Steinberg Cubase Le 8 Manual
Have a look at the manual Steinberg Cubase Le 8 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Pool Working with the Pool 321 3. Select Media > Empty Trash. 4. Click Erase. RESULT The files are deleted from the hard disk. Removing Unused Clips from the Pool You can find all clips in the Pool that are not used in the project. This allows you to quickly remove all unused clips. PROCEDURE 1. In the Pool, select Media > Remove Unused Media. 2. Do one of the following: • To move the clips to the Trash folder, select Trash. • To remove the clips from the Pool, select Remove from Pool. Removing Regions from the Pool PROCEDURE • In the Pool, select a region and select Edit > Delete. You can also press [Backspace] or [Delete]. IMPORTANT You are not warned if the region is still in use. Locating Events and Clips You can quickly display to which clips the selected events belong to and to which events the selected clips belong to.
Pool Working with the Pool 322 Locating Events via Clips in the Pool You can find out which events in the project refer to a particular clip in the Pool. PROCEDURE 1. In the Pool window, select one or more clips. 2. Select Media > Select in Project. RESULT All events that refer to the selected clips are now selected in the Project window. Locating Clips via Events in the Project Window You can find out which clip belongs to a particular event in the Project window. PROCEDURE 1. In the Project window, select one or more events. 2. Select Audio > Find Selected in Pool. RESULT The corresponding clips are located and highlighted in the Pool. Searching for Audio Files The search functions help you locate audio files in the Pool, on your hard disk, or on other media. This works much like the regular file search, but with extra features. PROCEDURE 1. In the Pool window, click the Search button on the toolbar. A search pane appears at the bottom of the window, displaying the search functions. 2. Specify the files that you search for in the Name field. You can use partial names or wildcards (*). NOTE Only audio files of the supported formats will be found. 3. Use the Location pop-up menu to specify where to search. The pop-up menu lists all your local drives and removable media.
Pool Working with the Pool 323 • To limit the search to certain folders, select Select Search Path, and in the dialog that opens, select the folder in which you want to search. The search will include the selected folder and all subfolders. NOTE Folders that you have recently selected using the Select Search Path function appear on the pop-up menu, so that you can quickly select them again. 4. Click the Search button. The search is started and the Search button is labeled Stop. • To cancel the search, click Stop. When the search is finished, the files that are found are listed on the right. • To audition a file, select it in the list and use the playback controls to the left (Play, Stop, Pause, and Loop). If Auto Play is activated, selected files are automatically played back. • To import a file into the Pool, double-click the file in the list or select it and click the Import button. 5. To close the search pane, click the Search button on the toolbar again. Using the Extended Search Functionality Apart from the search criterion Name, additional search filters are available. The extended search options allow for a detailed search, helping you to master even the largest sound database. PROCEDURE 1. In the Pool window, click the Search button on the toolbar The Search pane is displayed in the lower part of the Pool window. 2. Click the Name text to open the extended search pop-up menu where you can select and define a search criterion. The menu also contains the Add Filter and Presets submenus. The search criteria have the following parameters: •Name: partial names or wildcards (*) •Size: Less than, More than, Equal, Between (two values), in seconds, minutes, hours, and bytes •Bitsize (resolution): 8, 16, 24, 32 •Channels: Mono, Stereo, and from 3 to 16 •Sample Rate: various values, choose Other for free setting •Date: various search ranges 3. Select one of the search criteria in the pop-up menu. The search criteria changes to the selected criteria. 4. Optional: To display more search options, open the extended search pop-up menu, select the Add filter submenu, and select an element.
Pool Working with the Pool 324 5. Optional: To save your search filter settings as a preset, open the extended search pop-up menu, select Presets > Save Preset, and enter a name for the preset. Saved presets are added to the Presets submenu. 6. Optional: To remove a search filter settings preset, open the extended search pop-up menu, select the preset, and then select Remove Preset. Find Media Window The Find Media window is a stand-alone window that offers the same functionality as the Search Media option in the Pool. • To open the Find Media window, select Media > Search Media. • To insert a clip or region into the project from the Find Media window, select it in the list, select Media > Insert into Project, and select one of the insert options. RELATED LINKS Inserting Clips into a Project on page 319 About Missing Files When you open a project and one or more files are missing, the Resolve Missing Files dialog opens. If you click Close, the project opens without the missing files. In the Pool, you can check which files are considered missing. This is indicated by a question mark in the Status column. A file is considered missing under one of the following conditions: • The file has been moved or renamed outside the program since you last worked with the project, and you ignored the Resolve Missing Files dialog when you opened the project for the current session. • You have moved or renamed the file outside the program during the current session. • You have moved or renamed the folder in which the missing files are located. Locating Missing Files PROCEDURE 1. Select Media > Find Missing Files. 2. In the Resolve Missing Files dialog, decide if you want the program to find the file for you (Search), if you want to find it yourself (Locate), or if you want to specify in which directory the program will search for the file (Folder).
Pool Working with the Pool 325 • If you select Search, a dialog opens to let you specify which folder or disk will be scanned by the program. Click the Search Folder button, select a directory or a disk, and click the Start button. If found, select the file from the list and click Accept. Afterwards Cubase tries to map all other missing files automatically. • If you select Locate, a file dialog opens, allowing you to locate the file manually. Select the file and click Open. •If you select Folder, a dialog opens to let you specify the directory in which the missing file can be found. This might be the preferred method if you have renamed or moved the folder containing the missing file, but the file still has the same name. Once you select the correct folder, the program finds the file and you can close the dialog. Reconstructing Missing Edit Files If a missing file cannot be found, this is normally indicated with a question mark in the Status column in the Pool. However, if the missing file is an edit file (a file that is created when you process audio and stored in the Edits folder within the project folder), it may be possible for the program to reconstruct it by recreating the editing to the original audio file. PROCEDURE 1. In the Pool window, locate the clips for which files are missing. 2. Check the Status column. If the status of the files is “Reconstructible”, the files can be reconstructed by Cubase. 3. Select the reconstructable clips and select Media > Reconstruct. RESULT The editing is performed and the edit files are recreated. Removing Missing Files from the Pool If the Pool contains audio files that cannot be found or reconstructed, you may want to remove these. PROCEDURE • In the Pool window, select Media > Remove Missing Files. RESULT All missing files from the Pool and the corresponding events from the Project window are removed.
Pool Working with the Pool 326 Auditioning Clips in the Pool You can audition clips in the Pool using key commands, the Audition button, or by clicking in the waveform image for a clip. • Key commands If you activate the Playback Toggle triggers Local Preview option in the Preferences dialog (Transport page), you can use [Space] to audition. This is the same as activating the Audition button on the toolbar. • Select a clip and activate the Audition button. The whole clip plays back. To stop playback, click the Audition button again. • Click in the waveform image for a clip. The clip plays back from the selected position in the waveform until the end. To stop playback, click the Audition button or anywhere else in the Pool window. The audio is routed directly to the Main Mix (the default output) bus, bypassing the settings of the audio channel, effects, and EQs. NOTE You can adjust the auditioning level with the miniature level fader on the toolbar. This does not affect the regular playback level. If you have activated the Audition Loop button before you audition, the following happens: • When you click the Audition button to audition a clip, the clip is repeated indefinitely until you stop playback by clicking the Audition or Audition Loop button again. • When you click in the waveform image to audition, the section from the selected point to the end of the clip is repeated indefinitely until you stop playback. Opening Clips in the Sample Editor The Sample Editor allows you to perform detailed editing on the clip. • To open a clip in the Sample Editor, double-click a clip waveform icon or a clip name in the Media column. • To open a certain region of a clip in the Sample Editor, double-click a region in the Pool. You can use this to set a snap point for a clip, for example. When you later insert the clip from the Pool into the project, the defined snap point allows it to be properly aligned. RELATED LINKS Adjusting the snap point on page 289 Sample Editor on page 281
Pool Working with the Pool 327 Importing Media The Import Medium dialog lets you import files directly into the Pool. To open the dialog, select Media > Import Medium, or click the Import button on the Pool toolbar. This opens a standard file dialog, where you can navigate to other folders, audition files, etc. The following audio file formats can be imported: • Wave (Normal or Broadcast) • AIFF and AIFC (Compressed AIFF) •REX or REX 2 • FLAC (Free Lossless Audio Codec) • SD2 (Sound Designer II) (Mac only) • MPEG Layer 2 and Layer 3 (MP2 and MP3 files) • Ogg Vorbis (OGG files) • Windows Media Audio (Windows only) • Wave 64 (W64 files) The following characteristics are possible: • Stereo or mono •Any sample rate NOTE Files that have a different sample rate than the project sample rate are played back at the wrong speed and pitch. • 8, 16, 24, or 32 bit float resolution • Various video formats NOTE You can also use the commands on the Import submenu of the File menu to import audio or video files into the Pool. RELATED LINKS Broadcast Wave files on page 559 Importing ReCycle files on page 620 Importing compressed audio files on page 621 Video File Compatibility on page 585
Pool Working with the Pool 328 Importing Audio CDs in the Pool You can import tracks or sections of tracks from an audio CD directly into the Pool. This opens a dialog in which you can specify which tracks are copied from the CD, converted to audio files, and added to the Pool. • To import an audio CD to the Pool, select Media > Import Audio CD. RELATED LINKS Importing audio CD tracks on page 617 Import Options Dialog When you select a file in the Import Medium dialog and click Open, the Import Options dialog opens. Copy File to Working Directory If this option is activated, the file is copied to the Audio folder of the project, and the clip refers to this copy. If the option is deactivated, the clip refers to the original file in the original location and will be marked as “external” in the Pool. Convert to Project If you are importing a single audio file, you can convert the sample rate provided that the sample rate is different than the one set for the project. You can also convert the sample size provided that the sample size is lower than the record format that is used in the project. If you are importing several audio files at once, the Import Options dialog contains a Convert and Copy to Project if needed checkbox instead. When this option is activated, the imported files will be converted only if the sample rate is different or if the sample size is lower than the project sample size. Please, don’t ask again If this option is activated, files will always be imported according to the settings that you have made, without this dialog appearing. This can be reset in the Preferences dialog (Editing > Audio). NOTE You can also convert files later with the Convert Files or Conform Files options.
Pool Working with the Pool 329 RELATED LINKS Status on page 315 Converting Files on page 331 Conforming Files on page 333 Exporting Regions as Audio Files If you have created regions within an audio clip, these can be exported as separate audio files. If you have two clips that refer to the same audio file, you can create a separate audio file for each clip. PROCEDURE 1. In the Pool window, select the region that you want to export. 2. Select Audio > Bounce Selection. 3. Select the folder in which you want the new file to be created and click OK. 4. If you are using the Bounce Selection option to create a separate audio file for a clip that refers to the same audio file as another clip, enter a name for the new audio file. RESULT A new audio file is created in the specified folder. The file has the name of the region and is automatically added to the Pool. RELATED LINKS Working with regions on page 293 Changing the Pool Record Folder All audio clips that you record in the project will end up in the Pool Record folder. The Pool Record folder is indicated by the text Record in the Status column and by a red dot on the folder itself. By default, this is the main Audio folder. However, you can create a new Audio subfolder and designate this as your Pool Record folder. NOTE The folders that you create in the Pool are only for organizing your files in the Pool. All files are recorded to the folder that you specified as the Pool Record Folder. PROCEDURE 1. In the Pool, select the Audio folder or any audio clip. NOTE You cannot designate the Video folder or any of its subfolders as the Pool Record folder.
Pool Working with the Pool 330 2. Select Media > Create Folder. 3. Rename the new folder. 4. Select the new folder and select Media > Set Pool Record Folder, or click in the Status column of the new folder. RESULT The new folder becomes the Pool Record folder. Any audio recorded in the project will be saved in this folder. Organizing Clips and Folders If you accumulate a large number of clips in the Pool, it can be difficult to quickly find specific items. Organizing clips in new subfolders with names that reflect the content can be a solution. For example, you could put all sound effects in one folder, all lead vocals in another, etc. PROCEDURE 1. In the Pool window, select the type of folder, audio or video, for which you want to create a subfolder. NOTE You cannot put audio clips in a video folder and vice versa. 2. Select Media > Create Folder. 3. Rename the folder. 4. Drag the clips to the new folder. Applying Processing to Clips in the Pool You can apply audio processing to clips from within the Pool in the same way as to events in the Project window. PROCEDURE 1. In the Pool window, select the clips that you want to process. 2. Select Audio > Process and select a processing method. RESULT A red and gray waveform symbol indicates that the clips have been processed. RELATED LINKS Audio processing and functions on page 262