Steinberg Cubase Le 8 Manual
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Playback and Transport Metronome 141 Precount Options Section In the Precount Options section, the following options are available: Precount Bars Allows you to set the number of bars that the metronome counts in before recording starts. Use Project Count Base Activate this to let the metronome play one click per beat according to the project count base. Use Count Base Activate this to set the rhythm of the metronome. For example, setting this to 1/8, gives you eighth notes (two clicks per beat). Use Time Sign. at Rec. Start Time Activate this to let the precount automatically use the time signature and tempo set at the position where recording starts. Use Time Sign. at Project Time Activate this to let the precount use the time signature set on the tempo track and apply any tempo changes on the tempo track during the precount. Use Signature Allows you to set a time signature for the precount. In this mode, tempo changes on the tempo track do not affect the precount. Click Outputs Section In the Click Outputs section, the following options are available: Activate MIDI Click Allows you to activate the MIDI click. MIDI Port/Channel Allows you to select a MIDI output and channel for the MIDI click. You can also select a VST instrument previously set up in the VST Instruments window. Hi Note/Velocity Allows you to set the MIDI note number and velocity value for the first beat in a bar, the high note. Lo Note/Velocity Allows you to set the MIDI note number and velocity for the other beats, the low notes. Activate Audio Click Allows you to activate the audio click that sounds via the audio hardware.
Playback and Transport Chase 142 Beeps Allows you to activate beeps generated by the program. Adjust the pitch and level of the beeps for the Hi (first) beat and Lo (other) beats using the sliders below. Sounds Allows you to load audio files for the Hi and Lo metronome sounds in the Sound fields below. The sliders set the level of the click. Chase Chase is a function that makes sure your MIDI instruments sound as they should when you locate to a new position and start playback. This is accomplished by the program transmitting a number of MIDI messages to your instruments each time that you move to a new position in the project, making sure all MIDI devices are set up correctly with regard to program change, controller messages (such as MIDI Volume), etc. EXAMPLE You have a MIDI track with a program change event inserted at the beginning. This event makes a synth switch to a piano sound. At the beginning of the first chorus you have another program change event which makes the same synth switch to a string sound. You now play back the song. It begins with the piano sound and then switches to the string sound. In the middle of the chorus you stop and rewind to some point between the beginning and the second program change. The synth now still plays the string sound although in this section it really should be a piano. The Chase function takes care of that. If program change events are set to be chased, Cubase tracks the music back to the beginning, finds the first program change, and transmits it to your synth, setting it to the correct sound. The same thing can apply to other event types as well. The Chase Events settings (File > Preferences > MIDI) determine which event types are chased when you locate to a new position and start playback. Activated event types are chased. RELATED LINKS Chase Events on page 661
143 Virtual Keyboard The Virtual Keyboard allows you to play and record MIDI notes by using your computer keyboard or mouse. This is useful if you have no external MIDI instrument at hand and you do not want to draw in notes with the Draw tool. When the Virtual Keyboard is displayed, the usual key commands are blocked because they are reserved for the Virtual Keyboard. The only exceptions are: • Save: [Ctrl]/[Command]-[S] • Start/Stop Record: Num [*] • Start/Stop Playback: [Space] • Jump to left locator: Num [1] • Delete: [Delete] or [Backspace] • Cycle on/off: Num [/] • Show/Hide Transport panel: [F2] • Show/Hide Virtual Keyboard: [Alt]/[Option]-[K] Recording MIDI With the Virtual Keyboard PREREQUISITE You have selected a MIDI or instrument track and activated Record Enable. PROCEDURE 1. Select Devices > Virtual Keyboard. The Virtual Keyboard is displayed in the Transport panel. 2. On the Transport panel, activate Record. 3. Perform one of the following actions to enter some notes: • Click with the mouse on the keys of the virtual keyboard. • Press the corresponding key on your computer keyboard. NOTE Press several keys simultaneously to enter polyphonic parts. The maximum number of notes that can be played at one time varies between the different operating systems and hardware configurations.
Virtual Keyboard Virtual Keyboard Options 144 AFTER COMPLETING THIS TASK Close the virtual keyboard to make all key commands available again. Virtual Keyboard Options 1)Note Velocity Level This slider allows you to adjust the volume of the virtual keyboard. You can also use the up and down arrow keys for this. 2)Change Virtual Keyboard Display Type This button allows you to switch between computer keyboard and piano keyboard display mode. The computer keyboard mode, you can use the two rows of keys that are displayed on the Virtual Keyboard to enter notes. The piano keyboard has a wider range of keys. It allows you to enter more than one voice simultaneously. You can also use the [Tab] key for this. 3)Octave Offset These buttons allow you to switch the keyboard range to a lower or higher octave. You have seven full octaves at your disposal. You can also use the left and right arrow keys for this. 4)Pitchbend/Modulation Sliders These sliders are only available in piano keyboard mode. They allow you to introduce pitchbend and modulation. You can also click on a key, hold the mouse button pressed until the mouse pointer becomes a cross-hair cursor and drag upwards/downward to introduce modulation or drag left/right to create pitchbend.
145 Recording In Cubase, you can record audio and MIDI. This chapter assumes that you are familiar with certain basic recording concepts and that some initial preparations have been made. • Set up, connect, and calibrate your audio hardware. • Open a project and set up the project setup parameters according to your specifications. Project setup parameters determine the record format, sample rate, project length, etc. that affect the audio recordings that you make during the course of the project. • If you plan to record MIDI, set up and connect your MIDI equipment. RELATED LINKS Setting Up Audio on page 8 Setting Up MIDI on page 14 Basic Recording Methods This section describes the general recording methods. Record Enabling Tracks To be able to record, you must record-enable the tracks on which you want to record. • To record-enable a track, activate the Record Enable button in the track list, in the Inspector, or in the MixConsole. • To record-enable all audio tracks simultaneously, set up a key command for Activate Record Enable for all Audio Tracks in the Mixer category of the Key Commands dialog and use it. • To record-enable audio or MIDI tracks on selection, activate the Enable Record on Selected Audio Track or the Enable Record on Selected MIDI Track option (File > Preferences > Editing > Project & MixConsole).
Recording Basic Recording Methods 146 NOTE The exact number of audio tracks that you can record simultaneously depends on your computer CPU and hard disk performance. Activate the Warn on Processing Overloads option (File > Preferences > VST) to show a warning message as soon as the CPU overload indicator lights up during recording. RELATED LINKS Editing - Project & MixConsole on page 654 VST on page 671 Activating Recording You can activate recording manually or automatically. Activating Recording Manually • To activate recording, click the Record button on the Transport panel or on the toolbar. You can also use the corresponding key command, by default [*] on the numeric keypad. Recording starts from the current cursor position. NOTE When you start recording in Stop mode, you can start recording from the left locator by activating Start Record at Left Locator on the Transport menu. The pre-roll setting or the metronome count-in will be applied. Activating Recording Automatically Cubase can automatically switch from playback to recording at a given position. This is useful if you must replace a section of a recording and want to listen to what is already recorded up to the recording start position. PROCEDURE 1. Set the left locator to the position where you want to start recording. 2. Activate the Punch In button on the Transport panel. 3. Activate playback from any position before the left locator. When the project cursor reaches the left locator, recording is automatically activated.
Recording Basic Recording Methods 147 Stopping Recording • To stop recording and playback, click the Stop button on the Transport panel or use the corresponding key command, by default [0] on the numeric keypad. • To stop recording and continue playback, click the Record button or use the corresponding key command, by default [*] on the numeric keypad. • To stop recording automatically when the project cursor reaches the right locator and continue playback, activate the Punch Out button on the Transport panel. Cycle Recording You can record in a cycle, that is you can record a selected section repeatedly and seamlessly. PREREQUISITE A cycle is set up with the left and right locators. PROCEDURE 1. Click the cycle button on the Transport panel to activate cycle mode. 2. Activate recording from the left locator, before or within the cycle. As soon as the project cursor reaches the right locator, it jumps back to the left locator and continues recording a new lap. RESULT The results of cycle recording depend on the selected record mode. They also differ for audio and MIDI. RELATED LINKS Recording MIDI on page 160 Recording Audio on page 154
Recording Basic Recording Methods 148 Using Pre-Roll and Post-Roll You can set up a pre-roll and a post-roll for recording. PREREQUISITE Select File > Preferences > Transport and activate the Stop after Automatic Punch Out option. PROCEDURE 1. Set the locators to where you want to start and end recording. 2. On the Transport panel, activate Auto Punch In and Auto Punch Out. 3. Activate Use Pre-roll and Use Post-roll. 4. Specify a Pre-roll Amount and a Post-roll Amount. 5. Click Record. RESULT The project cursor rolls back and starts playback at the time that has been set as pre-roll amount. When the cursor reaches the left locator, recording is automatically activated. When the cursor reaches the right locator, recording is deactivated, and the playback continues as long as the time that has been set as post-roll amount. Common Record Modes The Common Record Modes determine what happens if you click the Record button during an audio or MIDI recording. • In the Transport panel, click the upper part of the Record Modes section to open the Common Record Modes pop-up menu. Punch In/Out In this mode, the recording is stopped. Re-Record In this mode, the recording is reinitiated, the events are removed and recording is restarted from the exact same position. Start Recording at Cursor In this mode, recording starts from the cursor position. Start Recording at Left Locator In this mode, recording starts from the left locator.
Recording Monitoring 149 Re-Recording PROCEDURE 1. Activate Transport > Re-Record. 2. Activate recording. 3. Hit the Record button again to restart recording. RESULT The project cursor jumps back to the record start position and recording is reinitiated. Pre-roll and pre-count settings are taken into account. NOTE The previous recordings are removed from the project and cannot be retrieved using Undo. However, they remain in the Pool. Monitoring In Cubase, monitoring means listening to the input signal while preparing to record or while recording. The following ways of monitoring are available. •Via Cubase. • Externally by listening to the signal before it reaches Cubase. • By using ASIO Direct Monitoring. This is a combination of both other methods. Monitoring via Cubase If you use monitoring via Cubase, the input signal is mixed with the audio playback. This requires an audio hardware configuration with a low latency value. PROCEDURE 1. In the track list, activate the Monitor button. 2. In the MixConsole, adjust the monitoring level and the panning. You can add effects and EQ to the monitor signal using the track’s channel. If you are using plug-in effects with large inherent delays, the automatic delay compensation function in Cubase will increase the latency. If this is a problem, you can use the Constrain Delay Compensation function while recording.
Recording Monitoring 150 3. Select File > Preferences > VST. 4. Open the Auto Monitoring pop-up menu and select a monitoring mode. RESULT The monitored signal will be delayed according to the latency value which depends on your audio hardware and drivers. You can check the latency of your hardware in the Device Setup dialog (Device > Device Setup > VST Audio System). RELATED LINKS VST on page 671 External Monitoring External monitoring means listening to the inp u t si gn al b e f o r e i t i s s e n t i n to Cu b as e . It requires an external mixer for mixing the audio playback with the input signal. The latency value of the audio hardware configuration does not affect the monitor signal. When using external monitoring, you cannot control the level of the monitor signal from within Cubase or add VST effects or EQ to the monitor signal. PROCEDURE 1. Select File > Preferences > VST. 2. Open the Auto Monitoring pop-up menu and select Manual. 3. Deactivate the Monitor buttons in Cubase. 4. On your mixing desk or mixer application for your audio hardware, activate the Thru or Direct Thru mode to send the input audio back out again. ASIO Direct Monitoring If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring. This feature may also be available for audio hardware with Mac OS X drivers. In ASIO Direct Monitoring mode, the monitoring is done in the audio hardware, and monitoring is controlled from Cubase. The latency value of the audio hardware configuration does not affect the monitor signal when using ASIO Direct Monitoring. PROCEDURE 1. In the track list, activate the Monitor button. 2. Select Devices > Device Setup.