There are 
    four timecode standards:
    24 fps Film (F)
    This frame count is the traditional count for film. It is also used for HD video 
    formats and commonly referred to as “24 p”. However, with HD video, the 
    actual frame rate or speed of the video sync reference is slower, 23.976 
    frames per second, so timecode does not reflect the actual realtime on the 
    clock for 24p HD video.
    25 fps PAL (P)
    This is the broadcast video standard frame count for European (and other PAL 
    countries) television broadcast. 
    						
    							Synchronization
    Timecode (positional references)
    566
    30 fps non-drop SMPTE (N)
    This is the frame count of NTSC broadcast video. However, the actual frame 
    rate or speed of the video format runs at 29.97 fps. This timecode clock does 
    not run in realtime. It is slightly slower by 0.1 %.
    30  fps drop-frame SMPTE (D)
    The 30 fps drop-frame count is an adaptation that allows a timecode display 
    running at 29.97 fps to actually show the clock-on-the-wall-time of the 
    timeline by “dropping” or skipping specific frame numbers in order to “catch 
    the clock up” to realtime.
    Confused? Just remember to keep the timecode standard (or frame count) and 
    frame rate (or speed) separate.
    Frame rate (speed)
    Regardless of the frame counting system, the actual speed at which frames of video 
    go by in realtime is the true frame rate.
    In Cubase the following frame rates are available:
    24 fps
    This is the true speed of standard film cameras.
    25 fps
    This is the frame rate of PAL video.
    29.97 fps
    This is the frame rate of NTSC video. The count can be either non-drop or 
    drop-frame.
    30 fps
    This frame rate is not a video standard anymore but has been commonly used 
    in music recording. Many years ago it was the black and white NTSC 
    broadcast standard. It is equal to NTSC video being pulled up to film speed 
    after a 2-3 telecine transfer.
    Frame count vs. frame rate
    Part of the confusion in timecode stems from the use of “frames per second” in both 
    the timecode standard and the actual frame rate. When used to describe a 
    timecode standard, frames per second defines how many frames of timecode are 
    counted before one second on the counter increments. When describing frame 
    rates, frames per second define how many frames are played back during the span 
    of one second of realtime. In other words: Regardless of how many frames of video 
    there are per second of timecode (frame count), those frames can be moving at 
    different rates depending on the speed (frame rate) of the video format. For 
    example, NTSC timecode (SMPTE) has a frame count of 30
     fps. However, NTSC 
    video runs at a rate of 29.97
     fps. So the NTSC timecode standard known as SMPTE 
    is a 30
     fps standard that runs at 29.97 realtime. 
    						
    							Synchronization
    Clock sources (speed references)
    567
    Clock sources (speed references)
    Once the position is established, the next essential factor for synchronization is the 
    playback speed. Once two devices start playing from the same position, they must 
    run at exactly the same speed in order to remain in sync. Therefore, a single speed 
    reference must be used and all devices in the system must follow that reference. 
    With digital audio, the speed is determined by the audio clock rate. With video, the 
    speed is determined by the video sync signal.
    Audio clock
    Audio clock signals run at the speed of the sample rate used by a digital audio 
    device and are transmitted in several ways:
    Word clock
    Word clock is a dedicated signal running at the current sample rate that is fed 
    over BNC coaxial cables between devices. It is the most reliable form of audio 
    clock and is relatively easy to connect and use.
    AES/SPDIF Digital Audio
    An audio clock source is embedded within AES and SPDIF digital audio 
    signals. This clock source can be used as a speed reference. Preferably, the 
    signal itself does not contain any actual audio (digital black), but any digital 
    audio source can be used if necessary.
    ADAT Lightpipe
    ADAT Lightpipe, the 8-channel digital audio protocol developed by Alesis, 
    also contains audio clock and can be used as a speed reference. It is 
    transmitted via optical cables between devices.
    NOTE
    Do not confuse the audio clock embedded in the Lightpipe protocol with ADAT 
    Sync, which has timecode and machine control running over a proprietary DIN plug 
    connection.
    MIDI clock
    MIDI clock is a signal that uses position and timing data based on musical bars and 
    beats to determine location and speed (tempo). It can perform the same function as 
    a positional reference and a speed reference for other MIDI devices. Cubase 
    supports sending MIDI clock to external devices but cannot slave to incoming MIDI 
    clock.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    MIDI clock cannot be used to synchronize digital audio. It is only used for MIDI 
    devices to play in musical sync with one another. Cubase does not support being a 
    MIDI clock slave. 
    						
    							Synchronization
    The Project Synchronization Setup dialog
    568
    The Project Synchronization Setup dialog
    Cubase’s Project Synchronization Setup dialog provides a central place to 
    configure a complex synchronized system. In addition to settings for timecode 
    sources, project setup parameters are available along with basic transport controls 
    for testing the system.
    To open the Project Synchronization Setup dialog, proceed as follows:
    • On the Transport menu, select the “Project Synchronization Setup…” option.
    • On the Transport panel, [Ctrl]/[Command]-click the Sync button.
    The dialog is organized into sections separating related groups of settings. The 
    arrows shown between the various sections of the dialog indicate how settings in 
    one section influence settings in another section. In the following, the available 
    sections are described in detail.
    The Cubase Section
    At the center of the Project Synchronization Setup dialog is the Cubase section. It 
    is provided to help you visualize the role that Cubase takes in your setup. It shows 
    which external signals enter or leave the application.
    Timecode Source
    The Timecode Source setting determines whether Cubase is acting as timecode 
    master or slave.
    When set to “Internal Timecode”, Cubase is the timecode master, generating all 
    position references for any other device in the system. The other options are for 
    external timecode sources. Selecting any of these, makes Cubase a timecode slave 
    when the Sync button is activated.
    Internal Timecode
    Cubase generates timecode based on the project timeline and project setup 
    settings. The timecode will follow the format specified in the Project Setup 
    section. 
    						
    							Synchronization
    The Project Synchronization Setup dialog
    569
    MIDI Timecode
    Cubase acts as a timecode slave to any incoming MIDI timecode (MTC) on 
    the port(s) selected in the MIDI Timecode section, to the right of the Timecode 
    Source section.
    Selecting “All MIDI Inputs” allows Cubase to sync to MTC from any MIDI 
    connection. You can also select a single MIDI port for receiving MTC.
    ASIO Audio Device
    This option is only available with audio cards that support ASIO Positioning 
    Protocol. These audio cards have an integrated LTC reader or ADAT sync 
    port and can perform a phase alignment of timecode and audio clock.
    VST System Link
    VST System Link can provide all aspects of sample-accurate synchronization 
    between other System Link workstations.
    RELATED LINKS
    Working with VST System Link on page 572
    Timecode Preferences
    When MIDI Timecode is selected, additional options become available in the 
    Cubase section, providing several options for working with external timecode.
    Lock Frames
    This setting determines how many full frames of timecode it takes for Cubase 
    to try and establish sync or “lock”. If you have an external tape transport with 
    a very short start-up time, try lowering this number to make lock-up even 
    faster. This option can only be set to multiples of two.
    Drop Out Frames
    This setting determines the amount of missed timecode frames it takes for 
    Cubase to stop. Using LTC recorded on an analog tape machine can result 
    in some amount of drop outs. Increasing this number allows Cubase to 
    “free-wheel” over missed frames without stopping. Lowering this number 
    causes Cubase to stop sooner once the tape machine has stopped. 
    						
    							Synchronization
    The Project Synchronization Setup dialog
    570
    Inhibit Restart ms
    Some synchronizers still transmit MTC for a short period after an external tape 
    machine has been stopped. These extra frames of timecode sometimes cause 
    Cubase to restart suddenly. The “Inhibit Restart ms” setting allows you to 
    control the amount of time in milliseconds that Cubase will wait to restart 
    (ignoring incoming MTC) once it has stopped.
    Auto-Detect Frame-Rate Changes
    Cubase can notify the user when the frame rate of timecode changes at any 
    point. This is helpful in diagnosing problems with timecode and external 
    devices. This notification will interrupt playback or recording. Deactivating this 
    option will avoid any interruption in playback or recording.
    IMPORTANT
    If there is a discrepancy between the project frame rate in Cubase and 
    incoming timecode, Cubase might still be able to lock to the incoming 
    timecode. If the user is unaware of these differences, problems can arise later 
    in postproduction.
    MIDI Timecode Destinations
    Cubase can send MTC to any MIDI port. Use this section to specify the MIDI ports 
    to which MTC is routed. Devices that can lock to MTC will chase Cubase’s 
    timecode position.
    NOTE
    Some MIDI interfaces send MTC over all ports by default. If this is the case, only 
    select one port of the interface for MTC.
    MIDI Timecode Follows Project Time
    Activate this option to ensure that the MTC output follows Cubase’s time 
    position at all times including looping, locating, or jumping while playing. If not, 
    MTC will continue on without changing locations at a loop or jump point until 
    playback stops. 
    						
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