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Steinberg Cubase Le 8 Manual

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    							Arranger Track (Cubase Elements only)
    Flattening the arranger chain
    191
    Checked Chains…
    If you activate this option, you can select the arranger chains you want to 
    flatten in the list to the left.
    All Chains
    If you activate this option, all arranger chains of the current project will be 
    flattened.
    The Destination section allows you to choose where the result of the flattening is 
    saved. The available options are:
    Current Project
    This is only available if you have selected “Current Chain” as Source. If you 
    activate this option, the result of the flattening of the current chain will be 
    saved in the current project.
    New Project
    If you activate this option, you can flatten one or several chains in a new 
    project. In this case it might be useful to use naming options. If you activate 
    “Append Chain Name”, the Chain Names will be appended in brackets to the 
    project name. If you activate “Use Chain Name”, the new projects will have 
    the name of the current arranger chains. If you activate “Add Number”, the 
    new projects will be named like the old ones and a number will be appended 
    in brackets.
    In the Options section you can make further settings. The available options are:
    Keep Arranger Track
    If you activate this option, the arranger track will be kept when flattening the 
    arranger chain. Activate “Rename Arranger Events” to append a number to 
    the events, according to their use. For example, if you use arranger event “A” 
    two times, the first occurrence will be renamed “A 1” and the second “A 2”.
    Make Real Event Copies
    Normally, you will get shared copies when flattening the arranger track. If you 
    activate this option, real copies will be created instead.
    Don’t Split Events
    If this option is activated, MIDI notes that start before or are longer than the 
    arranger event will not be included. Only MIDI notes that begin and end inside 
    the arranger event boundaries will be taken into account.
    Open New Projects
    If you activate this option, a new project will be created for every flattened 
    arranger chain. If you activate the “Cascade New Projects” option the opened 
    projects will be cascaded. 
    						
    							Arranger Track (Cubase Elements only)
    Live mode
    192
    Live mode
    If you have set up an arranger track and play it back, you have also the possibility to 
    influence the playback order “live”. Note that the Arranger mode has to be activated 
    to be able to use the Live mode.
    PROCEDURE
    1. Set up an arranger chain in the Inspector or in the Arranger Editor for an 
    arranger track, activate the Arranger mode and play back your project.
    Now you can use your arranger events listed in the lower section of the Inspector to 
    play back your project in Live mode.
    2. Switch into Live mode by clicking on the little arrow in the lower list of the 
    Inspector to the left of the arranger event you want to trigger.
    The arranger event will be looped endlessly, until you click on another arranger event. 
    This might be useful, for example, if you want to loop a guitar solo with a flexible 
    length.
    In the Jump Mode pop-up menu, you can define how long the active arranger event 
    will be played, before jumping to the next one.
    • You can stop Live mode by clicking the Stop button or go back to “normal” 
    playback in Arranger mode by clicking on any arranger event in the upper list.
    In the latter case, playback will be continued from the arranger event where you 
    clicked.
    RELATED LINKS
    Jump Mode options on page 193 
    						
    							Arranger Track (Cubase Elements only)
    Live mode
    193
    Jump Mode options
    In the Jump Mode pop-up menu, you can define how long the active arranger event 
    will be played, before jumping to the next one.
    The following options are available:
    None
    Jumps to the next section immediately.
    4 bars, 2 bars
    When one of these modes is selected, a grid of 4 or 2 bars (depending on the 
    setting) will be placed on the active arranger event. Whenever the respective 
    grid line is reached, playback will jump to the next arranger event. An example:
    Let’s say you have an arranger event which is 8 bars long and the grid is set 
    to 4 bars. When the cursor is anywhere within the first 4 bars of the arranger 
    event when you hit the next arranger event, playback will jump to the next 
    event when the end of the fourth bar of the arranger event is reached. When 
    the cursor is anywhere within the last 4 bars of the arranger event, playback 
    will jump to the next event at the end of the event. 
    						
    							Arranger Track (Cubase Elements only)
    Arranging your music to video
    194
    When an event is shorter than 4 (or 2) bars and this mode is selected, 
    playback will jump to the next section at the event end.
    1 bar
    Jumps to the next section at the next bar line.
    1 beat
    Jumps to the next section at the next beat.
    End
    Plays the current section to the end, then jumps to the next section.
    You can stop Live mode by clicking the Stop button or go back to “normal” playback 
    in Arranger mode by clicking on any arranger event in the upper list.
    In the latter case, playback will be continued from the arranger event where you 
    clicked.
    Arranging your music to video
    The relative time of your arranger track can be taken as a reference instead of the 
    project time. This is useful, if you want to use the arranger track to compose music 
    for video and fill a specific video section with music, by repeating the corresponding 
    number of arranger events.
    If you position your external sync master device to a position that does not match 
    the Project Start time, Cubase will jump automatically to the right position in the 
    arranger track and will start playback from there, i.
     e. the correct relative position and 
    not the absolute project time will be found. The reference for the external timecode 
    can be MIDI or any other timecode that can be interpreted/read by Cubase.
    An example:
    PROCEDURE
    1. Set up a project with a MIDI track and three MIDI parts. The first part should 
    start at position 00:00:00:00 and end at position 00:01:00:00, the second 
    should start at position 00:01:00:00 and end at position 00:02:00:00 and the 
    third should start at position 00:02:00:00 and end at position 00:03:00:00.
    2. Activate the Sync button on the Transport panel.
    3. Add an arranger track and create arranger events that match the MIDI parts.
    4. Set up the arranger chain “A-A-B-B-C-C”, activate the Arranger mode and 
    play back your project.
    5. Start external timecode at position 00:00:10:00 (within the range of “A”).
    In your project, the position 00:00:10:00 will be located and you will hear “A” playing. 
    Nothing special!
    Now, let’s see what happens if your external sync master device starts at a position 
    that does not match the Project Start time: 
    						
    							Arranger Track (Cubase Elements only)
    Arranging your music to video
    195
    6. Start at 00:01:10:00 (within the range of what originally was “B”).
    In your project, the position 00:01:10:00 will be located and you will hear “A” playing, 
    because it plays twice in the arranger track.
    7. Start external timecode at position 00:02:10:00 (within the range of what 
    originally was “C”).
    In your project, the position 00:02:10:00 will be located and you will hear “B” playing, 
    because it plays “later” in the arranger track.
    NOTE
    If the Arranger mode is not activated or no arranger track exists, Cubase will work as 
    usual. 
    						
    							196
    Markers
    Markers are used to locate certain positions quickly. There are two types of markers: 
    position markers and cycle markers.
    If you often find yourself jumping to a specific position within a project, you should 
    insert a marker at this position. You can also use markers to make range selections 
    or for zooming.
    Markers are located on the marker track.
    Position Markers
    Position markers allow you to save a specific position.
    Position markers on the marker track are shown as marker events: vertical lines with 
    the marker description (if assigned) and number beside it. If you select a marker 
    track, all its markers are shown in the Inspector.
    Cycle Markers
    By creating cycle markers you can save any number of left and right locator 
    positions as start and end positions of a range and recall them by double-clicking 
    on the corresponding marker.
    Cycle markers are shown on marker tracks as two markers bridged by a horizontal 
    line. Cycle markers are ideal for storing sections of a project.
    By defining cycle markers for sections of a song, e. g. “Intro”, “Verse”, and “Chorus”, 
    you can quickly navigate to the song sections and repeat the section by activating 
    the Cycle button on the Transport panel. 
    						
    							Markers
    Cycle Markers
    197
    Setting the Locators Using Cycle Markers
    Cycle markers represent ranges in your project. You can use them for moving the 
    left and right locators.
    PROCEDURE
    • To set the left locator to the cycle marker start and the right locator to the 
    cycle marker end, perform one of the following actions:
    • Double-click on a cycle marker.
    • From the Cycle pop-up menu in the track list, select a cycle marker.
    RESULT 
    The left and right locators are moved to encompass the cycle marker.
    AFTER COMPLETING THIS TASK 
    Now you can move the project cursor position to the start or the end of the cycle 
    marker by moving it to the corresponding locator or use cycle markers to export 
    specific ranges of your project with the Export Audio Mixdown dialog.
    Editing Cycle Markers
    When editing cycle markers on the marker track, snap is taken into account.
    • To add a cycle marker, press [Ctrl]/[Command] click and drag on the marker 
    track.
    • To change the start/end position of a cycle marker, drag the start/end handle.
    • To move a cycle marker to another position, drag the upper border.
    • To delete a cycle marker, click with the Erase tool. 
    If you hold down [Alt]/[Option] when you click, all consecutive markers are 
    deleted.
    • To trim a cycle marker, select a range in the cycle marker and press 
    [Ctrl]/[Command]-[X].
    • To set the marker start/end of the selected cycle marker to the cursor position, 
    select Project > Markers to open the Markers window, and select 
    Functions > Set marker start/end to cursor.
    • To create a selection range spanning all tracks in the project, double-click a 
    cycle marker.
    • To set the left and right locators, double-click a cycle marker.
    • To zoom in on a cycle marker, press [Alt]/[Option] and double-click the cycle 
    marker. 
    						
    							Markers
    Markers Window
    198
    Markers Window
    In the Markers window you can view and edit markers. The markers on the marker 
    track are displayed in the marker list in the order in which they occur in the project.
    To open the Markers window, you have the following possibilities:
    •Select Project > Markers.
    • On the Transport panel in the marker section, click Show.
    • Use a key command (by default [Ctrl]/[Command]-[M]).
    1)Locate arrow
    Indicates which marker is at the project cursor position.
    2)Functions menu
    Lists all functions available in the Marker window.
    3)Marker type
    Allows you to specify which marker type is shown in the marker list.
    4)Auto-Scroll with Project Cursor
    Allows you to keep track of the locate arrow, even if your project contains a 
    large number of markers. When this option is activated, the Marker window 
    is automatically scrolled to keep the locate arrow visible.
    5)Markers list
    Shows the markers in the order in which they occur in the project.
    6)Marker Preferences
     Shows the marker preferences. 
    						
    							Markers
    Markers Window
    199
    Editing in the Markers Window
    In the Markers window you can select, edit, add, move, and remove markers.
    • To select a marker, click on it.
    • To edit a selected marker, click on it.
    Select multiple markers by [Shift] or [Ctrl]/[Command]-clicking them.
    • To add a position marker at the cursor position, select Functions > Insert 
    Marker.
    A position marker is added at the current project cursor position on the marker 
    track.
    • To add a cycle marker at the cursor position, select Functions > Insert Cycle 
    Marker.
    This adds a cycle marker between the left and right locators on the marker 
    track.
    • To move a marker to the cursor position, select the marker and select 
    Functions > Move Markers to Cursor.
    You can also enter the new position numerically in the Position column. If a 
    cycle marker is selected, the move operation affects the cycle marker start 
    position.
    • To remove a marker, select it and select Functions > Remove Marker.
    Navigating in the Marker List
    You can navigate in the marker list using your computer keyboard and select entries 
    by pressing [Enter]. This is a quick and eas y  w a y  t o  j u m p  t o  m arkers during playback 
    or recording.
    • To move to the previous/next marker in the list, press [Up Arrow]/[Down 
    Arrow].
    • To jump to the first/last marker, press [Page Up]/[Page Down].
    Sorting and Reordering the Marker List
    You can customize the display of the marker attributes in the marker list by sorting 
    or reordering the columns.
    • To sort the marker list by a specific attribute, click on the corresponding 
    column header.
    • To reorder the marker attributes, drag and drop the corresponding column 
    headers. 
    						
    							Markers
    Markers Window
    200
    • To adjust the width of a column, place the mouse pointer between two column 
    headers and drag left or right.
    NOTE
    No matter by which attribute you sort, the second sort criterion will always be the 
    position attribute.
    Marker Preferences
    You can access the marker preferences by clicking the corresponding button in the 
    bottom left corner of the Markers window.
    Cycle follows when locating to Markers
    This sets the left and right locators automatically to a position or cycle marker, 
    when locating to this marker. This is useful if you need to set the locators on 
    the fly, e.
     g. during recording for Punch In/Punch Out.
    Show marker IDs on marker track
    When this option is activated, the marker IDs are shown on the marker track.
    Sync Selection
    When this option is activated, the Markers window selection is linked to the 
    selection in the Project window.
    Marker Attributes
    The following marker attributes are shown in the marker list of the Marker window:
    Locate
    An arrow indicates which marker is at the project cursor position (or closest 
    to the project cursor). If you click in this column, the project cursor is moved 
    to the corresponding marker position. This column cannot be hidden.
    ID
    This column shows the marker ID numbers.
    Position
    In this column you can view and edit the markers’ time positions (or start 
    positions for cycle markers). This column cannot be hidden.
    End
    In this column you can view and edit the end positions of cycle markers. 
    						
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