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Steinberg Cubase Le 8 Manual

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    3. Select Media > Empty Trash.
    4. Click Erase.
    RESULT 
    The files are deleted from the hard disk.
    Removing Unused Clips from the Pool
    You can find all clips in the Pool that are not used in the project. This allows you to 
    quickly remove all unused clips.
    PROCEDURE
    1. In the Pool, select Media > Remove Unused Media.
    2. Do one of the following:
    • To move the clips to the Trash folder, select Trash.
    • To remove the clips from the Pool, select Remove from Pool.
    Removing Regions from the Pool
    PROCEDURE
    • In the Pool, select a region and select Edit > Delete.
    You can also press [Backspace] or [Delete].
    IMPORTANT
    You are not warned if the region is still in use.
    Locating Events and Clips
    You can quickly display to which clips the selected events belong to and to which 
    events the selected clips belong to. 
    						
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    Locating Events via Clips in the Pool
    You can find out which events in the project refer to a particular clip in the Pool.
    PROCEDURE
    1. In the Pool window, select one or more clips.
    2. Select Media > Select in Project.
    RESULT 
    All events that refer to the selected clips are now selected in the Project window.
    Locating Clips via Events in the Project Window
    You can find out which clip belongs to a particular event in the Project window.
    PROCEDURE
    1. In the Project window, select one or more events.
    2. Select Audio > Find Selected in Pool.
    RESULT 
    The corresponding clips are located and highlighted in the Pool.
    Searching for Audio Files
    The search functions help you locate audio files in the Pool, on your hard disk, or on 
    other media. This works much like the regular file search, but with extra features.
    PROCEDURE
    1. In the Pool window, click the Search button on the toolbar.
    A search pane appears at the bottom of the window, displaying the search functions.
    2. Specify the files that you search for in the Name field.
    You can use partial names or wildcards (*).
    NOTE
    Only audio files of the supported formats will be found.
    3. Use the Location pop-up menu to specify where to search.
    The pop-up menu lists all your local drives and removable media. 
    						
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    • To limit the search to certain folders, select Select Search Path, and in the 
    dialog that opens, select the folder in which you want to search.
    The search will include the selected folder and all subfolders.
    NOTE
    Folders that you have recently selected using the Select Search Path function 
    appear on the pop-up menu, so that you can quickly select them again.
    4. Click the Search button.
    The search is started and the Search button is labeled Stop.
    • To cancel the search, click Stop.
    When the search is finished, the files that are found are listed on the right.
    • To audition a file, select it in the list and use the playback controls to the left 
    (Play, Stop, Pause, and Loop). If Auto Play is activated, selected files are 
    automatically played back.
    • To import a file into the Pool, double-click the file in the list or select it and click 
    the Import button.
    5. To close the search pane, click the Search button on the toolbar again.
    Using the Extended Search Functionality
    Apart from the search criterion Name, additional search filters are available. The 
    extended search options allow for a detailed search, helping you to master even the 
    largest sound database.
    PROCEDURE
    1. In the Pool window, click the Search button on the toolbar
    The Search pane is displayed in the lower part of the Pool window.
    2. Click the Name text to open the extended search pop-up menu where you 
    can select and define a search criterion.
    The menu also contains the Add Filter and Presets submenus.
    The search criteria have the following parameters:
    •Name: partial names or wildcards (*)
    •Size: Less than, More than, Equal, Between (two values), in seconds, minutes, 
    hours, and bytes
    •Bitsize (resolution): 8, 16, 24, 32
    •Channels: Mono, Stereo, and from 3 to 16
    •Sample Rate: various values, choose Other for free setting
    •Date: various search ranges
    3. Select one of the search criteria in the pop-up menu.
    The search criteria changes to the selected criteria.
    4. Optional: To display more search options, open the extended search pop-up 
    menu, select the Add filter submenu, and select an element. 
    						
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    5. Optional: To save your search filter settings as a preset, open the extended 
    search pop-up menu, select Presets > Save Preset, and enter a name for 
    the preset.
    Saved presets are added to the Presets submenu.
    6. Optional: To remove a search filter settings preset, open the extended search 
    pop-up menu, select the preset, and then select Remove Preset.
    Find Media Window
    The Find Media window is a stand-alone window that offers the same functionality 
    as the Search Media option in the Pool.
    • To open the Find Media window, select Media > Search Media.
    • To insert a clip or region into the project from the Find Media window, select 
    it in the list, select Media > Insert into Project, and select one of the insert 
    options.
    RELATED LINKS
    Inserting Clips into a Project on page 319
    About Missing Files
    When you open a project and one or more files are missing, the Resolve Missing 
    Files dialog opens. If you click Close, the project opens without the missing files.
    In the Pool, you can check which files are considered missing. This is indicated by 
    a question mark in the Status column.
    A file is considered missing under one of the following conditions:
    • The file has been moved or renamed outside the program since you last 
    worked with the project, and you ignored the Resolve Missing Files dialog 
    when you opened the project for the current session.
    • You have moved or renamed the file outside the program during the current 
    session.
    • You have moved or renamed the folder in which the missing files are located.
    Locating Missing Files
    PROCEDURE
    1. Select Media > Find Missing Files.
    2. In the Resolve Missing Files dialog, decide if you want the program to find 
    the file for you (Search), if you want to find it yourself (Locate), or if you want 
    to specify in which directory the program will search for the file (Folder). 
    						
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    • If you select Search, a dialog opens to let you specify which folder or disk will 
    be scanned by the program. Click the Search Folder button, select a directory 
    or a disk, and click the Start button. If found, select the file from the list and 
    click Accept. Afterwards Cubase tries to map all other missing files 
    automatically.
    • If you select Locate, a file dialog opens, allowing you to locate the file manually. 
    Select the file and click Open.
    •If you select Folder, a dialog opens to let you specify the directory in which the 
    missing file can be found. This might be the preferred method if you have 
    renamed or moved the folder containing the missing file, but the file still has the 
    same name. Once you select the correct folder, the program finds the file and 
    you can close the dialog.
    Reconstructing Missing Edit Files
    If a missing file cannot be found, this is normally indicated with a question mark in 
    the Status column in the Pool. However, if the missing file is an edit file (a file that 
    is created when you process audio and stored in the Edits folder within the project 
    folder), it may be possible for the program to reconstruct it by recreating the editing 
    to the original audio file.
    PROCEDURE
    1. In the Pool window, locate the clips for which files are missing.
    2. Check the Status column. If the status of the files is “Reconstructible”, the 
    files can be reconstructed by Cubase.
    3. Select the reconstructable clips and select Media > Reconstruct.
    RESULT 
    The editing is performed and the edit files are recreated.
    Removing Missing Files from the Pool
    If the Pool contains audio files that cannot be found or reconstructed, you may want 
    to remove these.
    PROCEDURE
    • In the Pool window, select Media > Remove Missing Files.
    RESULT 
    All missing files from the Pool and the corresponding events from the Project 
    window are removed. 
    						
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    Auditioning Clips in the Pool
    You can audition clips in the Pool using key commands, the Audition button, or by 
    clicking in the waveform image for a clip.
    • Key commands
    If you activate the Playback Toggle triggers Local Preview option in the 
    Preferences dialog (Transport page), you can use [Space] to audition. This is 
    the same as activating the Audition button on the toolbar.
    • Select a clip and activate the Audition button.
    The whole clip plays back. To stop playback, click the Audition button again.
    • Click in the waveform image for a clip.
    The clip plays back from the selected position in the waveform until the end. 
    To stop playback, click the Audition button or anywhere else in the Pool 
    window.
    The audio is routed directly to the Main Mix (the default output) bus, bypassing the 
    settings of the audio channel, effects, and EQs.
    NOTE
    You can adjust the auditioning level with the miniature level fader on the toolbar. 
    This does not affect the regular playback level.
    If you have activated the Audition Loop button before you audition, the following 
    happens:
    • When you click the Audition button to audition a clip, the clip is repeated 
    indefinitely until you stop playback by clicking the Audition or Audition Loop 
    button again.
    • When you click in the waveform image to audition, the section from the selected 
    point to the end of the clip is repeated indefinitely until you stop playback.
    Opening Clips in the Sample Editor
    The Sample Editor allows you to perform detailed editing on the clip.
    • To open a clip in the Sample Editor, double-click a clip waveform icon or a 
    clip name in the Media column.
    • To open a certain region of a clip in the Sample Editor, double-click a region 
    in the Pool.
    You can use this to set a snap point for a clip, for example. When you later 
    insert the clip from the Pool into the project, the defined snap point allows it 
    to be properly aligned.
    RELATED LINKS
    Adjusting the snap point on page 289
    Sample Editor on page 281 
    						
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    Importing Media
    The Import Medium dialog lets you import files directly into the Pool.
    To open the dialog, select Media > Import Medium, or click the Import button on 
    the Pool toolbar.
    This opens a standard file dialog, where you can navigate to other folders, audition 
    files, etc. The following audio file formats can be imported:
    • Wave (Normal or Broadcast)
    • AIFF and AIFC (Compressed AIFF)
    •REX or REX 2
    • FLAC (Free Lossless Audio Codec)
    • SD2 (Sound Designer II) (Mac only)
    • MPEG Layer 2 and Layer 3 (MP2 and MP3 files)
    • Ogg Vorbis (OGG files)
    • Windows Media Audio (Windows only)
    • Wave 64 (W64 files)
    The following characteristics are possible:
    • Stereo or mono
    •Any sample rate
    NOTE
    Files that have a different sample rate than the project sample rate are played 
    back at the wrong speed and pitch.
    • 8, 16, 24, or 32 bit float resolution
    • Various video formats
    NOTE
    You can also use the commands on the Import submenu of the File menu to import 
    audio or video files into the Pool.
    RELATED LINKS
    Broadcast Wave files on page 559
    Importing ReCycle files on page 620
    Importing compressed audio files on page 621
    Video File Compatibility on page 585 
    						
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    Importing Audio CDs in the Pool
    You can import tracks or sections of tracks from an audio CD directly into the Pool. 
    This opens a dialog in which you can specify which tracks are copied from the CD, 
    converted to audio files, and added to the Pool.
    • To import an audio CD to the Pool, select Media > Import Audio CD.
    RELATED LINKS
    Importing audio CD tracks on page 617
    Import Options Dialog
    When you select a file in the Import Medium dialog and click Open, the Import 
    Options dialog opens.
    Copy File to Working Directory
    If this option is activated, the file is copied to the Audio folder of the project, 
    and the clip refers to this copy.
    If the option is deactivated, the clip refers to the original file in the original 
    location and will be marked as “external” in the Pool.
    Convert to Project
    If you are importing a single audio file, you can convert the sample rate 
    provided that the sample rate is different than the one set for the project. You 
    can also convert the sample size provided that the sample size is lower than 
    the record format that is used in the project.
    If you are importing several audio files at once, the Import Options dialog 
    contains a Convert and Copy to Project if needed checkbox instead. When 
    this option is activated, the imported files will be converted only if the sample 
    rate is different or if the sample size is lower than the project sample size.
    Please, don’t ask again
    If this option is activated, files will always be imported according to the 
    settings that you have made, without this dialog appearing. This can be reset 
    in the Preferences dialog (Editing > Audio).
    NOTE
    You can also convert files later with the Convert Files or Conform Files options. 
    						
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    RELATED LINKS
    Status on page 315
    Converting Files on page 331
    Conforming Files on page 333
    Exporting Regions as Audio Files
    If you have created regions within an audio clip, these can be exported as separate 
    audio files. If you have two clips that refer to the same audio file, you can create a 
    separate audio file for each clip.
    PROCEDURE
    1. In the Pool window, select the region that you want to export.
    2. Select Audio > Bounce Selection.
    3. Select the folder in which you want the new file to be created and click OK.
    4. If you are using the Bounce Selection option to create a separate audio file 
    for a clip that refers to the same audio file as another clip, enter a name for the 
    new audio file.
    RESULT 
    A new audio file is created in the specified folder. The file has the name of the region 
    and is automatically added to the Pool.
    RELATED LINKS
    Working with regions on page 293
    Changing the Pool Record Folder
    All audio clips that you record in the project will end up in the Pool Record folder. 
    The Pool Record folder is indicated by the text Record in the Status column and by 
    a red dot on the folder itself.
    By default, this is the main Audio folder. However, you can create a new Audio 
    subfolder and designate this as your Pool Record folder.
    NOTE
    The folders that you create in the Pool are only for organizing your files in the Pool. 
    All files are recorded to the folder that you specified as the Pool Record Folder.
    PROCEDURE
    1. In the Pool, select the Audio folder or any audio clip.
    NOTE
    You cannot designate the Video folder or any of its subfolders as the Pool Record 
    folder. 
    						
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    2. Select Media > Create Folder.
    3. Rename the new folder.
    4. Select the new folder and select Media > Set Pool Record Folder, or click 
    in the Status column of the new folder.
    RESULT 
    The new folder becomes the Pool Record folder. Any audio recorded in the project 
    will be saved in this folder.
    Organizing Clips and Folders
    If you accumulate a large number of clips in the Pool, it can be difficult to quickly 
    find specific items. Organizing clips in new subfolders with names that reflect the 
    content can be a solution. For example, you could put all sound effects in one folder, 
    all lead vocals in another, etc.
    PROCEDURE
    1. In the Pool window, select the type of folder, audio or video, for which you 
    want to create a subfolder.
    NOTE
    You cannot put audio clips in a video folder and vice versa.
    2. Select Media > Create Folder.
    3. Rename the folder.
    4. Drag the clips to the new folder.
    Applying Processing to Clips in the Pool
    You can apply audio processing to clips from within the Pool in the same way as to 
    events in the Project window.
    PROCEDURE
    1. In the Pool window, select the clips that you want to process.
    2. Select Audio > Process and select a processing method.
    RESULT 
    A red and gray waveform symbol indicates that the clips have been processed.
    RELATED LINKS
    Audio processing and functions on page 262 
    						
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